Episode #45 Elevate Learning with Gamification Techniques
In this episode of GotTechED the Podcast we discuss:
What is Gamification?
Common uses of Gamification EdTech Tools
Ideas for Implementing Gamification into the Classroom
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Segment 1: What is Gamification?
Gamification is an alternative method of learning compared to the traditional idea of learning. Instead of fearing the task of learning new things, gamification uses game elements to encourage and motivate students through the use of a game or a fun activity.
Examples of gamification elements:
Segment 2: What are some commonly used gamification EdTech tools?
Play Brighter – students answer questions successfully earning currency that can be used to customize their avatars in the game.
Minecraft Education Edition – students interact, collaborate on projects, and share portfolios with their peers in a game world related to the content you’re teaching. While you can build your own Minecraft world, there are pre-built worlds and lessons already available on the app.
Murder Mystery Scenario with role playing and learning content to solve the mystery
Backwards grading. Start from 0 and assign points as they achieve. Feels like rewards rather than punishments. Alternative to ClassCraft – design your own XP system. More XP can buy them things in your class.
As experienced presenters and content creators, you can contact Nick and Guise to speak at your school, event, or conference. They can customize a workshop that meets your organization’s unique time and content needs. While no topic is out of bounds, GotTechED is best known for sessions on:
1:1 Chromebook Integration
Gamification (Badge Systems)
Game-Based Learning (Escape Rooms, Amazing Race, and more)
Google apps and extensions
Personalized learning and Choice Boards
Teacher productivity (Lesson Planning, Online Grading. and Feedback)