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Migo: Stillfleet's bio-tech super-future scientists with Wythe Marschall
Episode 1329th August 2022 • Making a Monster • Lucas Zellers
00:00:00 00:40:28

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Wythe Marschall, creator of Stillfleet, shares a monster born in the frozen ammonia crystals of Yuggoth at the far reaches of our solar system 100 billion years in the future.

Don't wait, get it now! https://www.kickstarter.com/projects/wythe/the-stillfleet-core-rulebook

Get stat blocks, bonus content, and other monstrous perks: www.patreon.com/scintillastudio

Join the conversation: www.twitter.com/SparkOtter

Meet my guests:

Wythe Marschall: https://twitter.com/hollowearths

Music by Jason Shaw at Audionautix.com

Transcripts

Wythe Marshall:

The portal between, the

Wythe Marshall:

module you're in and the next module,

Wythe Marshall:

swishes open, and through the circular

Wythe Marshall:

portal you see into the hydroponic farm

Wythe Marshall:

module, uh, and something is moving there.

Wythe Marshall:

It's a little lower than

Wythe Marshall:

a human, but larger.

Wythe Marshall:

And it's bumping into the plastic

Wythe Marshall:

shelves, which in half G are

Wythe Marshall:

creating floating blobs of water

Wythe Marshall:

that are slowly moving toward the

Wythe Marshall:

floor due to the pseudo gravity.

Wythe Marshall:

And then as it turns, you can smell

Wythe Marshall:

it before you see it, actually it

Wythe Marshall:

reeks of ammonia and you instantly

Wythe Marshall:

all click your helmets back in and the

Wythe Marshall:

clean air is begins to scrub it out.

Wythe Marshall:

And the thing that's looking at, you

Wythe Marshall:

looks a bit like a Dungeness crab if it

Wythe Marshall:

was also sort of a harvestman, spider,

Wythe Marshall:

uh, and also at a rave and also had

Wythe Marshall:

some computer equipment strapped to it.

Wythe Marshall:

It's sort of almost like hard to decipher.

Wythe Marshall:

It doesn't have a clear head.

Wythe Marshall:

Um, it has multiple branching legs.

Wythe Marshall:

It turns to you, and then one of those

Wythe Marshall:

little technical bits, it looks like

Wythe Marshall:

almost like a little Bluetooth speaker,

Wythe Marshall:

but made out of like gray exo crust.

Wythe Marshall:

It's like a living it's a grown and

Wythe Marshall:

displaced on its sort of shoulder, in

Wythe Marshall:

quotation marks, it blares at you in

Wythe Marshall:

perfect Spin, it's the language you speak.

Wythe Marshall:

And it says in this very neutral

Wythe Marshall:

kind of robotic tone, "Hello, we are

Wythe Marshall:

looking for help acquiring an item."

Lucas:

Welcome to Making a Monster.

Lucas:

This is a Migo, and it's just

Lucas:

one of the super weird, super

Lucas:

future encounters in Stillfleet,

Lucas:

the sci-fi RPG by Wythe Marshall.

Lucas:

It's the system that helped this show

Lucas:

explain the pyramid of Villa during

Lucas:

the GM edition episode on Float City

Lucas:

with Mike Rugnetta and Taylor Moore.

Lucas:

At the time, Stillfleet was still

Lucas:

in play testing, but now the game is

Lucas:

a full core rule book in the final

Lucas:

hours of its Kickstarter campaign to

Lucas:

become a full color, hard back reality.

Lucas:

I'm pleased and honored to introduce

Lucas:

you to a game that will throw

Lucas:

you head first into the depths of

Lucas:

cosmic thought and to its creator,

Wythe Marshall:

Hi, I'm Wythe Marshall,

Wythe Marshall:

I'm a writer and game designer.

Wythe Marshall:

I'm creating a game called Stillfleet.

Wythe Marshall:

It's a sci-fi tabletop role

Wythe Marshall:

playing game set in the far future.

Wythe Marshall:

It's about the politics of work.

Wythe Marshall:

So your characters are void miners.

Wythe Marshall:

They work for a company that goes

Wythe Marshall:

out in space and takes stuff from

Wythe Marshall:

dead civilizations and from aliens

Wythe Marshall:

and from current other civilizations.

Wythe Marshall:

And you get to choose whether you

Wythe Marshall:

wanna do that or you wanna push back.

Wythe Marshall:

And then my day job, I'm a social

Wythe Marshall:

scientist, I'm an anthropologist of

Wythe Marshall:

food and agriculture, but focused

Wythe Marshall:

again on tech and the future.

Wythe Marshall:

And big political economic questions.

Wythe Marshall:

So I think there is there's some through

Wythe Marshall:

line between far future game stuff

Wythe Marshall:

and the present of the food system.

Lucas:

Wythe, I wanna tell you that

Lucas:

Stillfleet is perhaps responsible

Lucas:

for one of the most fulfilling

Lucas:

listening experiences I have ever had

Lucas:

in the person of the Float City arc

Lucas:

from, Mike and the team at Fun City.

Wythe Marshall:

I agree.

Wythe Marshall:

I, I think they just really knocked outta

Wythe Marshall:

the park and, um, I can only take very

Wythe Marshall:

small credit for, you know, that's the

Wythe Marshall:

game system I created, but they really

Wythe Marshall:

did such an amazing job with that story.

Wythe Marshall:

You know, I think endings are really hard

Wythe Marshall:

and I think they just nailed the ending

Wythe Marshall:

and that really makes such a difference.

Wythe Marshall:

The level of thought and like

Wythe Marshall:

emotion put into, you know,

Wythe Marshall:

kind of year long sci-fi arc.

Lucas:

And you have a

Lucas:

podcast called Fields, right?

Lucas:

The latest episode that I saw was from

Lucas:

April is that project still running?

Wythe Marshall:

Yes.

Wythe Marshall:

Um, thanks for, for shouting that.

Wythe Marshall:

Yeah, my friend, Melissa Metrick,

Wythe Marshall:

who is the farmer at NYU.

Wythe Marshall:

I work at NYU as a researcher in the

Wythe Marshall:

business school about the future of

Wythe Marshall:

farming and public private, partnerships.

Wythe Marshall:

She, and I have a podcast called

Wythe Marshall:

fields, the unfinished story of,

Wythe Marshall:

uh, urban agriculture on heritage

Wythe Marshall:

radio network, because we both

Wythe Marshall:

focus on urban agriculture.

Wythe Marshall:

So she as a farmer, herself and

Wythe Marshall:

myself as a social scientist, as a,

Wythe Marshall:

as a researcher, uh, and we interview

Wythe Marshall:

people who are engaged in all kinds

Wythe Marshall:

of aspects of, um, urban agriculture.

Wythe Marshall:

We finish the second season, at

Wythe Marshall:

the start of the summer and we're

Wythe Marshall:

taping the third season now.

Wythe Marshall:

So sometime in the fall, that will start.

Wythe Marshall:

So there, there definitely will be a third

Wythe Marshall:

season of fields we're working on it.

Lucas:

I also wanted to bring it up

Lucas:

because it reflects this long history

Lucas:

that you have of working in this space

Lucas:

and thinking about sort of the core

Lucas:

ideas that went into building Stillfleet.

Lucas:

I understand this is a project you've

Lucas:

been working on for about 15 years.

Lucas:

Is that true?

Wythe Marshall:

I looked, and found

Wythe Marshall:

the oldest record of this kind of

Wythe Marshall:

setting as like a home brew game for

Wythe Marshall:

like an OSR campaign, uh, was like 2011.

Wythe Marshall:

But certainly before that I was

Wythe Marshall:

running games and thinking about game

Wythe Marshall:

design, um, but a lot less seriously

Wythe Marshall:

in terms of kind of one stake in

Wythe Marshall:

the ground, you know, setting.

Wythe Marshall:

Um, and even then in, in 2011,

Wythe Marshall:

it certainly wasn't like, oh,

Wythe Marshall:

I'm gonna write a book per se.

Wythe Marshall:

It was like, no, I wanna make a big

Wythe Marshall:

capacious campaign setting for my friends.

Wythe Marshall:

And I have lots of ideas

Wythe Marshall:

about the future and climate.

Wythe Marshall:

So let me sort of foreground those

Wythe Marshall:

and make it more sort of political

Wythe Marshall:

and about climate disruption and tech,

Wythe Marshall:

you know, the politics of technology

Wythe Marshall:

is, is tech good or bad, or sort of

Wythe Marshall:

have a lot of wacky, uh, you know,

Wythe Marshall:

AI and, and just kind of go, go fun.

Wythe Marshall:

And then 2017 is when it got much more

Wythe Marshall:

serious as like, okay, I'm writing a book.

Wythe Marshall:

I know, you know, I sort of have all

Wythe Marshall:

of the, the elements in place by then.

Lucas:

Stillfleet has been described

Lucas:

to me as a super future setting.

Lucas:

Because you are not concerned

Lucas:

with small questions and you've

Lucas:

created this game that is capable

Lucas:

of taking very, very big swings.

Lucas:

Is that an accurate descriptor?

Lucas:

And what does super future mean in

Lucas:

the context of Stillfleet's world?

Wythe Marshall:

That is I think

Wythe Marshall:

an apt term because, uh, it's

Wythe Marshall:

set, not in the near future.

Wythe Marshall:

It's set in the very far future on

Wythe Marshall:

purpose, just picking kind of an

Wythe Marshall:

arbitrary number where, continents

Wythe Marshall:

would be different, but you know,

Wythe Marshall:

the solar system would still be here.

Wythe Marshall:

So if you wanted to sort of visit earth,

Wythe Marshall:

not that it's even set on earth for se,

Wythe Marshall:

but you know, that you could sort of

Wythe Marshall:

find, um, ways back to some ancient past,

Wythe Marshall:

but it would be so buried and changed

Wythe Marshall:

that that most people would have no

Wythe Marshall:

relation to anything in, in 2022, right.

Wythe Marshall:

The idea of the super future in some ways

Wythe Marshall:

is to provide, um, a fictional, a sort

Wythe Marshall:

of safe, fun, fictional place where I

Wythe Marshall:

can then model things that are happening

Wythe Marshall:

today, but they can be so different.

Wythe Marshall:

And, and I can always say, oh, it's a

Wythe Marshall:

hundred million years in the future.

Wythe Marshall:

And so it's not one to one.

Wythe Marshall:

It's not making fun of any specific

Wythe Marshall:

thing or forcing people to engage

Wythe Marshall:

in any specific kind of political

Wythe Marshall:

discussion about 2022, it's providing

Wythe Marshall:

a fun, you know, RPG environment for

Wythe Marshall:

games, but you can simulate, "Okay,

Wythe Marshall:

you work for a company, the company

Wythe Marshall:

does things you don't agree with.

Wythe Marshall:

What are you gonna do about it?

Wythe Marshall:

you're working for money, but it's like

Wythe Marshall:

the values of things are very arbitrary."

Wythe Marshall:

And actually in the world of

Wythe Marshall:

the game, you, um, you don't

Wythe Marshall:

have to pay for food or lodging.

Wythe Marshall:

So it actually is a weird sort of

Wythe Marshall:

like, wait, is this post scarcity?

Wythe Marshall:

What is the vibe?

Wythe Marshall:

Um, and I think it, it sort of gets

Wythe Marshall:

to like, why would you go adventure?

Wythe Marshall:

And the politics of that.

Wythe Marshall:

So for the company they're saying, go

Wythe Marshall:

steal this ancient tech from aliens

Wythe Marshall:

or whatever, we're, we're trying to.

Wythe Marshall:

Kind of a mass.

Wythe Marshall:

There have been many civilizations

Wythe Marshall:

that have come and gone.

Wythe Marshall:

That's the big trope, right?

Wythe Marshall:

Is over a hundred million years, many

Wythe Marshall:

advanced civilizations rise and fall.

Wythe Marshall:

It's implied that if you get faster and

Wythe Marshall:

light travel, generally you flame out

Wythe Marshall:

in a civil war and or other advanced

Wythe Marshall:

species destroy you for reasons.

Wythe Marshall:

And there may also be time travel,

Wythe Marshall:

because again, if you could move

Wythe Marshall:

fashion and light, you could time trap.

Wythe Marshall:

So, you know, that's not a huge part of

Wythe Marshall:

the game, but it's sort of, again, implied

Wythe Marshall:

maybe events are being sort of sculpted by

Wythe Marshall:

actors in the future to achieve a certain

Wythe Marshall:

outcome or change a certain outcome.

Wythe Marshall:

And you're swept along in

Wythe Marshall:

this, this, uh, environment.

Wythe Marshall:

And really, again, that is just

Wythe Marshall:

a, um, it's like an engine,

Wythe Marshall:

you know, it's a way to model.

Wythe Marshall:

It's more to me, more interesting specific

Wythe Marshall:

interactions where it's like, what do

Wythe Marshall:

you do when you go to a world that is,

Wythe Marshall:

um, facing kind of environmental crisis?

Wythe Marshall:

What do you do when you're asked

Wythe Marshall:

to do something you don't agree

Wythe Marshall:

with morally, uh, what do you

Wythe Marshall:

do when you encounter others?

Wythe Marshall:

You know, aliens, but, um, even

Wythe Marshall:

though they look different, they

Wythe Marshall:

might, they might not be like,

Wythe Marshall:

quote unquote evil or like, what

Wythe Marshall:

would it mean for them to be evil?

Wythe Marshall:

You know, they might just have a

Wythe Marshall:

very different way of thinking.

Wythe Marshall:

And so the game, um, you know, it

Wythe Marshall:

has crunchy, like you can fight

Wythe Marshall:

them, but you also have lots of

Wythe Marshall:

powers where you can get out fights.

Wythe Marshall:

And so I think that ties in with

Wythe Marshall:

this idea of exploring all the

Wythe Marshall:

stuff that might have happened over

Wythe Marshall:

millions of years, um, come and gone.

Wythe Marshall:

So there's advanced tech, there's,

Wythe Marshall:

uh, all kinds of, of organisms and

Wythe Marshall:

even humans being still around.

Wythe Marshall:

I mean that, again, it's implied that they

Wythe Marshall:

are, uh, have been recreated, you know,

Wythe Marshall:

they've been modeled on ancient humans,

Wythe Marshall:

but they're not like direct descendants.

Wythe Marshall:

Um, and, and I think that, again, it

Wythe Marshall:

allows people to both like, do things

Wythe Marshall:

that feel familiar and explore sort of

Wythe Marshall:

the things I find interesting about, um,

Wythe Marshall:

the near future, but by making it so far

Wythe Marshall:

future super future, um, I think they

Wythe Marshall:

have a little more creative license.

Wythe Marshall:

I feel like that anyway, when I'm

Wythe Marshall:

playing the game or running the game.

Wythe Marshall:

Um, and I, I think other people do too.

Wythe Marshall:

It's so far in the future that

Wythe Marshall:

you don't have to feel like

Wythe Marshall:

you're sort of stuck responding.

Wythe Marshall:

Things happening right now in

Wythe Marshall:

our lived experience that we, you

Wythe Marshall:

know, have anxieties about, um, or

Wythe Marshall:

maybe are excited about either way.

Wythe Marshall:

And, um, and those games

Wythe Marshall:

can be fun too, for sure.

Wythe Marshall:

Like near future settings, you

Wythe Marshall:

know, more cyber punk settings.

Wythe Marshall:

Um, this one is trying to do something

Wythe Marshall:

a little different on purpose.

Wythe Marshall:

Um, and maybe we'll do a different

Wythe Marshall:

game, you know, set a hundred years

Wythe Marshall:

from now or whatever, uh, instead

Wythe Marshall:

of a hundred million, um, next,

Wythe Marshall:

but you know what I mean for now?

Wythe Marshall:

It's, we're firmly in the super.

Lucas:

In the same way that we talk about

Lucas:

board games as engine building or deck

Lucas:

building, or push your luck or so on.

Lucas:

There are a couple of like standard

Lucas:

descriptors that apply to TT RPG systems

Lucas:

as in dice pools or a D 20 system.

Lucas:

How do you generally talk about the

Lucas:

mechanics of Stillfleet and then,

Lucas:

um, what would the experience be like

Lucas:

as a player, if we were, uh, putting

Lucas:

this together and getting started?

Wythe Marshall:

Yeah.

Wythe Marshall:

Um, it's meant to be very simple.

Wythe Marshall:

So it's meant to be in a way rules light.

Wythe Marshall:

It came out of, um, my interest in the

Wythe Marshall:

sort of old school Renaissance, um, and

Wythe Marshall:

trying to forge my own system that was

Wythe Marshall:

very different from D 20 systems, which I

Wythe Marshall:

had run my whole life and was just really

Wythe Marshall:

dissatisfied with, by about say 2015.

Wythe Marshall:

I was really looking for other

Wythe Marshall:

mechanics and I'd played a

Wythe Marshall:

lot of D 10 systems, um, d100.

Wythe Marshall:

And certainly now 2d six has become,

Wythe Marshall:

you know, the Vogue, but I, I

Wythe Marshall:

really, none of it was doing what

Wythe Marshall:

I wanted in terms of, um, ranges.

Wythe Marshall:

And so it was very simple.

Wythe Marshall:

You know, in conversations with

Wythe Marshall:

my, my friend, Paul Gray, who's

Wythe Marshall:

really amazing mathematician and

Wythe Marshall:

you know, I had this thought, well,

Wythe Marshall:

what if the scores just were dice?

Wythe Marshall:

Like we keep talking about these

Wythe Marshall:

secondary mechanics, you know, if you

Wythe Marshall:

have a, a score from whatever three

Wythe Marshall:

to team, you get a plus or minus.

Wythe Marshall:

If you have, uh, you know, you are

Wythe Marshall:

adding plus one or, you know, plus

Wythe Marshall:

three or whatever in a, uh, apocalypse

Wythe Marshall:

game, what if you just simplified it

Wythe Marshall:

and you had different dice and you're

Wythe Marshall:

just trying to beat the other person.

Wythe Marshall:

If you initiate the action,

Wythe Marshall:

then you win the tie.

Wythe Marshall:

And so usually there's a contest and a

Wythe Marshall:

being you're rolling against whether

Wythe Marshall:

it's another PC, you're more likely, you

Wythe Marshall:

know, the GM has some die determined by

Wythe Marshall:

how good the thing is that you're, you're

Wythe Marshall:

fighting against, um, at, at that task.

Wythe Marshall:

And you have your die.

Wythe Marshall:

Um, and we have a small number of scores.

Wythe Marshall:

We have five scores, so combat

Wythe Marshall:

movement, reason will and charm.

Wythe Marshall:

They're different die types.

Wythe Marshall:

You assign them when you make your

Wythe Marshall:

character, doesn't take very long.

Wythe Marshall:

Uh, and then you might have

Wythe Marshall:

pluses, you know, you might have

Wythe Marshall:

a there's sort of species bonuses.

Wythe Marshall:

So if you were some robot

Wythe Marshall:

that's very fast, you might have

Wythe Marshall:

like a plus one to movement.

Wythe Marshall:

So you roll your die and add one.

Wythe Marshall:

I mean, it's not a huge deal.

Wythe Marshall:

And that felt really fun.

Wythe Marshall:

And we also set a neutral value.

Wythe Marshall:

. A lot of times it became simpler

Wythe Marshall:

to not roll against the GM.

Wythe Marshall:

The GM's number is just six.

Wythe Marshall:

You're trying to get a six

Wythe Marshall:

or higher, then you succeed.

Wythe Marshall:

So for example, I say, oh, I look

Wythe Marshall:

around, okay, will you roll will to

Wythe Marshall:

perceive, perceive falls under will.

Wythe Marshall:

And if you get a six or higher,

Wythe Marshall:

um, you find something interesting.

Wythe Marshall:

The GM has to kind of

Wythe Marshall:

reveal a clue, a secret.

Wythe Marshall:

If you don't, then the GM can give you

Wythe Marshall:

general description, but doesn't really

Wythe Marshall:

tell you sort of deeper what's going on.

Wythe Marshall:

And, uh, and your will

Wythe Marshall:

die might be a D six.

Wythe Marshall:

If you're a, you know, regular Joe, a

Wythe Marshall:

D eight, if you're sort of trained in

Wythe Marshall:

like sleuthing, uh, you know, a D 10,

Wythe Marshall:

if you're really quite good and a D 12

Wythe Marshall:

would be like superhuman and everyone

Wythe Marshall:

starts off with, you know, one D 12 stat,

Wythe Marshall:

one D 10, one D eight and two D six S so

Wythe Marshall:

you assign those, um, different classes.

Wythe Marshall:

You'd probably wanna be more fighty

Wythe Marshall:

if you were the Stillrider, the sort

Wythe Marshall:

of space Marine class, you'd probably

Wythe Marshall:

wanna higher combat score, cuz your job

Wythe Marshall:

is to hurt things, um, for the company.

Wythe Marshall:

Right?

Wythe Marshall:

So that's, that would make sense

Wythe Marshall:

that you would be trained in that.

Wythe Marshall:

You'd be super good at that.

Wythe Marshall:

Uh, and then your health is

Wythe Marshall:

determined by adding the maximum

Wythe Marshall:

value of your combat and movement.

Wythe Marshall:

So that's just a number

Wythe Marshall:

from 12 to whatever 22.

Wythe Marshall:

Um, and that goes up or down, you

Wythe Marshall:

know, if you get hurt, goes down, if

Wythe Marshall:

it goes to zero, your prone, and if

Wythe Marshall:

you get attacked by your prone, you

Wythe Marshall:

die prone, meaning like you can't act.

Wythe Marshall:

Um, so that's very basic.

Wythe Marshall:

The other thing we added over

Wythe Marshall:

time, we added this, meta mechanic,

Wythe Marshall:

you have a pool of grit and

Wythe Marshall:

your powers generally cost grit.

Wythe Marshall:

So the class powers all cost grit.

Wythe Marshall:

Your grit's determined by class.

Wythe Marshall:

It's two scores added

Wythe Marshall:

together your max values.

Wythe Marshall:

So again, probably like from 14 to 22 to

Wythe Marshall:

start and it goes down and use powers.

Wythe Marshall:

Well, that's all pretty simple.

Wythe Marshall:

Other games have that, you know, you spend

Wythe Marshall:

your effort points, whatever to do magic

Wythe Marshall:

or whatever you're doing in this game.

Wythe Marshall:

You can also burn.

Lucas:

a, a rough, uh, equivalent

Lucas:

from, from the D and D world.

Wythe Marshall:

Oh, sure.

Wythe Marshall:

But, you know, grit is not that in that

Wythe Marshall:

it's not, not everyone's casting spells,

Wythe Marshall:

but you have powers that cost, points.

Wythe Marshall:

And um, the core thing is that you can

Wythe Marshall:

boost so you can burn three grit or

Wythe Marshall:

six grit or nine grit, which could be

Wythe Marshall:

a lot nine grit is like probably half

Wythe Marshall:

your starting grit for many people.

Wythe Marshall:

Um, ju just under half, um,

Wythe Marshall:

to get a plus three, a plus

Wythe Marshall:

six or plus nine on any role.

Wythe Marshall:

So anytime you're rolling to do anything

Wythe Marshall:

other than recover grit, obviously,

Wythe Marshall:

uh, you can burn grit and increase

Wythe Marshall:

your chances, but you still fail.

Wythe Marshall:

If you roll a one, you always fail.

Wythe Marshall:

If you roll a one.

Wythe Marshall:

So it adds this.

Wythe Marshall:

Kind of crazy gambling mechanic

Wythe Marshall:

where you're like, I burn

Wythe Marshall:

nine grit, like screw it.

Wythe Marshall:

Um, but it's really fun.

Wythe Marshall:

It in practice, it just

Wythe Marshall:

makes those big moments.

Wythe Marshall:

I think what it does for me is it, it

Wythe Marshall:

added something that was a little bit

Wythe Marshall:

missing, which was like the Nat 20 moment

Wythe Marshall:

in D and D where you're like, I got a

Wythe Marshall:

natural 20, I, I totally killed a monster.

Wythe Marshall:

So this is the same thing.

Wythe Marshall:

You're like, "I burn nine grit."

Wythe Marshall:

Like that's so much of my effort and

Wythe Marshall:

it's supposed to represent like, you

Wythe Marshall:

know, your energy, your attention,

Wythe Marshall:

your ability to like succeed.

Wythe Marshall:

You know, I don't know about you,

Wythe Marshall:

but like when I start the day,

Wythe Marshall:

I can only write so many really

Wythe Marshall:

good emails or pages or whatever.

Wythe Marshall:

And then by like the afternoon,

Wythe Marshall:

I'm like, hi, I need a break.

Wythe Marshall:

You know?

Wythe Marshall:

Um, so it's just meant to represent

Wythe Marshall:

that very abstractly and it's, it's

Wythe Marshall:

fast again, it's simple to learn.

Wythe Marshall:

Um, it's not like a huge headache cuz

Wythe Marshall:

you're again, adding a small number.

Wythe Marshall:

So it's, it's not like you

Wythe Marshall:

have to do a lot of math.

Wythe Marshall:

Um, so I'll shut up about it,

Wythe Marshall:

but that those are the two core

Wythe Marshall:

component.

Lucas:

you that, like that yin and

Lucas:

yang, that you've produced that push

Lucas:

and pull of, of, uh, randomness in the

Lucas:

person of the die and then choice in the

Lucas:

form of the grit pool are so central.

Lucas:

Like that is the heart and soul

Lucas:

of what makes a TT RPG, a TT RPG.

Lucas:

And you're right when you burn grit

Lucas:

and move it from a, a random outcome

Lucas:

to one over, which I have decided to

Lucas:

invest my maximum effort and cause

Lucas:

a certain outcome that slaps, to

Lucas:

be honest, like, that feels good.

Lucas:

And it's something that, uh, I

Lucas:

don't see in a lot of systems.

Lucas:

So I, I really appreciated

Lucas:

that about the game.

Lucas:

Let's talk about some of

Lucas:

the, specific antagonists in.

Lucas:

Stillfleet.

Lucas:

In particular, I wanna talk

Lucas:

about what you have called Cates.

Lucas:

I've not heard the name of

Lucas:

Lovecraft mythos used in that

Lucas:

particular way before, as, as an

Lucas:

adjective with that construction.

Lucas:

Uh, and it feels at once familiar

Lucas:

and different, which sounds to me

Lucas:

and looks to me like what you are

Lucas:

doing, um, with the, uh, Kalu mythos.

Lucas:

So Stillfleet being a super future

Lucas:

game and accessing all of the

Lucas:

rich history of science fiction.

Lucas:

How does that compare in

Lucas:

your mind to cosmic horror?

Lucas:

And why did you make the choice to, um,

Lucas:

make them so integral with each other?

Wythe Marshall:

Yeah.

Wythe Marshall:

I mean, it's, it's a fair question.

Wythe Marshall:

And I think some people push back

Wythe Marshall:

just because obviously of the,

Wythe Marshall:

the legacy of Lovecraft himself.

Wythe Marshall:

Um, but if you look at, to me, the

Wythe Marshall:

legacy of science fiction and the

Wythe Marshall:

impact Lovecraft had on science

Wythe Marshall:

fiction, um, and really more the,

Wythe Marshall:

the, the tradition of what I, I call

Wythe Marshall:

science, horror people call cosmic core.

Wythe Marshall:

Um, I think it's it it's, um, under

Wythe Marshall:

studied in science fiction studies.

Wythe Marshall:

So it's almost like people think

Wythe Marshall:

that, you know, science fiction takes

Wythe Marshall:

off from Jules Verne or whatever,

Wythe Marshall:

and this hard sci-fi standpoint.

Wythe Marshall:

And I think the pulp influence the weird

Wythe Marshall:

cosmic influence that taps into the things

Wythe Marshall:

Americans really like, you know, go big

Wythe Marshall:

or go home spiritual sort of, you know,

Wythe Marshall:

cosm this sort of religious, uh, religios.

Wythe Marshall:

Um, that, that Lovecraft really nails in

Wythe Marshall:

the, the classic stories, um, where at

Wythe Marshall:

some point, if you did encounter an alien

Wythe Marshall:

who was the size of a planet, I mean,

Wythe Marshall:

that would effectively be God, right?

Wythe Marshall:

And you could imagine cold

Wythe Marshall:

springing up and all these things.

Wythe Marshall:

Um, if you, if you, there beings that can

Wythe Marshall:

move in and out of our, our dimensions.

Wythe Marshall:

I mean, I think some of the horror,

Wythe Marshall:

the awe, the terror, the horror, all

Wythe Marshall:

being intermixed in those moments of

Wythe Marshall:

encounter, um, feel a lot truer than

Wythe Marshall:

a lot of the classic classic sci-fi

Wythe Marshall:

that is taught in sort of intro, uh,

Wythe Marshall:

or, you know, would be collected in

Wythe Marshall:

anthology of like the greatest 25 science

Wythe Marshall:

fiction stories up to a certain point.

Wythe Marshall:

I think now it's changing cuz now again,

Lucas:

I think.

Wythe Marshall:

yeah.

Wythe Marshall:

There's more people reading and writing.

Wythe Marshall:

So now those are getting much better.

Wythe Marshall:

You'd see, you know,

Wythe Marshall:

you'd see amazing stories.

Wythe Marshall:

You can imagine like a Ted Chan story

Wythe Marshall:

that's totally mind blowing that would

Wythe Marshall:

now be in an anthology that wouldn't

Wythe Marshall:

have been when I was a little kid right.

Wythe Marshall:

In the eighties, nineties.

Wythe Marshall:

So all I'm saying is, um, I think, you

Wythe Marshall:

know, putting Lovecraft's, um, personal

Wythe Marshall:

life aside in a sense, um, which I don't,

Wythe Marshall:

you know, I know you can't do entirely,

Wythe Marshall:

but I think he was onto something as

Wythe Marshall:

all I'm saying he had some good ideas

Wythe Marshall:

about, okay, there's a kind of scale at

Wythe Marshall:

which we can imagine from a hard science

Wythe Marshall:

fictional standpoint, he, you know, was

Wythe Marshall:

an obsessive reader of science news.

Wythe Marshall:

If you just extrapolate, okay, there's

Wythe Marshall:

some being that's evolved that can

Wythe Marshall:

live thousands of years and it's

Wythe Marshall:

the size of a mountain or whatever.

Wythe Marshall:

That would have a very different, reality

Wythe Marshall:

for people kind of encountering it,

Wythe Marshall:

uh, interacting with it in some way.

Wythe Marshall:

And it, and it does kind of push

Wythe Marshall:

science fiction into this, um, realm

Wythe Marshall:

of the spiritual, uh, or, you know,

Wythe Marshall:

the cosmic for, for sense of scale.

Wythe Marshall:

And I think that a game set so far in

Wythe Marshall:

the future that's meant to, um, really

Wythe Marshall:

play with scale and have the ability for.

Wythe Marshall:

Players to go down rabbit

Wythe Marshall:

holes with clank technology.

Wythe Marshall:

So it's low tech enough where like having

Wythe Marshall:

a pistol that works is kind of a big deal.

Wythe Marshall:

Um, but also right,

Wythe Marshall:

there's advanced aliens.

Wythe Marshall:

There's advanced immortal God like aliens.

Wythe Marshall:

So it's like, you know, that, that scale

Wythe Marshall:

is just this powers of 10 thing where

Wythe Marshall:

you can zoom in and you have a whole

Wythe Marshall:

scramble on a desert planet where you

Wythe Marshall:

need to find bullets for one pistol,

Wythe Marshall:

or you need a canteen full of water.

Wythe Marshall:

You could also have a game about,

Wythe Marshall:

you know, a kit and not to again,

Wythe Marshall:

you know, but just to reference fun

Wythe Marshall:

city cuz it's, you know, it exists.

Wythe Marshall:

Um, I think that's something, uh,

Wythe Marshall:

the float city arc of fun city did

Wythe Marshall:

really well is they introduced, you

Wythe Marshall:

know, one very powerful entity and

Wythe Marshall:

then kind of, you didn't realize it

Wythe Marshall:

at first necessarily how much of the,

Wythe Marshall:

the sort of story was about this.

Wythe Marshall:

Entity's just vast power and

Wythe Marshall:

knowledge and what it wanted

Wythe Marshall:

and how alien its once were.

Wythe Marshall:

Um, and, and it leads to a

Wythe Marshall:

really epic ending obviously.

Wythe Marshall:

Um, which so not to spoil too much,

Wythe Marshall:

but that's like, that's kind of,

Wythe Marshall:

I think, um, getting it, some of

Wythe Marshall:

these ideas that are incipient in.

Wythe Marshall:

Um, certainly not, not only Lovecraft,

Wythe Marshall:

but I think because some of those

Wythe Marshall:

stories nail it so well, it's just easy.

Wythe Marshall:

It's a reference point where many

Wythe Marshall:

people reading them growing up could

Wythe Marshall:

say, aha, there's something here.

Wythe Marshall:

That's quite different from this sort of,

Wythe Marshall:

um, some of the other themes explored and,

Wythe Marshall:

and sort of other, other sub genres of SF.

Wythe Marshall:

So, um, that was just a starting

Wythe Marshall:

place that has influenced me.

Wythe Marshall:

And I think the response to it.

Wythe Marshall:

So I'll just add you, then you

Wythe Marshall:

have writers like Victor Leval.

Wythe Marshall:

Um, you could also look at like Lovecraft

Wythe Marshall:

country, um, you know, PI, which is

Wythe Marshall:

playing around with, um, Poe, but,

Wythe Marshall:

but you know, Matt Johnson's work.

Wythe Marshall:

Um, you, you have these writers

Wythe Marshall:

where, uh, they're taking the

Wythe Marshall:

mythos and they're intentionally

Wythe Marshall:

kind of playing with elements of

Wythe Marshall:

it, um, because of their, their own

Wythe Marshall:

interest in today and in sort of.

Wythe Marshall:

You know, modern cultural values

Wythe Marshall:

as opposed to like Lovecraft

Wythe Marshall:

as a traditionalist, right?

Wythe Marshall:

Not like he was like, anti-modern

Wythe Marshall:

so what do you do if you are a

Wythe Marshall:

modern person, but you're still

Wythe Marshall:

interested in those moments of cosmic

Wythe Marshall:

awe cosmic scale, terror, and awe.

Wythe Marshall:

And what would it really be like to

Wythe Marshall:

encounter in a mortal being that exists

Wythe Marshall:

in more physical dimensions than three?

Wythe Marshall:

So I think that's those kind of

Wythe Marshall:

what ifs were interesting to me.

Wythe Marshall:

And I think similar to some of these other

Wythe Marshall:

writers of the new, weird, uh, China,

Wythe Marshall:

you know, I wanted to like pull some of

Wythe Marshall:

those elements out and, um, remove them

Wythe Marshall:

from, you know, Lovecraft per song and

Wythe Marshall:

this idea of like, oh, you're in the

Wythe Marshall:

1920s and you're an investigator which

Wythe Marshall:

you see in the call of Kalu kind of games.

Wythe Marshall:

And instead it's like, no, no, no,

Wythe Marshall:

it's a hundred millions of future.

Wythe Marshall:

It's a game about space

Wythe Marshall:

capitalism, but, you know, yeah.

Wythe Marshall:

There might be out there in the depths

Wythe Marshall:

of space hundred billion year old,

Wythe Marshall:

uh, you know, or not, not say that's

Wythe Marshall:

older than the universe, but you know,

Wythe Marshall:

billion year old, um, star sized beings.

Wythe Marshall:

And like, what would

Wythe Marshall:

you do if you met one?

Wythe Marshall:

You know what I mean?

Wythe Marshall:

And I think that is something,

Wythe Marshall:

um, really interesting.

Wythe Marshall:

It it's creates a different

Wythe Marshall:

kind of encounter from you meet

Wythe Marshall:

sort of the humanoid like alien.

Wythe Marshall:

Or you meet the evil robot,

Wythe Marshall:

you know what I mean?

Wythe Marshall:

So these are sort of sub

Wythe Marshall:

genres that one can play with.

Lucas:

I wanna drill down more

Lucas:

specifically and talk about the,

Lucas:

uh, Migo astrobiologists, um, cuz

Lucas:

these are a ULA kit monster in the

Lucas:

quick start in the quick start guide.

Lucas:

Can you thumbnail for

Lucas:

me what these guys are?

Wythe Marshall:

Yeah.

Wythe Marshall:

Yeah.

Wythe Marshall:

And I should, I should clarify.

Wythe Marshall:

And this is not at all to be

Wythe Marshall:

pedantic about my own game,

Lucas:

No, no, please be

Lucas:

pedantic about your game.

Lucas:

one

Wythe Marshall:

UL

Lucas:

will

Wythe Marshall:

we use as a specific

Wythe Marshall:

term to mean like so powerful.

Wythe Marshall:

So alien that they live in quote

Wythe Marshall:

unquote, another dimension or

Wythe Marshall:

whatever, they, they kind of don't

Wythe Marshall:

interact with time space normally.

Wythe Marshall:

So the Migo are just aliens,

Wythe Marshall:

but you're absolutely right.

Wythe Marshall:

They're coming from the mythos

Wythe Marshall:

of, you know, which sort of

Wythe Marshall:

comes from the Lovecraft circle.

Wythe Marshall:

And many of those terms originated

Wythe Marshall:

with earlier writers and we're

Wythe Marshall:

explored by later writers.

Wythe Marshall:

So they're sort of passing through the

Wythe Marshall:

filter of one kind of random racist

Wythe Marshall:

asshole who happened to write sort of

Wythe Marshall:

the, again, a few stories that were

Wythe Marshall:

so good that they've sort of lived on

Wythe Marshall:

and, and been useful touchstones, even

Wythe Marshall:

as people have debated the value of

Wythe Marshall:

sort of his overall ouevre, and, and,

Wythe Marshall:

you know, done other things with it.

Wythe Marshall:

So Migo is one of those concepts.

Wythe Marshall:

Um, and the idea is just that they're

Wythe Marshall:

aliens from, uh, you know, according

Wythe Marshall:

to the original mythos, as I recall,

Wythe Marshall:

they're from the planet Pluto, which

Wythe Marshall:

they call Yuggoth and they're crab

Wythe Marshall:

shaped fungi, and they can fly.

Wythe Marshall:

And that's kind of, I think all

Wythe Marshall:

that we know, and they, they sort

Wythe Marshall:

of, um, they experiment on humans.

Wythe Marshall:

they kind of pretend to

Wythe Marshall:

be a human at one point.

Wythe Marshall:

And it's very, it's very spooky and weird.

Wythe Marshall:

Um, and you just, it's very different.

Wythe Marshall:

They're not like out there

Wythe Marshall:

stabbing people in the face they're

Wythe Marshall:

like scientists or something.

Wythe Marshall:

And I like that idea for this game.

Wythe Marshall:

So they've been a kind of recurring

Wythe Marshall:

villain in my campaigns, in

Wythe Marshall:

a, um, my co-designers games.

Wythe Marshall:

Um, you know, the Migo

Wythe Marshall:

are, they evolved on Pluto?

Wythe Marshall:

So what is Pluto?

Wythe Marshall:

I mean, Pluto's a rock with domes

Wythe Marshall:

made of solid ammonia or something.

Wythe Marshall:

I mean, it's just this terrifyingly

Wythe Marshall:

cold, um, sort of ice planet.

Wythe Marshall:

That's very, very, very small.

Wythe Marshall:

And, uh, you know, if life evolved

Wythe Marshall:

there, it'd be very different.

Wythe Marshall:

So fungi, even in this

Wythe Marshall:

sense is like a metaphor.

Wythe Marshall:

It's like they evolve from some

Wythe Marshall:

sort of, uh, you know, thing that is

Wythe Marshall:

very microscopic and can reproduce

Wythe Marshall:

very differently than humans.

Wythe Marshall:

And, um, now they're vaguely

Wythe Marshall:

crab shaped, but a lot of that

Wythe Marshall:

might be technology like biotech.

Wythe Marshall:

So who knows what part is the original

Wythe Marshall:

Migo and what part is sort of engineered?

Wythe Marshall:

Um, but we represent them

Wythe Marshall:

are artist, Ethan gold.

Wythe Marshall:

Who's an amazing artist, um, has

Wythe Marshall:

done some drawings and they look

Wythe Marshall:

just terrifying, uh, you know, sort

Wythe Marshall:

of hard to tell what's in Oregon

Wythe Marshall:

again, and what's maybe technical.

Wythe Marshall:

Um, but yeah, we liked this idea

Wythe Marshall:

of they're sort of scientists and

Wythe Marshall:

they're competitors with the company.

Wythe Marshall:

So we wanted some aliens, some of them,

Wythe Marshall:

yeah, you just they're space bad guys.

Wythe Marshall:

Uh, they're evil robots basically.

Wythe Marshall:

Um, Some of them are not at all sort

Wythe Marshall:

of quote unquote evil they're they're,

Wythe Marshall:

you know, really, um, interesting other

Wythe Marshall:

civilizations you could encounter.

Wythe Marshall:

And the Migo are occupying in

Wythe Marshall:

between position because they're

Wythe Marshall:

not inherently, um, evil, per se.

Wythe Marshall:

They just have a very different, you

Wythe Marshall:

know, they, they're interested in

Wythe Marshall:

humans and, um, all the other sapien,

Wythe Marshall:

you know, non-humans, you can play

Wythe Marshall:

in the game, uh, but they have their

Wythe Marshall:

own, they've evolved, uh, you know,

Wythe Marshall:

sapiens in a totally different way.

Wythe Marshall:

And they have their own

Wythe Marshall:

sort of code or ethics.

Wythe Marshall:

And we actually explored that in

Wythe Marshall:

a, in a little side, um, source

Wythe Marshall:

book that we did as a Z for a jam

Wythe Marshall:

on itch called UGA confidential,

Wythe Marshall:

where Ethan and I were really deep

Wythe Marshall:

into like, what if you play a Migo?

Wythe Marshall:

Okay.

Wythe Marshall:

Well to play a Migo, they have

Wythe Marshall:

so many systems running at once.

Wythe Marshall:

They're so advanced and it's, it's like

Wythe Marshall:

a, a slime mold, you know, it's all

Wythe Marshall:

these pieces that kind of flow together.

Wythe Marshall:

What if every player is just

Wythe Marshall:

one part of the same Migo?

Wythe Marshall:

So you're always playing one single Migo

Wythe Marshall:

scientist who has many routines operating.

Wythe Marshall:

And that would be very different

Wythe Marshall:

than playing five PCs, right.

Wythe Marshall:

Five human or non-human characters

Wythe Marshall:

in a space, fantasy setting.

Wythe Marshall:

So that's, that's kind of to give

Wythe Marshall:

you a sense of how we think of it is

Wythe Marshall:

like, yeah, that, I mean, it would be

Wythe Marshall:

like having, you know, five people,

Wythe Marshall:

um, in this kind of weird crab body.

Wythe Marshall:

Um, and yeah, so that's, that,

Wythe Marshall:

that was kind of at the core of the

Wythe Marshall:

design and it's just one of the,

Wythe Marshall:

sort of, to us iconic, , aliens.

Wythe Marshall:

But really even those terms,

Wythe Marshall:

monster alien, we try to avoid.

Wythe Marshall:

So we just call all the, the stat

Wythe Marshall:

blocks in the book encounter.

Wythe Marshall:

So there there's something you could

Wythe Marshall:

encounter and they have their own,

Wythe Marshall:

you know, dogmas, they have their own,

Wythe Marshall:

codes basically by which they live.

Lucas:

Among the powers and gear and story

Lucas:

notes and attacks, in this stat block,

Lucas:

are there any that you feel specifically

Lucas:

represent what you were going for,

Lucas:

or are a good example of that or ones

Lucas:

that you just thought were really fun?

Wythe Marshall:

Uh, yeah, I

Wythe Marshall:

mean, we, from the beginning

Wythe Marshall:

knew that we needed stat blocks.

Wythe Marshall:

And so Eric Lazar, the, the designer

Wythe Marshall:

of the book played a big role in,

Wythe Marshall:

um, helping us think through and

Wythe Marshall:

definitely playing with, uh, with Ethan

Wythe Marshall:

and, and many others, all our, you

Wythe Marshall:

know, play testers and, and patrons.

Wythe Marshall:

We have a pretty active discord server.

Wythe Marshall:

So if you wanna play, please hop on there.

Wythe Marshall:

We wanna schedule more and more games.

Wythe Marshall:

So they, they helped us think like

Wythe Marshall:

where, how could we lay out basically,

Wythe Marshall:

you know, combat movement reason

Wythe Marshall:

will charm for, uh, encounters.

Wythe Marshall:

And, uh, I was always writing

Wythe Marshall:

them with these little notes,

Wythe Marshall:

like gear, story notes.

Wythe Marshall:

So sort of like, what would they have on

Wythe Marshall:

them that might be of interest and then

Wythe Marshall:

story notes, just being a catchall, like

Wythe Marshall:

in a way, what do they look like when you

Wythe Marshall:

first see them just kinda write out and

Wythe Marshall:

pros a couple sentences to give the GM a

Wythe Marshall:

little more evocative language to go with,

Wythe Marshall:

maybe something they could read out loud.

Wythe Marshall:

Right.

Wythe Marshall:

Um, and then sometimes variants

Wythe Marshall:

so sometimes I'd write, you know,

Wythe Marshall:

basically one or two bullets of

Wythe Marshall:

like, uh, some of them have this stat

Wythe Marshall:

instead of this, or they have this

Wythe Marshall:

weapon instead of that, whatever.

Wythe Marshall:

Um, so that, that was kinda the basics.

Wythe Marshall:

And what we found is that we felt

Wythe Marshall:

it was lacking that sense for new

Wythe Marshall:

GMs approaching really weird ideas.

Wythe Marshall:

Like what is the motivation and to really

Wythe Marshall:

make it an encounter and not a monster.

Wythe Marshall:

And I, I like, um, what you said,

Wythe Marshall:

because yeah, I mean, you, there's

Wythe Marshall:

nothing wrong necessarily with playing

Wythe Marshall:

a game that is about heroes slaying

Wythe Marshall:

monsters, all in quotation marks.

Wythe Marshall:

Um, but that's not this game.

Wythe Marshall:

This game is about, you know, Picaresque

Wythe Marshall:

anti-heroes trying to figure out their

Wythe Marshall:

lives within a political economy they

Wythe Marshall:

find to be, you know, somewhat unjust.

Wythe Marshall:

The Picaresque is a literary tradition

Wythe Marshall:

in early modern Europe, essentially

Wythe Marshall:

tied with the birth of the novel.

Wythe Marshall:

And remember that in the early modernist

Wythe Marshall:

transition from the medieval world with

Wythe Marshall:

essentially swords to the early modern

Wythe Marshall:

world of guns and being shot in the face.

Wythe Marshall:

But also the transition from

Wythe Marshall:

feudal nobility aristocracy to,

Wythe Marshall:

um, the, the bourgeoisie, to

Wythe Marshall:

capitalists owning everything.

Wythe Marshall:

So D and D is kind of built on the

Wythe Marshall:

Picaresque, but it's, it's an inversion

Wythe Marshall:

because in D&D, it's trying to make

Wythe Marshall:

the Picaro into a hero, whereas in

Wythe Marshall:

the actual Picaresque stories, like

Wythe Marshall:

Don Quixote, if you're familiar at

Wythe Marshall:

all with that trope, this old man who

Wythe Marshall:

wants to be a Knight in the heroic

Wythe Marshall:

era of like the resadora or whatever,

Wythe Marshall:

but he's living in the early modern.

Wythe Marshall:

So everyone's like,

Wythe Marshall:

dude, there's no knights.

Wythe Marshall:

And Spain is already unified

Wythe Marshall:

as his colonial power.

Wythe Marshall:

Like, what do you want, man?

Wythe Marshall:

Like, he's trying to save like

Wythe Marshall:

maidens from monsters, but there's

Wythe Marshall:

no monsters, no one wants his help.

Wythe Marshall:

And his sidekick is this kind of idiot

Wythe Marshall:

who, you know, so they they're sort

Wythe Marshall:

of just like getting into trouble

Wythe Marshall:

while doing quote unquote adventures.

Wythe Marshall:

But basically they're getting

Wythe Marshall:

kicked out of inns and, um,

Wythe Marshall:

fighting non, like getting into

Wythe Marshall:

fights for, for like bad reasons.

Wythe Marshall:

That to me is very much like actually

Wythe Marshall:

when you play D and D like the GM has

Wythe Marshall:

some epic plot, but the, the Picaros,

Wythe Marshall:

the heroes are just like, "No, man,

Wythe Marshall:

we're just gonna murder these goblins.

Wythe Marshall:

Like, yeah, they're not even bad

Wythe Marshall:

goblins, I just want their gold."

Wythe Marshall:

And you're just like, "Ah,

Wythe Marshall:

why, why do you do that?"

Wythe Marshall:

So, uh, yes, in, in our game, we're very

Wythe Marshall:

much acknowledging, like you're probably

Wythe Marshall:

gonna play in the Picaresque tradition.

Wythe Marshall:

But, you know, in this case you

Wythe Marshall:

subverting the, the adventure,

Wythe Marshall:

your Syon is a good thing.

Wythe Marshall:

It's a feature, not a flaw.

Wythe Marshall:

So we it's, again, we, we thought of that.

Wythe Marshall:

I, I think it works up to you.

Wythe Marshall:

I was actually really motivated

Wythe Marshall:

there by, um, looking around

Wythe Marshall:

at other games that I like.

Wythe Marshall:

So there's a cool OSR game called

Wythe Marshall:

Troika, I don't know if you've played.

Wythe Marshall:

The book I'm thinking of is athe

Wythe Marshall:

death fan acid, death fantasy by

Wythe Marshall:

Luke Gehring, which is a great book

Wythe Marshall:

that has cool monsters in a sort of

Wythe Marshall:

dune like, um, psychedelic setting.

Wythe Marshall:

And that was one where specifically

Wythe Marshall:

Eric and I were reading it and thinking,

Wythe Marshall:

oh, these encounters are really cool.

Wythe Marshall:

We're not doing the same exact

Wythe Marshall:

thing, but like, we need to up

Wythe Marshall:

our game encounter block wise.

Wythe Marshall:

Right.

Wythe Marshall:

That was when we decided, okay.

Wythe Marshall:

We need to like really

Wythe Marshall:

think about our encounters.

Wythe Marshall:

And one of the things I like is

Wythe Marshall:

their stop blocks they have mean.

Wythe Marshall:

So they, they just have sort of

Wythe Marshall:

a list of like, what are these,

Wythe Marshall:

um, beings generally doing?

Wythe Marshall:

Um, and so that's, that's

Wythe Marshall:

that and the idea of

Wythe Marshall:

an

Lucas:

of mean as in, uh, you

Lucas:

know, attitude or, or general,

Lucas:

uh, posture and behavior,

Wythe Marshall:

Right, exactly.

Wythe Marshall:

Exactly.

Wythe Marshall:

So we, we sort of were, were thinking

Wythe Marshall:

about that, Eric and I were like,

Wythe Marshall:

you know, what if we just basically

Wythe Marshall:

had our version of, of that, like,

Wythe Marshall:

what is this thing usually doing?

Wythe Marshall:

And then the other piece dogma was, was

Wythe Marshall:

coming out of thinking about alignment

Wythe Marshall:

and just, you know, I definitely don't

Wythe Marshall:

want an alignment system, but I thought,

Wythe Marshall:

okay, I could say what's the motivation.

Wythe Marshall:

If I bullet pointed one major motivation

Wythe Marshall:

for this specific encounter and maybe,

Wythe Marshall:

you know, I could say in the story notes,

Wythe Marshall:

well, there's many, many factions that

Wythe Marshall:

have different, you know, ideologies,

Wythe Marshall:

but this person cares about this.

Wythe Marshall:

So it became a really fun game

Wythe Marshall:

of kind of in a way, speculative

Wythe Marshall:

kind of like political fiction.

Wythe Marshall:

So like each dogma tends to be these like

Wythe Marshall:

weird terms where we're mashing up and

Wythe Marshall:

we've had a lot of fun thinking through

Wythe Marshall:

like, what, what are the motivations

Wythe Marshall:

that aliens would have and how to

Wythe Marshall:

represent that in English language that

Wythe Marshall:

anyone could ever understand at all.

Wythe Marshall:

So even if it's weird, yeah.

Wythe Marshall:

It has to like give you a hook somehow.

Wythe Marshall:

So.

Wythe Marshall:

Um, you know, for the Migo, for the, for

Wythe Marshall:

this Migo group in the Quickstart, we

Wythe Marshall:

went with either obsessive and empiricism.

Wythe Marshall:

So they're just kind of aliens

Wythe Marshall:

who might wanna dissect you, just

Wythe Marshall:

cuz they're really curious, um,

Wythe Marshall:

or data driven, real politics.

Wythe Marshall:

So they have some sort of you goti

Wythe Marshall:

political conundrum and the data says,

Wythe Marshall:

you know, they need to interact with

Wythe Marshall:

you in some way, steal your tech, uh,

Wythe Marshall:

harm you, maybe they need your help.

Wythe Marshall:

Right.

Wythe Marshall:

And, and, and so we're not saying

Wythe Marshall:

GMs, here's exactly how to use it.

Wythe Marshall:

We're saying here's different

Wythe Marshall:

things that this very different

Wythe Marshall:

than human, um, being might care.

Wythe Marshall:

And we're trying to give it sort of

Wythe Marshall:

language that would, um, be evocative.

Wythe Marshall:

Yeah.

Wythe Marshall:

Just help a GM run an encounter.

Wythe Marshall:

Um, and then the habits part is, you

Wythe Marshall:

know, similar to me and it's, it's

Wythe Marshall:

saying, okay, what are ways that

Wythe Marshall:

you might come across this being?

Wythe Marshall:

Um, and again, just giving

Wythe Marshall:

the GM stuff to work with.

Wythe Marshall:

So is it taking notes, which is

Wythe Marshall:

gonna look very, very different

Wythe Marshall:

because it's evolved and uses this

Wythe Marshall:

biotechnology and lives in hard vacuum.

Wythe Marshall:

So, you know, what was I say?

Wythe Marshall:

Um, it looks like surgery on a

Wythe Marshall:

squealing blinking lion's main mushroom.

Wythe Marshall:

So, you know what I mean?

Wythe Marshall:

It's like holding a thing

Wythe Marshall:

and doing a thing to it.

Wythe Marshall:

And what it's doing in its mind is

Wythe Marshall:

taking notes on this biocomputer to you.

Wythe Marshall:

You're like, oh my God, are you

Wythe Marshall:

killing a dog made of mushroom?

Wythe Marshall:

Like, what is that?

Wythe Marshall:

Um, versus like maybe it's 3d

Wythe Marshall:

printing a Scally tool that will grow

Wythe Marshall:

into a whole bubble shaped house.

Wythe Marshall:

So it's like building something

Wythe Marshall:

and, and again, these are just

Wythe Marshall:

evocative, like just moments.

Wythe Marshall:

The GM could completely discard, but

Wythe Marshall:

they might help the GM say, oh, I know

Wythe Marshall:

I'm just gonna describe it as doing X.

Wythe Marshall:

And, and we've found that pretty, I found

Wythe Marshall:

that useful in running games and I feel

Wythe Marshall:

like I've seen other GMs kind of pick up.

Wythe Marshall:

This idea of like these little

Wythe Marshall:

images, like what this thing might

Wythe Marshall:

be doing when you meet it and,

Wythe Marshall:

and, you know, the run of it.

Lucas:

When a party of players have

Lucas:

finished the encounter with, uh, a

Lucas:

Migo astrobiologist, um, what do you

Lucas:

want them to be thinking about or

Lucas:

remembering a couple of weeks later?

Wythe Marshall:

Oh, that's

Wythe Marshall:

such a good question.

Wythe Marshall:

Um, I'm trying to think back to

Wythe Marshall:

times I've used this kind of trope

Wythe Marshall:

of monster, this specific alien.

Wythe Marshall:

Um, see, I just said monster, uh,

Wythe Marshall:

the, this specific encounter and

Wythe Marshall:

when, uh, my, my friend, Ethan,

Wythe Marshall:

who's also the artist and also helps

Wythe Marshall:

design the game has used, um, these,

Wythe Marshall:

he had a whole campaign with Migo.

Wythe Marshall:

I think one of the things I remember

Wythe Marshall:

from playing in Ethan's campaign about

Wythe Marshall:

the Migo was, um, actually a lot of

Wythe Marshall:

the encounters where we, there was one

Wythe Marshall:

on you, goth, where we took the stiff

Wythe Marshall:

works, the time space gates in the game

Wythe Marshall:

that allow for, you know, instantaneous

Wythe Marshall:

travel between worlds to you goth.

Wythe Marshall:

And the whole time we

Wythe Marshall:

didn't see a single Migo.

Wythe Marshall:

We saw these sort of conservatory,

Wythe Marshall:

these like humans who'd been, um,

Wythe Marshall:

experimented on in the complex.

Wythe Marshall:

We were in this scientific complex.

Wythe Marshall:

And every time the Migo would be

Wythe Marshall:

around the corner, kind of, they

Wythe Marshall:

would be coming on their way.

Wythe Marshall:

Like we would trip up the AI

Wythe Marshall:

somehow and then the Migo would,

Wythe Marshall:

would come and we would leave.

Wythe Marshall:

And that made this kind of

Wythe Marshall:

constant cat and mouse feeling.

Wythe Marshall:

That was very much like

Wythe Marshall:

a great sci-fi movie.

Wythe Marshall:

And it allowed.

Wythe Marshall:

Ethan's very funny.

Wythe Marshall:

And so there were a lot of moments of

Wythe Marshall:

humor, but then that would happen when

Wythe Marshall:

we would realize, oh shit, like the Migo

Wythe Marshall:

is coming, the scientists are coming.

Wythe Marshall:

It was really kind of terrifying cuz

Wythe Marshall:

you're like, I don't think we're like

Wythe Marshall:

first level or second level at that point.

Wythe Marshall:

Like there's no way we're

Wythe Marshall:

gonna sort of defeat even one.

Wythe Marshall:

We're probably, definitely not gonna

Wythe Marshall:

defeat like a small party of them.

Wythe Marshall:

So, um, it was almost their absence and

Wythe Marshall:

the fact that we knew they had intention,

Wythe Marshall:

like they weren't random, right.

Wythe Marshall:

They weren't like coming

Wythe Marshall:

to kill us for blood sport.

Wythe Marshall:

You know, they were coming to experiment

Wythe Marshall:

on us and turn us into essentially these

Wythe Marshall:

fungal zombies we kept running into.

Wythe Marshall:

Um, or, or there were just people sort

Wythe Marshall:

of spaced out on like essentially drugs.

Wythe Marshall:

And so it had this kind of

Wythe Marshall:

vibe of like, almost like we're

Wythe Marshall:

gonna become a main candidate.

Wythe Marshall:

And that was scarier than just

Wythe Marshall:

fighting a random quote monster.

Wythe Marshall:

And I really liked how Ethan played it,

Wythe Marshall:

where there were very few actual Mego.

Wythe Marshall:

And so at the end, when you

Wythe Marshall:

finally like encountered them, it

Wythe Marshall:

was like, it was such a big deal.

Wythe Marshall:

And to know that it wasn't gonna be

Wythe Marshall:

a typical combat encounter, right.

Wythe Marshall:

That they were actually trying to

Wythe Marshall:

subvert the company, they were doing

Wythe Marshall:

this whole sort of candidate, um,

Wythe Marshall:

You know, CIA kind of, kind of SIOP.

Wythe Marshall:

Um, and that was so much more

Wythe Marshall:

fulfilling than like a big fight.

Wythe Marshall:

So I would want people to take that away

Wythe Marshall:

in general from the game that yes, you

Wythe Marshall:

can always do combat in these games.

Wythe Marshall:

Um, but there's so many other ways

Wythe Marshall:

to have fun and to be true to the

Wythe Marshall:

Picaresque tradition, which Ethan

Wythe Marshall:

Arabic fans of which kind of gave

Wythe Marshall:

rise to D and D in a way, the best

Wythe Marshall:

parts are running away from fights.

Wythe Marshall:

The best parts are losing

Wythe Marshall:

fights, losing duals.

Wythe Marshall:

I mean, that's what makes

Wythe Marshall:

like donkey whatever great.

Wythe Marshall:

It's, it's not an action

Wythe Marshall:

movie, you know what I mean?

Wythe Marshall:

It's, it's about a guy screwing up.

Wythe Marshall:

So I think I would, I would say, you

Wythe Marshall:

know, running away from Migo, um, is

Wythe Marshall:

perfectly valid and, um, you know, uh,

Wythe Marshall:

may make you think about like, ah, do we

Wythe Marshall:

wanna sort of seek an Alliance with them?

Wythe Marshall:

Do we, you know, how do we sort

Wythe Marshall:

of prove what they're up to?

Wythe Marshall:

Um, and that's what I would want players

Wythe Marshall:

to sort of talk about between sessions.

Lucas:

Is there anything that we

Lucas:

haven't talked about that you wanna make

Lucas:

sure is a part of this conversation?

Wythe Marshall:

um, I think it's

Wythe Marshall:

just stuff you, you probably cover

Wythe Marshall:

in your other episodes more, which

Wythe Marshall:

I I've listened to some of, and I, I

Wythe Marshall:

wanna list go back and listen to the

Wythe Marshall:

whole catalog, cuz I like the show.

Wythe Marshall:

Um, but I think the idea of

Wythe Marshall:

ity and the role that design.

Wythe Marshall:

Others plays both at the level of like

Wythe Marshall:

playable species or DD speak races.

Wythe Marshall:

Um, and how different can they be and

Wythe Marshall:

what are the, the sort of bonuses or

Wythe Marshall:

drawbacks and how does that essentialism,

Wythe Marshall:

um, get mechanicalized in a game

Wythe Marshall:

that is something that obviously,

Wythe Marshall:

um, many designers think a lot about,

Wythe Marshall:

I thought a lot about Stillfleet.

Wythe Marshall:

The other piece is designing then, um,

Wythe Marshall:

antagonists or possible antagonists.

Wythe Marshall:

So again, we call them encounters because

Wythe Marshall:

you don't necessarily have to fight them

Wythe Marshall:

per se, but we wanna make, you know,

Wythe Marshall:

if we, if we bother to stat block, um,

Wythe Marshall:

an encounter it's because that being

Wythe Marshall:

might resist you in some way, right?

Wythe Marshall:

You might not be rolling to hit them

Wythe Marshall:

in combat, but you might be trying to

Wythe Marshall:

charm them and they're rolling will

Wythe Marshall:

to resist your charms or whatever.

Wythe Marshall:

Right.

Wythe Marshall:

They're lying to you and you

Wythe Marshall:

need to suss out the truth.

Wythe Marshall:

So your rolling will et cetera.

Wythe Marshall:

Um, and I think, uh, in both cases,

Wythe Marshall:

obviously all game designers think

Wythe Marshall:

about these things, um, to, to

Wythe Marshall:

various degrees and, and with various

Wythe Marshall:

kind of ideologies of game design.

Wythe Marshall:

Um, and with us, I think we've tried to

Wythe Marshall:

make species that are interesting and D.

Wythe Marshall:

And so there's a lot of interesting

Wythe Marshall:

non-humans and you have that

Wythe Marshall:

element of science fictional.

Wythe Marshall:

Um, but, uh, they all have something in

Wythe Marshall:

common and then the aliens, the encounters

Wythe Marshall:

we've allowed to push and make these much,

Wythe Marshall:

much, much, much, much sort of weirder.

Wythe Marshall:

So you have like say these ULA

Wythe Marshall:

kits who have D 20 S for stats.

Wythe Marshall:

So in Stillfleet, you don't

Wythe Marshall:

generally have a D 20.

Wythe Marshall:

So to fight something with a D 20

Wythe Marshall:

is like a big deal, um, ancient

Wythe Marshall:

war machines, you know, what about

Wythe Marshall:

like, uh, AI that is essentially,

Wythe Marshall:

you know, basically insane, right?

Wythe Marshall:

It's logic boards no longer operate

Wythe Marshall:

correctly, and it is wandering around,

Wythe Marshall:

um, just still fighting some war that

Wythe Marshall:

has been over for 5,000 years, you

Wythe Marshall:

know, that civilization has gone.

Wythe Marshall:

Um, and I think those kinds of

Wythe Marshall:

questions about how one would

Wythe Marshall:

interact with them, what do they

Wythe Marshall:

want, how could they be convinced?

Wythe Marshall:

Um, I, I think those are all ways

Wythe Marshall:

of getting at essentially like

Wythe Marshall:

really at the end of the day human

Wythe Marshall:

difference, and they're creating,

Wythe Marshall:

um, you know, safe, fun ways to,

Wythe Marshall:

with your friends explore questions.

Wythe Marshall:

We might all have about AI and about.

Wythe Marshall:

How do we resolve all

Wythe Marshall:

kinds of differences?

Wythe Marshall:

Um, and at the end of the day, yeah,

Wythe Marshall:

I think it's just more interesting

Wythe Marshall:

to have them stack up to some

Wythe Marshall:

kind of political discussion.

Wythe Marshall:

Where do we want the company to go?

Wythe Marshall:

Where do we want our jobs to be, as

Wythe Marshall:

opposed to merely repeating over and over

Wythe Marshall:

again, the kind of, uh, murder hobo, you

Wythe Marshall:

know, algorithm of kill a thing, take

Wythe Marshall:

its gold, kill a thing, take its gold.

Wythe Marshall:

You know what I mean?

Wythe Marshall:

And just kill bigger and bigger things.

Wythe Marshall:

I think in a way all most games tend

Wythe Marshall:

to stack in, in some direction, right?

Wythe Marshall:

So D and D stacks in that, that

Wythe Marshall:

direction, the murder hobo, um, algorithm.

Wythe Marshall:

And we're trying to create a stack where

Wythe Marshall:

over time the encounters add up, um, and

Wythe Marshall:

whatever campaign you, you know, however

Wythe Marshall:

you run Stillfleet towards some sort

Wythe Marshall:

of deeper idea about your, your role

Wythe Marshall:

in a broader society that is inhabited

Wythe Marshall:

by not just humans, but all kinds of

Wythe Marshall:

beings in at this point in, in, in time.

Wythe Marshall:

So, um, yeah, I, I hope we've succeeded.

Wythe Marshall:

I hope people give it a chance.

Wythe Marshall:

And, um, we'd love to hear, you know,

Wythe Marshall:

obviously we like talking to people

Wythe Marshall:

on discord and, and elsewhere about.

Wythe Marshall:

What they think and how they've used this.

Wythe Marshall:

And, and again, I'll credit.

Wythe Marshall:

Like so many of our players GMs

Wythe Marshall:

have come up with so many great

Wythe Marshall:

ideas and really fun campaigns.

Wythe Marshall:

Um, so it's no longer, it's

Wythe Marshall:

no longer just my baby.

Wythe Marshall:

And I think that's a good

Wythe Marshall:

thing personally, but

Lucas:

I really want this to see, I

Lucas:

know it already has, um, but I really

Lucas:

want this to succeed in, in every

Lucas:

way that it is possible for it to do,

Lucas:

which, uh, I will abandon the pretense

Lucas:

of journalistic impartiality here

Lucas:

because, uh, this thing is incredible.

Lucas:

Thanks for listening to Making a Monster.

Lucas:

Here's how to get

Lucas:

Stillfleet at your table.

Wythe Marshall:

So if you're interested in

Wythe Marshall:

Stillfleet, uh, this is the perfect time.

Wythe Marshall:

There's two days left.

Wythe Marshall:

So you really should act like today.

Wythe Marshall:

If you're thinking about it, check

Wythe Marshall:

out on Kickstarter, uh, Stillfleet.

Wythe Marshall:

You can go it's it's under, you

Wythe Marshall:

know, games, projects we love.

Wythe Marshall:

Um, you can just look up Stillfleet one.

Wythe Marshall:

Uh, and you'll find it on a

Wythe Marshall:

Kickstarter and that is the

Wythe Marshall:

campaign for the core rule book.

Wythe Marshall:

So that's all the rules.

Wythe Marshall:

Um, it's the book we've been

Wythe Marshall:

working on for forever and

Wythe Marshall:

there's tons of other material.

Wythe Marshall:

Some of it is out a little bit was out.

Wythe Marshall:

Most of it is gonna come out

Wythe Marshall:

after the core rule book.

Wythe Marshall:

And actually we decided to go ahead and

Wythe Marshall:

do two books at once because we're just

Wythe Marshall:

huge masochist that way as creators.

Wythe Marshall:

So you can buy the coral

Wythe Marshall:

book as a PDF for print.

Wythe Marshall:

You can also, uh, pledge and, and,

Wythe Marshall:

and, you know, basically pre-order,

Wythe Marshall:

um, as physical or digital.

Wythe Marshall:

A venture.

Wythe Marshall:

So a playable scenario,

Wythe Marshall:

that's also a source book.

Wythe Marshall:

It has lots of information on one world,

Wythe Marshall:

uh, and that is, uh, setting, um, called

Wythe Marshall:

the rain thieves, um, by our friend and

Wythe Marshall:

web developer, Aaron H um, and, uh, co

Wythe Marshall:

game designer and, and great person.

Wythe Marshall:

Uh, and the rain thieves, uh, not only

Wythe Marshall:

is this, this venture, this, this epic

Wythe Marshall:

kind of ecological, uh, political story,

Wythe Marshall:

uh, is also just a great source book.

Wythe Marshall:

If you want a really rich, um, desert

Wythe Marshall:

sci-fi planet, if you're interested

Wythe Marshall:

in sort of themes from dune, but, uh,

Wythe Marshall:

you know, totally different, right.

Wythe Marshall:

And in the, in the stilly universe,

Wythe Marshall:

um, uh, you know, check it out.

Wythe Marshall:

It's got an intelligent, uh, spider,

Wythe Marshall:

like Xeno fauna, um, of different kinds

Wythe Marshall:

and a lot of weird, uh, architects.

Wythe Marshall:

So ancient technology is buried

Wythe Marshall:

in the sands, um, and, uh,

Wythe Marshall:

just, you know, some mysteries.

Wythe Marshall:

Uh, so those are, those are two

Wythe Marshall:

books you can pledge for now.

Wythe Marshall:

We also have tons of other, um,

Wythe Marshall:

items, you know, it's, we have sort

Wythe Marshall:

of merch stuff, you know, t-shirts

Wythe Marshall:

and pins, which are really great.

Wythe Marshall:

Eric Lazar is an amazing designer

Wythe Marshall:

and we're showing off the art

Wythe Marshall:

of Ethan gold and the shirts.

Wythe Marshall:

But, you know, in addition to that,

Wythe Marshall:

uh, we have a deck of reference cards.

Wythe Marshall:

So 52 cards for GMs that have,

Wythe Marshall:

um, basically architect and

Wythe Marshall:

encounters, um, summarized.

Wythe Marshall:

So for the encounters, it's not gonna

Wythe Marshall:

be every single word in a full cuz.

Wythe Marshall:

Usually encounter blocks are

Wythe Marshall:

about half a page or a full page.

Wythe Marshall:

These are just gonna be the summaries

Wythe Marshall:

with the stats and some quick thoughts.

Wythe Marshall:

Um, and those are gonna be fun things with

Wythe Marshall:

images that we would hope jams could show

Wythe Marshall:

players, as they're playing the game, they

Wythe Marshall:

could hand out architect, they could show

Wythe Marshall:

you the, the thing you're encountering.

Wythe Marshall:

And if people like that,

Wythe Marshall:

we can do more of it.

Wythe Marshall:

But this is, you know, for us,

Wythe Marshall:

we're kind of new to a lot of this.

Wythe Marshall:

We've all printed stuff in the past.

Wythe Marshall:

Um, we're all, we've, it's

Wythe Marshall:

the model of like swift trust.

Wythe Marshall:

We're all good at like the one

Wythe Marshall:

thing we do, but this we're

Wythe Marshall:

a new company as Stillfleet.

Wythe Marshall:

So, um, you know, we hope you like it.

Wythe Marshall:

And we we're really

Wythe Marshall:

excited about the book.

Wythe Marshall:

Um, most of all, just cuz it's been in

Wythe Marshall:

development for a long time and we do

Wythe Marshall:

hope people give the game a, a, a try.

Wythe Marshall:

So again, you hit the PDF and

Wythe Marshall:

just, you know, um, check it out.

Wythe Marshall:

The PDF will be out way

Wythe Marshall:

before the physical book, just

Wythe Marshall:

due to, you know, printing.

Wythe Marshall:

So that'll be much sooner.

Lucas:

Wythe, thank you so much for

Lucas:

being a part of the show, uh, and

Lucas:

bringing this collection of the weird

Lucas:

and the wonderful to the conversation.

Lucas:

You've added quite a bit.

Lucas:

I'm really excited for this

Lucas:

to be a part of the cannon.

Wythe Marshall:

Um, thank you so much.

Wythe Marshall:

, I love the show.

Wythe Marshall:

I love the idea and I think it's

Wythe Marshall:

important to, um, in some ways I

Wythe Marshall:

think a little deeper as a community.

Wythe Marshall:

but it's cool to think philosophically,

Wythe Marshall:

like what makes a game fun or, or

Wythe Marshall:

what makes it do certain things?

Wythe Marshall:

What makes it have certain effects?

Wythe Marshall:

So I love this idea of like, let's just

Wythe Marshall:

drill down on one monster at a time.

Wythe Marshall:

I think it's brilliant.

Lucas:

Thank you.

Lucas:

We'll be back next week and every

Lucas:

week, this fall with new episodes

Lucas:

from creators I met at GenCon, new

Lucas:

stories from the Book of Extinction,

Lucas:

and a few wild cards like Stillfleet.

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