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Day 1438 – Augmented Reality – Hardware and Apps – Ask Gramps
24th July 2020 • Wisdom-Trek © • H. Guthrie Chamberlain, III
00:00:00 00:16:41

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Welcome to Day 1438 of our Wisdom-Trek, and thank you for joining me.

This is Guthrie Chamberlain, Your Guide to Wisdom

Augmented Reality – Hardware and Apps – Ask Gramps

Wisdom - the final frontier to true knowledge. Welcome to Wisdom-Trek! Where our mission is to create a legacy of wisdom, to seek out discernment and insights, to boldly grow where few have chosen to grow before. Hello, my friend, I am Guthrie Chamberlain, your captain on our journey to increase Wisdom and Create a Living Legacy. Thank you for joining us today as we explore wisdom on our 2nd millennium of podcasts. Today is Day 1438 of our Trek, and our focus on Fridays is the future technological and societal advances, so we call it Futuristic Fridays. My personality is one that has always been very future-oriented. Since my childhood, I have yearned for the exploration and discovery of new technologies and advancements for the future. I grew up with the original Star Trek series, and even today, while I am on my 64th revolution around the sun, I still dream of traveling in space. Each week we will explore rapidly converging technologies and advancements, which will radically change our lives. At times, the topics may sound like something out of a science fiction novel, but each area that we explore is already well on its way of becoming a reality over the next couple of decades.

To keep with our theme of “Ask Gramps,” I will put our weekly topics in the form of a question to get us on track. So this week’s question is: Hey Gramps, last week you shared how Augmented Reality will impact our world. What are some of the hardware and apps which will allow AR to become a reality in everyday life?

Augmented Reality – Hardware And Apps

Last week on Futuristic Friday, we explored how Augmented Reality (AR) will impact our world. Today we will drill down and look at the hardware and apps which may drive this impact. Our world is in a disruptive mode, which will speed up the exponential technology that is changing our world today. I am using some of the information mentioned in Peter Diamandis’s blogs and book “The Future is Faster Than You Think.

Today, adults in the U.S. spend over nine hours a day looking at screens. That counts for more than a third of our livelihoods. We may be allocating even more screen time during the Covid-19 pandemic.

Yet even though they serve as a portal to 90 percent of our media consumption, screens continue to define and constrain how and where we consume content, and displays, as we think of them today, may very soon become obsolete.

Riding new advancements in hardware and connectivity, augmented reality (AR) is set to replace these 2D interfaces and allow us to see through a digital information layer. Ultimately, AR headsets will immerse us in compelling stories, learn-everywhere education, and even gamified work tasks. As an example,

If you want to play AR Star Wars, you could be battling the Empire on your way to work, in your cubicle, cafeteria, bathroom, and beyond.

We got our first taste of AR’s real-world gamification in 2016 when Nintendo released Pokemon Go. Thus began the greatest cartoon character turkey shoot in history. With 5 million daily users, 65 million monthly users, and over $2 billion in revenue, the virtual-overlaid experience remains one for the books.

In the years since, similar AR apps have exploded. Once thick and bulky, AR glasses are becoming increasingly lightweight, stylish, and unobtrusive. And over the next 15 years, AR portals will become almost unnoticeable, as hardware rapidly dematerializes.

Companies like Mojo Vision are even rumored to be developing AR contact lenses, slated to offer us heads-up display capabilities — no glasses required.

In this second installation of our five-part AR episode series, we are doing a deep dive into the various apps, headsets, and lenses on the market today, along with projected growth. Let’s take a look…

·      Mobile AR

We have already begun to sample AR’s extraordinary functions through mobile (smartphone) apps. And the growth of the market is only accelerating.

Snap recently announced it had raised $1 billion in short-term debt to invest in media content, acquisitions, and AR features. Both Apple and Google are racing to deploy phones with requisite infrastructure to support hyper-realistic AR. In the iOS space, developers use ARKit in iPhone software, from the SE to the latest-generation X, to bring high-definition AR experiences to life. Apple CEO Tim Cook has repeatedly emphasized his belief that AR will “change the way we use technology forever.

While recent rumors reveal the company’s AR glasses project has been discontinued, Apple’s foray in AR is far from over. Last year the tech giant published many job postings for AR and VR experts. Although somewhat speculative, Apple is likely waiting for the consumer market to mature before releasing its first-generation AR glasses or pivoting towards an entirely new AR hardware product.

For now, Apple seems to be promoting the extensive hardware advancements showcased by its A12 bionic chip, not to mention the variety of apps available in its App Store. Here are some examples.

  • In the productivity realm: IKEA placeallows users to try out furniture in the home, experimenting with styles and sizing before ordering online. Or take Vuforia Chalk, a novel AR tool that helps customers fix appliances with real-time virtual assistance. As users direct their smartphone cameras towards troublesome appliances, remote tech support workers can draw on consumers’ screens to guide them through repair steps.
  • As to the AR playground, Monster Parkbrings Jurassic Park dinosaurs into any landscape you desire, immersing you in a modern-day Mesozoic Era. Meanwhile, Dance Reality can guide you through detailed steps and timing of countless dance styles.
  • In virtually immersive learning, BBC’s Civilisationslets you hold, spin, and view x-rays of ancient artifacts while listening to historical narrations.
  • WWF’s Free Riverstransforms your tabletop into natural landscapes, from the Himalayas to the African Sahara, allowing you to digitally manipulate entire ecosystems to understand better how water flow affects habitats.
  • Or even create your own DIY AR worlds and objects using Thyng.

Yet for Android users, options are just as varied, based on the Android software-compatible ARCore used by developers. While the recently announced Google Glass Enterprise Edition 2 aims to capture enterprise clients, Android smartphone hardware provides remarkable AR experiences for everyday consumers.

  • For sheer doodling, DoodleLensbrings your doodles to life, transforming paper drawings into 3D animated figures that you can place and manipulate in your physical environment. And even more directly, Just a Line allows anyone to create a 3D drawing within their physical surroundings, making space itself an endless canvas.
  • Learn as you travel: Google Translatecan now take an image of any foreign street sign, menu, or label and provide instantaneous translation in real-time. And beyond Earth-bound adventures, the now open-sourced Sky Map guides you through constellations across the night sky.
  • Even alter your own body with Inkhunter, which allows users to preview any potential tattoo design on their skin. Or, as is familiar to most younger folks, change your look with Snapchat’s computer vision-derived filters, which have already reached 90 percentof 12-to 24-year-olds in the U.S.

·      Leading Headsets

Although the number of AR headsets breaking into the market may seem overwhelming, a few of the top contenders are now pushing the envelope in everything from wide Field Of Vision immersion to applications in enterprise companies.

(1) Highest Resolution

DreamGlass: Connected to a PC or Android-based smartphone, DreamWorld’s headset offers 2.5K resolution in each lens, beating out Full HD resolution screens, but in AR. Now flooded by investment, resolution improvements minimize pixel size, reducing the “screen door effect,” whereby pixel boundaries disrupt the image like a screen’s mesh. Offering unprecedented levels of hand- and head-tracking precision, the headset even features 6 degrees of freedom (i.e. axes of directional rotation).

With a flexible software development kit (SDK), supported by Unity and Android, the device is highly accessible to developers, making it a ready candidate for countless immersive experiences. Already at $619, the DreamGlass and comparable technology are rapidly falling in price while at the same time improving in capability.

(2) Best for Enterprise

Google Glass Enterprise Edition 2: In just four years (since Google released the last iteration), the Google Glass has gotten a significant upgrade, now geared with an 8-megapixel camera, detachable lens, vastly increased battery life, faster connection, and ultra-high-performance Snapdragon XR1 CPU. Already, the Glass has been sold to over 100 businesses, including GE, agricultural machinery manufacturer AGCO, and health record company Dignity Health.

Perhaps most remarkable is the money AR can make for a business. Using the Glass, GE has increased productivity by 25 percent, and DHL improved its supply chain efficiency by 15 percent. While only (currently) available for businesses, the new-and-improved AR glasses stand at $999 and will continue to ride plummeting production costs.

(3) Democratized AR

Vuzix Blade: Resembling chunky Oakley sunglasses, these smart glasses are extraordinarily portable, with a built-in Android OS as well as both WiFi and Bluetooth connection. Designed for everyday consumer use (at a price point of $700), the Vuzix Blade is slowly chipping away at smartphone functionalities. For easy control of an intuitive interface, a touchpad on the device’s temples allows consumers to display everything from social media platforms and user messages to “light AR”

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