Artwork for podcast User Friendly - The Podcast
6G & Tales from Talanya
The Vault Episode 1321st March 2026 • User Friendly - The Podcast • User Friendly Media Group
00:00:00 00:49:29

Share Episode

Shownotes

This week, we talk about the next generation of mobile devices - 6G.

The Vault host James Sherwood joins us to review Tales from Talanya, a social-emotional learning (SEL) curriculum and tabletop role-playing game made by educators for educators.

William Sikkens, Bill Snodgrass, Gretchen Winkler

Transcripts

Speaker:

Welcome to

2

:

User Friendly 2.0 with host Bill Sikkens,

3

:

technology architect.

4

:

And this is User Friendly 2.0.

5

:

I am your host Bill Sikkens.

6

:

Joining me my co-host Gretchen and Bill,

7

:

welcome to our lucky 13th

show of the year.

8

:

Hello there. Hello.

9

:

So, we're just coming off of,

10

:

Friday the 13th, so, you know,

why not put these back to back?

11

:

I've learned lately that that doesn't

necessarily mean bad luck.

12

:

So, hopefully we'll continue

with that on down the right road.

13

:

Now, I've got some stuff coming up.

We're going to be talking 60.

14

:

I know that everybody is tired of 5G

cell phones

15

:

and completely through all the ordeal

that's come up for that.

16

:

So it's time to move on to 60 sarcasm

sign.

17

:

It is something that I which is being,

discussed and talked about.

18

:

We're going to talk about what

this will mean to you.

19

:

Spoiler alert

20

:

you're not going to have to worry about it

for about another five years.

21

:

So, you know,

there's some time to prepare.

22

:

So our second segment, we are going to be

going back to Comic-Con.

23

:

James from the vault is going to be

joining us to talk about a D&D type game,

24

:

but a special one that is meant for

children with developmental difficulties.

25

:

And it's really kind of a cool system.

26

:

We got to meet the people there

and everything like that.

27

:

So there's a lot to talk about

from that standpoint.

28

:

All right.

What do we have in the news this week?

29

:

All right.

30

:

So quantum

cryptography pioneers win Turing Award.

31

:

So explain what quantum cryptography means

so that we all understand.

32

:

Well,

33

:

what this goes back to is actually 1984.

34

:

I think there's a book by that name

that kind of corresponds

35

:

with some of the stuff

that's happening now in the world.

36

:

But anyway, that's a whole nother topic.

37

:

So anyway, 1984,

38

:

two researchers, Charles Bennett

39

:

and Elias Brossard, and I apologize

if I mispronouncing the names.

40

:

They're considered the pioneers

of quantum information science.

41

:

And they introduce

something called the 84 protocol.

42

:

And this was the first practical method

for quantum key distribution.

43

:

All right.

So get your answer to your question.

44

:

Quantum computing is just a 10,000ft view,

a next step

45

:

that goes beyond our current computers

that use binary functions.

46

:

So either on or off

it has a lot more states that it can do.

47

:

There's a lot better ways to explain this

that I don't have time to go into here.

48

:

So is this the chandelier computers?

49

:

Yes. The chandelier computer.

Yeah. Okay. So, you know, there,

50

:

So a couple of the

things that go along with this is quantum

51

:

computing upends

the way that we do cryptography

52

:

right now, which is kind of

what this is going into because

53

:

the idea of a username

and a password is very much obsolete.

54

:

Even without this.

55

:

Those can be hacked extremely easily. Now.

56

:

But even taking it to a next step,

a lot of the new systems

57

:

to put into place, even things

like multifactor authentication

58

:

and all of that can be circumnavigated

very easily using quantum computers

59

:

just because of the additional speed

and capability that they offer.

60

:

So, you know, this is something

that has been a lot of concern to people.

61

:

And we have been looking at this

and developing.

62

:

And to that end, they've been given

the award, the turning award,

63

:

because of their contributions

to this going back to:

64

:

So again, focus on encryption and some of

the new ways that these are going to go.

65

:

But there's a lot more to it.

66

:

We hear a lot about that aspect of it,

just because it is

67

:

one of the things that's going

to make a big first change for us.

68

:

But the capabilities of these type

of computers are just absolutely amazing.

69

:

And now that they have working prototypes

70

:

and this is actually something

that's starting to be used,

71

:

it is something we're actually see that

this is a real thing and not just

72

:

something on paper.

73

:

Mandalorian and Grogu movie

74

:

will officially abandon one

franchise rule.

75

:

Yeah, and it's for the best, at least

76

:

according to the article in the Direct.

77

:

This is something that's a lot of argument

among Star Wars fans.

78

:

And basically what they're talking about

here is in shooting

79

:

the series that's been on for,

what is it, wretched three seasons,

80

:

I think something like that. Not sure.

81

:

Yeah.

82

:

Anyway, a number of seasons

and very successful for what it is.

83

:

They've shot in a thing called the volume.

84

:

And what this is,

is kind of a really cool setup.

85

:

That's something akin to a Star Trek

holodeck, in a way

86

:

where what you basically have is

you're surrounded by very high resolution

87

:

LED screens and other things that can

basically build into the environment.

88

:

You need to be in on the sound stage

in a very realistic way, and it's cool.

89

:

I would like one of these in my house,

but so far I've asked George Lucas for it

90

:

and I haven't gotten a response on that,

so I don't know.

91

:

George, if you're listening, please

email me back.

92

:

I know you must just miss my email.

I've got room for it.

93

:

Right along my arcade

cabinets in my one car garage. Now,

94

:

I think there's more room at my house

for it.

95

:

Yeah. Oh, yeah.

96

:

So, yeah.

97

:

Okay.

98

:

If we get it sent over Gretchen,

maybe we can use your garage.

99

:

It'll be the volume

and one:

100

:

Oh, the Volkswagen go.

101

:

Anyway,

back to what this is talking about here,

102

:

and what they're discussing

is that they're going to abandon

103

:

the franchise rule of using the volume

and going back to more classic

104

:

production techniques for the menu

or for the menu for the movie.

105

:

Yeah, maybe the menu too,

but actually the movie more likely.

106

:

But anyway, it's going to be a situation

where they're doing this

107

:

because of production requirements

and different things like that.

108

:

The volume being for what it is,

it sounds like it's very much up

109

:

to television series or streaming

series of that kind of a thing,

110

:

but maybe not quite up to task completely

111

:

for creating the worlds

that it needs to in an actual movie.

112

:

Now, looking at the specs of this plane,

113

:

I think I might argue

that point a little bit,

114

:

but the up to the professionals

that are doing

115

:

this want to make sure it's right.

116

:

So that's where they're going.

117

:

And that's one change

that we hopefully will not see.

118

:

Right.

119

:

There is going to be anyway,

I think the thing with, with the volume

120

:

is that I think it lowers

the costs, making action easier.

121

:

So for a TV series,

I think that's probably really good.

122

:

Yeah, I would tend to agree 100%.

123

:

All right.

124

:

So this is something

kind of near and dear to me and Jeremy.

125

:

We loved

126

:

this particular show and we're devastated.

127

:

When it went away, it made no sense.

128

:

So what am I gonna say?

129

:

Firefly is coming back.

130

:

At least it looks like it. Okay. Yep.

131

:

So I've had a deep dive into the rumor

mill on this one to try and figure out,

132

:

you know, some of this

and take this for what it is.

133

:

Trying

to get any confirmation at this point

134

:

right now is somewhat difficult to do.

135

:

But what I can tell you on this

136

:

is there are some reasons

that would definitely support this.

137

:

The streaming era has revived older shows

138

:

X-Files, Futurama

and that type of a thing.

139

:

So seeing something like this come back

would not be that unusual or out there

140

:

and there's also a very strong fan base

still out.

141

:

I thought of all things the brown coats.

142

:

Okay.

143

:

I don't know if it's good the story.

144

:

Trust me.

145

:

Yeah. And nor does I know that. It's

just you know out of context.

146

:

That's a little weird.

147

:

But the other thing of it is, is

and this is an interesting one, Studios

148

:

are minimizing cost.

149

:

So using recognizable

intellectual property or IP does actually

150

:

kind of make sense.

151

:

So there's some complications

that they're running into.

152

:

Some of the cast is not available,

which would be the,

153

:

you know, biggest thing

with this kind of stuff.

154

:

So they're looking at possibly three

155

:

different methods of going after this

crew revival with the same cast.

156

:

It would pick up years later.

157

:

Most fan desired option,

but it's the hardest to pull off

158

:

logistically and working in this media

sometimes myself.

159

:

I can understand where they're coming from

with that,

160

:

the next option would be

to do a soft rebuild or like a sequel

161

:

series, new crew, same universe,

occasional cameos from originals.

162

:

Most realistic option is probably

what they're going to end up doing.

163

:

And we saw this like when Star Trek

The Next Generation came out,

164

:

we saw a lot of the original actors

from the original Star Trek,

165

:

you know, walking around the set

Leonard Nimoy, DeForest Kelley,

166

:

and on and on, you know, so, that's

something that actually can be done very

167

:

successfully as, again, using Star Trek

The Next Generation and many others as a,

168

:

you know, thing.

169

:

Now, the third option here,

which I don't think

170

:

is what they're going to do,

but you do see this sometimes,

171

:

and this is actually what I didn't like

about the new Star Trek movies

172

:

would be to do a full reboot,

or it's entirely recast,

173

:

or they're trying to do the same thing

again, just in a new quasi universe.

174

:

You know, I think there would be a lot

of backlash on that if that was the case.

175

:

But the idea that this is even

being talked about is really kind of cool.

176

:

And there's and again,

there's a lot of reasons for doing this.

177

:

And the biggest one being is

because there is a huge fan base.

178

:

So they're not having to remarket

and create something new.

179

:

And along with you and Jeremy,

I liked, you know, I really like this.

180

:

I hope that they do

it. Firefly was a lot of fun.

181

:

Or it's a kind of like a space

opera western.

182

:

It's like a space where, yeah, yeah, yeah,

but it was it was well done.

183

:

And I'm not the biggest fan of Westerns

in the classic sense, but

184

:

I did like Firefly, so,

185

:

you know, but the other side of the coin

186

:

is going to be to like making the movies

from Harry Potter or something.

187

:

If this is not, it has to be done right

or it's going to be really bad.

188

:

So yeah.

189

:

Nvidia CEO says

critics are completely wrong

190

:

about dLSS five technology, right?

191

:

So, Gretchen, to answer the question

that I know you're about to ask,

192

:

it stands for Deep Learning,

Super Sampling, DL, SS,

193

:

and what this is basically talking about

is using AI to generate

194

:

things like movies or television shows

or that kind of a thing.

195

:

And there's been an argument

196

:

going along here saying

that critics of this technology are wrong

197

:

and Nvidia is confident

and going to go on the offense with this,

198

:

which sends a major strategic technology

signal that this is going to happen.

199

:

And it's not just some kind

of a minor upgrade.

200

:

So more advanced AI frame generation for

all the people that love or don't like AI.

201

:

And that is what this is.

202

:

And going into that,

203

:

basically what you have

is the ability to produce things faster.

204

:

You don't have to rely

on older technologies,

205

:

and it will cost less to go in

and produce things.

206

:

What are things? Well,

207

:

different series or shows or whatever

might be done using this technology.

208

:

This isn't too specific on that front.

209

:

Yeah, but the concern

and one of the biggest ones about this

210

:

is that I do have a tendency

from time to time to hallucinate.

211

:

And especially when, well,

212

:

not especially when generating graphics,

but in that context.

213

:

Although just ask anybody in the legal

214

:

industry right now about how many AI is

right there briefs you'll find out.

215

:

There's some hallucinations.

216

:

There are two, but we've seen it

now, Bill,

217

:

you and I had talked about this

on a previous show

218

:

in one of the D&D books that came out

that they said, oh, we're not using AI.

219

:

And it was real obvious that they work.

220

:

And now you take this to a television

show or a series

221

:

that's a motion picture of some kind,

animated, whatever.

222

:

I don't know, Bill.

What are your thoughts on it?

223

:

Do you think this is going to work,

or do you think Nvidia

224

:

is kind of going out off the deep

end here?

225

:

I think the video is going off the deep

end completely

226

:

with a lot of their decisions.

227

:

They've been making lately,

and I think this is one of the next ones

228

:

that they really are

shooting themselves in the foot.

229

:

Yeah, yeah.

230

:

I think there's a lot of people

that would agree with you on that too.

231

:

So it's going to be interesting.

232

:

AI is an amazing technology.

233

:

What it can do is absolutely incredible

and there's no argument with that.

234

:

But you do have to still be involved

in what you're doing.

235

:

And that's where this becomes a problem.

236

:

You know, the ethics, number one

that we've talked about that

237

:

it upends artists

and different things like that.

238

:

And then they're not disclosed.

239

:

But the

240

:

second side of that being just simply

this kind of a situation.

241

:

So if you were to use these tools in line

242

:

with something else that you're doing,

and you actually check it

243

:

and figure out what you're going to want

at the end of the day, and is it right?

244

:

And does it look realistic, then?

245

:

Sure, it's a tool that maybe could augment

what you're doing, but that's not

246

:

what's happening.

247

:

People are trying to completely replace

disciplines with this,

248

:

and it's just not able to do that.

249

:

And it's not meant to do that really.

250

:

So you know,

well, we'll have to see where this goes.

251

:

And yeah, there's a lot of argument

that Nvidia right now needs to maybe,

252

:

find a little different direction in

not just this,

253

:

but a couple of other things

that they're dealing with too.

254

:

So we'll end up seeing what happens there.

255

:

Hundreds of millions of

256

:

iPhones can be hacked with a new tool

found in the wild.

257

:

What does in the wild mean?

258

:

Well, usually means

you go to the middle of a jungle

259

:

and just there, there's a hacking tool

sitting there, and,

260

:

I mean, are you throwing spiders at it or,

you know,

261

:

it has that feeling

from that description? No.

262

:

In this context,

263

:

it just means that it's a tool

that's out there in the general populace.

264

:

So something that's just available

for anybody to do, you know, and,

265

:

a term like this might be

266

:

using some of our retro community,

finding an old video game cartridge.

267

:

You know, these exist in the wild.

268

:

It just means they're out there

and that kind of a thing.

269

:

But we're that's a problem with

this is because having a hacking tool

270

:

for a zero day

271

:

vulnerability out in the wild targets

hundreds of millions of iPhone users,

272

:

and they're already using it in real world

attacks.

273

:

This is not just some theoretical this,

you know, conversation.

274

:

One of the other things

that is a little more interesting about

275

:

this is not

276

:

the idea of something getting hacked,

but Apple usually is pretty secure.

277

:

And this just goes to show

that anybody can be targeted.

278

:

You know, if you're online, it's possible

you can get hacked.

279

:

The better your lock on the door.

280

:

So to speak, the more likely it is

that they're going to go somewhere else.

281

:

But the thing of it is, is state

actors are getting involved

282

:

in these kind of things

and different groups

283

:

or people that can be targeted by this,

or people like journalists,

284

:

military people that are operating

in, you know,

285

:

some of the conflicts

and things that are going on and others

286

:

where the bad guys would like to know what

they're talking about on their phones.

287

:

And it just is a situation where,

288

:

it gets scary.

289

:

And what really is something about

this is zero

290

:

click export exploits,

which is what this is.

291

:

If you don't have the thing

292

:

where you have to

293

:

accidentally tap on a link in your email

or respond to a text message

294

:

that you shouldn't, or that kind of a

thing, it does remove the user safety

295

:

net entirely, which means it can happen

without you knowing about it.

296

:

Now, Apple is very good

about issuing security patches

297

:

as of the time of recording,

which is Wednesday.

298

:

They haven't yet, but

I have a funny feeling when you hear this.

299

:

There probably will be a fix for this,

so expect a push, update immediately

300

:

if it hasn't already happened,

and make sure that you have your phone

301

:

set up

to accept the update and install it.

302

:

And if you're somebody

that is a journalist or others

303

:

that might be of a higher risk of ever

being attacked in this type of a thing.

304

:

Apple does have a lock down mode

305

:

and it might be something

to look into to see what,

306

:

you know, just give yourself

307

:

a little bit more security,

at least until this is done.

308

:

The specifics of that

is too much to go into right now.

309

:

Just look for the mode on your phone

310

:

and I'll give you some details

on what that's about.

311

:

Lightning

generated waves detected on Mars.

312

:

So, you know, the more we learn about

313

:

the universe around us, the more

we realize how much we don't know.

314

:

I mean, we kind of like

going to a planetarium with Roswell

315

:

gray aliens and having them

look at the map and going, what?

316

:

Where did you come up with this?

317

:

You know, I it's,

318

:

it's an interesting situation in Mars.

319

:

Certainly is no exception to that,

because the general understanding

320

:

is Mars has a very thin atmosphere

and very little weather.

321

:

They have dust storms and that type

of a thing, but they are detecting

322

:

the signature of lightning now.

323

:

It's not caused by water clouds

or anything like that.

324

:

It's a static electricity baseline.

325

:

But it does go to show that dust

storms on Mars

326

:

could be electrically active,

generating static charges and discharges.

327

:

Is this a good thing or a bad thing?

Well, yes.

328

:

If you're looking at the idea

of colonizing Mars and you have

329

:

the appropriate technology,

it might be a way of harnessing energy.

330

:

But I don't know about you.

331

:

I wouldn't want to be out

in a sandstorm at all,

332

:

and certainly not one

that's electrically charged,

333

:

and certainly not one planet

with no app with no oxygen in the air.

334

:

So, you know, I think maybe I'll pass

on that. Yeah. Sounds like.

335

:

We have a cool Stem project for the kids.

336

:

How does our weather compare?

337

:

Yeah.

338

:

And, you know,

339

:

I think we should start covering

more of this stuff because the Stem

340

:

projects that are starting to be out

there are a lot of fun,

341

:

science, technology, engineering

and math is what the acronym stands for.

342

:

And it's an idea of instruction

for students in high school.

343

:

And really any level of school

in engineering and related skills

344

:

that have to do with information

technology, computer science, and so on.

345

:

And there's a lot of things out there

that, you know, there's this idea that,

346

:

oh, I go into that I'm going to be,

you know, a programmer

347

:

and sit in front of the computer

for 15 hours a day.

348

:

And yes, that is one discipline of this,

but there's a lot of other things

349

:

that Stem puts you in front of to

be able to do, like, oh, flying jet suits.

350

:

I mean, you know, that is not being stuck

in front of a computer for 15 hours a day

351

:

unless you're developing the software

for it.

352

:

But outside of that, you know, it's it's

353

:

a situation where all of this stuff

kind of very much blends together.

354

:

So speaking of Mars, the project

that they've come up with compares

355

:

weather on Earth to the weather on Mars.

356

:

And this would be a project,

I think, for elementary

357

:

and middle school age

that would work out quite well.

358

:

And basically

you need a couple of things for this.

359

:

You need a piece of paper.

360

:

I think that's still available in 2026.

361

:

Yeah.

362

:

You put it together with column

headers, place

363

:

high with Fahrenheit or Centigrade

depending

364

:

on what part of the world

you're in, how you want to

365

:

store that information,

and the low in the third column.

366

:

And then you go on to a tool

that's provided, online.

367

:

We'll put a link to it up on the user

friendly website, a user friendly dot show

368

:

where you can check Mars's temperature

and check the temperature

369

:

where you currently live,

and then keep a log of it.

370

:

And, you know, something kind of cool

to do with some of the groups

371

:

that have been working with this project

have taken it a step further, and even

372

:

gotten into discussions on

what would you wear

373

:

if you were on Mars,

a very thick space suit.

374

:

But, you know,

and in the idea of considering this,

375

:

you know, what could you do with that

kind of a thing?

376

:

And how is it different from where you are

today in your home town?

377

:

You know, there's

a couple of obvious things there, too.

378

:

But looking at the temperatures

and all of the different things like that,

379

:

it's just one of many fun Stem projects

that are out there.

380

:

So yeah, NASA has a lot of these

really cool projects.

381

:

And if you're an educator,

382

:

please check them out.

383

:

I mean, I don't think this costs anything.

384

:

No, no it doesn't.

385

:

And that's another whole part of it too.

386

:

This is specifically a project like this.

387

:

As long as you have a tablet

or a computer or something.

388

:

You're fine.

389

:

You know, with being able

to, to do that without having to go out

390

:

and buy expensive equipment

or anything, really, that special.

391

:

So anyway, let us know, have you guys

participated in Stem projects?

392

:

Have your kids done? I go to

you is really not sure.

393

:

I'd love to get some feedback on this

394

:

and see what you like and maybe feature

some of these projects here on the show.

395

:

Now, one of the ones

that we will not be needing to look at,

396

:

at least not in the next

397

:

five years, is any Stem projects

relating to the next generation

398

:

of wireless communications

or what is going to be known as six G.

399

:

So basically,

400

:

you know, just to give

a little bit of a background on this,

401

:

the generations again, what G stands for

and we're currently in version five,

402

:

go back to version one which was the very

early cell phones, the big break,

403

:

star attack model, you know,

which I'd love to have in my collection,

404

:

not to operate, but just to look at

and then the second generation, third

405

:

generation, fourth generation,

which, was kind of when we started

406

:

really moving into having online access

and that type of thing.

407

:

And now 5G,

which takes that makes it a lot faster

408

:

and also brings it

to a lot more portable devices.

409

:

So six G. Yeah.

410

:

You know, again,

let's keep the numbering simple here.

411

:

We're not Microsoft.

So we'll actually count correct.

412

:

Like and we'll take this to go.

413

:

What's the next step.

414

:

Well they're looking at theoretical speeds

that are 100 times faster than 5G,

415

:

which would be a top out of one terabyte

per second.

416

:

That's fast, by the way,

417

:

and a latency of less than a millisecond,

which is also fast.

418

:

And, you know, a very good thing.

419

:

And six G is designed

using AI from the ground up.

420

:

Great.

421

:

It what it is, it's a self-generating

or self-driving networks.

422

:

It can self optimize, predict congestion

and automatically allocate resources.

423

:

You know, Skynet,

I mean, other things that,

424

:

you know, it's capable of doing

to make this stuff all work automatically.

425

:

And from that standpoint, you can do

a lot of different things with it

426

:

that you can't do now because you're able

to better use your resource.

427

:

It'll operate in the terahertz range,

and it'll also be something

428

:

that has satellite integration

built into it from the ground up.

429

:

Now, one of the drawbacks on this

with the higher range frequency

430

:

is you have a much harder time

getting through walls.

431

:

And the coverage, for a cell

site is a lot less.

432

:

It can't go as far.

433

:

So those are all things that have to work

about.

434

:

The density of this stuff

will have to come up.

435

:

And but doing this right, it's

using a combination of cellular network

436

:

satellites and drones or high altitude

platforms.

437

:

You'll get global coverage,

438

:

so you'll no longer

have these areas that are rural or whatnot

439

:

where you can't get on the internet,

or at least at a, you know, decent speed.

440

:

So one of the key use cases that they're

looking at for this is fully immersive AR.

441

:

And then the next one is holographic

communication.

442

:

And yes,

this is like what you see on Star Wars

443

:

where you're talking to somebody

and they stand up.

444

:

Now along those lines, Google actually

does have a prototype of this technology,

445

:

but it uses an enormous amount

of bandwidth to operate.

446

:

So right now

that's, you know, kind of a problem,

447

:

but it won't be

if you have a terabyte connection.

448

:

Much like you can stream 4K high

resolution video now,

449

:

and you couldn't have done that

ten years ago or even come close,

450

:

you know, so there's engineers out there

that create the technology

451

:

and create the patents and a lot of times

452

:

don't get credit for it, but it still

drives what we're dealing with here.

453

:

So the research is going on

for the next five years, give or take.

454

:

And about 2030 is

when we're going to probably see

455

:

this technology

start to come into its own.

456

:

So that'll be cool to see

where we go with that.

457

:

All right. Next segment coming up.

458

:

We are going to be talking about

459

:

the D&D game

that we discussed a little bit earlier.

460

:

And looking into that,

something really cool and something great

461

:

to talk about.

462

:

And then we're going to be giving you

an update on Ram prices.

463

:

This is user friendly 2.0.

464

:

We'll be back after the break.

465

:

You see here he's from the future.

466

:

He's got a really big computer

467

:

and he uses it every day

468

:

and uses it uses it in every way.

469

:

I see.

470

:

You sure.

471

:

You know, I'm not sure because he uses.

472

:

Welcome back.

473

:

This is user friendly 2.0.

474

:

Check out our website

at User Friendly Dot show.

475

:

That's where you leave your questions,

476

:

your comments send us your story ideas,

play back episodes, look at other things

477

:

we have done in the distant past

and see everything user friendly.

478

:

We love to hear from you again.

479

:

User friendly dot show check it out.

480

:

And as we check things out,

we're going to be looking

481

:

at a little different

take on Dungeons and Dragons.

482

:

And this is a game,

483

:

host, James Sherwood from the vault

was able to cover with us at Comic-Con.

484

:

He was actually able

to interview the creators of this.

485

:

And it's a game

486

:

that's specifically designed for children

with developmental difficulties.

487

:

So with no further ado,

let's go back to the Comic-Con.

488

:

So I was at Fan Expo in January of 2026.

489

:

I had the pleasure

of sitting in on a panel

490

:

that was presented by Jennifer the Priest.

491

:

She is a elementary school counselor

since:

492

:

And the interesting part of this,

the panel itself, was on the therapeutic

493

:

use of tabletop

role playing games to help develop

494

:

social skills and interactions

and collaborative storytelling.

495

:

Things like taking turns, things

like critical thinking in a group setting,

496

:

things like investing in what other people

want to do and what people have to say.

497

:

A lot of this was focused on people

with neurodivergent things like ADHD

498

:

or autism, things like that,

499

:

and how to bring them

into that social setting.

500

:

I found this absolutely fascinating.

501

:

And Jennifer had, of the rules, set

502

:

a game that she created

with the help of another counselor.

503

:

The game was called Tales of Toulon.

504

:

Yeah, it's focused on

505

:

people ages nine and up.

506

:

Again. These were educators.

507

:

They created it.

508

:

So a lot of it is focused around things

like an educational setting

509

:

and the ability to strengthen

skills there.

510

:

But this game had so much more

511

:

depth to it for anyone

who was struggling with role playing games

512

:

but really wants to get into it,

or even is passively interested in it,

513

:

this whole set up was fantastic.

514

:

So it's loosely based on Dungeons

and Dragons fifth edition.

515

:

It is its own game,

516

:

and it takes the rules

and takes a lot of the mechanics

517

:

and brings them down

to a more manageable level.

518

:

For people that don't have

a strong background in 2D RPGs,

519

:

so reduces the number of skills.

520

:

It changes how combat works,

a little bit of changes how the attributes

521

:

figure into things, makes it much easier

522

:

to handle and absorb the rules and things.

523

:

I immediately jumped on to this

because I have friends that have children.

524

:

I have children myself,

and I'm looking at the fact

525

:

that I would really be able to use this

to help bring them into a world

526

:

that has been such a huge part

of my life for so many years.

527

:

I've also

528

:

taught with some friends of mine

that are educators.

529

:

Their teachers

530

:

and I have been able to show them

that skill, and one of them actually

531

:

runs a Dungeons and Dragons club

or role playing club at his middle school.

532

:

One of the things that he immediately

latched on to is the fact that he has kids

533

:

that have decided they want to play,

but don't know where to start.

534

:

They have no background

in collaborative storytelling.

535

:

They have no background in these tabletop

games.

536

:

So here's something he can use for people

that might feel a little bit

537

:

awkward to help introduce them

to the concept of a world with no rules.

538

:

When I utilize this

in a therapeutic setting.

539

:

Many years ago,

I ran the Dungeons and Dragons soup

540

:

campaign

at a residential treatment facility.

541

:

I ran it for about six months,

so it's kind of a trial run,

542

:

and found that it was able

to really support people

543

:

in that concept of life was structured

and exploring consequences

544

:

without having real world

events take place.

545

:

Be able to look at things

like past experience

546

:

and current life stressors

and deal with them in a healthy fashion.

547

:

That being said, this is not necessarily

a therapy based game,

548

:

but it does have those practical uses.

549

:

I have really found tabletop role

playing games to be a huge benefit

550

:

for anyone

who is struggling with social anxiety

551

:

or having trouble

with some of that social interaction,

552

:

it can really help anyone,

even if you just want a brief escape

553

:

from the world at large,

or what you have going on in your life.

554

:

Tales of

555

:

Thulani is designed for exactly that.

556

:

It is designed on

how do we get people who may struggle

557

:

into this amazing pastime?

558

:

So it uses a lot of the Dungeons

and Dragons lore.

559

:

It uses elves and dwarves and dragonborn

and things like that.

560

:

It gives you a chance

to explore the world, especially

561

:

if you're someone who really wants

to focus more on the role play aspect

562

:

than necessarily on the mechanical aspect,

or what the game,

563

:

and on what

the world allows you to explore.

564

:

It gives you a chance to explore

with other people.

565

:

So again, for me,

this was absolutely fascinating.

566

:

And I got to sit down on this panel,

567

:

which I referenced in the very beginning.

568

:

I was able to sit in on this panel

569

:

and listen to

570

:

someone who does this professionally.

571

:

Explained to me some of the studies

572

:

and the science behind

why this works for anyone

573

:

who is interested in it,

I very much recommend looking at it.

574

:

So now that you've heard me

talk some about the game itself

575

:

for what makes it so interesting,

let's get into some of the nuts and bolts.

576

:

So one of the things that this game does

is, as I said before,

577

:

it utilizes something similar

to Dungeons and Dragons for the lore.

578

:

It's really simplified thing.

579

:

So for stats

you have your six common stats

580

:

strength, dexterity, Constitution,

intelligence, wisdom and charisma.

581

:

Rather than rolling a whole bunch of dice

and adding things up,

582

:

you roll a D4 six times

and you put those numbers in.

583

:

You have your primary stat

based on your class.

584

:

That's generally

where you want the highest one to go, but

585

:

it's really up to you to determine

how you want to build that character.

586

:

Do you want a wizard

that's not quite as smart,

587

:

but is really strong,

or how do you want to customize that?

588

:

Secondly, you pick your species.

589

:

Your species is going to add

to particular statistics

590

:

or give you other special abilities

like weapon

591

:

proficiencies

or darkvision, things like that.

592

:

Then you pick your class,

and your class is selected

593

:

from a list of seven you

how far you would have Druid

594

:

if that fighter you have Paladin,

595

:

Ranger, rogue and Wizard.

596

:

This gives you a pretty good selection

of classes, but again, we don't need

597

:

all of them.

598

:

We need enough to give people a taste

of what they want to play.

599

:

Likewise, for species,

there's eight of them in the book.

600

:

There's the dragon,

which is kind of a lizard folk.

601

:

There's elves, there's cat food,

602

:

there's dwarves, there's gnomes,

603

:

there's humans, double kin and orcs.

604

:

Again, it doesn't have to have every race

that any other game has.

605

:

It has a little bit

more simplified structure,

606

:

but really allows people to play

what they want to do.

607

:

This is kind of the primary essence

behind a tabletop roleplaying game,

608

:

is that ability to customize

and adjust how you want the story to go.

609

:

There is equipment, there is armor, and

there are weapons and things like that.

610

:

Again, we want to allow that customization

611

:

as much as possible, but

the list is shown of down a little bit.

612

:

We don't need to have 12 different

kinds of swords.

613

:

We can have 2 or 3.

614

:

The charts for this are pretty easily

laid out.

615

:

A list of primary stat

what you add to the d20 when you roll

616

:

it adds has a damaged die,

which is what you used to roll.

617

:

It's just kind of a more

simplified version of it,

618

:

which again, for me was very appealing.

619

:

The game plays like most tabletop games,

620

:

where you tell the story

based on what everyone wants to do.

621

:

If you buy the box set,

it does come with a campaign

622

:

already in it, as well as some one shots.

623

:

This campaign takes you

all the way through with most

624

:

of what you need

to do for several sessions.

625

:

It allows new DMs for people new

626

:

to the setting to really explore

what's going on,

627

:

but you can always create your own

if you enjoy what's going on.

628

:

And lastly,

there's the fun community element.

629

:

This is a game of collaborative

storytelling.

630

:

Like I've mentioned in the beginning,

631

:

this is a game where you get to sit down

with your friends, be it 2 or 3,

632

:

or be it 5 or 6 players and the

and the Dungeon Master or the Game Master,

633

:

you sit down and you play,

and you really get to have that experience

634

:

of of being with other people

and playing as much as you want.

635

:

For me, that's probably the biggest part

of my tabletop experience.

636

:

It's not so much

the mechanics, it's not so much

637

:

what you get to play as what it does

is it really allows you

638

:

to immerse yourself in that world

and tell a story with other people.

639

:

That's what Tales of Talanoa is all about.

640

:

It's about those social skills

and those developments

641

:

so that people can really experience

what they need to do.

642

:

So I do have a brief interview

with Jennifer.

643

:

Maddy, I'm going to go ahead and play

that, and then I'll be back to wrap up.

644

:

Thank you.

645

:

I this is the James of the.

646

:

Well,

thank you very much for coming back to us.

647

:

I am here with Matty and Jennifer.

648

:

They are two educators or school

counselors.

649

:

Two counselors,

yes, and school counselors.

650

:

They have a really interesting

take on treatment with role playing games

651

:

and how that interacts with social skills

and on group dynamics.

652

:

You do tell me a little bit about them.

653

:

Yeah, absolutely.

654

:

Thanks for having us here. First.

655

:

Yeah, we began kind of experimenting

with this back in Covid.

656

:

We were noticing that

657

:

our kids were really struggling

to connect socially, with the lockdown.

658

:

And I was actually connecting really well

online, digitally with friends

659

:

playing D and D.

660

:

And so we ended up trying to host a group

661

:

for our kids and digitally,

which works really well.

662

:

And through that process,

we actually saw a significant amount

663

:

of growth for them during a.

664

:

So it's the skills

more than what we were seeing during,

665

:

kind of the classic social

skills instruction, which is a lot of

666

:

now we're going to practice saying please

and thank you.

667

:

The novelty of D&D being the idea

668

:

of having the consequences

feel real with no real world implications,

669

:

and also that immediate feedback in time

made our kids, have a lot quicker

670

:

responses, learn a lot faster,

but also have that buying for them.

671

:

So it is a huge, huge

proud moment for us as well.

672

:

Okay, so you pretty much

just got into this fun working with,

673

:

you know,

so we're struggling a little bit.

674

:

Yeah, exactly.

675

:

Actually, mirror, we had, conversation

with Jen's and my principals up time.

676

:

We were in two different schools.

677

:

Jen's at elementary, and I'm at middle.

678

:

And so our principals gave us the

go ahead to combine and do it,

679

:

and it was fantastic.

680

:

You had here I was given, several students

that I was both providing social skills

681

:

instruction and I would not only do that

was not going to be very conducive online.

682

:

And I was like, oh my gosh,

what am I going to do with these third

683

:

and fifth graders?

684

:

And Maddie was like, dungeons and Dragons.

685

:

And I was like, I'm not a gamer.

I don't know how to do that.

686

:

That sounds really scary.

687

:

And so we ended up working together

with our principal student.

688

:

She ran in the campaign, and I helped

manage the students to help them

689

:

be able to manage their emotions

when we when our taxi would lose him.

690

:

This is mind over, combat

or Paladin was stuck in the bushes

691

:

because instead of joining the combat

and so that ended up working really well.

692

:

And he saw a lot of these kids.

693

:

Yeah. And yeah, fantastic.

694

:

For me, this was kind of near

and dear to my heart.

695

:

I work in behavioral health myself,

and that's my real job.

696

:

And of Stanford,

697

:

I work in behavioral health.

698

:

And I actually had the chance

in a residential facility

699

:

to run a Dungeons and Dragons campaign

for a few months and seeing the benefit

700

:

to people that were struggling

with life choices and collaboration

701

:

and the social skills there was amazing

watching that growth curve. Yes.

702

:

And that's exactly what we saw as well.

703

:

And then Jen and I ended up having

a conversation of, wow, this was huge.

704

:

How do we continue to do this?

705

:

And what worked, what didn't work.

706

:

And so what we ended up doing

was we ended up creating our own version

707

:

of Dungeons Dragons.

So it's very stripped down.

708

:

So really

the focus is on those relationships

709

:

and social skills rather than,

you know, learning the rules for grappling

710

:

or how much is all damage, like all things

that I really enjoy as an adult,

711

:

but are going to be really hard

for educators with no gaming experience.

712

:

There are little kids

who are just learning other.

713

:

So we ended up

creating an entire curriculum.

714

:

It's called tales from Tijuana,

and it's very similar to the indie

715

:

in terms of playing and,

you know, elves, dragons, having the fun.

716

:

But we wrote our social skills guide.

717

:

So how to play the game,

how to embed social skills,

718

:

how to get parents on board,

how to get your admin on board

719

:

pre and post tests that we have some plans

that Jen created.

720

:

But she's our she's our brand for that.

721

:

And then you got to teach the kids

722

:

how to play and having scaffold out

if they'd never played.

723

:

So let's break it down so that they don't

get the character sheet.

724

:

And they're looking what is all

what are all these numbers? What do I do?

725

:

We break it down in a way that's

going to be more manageable for that.

726

:

Yeah.

727

:

And then we wrote a whole campaign

and then this last year

728

:

we really worked on writing some one shot.

729

:

So we had some short modules

as well on teachers for the teachers

730

:

that are like an hour

and a half versus a year

731

:

long campaign, and also have character

sheets and a quick guide of how to play.

732

:

So it's really the goal for us is

how do we get not only educators

733

:

who are non-gamers and kids

who are interested in this,

734

:

but don't necessarily have the capacity

for the complicated rules?

735

:

Again, and I've seen that.

736

:

So it's been really amazing.

737

:

We both want to enter school

at different levels.

738

:

I run D&D four times a week and we go, so

oh wow, that's a lot.

739

:

It's all authors.

740

:

It's why don't you get solved?

741

:

Okay, that would be a fun Thursday.

742

:

It's a great Thursday.

743

:

We've had some really fun things,

including things like,

744

:

you know, it's a great chance

for us to also be created.

745

:

So one of the things we did was,

my kids threw a magical device at someone.

746

:

And so I had the magical device

curse them, and so they could only talk,

747

:

so they could talk to each other.

748

:

But every time they tried to interact

with NPCs, all they did was honk.

749

:

Well, I sent them back to class

after that, and I get a call from the math

750

:

teacher 20 minutes later being like,

why is this kids honking at me?

751

:

I have to go to the class.

I'm like, I'm so sorry.

752

:

You come here.

753

:

You're not honking.

754

:

And you know everybody. You got it.

755

:

They're not going to answer the teacher.

That's okay.

756

:

But we're not going to get

the math teacher I so, so fantastic.

757

:

So what age group is this.

758

:

What is this geared towards?

759

:

It's geared towards nine and older.

760

:

Ironically, yeah.

761

:

As young as eight, which was a little

bit spicy, a little bit fun.

762

:

But I would recommend 14 and up.

763

:

We've also had people who run it,

with post high school students.

764

:

I'm practicing social skills,

so I think anything

765

:

fourth grade and older was like, art.

766

:

Yeah, fantastic.

767

:

Isn't that. Well,

thank you very much for your time.

768

:

This has been great and I look forward

to checking out the game.

769

:

But I'll try playing it myself. Awesome.

Thanks so much.

770

:

All right. And again,

that was Jennifer and Maddie.

771

:

And thank you very much

for spending the time.

772

:

Thank you.

773

:

So thank you very much for spending time

with us today of tales.

774

:

Until you have something that interests

you, you can look it up online.

775

:

You can search for tales of tularemia,

and it'll take you to their website.

776

:

SPL to l a n y a

777

:

dot w e b l y.com.

778

:

So sell to line the.weebly.com.

779

:

You can get the box set for about $150.

780

:

You can also contact them directly

and see if you'd need to pick up

781

:

just a specific book.

782

:

So thank you very much

for spending your time with me today.

783

:

As always,

I look forward to hearing from you.

784

:

If you want to drop me some comments,

some questions,

785

:

anything like that,

you can go to my website at the Volcano.

786

:

Go ahead, come on there

and you can reach out and contact me.

787

:

I would love to hear any feedback

that you may have,

788

:

and you all have a wonderful week.

789

:

Thank you for spending some time.

790

:

I think that whole thing

sounds like a really cool project,

791

:

and I remember when he took the interview

and had a chance to look at this.

792

:

It's actually a package that you can buy

that has everything you need in it,

793

:

including dice.

794

:

And you know you can never get too much

ice anyway, so you need that, right?

795

:

But all the rest of it

kind of a really cool concept.

796

:

So all right,

one other topic that we have had

797

:

a lot of questions about

and that is memory prices.

798

:

So for anybody that has not needed

to purchase memory in the last year

799

:

and a half, you probably still

maybe have a 401 K as opposed to don't.

800

:

Prices have gotten very difficult

to afford.

801

:

And basically what happened

802

:

is, is we had a situation

where there was a lot of oversupply.

803

:

This wasn't into about 2024.

804

:

And do that.

805

:

They started

to do some cuts on production.

806

:

And then something happened called I

807

:

and I requires a lot of memory

808

:

and now come to where we are in 2026.

809

:

Some of the companies crucial

810

:

being one of them, are no longer

even selling to the retail market,

811

:

just to AI data centers

and that kind of a thing.

812

:

And it's interesting

because I was looking at this, my computer

813

:

that I use for programing and editing

and all that stuff.

814

:

I have 128 gigs of Ram,

and whether there's 230 or 4, 32 gigabyte,

815

:

what they call, high.

816

:

What is it, high volume

Ram or high bandwidth Ram is what it is.

817

:

And when I bought it,

which was about a year and a half ago,

818

:

I think I spent about $180 thinking, boy,

that's an incredible amount of money.

819

:

I'll try getting that memory today

if you can even find it.

820

:

It it going to be 3 to 4 times the cost.

821

:

And it's probably not going to be a known

brand when you do.

822

:

Which is another thing to be worried about

because with the prices being so high,

823

:

we're seeing a lot of fake memory

also showing up,

824

:

on the market.

825

:

So basically what we have is a situation

where

826

:

because the supply is limited

and it's expensive,

827

:

and the companies that can afford this

that are doing the AI are buying it

828

:

and getting ahead of everybody else,

it has run the prices up.

829

:

Now, if there's a little bit of positive

830

:

news, it does look like

the prices are stabilizing a bit.

831

:

It doesn't mean they're going down.

832

:

And that certainly doesn't mean

they've stopped going up.

833

:

But there's not going up

quite as bad as it was.

834

:

I'm grasping at straws

to find some good news related to this.

835

:

And that was about

836

:

does this affect the prices of computers

and tablets and phones?

837

:

Well, it affects anything

that's electronic and has a microprocessor

838

:

because everything we use

has memory in it.

839

:

Right.

840

:

You know, it's your smart home devices

or you're like you cigarets

841

:

and your phones and tablets,

obviously computers are,

842

:

but microprocessors are in your cars.

843

:

If you go out and buy a new stereo

844

:

that has a microprocessor

and it's radio on a chip, right.

845

:

You know, things like,

developmental tools like Raspberry Pi

846

:

and a domino,

all that stuff uses memory already.

847

:

Everything is super expensive.

848

:

We don't need more things

becoming expensive.

849

:

Yeah,

and it's like the cycle things get into.

850

:

One drives the other price up,

which, you know,

851

:

and that's the type of thing

that's going here.

852

:

Now they are upping production

a little bit.

853

:

But one of the things too

is that the companies

854

:

of which there really are only four,

855

:

there will be people

856

:

that will argue with me on that,

but there's pretty much

857

:

only four companies

that produce this in the world.

858

:

None of them in the United States either.

859

:

They're not wanting to ramp production

way back up

860

:

because they don't

want the prices to crash again.

861

:

So there's a financial motive for them

of keeping the supply low.

862

:

So current ballpark prices

as we're recording today,

863

:

Ddr4, which is the older memory

that's used in

864

:

computers, Ddr5,

which is the newer one 16 gigabyte module.

865

:

We're only about 55 bucks.

866

:

That was about 18 a year and a half ago.

867

:

32 is 110.

868

:

And then the Ddr5 equivalent

of a little bit more,

869

:

with the 16 being about 80

and the 32 being about 140.

870

:

Now, keep in mind

also with this is that in modern

871

:

computers, most of the time

you have to use two memory sticks.

872

:

Not always. And there are platforms

that don't require that.

873

:

But usually if you're buying it,

it's in pairs

874

:

because of the way the bus and all of that

kind of stuff works in the computer,

875

:

which is a little bit

more than we have time to get into today.

876

:

As to why.

877

:

But again, you're

878

:

looking at this from a standpoint,

Ddr4, Ddr5

879

:

prices are closing, and gap was a one time

when there was a big difference.

880

:

So you know,

that's going to be the key thing.

881

:

So in the rest of 2026

the projection is that

882

:

we're going to see a B flat

to maybe a little bit more of an increase.

883

:

You're probably

not going to find this on sale at Amazon.

884

:

You know, Prime days this summer either.

885

:

And if you do, it's going to be

one of those things that I have heard.

886

:

It's an allegation

I, of course, don't know for sure.

887

:

So nobody from Amazon

see what's over this.

888

:

But there are some claims or stuff

889

:

like this that the prices will be run up

higher before the sale happens,

890

:

so that it can look like

it's been discounted.

891

:

So again, I don't know for sure

that that's what's going on.

892

:

But yeah.

893

:

While some, some things are like

you look at and you're going,

894

:

is that going to work?

895

:

Yeah, exactly.

896

:

You know,

897

:

so you have to know

kind of where you're coming from

898

:

and get away from the hype,

899

:

the other things that this is starting

to run the price up for,

900

:

which is a little bit

unusual, is game consoles.

901

:

So usually at this point

902

:

in a game console generation,

the price starts to come down.

903

:

And I was looking at possibly

getting a PlayStation five.

904

:

I haven't yet

because I haven't really needed one.

905

:

But you know, just to play with it

and see what it is thinking,

906

:

it would be less even the prices on

eBay are still pretty close to retail

907

:

for used ones, and the current prices

908

:

that they're selling for

are about what they started out as,

909

:

not including the scalpers

when all the supply stuff was low,

910

:

but the actual retail price from,

you know, Xbox One X or PlayStation five,

911

:

or even switch.

912

:

Now, switch two is new, so it's not really

in that part of the cycle yet,

913

:

but it is a situation

where we're definitely seeing that.

914

:

And if you want to upgrade things

like memory with solid state hard drives,

915

:

oh boy, is that another one

that, be prepared for some sticker shock

916

:

and, the one thing that that has done

is of driving up

917

:

the sale of mechanical hard drives again,

there was this idea that there weren't

918

:

even going to be made anymore, and,

no, they're still being made. And,

919

:

but of course, that's

920

:

driving the prices of them up

a little bit, too.

921

:

So, yeah.

922

:

Gretchen, like you say, it's something

where it's the cycle where everything is

923

:

getting more expensive across the board,

and it affects stuff.

924

:

And when you have something that is used

925

:

in everything

that is electronic, practically.

926

:

I used, for example,

I got a little smart plug.

927

:

I have a Nixie clock that I wanted

to have a remote control for.

928

:

So it's a hi, my kitten.

929

:

I don't want to eat nixie tubes

so not ended up on the wall,

930

:

but I need a way to turn it on

and turn it off.

931

:

And it's a little device.

932

:

It's just a remote control on a plug

that basically has a relay

933

:

and it snaps. It on and off

when you push the button on the remote.

934

:

And I was looking at that.

935

:

And it's a situation

where even in that device,

936

:

remote control has a microprocessor

and so does the receiver,

937

:

and it has memory

just for that little thing.

938

:

So that little thing

we see an increase in price.

939

:

So we'll keep our eyes on this for you.

940

:

And everything else.

941

:

Because as always

this is User Friendly 2.0 until next week.

942

:

Keeping you safe on the cutting edge, User

Friendly 2.0.

943

:

Copyright 2013 to 2026

944

:

by User Friendly

Media Group, Incorporated.

945

:

All rights reserved.

946

:

The content is the opinion

of the show's participants

947

:

and does not necessarily

reflect this station or platform.

948

:

Requests for material use, interviews,

disclosures,

949

:

and other correspondence may be viewed

950

:

and submitted at userfriendly.show

Links

Chapters

Video

More from YouTube

More Episodes
13. 6G & Tales from Talanya
00:49:29
8. Soul Masters
00:49:31
2. CES and End Player One (up)
00:49:39
52. Tactical Studies Rules
00:48:37
47. Android vs iOS and Borderlands
00:49:51
37. Disney Lorcana and New Phones
00:49:33
30. Twelve Years and Octopath
00:49:28
17. Distracted Driving and Hunting Monsters
00:49:02
52. The Vault
00:49:19
5. The Jetsuit and Path of Exiles
00:49:34
14. Savage Worlds
00:49:46