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RfP #003 - Breathing Life into Town NPCs
Episode 316th July 2024 • Role for Percepticast • Role for Perception
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In this episode of Role for Percepticast, Terry and Evelyn delve into the art of creating memorable non-player characters (NPCs) for your tabletop roleplaying game. They explore various aspects that make NPCs stand out and share practical tips for game masters. Here’s what you can expect:

  • Understanding the Role of NPCs: Learn about the different types of NPCs needed in a town setting and their importance in driving the story and enhancing player immersion.
  • Elements of a Well-Rounded NPC: Discover how to develop NPC personalities, backgrounds, and goals, along with naming tips to fit the setting and tone of your campaign.
  • Adding Depth to NPCs: Get insights on incorporating traits and quirks, creating relationships with players, and ensuring NPCs have their own agendas and motivations.
  • Voices and Mannerisms: Understand how to use voice, speed of speech, mannerisms, and body language to bring characters to life without straining your vocal cords.
  • Improvisation and Adaptability: Learn strategies for improvising dialogue, responding to unexpected player actions, and letting NPC relationships develop naturally.

Join Terry and Evelyn for a lively discussion filled with practical advice to enhance your TTRPG experience. Don't forget to visit www.roleforperception.com for more on Role for Percepticast!

Transcripts

Speaker:

Terry Dana Jachimiak II: You're listening to Roll for Percepticast, episode three.

Speaker:

Breathing life into town NPCs.

Speaker:

It's time once again to Roll for Percepticast.

Speaker:

I am Terry, your forever GM and lover of all things role play.

Evelyn Jachimiak:

And I'm Evelyn, role player GM and unrepentant dice goblin.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Join us as we roll our dice

Evelyn Jachimiak:

and talk in strange voices

Evelyn Jachimiak:

Terry Dana Jachimiak II: and bring to you our excitement and joy forever.

Evelyn Jachimiak:

All things tabletop role playing.

Evelyn Jachimiak:

For more on Role for Percepticast, head over to www.

Evelyn Jachimiak:

roleforperception.

Evelyn Jachimiak:

com.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Today, we'll be looking at how to make those town NPCs

Evelyn Jachimiak:

you create memorable for your players.

Evelyn Jachimiak:

And I forgot to write Evelyn's line, so I'm just going to

Evelyn Jachimiak:

make it up for this podcast.

Evelyn Jachimiak:

What?

Evelyn Jachimiak:

Let's talk about NPCs!

Evelyn Jachimiak:

Yeah!

Evelyn Jachimiak:

Let's do it!

Evelyn Jachimiak:

Terry Dana Jachimiak II: A note to self, in future ones, I need to record that.

Evelyn Jachimiak:

I

Evelyn Jachimiak:

mean, we did prepare this before we went on,

Evelyn Jachimiak:

on our camping trip, so like.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Yeah, that's true.

Evelyn Jachimiak:

It's been a week.

Evelyn Jachimiak:

Terry Dana Jachimiak II: It's been a week.

Evelyn Jachimiak:

That's where we've been, folks.

Evelyn Jachimiak:

Uh, when you're getting this, uh, you'll be getting this a week

Evelyn Jachimiak:

later, but, uh, we were on vacation.

Evelyn Jachimiak:

And so, we're coming back to recording, and of course.

Evelyn Jachimiak:

I have forgotten to add things into the notes and that is totally my fault.

Evelyn Jachimiak:

I

Evelyn Jachimiak:

mean,

Evelyn Jachimiak:

Terry Dana Jachimiak II: yeah,

Evelyn Jachimiak:

it happens

Evelyn Jachimiak:

Terry Dana Jachimiak II: a week off, a week off, but it's good to be back.

Evelyn Jachimiak:

Um, all right.

Evelyn Jachimiak:

So, uh, you know, as we said, we're going to be talking about NPCs today.

Evelyn Jachimiak:

Now, for those that don't know, maybe you're new to tabletop role playing games.

Evelyn Jachimiak:

I mean, welcome to this very tabletop.

Evelyn Jachimiak:

Role playing game specific podcast in that case.

Evelyn Jachimiak:

I'm I'm glad you dove in with us

Evelyn Jachimiak:

Terry Dana Jachimiak II: and you found this is your first

Evelyn Jachimiak:

episode That's pretty impressive.

Evelyn Jachimiak:

Yeah,

Evelyn Jachimiak:

I mean Choices choices were made

Evelyn Jachimiak:

Terry Dana Jachimiak II: What's NPC stand for

Evelyn Jachimiak:

non player character

Evelyn Jachimiak:

Terry Dana Jachimiak II: Which means that

Evelyn Jachimiak:

characters that are typically, um, created possibly,

Evelyn Jachimiak:

but, um, uh, performed by the Game Master, uh, Dungeon Master, uh,

Evelyn Jachimiak:

Dungeon Guide Storyteller, whatever you want to call the person in the

Evelyn Jachimiak:

big chair behind the fancy screen.

Evelyn Jachimiak:

Terry Dana Jachimiak II: What do they call it in Call of Cthulhu?

Evelyn Jachimiak:

They have another name for it.

Evelyn Jachimiak:

Oh, it's the There's a word for

Evelyn Jachimiak:

Terry Dana Jachimiak II: it.

Evelyn Jachimiak:

Yeah, I don't know.

Evelyn Jachimiak:

We'll come back to it.

Evelyn Jachimiak:

Somebody will message us.

Evelyn Jachimiak:

And

Evelyn Jachimiak:

uh, Monster of the Week, it's like Story

Evelyn Jachimiak:

Keeper or something like that.

Evelyn Jachimiak:

There's a lot of cool names for it.

Evelyn Jachimiak:

It's just, it's the person who helps, um, facilitate the storytelling

Evelyn Jachimiak:

of the world with the players.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Exactly.

Evelyn Jachimiak:

And we have to understand why NPCs are so important.

Evelyn Jachimiak:

They help to create the world that your characters inhabit.

Evelyn Jachimiak:

Yeah.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Uh, your, your, your players.

Evelyn Jachimiak:

Create characters create wonderful characters, hopefully

Evelyn Jachimiak:

but without NPCs Who are they gonna talk to you other than

Evelyn Jachimiak:

themselves and I mean like talking to the same However, many people at the table

Evelyn Jachimiak:

could get kind of boring after a while

Evelyn Jachimiak:

Terry Dana Jachimiak II: now when you're starting to populate a town

Evelyn Jachimiak:

And we're talking specifically this week about town NPCs.

Evelyn Jachimiak:

We'll talk about villains later We'll talk about traveling

Evelyn Jachimiak:

companions things like that.

Evelyn Jachimiak:

Those are those are other podcasts But today we're talking

Evelyn Jachimiak:

specifically about the NPCs.

Evelyn Jachimiak:

I can't jot that down,

Evelyn Jachimiak:

so don't forget to talk about those later.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Hold on, I can hit the mark button.

Evelyn Jachimiak:

Done.

Evelyn Jachimiak:

And now I will remember.

Evelyn Jachimiak:

Okay.

Evelyn Jachimiak:

Terry Dana Jachimiak II: This is how ideas come to us at Roll for Percepticast.

Evelyn Jachimiak:

But yeah, so we're talking specifically about shops and

Evelyn Jachimiak:

Taverns.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Taverns, guardsmen, mayors.

Evelyn Jachimiak:

Taverns.

Evelyn Jachimiak:

We're talking about

Evelyn Jachimiak:

in the world of modern day, perhaps, you know, your, your

Evelyn Jachimiak:

postal worker, your Your bar, keep your

Evelyn Jachimiak:

. Terry Dana Jachimiak II: Where did you get postal one?

Evelyn Jachimiak:

I

Evelyn Jachimiak:

don't know.

Evelyn Jachimiak:

I had , you know.

Evelyn Jachimiak:

Okay.

Evelyn Jachimiak:

Kids on bikes, you know, I mean, guess there's all sorts

Evelyn Jachimiak:

of, uh, your, your detective.

Evelyn Jachimiak:

Oh, you're, you know, um, your various people.

Evelyn Jachimiak:

Mafia members.

Evelyn Jachimiak:

Yes.

Evelyn Jachimiak:

City of Mist, right?

Evelyn Jachimiak:

Yeah.

Evelyn Jachimiak:

City of Mist.

Evelyn Jachimiak:

Um, and then, you know, things like Hall of Kaulu, the, you know,

Evelyn Jachimiak:

the library and with the dark secrets and things like that.

Evelyn Jachimiak:

So.

Evelyn Jachimiak:

Very mysterious.

Evelyn Jachimiak:

Terry Dana Jachimiak II: And so as you're very mysterious, as you're, um, trying

Evelyn Jachimiak:

to decide this, you've got to figure out what NPCs are going to be important and

Evelyn Jachimiak:

what NPCs are not going to be important.

Evelyn Jachimiak:

Um, I currently doing that with our break, our Monday night streamed game right now,

Evelyn Jachimiak:

uh, figuring NPCs were needed in the town.

Evelyn Jachimiak:

Very specifically for interactions with the.

Evelyn Jachimiak:

Characters, uh, you guys ran into VEG.

Evelyn Jachimiak:

You ran into Tansy.

Evelyn Jachimiak:

I mean, you all have already run into several NPCs on that.

Evelyn Jachimiak:

Sticking them all in our back pocket so that we

Evelyn Jachimiak:

can revisit them as much as we want.

Evelyn Jachimiak:

Terry Dana Jachimiak II: And don't worry, we're going to talk about

Evelyn Jachimiak:

Tansy later because we all love Tansy.

Evelyn Jachimiak:

I

Evelyn Jachimiak:

mean, how could you not?

Evelyn Jachimiak:

Terry Dana Jachimiak II: Exactly.

Evelyn Jachimiak:

And.

Evelyn Jachimiak:

Not only that, if you're doing something like an adventure path or

Evelyn Jachimiak:

a prewritten module, you may actually have NPCs that are given to you

Evelyn Jachimiak:

that are important by the creator of the adventure path or the module.

Evelyn Jachimiak:

Yeah,

Evelyn Jachimiak:

absolutely.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Uh, we've seen that we've done a lot of the

Evelyn Jachimiak:

Pathfinder 2e adventure paths.

Evelyn Jachimiak:

And so we've seen a lot of those NPCs and you know, those NPCs aren't necessarily

Evelyn Jachimiak:

the only ones in your town, but

Evelyn Jachimiak:

sometimes you have to flush things out a little

Evelyn Jachimiak:

bit more, especially if you're.

Evelyn Jachimiak:

Um, players are very big into role play and they want to

Evelyn Jachimiak:

talk to everybody in town.

Evelyn Jachimiak:

And then they get attached to a random throwaway non player

Evelyn Jachimiak:

character that you weren't planning on giving any backstory to.

Evelyn Jachimiak:

And suddenly you have to, uh, quickly, uh, give them a whole whole story.

Evelyn Jachimiak:

Because of course that's the character they're always going to want to

Evelyn Jachimiak:

Terry Dana Jachimiak II: revisit.

Evelyn Jachimiak:

Of course.

Evelyn Jachimiak:

And then that character becomes a player character in a future game.

Evelyn Jachimiak:

That's a whole nother story, which we'll talk about here soon enough.

Evelyn Jachimiak:

Now, NPCs are important in driving the story and enhancing the player immersion.

Evelyn Jachimiak:

We've kind of hinted towards that already.

Evelyn Jachimiak:

How the.

Evelyn Jachimiak:

NPCs act and react to your player characters is going

Evelyn Jachimiak:

to create an atmosphere.

Evelyn Jachimiak:

Um, long ago, uh, there was a character in a game that we played in together.

Evelyn Jachimiak:

Um, uh, what was his name?

Evelyn Jachimiak:

Uh, he was always, uh, smelly and oily.

Evelyn Jachimiak:

And this was in

Evelyn Jachimiak:

Oh!

Evelyn Jachimiak:

Yash Talks!

Evelyn Jachimiak:

Terry Dana Jachimiak II: Yash Talks, yes.

Evelyn Jachimiak:

The one

Evelyn Jachimiak:

that was doused in Axe body spray.

Evelyn Jachimiak:

Not actually, but he was described as wearing lots of, um, very strongly

Evelyn Jachimiak:

fragrant oils, and so there was a running joke that he Chose not to bathe, but

Evelyn Jachimiak:

just doused himself in Axe Body Spray.

Evelyn Jachimiak:

Terry Dana Jachimiak II: But that character did enhance what was going on.

Evelyn Jachimiak:

Like when he showed up, there were visceral reactions.

Evelyn Jachimiak:

Yes,

Evelyn Jachimiak:

of varying levels.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Exactly.

Evelyn Jachimiak:

And so, you know, This is why NPCs can be so important.

Evelyn Jachimiak:

Talk about Victor.

Evelyn Jachimiak:

Yes.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Victor was an NPC that, um, was a random tavern owner.

Evelyn Jachimiak:

Well, and he was actually, so a little backstory to this.

Evelyn Jachimiak:

So we were doing auditions for blood Lords.

Evelyn Jachimiak:

Um, we were trying to fill out a cast, um, and we had done one group with

Evelyn Jachimiak:

another in another tavern and then the second group in this other tavern,

Evelyn Jachimiak:

which was owned by Victor and, um, the characters sort of latched onto him.

Evelyn Jachimiak:

Um, and so he, he became a recurring.

Evelyn Jachimiak:

Current character because the player characters were

Evelyn Jachimiak:

like, Oh, he's interesting.

Evelyn Jachimiak:

Let's keep him.

Evelyn Jachimiak:

And he wasn't even part of the actual AP.

Evelyn Jachimiak:

He was just completely created for this audition

Evelyn Jachimiak:

Terry Dana Jachimiak II: and to the amount that had that game been able to proceed.

Evelyn Jachimiak:

Uh, he would have taken part in one way or another of the changing of a,

Evelyn Jachimiak:

one of the player characters who had discussed with me, and we'll talk a

Evelyn Jachimiak:

little more about that as we get in.

Evelyn Jachimiak:

But these NBCs are extremely important to this world, this immersion, this.

Evelyn Jachimiak:

Um, you know, I talk about it in theater.

Evelyn Jachimiak:

A lot of times when we're designing scenery, lights,

Evelyn Jachimiak:

and costumes, we're creating a world for the actors to play in.

Evelyn Jachimiak:

That's what we're doing as, as GMs.

Evelyn Jachimiak:

When we create these NPCs, we're creating a world that the players can be a part of.

Evelyn Jachimiak:

So let's, uh, we're going to talk about a lot of different

Evelyn Jachimiak:

topics that relate to that.

Evelyn Jachimiak:

Um, the first one we want to talk a little bit about is character creation basics.

Evelyn Jachimiak:

And there's some things that go the, and we're talking right now, more

Evelyn Jachimiak:

specifically when you're creating your own NPCs, not necessarily.

Evelyn Jachimiak:

Modifying, modifying other NPCs, right?

Evelyn Jachimiak:

This

Evelyn Jachimiak:

is the from scratch edition of non player characters.

Evelyn Jachimiak:

For

Evelyn Jachimiak:

Terry Dana Jachimiak II: all you world builders out there or

Evelyn Jachimiak:

looking to become world builders.

Evelyn Jachimiak:

This is one place to start.

Evelyn Jachimiak:

Yes.

Evelyn Jachimiak:

Uh, so let's begin.

Evelyn Jachimiak:

First off, and this is huge for me, coming from a theater background,

Evelyn Jachimiak:

same with Evelyn, is that NPCs should be well rounded and complex.

Evelyn Jachimiak:

Not

Evelyn Jachimiak:

Terry Dana Jachimiak II: every NPC, I mean, you can have

Evelyn Jachimiak:

your throwaway shopkeeps.

Evelyn Jachimiak:

I've had.

Evelyn Jachimiak:

Because

Evelyn Jachimiak:

sometimes you just have to throw them in in a moment

Evelyn Jachimiak:

where like, you know, something's going on and you just need to have

Evelyn Jachimiak:

something for them to interact with that can be a throwaway moment.

Evelyn Jachimiak:

Terry Dana Jachimiak II: But if you're creating an NPC that

Evelyn Jachimiak:

you know is going to have, uh, significant or multiple interactions.

Evelyn Jachimiak:

Then having them well-rounded with a true personality, a true

Evelyn Jachimiak:

background, true goals, or what?

Evelyn Jachimiak:

Back in the day when I taught acting, which luckily I don't

Evelyn Jachimiak:

do anymore, the needs and wants and desires of the character.

Evelyn Jachimiak:

Mm-Hmm.

Evelyn Jachimiak:

will allow that character to feel real.

Evelyn Jachimiak:

Right.

Evelyn Jachimiak:

And that then creates a realness in this fantasy world for your players.

Evelyn Jachimiak:

So first thing we're going to do is name them.

Evelyn Jachimiak:

Right.

Evelyn Jachimiak:

And your best bet is to try and name them a name that suits their

Evelyn Jachimiak:

ancestry, suits their, you know, where they are from in the world.

Evelyn Jachimiak:

Well, and suits the game too, because

Evelyn Jachimiak:

you have to keep that in mind.

Evelyn Jachimiak:

You can't name someone like.

Evelyn Jachimiak:

You know, Joe Schmoe and then them be in that was like the worst name

Evelyn Jachimiak:

possible, but I really like Joe Then be in like, you know a high

Evelyn Jachimiak:

fantasy world and then be an elf.

Evelyn Jachimiak:

Hi.

Evelyn Jachimiak:

My name is Joe the elf That doesn't really work

Evelyn Jachimiak:

Terry Dana Jachimiak II: Joe

Evelyn Jachimiak:

So, you know that might work for You know, um, a, a

Evelyn Jachimiak:

modern setting game, like something like Delta Green or even Monster of

Evelyn Jachimiak:

the Week or, um, those sorts of things, but you might want to look into things

Evelyn Jachimiak:

that are a little more appropriate for the, the setting of the game itself,

Evelyn Jachimiak:

not just the places in the world of the game, but the overarching setting.

Evelyn Jachimiak:

Theme of this, this RPG that you're jumping into.

Evelyn Jachimiak:

Terry Dana Jachimiak II: And the other thing is there are

Evelyn Jachimiak:

websites that can help with that.

Evelyn Jachimiak:

And, uh, fantasy name generator is the big one.

Evelyn Jachimiak:

Yeah.

Evelyn Jachimiak:

I have that one

Evelyn Jachimiak:

Terry Dana Jachimiak II: bookmarked.

Evelyn Jachimiak:

Yeah.

Evelyn Jachimiak:

And we'll leave a link in the show notes that you guys can find

Evelyn Jachimiak:

it if you've not used it before.

Evelyn Jachimiak:

It, it actually has different areas for different games, Pathfinder being one of

Evelyn Jachimiak:

them, which they have heavily updated.

Evelyn Jachimiak:

Yeah,

Evelyn Jachimiak:

and then there's one for Dungeons Dragons, there's, I

Evelyn Jachimiak:

mean, there's for lots of different games, and like, some general ones.

Evelyn Jachimiak:

I know, um, I actually discovered yesterday night, uh, when we were

Evelyn Jachimiak:

building our Avicen characters, that, Avicen, there's a name generator for, I

Evelyn Jachimiak:

said not in the fantasy name generators website, but there's a separate website.

Evelyn Jachimiak:

Oh nice, which is very helpful

Evelyn Jachimiak:

because you know, I wanted to make sure that I was naming correctly within

Evelyn Jachimiak:

the right of the setting of that game

Evelyn Jachimiak:

Terry Dana Jachimiak II: and now some of the issues with the name generator

Evelyn Jachimiak:

is that they can fall into kind of a

Evelyn Jachimiak:

Amy Amy or

Evelyn Jachimiak:

Terry Dana Jachimiak II: cliche feel I guess would be the A way of putting it.

Evelyn Jachimiak:

Um, now the Pathfinder one is a little better.

Evelyn Jachimiak:

But, for example, dwarves with the last names like Earthflare and Highguard, those

Evelyn Jachimiak:

are very kind of what you would expect a dwarf to be, but doesn't necessarily

Evelyn Jachimiak:

fit into every world that you're doing.

Evelyn Jachimiak:

Well,

Evelyn Jachimiak:

and one of the things about the, the fantasy name generator

Evelyn Jachimiak:

for Pathfinder characters in particular is a lot of it's based off of Pathfinder

Evelyn Jachimiak:

1e and some of the, Naming conventions have actually changed a little bit with

Evelyn Jachimiak:

the updated edition on that, right?

Evelyn Jachimiak:

So, you know, that's another thing to look at when you're doing this

Evelyn Jachimiak:

sort of thing is you know If you're pulling from something like fantasy

Evelyn Jachimiak:

name generators, is it the most?

Evelyn Jachimiak:

What you would feel works best with the especially if you're working within a

Evelyn Jachimiak:

pre written adventure path or whatever story Um, you know If you're pulling

Evelyn Jachimiak:

something from Pathfinder 1E, that would be for a 2E game, it might not fit.

Evelyn Jachimiak:

Um, and that's just an example.

Evelyn Jachimiak:

I mean, you could take that, you know, across any of the game systems.

Evelyn Jachimiak:

But, um, you know, so, these things are more meant as, like,

Evelyn Jachimiak:

brainstorming tools more than anything.

Evelyn Jachimiak:

Um, but sometimes, you know, you, you just click through until you

Evelyn Jachimiak:

find something that's, you know, you say it out loud enough times

Evelyn Jachimiak:

and you're like, Oh, I like this.

Evelyn Jachimiak:

I like the sounds really nice in my ear.

Evelyn Jachimiak:

So make sure to always say it out loud because somehow every

Evelyn Jachimiak:

single time your players will find the worst way to pronounce the

Evelyn Jachimiak:

character's name every single time.

Evelyn Jachimiak:

Terry Dana Jachimiak II: And it'll become a joke.

Evelyn Jachimiak:

Yep.

Evelyn Jachimiak:

Terry Dana Jachimiak II: I mean, I've, I've had that happen.

Evelyn Jachimiak:

I

Evelyn Jachimiak:

mean, okay.

Evelyn Jachimiak:

So his Sunday group.

Evelyn Jachimiak:

Literally, Lady Jumanji Aldori.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Oh my gosh.

Evelyn Jachimiak:

Um, she is the person who is the benefactress

Evelyn Jachimiak:

for the, the party in Kingmaker.

Evelyn Jachimiak:

Right.

Evelyn Jachimiak:

And literally they always call her Lady Jumanji.

Evelyn Jachimiak:

Without fail.

Evelyn Jachimiak:

Yeah.

Evelyn Jachimiak:

And that's, that's a character that was written for the Adventure Path.

Evelyn Jachimiak:

That's not even one he came up with.

Evelyn Jachimiak:

So like, keep that in mind.

Evelyn Jachimiak:

Yeah.

Evelyn Jachimiak:

When, when creating your MPCs, just, just as a

Evelyn Jachimiak:

Terry Dana Jachimiak II: thought.

Evelyn Jachimiak:

Uh, some of the other, um, names for, for example, we've got Chibs in our

Evelyn Jachimiak:

echoes of Archonix and I've created names that feel very Chib like.

Evelyn Jachimiak:

Like Tansy tumble twirl and whatnot, though, that give what, what I'm

Evelyn Jachimiak:

trying to do with those names is to give a feeling to the character.

Evelyn Jachimiak:

Well, and what helps with a lot of the games when you're doing

Evelyn Jachimiak:

your character creation is if you're looking in the, where the player character

Evelyn Jachimiak:

suggestions, a lot of times they'll give you examples of character names that are

Evelyn Jachimiak:

appropriate for the archetype or for the.

Evelyn Jachimiak:

Ancestry or background or, you know, whatever you want to call it.

Evelyn Jachimiak:

And so you can kind of get a feel of what is being recommended to the players.

Evelyn Jachimiak:

You, it helps you, um, kind of understand what the other

Evelyn Jachimiak:

characters in the world would kind of be along those lines as well.

Evelyn Jachimiak:

Terry Dana Jachimiak II: And, and part of this is you've got to kind of figure out

Evelyn Jachimiak:

what the flow of your table is as well.

Evelyn Jachimiak:

You know, there are tables out there that.

Evelyn Jachimiak:

Uh, tend to go for more jokey names.

Evelyn Jachimiak:

So having characters with more jokey, non traditional feeling

Evelyn Jachimiak:

names to them is, is not an issue.

Evelyn Jachimiak:

Right?

Evelyn Jachimiak:

Most of the tables that I run, I tend to prefer to have names that kind of flow

Evelyn Jachimiak:

with whatever the style of the game is.

Evelyn Jachimiak:

So my break character and PC names sound very different than my pathfinder.

Evelyn Jachimiak:

NPC names because I'm playing very different feelings in those.

Evelyn Jachimiak:

Yeah, because the break tends to be a little lighter.

Evelyn Jachimiak:

Terry Dana Jachimiak II: A little lighter, a little more about cake.

Evelyn Jachimiak:

I

Evelyn Jachimiak:

mean, very fluffy.

Evelyn Jachimiak:

That was last week's podcast.

Evelyn Jachimiak:

Terry Dana Jachimiak II: That's true.

Evelyn Jachimiak:

You can also, uh, one of the things that's nice for a lot of systems out

Evelyn Jachimiak:

there is that there are NPC templates that you can build off of, uh,

Evelyn Jachimiak:

Pathfinder 2e has a very good system for building NPCs, both the kind that

Evelyn Jachimiak:

fight and the kind that don't fight.

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And so, you know, if you create an NPC that you know is not meant for

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combat, They have a template for that.

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If you have an NPC that is created for combat, you can, you can build up

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something for that, um, break has a great guide and how to create, uh, NPCs slash.

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Enemies, which is really nice.

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It's concise.

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It's easy to understand.

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Yes.

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I'm going to be talking about break a lot because I'm running a campaign in it.

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Don't judge me.

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Quest, uh, RPG has a pretty good system, not a true template per

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se, but gives you a good idea.

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So a lot of systems.

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Can help you create your, your templates.

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Um, the one cool thing with break, I will say, jumping back to that is they

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even have a part in it where it talks about taking a character or an NPC

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or an enemy that's already created.

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Changing a couple of things and you can have a brand new NPC or

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enemy, which is really kind of cool,

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like reflavoring, reflavoring,

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Terry Dana Jachimiak II: and it gives you a guide on how to do that.

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I wish more of the systems did that because I think that is a great way of.

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Kind of dipping your toes into creating the basis for

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it.

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I know a lot of the Evil Hat games for the NPCs, it has, um, like, like little

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idea seeds basically for creating those.

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So I don't know about specific templates, but it gives you a little

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suggestions and things that kind of.

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Would fit with, you know, what the, the feeling of the

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general, um, adventure might be

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Terry Dana Jachimiak II: right.

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And then kind of talking about that further, I've then developed templates

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for myself because I am an overachiever.

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Now I do my work in obsidian, which is a note taking app.

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I love it a lot.

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Um, I use it in a lot of different ways.

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But it's given me a good way of kind of creating those characters and having

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the information that I need to be able to have them involved in the story.

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Some of the things in these templates that I use include

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things like first impression.

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So what is the first thing that your players notice, see, understand?

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And just to give you a short read.

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This is for.

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Uh, let's do, let's do Sint.

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Do I have his?

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Nope, I don't have his.

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So we'll do, we'll do Anselton, Barry Hawk, and so I wrote a first impression

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so that I can read this to my players.

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And so, kind of the first impression, In the bustling city of Absalon, within

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the world of Galarian, stands a middle aged dwarven first guard, Sargent.

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Who defies the traditional gender norms of their society.

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Standing at a solid four foot four inches and weighing 220 pounds, this

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dwarf embodies strength and resilience.

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Their tanned skin is a testament to the countless hours spent patrolling

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under the sun and stars, while their short brown hair is often seen under

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the helm of a, under the helm of duty.

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Gray eyes, sharp and discerning, carry a knowing glint.

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As if privy to the city's secrets and tales untold.

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So that description, and I'd encourage anybody making NPCs for

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any game, have that first description that really gives your players a

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feeling of who the character is.

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A good hook.

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A good hook.

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I like that.

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Um, and then in my templates, I have my shared information

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section, which is information that is shareable to the players.

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I have my DM notes, which are very specific to things that they don't know

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about, and then character personification.

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Now, my notes are an amalgamation of a variety of other sheets that I've

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either seen or built in the past.

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It's one of those things that has allowed me to very quickly create

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those sheets, those characters, without having to stress too much.

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Right.

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I know the information that I want.

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Right, exactly.

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Uh, alright, so let's, let's talk about adding depth to Our NPCs,

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the first thing that I'm going to talk about is this is something

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I can't even, honestly, I think.

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Maybe this came from quest RPG.

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I don't know where this came from, but I found this system that I really like.

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I think it was quest.

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I think it was quest too, but I've been using it now for all of my systems.

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So I add in, uh, some traits and quirks and things like that.

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And these are my big topics.

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First off, something the NPC wants.

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Yeah, everybody wants something.

Evelyn Jachimiak:

Yep.

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Usually it's for you

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to complete a quest, but it could be something else.

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Terry Dana Jachimiak II: It could be.

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Um.

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I give the NPC a problem.

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So a problem the NPC has, what are they dealing with?

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What is something that the group might be able to help if they're

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able to discern that they need help?

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I give them something useful that NPC knows.

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Now, since we're not currently running a certain game, for example, I'm going to

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grab one of my goblins that I created for Lost Vale of Chalice Storm, because I'm

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not sure we're going to go back to that.

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And

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what about nub?

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You killed nub even so, you know, when we go back to it,

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that nub will never return to us.

Evelyn Jachimiak:

Terry Dana Jachimiak II: I never filled up.

Evelyn Jachimiak:

Oh, you killed nub off and you never give nub.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Yeah, I want to apologize for that.

Evelyn Jachimiak:

So, so for example,

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Flurk

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Terry Dana Jachimiak II: Stonepuncher, something useful Flurk Stonepuncher

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knows, Flurk Stonepuncher as the grand advisor of security for the Goblin King

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possesses a crucial piece of information known to very few individuals, the

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Goblin King's vulnerability to a particular type of magical artifact.

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This knowledge was acquired through discreet investigation

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and intelligence gathering.

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A testament to Flurk's dedication to the security This

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guy is just Batman.

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Terry Dana Jachimiak II: and protection of the government.

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He's

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collecting everybody's weaknesses so we can use

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them against them in case they, uh, become too powerful or turn evil.

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Terry Dana Jachimiak II: So, so Flurk had this information and had we gotten

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farther down the line, more than likely my players would have discovered this

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and it would have kept a storyline going.

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Um, I always gives the NPCs something valuable to own.

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So for example, Flurk.

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He has the golden heart stone.

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It's an object of undeniable beauty crafted by dwarves from High Helm

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Okay,

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Terry Dana Jachimiak II: I like to connect my game.

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Yeah, and then I always have the NPCs Biggest secret and this almost never comes

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out unless the players can really find it.

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So clerks Resolves around an unknown child born out of a

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clandestine relationship with Rickon.

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GASP!

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Scandal!

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Terry Dana Jachimiak II: The secret child is a vulnerable link that ties Flurk to

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Rickon and complicates his loyalties.

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It represents a fragile balance.

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Between his duty to the Goblin King and his love of Rick and Fistwad.

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I just learned so much.

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I

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Terry Dana Jachimiak II: know,

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right?

Evelyn Jachimiak:

Now that, that's, that's the, the campaign we need as the world turns Goblin edition.

Evelyn Jachimiak:

Like the soap opera of, of goblins in, uh, Absalom.

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Let's do that one.

Evelyn Jachimiak:

Terry Dana Jachimiak II: That see, that would be awesome.

Evelyn Jachimiak:

It's like

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Terry Dana Jachimiak II: the

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splash of the

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Terry Dana Jachimiak II: puddles.

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The splash of the puddles.

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Now, so this is, but this is right.

Evelyn Jachimiak:

This is the, you build these into your NPCs.

Evelyn Jachimiak:

Oh yeah,

Evelyn Jachimiak:

absolutely.

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Terry Dana Jachimiak II: And they come to life suddenly.

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They're not just a goblin, right?

Evelyn Jachimiak:

They're a goblin who has ownership of the world as well.

Evelyn Jachimiak:

Oh, absolutely.

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Well, and, and, and, and expanding on, because we've mentioned like existing

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adventure paths and stories that you can play with your players at the table.

Evelyn Jachimiak:

Uh, you can do that with the written NPCs as well.

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You don't, cause a lot of times they'll give you a few notes in the

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story, but they won't necessarily give you everything that's.

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The most useful.

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So sometimes you kind of have to.

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flush them out a bit yourself, um, and, you know, fill, fill them in.

Evelyn Jachimiak:

So, uh, for example, um, and, cause I know you want me to game this, um,

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but for the, um, I'm running Russ Hinge with a group on Thursday nights.

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Um, and, uh, Elsie, who's kind of the innkeeper slash, she, she, she has

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the, the, the one shop, shop in town.

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Um, she also, it's a, it's a bakery.

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She is a bit of a gossip, but everybody in town sort of is, um.

Evelyn Jachimiak:

But, but, um, I, she, she has a bit of a thing for the, the dry dock guy.

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Um, and no, that was not in there at all, but like, um, because one of my players

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wanted to, to try to get the dry dock, um, worker to, uh, Talk to him a little bit

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more, and because the players hadn't made the best first impression on him, I had

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to create a way to, to make that happen.

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So, uh, she knows that his favorite dessert is cherry pie, and made one for

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him to take, for the player to take to him, to talk to him, to warm them up to.

Evelyn Jachimiak:

So, you know.

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Terry Dana Jachimiak II: Wow.

Evelyn Jachimiak:

The more you know.

Evelyn Jachimiak:

You

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missed that session.

Evelyn Jachimiak:

I did miss that session.

Evelyn Jachimiak:

But yes.

Evelyn Jachimiak:

Terry Dana Jachimiak II: But, but that's what's, you know, and, and

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it's part of the fun of being a, a, a.

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You know, a game master is being able to create these

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characters that, you know, and the

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connections within with the other characters

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in the world to not just the player characters, because they have lives

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outside of the player characters.

Evelyn Jachimiak:

I know, gasp, shock, all, um, the fact that, like, they don't, um, begin

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and end with the player characters.

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Their whole existence is not about the player characters

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and they do things outside of.

Evelyn Jachimiak:

Their interactions with the player characters.

Evelyn Jachimiak:

That's

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Terry Dana Jachimiak II: exactly it.

Evelyn Jachimiak:

And so, so, so all of this is to say that by adding these

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helps to make your NPCs complex.

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Uh, if I can figure out a way, I will actually leave, uh, not a link

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because I don't have a link to my notes cause there's no way to do that.

Evelyn Jachimiak:

But, uh, I'll see if I can maybe export, uh, as a PDF, a couple of the pages.

Evelyn Jachimiak:

So people can kind of see as examples of.

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You know, what I have for my characters.

Evelyn Jachimiak:

Now you've gone to this work of complexity and the next big step

Evelyn Jachimiak:

in that is creating relationships between the NPCs and the players.

Evelyn Jachimiak:

Right.

Evelyn Jachimiak:

Terry Dana Jachimiak II: So why is that important?

Evelyn Jachimiak:

Well, I mean, it, a, it gives the player characters a

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reason to revisit these PCs, um, it gives, it, it creates, um, a way for

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the DM to establish story points.

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Through a trusted You know, a character that the players can revisit over and

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over again, who might maybe give them information that they're seeking, and

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it's a really great way to facilitate those things, because, you know, when

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you live in town, you hear stuff.

Evelyn Jachimiak:

Terry Dana Jachimiak II: You do.

Evelyn Jachimiak:

Um, and so, um, or, you know, there's a bookshop owner who,

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who loves to read and might know the exact book that that character is looking

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for to solve a question that they have, or, Um, you know, things like that.

Evelyn Jachimiak:

And so, but it also, you know, can create some really interesting role play moments

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too, not just, um, things that are pertinent to the specific A to B point in

Evelyn Jachimiak:

the quest that they're trying to do, but also just in their character development,

Evelyn Jachimiak:

things that can help drive their purpose.

Evelyn Jachimiak:

That can, um, give them something to bounce the thing that the player is

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seeking in their exploration of who they are as a person, not just, you

Evelyn Jachimiak:

know, Who they are as a hero, but who they are as a person in this world.

Evelyn Jachimiak:

Um, and, and, and have that sort of human interaction between characters

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that aren't just the other people at the table, because, you know, those, you

Evelyn Jachimiak:

have those moments with your party so often, but there's, you know, Sometimes

Evelyn Jachimiak:

you need an outside perspective.

Evelyn Jachimiak:

Yeah.

Evelyn Jachimiak:

Um, because we actually had that, um, for example, with, uh, in

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our, uh, Lost Vale game when Yuri was talking to the barkeeper when

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everybody else had gone to bed, right?

Evelyn Jachimiak:

Because like there was things that had been talked about, but it was

Evelyn Jachimiak:

just that moment where she could kind of let some stuff off her chest.

Evelyn Jachimiak:

And so like, so your, your player characters have different relate,

Evelyn Jachimiak:

can have different relationships and because as people we have different

Evelyn Jachimiak:

relationships with different people and so that kind of makes it more dynamic.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Yeah.

Evelyn Jachimiak:

That was a Yelmo in Las Valle and, and we've had a lot of NPCs

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kind of build those relationships.

Evelyn Jachimiak:

Uh, I, I mentioned Tansy earlier, Tansy tumble twirl.

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Who is a chib, was part of a gang, polylop gang, and was kicked out

Evelyn Jachimiak:

because she was focused on petting a cat when she was supposed to be A watch

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out for a crime that was occurring.

Evelyn Jachimiak:

And she was very sad about it.

Evelyn Jachimiak:

And now we let her have all the

Evelyn Jachimiak:

Terry Dana Jachimiak II: kitty pets that she wants.

Evelyn Jachimiak:

Indeed.

Evelyn Jachimiak:

And so she's become a part of the sugar crash gang, the sugar crash gang

Evelyn Jachimiak:

currently, and does the lookouts for them.

Evelyn Jachimiak:

Sort

Evelyn Jachimiak:

of mostly she just pets Rika.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Yeah, that's, that's, that's pretty close.

Evelyn Jachimiak:

And then you've got a character like Flubb.

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Flub was a,

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he was supposed to die.

Evelyn Jachimiak:

She, she, I'm sorry.

Evelyn Jachimiak:

She was supposed to die.

Evelyn Jachimiak:

Yes.

Evelyn Jachimiak:

She was a kobold in Menace Under Atari.

Evelyn Jachimiak:

That's

Evelyn Jachimiak:

the beginner, beginner, beginner's box or Pathfinder

Evelyn Jachimiak:

2E for anybody who has not heard it referred to by the title of it.

Evelyn Jachimiak:

Terry Dana Jachimiak II: And she managed to survive and a character within that,

Evelyn Jachimiak:

it was my character kind of said, all right, you, you just, you come with us.

Evelyn Jachimiak:

And so she came with us out of the, the caverns to then study with Sarenrae and

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is now a character that you play on Friday nights in a persistent campaign that I

Evelyn Jachimiak:

run on the Roll for Perception Discord.

Evelyn Jachimiak:

Yeah.

Evelyn Jachimiak:

Cause she was just sort of a, a nameless kobold.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Yep.

Evelyn Jachimiak:

Enemy.

Evelyn Jachimiak:

Enemy.

Evelyn Jachimiak:

Enemy.

Evelyn Jachimiak:

That was in, um, the, like, one of the final rooms leading up to the, like,

Evelyn Jachimiak:

big fight in Minnesota Atari, and the players, instead of killing her, decided

Evelyn Jachimiak:

to tie her up and ask her questions, and she was like, okay, I'll comply.

Evelyn Jachimiak:

And so, because it had been so much fun, I decided, okay, well, now that I'm playing

Evelyn Jachimiak:

in another game, I can just, uh, make this character, you know, even more fun.

Evelyn Jachimiak:

Uh, three dimensional than she started off as.

Evelyn Jachimiak:

Terry Dana Jachimiak II: And so these NPCs, they're, they're beloved by the

Evelyn Jachimiak:

players and the player characters.

Evelyn Jachimiak:

Um, Federim, from a game that you and I played in, uh, was a, uh,

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shopkeeper,

Evelyn Jachimiak:

Terry Dana Jachimiak II: shopkeeper in Hamlet.

Evelyn Jachimiak:

Um, and, uh, Federim, uh, was And there was a strong bond with the

Evelyn Jachimiak:

party, but especially Lillith.

Evelyn Jachimiak:

Yeah.

Evelyn Jachimiak:

Terry Dana Jachimiak II: And he actually

Evelyn Jachimiak:

kept a flower for her.

Evelyn Jachimiak:

That was.

Evelyn Jachimiak:

Very meaningful that she had received from one of the arch

Evelyn Jachimiak:

druids that she had met with

Evelyn Jachimiak:

Terry Dana Jachimiak II: and the group had been back to Hamlet multiple times

Evelyn Jachimiak:

it was a place that you know, you always have that Well, you don't always but but

Evelyn Jachimiak:

many times you have that Location that is your home location that you tend to

Evelyn Jachimiak:

yeah, the sweet rolls

Evelyn Jachimiak:

Terry Dana Jachimiak II: the yeah The sweet rolls

Evelyn Jachimiak:

and have you noticed how many of our

Evelyn Jachimiak:

character interactions about food?

Evelyn Jachimiak:

Terry Dana Jachimiak II: This is where we need Vivi on the podcast right now

Evelyn Jachimiak:

cuz Uh, a lot of that comes from Phoebe.

Evelyn Jachimiak:

But yeah, um, he had been a character that, that, you

Evelyn Jachimiak:

know, a lot of the party members had really bonded with because he was

Evelyn Jachimiak:

this sort of fatherly type character.

Evelyn Jachimiak:

Um, and so, you know, we always had to, to visit him anytime we had a chance.

Evelyn Jachimiak:

Terry Dana Jachimiak II: And near the, um, end of our time playing

Evelyn Jachimiak:

in that Tuesday night group, um, that character was killed.

Evelyn Jachimiak:

Yeah.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Killed off.

Evelyn Jachimiak:

He was, uh, killed in the destruction of the town.

Evelyn Jachimiak:

Terry Dana Jachimiak II: And so, and, and he's not the only

Evelyn Jachimiak:

one that we've had to deal with.

Evelyn Jachimiak:

Yeah.

Evelyn Jachimiak:

Flub's death.

Evelyn Jachimiak:

Nub's death.

Evelyn Jachimiak:

I was gonna say Flub's not dead.

Evelyn Jachimiak:

Flub is fine.

Evelyn Jachimiak:

She's great.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Uh, Nub's death.

Evelyn Jachimiak:

Yeah, that one was rough.

Evelyn Jachimiak:

Terry Dana Jachimiak II: That one was rough.

Evelyn Jachimiak:

Um, you know, so, you know, creating those relationships creates

Evelyn Jachimiak:

tensions when bad things happen.

Evelyn Jachimiak:

Right, absolutely, yeah.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Which can be rough, but also very cathartic

Evelyn Jachimiak:

as you move through a campaign.

Evelyn Jachimiak:

Because it, and it can alter the story, right?

Evelyn Jachimiak:

Oh,

Evelyn Jachimiak:

absolutely.

Evelyn Jachimiak:

I mean, you, you kill off a beloved NPC, either accidentally or intentionally,

Evelyn Jachimiak:

cause sometimes it happens accidentally.

Evelyn Jachimiak:

If it's, if they're helping the party fight, for example, sometimes

Evelyn Jachimiak:

it's just a combination of bad luck.

Evelyn Jachimiak:

Um, and you know, that can completely change things for players because suddenly

Evelyn Jachimiak:

they have a new motivation, you know.

Evelyn Jachimiak:

Perhaps they want to now dedicate their adventures to this NPC.

Evelyn Jachimiak:

Perhaps they want to hunt down the person that killed them.

Evelyn Jachimiak:

Perhaps, you know, um, this is, has shown them that, you know,

Evelyn Jachimiak:

adventuring is not for them and that's the moment they decide to retire.

Evelyn Jachimiak:

I mean, it can take it so many different directions with,

Evelyn Jachimiak:

Terry Dana Jachimiak II: with, um, those beloved characters.

Evelyn Jachimiak:

Now, I'm not saying go out and kill all your NPCs.

Evelyn Jachimiak:

No.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Uh, first make, first make your player characters

Evelyn Jachimiak:

love them, then kill them all off.

Evelyn Jachimiak:

No, don't do that.

Evelyn Jachimiak:

Don't do that either.

Evelyn Jachimiak:

Okay.

Evelyn Jachimiak:

It's like a 50 50 split.

Evelyn Jachimiak:

Yeah, okay.

Evelyn Jachimiak:

Kill off half of your NPCs.

Evelyn Jachimiak:

Alright, NPCs, time to draw numbers.

Evelyn Jachimiak:

Let's see who's going this week.

Evelyn Jachimiak:

Oh, no.

Evelyn Jachimiak:

Evelyn Jachimiak: Suddenly, it's a lottery.

Evelyn Jachimiak:

It's not good.

Evelyn Jachimiak:

Oh my

Evelyn Jachimiak:

Terry Dana Jachimiak II: gosh.

Evelyn Jachimiak:

So it's also important to make sure that your NPCs have their own agendas and

Evelyn Jachimiak:

motivations and I talked about that a little bit But they need to have motives

Evelyn Jachimiak:

for what they're doing and my Monday night groups gonna find out some information

Evelyn Jachimiak:

here next week I think hopefully depending on what they do on motivations for

Evelyn Jachimiak:

things on some characters And when your NPCs have these motivations, even if

Evelyn Jachimiak:

they're simple towns, keeps, bar keeps, shop keeps, uh, Rin, for example, Rin

Evelyn Jachimiak:

Savinsky in, uh, Menace Under Atari, Up Through Abomination Vaults, if they have

Evelyn Jachimiak:

these motives, It makes the story that you're telling more interesting, right?

Evelyn Jachimiak:

Absolutely.

Evelyn Jachimiak:

City of Mists does this really well, especially in their campaign books,

Evelyn Jachimiak:

their, their NPCs have real motivations.

Evelyn Jachimiak:

They're not good.

Evelyn Jachimiak:

They're not bad.

Evelyn Jachimiak:

Um,

Evelyn Jachimiak:

people just really want to have a successful business, you know?

Evelyn Jachimiak:

Terry Dana Jachimiak II: Yeah, that's exactly it.

Evelyn Jachimiak:

And we're going to be starting our, uh, Veyasin campaign next

Evelyn Jachimiak:

week and that campaign has some morally gray motivations.

Evelyn Jachimiak:

Yeah, well it's

Evelyn Jachimiak:

fascinating because one of the things it actually has

Evelyn Jachimiak:

you do in the player creation is pick a motivation for your character.

Evelyn Jachimiak:

It's not just like, I want to be an adventurer and save the world.

Evelyn Jachimiak:

It's like, what are they, and some of those motivations.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Yeah.

Evelyn Jachimiak:

Or a lot.

Evelyn Jachimiak:

Terry Dana Jachimiak II: They're, they're a lot.

Evelyn Jachimiak:

They're, they're more than a lot.

Evelyn Jachimiak:

And that's gonna be, that's gonna be an interesting adventure.

Evelyn Jachimiak:

Terry Dana Jachimiak II: All right.

Evelyn Jachimiak:

So let's move on to something that a lot of people, I feel, focus too much on.

Evelyn Jachimiak:

Mm

Evelyn Jachimiak:

hmm.

Evelyn Jachimiak:

Terry Dana Jachimiak II: I feel like what we've already talked

Evelyn Jachimiak:

about is the super important stuff.

Evelyn Jachimiak:

Right.

Evelyn Jachimiak:

And now we're getting into the toppings.

Evelyn Jachimiak:

Other people view this as the super important.

Evelyn Jachimiak:

The sprinkles and the cherries on top.

Evelyn Jachimiak:

Yeah, exactly.

Evelyn Jachimiak:

And so voices and mannerisms.

Evelyn Jachimiak:

Okay.

Evelyn Jachimiak:

Let's talk voices for a second.

Evelyn Jachimiak:

Not every character needs a huge difference in accent or voice type.

Evelyn Jachimiak:

Look, there's a combination.

Evelyn Jachimiak:

Uh, a character's persona is a combination of voice, speed of speech, mannerisms, et

Evelyn Jachimiak:

cetera, that really make the character.

Evelyn Jachimiak:

You don't have to go into a deep Scottish accent for every single NPC.

Evelyn Jachimiak:

Well, that would get a little boring after a while.

Evelyn Jachimiak:

Terry Dana Jachimiak II: It would get a lot of boring after a while.

Evelyn Jachimiak:

A lot of times you can change the feeling of a character

Evelyn Jachimiak:

by focusing on other things.

Evelyn Jachimiak:

Does your character talk with long pauses in between what they're saying?

Evelyn Jachimiak:

Or do they talk really high and really fast?

Evelyn Jachimiak:

Oh, I almost went into mickey mouse, didn't I?

Evelyn Jachimiak:

Let's not do that.

Evelyn Jachimiak:

Let's not get it's like It

Evelyn Jachimiak:

was like somewhere between tansy and mickey mouse

Evelyn Jachimiak:

Terry Dana Jachimiak II: So so just adjusting those sorts of things

Evelyn Jachimiak:

can change the feel of a character

Evelyn Jachimiak:

because not everyone well, not everyone needs a specific

Evelyn Jachimiak:

accent or anything like that, you know,

Evelyn Jachimiak:

Terry Dana Jachimiak II: and sometimes it's just a This is a great thing.

Evelyn Jachimiak:

And a lot of people don't think about this.

Evelyn Jachimiak:

Change your face, the shape of your mouth.

Evelyn Jachimiak:

There are other ways, like I'm going to use my Shorewind for an example.

Evelyn Jachimiak:

Oh my gosh.

Evelyn Jachimiak:

The eyebrow, the eyebrow.

Evelyn Jachimiak:

Because Shorewind

Evelyn Jachimiak:

Terry Dana Jachimiak II: had an eyebrow.

Evelyn Jachimiak:

And when he raised his eyebrow, he was ready to be

Evelyn Jachimiak:

Shorewind, the champion of all.

Evelyn Jachimiak:

He, he, it was the, it was the eyebrow of knowing.

Evelyn Jachimiak:

Terry Dana Jachimiak II: It was the eyebrow of knowing.

Evelyn Jachimiak:

He just knew something was going to happen.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Uh, but at the same point, so you could squeeze

Evelyn Jachimiak:

your lips really close together like this, and it creates a whole

Evelyn Jachimiak:

nother type of character that is very different than my short wind voice.

Evelyn Jachimiak:

I'm not doing an accent.

Evelyn Jachimiak:

I'm not, you know, I'm just changing the shape of my face.

Evelyn Jachimiak:

Tighten your face, loosen your face, wide eyes versus, um, squinted eyes.

Evelyn Jachimiak:

Well, in those mannerisms helps like when, at least when

Evelyn Jachimiak:

you're playing in person or through, um, a remote game that you have cameras on the

Evelyn Jachimiak:

DM, it helps, um, the players distinguish characters from each other, even without

Evelyn Jachimiak:

doing other voices, having them, you know, Like one character talks a lot

Evelyn Jachimiak:

with their hands or, you know, you know, sits with us particular posture or has

Evelyn Jachimiak:

a bit of a swagger in the way they move.

Evelyn Jachimiak:

And you don't really even need to really add much.

Evelyn Jachimiak:

you know, to the way they speak necessarily.

Evelyn Jachimiak:

Um, the, once again, this is all flavoring on top of things, but like to, it makes

Evelyn Jachimiak:

them distinctive if they have their own way of embodying who they are.

Evelyn Jachimiak:

Terry Dana Jachimiak II: And think about what they've done

Evelyn Jachimiak:

for a living their entire life.

Evelyn Jachimiak:

Have they been.

Evelyn Jachimiak:

For example, have they been a farmer

Evelyn Jachimiak:

their

Evelyn Jachimiak:

Terry Dana Jachimiak II: entire life under the sun, working the land, their

Evelyn Jachimiak:

body is maybe starting to take a toll.

Evelyn Jachimiak:

And so maybe you kind of hunch your shoulders over a little bit and talk a

Evelyn Jachimiak:

little slower, but still with a purpose.

Evelyn Jachimiak:

And now you've created a Another farmer in the field, ready to work the land, it's

Evelyn Jachimiak:

gonna be a long day under the sun, and I'm gonna probably need to take a nap, or

Evelyn Jachimiak:

head to the tavern afterwards, and drink a pint, it all depends on what's coming up,

Evelyn Jachimiak:

and, and just adjusting your body, this is where, this is where a video Uh, podcast

Evelyn Jachimiak:

would be, uh, good, but we don't have one.

Evelyn Jachimiak:

But just changing that body position.

Evelyn Jachimiak:

Mm-Hmm.

Evelyn Jachimiak:

Terry Dana Jachimiak II: changing.

Evelyn Jachimiak:

Like I said, the speed, like if you talk really fast like this, it's gonna really

Evelyn Jachimiak:

change how your character's thinking now.

Evelyn Jachimiak:

You know what I'm saying?

Evelyn Jachimiak:

I could be a very nervous, it could be thinking a lot of different things,

Evelyn Jachimiak:

or I could be really, really focused on something and wanting to do this.

Evelyn Jachimiak:

Those of you at home can't see, but I'm moving my fingers too because.

Evelyn Jachimiak:

It automatically makes me feel more like that character.

Evelyn Jachimiak:

Well, and,

Evelyn Jachimiak:

and, and think about the different ways that people speak based

Evelyn Jachimiak:

on their age, for example, like suddenly I'm a little kid and I, and I, and I,

Evelyn Jachimiak:

did I tell you about the thing that, uh, that, that happened with the, with the,

Evelyn Jachimiak:

and the stuff and, and I saw a thing, you know, where they will repeat like that.

Evelyn Jachimiak:

And, and, you know, sometimes I lose my train of thought.

Evelyn Jachimiak:

But I remember a long time ago.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Wait a minute, you have a train

Evelyn Jachimiak:

that carries your thoughts?

Evelyn Jachimiak:

It

Evelyn Jachimiak:

is somewhere in there.

Evelyn Jachimiak:

That's pretty

Evelyn Jachimiak:

Terry Dana Jachimiak II: interesting.

Evelyn Jachimiak:

And that's,

Evelyn Jachimiak:

I almost did something that I was going to say is, make sure that the words

Evelyn Jachimiak:

that you use make sense too, right?

Evelyn Jachimiak:

Like, like an old guy like this isn't going to be like, Cool.

Evelyn Jachimiak:

Yes.

Evelyn Jachimiak:

Terry Dana Jachimiak II: You know,

Evelyn Jachimiak:

they're not using, you know, they're not using the Gen Z logo.

Evelyn Jachimiak:

The lingo.

Evelyn Jachimiak:

Terry Dana Jachimiak II: If my daughter was here, I'd totally go

Evelyn Jachimiak:

into the, that sort of stuff, but I'm not going to do that right now.

Evelyn Jachimiak:

Also, make sure to don't do things that are going to harm your vocal cords.

Evelyn Jachimiak:

Yes.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Uh, don't try and do RASPY if you've not tried

Evelyn Jachimiak:

to do RASPY prior to doing this.

Evelyn Jachimiak:

And like, goblin voices can get really hard sometimes.

Evelyn Jachimiak:

So like, if you, if it's a comfortable thing, that's totally fine to do.

Evelyn Jachimiak:

But like, you might need an extra glass of water with you when

Evelyn Jachimiak:

you're doing it to just, because it can get tiring after a while.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Yeah.

Evelyn Jachimiak:

Like when I do voices that kind of come down into this register, I

Evelyn Jachimiak:

always have to be drinking my water.

Evelyn Jachimiak:

Or when I do my, Oh, you guys.

Evelyn Jachimiak:

Yeah.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Like I can feel it right now.

Evelyn Jachimiak:

You can drop it

Evelyn Jachimiak:

down.

Evelyn Jachimiak:

Yeah.

Evelyn Jachimiak:

I can't get that low.

Evelyn Jachimiak:

Terry Dana Jachimiak II: It's okay.

Evelyn Jachimiak:

I'm not really getting that low.

Evelyn Jachimiak:

Let's be honest.

Evelyn Jachimiak:

So we've talked about the mannerisms, how they hold themselves, facial

Evelyn Jachimiak:

expressions, all of that can help to build your character.

Evelyn Jachimiak:

Oh, and sorry

Evelyn Jachimiak:

to come back to the, that won't be difficult to recreate.

Evelyn Jachimiak:

Part

Evelyn Jachimiak:

Terry Dana Jachimiak II: right

Evelyn Jachimiak:

make sure you make notes about your what sort of

Evelyn Jachimiak:

voice you use it doesn't have to be something super like Detailed but any

Evelyn Jachimiak:

like anything in general that you can

Evelyn Jachimiak:

Terry Dana Jachimiak II: Like

Evelyn Jachimiak:

inspire right Yourself again to go.

Evelyn Jachimiak:

Okay.

Evelyn Jachimiak:

Well, and for like, for example, once again, Elsie, I looked at her picture

Evelyn Jachimiak:

and her voice came to me like that.

Evelyn Jachimiak:

And sometimes that's all I have to do is look at look at the character's picture.

Evelyn Jachimiak:

And then it brings that.

Evelyn Jachimiak:

So if you know, if you have Pictures that you've pulled for the characters

Evelyn Jachimiak:

to as like what you think that they would look like even without a

Evelyn Jachimiak:

existing adventure story or whatever, um, that can sometimes help figure

Evelyn Jachimiak:

out the physicality of it as well.

Evelyn Jachimiak:

Terry Dana Jachimiak II: And in the long run, you know, if you want to toss

Evelyn Jachimiak:

in an accent, go ahead and do that.

Evelyn Jachimiak:

Yeah, you know, alright, I often times will do my brutes like

Evelyn Jachimiak:

this because they feel stupid.

Evelyn Jachimiak:

And I generally all, um, and so, you know, if you want to throw, and then I

Evelyn Jachimiak:

had the Victor, he was my barkeep vampire.

Evelyn Jachimiak:

He was so very good.

Evelyn Jachimiak:

And don't be afraid to just do it and have fun with it.

Evelyn Jachimiak:

We're not looking.

Evelyn Jachimiak:

You know, your players, aren't looking at you to be, you know, an

Evelyn Jachimiak:

Emmy award winning actor, but if it helps to create the mood and the feel,

Evelyn Jachimiak:

go for it.

Evelyn Jachimiak:

At the end of it, like, as long as you're having fun, that's what matters.

Evelyn Jachimiak:

Because like, if you're, if you're like.

Evelyn Jachimiak:

Putting so much pressure and emphasis on making the perfect sounding NPC,

Evelyn Jachimiak:

you're gonna burn yourself out.

Evelyn Jachimiak:

Um, so make sure it's something within your wheelhouse and something that

Evelyn Jachimiak:

you'll enjoy doing over and over again, especially because you're eventually going

Evelyn Jachimiak:

to get like obsessed with that one random character and you're going to have to do

Evelyn Jachimiak:

their voice over and over and over again.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Boots agrees.

Evelyn Jachimiak:

I can't do the boots voice.

Evelyn Jachimiak:

Boots.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Boots.

Evelyn Jachimiak:

Boots will come, he will eat your face.

Evelyn Jachimiak:

He will.

Evelyn Jachimiak:

Uh, alright.

Evelyn Jachimiak:

Dead silence after the eating of the face.

Evelyn Jachimiak:

Alright, so, uh, we're going to finish up with one little section, uh, that talks

Evelyn Jachimiak:

about improvisation and adaptability.

Evelyn Jachimiak:

Allow your character to grow based on the interactions that occur.

Evelyn Jachimiak:

Oh yeah.

Evelyn Jachimiak:

Um, I'm using Tanzy as my example, Tanzy talks like this a lot, hmm,

Evelyn Jachimiak:

oh I gotta go back and listen.

Evelyn Jachimiak:

It's a little more higher and.

Evelyn Jachimiak:

I need to drink some more water, but Tansy has this kind of high pitch and

Evelyn Jachimiak:

started out very cry y because she was sad, but she started to get, she's,

Evelyn Jachimiak:

exactly, she started to grow with the group, your NPCs can grow, and they

Evelyn Jachimiak:

can grow in a lot of different ways.

Evelyn Jachimiak:

I'm

Evelyn Jachimiak:

not sad at characters.

Evelyn Jachimiak:

They're dynamic.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Please.

Evelyn Jachimiak:

Dynamic characters are more fun.

Evelyn Jachimiak:

Just.

Evelyn Jachimiak:

So, you know, uh, and, and with that, and, and this is, you know, when we talk about

Evelyn Jachimiak:

your character, you're going to have to learn how to improvise dialogue because

Evelyn Jachimiak:

your players are going to come at you.

Evelyn Jachimiak:

And

Evelyn Jachimiak:

inevitably they will always find something.

Evelyn Jachimiak:

Terry Dana Jachimiak II: I know they will.

Evelyn Jachimiak:

And the most important thing is to listen.

Evelyn Jachimiak:

Listen, listen, listen, ah, listen, and listen.

Evelyn Jachimiak:

And I even wrote it in all caps in my notes.

Evelyn Jachimiak:

That's the biggest thing.

Evelyn Jachimiak:

Make sure you are listening to what your player is saying so that your

Evelyn Jachimiak:

NPCs can react to what you're saying.

Evelyn Jachimiak:

And respond in an appropriate way

Evelyn Jachimiak:

because you want to feel want the conversation to feel natural you

Evelyn Jachimiak:

don't want to feel stilted and I think part of one of the frustrations I have

Evelyn Jachimiak:

with a lot of adventure paths is rather than just giving bullet points of what is

Evelyn Jachimiak:

The character's trying to give, they give you a lot of prescriptive lines about what

Evelyn Jachimiak:

the, I would rather have the bullet points because otherwise things don't flow.

Evelyn Jachimiak:

And so I'm having to like mentally change things.

Evelyn Jachimiak:

So, you know, like, yes, that, that is doing extra work and that's part of

Evelyn Jachimiak:

being a DM sometimes, but at the same time, it would just, it would be nice

Evelyn Jachimiak:

to just give me the, give me the key facts that I'm trying to convey here.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Well, and, and kind of to, to

Evelyn Jachimiak:

kind of continue off of that.

Evelyn Jachimiak:

Um, and to continue off of the idea of listening, we already have

Evelyn Jachimiak:

so much to do as a game master.

Evelyn Jachimiak:

Sometimes it's just nice to ignore everything else and

Evelyn Jachimiak:

just have that conversation.

Evelyn Jachimiak:

Absolutely.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Your, your NPC, their player character, a nice, fun

Evelyn Jachimiak:

conversation we had, you know, over the years that we've played together, uh, and.

Evelyn Jachimiak:

The, the number of Berlin, how Dolly?

Evelyn Jachimiak:

I mean, the conversations that she's had with the blood Lords group,

Evelyn Jachimiak:

both blood Lords one, and now blood Lords two, um, conversations with,

Evelyn Jachimiak:

uh, what's her name from outlaws?

Evelyn Jachimiak:

Oh, um, why can't I,

Evelyn Jachimiak:

Terry Dana Jachimiak II: yeah, I know the bar owner.

Evelyn Jachimiak:

Uh, from bullet, uh, the barrel and bullet, bullet and barrel, uh, we

Evelyn Jachimiak:

always flipped it.

Evelyn Jachimiak:

Yeah, she

Evelyn Jachimiak:

Terry Dana Jachimiak II: always had great conversations.

Evelyn Jachimiak:

So your NPCs can have these pretty phenomenal conversations.

Evelyn Jachimiak:

Enjoy it.

Evelyn Jachimiak:

Enjoy being part of it.

Evelyn Jachimiak:

You don't have to be focusing on the next step and then respond to what is

Evelyn Jachimiak:

said in your character's own way, right?

Evelyn Jachimiak:

Allow your character to come alive with that.

Evelyn Jachimiak:

When you do that, we don't fret so much on being perfect with your words.

Evelyn Jachimiak:

And this is something that, uh, I've talked with Evelyn about as we, you

Evelyn Jachimiak:

know, as we both GM and we are both player characters in each other's games.

Evelyn Jachimiak:

is don't try to rush what you're saying all the time.

Evelyn Jachimiak:

You're allowed to think your character's allowed to think, give

Evelyn Jachimiak:

them the time to digest what they've heard before immediately responding.

Evelyn Jachimiak:

Well, and these people,

Evelyn Jachimiak:

they might all be human, but they still are people and they,

Evelyn Jachimiak:

you know, they have moments where they need to take a moment to

Evelyn Jachimiak:

collect their thoughts before trying to convey something, right?

Evelyn Jachimiak:

Because.

Evelyn Jachimiak:

Just like anybody else, they are thinking and breathing and reacting and responding

Evelyn Jachimiak:

to not only the people that they're talking to, but the environment and the,

Evelyn Jachimiak:

you know, maybe they're distracted for a moment by some, a flash of a hand across

Evelyn Jachimiak:

the bar or, so there are things that.

Evelyn Jachimiak:

you can take that time you need to respond to them without the player

Evelyn Jachimiak:

characters being them, without necessarily having to try to spend all of your

Evelyn Jachimiak:

time thinking of the perfect words.

Evelyn Jachimiak:

You do not have to be The most, you know, skilled linguistically speaking,

Evelyn Jachimiak:

uh, DM, uh, you know, of all time.

Evelyn Jachimiak:

You know, we are not all perfect script writers, we are

Evelyn Jachimiak:

not working on the next novel.

Evelyn Jachimiak:

It's, you know, we're just talking as people and having, building

Evelyn Jachimiak:

relationships with these, with these player characters in order to make a fun

Evelyn Jachimiak:

game for ourselves and for our players.

Evelyn Jachimiak:

Terry Dana Jachimiak II: And that's what it comes down to, is having fun, right?

Evelyn Jachimiak:

Yeah.

Evelyn Jachimiak:

That's the most important thing.

Evelyn Jachimiak:

Terry Dana Jachimiak II: And finally, let the relationship develop and the

Evelyn Jachimiak:

longer you're not over one specific period, but the more you do this,

Evelyn Jachimiak:

the more your NPCs talk, uh, the dialogue is going to come easier.

Evelyn Jachimiak:

Absolutely.

Evelyn Jachimiak:

And it's going to feel more natural, uh, improvisation.

Evelyn Jachimiak:

I'm well, that'll be a, another podcast, but improvisation takes some getting used

Evelyn Jachimiak:

to, you know, some people have it easier because they've had to do it before.

Evelyn Jachimiak:

Look, it's easier for me because I'm a teacher.

Evelyn Jachimiak:

I'm a professor.

Evelyn Jachimiak:

And so I have to be able to talk at a moment's notice about anything

Evelyn Jachimiak:

and everything when a student comes and talks to me, not everybody has

Evelyn Jachimiak:

that advantage, what I would call an advantage of being in those situations

Evelyn Jachimiak:

where I've already had to develop this, understand that the more you do it, the

Evelyn Jachimiak:

more you speak as your character and interact with your player characters.

Evelyn Jachimiak:

The easier it's easier, it's going to become.

Evelyn Jachimiak:

And honestly, the more fun it is, the more relaxed you are doing it.

Evelyn Jachimiak:

Absolutely.

Evelyn Jachimiak:

Oh man.

Evelyn Jachimiak:

That was all we we've talked about a lot of stuff.

Evelyn Jachimiak:

Yeah.

Evelyn Jachimiak:

This was, it was a lot.

Evelyn Jachimiak:

It's a lot of information.

Evelyn Jachimiak:

Um, your town NPCs are great.

Evelyn Jachimiak:

Yeah.

Evelyn Jachimiak:

Have fun with them.

Evelyn Jachimiak:

It is.

Evelyn Jachimiak:

They're the, they're the things that make the world move.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Yeah.

Evelyn Jachimiak:

You know, villains are great to monologue.

Evelyn Jachimiak:

You're, you're If

Evelyn Jachimiak:

your players let you finish monologuing.

Evelyn Jachimiak:

Never

Evelyn Jachimiak:

Terry Dana Jachimiak II: gonna happen, especially with my Sunday group.

Evelyn Jachimiak:

You're, You're, you're kind of heroic NPCs are fantastic, but those town NPCs

Evelyn Jachimiak:

There's just something special about them.

Evelyn Jachimiak:

There is a good tavern owner, a good alchemical shop owner.

Evelyn Jachimiak:

You know, all of these types of characters are just really cool.

Evelyn Jachimiak:

That's just personal opinion.

Evelyn Jachimiak:

All right.

Evelyn Jachimiak:

We're going to start bringing this to a close a couple of things that you just

Evelyn Jachimiak:

want to note, uh, you can find links to just about everywhere that we are.

Evelyn Jachimiak:

In the show notes, a big thing.

Evelyn Jachimiak:

Definitely check out role for perception.

Evelyn Jachimiak:

com.

Evelyn Jachimiak:

The page has gone over, uh, there's been a major overhaul.

Evelyn Jachimiak:

It is much prettier now.

Evelyn Jachimiak:

I think it's much prettier and easier to navigate more.

Evelyn Jachimiak:

We'll be coming to that as we finish up the adjustment of that page.

Evelyn Jachimiak:

Our newest podcast will be coming out the Friday after this podcast is released.

Evelyn Jachimiak:

Episode one of VASIN.

Evelyn Jachimiak:

Did that soon?

Evelyn Jachimiak:

Wow.

Evelyn Jachimiak:

Yeah.

Evelyn Jachimiak:

Terry Dana Jachimiak II: This releases on the 16th and the first episode

Evelyn Jachimiak:

of VASIN releases on the 16th.

Evelyn Jachimiak:

19th.

Evelyn Jachimiak:

Wow.

Evelyn Jachimiak:

And

Evelyn Jachimiak:

Terry Dana Jachimiak II: so make sure you check that out.

Evelyn Jachimiak:

You can find that it's, uh, the lore maker chronicles is the name of the podcast.

Evelyn Jachimiak:

It's still under the role for perception umbrella.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Indeed it is.

Evelyn Jachimiak:

And so, uh, take a listen to that.

Evelyn Jachimiak:

Super excited about our.

Evelyn Jachimiak:

Group of four and what good

Evelyn Jachimiak:

cast I mean, I'm not talking about myself in particular

Evelyn Jachimiak:

But like the other three players we have are really awesome, and

Evelyn Jachimiak:

I'm very excited to play with them.

Evelyn Jachimiak:

So Yes, I look forward to it.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Uh, yeah.

Evelyn Jachimiak:

So, and, uh, check out our Ko fi, check out our discord,

Evelyn Jachimiak:

check out our Patreon, check

Evelyn Jachimiak:

out.

Evelyn Jachimiak:

And our discord link should be

Evelyn Jachimiak:

Terry Dana Jachimiak II: working again now.

Evelyn Jachimiak:

Twitter, Instagram.

Evelyn Jachimiak:

I mean, we're just, we're kind of all over the place.

Evelyn Jachimiak:

Always want to hear from you.

Evelyn Jachimiak:

If you have something you want to let us know, I finally created an

Evelyn Jachimiak:

email works now, so you can email us.

Evelyn Jachimiak:

It would be awesome if I remembered that email immediately off the top of my head.

Evelyn Jachimiak:

There's a contact

Evelyn Jachimiak:

page eventually going to be on our Contact page is

Evelyn Jachimiak:

Terry Dana Jachimiak II: up.

Evelyn Jachimiak:

Okay.

Evelyn Jachimiak:

So you can contact us on our, our website.

Evelyn Jachimiak:

Roll for perception.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Yeah.

Evelyn Jachimiak:

Um, there's a nice contact page.

Evelyn Jachimiak:

It's got a, it's got a form field and everything.

Evelyn Jachimiak:

It's really pretty.

Evelyn Jachimiak:

Terry Dana Jachimiak II: It does.

Evelyn Jachimiak:

You can send us an email through that.

Evelyn Jachimiak:

Terry Dana Jachimiak II: And then of course, uh, as I said, there is an

Evelyn Jachimiak:

email, uh, you can send an email to me and at feedback at role for perception.

Evelyn Jachimiak:

com.

Evelyn Jachimiak:

Look at that.

Evelyn Jachimiak:

I knew I had made it and send us feedback.

Evelyn Jachimiak:

Tell us which more of what you want to hear, less of what you want to hear.

Evelyn Jachimiak:

Those sorts of things.

Evelyn Jachimiak:

Super interested in hearing what you want to hear.

Evelyn Jachimiak:

Am I forgetting anything else?

Evelyn Jachimiak:

Not, not.

Evelyn Jachimiak:

People telling us to shut up and stomach.

Evelyn Jachimiak:

Terry Dana Jachimiak II: Oh, that would make me sad, but

Evelyn Jachimiak:

I have faith so far so far.

Evelyn Jachimiak:

It's been good.

Evelyn Jachimiak:

All right.

Evelyn Jachimiak:

As always, I want to thank you for joining us for this week's podcast.

Evelyn Jachimiak:

We hope we inspired you to continue your TTRPG journey.

Evelyn Jachimiak:

However, that may look.

Evelyn Jachimiak:

And then as we've said, um, make sure to stop by.

Evelyn Jachimiak:

Uh, www.

Evelyn Jachimiak:

rollforperception.

Evelyn Jachimiak:

com and leave a comment on our podcast page.

Evelyn Jachimiak:

We are always looking to answer questions and discuss new TTRPGs.

Evelyn Jachimiak:

Terry Dana Jachimiak II: So make sure to have your D20 ready and

Evelyn Jachimiak:

your goblin voice invested as you head out of the world of TTRPGs

Evelyn Jachimiak:

with Roll for

Evelyn Jachimiak:

Percepticast.

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