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ComicCons 2026 and Summer Q&A
Episode 3812th September 2026 • User Friendly - The Podcast • User Friendly Media Group
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Join us this week as we discuss comic conventions and answer some of your questions.

William Sikkens, Bill Snodgrass, Gretchen Winkler

Transcripts

Speaker:

Welcome to

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User Friendly 2.0 with host Bill Sikkens,

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Technology architect.

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And this is User Friendly 2.0

I am your host Bill Sikkens

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Welcome Gretchen.

Bill to this week's show.

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Hello there. Hello.

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So we're going to be doing something

a little different this week I am out.

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As you're listening to this doing jet

suit training.

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And I will tell everybody

about how that goes when when I get back.

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But in line with that, we're going to be

recording a little bit ahead.

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And one of the things

we thought we would talk about

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is this weekend, as you're listening to

this actually is the Rose city Comic-Con.

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And this is an event

that we go to every year in Portland.

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It's a great event,

one that we have a lot of fun at, and

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it's going to be interesting to see

what's new

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and exciting this year,

and we will be covering that.

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But being that we've been doing this show

since:

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to a lot of conventions over the years,

it might be kind of just talk about this

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a little bit, what's new,

what's old and that type of thing.

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And I think what I'd like to do

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is open this with last week

we talked a little bit, Bill,

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about your taking on the challenges

of being a professional Dungeon

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master game master

and some of what's going on with that.

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And you were talking about that.

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There's a convention

where you can actually pay and go, and

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the whole thing is just about gaming, and

there's obviously a cost for doing that.

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Tell us a little bit about that.

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Well, I mean, there's a lot of

gaming conventions nowadays.

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Like there's Rage

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con here in Reno, but, you know,

we were talking about Green Dragon Fest,

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which is based in a wonderful 40 acre,

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fantasy themed resort.

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Yeah.

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You showed the pictures to us.

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That was kind of cool.

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You're going to have to describe this.

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It's like.

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Yeah.

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The Shire.

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That's cool.

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So this is don't.

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And you just, you pay your entrance fee

and you just game for days, right?

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Yeah. It's like a three day event.

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And you set up so that you can, kind of

rank which DM you'd like to play under.

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And whatever game they're fronting,

you use what you run under. And,

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I know

tickets are pricey for this one, but,

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people do it, so.

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No, I mean, that seems like something

that certainly could be a lot of fun and

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events like this.

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I know this would obviously

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be different at different conventions,

but it's not all just

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Wizards of the coast, right?

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I mean, they do have other systems

and things.

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Oh, yeah. Coleco. Lou.

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Shadow. Dark. Dagger. Heart?

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Yeah.

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Shadowrun.

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I mean, there's

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a lot of different cyberpunk games,

so maybe I'll have to check into

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something like that

because, you know. Yeah.

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So I would think if, if you're paying

somebody like, a lot of money

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to play games, these,

these game masters must be amazing.

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So do they have like a vetting process

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or do they just let anybody

come off the street and do it.

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Oh I'm sure there's a vetting process,

especially for DragonCon.

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I know there's a vetting process for Rage

Con two,

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to see if you know what you're doing.

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General, it's a different process.

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Is this a vetting process for the players

or for the Dungeon Master?

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The Dungeon Masters? Okay.

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So yeah.

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So and, you know, and that's a question

that comes up every so often is

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if you have somebody like,

we're doing a game here every week,

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and some of our players are brand

new to tabletop role playing.

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So, you know,

there's been a bit of a learning curve.

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They're doing really well, but

it would seem like people are going to be

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concerned, you know,

if they've never done this before.

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Is it okay to go to something like that

or should they try to get involved in

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some other way?

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I would say make sure you want to,

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because it's like the cost

is going to be your biggest thing.

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Maybe a local scenario,

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a local game, online

game on rule 20 or foundry or something,

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or even pay for a one shot on

start playing games.

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So pay thing.

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That's where I work now, right

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along with here with the radio show.

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But, get to know that it's something

you want to be doing

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before you go to a convention like that,

because again,

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you're looking at some cons

or going to be 40 bucks for a day.

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Some cons, like Green Dragon Fest,

I believe was running

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like 200 bucks a day, right? Wow.

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So there's a definitely a difference

in the, you know, in the pocket book on

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those type of things. Now,

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the group you're working with just

just playing games.

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What was that again? I'm sorry. Bill.

Start playing games.

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Start playing games. Yes.

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Okay, so, that seems like

that'd be pretty straightforward.

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You sign up, you,

you know, do what you're doing.

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But something like rule 20 in foundry.

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Now, my experience with those platforms

has been kind of

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you're hosting a game for your friends.

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So there's a way to go on there

and just find a game.

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Oh, I know for sure there is. On rule 20.

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There is a looking for group

or looking for game scenario.

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That's how I found the group

that I'm with currently.

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On my personal games. Right.

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Was just random chance

that one of them posted a game

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and I was like, yeah, I'm interested,

and this is my character.

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And they were like, okay, come join me.

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Some of the stores run things like this.

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Or either it was like a club or a store.

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In we went to a,

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I think it was a, you know,

you know, a vegetable fest.

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I can't think of what that's called.

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Armor's market.

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Farmer's markets are vegetable,

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vegetable fest.

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You know,

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I struggle for those words

until I get the description.

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Getting a lot of images

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that would have been kind of interesting

to see, but veggie fast.

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Invite your vegetarian friends.

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Go vegan. Okay. Yeah.

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And then then all the meat people show up

and they have a battle.

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This sounds like LARPing.

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You know, this should be this could be

a very different version of it.

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All right, so the farmer's market.

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So we ran into some people who had like a,

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a pavilion or a tent,

and they were a gamers group.

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So I guess you can find

groups like this and play in person.

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Yes. I a snafu con

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and Belle FC, which are two conventions

I go to every year.

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They have game rooms

where you can go and just play a game,

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either okay, depending

what the DMs are running or whatever.

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Usually D and D or Pathfinder.

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Okay.

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So so

okay then this this whole LARPing thing

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in the game thing brought up a question.

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LARPs are people who put costumes on

and go running around.

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Do they have a dungeon master

that tells them what to do?

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Oh, to my understanding,

I have never myself,

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but I have seen enough stuff about it

that there is usually a master game

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storyteller

that is like telling the overall thing.

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And then there's smaller Dungeon Master's

or game masters that follow around groups

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as they do their things and do their

little battles or their little quests.

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So do they roll dice when they play,

or do you know?

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I don't know, but I don't think they do.

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Oh, okay.

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That's an interesting question.

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Something for anybody that doesn't know

LARPing is live action role playing,

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and it's

basically a version of role playing

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where usually you get into a costume

for your character and that type of thing.

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And a lot of people really get into that,

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and I could see where

that would be a lot of fun.

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But yeah, I, you know, be curious

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to find out how that actually works

because I don't know.

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Yeah.

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Because it's like, well, wouldn't

everybody want to win, you know. And

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yeah, I mean,

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so it's like,

how does it not turn into a real battle

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with people beating on each other with

sticks and swords and stuff, you know.

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Well, that's more like SCA,

but you know, who's to say it doesn't,

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right. No.

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But you know, the whole cosplay thing,

it really is a lot of fun.

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And we're talking about the top

that Rose city is this weekend.

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And we've all done this type of thing.

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And Gretchen, you have and Jeremy,

of course, kind of made

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a lot of the costumes that we used.

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And let's talk about that a little bit.

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Oh, it was a lot of fun.

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It started out with, I would have to say,

my love for Halloween.

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I liked Halloween,

and it was fun to get into a costume

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and go running around the neighborhood,

you know, getting people to give you

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candy.

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And, you know, that was fun,

but you only got to do it once a year.

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And so when I met Jeremy, it was like,

hey, there's a Star Trek convention.

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We can wear a costume. Oh,

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I get to

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wear a costume on a day

other than Halloween.

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Okay. That's fun. So.

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So I think it kind of started

with the old, Star Trek conventions.

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What were what was that brand name?

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Wow. Creation.

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Creation? Yeah.

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And supposedly you actually saw Jeremy

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and I go up on the stage

in our Star Trek costume.

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Yes, I did,

that was a year before we met, but.

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Yeah. Yeah. That's funny.

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This was back when all the stuff in Star

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Trek was still science fiction. And.

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Oh, yes, that's true.

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Everything's life has changed a lot.

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Oh no question.

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And then we got into other things.

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We got we were also in fencing,

Olympic style fencing,

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my husband and I,

and that was a lot of fun.

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And this woman shows up at our

our fencing practice and says,

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I want to put on a fair

and I'm hoping you guys will show up.

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Oh, okay.

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Well, I guess we could do demos. So.

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So she talked these Olympic

style fencers to wear,

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strange costumes.

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And trust me,

those were not great costumes.

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They were not historically accurate to

go off and and show people basic fencing.

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And that's how we sort of got into

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doing more

and more of the detailed costumes.

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Jeremy and I did a lot of research.

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I have a huge library of books

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of the different time

periods and the histories,

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and then when we kind of

got burned out on the ran

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fair stuff, because there was all

lots of strange politics that wasn't fun.

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And so we were like, well,

what do we do now?

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And kind of goes back to Jeremy's

love of comic books.

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And he brought me to a he brought me

to the Emerald City Comic-Con.

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Oh, she's like 20 or so years ago.

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And there was just the room that we went

to, pretty much only had comic books

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and some artists,

and he wanted to get the signature

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of one of his favorite artists

or comic book creators.

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I don't remember which.

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And so then we just started

thinking about, hey, that would be fun to

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do, dress up like characters from things

like Star Wars and stuff like that.

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And we talked you into it

by making you a Wookie costume.

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Yeah, like you twist my arm.

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Wasn't that hard to talk me into it,

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but yeah, it was the

the one thing I like about the Comic Con.

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I enjoyed doing the Renaissance

Renaissance Faire stuff, but you are

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locked into very specific things,

and there's a lot more room for expression

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with the comic book

and Comic-Con type costumes.

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I mean, you know,

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looking at some of the things

people come up with,

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they've got full on microcontrollers

in them and everything

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for lighting and movement

and all this stuff and oh yeah,

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yeah, if you're totally into technology,

you could.

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There was a guy who had a really nice Iron

Man costume,

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and I'm not talking about Richard

that showed up with the jet suit.

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I'm talking about just a guy in a costume.

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But it looks.

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I remember that. Yeah, it was really good.

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Yeah. And

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I remember motorized and it went up

and it was like talking to Tony Stark.

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He even looked like Tony Stark.

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I mean, it was really something.

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Yeah, that was great.

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And there was another guy, guy or gal,

I don't remember.

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They were dressed as Groot

and this was down in California

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and they had taken, I think, twisted

paper, twisted brown paper

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to make the wood grain of Groot.

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And I thought that was an amazing costume.

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What a creative,

clever idea to come up with.

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So yeah,

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and I know I could handle that line.

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Well, I think it's been taken by.

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What is it?

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Is it Vin Diesel or who who does that?

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I am Groot,

I, I don't know who does it, but it's,

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I know

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anybody has been following

a build of a power armor from fallout.

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It's going to be really nice

when they finally get that one rolling.

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Wow. Yeah. There's so much, so much to do.

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You know, I, I ask about this because

I need to do I want to do a new cosplay.

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I don't know what yet though.

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And I've been thinking

about some different things and,

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we, you know, because right now I,

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I have gotten myself

to be a little bit healthier

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and have lost a lot of weight

in recent years.

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But the problem that that's created, not

that it's a bad thing, but it has created

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a situation where none of my costumes

fit anymore properly.

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You need to bring me the Wookie suit

so I can make and shrink it.

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Yeah. In fact, that might happen tomorrow.

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But the the thing of it is,

with all of that is it

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would be kind of fun to do something new.

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And I have a lot more access

to electronics,

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and I even have a little C and C machine

now and the 3D printer and stuff.

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So it might be kind of fun

to try to do something different.

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First of all, would give me a reason

to learn how all this equipment works,

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which would be a good thing, but also,

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would be kind of fun to see, you know,

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where we could actually go

with all of that.

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And I don't know, you know,

I don't know what I want to do yet, but,

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it would be kind of fun

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to figure out something that was different

than what we've done in the past.

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Yeah. Maybe you should go as Mr. Freeze.

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Well, that might be an option.

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Could definitely do that.

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I need to get a glass bowl for my head.

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The the.

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Yeah, that

I think would be the toughest part.

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The dome.

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You know, the things that you

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warm to plastic

probably wouldn't be too hard.

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Yeah. Really?

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There's this whole idea informed.

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That's how you have to do it.

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I mean, you know,

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but you need a fan or something

to keep you from getting all sweaty.

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Having to breathe would be something

I'd want to work into this.

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Either that or get my cybernetics

to a point where I don't have to breathe.

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I'm open to either one of

those solutions. So you know.

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But see, that's all of the

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fun, I think of doing cosplay and building

costumes.

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Okay, we just talked about the helmet.

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Okay, you're going to get sweaty and hot,

or you might not even be able

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to breathe it all in there

after ten minutes.

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So you need some kind of ventilation.

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Yeah.

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This is

this is like good creative thinking.

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And I, I kind of think that we should be

encouraging our kids

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to think this way, solving problems,

coming up with creative ideas

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that they really want to do

and seeing if they can make it happen.

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You know, let's do that anymore.

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You have AI, just let it think for you.

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It's not going

to build the costume for you.

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It might tell you how,

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I don't know, but

you're going to have to do it yourself.

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Yeah.

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And you know, I say that sarcastically

because I know this is

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something that comes up a lot,

and certainly for some design help.

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But yeah, it's

something you would have to think through

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and do on your own

and figure out what you want to do.

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And, and,

you know, figure out some other things.

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One of the other issues

you could have with a mr.

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freeze type

costume is the helmet would fog up.

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I could see what I was talking about.

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Yeah, yeah,

that was what I was getting at.

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Not just the air,

but it's going to fog up.

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But if you put a fan in front

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of your mouth and a fan on the back,

it'll keep the airflow going.

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Yeah. And that would be a solution.

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You know, it's just,

and you sometimes have to get creative.

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I know in my, my first suit or my Wookie

suit, which is a fur suit, it,

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has a situation where it is very,

very hot.

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And, I found this stuff where you have

ice packs that goes in this vest,

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that goes under your suit,

and that actually helps.

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It's not perfect, makes it tolerable.

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Yeah.

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But you also have to realize that

if you were a professional costumer,

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you would have never have used female clay

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to create the structure of the head,

right, like I did.

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And so he has like so for our listeners,

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his mask is really heavy because I,

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I had to have

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like the shape of

a, like a skeleton to put the, the clay

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and build up the, the Wookie base

so that it would look like a Wookie.

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And so I didn't know about all of the foam

and some of the other amazing tools

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that are available to cause players

and people that go to these

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comic con,

you know, comic book conventions, right?

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Yeah.

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And that's,

you know, it's an interesting point.

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It kind of touched on this earlier

about Comic-Con and this type of thing.

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When you went and saw the artist

with Jeremy and the comic books.

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But there's a lot going

on, and it's not just comic books.

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I mean, I've been to conventions that are

comic cons that don't have comic books,

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so you run into a huge variety

of different things to cosplay,

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which is obviously a part that we enjoy.

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So that's a focus we have.

But there's other things.

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I've even found some of the retro video

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game carts and stuff like that

at Comic-Con.

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You know, for systems

I like that go back into the 80s.

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So you have that whole area of things

and, and, and the artists are amazing.

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You see stuff that you would not see

anywhere else in a positive way,

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where there are some people

that are just the amount of creativity

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they have is absolutely amazing

and not alone worth seeing, you know,

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I know hopefully they'll be back

at Rose city again this year.

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People that have old, old arcade games,

you know, the early stuff.

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Remember that from things

that they actually brought in.

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I think it was a 25 inch console

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television

that must have been made in the late 60s,

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early 70s, I think might have been vacuum

tubes and managed to get it working

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or running an old Nintendo on it,

you know.

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So that's something you see

at these type of events.

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Panels are another thing with topics that

just go all over the all over the board,

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you know, it's amazing. It really is.

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There have been a couple of times

we've been asked to do panels.

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Yeah.

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I'm not really sure

whether somebody would want to sit

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half an hour

listening to us yammer about whatever.

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There's been a lot of requests for it.

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The only reason we haven't done

it is because one of the things is,

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is that the comic Con component of it,

and it's something you got to think about

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with anything you do in life

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is something we've always done,

mainly because we enjoy it.

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We cover it for the show, and

it definitely is a work component of that.

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But when you start having stuff scheduled

and those type of things, it

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definitely changes the feeling

of what it is that you're doing, you know?

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And Bill, I think

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you're going to probably experience

that getting into paid,

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doing that, there's

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probably going to be a difference,

I would think, between that

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and when you just do a do a game

for your friends, you know.

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Oh yeah.

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No, it's it's

definitely a professionalism step up.

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I mean I, I throw the best in

I can for my friends, but

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people who are paying

395

:

I'm not suggesting otherwise,

but I'm just saying

396

:

that there is a difference

between those two things.

397

:

And, and it would be the same thing

with this kind of stuff.

398

:

And I'm not saying

that we're never going to do a panel.

399

:

We will eventually, probably. But,

400

:

you know,

401

:

that's a big part of why

we actually haven't to this point.

402

:

Yeah.

403

:

When when it came to the costumes,

people had often asked Jeremy and I,

404

:

why don't you guys make costumes

and sell them?

405

:

Because it wouldn't be fun anymore.

406

:

Yeah, yeah.

407

:

You know, that's what we

we wanted to maintain the joy

408

:

of making the costumes,

and it was more enjoyable to help

409

:

somebody build their own costumes

than get paid to build it for them.

410

:

Yeah, yeah.

411

:

And not saying it's a bad thing to do it,

but it definitely changes

412

:

what you're dealing with to.

413

:

And the other thing too,

it's like I get asked this to on the retro

414

:

electronics, can I pay you to change

all the capacitors on my board?

415

:

Or, you know, something

416

:

that's a request that comes in

all the time, but stuff like that.

417

:

And I usually so far I've always said no.

418

:

And it's for two reasons.

419

:

Number one, when I do stuff like that,

I do it because I like to do it.

420

:

And number two, I don't want to risk

damaging somebody else's stuff.

421

:

You know,

they're expecting a professional outcome,

422

:

which would be the case.

423

:

But there's so many variants

on these type of things and electronics

424

:

being one of them.

425

:

But I, Gretchen,

and maybe you can speak to this,

426

:

I would think costumes

would have the same kind of idea.

427

:

Oh yeah. If you screw up a

428

:

the minute

429

:

you're labeling yourself

as a professional,

430

:

that that zipper better be laying perfect.

431

:

That same better be perfect.

432

:

And, yeah.

433

:

And then they're going

to get all picky. And,

434

:

I don't know if I can use that word

on on the radio.

435

:

We know what you mean. Yeah.

436

:

Extra grumpy about things not

being perfect because they're paying you.

437

:

Right.

438

:

And and I've actually found that

when people

439

:

made their own costume,

they appreciated it more.

440

:

It's just when I lent somebody

a costume of mine to where

441

:

I would find it laying on the floor,

on the ground, in the tent.

442

:

And I was mad because it was like,

why didn't you throw

443

:

my costume on the floor like that?

444

:

Yes, I know it.

445

:

You know it.

446

:

Yeah.

447

:

It's like now and some of us find out

that they're totally inept.

448

:

I mean, when I first got into this,

you had me make my shirt.

449

:

Yeah, but, you know,

it stayed together about an hour.

450

:

Yeah,

but it had a very authentic look to it.

451

:

Looked like you'd been in battle.

452

:

Yeah, I think I was in battle

making that thing, but anyway.

453

:

And I figured out

that sewing is not something that I have

454

:

DNA for, but others do.

455

:

But the thing of it is, is that it

was, you know, it was interesting.

456

:

I'm glad I did it.

457

:

I did appreciate having the experience

to see what that process was like,

458

:

and to learn

that I would never be doing it again. So.

459

:

No, but it's you know, it's interesting

to see where all this goes.

460

:

So it's it's a lot of fun.

461

:

I want to start

462

:

seeing some comic cons again

the last few years,

463

:

just since Covid and life

and some of the changes have been going

464

:

on, we've been primarily doing stuff

locally.

465

:

I'd like to get

466

:

maybe see some of the stuff

that's going on in a little wider birth.

467

:

I also wouldn't mind getting

to some of the other conventions, like

468

:

I have never, never actually personally

attended a role playing convention.

469

:

And, you know,

so I think that would be something

470

:

that would be really kind of cool

to see how that actually plays out

471

:

and jump into some games and see what,

you know, what the life of that is.

472

:

So let us know about your conventions.

User friendly dot show.

473

:

Have you gone to these?

474

:

What do you think? Do you like them?

Do you dislike them? Let us know.

475

:

This is user friendly 2.0.

We'll be back after the break.

476

:

He's from the future.

477

:

He's got a really big computer

478

:

and he uses it uses it every day.

479

:

And he uses it.

480

:

Uses it in every way.

481

:

What to use it for?

482

:

You know, I'm not that show

because he's just he's just walking back.

483

:

This is user friendly 2.0.

Send us your questions.

484

:

Send us your comments.

485

:

That user friendly dot show it is your one

stop for letting us know what you think,

486

:

what you'd like to have us cover,

and the ability to play back old episodes.

487

:

One note on

this is we've been having some issues

488

:

that if you go to your smart speaker

489

:

and ask to play user friendly,

you might get the wrong one.

490

:

So make sure it's user friendly 2.0

the real one, and be sure you get it.

491

:

You can go to our website user friendly

dot show.

492

:

All right.

493

:

Well, as we talked about in the beginning,

today is the day that we answer

494

:

your questions.

495

:

So I guess we need some questions.

496

:

What is crowdfunding.

497

:

All right.

498

:

So if this sounds familiar

because you listen to our previous

499

:

Q&A, it is this is the next question

we actually talked about there.

500

:

But we've had a lot

of additional questions coming in on this.

501

:

And I think it's because of

some of the things that are going on.

502

:

And the answer to the question

of what is crowdfunding is basically

503

:

these are platforms,

and there are different ones

504

:

of varying degrees of suitability

to where you can have

505

:

something like a project, or you're trying

to raise money for an event, or even

506

:

some people are trying to raise money

for their next vacation.

507

:

These different type of things

go out there and you can put up a project,

508

:

and you hope that people

will support your project.

509

:

So in the ones that are dealing with

manufacturing some new kind of product

510

:

or service

or that type of thing, these ones are

511

:

interesting because most of the time

they work out pretty well,

512

:

but we can all tell stories,

which we will in a minute

513

:

here of sometimes where they don't.

514

:

So when you put up money

for a given reward, it's important to know

515

:

that is not guaranteed

by doing the stock market.

516

:

Yeah.

517

:

Kind of. I guess that would be

an interesting comparison

518

:

because you could lose your money.

Yeah, yeah.

519

:

Well what happens a lot of the times is

I have this great project,

520

:

things like I'm going to make a movie

or I'm going to make a triple

521

:

A video game for $50,000,

that kind of stuff.

522

:

So when looking at these things,

you want to check it out

523

:

to make sure that you don't get scammed.

524

:

And there's been a lot of times

where has gone out.

525

:

They've raised money

and then they don't provide the award.

526

:

Now, fortunately,

this is not the majority.

527

:

Most of the crowdfunding stuff

on reputable platforms funds into

528

:

independent developers

and things like that that wouldn't

529

:

otherwise

be able to get their product to market.

530

:

And I've seen some really cool things

with that.

531

:

But that's basically what this is.

532

:

And what crowdfunding is.

533

:

Is there a

534

:

difference between crowdfunding sites?

535

:

The short answer is yes.

536

:

And a big, big yes on that.

537

:

So the biggest one probably is

Kickstarter.

538

:

It's the oldest one that is operating

that's considered reputable.

539

:

And they're a site that actually,

as far as these things go, is pretty good.

540

:

It's still possible

to not get what you're supposed to get,

541

:

but they do disclose right on top of it

if you're not guaranteed anything.

542

:

And the other thing they do is tend to

543

:

watch for scams and take them down

and are pretty good about that.

544

:

I think the next one would begin to go go,

which is a little less in that context.

545

:

They do watch for scams

and take them down,

546

:

but they have a unique thing

547

:

called flex funding

that does not exist on Kickstarter.

548

:

So basically on most platforms

you set a goal.

549

:

I want to raise $50,000

for doing whatever project.

550

:

If you raise the money, you get it.

551

:

If you don't raise the money,

you don't get it

552

:

because you wouldn't have been funded.

553

:

So what flex funding is,

is whatever amount of money

554

:

they happen to raise, they still get it

whether or not they hit their goal.

555

:

And you could see where

that could be problematic,

556

:

because if you don't have enough

to do your project, well, you know,

557

:

so you want to watch for that.

558

:

Then there's a number of other sites

out there, some good, some not so good.

559

:

And I've even seen ones where a company

has decided that they want to raise money

560

:

for something they're not allowed, for

whatever reason, on the bigger platform.

561

:

So they create their own

crowdsourcing site that looks like it.

562

:

But you want to check those out,

563

:

because if that's the only project on that

site, that's probably a red flag.

564

:

Yeah, I think

565

:

Kickstarter and Backer kit

are the two that I really appreciate.

566

:

Yeah.

567

:

What was the second one factor, kid?

568

:

Okay,

that's not what I've used, but yeah okay.

569

:

Yeah.

570

:

And you can get a list of these

571

:

and ratings like anything else

just by searching for them.

572

:

But check it out and do a little bit of

research and do research on the project.

573

:

So one of the other things you can

look at to is

574

:

is the person that's got the project up.

575

:

Have they ever successfully

had a funding project?

576

:

Have they backed anything else?

577

:

Check out social media,

look at if a website is provided.

578

:

Is all of the images on their

AI generated?

579

:

That's a red flag.

580

:

You know, you want to just make sure

that it feels like they're actually trying

581

:

to accomplish something

and not just walk away with your money.

582

:

How to

stop chat for ruining how you think.

583

:

Yeah, so we talked about this

a little bit earlier.

584

:

Yeah,

we talked a little bit about this segment.

585

:

And that's not formed as a question.

586

:

So that wouldn't have worked on jeopardy.

587

:

But you know

588

:

deep diving is like we said before,

you got to think of it like a tool.

589

:

And like anything else, you

590

:

trust it

to the extent of what it's supposed to do.

591

:

But you are the person in charge.

592

:

You drive the project,

you ask it for what you want it to do,

593

:

but you don't ask it to do it for you.

594

:

And these are two different things.

595

:

And like we were talking about

596

:

in the first segment, this is something

that's becoming a problem because AI

597

:

is something

that it's the first real technology

598

:

that's gone mainstream

that can actually do enough

599

:

to work and replace

your need to think about things.

600

:

And we told some of the stories in the

first segment on what we've run into this.

601

:

But just, you know, to kind of

602

:

sum it up again, because we get

a lot of questions on this is

603

:

ask AI what you want to do.

604

:

It's an amazing tool.

605

:

See what answers

it gives you. Check the answers.

606

:

Make sure the information is correct.

607

:

They do hallucinate sometimes, and don't

608

:

expect it to be able to do your project

for you and have it be successful.

609

:

And as far as things like artwork

generation, that type of stuff goes.

610

:

I use it to generate a picture of my role

playing character.

611

:

I have no problem with that.

612

:

I do not use it to generate something

I'm going to publish.

613

:

For one thing, having human designers

614

:

do that,

you're going to get a better product,

615

:

you're going to be able to work with it

better.

616

:

And the other part of it

is, is it's not fake, you know?

617

:

All right.

618

:

I have an old arcade game called gyrus.

619

:

Should I fix it?

620

:

There is no video

or turn it into a multi game machine

621

:

okay.

622

:

So in my opinion

623

:

if you convert that to anything else,

the arcade God's will come and smite you

624

:

is one of the best in my opinion

625

:

and most beautiful early arcade games.

626

:

It uses chiptune.

627

:

It's been considered one of the best ones

for the music that goes along with it.

628

:

I would love to find a gyrus myself,

or a little bit difficult to come up with.

629

:

And this type of a cabinet

you would want to fix.

630

:

So 10,000ft answer to this is basically

there are some games out there

631

:

that are not collectible

and you know, they break down,

632

:

you convert them into something else,

633

:

and you can put a Raspberry

Pi or something like that in it

634

:

and be able to run ROMs

and have it be a lot of different games,

635

:

and there are appropriate times

to use something like that,

636

:

but you would want to check out

what the original game is

637

:

and also what's wrong with it if there's

no video and it's playing headless

638

:

so you can hear the audio

and everything else seems to be working,

639

:

that means your game board is good

640

:

and there's something wrong

with the monitor in this type of a game.

641

:

And I don't like to do this

unless I have to, but

642

:

a lot of the crease are dying on us now,

and this is a very common problem to have.

643

:

So maybe look at going ahead

and replacing that part of it

644

:

with something modern,

like a LCD LED screen.

645

:

You can get these for a couple

hundred bucks and they drop right in

646

:

and makes the cabinet lighter

and that type of a thing.

647

:

But the other thing to consider is

if you really do want to keep it

648

:

original, is do at least diagnose

what's wrong with it.

649

:

Because really, even with CRT,

650

:

as long as the tube

and the flyback are still good,

651

:

you can probably repair it and have it

still work as the way it originally was.

652

:

So it's just depending on the condition

and what you're dealing with at the time.

653

:

But this is one where you would

drastically limit the value of what it is

654

:

if you were to convert it.

655

:

It's like the same thing

with a lot of the original classics.

656

:

Let's say you got a Wizard of War,

and if you converted that,

657

:

you probably need to not do anything

with video games ever again.

658

:

In my opinion,

659

:

that's an extremely valuable one.

660

:

Again,

that is worth a lot more as the game

661

:

than what it is

is if you were to try to convert it over.

662

:

Now, this is a callback to a news article

663

:

we had before you talked about X-Box

laying off thousands of employees.

664

:

Is Xbox being phased out?

665

:

Yeah. Good question.

666

:

We've had a lot of different

variations of this that have come in.

667

:

This kind of summing it all up.

668

:

Is X-Box in trouble or, you know,

is it going down?

669

:

Is Microsoft going to drop the project?

670

:

All of these type of things, they are

definitely changing what they're doing.

671

:

But in my opinion,

672

:

from everything I've seen on this,

I don't think it's a bad thing.

673

:

They're consolidating some stuff.

674

:

Back in the last ten years, they bought

a lot of independent game studios

675

:

and tried to make them work together,

which is not something

676

:

that's easy to do without changing

the concept of how the studio worked.

677

:

And if you try to do that,

then why buy the studio?

678

:

Just set up what you want

under your own umbrella.

679

:

Blizzard Activision is one of the bigger

ones that was purchased by Microsoft.

680

:

There are a number of other ones out there

that they are starting to spin off

681

:

back in the independent studios again,

because this hasn't worked very well

682

:

or shut them down or whatever

the case may be.

683

:

But in the case of Microsoft,

it seems like they are selling that IP

684

:

and not just trashing it,

which is, in my opinion, a good thing.

685

:

But at the end of the day,

I think what's going to happen

686

:

here is we're seeing the consoles and

regular computers now getting to a point

687

:

where they are pretty much equivalent

in what they can do.

688

:

Game consoles are unique in the standpoint

that you develop software

689

:

specifically for them.

You know it runs on that platform.

690

:

You don't have to worry about

making it compatible with other things.

691

:

So there are still advantages

in that area.

692

:

But on the flip side of it, you now

have your computers plugged into HDMI.

693

:

They can do the same video output,

that kind of thing.

694

:

But the second part of it

695

:

that I think still makes consoles

relevant is also the price

696

:

to get a good gaming machine.

697

:

It's going to cost you a bill.

698

:

Correct me if I'm wrong on this.

699

:

At least $3,000 more and 1500

at least:

700

:

because you know your video card alone,

if for a good one, could be that much.

701

:

Yeah,

702

:

and your video game consoles are you know,

they've gotten more expensive roughly.

703

:

I don't know what, around about $500 now,

give or take, depending on what it is.

704

:

Projections have them going up to 1000

for the next gen.

705

:

But I've seen that.

706

:

Yeah, yeah.

707

:

Who knows.

708

:

So that even starts

to put it closer to a full computer.

709

:

But there still is a bit of a difference.

710

:

And I think there's also something

to be said that you turn the console on,

711

:

it does what it's supposed to do,

712

:

and you don't have the problems

that can be associated

713

:

with running a PC and trying to get it,

you know, to work with different things.

714

:

So our console is still relevant? Yes.

715

:

If something happens

that we will be talking about in depth

716

:

at a later time, like Sony really did

do away with all of their physical media

717

:

now built this. Okay.

718

:

So for anybody that hasn't heard,

there was an announcement

719

:

made in the news by Sony

that they're going to doing physical media

720

:

of any kind by 2028, that would mean

721

:

that the next generation of PlayStation

would not have a media drive.

722

:

Right now. You have that choice.

You wouldn't have it anymore.

723

:

But, Bill, you said

there's been a lot of pushback on that.

724

:

I think, yes,

a lot of people were boycotting

725

:

and dropping their PlayStation plus ships.

726

:

And so Sony's walking back a little bit.

727

:

But I don't know.

728

:

It's it's

a complicated thing about physical media.

729

:

I think we have another question later

on about that.

730

:

Yeah, yeah,

we'll get into that in some more depth.

731

:

But and I've done a 180 on my belief

in that too.

732

:

So anyway,

but I don't think Xbox is going away.

733

:

I think what they're doing is actually

going to make it more streamlined.

734

:

I think we're going to see focusing them

able to focus on specific games

735

:

and make them better,

instead of being all over the place,

736

:

and let the independent studios

also produce for the platform

737

:

and focus on what they're good at.

738

:

So I do see this kind of down the road

probably being a good thing.

739

:

All right.

740

:

Is Ukraine really using video

games to train drone operators?

741

:

Yeah.

742

:

So we did a

743

:

we did a story on this recently

and we've had a lot of questions come in.

744

:

And the question answer to

that is basically yes.

745

:

Now there's two different things

going on here.

746

:

There is software that's being used

to actually train the drone operators.

747

:

And then there's a game

you can get from steam

748

:

called the Ukraine Flight Drone

Simulator, about 30 bucks.

749

:

And you can learn how to fly a drone

and what it's like to do it

750

:

with real video footage

and some other things.

751

:

I would imagine that some of the more

752

:

clandestine things that they use

are taken out of the software.

753

:

At least I sure hope it is,

754

:

because you can imagine the enemy

is probably going to play this game to.

755

:

Oh yeah, so far, Russia hasn't

been able to fly drones pretty well.

756

:

So, you know, hopefully

they won't learn too well from this.

757

:

But anyway,

758

:

you know, if I was Ukraine,

I'd put a few things in the simulator

759

:

that if you flew a real drone that way

it would create bad things happening.

760

:

So, you know, hopefully

that's where that went with that.

761

:

But in any event,

that's just an opinion of mine.

762

:

The game itself, I've tried

it is really good.

763

:

It is a lot of fun. It's very realistic.

764

:

You know, along the lines

of like Call of Duty and things,

765

:

because there's actual video

from real drone missions in it,

766

:

and the way that it operates

is basically the same way.

767

:

I'm going to see if I can interface

the controller for my drone

768

:

into the computer over Bluetooth,

because then I'd have the actual controls.

769

:

I don't know if that's going to work.

770

:

I will let you know if it does,

771

:

but I do recommend the game

if you're into this kind of thing.

772

:

It's actually a lot of fun.

773

:

Well, don't they run a lot of like,

774

:

simulators for things like,

aircraft pilots now? And.

775

:

Oh, yeah, my eldest stepson

did it for his driving tests or something.

776

:

Hopefully he didn't

learn on pole position, but anyway.

777

:

No, the.

778

:

No simulators because of the fact

779

:

that virtual reality

and even computers are like real reality.

780

:

Now to a point, flight

sims have been out there.

781

:

I mean, you can get Microsoft

Flight Simulator for your Atari 130 XY.

782

:

That's nothing new.

783

:

And these things

have been used all over the place.

784

:

The military even uses some of the, like,

Call of Duty type games

785

:

for training their soldiers.

786

:

So the idea that this is a new idea.

787

:

No, but I have not seen another drone

simulator.

788

:

I think it is a first for that.

789

:

Is it possible to turn off

790

:

the monitor that is sending information

to my vehicles manufacturer?

791

:

Yeah, again, a lot of questions

came in from this story,

792

:

which was a few weeks back,

maybe a few months back now.

793

:

But so the kind of starting point of this,

794

:

if you're not aware of it,

is pretty much all.

795

:

I'm not going to say all because there's

probably a holdout somewhere.

796

:

But pretty much all new vehicles

have something called telematics

797

:

or a variation of that.

798

:

And basically what that is, is

there's a cellular module in the car

799

:

somewhere that's sending information

back to the manufacturer

800

:

on how you drive, where you go,

all of these different type of things.

801

:

That information in turn, by

a lot of manufacturers is being resold

802

:

to third parties.

803

:

And this has created some controversy

and some problems.

804

:

As you can imagine, one of the big ones

is, is when your insurance goes up.

805

:

Well, I haven't had an accident.

806

:

I haven't had any kind of tickets.

807

:

Yeah,

but the information your car told us on

808

:

how you were driving

makes us think you're a higher risk.

809

:

And that's exactly

what's going to hurt your car into a narc.

810

:

It turns it into an arc.

811

:

And the other part of it, too, is

if the manufacturer is selling

812

:

my information, I should be paid for that

or have the opportunity to opt out.

813

:

You don't.

814

:

You? You know,

815

:

there's no way to go into the software

and turn it off.

816

:

And I frankly, in my opinion,

even if that was a thing, I don't think

817

:

I trust it.

818

:

So well,

I would also question some of these these

819

:

telematics.

820

:

Is that what you were calling them?

821

:

The thing is, is

what if you are driving in an area

822

:

where you have to be aggressive

to protect yourself and your car,

823

:

and since they're not there,

they're not going to understand

824

:

maybe an acceleration, a d acceleration

825

:

that was quick or, or,

or a shift left or right.

826

:

They don't know what's going on.

827

:

So they're making assumptions

that might be unfair.

828

:

And that's a very big thing.

829

:

Just a real quick

aside on that for our commercial vehicles

830

:

we have progressive insurance

and we use snapshot.

831

:

It gives you quite a bit of a discount,

but it's the same idea.

832

:

It monitors how you drive.

833

:

Now the big difference here is

this is optional.

834

:

I can pay more money

and not use snapshots.

835

:

So it does make a difference.

836

:

But yeah, if you have a say

where you're hard braking

837

:

because the guy in front of

you came to a dead stop, well, yeah.

838

:

Heartbreaking.

839

:

Something that would

create an issue with this.

840

:

But if you didn't do it would have gone

into the back of the car.

841

:

Yeah.

842

:

There are times where now I will say

progressive also has built into the system

843

:

a certain amount of these things

that they consider to be real world.

844

:

It's going to happen

and it doesn't count against you.

845

:

Now, if you did it a lot,

then you might start to have a problem.

846

:

So there is a kind of a variant for that.

847

:

But in answer to this question and again

this show is for entertainment

848

:

purposes only.

849

:

I am not recommending you do this, but

you can go online and find instructions

850

:

on how to physically disconnect the box

from your car in most cases.

851

:

But if you damage your vehicle

and it can cause warranty problems

852

:

and that kind of stuff,

853

:

that is an issue now on vehicles like four

and a few others, it's very easy.

854

:

It's just a matter of disconnecting

a few wires and you can go online.

855

:

Toyota as an example,

has made this more difficult,

856

:

but if you disconnect the box,

it also takes out this.

857

:

I think it's the right front speaker

and the window on the right front door.

858

:

So you would have to know

how to put a bypass circuit.

859

:

Now there's instructions on

how to do that on line two.

860

:

What about the Teslas?

861

:

Does the car just die?

862

:

I am not going to comment on that

because I think if you tried to bypass.

863

:

Yeah, I'm not.

864

:

I have a funny feeling

that Tesla police would show up

865

:

while you're starting to do that

and you're messing with the computer.

866

:

This is now, you know,

I don't know, but, yeah, I, I,

867

:

I have not seen a way to do that

on a Tesla.

868

:

And, Gretchen, I think you're right.

I don't think it would run.

869

:

Yeah.

870

:

Just die.

871

:

Oh. Okay.

872

:

Here's our next question.

873

:

What is happening with physical media?

874

:

Yeah.

875

:

So we started to talk about this

when we were talking about X-Box

876

:

a little bit, and we're going to deep dive

into this further.

877

:

So again, we started to comment

on the idea that Sony had come up

878

:

with a statement that they're going

ontinue all physical media by:

879

:

And Bill, like you said earlier,

880

:

there's been such a pushback

that they may not do that now.

881

:

But the thing of it is with this

882

:

is I like digital content

883

:

because I can use it anywhere I go,

so I don't have to bring the CD with me.

884

:

I don't, you know, that kind of a thing.

885

:

If I'm watching a movie,

I can switch the televisions it's on.

886

:

But where I have really changed

my opinion on

887

:

this is because of the fact

that in recent years, number one,

888

:

a lot of the platforms that were writing

this have gone away.

889

:

And what you paid for, you no longer have

access to think Redbox as a, for example.

890

:

And there are other.

891

:

The second part of

it too is with modern equipment,

892

:

you can get a physical copy of something,

893

:

rip it or copy it off, or whatever

the case may be.

894

:

I am not speaking to the legality on that,

but I'm just speaking

895

:

to the technical possibility of it.

896

:

But on a central server,

I use a Plex server that runs on a device

897

:

I have here, and I can still have

the best of both worlds.

898

:

But the thing of it

is, is the physical disc or cartridge

899

:

or whatever it is, is something

that you can hold in your hand.

900

:

You can resell it if you want to.

901

:

You can hang it from your rearview mirror

or in your car if you want to.

902

:

The point of it is that something physical

that you have that is,

903

:

I don't know,

quantifiable digital content.

904

:

And again comment

905

:

if there's our are exceptions to this

I haven't been able to find any.

906

:

And Bill you might be able to talk about

this a little bit more than I can.

907

:

But my understanding is once you download

digital content, you can't resell it.

908

:

Is that accurate?

909

:

Right? Okay.

910

:

So you buy a game

911

:

if you get it on physical media,

which by the way,

912

:

it costs about the same amount

as digital content.

913

:

Now to I've noticed that.

914

:

And you play it and you don't like it

or you're bored with it.

915

:

You can throw it on eBay, whatever.

916

:

Take it to GameStop or whatever

you want to do with it.

917

:

But the digital one that costs the same

amount you can't do anything with.

918

:

And Bill, again,

maybe you can speak to this.

919

:

What happens if your console breaks down?

920

:

Are you able to sign in to the account

and redownload it, or is it

921

:

even locked out from that

922

:

in the game?

923

:

In gaming systems, yes, you can usually

redownload it because it's countdown.

924

:

Okay, but if I wanted to take my game

to your house and play it, I couldn't.

925

:

I mean, if

926

:

if you signed in your account,

I believe you can.

927

:

Okay.

928

:

And would that be a challenge on a or

or the consoles designed to do that?

929

:

PlayStation is

I don't know about the others.

930

:

No. But even so,

you're still locked into it.

931

:

And it is definitely,

932

:

I don't know,

I like having the physical discs.

933

:

They take up space and all the rest of it.

But I agree with you.

934

:

I, I have DVDs and CDs

and I don't want to make them go away.

935

:

And I've made a USB drive that I put

in the car with the songs I like.

936

:

And I also subscribe to Amazon Music,

so I do stream it.

937

:

It's not that I'm

against digital platforms,

938

:

but it is becoming something

where it gives, it takes away

939

:

your control of things that you're paying

for, and to me, that's a problem.

940

:

I think it depends on

the media is CDs and music and movies.

941

:

I think physical media is very important

942

:

because these streaming services and stuff

will just take it away and it's gone.

943

:

Right.

944

:

In those medias, though,

945

:

you are allowed to make digital copies.

946

:

If I'm not mistaken, by American law.

947

:

Yeah, right.

948

:

Other countries into the law.

949

:

But I think you are right from a

layman's perspective, you have some right.

950

:

Under the Millennium

Digital Copyright Act, make a backup copy.

951

:

Essentially. Correct.

952

:

Video games I have a different opinion on

953

:

because the.

954

:

Registrations and stuff like,

955

:

basically,

even if you have a physical copy,

956

:

they could take away your ability

to upgrade it or update it.

957

:

And you're an actual rights,

your digital rights media

958

:

or DRM.

959

:

It's a it has happened

where there are physical discs

960

:

of a game that you cannot play

because they've just taken away for it.

961

:

Right. So it doesn't matter.

962

:

It doesn't matter

that you have a physical copy of it.

963

:

And, you know, I think

I think the lady's changed for that.

964

:

But yeah,

I think the point to speak to on that too

965

:

is if you have a online game, eventually

the servers are going to go away.

966

:

It's not an if it's a win. Yeah.

967

:

And then it will disable the game.

968

:

But I know James, who does the vault

had purchased the game to review.

969

:

It was terrible, but we couldn't resell it

because it was a digital game, you know?

970

:

And in that case, having the disc

would have been a good thing.

971

:

But a lot of software,

you have the situation.

972

:

This has always been the thing

where you activate it

973

:

and you might not be able to activate it

again, that kind of thing.

974

:

And you know all of that.

975

:

So like you say, Bill,

digital rights management plays into it.

976

:

And the other thing of it is, is

I've noticed a lot of games where you do

977

:

get the disc,

978

:

all the disc does is create an entry point

to download the software online anyway.

979

:

Yeah. You know, so,

980

:

which is another

whole topic and another whole story.

981

:

We should dive into that

one of these days. So anyway.

982

:

All right.

983

:

Well, we're out of time for our questions,

believe it or not.

984

:

So I will leave you with this user

friendly dot show.

985

:

Like we said at the top

is the place to send in your questions.

986

:

We'd love to get them.

987

:

We love to answer them

because this is a big part of how

988

:

we do our programing, and we love to see

what you like us to cover.

989

:

Let us know what we should dig into more

and let us know!

990

:

You know what

you're not too worried about.

991

:

So until next week, this is User Friendly

2.0, keeping you safe on the cutting edge.

992

:

User Friendly 2.0.

993

:

Copyright 2013 to 2026

994

:

by User Friendly Media Group incorporated.

995

:

All rights reserved.

996

:

The content is the opinion

of the show's participants

997

:

and does not necessarily

reflect this station or platform.

998

:

Requests for material use, interviews,

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999

:

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