How does it square with your heroes when the bad guys treat their animals better than the good guys? What if your villain pets the dog?
Read the transcript and get more from the show:
https://scintilla.studio/monster-war-spider-mcdm/
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Join the conversation: www.twitter.com/SparkOtter
Meet my guests:
James Introcaso: https://twitter.com/JamesIntrocaso
Flee, Mortals! The MCDM Monster Book: https://www.kickstarter.com/projects/mattcolville/mcdm-monster-book
Music by Jason Shaw at Audionautix.com
Picture Return of
James Introcaso:the King and the Ollyphants coming
James Introcaso:in and laying waste to the white
James Introcaso:city Gondor in Lord of the rings.
James Introcaso:Here's the deal is that, it's like that.
James Introcaso:But instead of an elephant bringing
James Introcaso:in a bunch of warriors on its back,
James Introcaso:it is a giant, enormous spider.
James Introcaso:Huge, huge spider with this
James Introcaso:platform on its back and goblins
James Introcaso:firing arrows and throwing these
James Introcaso:little rodents called skitterlings.
James Introcaso:And then the spider can also like
James Introcaso:flex its abdomen and fire goblins
James Introcaso:off like warriors off into the air.
James Introcaso:Um, the other thing is that when
James Introcaso:it dies, a swarm of baby spiders
James Introcaso:burst forth from its abdomen.
Lucas:gross.
James Introcaso:So, so yeah, and this
Lucas:James, why have you done this?
Lucas:All right.
Lucas:Let's see if this works.
Lucas:Giant spider chucking, goblins giant,
Lucas:spider John King goblins giant, spider
Lucas:Chucky, goblins jogging, goblins
Lucas:stupid.
Lucas:Hello, and welcome to Making a Monster,
Lucas:the bite-sized podcast where game
Lucas:designers show us their favorite
Lucas:monster and we discover how it works,
Lucas:why it works and what it means.
Lucas:I'm Lucas Zeller.
Lucas:Building on years of experience as a
Lucas:tactical dungeon master and a frankly
Lucas:uncanny ability to explain the nuances
Lucas:of the game in a single take with
Lucas:no audible pauses, I mean, come on,
Lucas:Matt Colville has created a small
Lucas:design company for original fifth
Lucas:edition content called Matt Colville
Lucas:Dungeon Master productions, or MCDM.
Lucas:Colville's lead writer is a returning
Lucas:guest on the show, James Introcaso.
Lucas:He's here to talk about "Flea Mortals!
Lucas:The MCDM Monster Book," which is
Lucas:busily smashing its stretch goals on
Lucas:Kickstarter and has, as of the time of
Lucas:recording, made almost $1.3 million.
Lucas:The conceit of the book is to replace
Lucas:the monster manual you already
Lucas:have with new and better monsters.
Lucas:So I asked James about the monster I
felt most needs an update:goblins.
felt most needs an update:I'm here with James Introcaso, who is
felt most needs an update:the lead writer for M C D M or Matt
felt most needs an update:Colville Dungeon Master productions.
felt most needs an update:He has had a long career in tabletop game
felt most needs an update:design, having worked with Wizards of the
felt most needs an update:Coast, Roll20, Kobold Press other awesome
felt most needs an update:publishers before he came on to MCDM.
felt most needs an update:And he's been on the show before, for
felt most needs an update:Burn Bryte, talking about the teleporting
felt most needs an update:mischief fox the Blipp, which was a
felt most needs an update:whole lot of fun and really rounded
felt most needs an update:out the first season of the show.
felt most needs an update:Very well.
felt most needs an update:So, James, I'm happy to have you back.
felt most needs an update:Welcome back to Making a Monster!
James Introcaso:Thanks, Lucas.
James Introcaso:Thank you so much.
James Introcaso:So it's a, it's an honor and
James Introcaso:privilege to get to come on and talk
James Introcaso:about monsters and have some fun.
James Introcaso:My role at MCM is basically lead designer.
James Introcaso:Matt is the design director, and he says,
James Introcaso:here's a bunch of things I want to do.
James Introcaso:I want to make a monster book.
James Introcaso:I want to make a magazine.
James Introcaso:I want to do this.
James Introcaso:And then I go and, hire all of the
James Introcaso:people who work on those projects, you
James Introcaso:know, the contractors in terms of the
James Introcaso:people writing not in terms of art.
James Introcaso:And then I also write myself and I
James Introcaso:edit everybody's work and I, you know,
James Introcaso:so I sort of act as the the project
James Introcaso:lead on all those projects and bring
James Introcaso:those things together and, and sort of.
James Introcaso:The final say.
James Introcaso:So, and then Matt is there to
James Introcaso:consult with and that sort of thing.
James Introcaso:But he really wants to be
James Introcaso:able to take a step back and
James Introcaso:like big picture at some more.
James Introcaso:So that's, day-to-day making
James Introcaso:RPG products for for MCM.
Lucas:Congratulations, man.
James Introcaso:Thank you.
James Introcaso:Thank you.
James Introcaso:It is it is still very strange
James Introcaso:sometimes that this is the case.
James Introcaso:So, but I am glad it is the case
James Introcaso:that it seems to be working.
Lucas:I wanted to talk to you about
Lucas:MCDM's upcoming monster book and
Lucas:I wanted to park on this because,
Lucas:the working title for that work
Lucas:is, or was monsters and villains.
Lucas:If you've followed this show for any
Lucas:length of time, or if you remember
Lucas:GM edition, I've spent quite a
Lucas:while parsing out the difference
Lucas:between a monster and a villain.
Lucas:So I think I do want to address
Lucas:that with you, but you've opted for
Lucas:a different name, for the project.
Lucas:What does it now?
James Introcaso:So, yeah.
James Introcaso:So the name of the product now is
James Introcaso:flee mortals, the MCDM monster book.
James Introcaso:and we wanted to go that route because,
James Introcaso:you know, obviously we have strongholds
James Introcaso:and followers and kingdoms, and more
James Introcaso:fair are two of the other big releases
James Introcaso:that we've had, on Kickstarter from MCDM.
James Introcaso:But we did realize that, we'll never
James Introcaso:own noun ampersand noun, right?
James Introcaso:In this space that already belongs
James Introcaso:to somebody who, who who is very
James Introcaso:kindly given a open game license to
James Introcaso:us to allow us to make our things.
James Introcaso:So we thought if you want to step away
James Introcaso:and differentiate yourself, maybe we
James Introcaso:should break that mold a little bit.
James Introcaso:And and so we have gone with this
James Introcaso:because we think it's evocative.
James Introcaso:We think it's fun.
James Introcaso:You see the book and it's got a monster
James Introcaso:on the cover and flee mortals and
James Introcaso:big capital letters and everything.
James Introcaso:And you're like, this is great.
James Introcaso:Let's do it.
Lucas:Yeah.
Lucas:Well, it's a solid business
Lucas:decision and it's a solid
Lucas:storytelling decision as well.
Lucas:But part of the reason I wanted
Lucas:to bring it up is because
Lucas:there's a really fascinating.
Lucas:Attitude that comes with that
Lucas:title that I think you've
Lucas:reflected in in the book as well.
Lucas:So some ground rules, or rather some,
Lucas:some context in, in terms of Dungeons
Lucas:and dragons, they define the word
Lucas:monster as anything with a stat block.
Lucas:Which is from a technical writing
Lucas:standpoint, from a dungeon masters
Lucas:standpoint, very useful from a
Lucas:literary philosophical, analytical
Lucas:standpoint, incredibly problematic,
Lucas:and it makes for a rich conversation.
Lucas:So by changing the title.
Lucas:And also you've kind of sidestepped this
Lucas:in the book, by giving a different name
Lucas:to monster itself in, in that context.
James Introcaso:Yeah.
James Introcaso:Yeah.
James Introcaso:I mean, I think we, we
James Introcaso:generally agree with that.
James Introcaso:You know, we write for fifth edition
James Introcaso:Dungeons and Dragons, and so we
James Introcaso:use their style a lot and the word
James Introcaso:monster does appear in this book.
James Introcaso:It's right there on the cover, but we
James Introcaso:use the word creature a lot more because
James Introcaso:I think often creature is also used as
James Introcaso:like a catch all for everything from
James Introcaso:commoner to you know, gelatinous cube.
James Introcaso:And so we wanted to do the same thing
James Introcaso:and, and we're doing some things to sort
James Introcaso:of get the idea across that the stat
James Introcaso:blocks in this book are living creatures.
James Introcaso:And so like, you'll notice that D
James Introcaso:and D step blocks often default to
James Introcaso:the "it" pronouns for creatures,
James Introcaso:which can be confusing because
James Introcaso:we also use it for objects.
James Introcaso:So we use "they," we default to "they"
James Introcaso:when we the gender of a creature in
James Introcaso:a stat block and that sort of thing.
James Introcaso:You know, we're just sort of looking
James Introcaso:for places where we can make it more
James Introcaso:more accessible to people so that they
James Introcaso:can understand like, Hey, these are
James Introcaso:living things and they can be used
James Introcaso:in your game in many ways, right?
James Introcaso:They're NPCs and they're all sorts of
James Introcaso:things, but the title "Flee, Mortals!"
James Introcaso:is also saying, this is a book to battle.
James Introcaso:And we take great pains to make sure that
James Introcaso:this is the case that we're saying this.
James Introcaso:It doesn't mean that because goblins
James Introcaso:are in this book, every goblin is
James Introcaso:something that is going to fight
James Introcaso:and challenge the adventures.
James Introcaso:On the contrary we actually go, do we
James Introcaso:say most goblins, like all humanoids,
James Introcaso:are normal people and they just want to
James Introcaso:live and they're kind to their neighbors
James Introcaso:and they're nice to everybody else.
James Introcaso:But when there are goblins who are thieves
James Introcaso:or murderers and they're pushed out of
James Introcaso:society, because of that this is how they
James Introcaso:act, and this might be what they would do.
James Introcaso:And you might find them with, you
James Introcaso:know, hanging out with other bandit
James Introcaso:humanoids and things like that.
James Introcaso:And so that is sort of the
James Introcaso:idea behind the book, right?
James Introcaso:Is we don't want to paint any
James Introcaso:ancestries or sapient creatures
James Introcaso:really with like such a broad brush.
James Introcaso:We wanna, we want to get in there
James Introcaso:and we want to give you the worst
James Introcaso:of the bunch so that you can have
James Introcaso:fun tactical encounters with.
Lucas:yeah.
Lucas:Yeah.
Lucas:Something that triggers the
Lucas:fight flight or freeze response.
Lucas:And I, and I love that.
Lucas:There's that, that scifi echo in
Lucas:your voice calling them "sapients".
James Introcaso:Yes.
James Introcaso:Yeah.
James Introcaso:So it's funny that comes from
James Introcaso:my Burn Bryte experience.
James Introcaso:We talked
Lucas:I remember that one.
James Introcaso:yeah, yeah.
James Introcaso:A lot about creatures.
James Introcaso:And and Darcy Ross who is a scientist
James Introcaso:and was a game designer on that said,
James Introcaso:you know, we call a lot of things
James Introcaso:sentient and a lot of creatures
James Introcaso:sentient, but sentient just means
James Introcaso:you are aware you exist in the world.
James Introcaso:So like plants aren't necessarily
James Introcaso:sentient, but like my dog is sentient.
James Introcaso:And, and we don't think of it that way.
James Introcaso:Sapience is really what we mean
James Introcaso:often when we say sentience.
James Introcaso:And of course the way language works
James Introcaso:now, sentience also means sapience so,
James Introcaso:not to be too pedantic on this show.
Lucas:Right.
Lucas:Well, I, I mean, it is kind of my brand
Lucas:uh, but now, and I did want to dig into
Lucas:that a little bit before we got to our
Lucas:specific monster, because being this
Lucas:careful about language versus when it,
Lucas:especially in terms of "creature" and
Lucas:"monster" and "sapient" and "humanoid",
Lucas:was there anything else that you had to
Lucas:do to kind of the core style of the way
Lucas:things are written for fifth edition in
Lucas:order to accommodate this choice to call
Lucas:things by the name "creature" more often?
James Introcaso:No, honestly,
James Introcaso:fifth edition does use "creature"
James Introcaso:a lot in the core rules.
James Introcaso:And in fact, in their mechanical language,
James Introcaso:they use "creature" a ton, right?
James Introcaso:If you read a spell, it says, you
James Introcaso:know, pick a creature, you can see.
James Introcaso:And, and they'll differentiate
James Introcaso:between creature and object.
James Introcaso:So, you know, for a living thing,
James Introcaso:in a non-living thing and and they
James Introcaso:also will, we'll use a creature
James Introcaso:outside of that context, but they'll
James Introcaso:use monster a lot in the lore.
James Introcaso:So it was just using creature a lot
James Introcaso:in lore, but like I said, we don't
James Introcaso:shy away from the word "monster"
James Introcaso:either because of the way it's used.
James Introcaso:And also I think.
James Introcaso:If people see a monster on the cover
James Introcaso:of a book, if they're D and D players,
James Introcaso:they know what it means, they associated
James Introcaso:immediately and that sort of thing.
James Introcaso:So we don't want to move to
James Introcaso:the point of accessibility.
James Introcaso:And we also, you know, Wizards of the
James Introcaso:Coast is taking strides forward with
James Introcaso:what they're doing, both in terms of
James Introcaso:the, the sensitivity with which they
James Introcaso:approach these things, but also within
James Introcaso:the mechanics that that they're creating.
James Introcaso:And so we're just trying to
James Introcaso:also do the same thing that is
James Introcaso:happening over wizards of the coast.
James Introcaso:You know, we're a company of eight people
James Introcaso:that don't have like Hasbro corporate
James Introcaso:overlords and we don't have to answer it.
James Introcaso:So like, we can move a little
James Introcaso:bit faster in that sense.
James Introcaso:But it was interesting cause we were
James Introcaso:working on our book at the same time
James Introcaso:as, as they were working on monsters,
James Introcaso:the multi-verse and it was like, oh
James Introcaso:look, we thought of a lot of the same
James Introcaso:things that we're we're going to do.
James Introcaso:So that was a fun.
Lucas:One of the places in
Lucas:which this approach to monster
Lucas:is focused very intensely is at
Lucas:the very bottom of the adventure.
Lucas:So if you get, and I believe this is
Lucas:still the case, that last mine's offend
Lucas:delver is still part of the starter set.
Lucas:And it's still the first
Lucas:experience that most people
Lucas:have with Dungeons and dragons.
Lucas:And the first encounter in lost
Lucas:mine's a fan delver is goblin ambush.
Lucas:And if you're not careful, it
Lucas:is a TPK waiting to happen.
Lucas:Goblins occupy a remarkably influential
Lucas:place in the game relative to how
Lucas:they're treated lore wise, to my mind.
Lucas:And I featured a couple of different
Lucas:goblins on the show, and I think designers
Lucas:gravitate to goblins for this reason that
Lucas:goblins have often been used as like the
Lucas:first thing you fight, you hit them and
Lucas:they turn you into level two and now you
Lucas:can fight something more interesting.
Lucas:So I've never been entirely comfortable
Lucas:with goblins for that reason.
Lucas:Looking at goblins in that lens, what
Lucas:was it that drew you to add a whole
Lucas:bunch of goblins to flee mortals?
James Introcaso:One of the things is, we
James Introcaso:wanted to make goblins more interesting.
James Introcaso:So in terms of, foes in fifth edition,
James Introcaso:you've got the goblin and you've got
James Introcaso:the goblin boss and then, in Volos
James Introcaso:more goblins appear and that sort of
James Introcaso:thing, but we wanted to make it so
James Introcaso:that goblins could be interesting.
James Introcaso:And maybe you would stick with
James Introcaso:them as the villains of your
James Introcaso:campaign for several levels.
James Introcaso:But also to to help flesh out like this.
James Introcaso:Tactical nature of them, so that it's
James Introcaso:not just, they charge it, you fully and
James Introcaso:wait to turn into bags of hit points
James Introcaso:and that sort of thing, and give them
James Introcaso:interesting things to do both inside
James Introcaso:of combat and out of combat so that
James Introcaso:you can really, have fun and have a
James Introcaso:memorable in counter, with goblins.
James Introcaso:That's why our preview document,
James Introcaso:that's coming out for flee.
James Introcaso:Mortals has a lot of goblins in it.
James Introcaso:And the other thing is, you know,
James Introcaso:we're, we're famous for putting a
James Introcaso:little fourth edition into our stuff.
James Introcaso:So.
James Introcaso:For the addition has what are called
James Introcaso:roles for all of the creatures, right?
James Introcaso:And the roles are things like soldier,
James Introcaso:which is kind of like a tank or lurker,
James Introcaso:which is sort of like a, you know, you
James Introcaso:hide in the shadows and then you pull out,
James Introcaso:you come out and attack or brute, which
James Introcaso:is your bag of hit points that hits really
James Introcaso:hard and has some other cool features.
James Introcaso:And so we've brought back
James Introcaso:monster roles to to use those,
James Introcaso:to help you build an encounter.
James Introcaso:Because if you look at your thing and
James Introcaso:say, oh yeah, I'm going to use all of
James Introcaso:these creatures and you can say, okay,
James Introcaso:well, I don't want it to just be all
James Introcaso:artillery because when my players run up
James Introcaso:into melee, The artillery won't really
James Introcaso:be able to use their coolest things.
James Introcaso:So I'm going to have some artillery back
James Introcaso:here, and then in the frontline, I'm
James Introcaso:going to have some, soldiers and brutes
James Introcaso:to stop them and that sort of thing,
James Introcaso:and goblins have that capability now.
James Introcaso:And so goblins are dangerous,
James Introcaso:they're crafty, and they also
James Introcaso:can make like really good allies.
James Introcaso:So one of the things this book has is
James Introcaso:creatures that will adventure with you.
James Introcaso:And so in the goblin section,
James Introcaso:there's a goblin retainer, which
James Introcaso:is a follower who joins your party
James Introcaso:and we'll, we'll come with you.
James Introcaso:that's a big, important thing for us
James Introcaso:is again, we wanted to say like, are a
James Introcaso:bunch of different aspects of this sort
James Introcaso:of creature, particularly with humanoids.
James Introcaso:And here's a bunch of different
James Introcaso:versions of them that you
James Introcaso:can use as allies or as foes.
James Introcaso:And you'll create a fun and interesting
James Introcaso:encounter with them that will be
James Introcaso:memorable, but also will like increase
James Introcaso:your respect for the goblin a little bit.
James Introcaso:So that's our hope.
Lucas:There is a conversation
Lucas:here about how about goblins is
Lucas:representations of the enemy other and,
James Introcaso:Sure.
Lucas:exotic races.
Lucas:And I would love to hit on that
Lucas:if you're comfortable with it.
Lucas:But I
James Introcaso:I would.
James Introcaso:I would also like to acknowledge,
James Introcaso:that it's two, white guys, talking
James Introcaso:about that in that sense too.
Lucas:Yeah.
Lucas:And again, I wear my biases on my
Lucas:sleeve with this show and part of the
Lucas:ways that I try to control for it is
Lucas:to talk to the people who designed the
Lucas:monster itself and just look at the
Lucas:conversation in the scope of how it's
Lucas:represented in a single step block.
Lucas:So there's a lot here that we can't do.
Lucas:And there's a lot here that just relies
Lucas:on kind of tracing influences and seeing
Lucas:where this stuff has come from and being
Lucas:honest about what we're working with.
Lucas:and actually that kind of leads me
Lucas:into my point because we therefore
Lucas:needed need to step blocks of work
Lucas:with, and I was particularly attracted
Lucas:to the idea of the goblin war spider.
Lucas:So paint me a picture,
Lucas:James, what is this thing?
James Introcaso:The war spider is
James Introcaso:if you a picture return of the king
James Introcaso:and the Ollyphants coming in, and
James Introcaso:and laying waste to the white city
James Introcaso:Gondor in, in Lord of the rings.
James Introcaso:Here's the deal is that, it's like that.
James Introcaso:But instead of an elephant, bringing
James Introcaso:in a bunch of warriors on its back,
James Introcaso:it is a giant, enormous spider, right?
James Introcaso:Like bigger than a giant spider, huge,
James Introcaso:huge spider with this platform on its
James Introcaso:back and goblins firing arrows and
James Introcaso:throwing these little rodents called
James Introcaso:skitterlings And then the spider can also
James Introcaso:like flex its abdomen and fire goblins
James Introcaso:off like warriors off into the air.
James Introcaso:Um, And it also has blades
James Introcaso:tied to its legs, the spider.
James Introcaso:Um, So as it's going through it
James Introcaso:can, it can blade, blade you up.
James Introcaso:And so, yeah, so that is the,
James Introcaso:the war spider in a nutshell.
James Introcaso:The other thing is that when
James Introcaso:it dies a swarm of baby spiders
James Introcaso:burst forth from its abdomen.
Lucas:gross
James Introcaso:so, so yeah, and this
Lucas:James, why have you done this?
James Introcaso:that was Matt's
James Introcaso:idea and but I fully endorse it.
James Introcaso:I do wanna, I do want to underline
James Introcaso:that I'm not going to, I'm not
James Introcaso:going to throw him under the bus
James Introcaso:cause I was like, "That's the
James Introcaso:coolest thing I've ever heard."
James Introcaso:But so, and one of the things about me is
James Introcaso:that in real life I am an arachnophobe.
James Introcaso:And and sort of like Batman is scared
James Introcaso:of bats and wants his enemies to
James Introcaso:also fear bats, I want all players
James Introcaso:everywhere to share my fear of spiders.
James Introcaso:And so that is what the war is spider
James Introcaso:really is, is you know, this idea
James Introcaso:of, we wanted a lot of different
James Introcaso:creatures to have like a war
James Introcaso:beast, what do they ride into war?
James Introcaso:And so the war spider is inspired by
James Introcaso:a Warhammer figure actually that, you
James Introcaso:know, D and D miniatures are very cool.
James Introcaso:But if you look at like
James Introcaso:Warhammer miniatures, there's
James Introcaso:some weird stuff going on.
James Introcaso:And it was you
Lucas:clearly occupying a
Lucas:different they're clearly playing
Lucas:on a different level there or
James Introcaso:Yes.
James Introcaso:Yes, exactly.
James Introcaso:Right.
James Introcaso:Well, and that's their
James Introcaso:whole business is minis.
James Introcaso:And so that's, there's this miniature
James Introcaso:that is a spider with a platform
James Introcaso:on its back and a bunch of goblins.
James Introcaso:And Matt used it in one of his
James Introcaso:streamed games and we were like, we
James Introcaso:should make that an actual creature.
James Introcaso:And so that is what happens with the,
James Introcaso:with the war spider, a lot of fun.
Lucas:That's remarkable.
Lucas:So there's two influences
Lucas:already that we're working with.
Lucas:One is just you as an author:
Lucas:here's the thing that I hate.
Lucas:And the other is like, here is the
Lucas:toy that I had lying around to,
Lucas:to fit it onto the table itself to
Lucas:carry the game in the moment, which
Lucas:I think is how we got a couple of,
Lucas:some of the classic D and D monsters.
Lucas:The rust monster is the most
Lucas:notable example that comes to mind.
Lucas:But the other thing that I wanted to bring
Lucas:into this is we're talking about roles and
Lucas:we're talking about mounts in artillery,
Lucas:and there's a whole lot of stuff here that
Lucas:has to do with the way wars are fought.
Lucas:And there may be there, there,
Lucas:there are certainly other
Lucas:capsules for culture and value.
Lucas:And the, the things that, that Groups
Lucas:of people have access to., could you
Lucas:look back into history and I would trust
Lucas:Matt and MCD to do this and point to
Lucas:real world armies or battle tactics that
Lucas:relied on this kind of an engine of war?
James Introcaso:Yeah.
James Introcaso:Well, I think right when and taking
James Introcaso:the elephant comparison, right?
James Introcaso:Like thinking of Hannibal crossing the
James Introcaso:Alps on elephants to invade Rome, I think
James Introcaso:is probably like the most one of the
James Introcaso:most sort of like talked about examples.
James Introcaso:And one reason it's talked
James Introcaso:about is I think like that's
James Introcaso:a shock and awe tactic, right?
James Introcaso:Elephants classically, when they get
James Introcaso:scared are like dangerous to be around,
James Introcaso:let alone try to ride somewhere.
James Introcaso:So it's but, but that idea of
James Introcaso:like, you know, we have this
James Introcaso:really one of the things that.
James Introcaso:Many many, many people fear, right?
James Introcaso:Like arachnophobia easily is in the
James Introcaso:top three fears globally of people.
James Introcaso:We have this thing we're
James Introcaso:riding into battle.
James Introcaso:It's part of the shock and awe experience.
James Introcaso:I think you see a lot, even
James Introcaso:in modern warfare, right?
James Introcaso:Like we, we want to have the
James Introcaso:biggest bombs or the biggest
James Introcaso:tank or the fastest fighter jet.
James Introcaso:A lot of that is not necessarily
James Introcaso:about it's it's used as
James Introcaso:a deterrent almost right.
James Introcaso:Of like a don't mess with us.
James Introcaso:You might think that we're little
James Introcaso:in small, but look at, look at this.
James Introcaso:We have the biggest spider.
James Introcaso:And
Lucas:a value to it beyond the
Lucas:intrinsically it's the fastest
Lucas:fighter and the biggest spider.
James Introcaso:Yeah.
James Introcaso:Yeah, exactly.
James Introcaso:Exactly.
James Introcaso:So, you know, I think there
James Introcaso:is there's a lot for that.
James Introcaso:And obviously we do
James Introcaso:turn to war quite a bit.
James Introcaso:And the reason we do that is because,
James Introcaso:you know, Dungeons and Dragons being
James Introcaso:the game that it is, you know, look
James Introcaso:at 90% of the class features that you
James Introcaso:get look at there's a whole book of
James Introcaso:stat blocks for creatures, look at
James Introcaso:what most of the stats are telling
James Introcaso:you that the game is about, is a game
James Introcaso:that has a lot to do with the combat
James Introcaso:encounter and the combat experience.
James Introcaso:So we do look to that, but
James Introcaso:we want to acknowledge right
James Introcaso:in this book, that goblins.
James Introcaso:More than going to war and often
James Introcaso:they are, you know, like I said, most
James Introcaso:goblins I think are just like most
James Introcaso:people, they don't want to go to war.
James Introcaso:They have no desire to and when they
James Introcaso:take up arms, it's probably to defend
James Introcaso:someone and that the goblet, but the
James Introcaso:goblins who are going to cross swords
James Introcaso:with adventurers are probably thieves
James Introcaso:and murderers and bandits and you know,
James Introcaso:all that kind of bad stuff that, you
James Introcaso:know, again, they might be working with
James Introcaso:humans, they might be working with any
James Introcaso:other elves dwarves, that kind of thing.
Lucas:Is there something that
Lucas:you added to the worst spider stat
Lucas:block that you're really proud of?
James Introcaso:Yeah.
James Introcaso:So I I did most of the,
James Introcaso:the war spider stat block.
James Introcaso:So Matt created the baby burst, which is
James Introcaso:amazing, and that is what it's called.
James Introcaso:But so I really love the ride
James Introcaso:launcher which is just a trait
James Introcaso:that they have that when a goblin
James Introcaso:or any allied rider, actually.
James Introcaso:So it doesn't need to be a goblin.
James Introcaso:You can use the war spider as you
James Introcaso:know, if you want to remove it
James Introcaso:from goblins, you totally can.
James Introcaso:And so any allied rider that jumps off
James Introcaso:the back of the spider has a long jump
James Introcaso:of 30 feet and a high jump of 15 feet.
James Introcaso:They land safely in the first melee
James Introcaso:attack that they make has advantage
James Introcaso:after leaping off the spider.
James Introcaso:And so, yeah, and that's like speaks
James Introcaso:to the fact that this is a mount,
James Introcaso:it's, it's trained to launch people
James Introcaso:off of it and and, and work with them.
James Introcaso:You know, as another trait called
James Introcaso:wide to back, which lets essentially
James Introcaso:lets two creatures stand in a
James Introcaso:space instead of one, so it can
James Introcaso:carry more creatures on its back.
James Introcaso:And then I do, you know, the bladed legs.
James Introcaso:I was really proud of just, just
James Introcaso:cause I think that's pretty metal.
James Introcaso:That's really all,
Lucas:Yeah, we've got a
Lucas:spider and we've got all,
Lucas:this scrap metal lying around.
Lucas:We're tying stuff to its legs, man.
Lucas:This is, this is happening.
James Introcaso:exactly, exactly.
James Introcaso:You know.
Lucas:Oh gosh, aesthetically,
Lucas:is there anything?
Lucas:Hmm.
Lucas:So the trouble with the monster manuals
Lucas:is that you're trying to write this
Lucas:in a, in a way that any DM can use.
Lucas:But is there is there an aesthetic or
Lucas:or kind of a, kind of a look that you're
Lucas:going for, or a genre that you're pulling
Lucas:from, with the war spider and the way it's
Lucas:laid out or the way it looks in your head?
James Introcaso:yeah, so that's
James Introcaso:a, that is a good question.
James Introcaso:I think for me There are I used to work
James Introcaso:for National Geographic and I promise
James Introcaso:this is going to answer your question.
Lucas:All right.
Lucas:I'm on for this ride.
Lucas:Here we go.
James Introcaso:And there's a
James Introcaso:show on National Geographic that I
James Introcaso:helped promote called Brain Games.
James Introcaso:And it's, you know, it's like a fun
James Introcaso:show you watch and they do games too.
James Introcaso:And, and you see how your brain
James Introcaso:reacts and they tell you about it.
James Introcaso:So one of the things they'll do is
James Introcaso:they'll say, alright, watch your TV.
James Introcaso:We're going to run through a
James Introcaso:bunch of images very quickly.
James Introcaso:And they do do, do, do, do, do,
James Introcaso:do all these images at a clip.
James Introcaso:And they'll say like, "Hey, did
James Introcaso:you see the yellow umbrella?"
James Introcaso:No, you didn't.
James Introcaso:The images went too fast.
James Introcaso:Did you see the, the blue pants?
James Introcaso:No, that, you know, and then they'll say,
James Introcaso:okay, we're going to do it again with a
James Introcaso:different series of images and they do it.
James Introcaso:And they have, again, a lot of mundane
James Introcaso:images, but within it, they put images
James Introcaso:of spiders and snakes and your brain.
James Introcaso:I can pick those out.
James Introcaso:And the reason your brain can pick those
James Introcaso:out is because we evolved in a, in such
James Introcaso:a way that people who are already scared
James Introcaso:of snakes and spiders had a higher
James Introcaso:survival rate when we were, you know,
James Introcaso:humans who were living outside or hunting
James Introcaso:and gathering more often than we are now
James Introcaso:because we avoided venomous creatures.
James Introcaso:And so like, there is already something
James Introcaso:hardwired in evolution in our brains
James Introcaso:about spiders for us to fear them,
James Introcaso:not everybody, but, but many people
James Introcaso:like genetically fear spiders.
James Introcaso:And, and it's a good thing because
James Introcaso:there might be less of us if we did not.
James Introcaso:So that is all to say the war
James Introcaso:spider has a look that is very
James Introcaso:similar to a real world spider.
James Introcaso:Because we wanted to invoke that,
James Introcaso:like you turn the page and you're
James Introcaso:like, oh, what is that reaction?
James Introcaso:And I remember the first time I
James Introcaso:saw the war spider, I had like
James Introcaso:a like, whoa, what are we doing?
James Introcaso:And for a while, I actually couldn't go
James Introcaso:into the artist chat because they were
James Introcaso:like sharing pictures of giant jury
James Introcaso:Angela's and things like that to be like,
James Introcaso:yeah, no, the legs should look like this.
James Introcaso:And the mandibles should look like this.
James Introcaso:And the but the thing that it has, right?
James Introcaso:Like the thing that makes it iconic
James Introcaso:is it has all of this gear on it.
James Introcaso:So it's got this big platform on the
James Introcaso:back and that's really iconic so that
James Introcaso:it can hold as many writers as possible.
James Introcaso:And then the legs you know,
James Introcaso:it's not just a metal strap to
James Introcaso:the legs because the goblins.
James Introcaso:Like the spider.
James Introcaso:They treat it well, they don't
James Introcaso:want the spider to come eat them.
James Introcaso:And so the, the the blades
James Introcaso:are like first, she didn't
James Introcaso:leather and tied to the leather.
James Introcaso:And then it's, it's almost like the spider
James Introcaso:is wearing little boots that allow its
James Introcaso:feet to be free so that it can still
James Introcaso:grip to stuff and everything, you know?
James Introcaso:So like picture, picture of a
James Introcaso:boot that just covered your calf
James Introcaso:within a blade strapped to it.
James Introcaso:So that's kind of the thing.
James Introcaso:Now, the goblins themselves
James Introcaso:have more of a distinct look.
James Introcaso:So we wanted to create like
James Introcaso:our own look for goblins.
Lucas:Yeah.
Lucas:Yeah.
James Introcaso:I think there's
James Introcaso:some things about goblins that
James Introcaso:people can interpret certainly
James Introcaso:as like anti-Semitic right.
James Introcaso:I
Lucas:That's been one of the
Lucas:big issues that came up before
James Introcaso:yeah,
Lucas:it's fraut.
James Introcaso:It is, it is.
James Introcaso:And I certainly understand it.
James Introcaso:And so one of the things that we
James Introcaso:did was like, okay, what if instead
James Introcaso:of a traditional, like goblin nose
James Introcaso:we went with goblins, have a more
James Introcaso:pronounced sort of jaw and an almost
James Introcaso:protrudes kind of like a canine thing.
James Introcaso:And their nose is actually kind
James Introcaso:of small and sits a top of that.
James Introcaso:And then what if goblins also, like
James Introcaso:what if instead of caves all the time
James Introcaso:goblins were like arboreal, right?
James Introcaso:What, what, what would that look
James Introcaso:like if they lived more in trees?
James Introcaso:If they had evolved from creatures
James Introcaso:that had lived in trees, like maybe
James Introcaso:they have like sweet prehensile
James Introcaso:tales, or maybe they have, you know,
James Introcaso:what, maybe they have a posable toes.
James Introcaso:And that's where we ended up is that they
James Introcaso:have opposable toes and these like sort
James Introcaso:of longer arms that make them look more
James Introcaso:arboreal and they are also, they got fur.
James Introcaso:They have body hair.
James Introcaso:And so there and still, you can
James Introcaso:still look at them and you still
James Introcaso:know that there are goblin, they
James Introcaso:still have sort of some traditional
James Introcaso:elf ears that goblins often have.
James Introcaso:And, and and you know, their skin
James Introcaso:is greenish, but it's fur covered.
James Introcaso:And so, like, we wanted to
James Introcaso:make our own look for goblins.
James Introcaso:And I think it, it turned out pretty well.
James Introcaso:So, you know, you'll see a
James Introcaso:lot of them in the packet.
James Introcaso:We, we have them, so, yeah, that's cool.
Lucas:First of all,
Lucas:who did the art on this?
Lucas:Or, or did you have an artist
Lucas:that was assigned to goblins and
Lucas:the war spiders specifically?
James Introcaso:Yeah.
James Introcaso:So the war spider specifically
James Introcaso:was made by Nick Despain.
James Introcaso:And Nick is on staff here at MCM.
James Introcaso:So we have three artists on staff and we
James Introcaso:also work with contracted artists as well.
James Introcaso:And then the goblin look all three
James Introcaso:of our artists developed together.
James Introcaso:So, Jason Hazenauer, who is
James Introcaso:the art director, he's the head
James Introcaso:of the art department here.
James Introcaso:And Grace Chung and Nick Despain
James Introcaso:all work together to create
James Introcaso:the look for the goblins.
James Introcaso:And, and we went through like
James Introcaso:a concept art phase, right?
James Introcaso:Like there's a lot of art that no one will
James Introcaso:ever see of, of our, well, I mean, you
James Introcaso:might maybe we'll release like a concept
James Introcaso:art book or something that would be up to
James Introcaso:the art team if they wanted to do that.
James Introcaso:But it was really fun because
James Introcaso:they would be like, well, what
James Introcaso:does everybody think of this?
James Introcaso:And then the whole staff would
James Introcaso:weigh in and say, oh, I, you
James Introcaso:know, I think this, I think that.
James Introcaso:And the art team would say like, oh,
James Introcaso:okay, well, we're going to go back where
James Introcaso:they'd say like, you're wrong, James don't
James Introcaso:w we're going to keep going whatever.
James Introcaso:And and so that was you know, that
James Introcaso:was how this all came together.
James Introcaso:And that was how the war
James Introcaso:spider came together too.
James Introcaso:There was a lot of talk about like, you
James Introcaso:know, should it be more fantastical?
James Introcaso:Should it be more, it should, it, should
James Introcaso:it itself have some of the features
James Introcaso:of the goblin we were developing.
James Introcaso:And, and all that kind of stuff.
James Introcaso:And it turns out the answer was no, we
James Introcaso:wanted it to be like a big old spider.
James Introcaso:And it's the worst thing possible
James Introcaso:that's ever happened to me.
Lucas:Well, doing all this work
Lucas:for a new, a new look and a new
Lucas:design for goblins in general.
Lucas:Did that come with a section of
Lucas:lore that you guys had to write
Lucas:or a new take on it that ended up
Lucas:in a story section of this work?
James Introcaso:Yeah.
James Introcaso:So we have not a ton, you know, we have a
James Introcaso:lot of staff blocks and we have about the
James Introcaso:same amount of lore as you would expect
James Introcaso:to see in like the fifth edition monster
Lucas:So a few hundred words per.
James Introcaso:Yeah.
James Introcaso:Yeah, exactly.
James Introcaso:But we do, our lore is I would
James Introcaso:say different than what you
James Introcaso:would find in the monster manual.
James Introcaso:You know, like I said, we start by, by
James Introcaso:talking really not about the goblins,
James Introcaso:you fight, but about goblins in general.
James Introcaso:And we say like all humanoid ancestries,
James Introcaso:many different goblins, many goblin
James Introcaso:cultures, each with their own ideals.
James Introcaso:We talk about that goblins
James Introcaso:you know, are one of the most
James Introcaso:numerous humanoids in the world.
James Introcaso:And they can be found in trees,
James Introcaso:ending caves and all over the place.
James Introcaso:So we did do a little bit of our own
James Introcaso:sort of what our interpretation of the
James Introcaso:lore is and how we'd like to use it at
James Introcaso:M and our worlds and stuff like that.
James Introcaso:And then we talk, then we get into like,
James Introcaso:you know, in the third paragraph, we
James Introcaso:start talking about like, all right,
James Introcaso:so the goblins who face adventures in
James Introcaso:combat are like this, then we go down
James Introcaso:a little bit more and we talk about
James Introcaso:heroic goblins who who go on adventures
James Introcaso:themselves, what are they like?
James Introcaso:And that sort of thing.
James Introcaso:So, and then we also get into
James Introcaso:there's a special goblin.
James Introcaso:So Matt did a video a long time
James Introcaso:ago on action-oriented creatures.
Lucas:I've referenced it several
Lucas:times on the show actually.
James Introcaso:oh, excellent.
James Introcaso:So we have an, so we have a lot of
James Introcaso:action-oriented monsters in the book.
James Introcaso:And in our preview the idea of
James Introcaso:action-oriented monsters is we
James Introcaso:wanted to give you, like, not just,
James Introcaso:Hey, here's an action-oriented
James Introcaso:goblin, here's an action-oriented,
James Introcaso:you know, Overmind or whatever.
James Introcaso:We wanted to give you like, here's
James Introcaso:the goblin boss and here is the
James Introcaso:action-oriented goblin boss.
James Introcaso:Her name is Queen Bargnott and here's
James Introcaso:the lore about her and here's what
James Introcaso:she's about and that kind of thing.
James Introcaso:So we give you lore for this one
James Introcaso:specific goblin leader named Queen
James Introcaso:Bargnott then of course, you know, if
James Introcaso:you want to change Queen Bargnott into
James Introcaso:a different NPC, you're welcome to do
James Introcaso:that and it's and use her stat block.
Lucas:Giant is another one of those
Lucas:words that gets a little bit more
Lucas:mileage in the monsters monster
Lucas:design space than it would elsewhere.
Lucas:So what kind of scale are we talking here?
Lucas:Just in terms of the monster itself and in
Lucas:the places in which it's most effective?
James Introcaso:/sure.
James Introcaso:Yeah.
James Introcaso:So, so the war spider is huge
James Introcaso:in, in those terms, right?
James Introcaso:Your traditional guy giant spider
James Introcaso:is large in the monster manual.
James Introcaso:So, so huge.
James Introcaso:Our war spider is just
James Introcaso:a little bit bigger.
James Introcaso:And so, so these, again, this is this
James Introcaso:is a creature that is when used in
James Introcaso:combat, usually like being made to
James Introcaso:either defend against a law, a group
James Introcaso:of powerful people, or being used
James Introcaso:to like assault a compound or, or
James Introcaso:another army or something like that.
James Introcaso:So you probably won't find.
James Introcaso:War spider in every community of goblins,
James Introcaso:goblins who are invading places might
James Introcaso:have them or those who are worried
James Introcaso:about being invaded might have them.
James Introcaso:And, and that sort of thing,
James Introcaso:it's kind of like, not everyone
James Introcaso:owns a tank or has the space
Lucas:Don't
James Introcaso:Yeah, yeah.
James Introcaso:Or even like tanks aren't
James Introcaso:effective in every battle.
James Introcaso:That's also the idea, right?
James Introcaso:This would be in a place that
James Introcaso:could accommodate a big
James Introcaso:creature that can run around.
James Introcaso:They have a an action called Trample
James Introcaso:where they move their speed and
James Introcaso:everything that they run over with
James Introcaso:their bladed leg, they get to attack.
James Introcaso:And so it's like, you, you need some
James Introcaso:room, you want some room for the
James Introcaso:spider and you ideally, you want
James Introcaso:some cool stuff that can be climbed.
James Introcaso:You know, you want ledges and, and
James Introcaso:because that's the fun of a spider is
James Introcaso:that they can get to places that, you
James Introcaso:know, like an elephant can't climb up
James Introcaso:the side of a cliff or a wall, but, oh
James Introcaso:man, if they had these war spiders at
James Introcaso:Helm's Deep, let me tell you things would
James Introcaso:be a little different things would be a
James Introcaso:little different in Lord of the Rings.
Lucas:Is this meant to operate in kind
Lucas:of the M CDM broader theater of war?
Lucas:Is this like built for a thing that you
Lucas:guys do specifically, or do you expect
Lucas:people to just kind of have these big
Lucas:theaters built into their games already?
James Introcaso:It's a great question.
James Introcaso:So this this book is a little different
James Introcaso:from Strongholds & Followers and Kingdoms
James Introcaso:& Warfare in that like Strongholds
James Introcaso:& Followers and Kingdoms & Warfare are these
James Introcaso:things that you can add on to your game.
James Introcaso:Probably pretty obvious from the
James Introcaso:titles, what they add to your game.
James Introcaso:This is a book that we are pitching:
James Introcaso:you can use it in addition to your
James Introcaso:monster manual or in place of.
James Introcaso:The idea here is we're not giving you
James Introcaso:a new, entirely new creatures, right?
James Introcaso:Every, like we said, everybody's heard
James Introcaso:of a goblin before they've you probably
James Introcaso:fought them if they've ever played an RPG.
James Introcaso:So the idea behind our book
James Introcaso:is that you could use it.
James Introcaso:Now there are also wholly original
James Introcaso:creatures in here as well that, to add
James Introcaso:some fun and excitement, and you can use
James Introcaso:our goblins with the goblins, from the
James Introcaso:monster manual, if you want to, right?
James Introcaso:Like you can mix match, you can do
James Introcaso:whatever you want, but the intent,
James Introcaso:our design intent is that you only
James Introcaso:need this book if you want to run
James Introcaso:the, the game as far as where are
James Introcaso:you going to get your creatures from?
James Introcaso:So.
James Introcaso:That said it, of course does
James Introcaso:some things at differently.
James Introcaso:Because we are MCDM and we
James Introcaso:want to add some things.
James Introcaso:So one of the first things that it does
James Introcaso:is we add these companion creatures
James Introcaso:retainers for humanoids that are like,
James Introcaso:you know, people who follow you around
James Introcaso:and the player who is the mentor to the
James Introcaso:retainer controls the retainer, right?
James Introcaso:Like you have a stat block, it's much
James Introcaso:simpler to run than a character sheet, so
James Introcaso:you can run them along at the same time.
James Introcaso:And we've improved the retainer
James Introcaso:rules from Strongholds & Followers.
James Introcaso:And so our plan is to like revise
James Introcaso:them, you know, keep, keep going.
James Introcaso:And then when we're happy with them,
James Introcaso:we'll probably go back and revise,
James Introcaso:Strongholds & Followers to do there.
James Introcaso:We also have companion creatures.
James Introcaso:And companion creatures are the
James Introcaso:same thing, but for non humanoids
James Introcaso:what you might say, sentient,
James Introcaso:but not sapient creatures.
James Introcaso:So, you know, owlbears and
James Introcaso:gelatinous cube, companion,
James Introcaso:and all that kind of stuff.
James Introcaso:We put out a bunch of companions
James Introcaso:already with our Beastheart
James Introcaso:class when that came out.
James Introcaso:So you, you get a preview of that.
James Introcaso:We're adding more of those to
James Introcaso:that book, new, like entirely
James Introcaso:new in this book will be minions.
James Introcaso:So we've been working on like
James Introcaso:it's super fun to take on a whole.
James Introcaso:Good zombies.
James Introcaso:And so we wanted to be able to give you
James Introcaso:that feel of like cutting through a field
James Introcaso:of zombies or you know, skeletons or if
James Introcaso:you're higher level, maybe fire giants.
James Introcaso:And so, so this idea of
James Introcaso:minions and how do they work?
James Introcaso:Because in fifth edition, fourth
James Introcaso:edition, it was, they had one hit
James Introcaso:point, you hit them and you move
James Introcaso:on to the next blah, blah, blah.
James Introcaso:Pretty easy.
James Introcaso:Fifth edition has some rules
James Introcaso:that make that more difficult.
James Introcaso:So like, for instance, the sleep
James Introcaso:spell very effective against minions.
James Introcaso:If everybody just has one hip
James Introcaso:point, you know, things like a wall
James Introcaso:of fire that just automatically
James Introcaso:do damage magic missile, right?
James Introcaso:Like you're laying waste
James Introcaso:to millions in a way.
James Introcaso:It's through play testing, we
James Introcaso:have learned is not as effective.
James Introcaso:So we have different ways
James Introcaso:of, of tackling that.
James Introcaso:And there is a, and then we have the
James Introcaso:action-oriented creatures, which are
James Introcaso:creatures meant to either be fought
James Introcaso:alone or creatures that are meant
James Introcaso:to be fought like as the leader of
James Introcaso:a band in a climactic encounter.
James Introcaso:And they have a couple of you know,
James Introcaso:underlings around them defending them
James Introcaso:and that sort of thing teammates.
James Introcaso:So, you know, that's, those are the,
James Introcaso:those are the sort of the big things
James Introcaso:we're bringing along with a couple
James Introcaso:of little innovations, like we're
James Introcaso:moving CR to the top, right corner of
James Introcaso:the stat I don't know, you know, and
James Introcaso:creature rolls and things like that.
James Introcaso:We'll probably have some new
James Introcaso:encounter building rules to try to
James Introcaso:make encounter building a little
James Introcaso:easier and and that sort of thing,
James Introcaso:but that's, you know, this is mostly
James Introcaso:about giving you really cool monsters
James Introcaso:to, to run in, in combat encounters
James Introcaso:so that you, you and your players.
James Introcaso:The most enjoyment there.
James Introcaso:And one of the things that we're doing
James Introcaso:right is we've learned some lessons.
James Introcaso:We tried to do that in
James Introcaso:kingdoms and warfare.
James Introcaso:We ended up with these massive,
James Introcaso:massive stack blocks that went
James Introcaso:across two pages and it was like,
James Introcaso:okay, we're going to pair that down.
James Introcaso:We're going to, we're
James Introcaso:going to make it simpler.
James Introcaso:Everything you need is on one page.
James Introcaso:But we're also committed to like, we
James Introcaso:don't want to give you a lot of spells.
James Introcaso:So you have to look up
James Introcaso:to shorten a stat block.
James Introcaso:So, you know, and again, this
James Introcaso:is the thing that comes up in
James Introcaso:monsters of the multi-verse.
James Introcaso:You know, we're, we're giving people
James Introcaso:more bespoke, custom features that
James Introcaso:are right there in the stat block.
Lucas:I want to park in the relationship
Lucas:to nature because we've, you know,
Lucas:you have the Beastheart, you have
Lucas:companions, you have mounts and you have
Lucas:your own work with National Geographic.
Lucas:So, my work as a designer has spilled
Lucas:over into the intersection of, of tabletop
Lucas:role-playing games and natural history and
Lucas:how we kind of relate to those together.
Lucas:I wonder if the, the goblins and
Lucas:the war spider tell us anything to
Lucas:your mind and maybe to the, to the
Lucas:team at M CDM about how heroes and
Lucas:villains relate to the natural world.
James Introcaso:Yeah.
James Introcaso:I think, you know, it's, it's interesting,
James Introcaso:especially right now we're living.
James Introcaso:In a time where nature is in trouble
James Introcaso:and in a way that nature is starting to
James Introcaso:hit back against humanity to, to sort
James Introcaso:of like, Hey, you got to stop burning
James Introcaso:those fossil fuels or, or, or you will
James Introcaso:be wiped from the face of the earth.
James Introcaso:And it's scary.
James Introcaso:And I think I like, you know, so
James Introcaso:I think about every day sort of
James Introcaso:humanity's relationship to nature
James Introcaso:in that respect, but also our
James Introcaso:relationship to nature in that.
James Introcaso:Like, I think we often think of
James Introcaso:ourselves, especially if we live
James Introcaso:in cities and, and drive cars and
James Introcaso:whatever like that, we're separate
James Introcaso:that we are somehow not part of nature.
James Introcaso:It's wild because we are right.
James Introcaso:Like we're living,
James Introcaso:breathing, farting creatures.
James Introcaso:And, and so we have this connection
James Introcaso:to this world that has made us.
James Introcaso:And I think sometimes we, we separate
James Introcaso:ourselves from that in a bad way.
James Introcaso:Like, oh, we have to save the earth.
James Introcaso:And we don't think about
James Introcaso:like, we have to save us.
James Introcaso:That's what we're talking about.
James Introcaso:It's not like an act of good will
James Introcaso:we're doing, it's a it's self
James Introcaso:preservation when we save the earth.
James Introcaso:And so I think when you think
James Introcaso:about it that way All of
James Introcaso:these things go hand in hand.
James Introcaso:And so when I think about heroes and
James Introcaso:when I like working with nature, I
James Introcaso:think often we see in fantasy movies,
James Introcaso:this idea that like the heroes are the
James Introcaso:ones who they're not mining, right?
James Introcaso:Like they're not pillaging the earth.
James Introcaso:And and that kind of thing,
James Introcaso:they're, they're going out there
James Introcaso:and they're working with the ents
James Introcaso:to destroy Isengard for instance.
James Introcaso:That kind of thing.
James Introcaso:And I think it's interesting to
James Introcaso:have villains who are not the
James Introcaso:ones who are doing that, who
James Introcaso:are like, Hey, see this spider?
James Introcaso:We actually treat this spider really well.
James Introcaso:And that's why this spider works with
James Introcaso:us, not because we're like, we're
James Introcaso:mean to it and we're kicking it and
James Introcaso:we're whipping it or what, like that,
James Introcaso:that would never work a huge spider
James Introcaso:like that, that we would just eat.
James Introcaso:And so it means that goblins,
James Introcaso:even the ones who are going to be
James Introcaso:villains in this book have this
James Introcaso:relationship with nature that is deep.
James Introcaso:And, and one that if you're riding a war
James Introcaso:spider you understand, and is probably
James Introcaso:important because you have friends who
James Introcaso:are tied to this, but it's also something
James Introcaso:that is that, that is worth defending.
James Introcaso:And so I think you know, there's scenarios
James Introcaso:in this book where it could be that like,
James Introcaso:Hey, you adventurers from the big city
James Introcaso:who are out here defending your mine;
James Introcaso:have you ever thought about what all of
James Introcaso:that runoff is doing to us down here in
James Introcaso:our, in our community here in the woods?
James Introcaso:And it's like, wow,
James Introcaso:that's, that's cool stuff.
James Introcaso:And maybe you can get the players who
James Introcaso:are playing these heroes to think twice
James Introcaso:before they just go in with guns blazing.
James Introcaso:And so, that's you know, I hope
James Introcaso:that answered your question.
Lucas:It did.
Lucas:Yeah.
Lucas:That kind of turn from applying a heroic
Lucas:attribute to, to to a creature that's
Lucas:functioning in the role of the villain
Lucas:for the purposes of the story and all the
Lucas:questions that makes you ask as a player.
James Introcaso:So if you are
James Introcaso:interested in Flee Mortals, the MCDM
James Introcaso:monster book you can head on over
James Introcaso:to MCDM productions.com, where there
James Introcaso:will be more information there.
James Introcaso:Also if it's afterwards, if you're
James Introcaso:like, "Oh no, I missed the Kickstarter!"
James Introcaso:guess what?
James Introcaso:Backerkit's up there, and
James Introcaso:we're taking late pledges.
James Introcaso:So you can head on over there to
James Introcaso:to get your sweet, sweet book.
James Introcaso:It's like an exclusive mini and
James Introcaso:stuff like that too, that people can
James Introcaso:check out, but MCDM productions.com
James Introcaso:will have all of the info you need.
Lucas:Thanks for listening
Lucas:to Making a Monster.
Lucas:If this show has earned five of
Lucas:your stars, please leave a rating on
Lucas:the podcast app of your choice and
Lucas:consider leaving a review as well.
Lucas:It's a small thing, but it really does
Lucas:help new listeners find the show and take
Lucas:a chance on listening to a few episodes.
Lucas:And I fully believe that if they
Lucas:get that far, I can keep them.
Lucas:You can learn more about the
Lucas:relationship between D and D and
Lucas:conservation by checking out Book of
Lucas:Extinction, a monster manual of extinct
Lucas:species, resurrected for D and D.
Lucas:Learn more at scintilla.studio/extinction,
Lucas:or follow this podcast for more
Lucas:episodes in the Extinction series.
Lucas:Thanks also to MCDM and James
Lucas:Introcaso for being a part of the show.
James Introcaso:Lucas, thank you so much,
James Introcaso:really for having me really, really fun.
Lucas:Yeah.
Lucas:I really enjoyed our last interview.
Lucas:MCDM is, doing some really clever stuff.
Lucas:And you guys have your own outlook on the
Lucas:game and your own way of moving forward.
Lucas:So I was really excited to get
Lucas:to talk about the thing that
Lucas:you're putting your efforts into.
James Introcaso:Yeah.
James Introcaso:Thank you.
James Introcaso:Thank you.
James Introcaso:Like, yeah, it's just been it's
James Introcaso:it's this is what my life has been
James Introcaso:for a while now, this monster book.
James Introcaso:So it's fun to be able to talk about
James Introcaso:it with somebody outside of M CDM
James Introcaso:too, and, and and see like, oh, okay.