Shownotes
Jazzy introduces the topic of gaming through the board game of "Monopoly." He learns t try something different to win.
Jimmy adds that games can become like war and that games are an illusion. Eliminating the war quality of games is how he views games. Jimmy continues by discussing teammates. He remembers creating equal teams when he played soccer. Jimmy desires competitive balance.
Strat-o-matic games. Phreddie talks of his lucky, and that he views gaming as way to spend time among friends.
"Art of War" -- Jazzy introduces deception. A Sucker Punch?
Jazzy and Phreddie recall Diablo II, and Jazzy remembers a moment in the sanctuary that concludes Act IV. Both Jazzy and Phreddie learned to win with limitations. The limitations encouraged technique and how to be a team player. Phreddie sees his "hero complex" during his gaming. Games expose the player's tendencies. Phreddie discusses how games are a mirror.
Jazzy asks about the "Game of Life" -- How are we going to play the game of life? How do you play the game?
THE THREE-HEADED MAN surmises that most intend to win the game. Jazzy laments the end game of having a lot of money and a big house. They continue their conversations by wondering about the relationship between aims and games.
Jazzy reminds himself and the other heads of "Jason and the Argonauts" -- In this film he realized the various perspectives of the game. Godly perspectives and human perspectives. Character classes in life. Role playing our lives. "I am going to play it this way." Some become trapped in the role.