Shownotes
DMing is all about bringing your ideas to the table, but some ideas reach beyond the story and dialogue to change the way the game is played. Today, 3 Wise DMs open a Pandora’s Box of DMing ideas and inspiration for D&D 5E.
From campaign setting ideas to new weapon rules, combat formations, vampire and dragon age categories, and more, in this episode, Thorin, Tony and Dave pitch the craziest D&D house rules and setting features they’d love to play with in the future.
1:00 Campaign ideas
- 1. Dark Sun for 5E: Could you resurrect the survival desert setting full of slavery and cannibalism?
- 2. Spelljammer space travel for 5E (Note: we recorded before WotC revealed it’s happening)
- 3. Planescape for 5E: Plane shifting between different, wacky worlds and dimensions
- 4. Call of Cthulhu in Ravenloft with PCs like Van Helsing and Jonathan Harker
- 5. Celts vs. powerful nature spirits vs. Romans in a pseudo-historical setting with limited NPC magic
- 6. A prehistoric game with more intense magic and active gods, but low-level technology
- 7. Clerics vs. Wizards: A world where arcane magic has been branded heretical
- 8. Do you need to limit PC class selection in worlds with low magic or low technology?
25:00 Mechanical ideas for combat and encounters
- 9. Technologically low and high-quality swords with non-magical +/- bonuses
- 10. Injury rules and not recovering all your health after long rests
- 11. Weapon wear and breakage
- 12. An aside on Viking sword and shield usage
- 13. Capping hit points at a lower level
- 14. Combat formations: shield walls, pike hedges, etc.
- 15. New weapon properties and action: long reach, weapon grapples
- 16. Called-shot attacks (Aim for the eyes!)
- 17. Weapons that give an AC bonus
- 18. Improving the shield bonus, but making it something you can lose
- 19. Heirloom weapons that get progressive bonuses/powers as the player advances in tiers
62:00 Magic and magic item ideas
- 20. Expanding spell concentration (perhaps by allowing a familiar or item to hold concentration on one of your spells)
- 21. Creating unique spells
- 22. Places of power where players can cast unique spells
- 23. Rare spell components that boost the spells cast with them
- 24. Rebalancing charges
71:00 Monster ideas
- 25. The bag man and other Candy Man type horror monsters
- 26. Giving dragons wider age categories and introducing mightier Great Wyrms
- 27. The Corpse Flower garden
- 28. Expanding vampire power levels and roles
- 29. Spirts of the Land
82:00 Final thoughts