Wythe Marschall, creator of Stillfleet, shares a monster born in the frozen ammonia crystals of Yuggoth at the far reaches of our solar system 100 billion years in the future.
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Wythe Marschall: https://twitter.com/hollowearths
Music by Jason Shaw at Audionautix.com
The portal between, the
Wythe Marshall:module you're in and the next module,
Wythe Marshall:swishes open, and through the circular
Wythe Marshall:portal you see into the hydroponic farm
Wythe Marshall:module, uh, and something is moving there.
Wythe Marshall:It's a little lower than
Wythe Marshall:a human, but larger.
Wythe Marshall:And it's bumping into the plastic
Wythe Marshall:shelves, which in half G are
Wythe Marshall:creating floating blobs of water
Wythe Marshall:that are slowly moving toward the
Wythe Marshall:floor due to the pseudo gravity.
Wythe Marshall:And then as it turns, you can smell
Wythe Marshall:it before you see it, actually it
Wythe Marshall:reeks of ammonia and you instantly
Wythe Marshall:all click your helmets back in and the
Wythe Marshall:clean air is begins to scrub it out.
Wythe Marshall:And the thing that's looking at, you
Wythe Marshall:looks a bit like a Dungeness crab if it
Wythe Marshall:was also sort of a harvestman, spider,
Wythe Marshall:uh, and also at a rave and also had
Wythe Marshall:some computer equipment strapped to it.
Wythe Marshall:It's sort of almost like hard to decipher.
Wythe Marshall:It doesn't have a clear head.
Wythe Marshall:Um, it has multiple branching legs.
Wythe Marshall:It turns to you, and then one of those
Wythe Marshall:little technical bits, it looks like
Wythe Marshall:almost like a little Bluetooth speaker,
Wythe Marshall:but made out of like gray exo crust.
Wythe Marshall:It's like a living it's a grown and
Wythe Marshall:displaced on its sort of shoulder, in
Wythe Marshall:quotation marks, it blares at you in
Wythe Marshall:perfect Spin, it's the language you speak.
Wythe Marshall:And it says in this very neutral
Wythe Marshall:kind of robotic tone, "Hello, we are
Wythe Marshall:looking for help acquiring an item."
Lucas:Welcome to Making a Monster.
Lucas:This is a Migo, and it's just
Lucas:one of the super weird, super
Lucas:future encounters in Stillfleet,
Lucas:the sci-fi RPG by Wythe Marshall.
Lucas:It's the system that helped this show
Lucas:explain the pyramid of Villa during
Lucas:the GM edition episode on Float City
Lucas:with Mike Rugnetta and Taylor Moore.
Lucas:At the time, Stillfleet was still
Lucas:in play testing, but now the game is
Lucas:a full core rule book in the final
Lucas:hours of its Kickstarter campaign to
Lucas:become a full color, hard back reality.
Lucas:I'm pleased and honored to introduce
Lucas:you to a game that will throw
Lucas:you head first into the depths of
Lucas:cosmic thought and to its creator,
Wythe Marshall:Hi, I'm Wythe Marshall,
Wythe Marshall:I'm a writer and game designer.
Wythe Marshall:I'm creating a game called Stillfleet.
Wythe Marshall:It's a sci-fi tabletop role
Wythe Marshall:playing game set in the far future.
Wythe Marshall:It's about the politics of work.
Wythe Marshall:So your characters are void miners.
Wythe Marshall:They work for a company that goes
Wythe Marshall:out in space and takes stuff from
Wythe Marshall:dead civilizations and from aliens
Wythe Marshall:and from current other civilizations.
Wythe Marshall:And you get to choose whether you
Wythe Marshall:wanna do that or you wanna push back.
Wythe Marshall:And then my day job, I'm a social
Wythe Marshall:scientist, I'm an anthropologist of
Wythe Marshall:food and agriculture, but focused
Wythe Marshall:again on tech and the future.
Wythe Marshall:And big political economic questions.
Wythe Marshall:So I think there is there's some through
Wythe Marshall:line between far future game stuff
Wythe Marshall:and the present of the food system.
Lucas:Wythe, I wanna tell you that
Lucas:Stillfleet is perhaps responsible
Lucas:for one of the most fulfilling
Lucas:listening experiences I have ever had
Lucas:in the person of the Float City arc
Lucas:from, Mike and the team at Fun City.
Wythe Marshall:I agree.
Wythe Marshall:I, I think they just really knocked outta
Wythe Marshall:the park and, um, I can only take very
Wythe Marshall:small credit for, you know, that's the
Wythe Marshall:game system I created, but they really
Wythe Marshall:did such an amazing job with that story.
Wythe Marshall:You know, I think endings are really hard
Wythe Marshall:and I think they just nailed the ending
Wythe Marshall:and that really makes such a difference.
Wythe Marshall:The level of thought and like
Wythe Marshall:emotion put into, you know,
Wythe Marshall:kind of year long sci-fi arc.
Lucas:And you have a
Lucas:podcast called Fields, right?
Lucas:The latest episode that I saw was from
Lucas:April is that project still running?
Wythe Marshall:Yes.
Wythe Marshall:Um, thanks for, for shouting that.
Wythe Marshall:Yeah, my friend, Melissa Metrick,
Wythe Marshall:who is the farmer at NYU.
Wythe Marshall:I work at NYU as a researcher in the
Wythe Marshall:business school about the future of
Wythe Marshall:farming and public private, partnerships.
Wythe Marshall:She, and I have a podcast called
Wythe Marshall:fields, the unfinished story of,
Wythe Marshall:uh, urban agriculture on heritage
Wythe Marshall:radio network, because we both
Wythe Marshall:focus on urban agriculture.
Wythe Marshall:So she as a farmer, herself and
Wythe Marshall:myself as a social scientist, as a,
Wythe Marshall:as a researcher, uh, and we interview
Wythe Marshall:people who are engaged in all kinds
Wythe Marshall:of aspects of, um, urban agriculture.
Wythe Marshall:We finish the second season, at
Wythe Marshall:the start of the summer and we're
Wythe Marshall:taping the third season now.
Wythe Marshall:So sometime in the fall, that will start.
Wythe Marshall:So there, there definitely will be a third
Wythe Marshall:season of fields we're working on it.
Lucas:I also wanted to bring it up
Lucas:because it reflects this long history
Lucas:that you have of working in this space
Lucas:and thinking about sort of the core
Lucas:ideas that went into building Stillfleet.
Lucas:I understand this is a project you've
Lucas:been working on for about 15 years.
Lucas:Is that true?
Wythe Marshall:I looked, and found
Wythe Marshall:the oldest record of this kind of
Wythe Marshall:setting as like a home brew game for
Wythe Marshall:like an OSR campaign, uh, was like 2011.
Wythe Marshall:But certainly before that I was
Wythe Marshall:running games and thinking about game
Wythe Marshall:design, um, but a lot less seriously
Wythe Marshall:in terms of kind of one stake in
Wythe Marshall:the ground, you know, setting.
Wythe Marshall:Um, and even then in, in 2011,
Wythe Marshall:it certainly wasn't like, oh,
Wythe Marshall:I'm gonna write a book per se.
Wythe Marshall:It was like, no, I wanna make a big
Wythe Marshall:capacious campaign setting for my friends.
Wythe Marshall:And I have lots of ideas
Wythe Marshall:about the future and climate.
Wythe Marshall:So let me sort of foreground those
Wythe Marshall:and make it more sort of political
Wythe Marshall:and about climate disruption and tech,
Wythe Marshall:you know, the politics of technology
Wythe Marshall:is, is tech good or bad, or sort of
Wythe Marshall:have a lot of wacky, uh, you know,
Wythe Marshall:AI and, and just kind of go, go fun.
Wythe Marshall:And then 2017 is when it got much more
Wythe Marshall:serious as like, okay, I'm writing a book.
Wythe Marshall:I know, you know, I sort of have all
Wythe Marshall:of the, the elements in place by then.
Lucas:Stillfleet has been described
Lucas:to me as a super future setting.
Lucas:Because you are not concerned
Lucas:with small questions and you've
Lucas:created this game that is capable
Lucas:of taking very, very big swings.
Lucas:Is that an accurate descriptor?
Lucas:And what does super future mean in
Lucas:the context of Stillfleet's world?
Wythe Marshall:That is I think
Wythe Marshall:an apt term because, uh, it's
Wythe Marshall:set, not in the near future.
Wythe Marshall:It's set in the very far future on
Wythe Marshall:purpose, just picking kind of an
Wythe Marshall:arbitrary number where, continents
Wythe Marshall:would be different, but you know,
Wythe Marshall:the solar system would still be here.
Wythe Marshall:So if you wanted to sort of visit earth,
Wythe Marshall:not that it's even set on earth for se,
Wythe Marshall:but you know, that you could sort of
Wythe Marshall:find, um, ways back to some ancient past,
Wythe Marshall:but it would be so buried and changed
Wythe Marshall:that that most people would have no
Wythe Marshall:relation to anything in, in 2022, right.
Wythe Marshall:The idea of the super future in some ways
Wythe Marshall:is to provide, um, a fictional, a sort
Wythe Marshall:of safe, fun, fictional place where I
Wythe Marshall:can then model things that are happening
Wythe Marshall:today, but they can be so different.
Wythe Marshall:And, and I can always say, oh, it's a
Wythe Marshall:hundred million years in the future.
Wythe Marshall:And so it's not one to one.
Wythe Marshall:It's not making fun of any specific
Wythe Marshall:thing or forcing people to engage
Wythe Marshall:in any specific kind of political
Wythe Marshall:discussion about 2022, it's providing
Wythe Marshall:a fun, you know, RPG environment for
Wythe Marshall:games, but you can simulate, "Okay,
Wythe Marshall:you work for a company, the company
Wythe Marshall:does things you don't agree with.
Wythe Marshall:What are you gonna do about it?
Wythe Marshall:you're working for money, but it's like
Wythe Marshall:the values of things are very arbitrary."
Wythe Marshall:And actually in the world of
Wythe Marshall:the game, you, um, you don't
Wythe Marshall:have to pay for food or lodging.
Wythe Marshall:So it actually is a weird sort of
Wythe Marshall:like, wait, is this post scarcity?
Wythe Marshall:What is the vibe?
Wythe Marshall:Um, and I think it, it sort of gets
Wythe Marshall:to like, why would you go adventure?
Wythe Marshall:And the politics of that.
Wythe Marshall:So for the company they're saying, go
Wythe Marshall:steal this ancient tech from aliens
Wythe Marshall:or whatever, we're, we're trying to.
Wythe Marshall:Kind of a mass.
Wythe Marshall:There have been many civilizations
Wythe Marshall:that have come and gone.
Wythe Marshall:That's the big trope, right?
Wythe Marshall:Is over a hundred million years, many
Wythe Marshall:advanced civilizations rise and fall.
Wythe Marshall:It's implied that if you get faster and
Wythe Marshall:light travel, generally you flame out
Wythe Marshall:in a civil war and or other advanced
Wythe Marshall:species destroy you for reasons.
Wythe Marshall:And there may also be time travel,
Wythe Marshall:because again, if you could move
Wythe Marshall:fashion and light, you could time trap.
Wythe Marshall:So, you know, that's not a huge part of
Wythe Marshall:the game, but it's sort of, again, implied
Wythe Marshall:maybe events are being sort of sculpted by
Wythe Marshall:actors in the future to achieve a certain
Wythe Marshall:outcome or change a certain outcome.
Wythe Marshall:And you're swept along in
Wythe Marshall:this, this, uh, environment.
Wythe Marshall:And really, again, that is just
Wythe Marshall:a, um, it's like an engine,
Wythe Marshall:you know, it's a way to model.
Wythe Marshall:It's more to me, more interesting specific
Wythe Marshall:interactions where it's like, what do
Wythe Marshall:you do when you go to a world that is,
Wythe Marshall:um, facing kind of environmental crisis?
Wythe Marshall:What do you do when you're asked
Wythe Marshall:to do something you don't agree
Wythe Marshall:with morally, uh, what do you
Wythe Marshall:do when you encounter others?
Wythe Marshall:You know, aliens, but, um, even
Wythe Marshall:though they look different, they
Wythe Marshall:might, they might not be like,
Wythe Marshall:quote unquote evil or like, what
Wythe Marshall:would it mean for them to be evil?
Wythe Marshall:You know, they might just have a
Wythe Marshall:very different way of thinking.
Wythe Marshall:And so the game, um, you know, it
Wythe Marshall:has crunchy, like you can fight
Wythe Marshall:them, but you also have lots of
Wythe Marshall:powers where you can get out fights.
Wythe Marshall:And so I think that ties in with
Wythe Marshall:this idea of exploring all the
Wythe Marshall:stuff that might have happened over
Wythe Marshall:millions of years, um, come and gone.
Wythe Marshall:So there's advanced tech, there's,
Wythe Marshall:uh, all kinds of, of organisms and
Wythe Marshall:even humans being still around.
Wythe Marshall:I mean that, again, it's implied that they
Wythe Marshall:are, uh, have been recreated, you know,
Wythe Marshall:they've been modeled on ancient humans,
Wythe Marshall:but they're not like direct descendants.
Wythe Marshall:Um, and, and I think that, again, it
Wythe Marshall:allows people to both like, do things
Wythe Marshall:that feel familiar and explore sort of
Wythe Marshall:the things I find interesting about, um,
Wythe Marshall:the near future, but by making it so far
Wythe Marshall:future super future, um, I think they
Wythe Marshall:have a little more creative license.
Wythe Marshall:I feel like that anyway, when I'm
Wythe Marshall:playing the game or running the game.
Wythe Marshall:Um, and I, I think other people do too.
Wythe Marshall:It's so far in the future that
Wythe Marshall:you don't have to feel like
Wythe Marshall:you're sort of stuck responding.
Wythe Marshall:Things happening right now in
Wythe Marshall:our lived experience that we, you
Wythe Marshall:know, have anxieties about, um, or
Wythe Marshall:maybe are excited about either way.
Wythe Marshall:And, um, and those games
Wythe Marshall:can be fun too, for sure.
Wythe Marshall:Like near future settings, you
Wythe Marshall:know, more cyber punk settings.
Wythe Marshall:Um, this one is trying to do something
Wythe Marshall:a little different on purpose.
Wythe Marshall:Um, and maybe we'll do a different
Wythe Marshall:game, you know, set a hundred years
Wythe Marshall:from now or whatever, uh, instead
Wythe Marshall:of a hundred million, um, next,
Wythe Marshall:but you know what I mean for now?
Wythe Marshall:It's, we're firmly in the super.
Lucas:In the same way that we talk about
Lucas:board games as engine building or deck
Lucas:building, or push your luck or so on.
Lucas:There are a couple of like standard
Lucas:descriptors that apply to TT RPG systems
Lucas:as in dice pools or a D 20 system.
Lucas:How do you generally talk about the
Lucas:mechanics of Stillfleet and then,
Lucas:um, what would the experience be like
Lucas:as a player, if we were, uh, putting
Lucas:this together and getting started?
Wythe Marshall:Yeah.
Wythe Marshall:Um, it's meant to be very simple.
Wythe Marshall:So it's meant to be in a way rules light.
Wythe Marshall:It came out of, um, my interest in the
Wythe Marshall:sort of old school Renaissance, um, and
Wythe Marshall:trying to forge my own system that was
Wythe Marshall:very different from D 20 systems, which I
Wythe Marshall:had run my whole life and was just really
Wythe Marshall:dissatisfied with, by about say 2015.
Wythe Marshall:I was really looking for other
Wythe Marshall:mechanics and I'd played a
Wythe Marshall:lot of D 10 systems, um, d100.
Wythe Marshall:And certainly now 2d six has become,
Wythe Marshall:you know, the Vogue, but I, I
Wythe Marshall:really, none of it was doing what
Wythe Marshall:I wanted in terms of, um, ranges.
Wythe Marshall:And so it was very simple.
Wythe Marshall:You know, in conversations with
Wythe Marshall:my, my friend, Paul Gray, who's
Wythe Marshall:really amazing mathematician and
Wythe Marshall:you know, I had this thought, well,
Wythe Marshall:what if the scores just were dice?
Wythe Marshall:Like we keep talking about these
Wythe Marshall:secondary mechanics, you know, if you
Wythe Marshall:have a, a score from whatever three
Wythe Marshall:to team, you get a plus or minus.
Wythe Marshall:If you have, uh, you know, you are
Wythe Marshall:adding plus one or, you know, plus
Wythe Marshall:three or whatever in a, uh, apocalypse
Wythe Marshall:game, what if you just simplified it
Wythe Marshall:and you had different dice and you're
Wythe Marshall:just trying to beat the other person.
Wythe Marshall:If you initiate the action,
Wythe Marshall:then you win the tie.
Wythe Marshall:And so usually there's a contest and a
Wythe Marshall:being you're rolling against whether
Wythe Marshall:it's another PC, you're more likely, you
Wythe Marshall:know, the GM has some die determined by
Wythe Marshall:how good the thing is that you're, you're
Wythe Marshall:fighting against, um, at, at that task.
Wythe Marshall:And you have your die.
Wythe Marshall:Um, and we have a small number of scores.
Wythe Marshall:We have five scores, so combat
Wythe Marshall:movement, reason will and charm.
Wythe Marshall:They're different die types.
Wythe Marshall:You assign them when you make your
Wythe Marshall:character, doesn't take very long.
Wythe Marshall:Uh, and then you might have
Wythe Marshall:pluses, you know, you might have
Wythe Marshall:a there's sort of species bonuses.
Wythe Marshall:So if you were some robot
Wythe Marshall:that's very fast, you might have
Wythe Marshall:like a plus one to movement.
Wythe Marshall:So you roll your die and add one.
Wythe Marshall:I mean, it's not a huge deal.
Wythe Marshall:And that felt really fun.
Wythe Marshall:And we also set a neutral value.
Wythe Marshall:. A lot of times it became simpler
Wythe Marshall:to not roll against the GM.
Wythe Marshall:The GM's number is just six.
Wythe Marshall:You're trying to get a six
Wythe Marshall:or higher, then you succeed.
Wythe Marshall:So for example, I say, oh, I look
Wythe Marshall:around, okay, will you roll will to
Wythe Marshall:perceive, perceive falls under will.
Wythe Marshall:And if you get a six or higher,
Wythe Marshall:um, you find something interesting.
Wythe Marshall:The GM has to kind of
Wythe Marshall:reveal a clue, a secret.
Wythe Marshall:If you don't, then the GM can give you
Wythe Marshall:general description, but doesn't really
Wythe Marshall:tell you sort of deeper what's going on.
Wythe Marshall:And, uh, and your will
Wythe Marshall:die might be a D six.
Wythe Marshall:If you're a, you know, regular Joe, a
Wythe Marshall:D eight, if you're sort of trained in
Wythe Marshall:like sleuthing, uh, you know, a D 10,
Wythe Marshall:if you're really quite good and a D 12
Wythe Marshall:would be like superhuman and everyone
Wythe Marshall:starts off with, you know, one D 12 stat,
Wythe Marshall:one D 10, one D eight and two D six S so
Wythe Marshall:you assign those, um, different classes.
Wythe Marshall:You'd probably wanna be more fighty
Wythe Marshall:if you were the Stillrider, the sort
Wythe Marshall:of space Marine class, you'd probably
Wythe Marshall:wanna higher combat score, cuz your job
Wythe Marshall:is to hurt things, um, for the company.
Wythe Marshall:Right?
Wythe Marshall:So that's, that would make sense
Wythe Marshall:that you would be trained in that.
Wythe Marshall:You'd be super good at that.
Wythe Marshall:Uh, and then your health is
Wythe Marshall:determined by adding the maximum
Wythe Marshall:value of your combat and movement.
Wythe Marshall:So that's just a number
Wythe Marshall:from 12 to whatever 22.
Wythe Marshall:Um, and that goes up or down, you
Wythe Marshall:know, if you get hurt, goes down, if
Wythe Marshall:it goes to zero, your prone, and if
Wythe Marshall:you get attacked by your prone, you
Wythe Marshall:die prone, meaning like you can't act.
Wythe Marshall:Um, so that's very basic.
Wythe Marshall:The other thing we added over
Wythe Marshall:time, we added this, meta mechanic,
Wythe Marshall:you have a pool of grit and
Wythe Marshall:your powers generally cost grit.
Wythe Marshall:So the class powers all cost grit.
Wythe Marshall:Your grit's determined by class.
Wythe Marshall:It's two scores added
Wythe Marshall:together your max values.
Wythe Marshall:So again, probably like from 14 to 22 to
Wythe Marshall:start and it goes down and use powers.
Wythe Marshall:Well, that's all pretty simple.
Wythe Marshall:Other games have that, you know, you spend
Wythe Marshall:your effort points, whatever to do magic
Wythe Marshall:or whatever you're doing in this game.
Wythe Marshall:You can also burn.
Lucas:a, a rough, uh, equivalent
Lucas:from, from the D and D world.
Wythe Marshall:Oh, sure.
Wythe Marshall:But, you know, grit is not that in that
Wythe Marshall:it's not, not everyone's casting spells,
Wythe Marshall:but you have powers that cost, points.
Wythe Marshall:And um, the core thing is that you can
Wythe Marshall:boost so you can burn three grit or
Wythe Marshall:six grit or nine grit, which could be
Wythe Marshall:a lot nine grit is like probably half
Wythe Marshall:your starting grit for many people.
Wythe Marshall:Um, ju just under half, um,
Wythe Marshall:to get a plus three, a plus
Wythe Marshall:six or plus nine on any role.
Wythe Marshall:So anytime you're rolling to do anything
Wythe Marshall:other than recover grit, obviously,
Wythe Marshall:uh, you can burn grit and increase
Wythe Marshall:your chances, but you still fail.
Wythe Marshall:If you roll a one, you always fail.
Wythe Marshall:If you roll a one.
Wythe Marshall:So it adds this.
Wythe Marshall:Kind of crazy gambling mechanic
Wythe Marshall:where you're like, I burn
Wythe Marshall:nine grit, like screw it.
Wythe Marshall:Um, but it's really fun.
Wythe Marshall:It in practice, it just
Wythe Marshall:makes those big moments.
Wythe Marshall:I think what it does for me is it, it
Wythe Marshall:added something that was a little bit
Wythe Marshall:missing, which was like the Nat 20 moment
Wythe Marshall:in D and D where you're like, I got a
Wythe Marshall:natural 20, I, I totally killed a monster.
Wythe Marshall:So this is the same thing.
Wythe Marshall:You're like, "I burn nine grit."
Wythe Marshall:Like that's so much of my effort and
Wythe Marshall:it's supposed to represent like, you
Wythe Marshall:know, your energy, your attention,
Wythe Marshall:your ability to like succeed.
Wythe Marshall:You know, I don't know about you,
Wythe Marshall:but like when I start the day,
Wythe Marshall:I can only write so many really
Wythe Marshall:good emails or pages or whatever.
Wythe Marshall:And then by like the afternoon,
Wythe Marshall:I'm like, hi, I need a break.
Wythe Marshall:You know?
Wythe Marshall:Um, so it's just meant to represent
Wythe Marshall:that very abstractly and it's, it's
Wythe Marshall:fast again, it's simple to learn.
Wythe Marshall:Um, it's not like a huge headache cuz
Wythe Marshall:you're again, adding a small number.
Wythe Marshall:So it's, it's not like you
Wythe Marshall:have to do a lot of math.
Wythe Marshall:Um, so I'll shut up about it,
Wythe Marshall:but that those are the two core
Wythe Marshall:component.
Lucas:you that, like that yin and
Lucas:yang, that you've produced that push
Lucas:and pull of, of, uh, randomness in the
Lucas:person of the die and then choice in the
Lucas:form of the grit pool are so central.
Lucas:Like that is the heart and soul
Lucas:of what makes a TT RPG, a TT RPG.
Lucas:And you're right when you burn grit
Lucas:and move it from a, a random outcome
Lucas:to one over, which I have decided to
Lucas:invest my maximum effort and cause
Lucas:a certain outcome that slaps, to
Lucas:be honest, like, that feels good.
Lucas:And it's something that, uh, I
Lucas:don't see in a lot of systems.
Lucas:So I, I really appreciated
Lucas:that about the game.
Lucas:Let's talk about some of
Lucas:the, specific antagonists in.
Lucas:Stillfleet.
Lucas:In particular, I wanna talk
Lucas:about what you have called Cates.
Lucas:I've not heard the name of
Lucas:Lovecraft mythos used in that
Lucas:particular way before, as, as an
Lucas:adjective with that construction.
Lucas:Uh, and it feels at once familiar
Lucas:and different, which sounds to me
Lucas:and looks to me like what you are
Lucas:doing, um, with the, uh, Kalu mythos.
Lucas:So Stillfleet being a super future
Lucas:game and accessing all of the
Lucas:rich history of science fiction.
Lucas:How does that compare in
Lucas:your mind to cosmic horror?
Lucas:And why did you make the choice to, um,
Lucas:make them so integral with each other?
Wythe Marshall:Yeah.
Wythe Marshall:I mean, it's, it's a fair question.
Wythe Marshall:And I think some people push back
Wythe Marshall:just because obviously of the,
Wythe Marshall:the legacy of Lovecraft himself.
Wythe Marshall:Um, but if you look at, to me, the
Wythe Marshall:legacy of science fiction and the
Wythe Marshall:impact Lovecraft had on science
Wythe Marshall:fiction, um, and really more the,
Wythe Marshall:the, the tradition of what I, I call
Wythe Marshall:science, horror people call cosmic core.
Wythe Marshall:Um, I think it's it it's, um, under
Wythe Marshall:studied in science fiction studies.
Wythe Marshall:So it's almost like people think
Wythe Marshall:that, you know, science fiction takes
Wythe Marshall:off from Jules Verne or whatever,
Wythe Marshall:and this hard sci-fi standpoint.
Wythe Marshall:And I think the pulp influence the weird
Wythe Marshall:cosmic influence that taps into the things
Wythe Marshall:Americans really like, you know, go big
Wythe Marshall:or go home spiritual sort of, you know,
Wythe Marshall:cosm this sort of religious, uh, religios.
Wythe Marshall:Um, that, that Lovecraft really nails in
Wythe Marshall:the, the classic stories, um, where at
Wythe Marshall:some point, if you did encounter an alien
Wythe Marshall:who was the size of a planet, I mean,
Wythe Marshall:that would effectively be God, right?
Wythe Marshall:And you could imagine cold
Wythe Marshall:springing up and all these things.
Wythe Marshall:Um, if you, if you, there beings that can
Wythe Marshall:move in and out of our, our dimensions.
Wythe Marshall:I mean, I think some of the horror,
Wythe Marshall:the awe, the terror, the horror, all
Wythe Marshall:being intermixed in those moments of
Wythe Marshall:encounter, um, feel a lot truer than
Wythe Marshall:a lot of the classic classic sci-fi
Wythe Marshall:that is taught in sort of intro, uh,
Wythe Marshall:or, you know, would be collected in
Wythe Marshall:anthology of like the greatest 25 science
Wythe Marshall:fiction stories up to a certain point.
Wythe Marshall:I think now it's changing cuz now again,
Lucas:I think.
Wythe Marshall:yeah.
Wythe Marshall:There's more people reading and writing.
Wythe Marshall:So now those are getting much better.
Wythe Marshall:You'd see, you know,
Wythe Marshall:you'd see amazing stories.
Wythe Marshall:You can imagine like a Ted Chan story
Wythe Marshall:that's totally mind blowing that would
Wythe Marshall:now be in an anthology that wouldn't
Wythe Marshall:have been when I was a little kid right.
Wythe Marshall:In the eighties, nineties.
Wythe Marshall:So all I'm saying is, um, I think, you
Wythe Marshall:know, putting Lovecraft's, um, personal
Wythe Marshall:life aside in a sense, um, which I don't,
Wythe Marshall:you know, I know you can't do entirely,
Wythe Marshall:but I think he was onto something as
Wythe Marshall:all I'm saying he had some good ideas
Wythe Marshall:about, okay, there's a kind of scale at
Wythe Marshall:which we can imagine from a hard science
Wythe Marshall:fictional standpoint, he, you know, was
Wythe Marshall:an obsessive reader of science news.
Wythe Marshall:If you just extrapolate, okay, there's
Wythe Marshall:some being that's evolved that can
Wythe Marshall:live thousands of years and it's
Wythe Marshall:the size of a mountain or whatever.
Wythe Marshall:That would have a very different, reality
Wythe Marshall:for people kind of encountering it,
Wythe Marshall:uh, interacting with it in some way.
Wythe Marshall:And it, and it does kind of push
Wythe Marshall:science fiction into this, um, realm
Wythe Marshall:of the spiritual, uh, or, you know,
Wythe Marshall:the cosmic for, for sense of scale.
Wythe Marshall:And I think that a game set so far in
Wythe Marshall:the future that's meant to, um, really
Wythe Marshall:play with scale and have the ability for.
Wythe Marshall:Players to go down rabbit
Wythe Marshall:holes with clank technology.
Wythe Marshall:So it's low tech enough where like having
Wythe Marshall:a pistol that works is kind of a big deal.
Wythe Marshall:Um, but also right,
Wythe Marshall:there's advanced aliens.
Wythe Marshall:There's advanced immortal God like aliens.
Wythe Marshall:So it's like, you know, that, that scale
Wythe Marshall:is just this powers of 10 thing where
Wythe Marshall:you can zoom in and you have a whole
Wythe Marshall:scramble on a desert planet where you
Wythe Marshall:need to find bullets for one pistol,
Wythe Marshall:or you need a canteen full of water.
Wythe Marshall:You could also have a game about,
Wythe Marshall:you know, a kit and not to again,
Wythe Marshall:you know, but just to reference fun
Wythe Marshall:city cuz it's, you know, it exists.
Wythe Marshall:Um, I think that's something, uh,
Wythe Marshall:the float city arc of fun city did
Wythe Marshall:really well is they introduced, you
Wythe Marshall:know, one very powerful entity and
Wythe Marshall:then kind of, you didn't realize it
Wythe Marshall:at first necessarily how much of the,
Wythe Marshall:the sort of story was about this.
Wythe Marshall:Entity's just vast power and
Wythe Marshall:knowledge and what it wanted
Wythe Marshall:and how alien its once were.
Wythe Marshall:Um, and, and it leads to a
Wythe Marshall:really epic ending obviously.
Wythe Marshall:Um, which so not to spoil too much,
Wythe Marshall:but that's like, that's kind of,
Wythe Marshall:I think, um, getting it, some of
Wythe Marshall:these ideas that are incipient in.
Wythe Marshall:Um, certainly not, not only Lovecraft,
Wythe Marshall:but I think because some of those
Wythe Marshall:stories nail it so well, it's just easy.
Wythe Marshall:It's a reference point where many
Wythe Marshall:people reading them growing up could
Wythe Marshall:say, aha, there's something here.
Wythe Marshall:That's quite different from this sort of,
Wythe Marshall:um, some of the other themes explored and,
Wythe Marshall:and sort of other, other sub genres of SF.
Wythe Marshall:So, um, that was just a starting
Wythe Marshall:place that has influenced me.
Wythe Marshall:And I think the response to it.
Wythe Marshall:So I'll just add you, then you
Wythe Marshall:have writers like Victor Leval.
Wythe Marshall:Um, you could also look at like Lovecraft
Wythe Marshall:country, um, you know, PI, which is
Wythe Marshall:playing around with, um, Poe, but,
Wythe Marshall:but you know, Matt Johnson's work.
Wythe Marshall:Um, you, you have these writers
Wythe Marshall:where, uh, they're taking the
Wythe Marshall:mythos and they're intentionally
Wythe Marshall:kind of playing with elements of
Wythe Marshall:it, um, because of their, their own
Wythe Marshall:interest in today and in sort of.
Wythe Marshall:You know, modern cultural values
Wythe Marshall:as opposed to like Lovecraft
Wythe Marshall:as a traditionalist, right?
Wythe Marshall:Not like he was like, anti-modern
Wythe Marshall:so what do you do if you are a
Wythe Marshall:modern person, but you're still
Wythe Marshall:interested in those moments of cosmic
Wythe Marshall:awe cosmic scale, terror, and awe.
Wythe Marshall:And what would it really be like to
Wythe Marshall:encounter in a mortal being that exists
Wythe Marshall:in more physical dimensions than three?
Wythe Marshall:So I think that's those kind of
Wythe Marshall:what ifs were interesting to me.
Wythe Marshall:And I think similar to some of these other
Wythe Marshall:writers of the new, weird, uh, China,
Wythe Marshall:you know, I wanted to like pull some of
Wythe Marshall:those elements out and, um, remove them
Wythe Marshall:from, you know, Lovecraft per song and
Wythe Marshall:this idea of like, oh, you're in the
Wythe Marshall:1920s and you're an investigator which
Wythe Marshall:you see in the call of Kalu kind of games.
Wythe Marshall:And instead it's like, no, no, no,
Wythe Marshall:it's a hundred millions of future.
Wythe Marshall:It's a game about space
Wythe Marshall:capitalism, but, you know, yeah.
Wythe Marshall:There might be out there in the depths
Wythe Marshall:of space hundred billion year old,
Wythe Marshall:uh, you know, or not, not say that's
Wythe Marshall:older than the universe, but you know,
Wythe Marshall:billion year old, um, star sized beings.
Wythe Marshall:And like, what would
Wythe Marshall:you do if you met one?
Wythe Marshall:You know what I mean?
Wythe Marshall:And I think that is something,
Wythe Marshall:um, really interesting.
Wythe Marshall:It it's creates a different
Wythe Marshall:kind of encounter from you meet
Wythe Marshall:sort of the humanoid like alien.
Wythe Marshall:Or you meet the evil robot,
Wythe Marshall:you know what I mean?
Wythe Marshall:So these are sort of sub
Wythe Marshall:genres that one can play with.
Lucas:I wanna drill down more
Lucas:specifically and talk about the,
Lucas:uh, Migo astrobiologists, um, cuz
Lucas:these are a ULA kit monster in the
Lucas:quick start in the quick start guide.
Lucas:Can you thumbnail for
Lucas:me what these guys are?
Wythe Marshall:Yeah.
Wythe Marshall:Yeah.
Wythe Marshall:And I should, I should clarify.
Wythe Marshall:And this is not at all to be
Wythe Marshall:pedantic about my own game,
Lucas:No, no, please be
Lucas:pedantic about your game.
Lucas:one
Wythe Marshall:UL
Lucas:will
Wythe Marshall:we use as a specific
Wythe Marshall:term to mean like so powerful.
Wythe Marshall:So alien that they live in quote
Wythe Marshall:unquote, another dimension or
Wythe Marshall:whatever, they, they kind of don't
Wythe Marshall:interact with time space normally.
Wythe Marshall:So the Migo are just aliens,
Wythe Marshall:but you're absolutely right.
Wythe Marshall:They're coming from the mythos
Wythe Marshall:of, you know, which sort of
Wythe Marshall:comes from the Lovecraft circle.
Wythe Marshall:And many of those terms originated
Wythe Marshall:with earlier writers and we're
Wythe Marshall:explored by later writers.
Wythe Marshall:So they're sort of passing through the
Wythe Marshall:filter of one kind of random racist
Wythe Marshall:asshole who happened to write sort of
Wythe Marshall:the, again, a few stories that were
Wythe Marshall:so good that they've sort of lived on
Wythe Marshall:and, and been useful touchstones, even
Wythe Marshall:as people have debated the value of
Wythe Marshall:sort of his overall ouevre, and, and,
Wythe Marshall:you know, done other things with it.
Wythe Marshall:So Migo is one of those concepts.
Wythe Marshall:Um, and the idea is just that they're
Wythe Marshall:aliens from, uh, you know, according
Wythe Marshall:to the original mythos, as I recall,
Wythe Marshall:they're from the planet Pluto, which
Wythe Marshall:they call Yuggoth and they're crab
Wythe Marshall:shaped fungi, and they can fly.
Wythe Marshall:And that's kind of, I think all
Wythe Marshall:that we know, and they, they sort
Wythe Marshall:of, um, they experiment on humans.
Wythe Marshall:they kind of pretend to
Wythe Marshall:be a human at one point.
Wythe Marshall:And it's very, it's very spooky and weird.
Wythe Marshall:Um, and you just, it's very different.
Wythe Marshall:They're not like out there
Wythe Marshall:stabbing people in the face they're
Wythe Marshall:like scientists or something.
Wythe Marshall:And I like that idea for this game.
Wythe Marshall:So they've been a kind of recurring
Wythe Marshall:villain in my campaigns, in
Wythe Marshall:a, um, my co-designers games.
Wythe Marshall:Um, you know, the Migo
Wythe Marshall:are, they evolved on Pluto?
Wythe Marshall:So what is Pluto?
Wythe Marshall:I mean, Pluto's a rock with domes
Wythe Marshall:made of solid ammonia or something.
Wythe Marshall:I mean, it's just this terrifyingly
Wythe Marshall:cold, um, sort of ice planet.
Wythe Marshall:That's very, very, very small.
Wythe Marshall:And, uh, you know, if life evolved
Wythe Marshall:there, it'd be very different.
Wythe Marshall:So fungi, even in this
Wythe Marshall:sense is like a metaphor.
Wythe Marshall:It's like they evolve from some
Wythe Marshall:sort of, uh, you know, thing that is
Wythe Marshall:very microscopic and can reproduce
Wythe Marshall:very differently than humans.
Wythe Marshall:And, um, now they're vaguely
Wythe Marshall:crab shaped, but a lot of that
Wythe Marshall:might be technology like biotech.
Wythe Marshall:So who knows what part is the original
Wythe Marshall:Migo and what part is sort of engineered?
Wythe Marshall:Um, but we represent them
Wythe Marshall:are artist, Ethan gold.
Wythe Marshall:Who's an amazing artist, um, has
Wythe Marshall:done some drawings and they look
Wythe Marshall:just terrifying, uh, you know, sort
Wythe Marshall:of hard to tell what's in Oregon
Wythe Marshall:again, and what's maybe technical.
Wythe Marshall:Um, but yeah, we liked this idea
Wythe Marshall:of they're sort of scientists and
Wythe Marshall:they're competitors with the company.
Wythe Marshall:So we wanted some aliens, some of them,
Wythe Marshall:yeah, you just they're space bad guys.
Wythe Marshall:Uh, they're evil robots basically.
Wythe Marshall:Um, Some of them are not at all sort
Wythe Marshall:of quote unquote evil they're they're,
Wythe Marshall:you know, really, um, interesting other
Wythe Marshall:civilizations you could encounter.
Wythe Marshall:And the Migo are occupying in
Wythe Marshall:between position because they're
Wythe Marshall:not inherently, um, evil, per se.
Wythe Marshall:They just have a very different, you
Wythe Marshall:know, they, they're interested in
Wythe Marshall:humans and, um, all the other sapien,
Wythe Marshall:you know, non-humans, you can play
Wythe Marshall:in the game, uh, but they have their
Wythe Marshall:own, they've evolved, uh, you know,
Wythe Marshall:sapiens in a totally different way.
Wythe Marshall:And they have their own
Wythe Marshall:sort of code or ethics.
Wythe Marshall:And we actually explored that in
Wythe Marshall:a, in a little side, um, source
Wythe Marshall:book that we did as a Z for a jam
Wythe Marshall:on itch called UGA confidential,
Wythe Marshall:where Ethan and I were really deep
Wythe Marshall:into like, what if you play a Migo?
Wythe Marshall:Okay.
Wythe Marshall:Well to play a Migo, they have
Wythe Marshall:so many systems running at once.
Wythe Marshall:They're so advanced and it's, it's like
Wythe Marshall:a, a slime mold, you know, it's all
Wythe Marshall:these pieces that kind of flow together.
Wythe Marshall:What if every player is just
Wythe Marshall:one part of the same Migo?
Wythe Marshall:So you're always playing one single Migo
Wythe Marshall:scientist who has many routines operating.
Wythe Marshall:And that would be very different
Wythe Marshall:than playing five PCs, right.
Wythe Marshall:Five human or non-human characters
Wythe Marshall:in a space, fantasy setting.
Wythe Marshall:So that's, that's kind of to give
Wythe Marshall:you a sense of how we think of it is
Wythe Marshall:like, yeah, that, I mean, it would be
Wythe Marshall:like having, you know, five people,
Wythe Marshall:um, in this kind of weird crab body.
Wythe Marshall:Um, and yeah, so that's, that,
Wythe Marshall:that was kind of at the core of the
Wythe Marshall:design and it's just one of the,
Wythe Marshall:sort of, to us iconic, , aliens.
Wythe Marshall:But really even those terms,
Wythe Marshall:monster alien, we try to avoid.
Wythe Marshall:So we just call all the, the stat
Wythe Marshall:blocks in the book encounter.
Wythe Marshall:So there there's something you could
Wythe Marshall:encounter and they have their own,
Wythe Marshall:you know, dogmas, they have their own,
Wythe Marshall:codes basically by which they live.
Lucas:Among the powers and gear and story
Lucas:notes and attacks, in this stat block,
Lucas:are there any that you feel specifically
Lucas:represent what you were going for,
Lucas:or are a good example of that or ones
Lucas:that you just thought were really fun?
Wythe Marshall:Uh, yeah, I
Wythe Marshall:mean, we, from the beginning
Wythe Marshall:knew that we needed stat blocks.
Wythe Marshall:And so Eric Lazar, the, the designer
Wythe Marshall:of the book played a big role in,
Wythe Marshall:um, helping us think through and
Wythe Marshall:definitely playing with, uh, with Ethan
Wythe Marshall:and, and many others, all our, you
Wythe Marshall:know, play testers and, and patrons.
Wythe Marshall:We have a pretty active discord server.
Wythe Marshall:So if you wanna play, please hop on there.
Wythe Marshall:We wanna schedule more and more games.
Wythe Marshall:So they, they helped us think like
Wythe Marshall:where, how could we lay out basically,
Wythe Marshall:you know, combat movement reason
Wythe Marshall:will charm for, uh, encounters.
Wythe Marshall:And, uh, I was always writing
Wythe Marshall:them with these little notes,
Wythe Marshall:like gear, story notes.
Wythe Marshall:So sort of like, what would they have on
Wythe Marshall:them that might be of interest and then
Wythe Marshall:story notes, just being a catchall, like
Wythe Marshall:in a way, what do they look like when you
Wythe Marshall:first see them just kinda write out and
Wythe Marshall:pros a couple sentences to give the GM a
Wythe Marshall:little more evocative language to go with,
Wythe Marshall:maybe something they could read out loud.
Wythe Marshall:Right.
Wythe Marshall:Um, and then sometimes variants
Wythe Marshall:so sometimes I'd write, you know,
Wythe Marshall:basically one or two bullets of
Wythe Marshall:like, uh, some of them have this stat
Wythe Marshall:instead of this, or they have this
Wythe Marshall:weapon instead of that, whatever.
Wythe Marshall:Um, so that, that was kinda the basics.
Wythe Marshall:And what we found is that we felt
Wythe Marshall:it was lacking that sense for new
Wythe Marshall:GMs approaching really weird ideas.
Wythe Marshall:Like what is the motivation and to really
Wythe Marshall:make it an encounter and not a monster.
Wythe Marshall:And I, I like, um, what you said,
Wythe Marshall:because yeah, I mean, you, there's
Wythe Marshall:nothing wrong necessarily with playing
Wythe Marshall:a game that is about heroes slaying
Wythe Marshall:monsters, all in quotation marks.
Wythe Marshall:Um, but that's not this game.
Wythe Marshall:This game is about, you know, Picaresque
Wythe Marshall:anti-heroes trying to figure out their
Wythe Marshall:lives within a political economy they
Wythe Marshall:find to be, you know, somewhat unjust.
Wythe Marshall:The Picaresque is a literary tradition
Wythe Marshall:in early modern Europe, essentially
Wythe Marshall:tied with the birth of the novel.
Wythe Marshall:And remember that in the early modernist
Wythe Marshall:transition from the medieval world with
Wythe Marshall:essentially swords to the early modern
Wythe Marshall:world of guns and being shot in the face.
Wythe Marshall:But also the transition from
Wythe Marshall:feudal nobility aristocracy to,
Wythe Marshall:um, the, the bourgeoisie, to
Wythe Marshall:capitalists owning everything.
Wythe Marshall:So D and D is kind of built on the
Wythe Marshall:Picaresque, but it's, it's an inversion
Wythe Marshall:because in D&D, it's trying to make
Wythe Marshall:the Picaro into a hero, whereas in
Wythe Marshall:the actual Picaresque stories, like
Wythe Marshall:Don Quixote, if you're familiar at
Wythe Marshall:all with that trope, this old man who
Wythe Marshall:wants to be a Knight in the heroic
Wythe Marshall:era of like the resadora or whatever,
Wythe Marshall:but he's living in the early modern.
Wythe Marshall:So everyone's like,
Wythe Marshall:dude, there's no knights.
Wythe Marshall:And Spain is already unified
Wythe Marshall:as his colonial power.
Wythe Marshall:Like, what do you want, man?
Wythe Marshall:Like, he's trying to save like
Wythe Marshall:maidens from monsters, but there's
Wythe Marshall:no monsters, no one wants his help.
Wythe Marshall:And his sidekick is this kind of idiot
Wythe Marshall:who, you know, so they they're sort
Wythe Marshall:of just like getting into trouble
Wythe Marshall:while doing quote unquote adventures.
Wythe Marshall:But basically they're getting
Wythe Marshall:kicked out of inns and, um,
Wythe Marshall:fighting non, like getting into
Wythe Marshall:fights for, for like bad reasons.
Wythe Marshall:That to me is very much like actually
Wythe Marshall:when you play D and D like the GM has
Wythe Marshall:some epic plot, but the, the Picaros,
Wythe Marshall:the heroes are just like, "No, man,
Wythe Marshall:we're just gonna murder these goblins.
Wythe Marshall:Like, yeah, they're not even bad
Wythe Marshall:goblins, I just want their gold."
Wythe Marshall:And you're just like, "Ah,
Wythe Marshall:why, why do you do that?"
Wythe Marshall:So, uh, yes, in, in our game, we're very
Wythe Marshall:much acknowledging, like you're probably
Wythe Marshall:gonna play in the Picaresque tradition.
Wythe Marshall:But, you know, in this case you
Wythe Marshall:subverting the, the adventure,
Wythe Marshall:your Syon is a good thing.
Wythe Marshall:It's a feature, not a flaw.
Wythe Marshall:So we it's, again, we, we thought of that.
Wythe Marshall:I, I think it works up to you.
Wythe Marshall:I was actually really motivated
Wythe Marshall:there by, um, looking around
Wythe Marshall:at other games that I like.
Wythe Marshall:So there's a cool OSR game called
Wythe Marshall:Troika, I don't know if you've played.
Wythe Marshall:The book I'm thinking of is athe
Wythe Marshall:death fan acid, death fantasy by
Wythe Marshall:Luke Gehring, which is a great book
Wythe Marshall:that has cool monsters in a sort of
Wythe Marshall:dune like, um, psychedelic setting.
Wythe Marshall:And that was one where specifically
Wythe Marshall:Eric and I were reading it and thinking,
Wythe Marshall:oh, these encounters are really cool.
Wythe Marshall:We're not doing the same exact
Wythe Marshall:thing, but like, we need to up
Wythe Marshall:our game encounter block wise.
Wythe Marshall:Right.
Wythe Marshall:That was when we decided, okay.
Wythe Marshall:We need to like really
Wythe Marshall:think about our encounters.
Wythe Marshall:And one of the things I like is
Wythe Marshall:their stop blocks they have mean.
Wythe Marshall:So they, they just have sort of
Wythe Marshall:a list of like, what are these,
Wythe Marshall:um, beings generally doing?
Wythe Marshall:Um, and so that's, that's
Wythe Marshall:that and the idea of
Wythe Marshall:an
Lucas:of mean as in, uh, you
Lucas:know, attitude or, or general,
Lucas:uh, posture and behavior,
Wythe Marshall:Right, exactly.
Wythe Marshall:Exactly.
Wythe Marshall:So we, we sort of were, were thinking
Wythe Marshall:about that, Eric and I were like,
Wythe Marshall:you know, what if we just basically
Wythe Marshall:had our version of, of that, like,
Wythe Marshall:what is this thing usually doing?
Wythe Marshall:And then the other piece dogma was, was
Wythe Marshall:coming out of thinking about alignment
Wythe Marshall:and just, you know, I definitely don't
Wythe Marshall:want an alignment system, but I thought,
Wythe Marshall:okay, I could say what's the motivation.
Wythe Marshall:If I bullet pointed one major motivation
Wythe Marshall:for this specific encounter and maybe,
Wythe Marshall:you know, I could say in the story notes,
Wythe Marshall:well, there's many, many factions that
Wythe Marshall:have different, you know, ideologies,
Wythe Marshall:but this person cares about this.
Wythe Marshall:So it became a really fun game
Wythe Marshall:of kind of in a way, speculative
Wythe Marshall:kind of like political fiction.
Wythe Marshall:So like each dogma tends to be these like
Wythe Marshall:weird terms where we're mashing up and
Wythe Marshall:we've had a lot of fun thinking through
Wythe Marshall:like, what, what are the motivations
Wythe Marshall:that aliens would have and how to
Wythe Marshall:represent that in English language that
Wythe Marshall:anyone could ever understand at all.
Wythe Marshall:So even if it's weird, yeah.
Wythe Marshall:It has to like give you a hook somehow.
Wythe Marshall:So.
Wythe Marshall:Um, you know, for the Migo, for the, for
Wythe Marshall:this Migo group in the Quickstart, we
Wythe Marshall:went with either obsessive and empiricism.
Wythe Marshall:So they're just kind of aliens
Wythe Marshall:who might wanna dissect you, just
Wythe Marshall:cuz they're really curious, um,
Wythe Marshall:or data driven, real politics.
Wythe Marshall:So they have some sort of you goti
Wythe Marshall:political conundrum and the data says,
Wythe Marshall:you know, they need to interact with
Wythe Marshall:you in some way, steal your tech, uh,
Wythe Marshall:harm you, maybe they need your help.
Wythe Marshall:Right.
Wythe Marshall:And, and, and so we're not saying
Wythe Marshall:GMs, here's exactly how to use it.
Wythe Marshall:We're saying here's different
Wythe Marshall:things that this very different
Wythe Marshall:than human, um, being might care.
Wythe Marshall:And we're trying to give it sort of
Wythe Marshall:language that would, um, be evocative.
Wythe Marshall:Yeah.
Wythe Marshall:Just help a GM run an encounter.
Wythe Marshall:Um, and then the habits part is, you
Wythe Marshall:know, similar to me and it's, it's
Wythe Marshall:saying, okay, what are ways that
Wythe Marshall:you might come across this being?
Wythe Marshall:Um, and again, just giving
Wythe Marshall:the GM stuff to work with.
Wythe Marshall:So is it taking notes, which is
Wythe Marshall:gonna look very, very different
Wythe Marshall:because it's evolved and uses this
Wythe Marshall:biotechnology and lives in hard vacuum.
Wythe Marshall:So, you know, what was I say?
Wythe Marshall:Um, it looks like surgery on a
Wythe Marshall:squealing blinking lion's main mushroom.
Wythe Marshall:So, you know what I mean?
Wythe Marshall:It's like holding a thing
Wythe Marshall:and doing a thing to it.
Wythe Marshall:And what it's doing in its mind is
Wythe Marshall:taking notes on this biocomputer to you.
Wythe Marshall:You're like, oh my God, are you
Wythe Marshall:killing a dog made of mushroom?
Wythe Marshall:Like, what is that?
Wythe Marshall:Um, versus like maybe it's 3d
Wythe Marshall:printing a Scally tool that will grow
Wythe Marshall:into a whole bubble shaped house.
Wythe Marshall:So it's like building something
Wythe Marshall:and, and again, these are just
Wythe Marshall:evocative, like just moments.
Wythe Marshall:The GM could completely discard, but
Wythe Marshall:they might help the GM say, oh, I know
Wythe Marshall:I'm just gonna describe it as doing X.
Wythe Marshall:And, and we've found that pretty, I found
Wythe Marshall:that useful in running games and I feel
Wythe Marshall:like I've seen other GMs kind of pick up.
Wythe Marshall:This idea of like these little
Wythe Marshall:images, like what this thing might
Wythe Marshall:be doing when you meet it and,
Wythe Marshall:and, you know, the run of it.
Lucas:When a party of players have
Lucas:finished the encounter with, uh, a
Lucas:Migo astrobiologist, um, what do you
Lucas:want them to be thinking about or
Lucas:remembering a couple of weeks later?
Wythe Marshall:Oh, that's
Wythe Marshall:such a good question.
Wythe Marshall:Um, I'm trying to think back to
Wythe Marshall:times I've used this kind of trope
Wythe Marshall:of monster, this specific alien.
Wythe Marshall:Um, see, I just said monster, uh,
Wythe Marshall:the, this specific encounter and
Wythe Marshall:when, uh, my, my friend, Ethan,
Wythe Marshall:who's also the artist and also helps
Wythe Marshall:design the game has used, um, these,
Wythe Marshall:he had a whole campaign with Migo.
Wythe Marshall:I think one of the things I remember
Wythe Marshall:from playing in Ethan's campaign about
Wythe Marshall:the Migo was, um, actually a lot of
Wythe Marshall:the encounters where we, there was one
Wythe Marshall:on you, goth, where we took the stiff
Wythe Marshall:works, the time space gates in the game
Wythe Marshall:that allow for, you know, instantaneous
Wythe Marshall:travel between worlds to you goth.
Wythe Marshall:And the whole time we
Wythe Marshall:didn't see a single Migo.
Wythe Marshall:We saw these sort of conservatory,
Wythe Marshall:these like humans who'd been, um,
Wythe Marshall:experimented on in the complex.
Wythe Marshall:We were in this scientific complex.
Wythe Marshall:And every time the Migo would be
Wythe Marshall:around the corner, kind of, they
Wythe Marshall:would be coming on their way.
Wythe Marshall:Like we would trip up the AI
Wythe Marshall:somehow and then the Migo would,
Wythe Marshall:would come and we would leave.
Wythe Marshall:And that made this kind of
Wythe Marshall:constant cat and mouse feeling.
Wythe Marshall:That was very much like
Wythe Marshall:a great sci-fi movie.
Wythe Marshall:And it allowed.
Wythe Marshall:Ethan's very funny.
Wythe Marshall:And so there were a lot of moments of
Wythe Marshall:humor, but then that would happen when
Wythe Marshall:we would realize, oh shit, like the Migo
Wythe Marshall:is coming, the scientists are coming.
Wythe Marshall:It was really kind of terrifying cuz
Wythe Marshall:you're like, I don't think we're like
Wythe Marshall:first level or second level at that point.
Wythe Marshall:Like there's no way we're
Wythe Marshall:gonna sort of defeat even one.
Wythe Marshall:We're probably, definitely not gonna
Wythe Marshall:defeat like a small party of them.
Wythe Marshall:So, um, it was almost their absence and
Wythe Marshall:the fact that we knew they had intention,
Wythe Marshall:like they weren't random, right.
Wythe Marshall:They weren't like coming
Wythe Marshall:to kill us for blood sport.
Wythe Marshall:You know, they were coming to experiment
Wythe Marshall:on us and turn us into essentially these
Wythe Marshall:fungal zombies we kept running into.
Wythe Marshall:Um, or, or there were just people sort
Wythe Marshall:of spaced out on like essentially drugs.
Wythe Marshall:And so it had this kind of
Wythe Marshall:vibe of like, almost like we're
Wythe Marshall:gonna become a main candidate.
Wythe Marshall:And that was scarier than just
Wythe Marshall:fighting a random quote monster.
Wythe Marshall:And I really liked how Ethan played it,
Wythe Marshall:where there were very few actual Mego.
Wythe Marshall:And so at the end, when you
Wythe Marshall:finally like encountered them, it
Wythe Marshall:was like, it was such a big deal.
Wythe Marshall:And to know that it wasn't gonna be
Wythe Marshall:a typical combat encounter, right.
Wythe Marshall:That they were actually trying to
Wythe Marshall:subvert the company, they were doing
Wythe Marshall:this whole sort of candidate, um,
Wythe Marshall:You know, CIA kind of, kind of SIOP.
Wythe Marshall:Um, and that was so much more
Wythe Marshall:fulfilling than like a big fight.
Wythe Marshall:So I would want people to take that away
Wythe Marshall:in general from the game that yes, you
Wythe Marshall:can always do combat in these games.
Wythe Marshall:Um, but there's so many other ways
Wythe Marshall:to have fun and to be true to the
Wythe Marshall:Picaresque tradition, which Ethan
Wythe Marshall:Arabic fans of which kind of gave
Wythe Marshall:rise to D and D in a way, the best
Wythe Marshall:parts are running away from fights.
Wythe Marshall:The best parts are losing
Wythe Marshall:fights, losing duals.
Wythe Marshall:I mean, that's what makes
Wythe Marshall:like donkey whatever great.
Wythe Marshall:It's, it's not an action
Wythe Marshall:movie, you know what I mean?
Wythe Marshall:It's, it's about a guy screwing up.
Wythe Marshall:So I think I would, I would say, you
Wythe Marshall:know, running away from Migo, um, is
Wythe Marshall:perfectly valid and, um, you know, uh,
Wythe Marshall:may make you think about like, ah, do we
Wythe Marshall:wanna sort of seek an Alliance with them?
Wythe Marshall:Do we, you know, how do we sort
Wythe Marshall:of prove what they're up to?
Wythe Marshall:Um, and that's what I would want players
Wythe Marshall:to sort of talk about between sessions.
Lucas:Is there anything that we
Lucas:haven't talked about that you wanna make
Lucas:sure is a part of this conversation?
Wythe Marshall:um, I think it's
Wythe Marshall:just stuff you, you probably cover
Wythe Marshall:in your other episodes more, which
Wythe Marshall:I I've listened to some of, and I, I
Wythe Marshall:wanna list go back and listen to the
Wythe Marshall:whole catalog, cuz I like the show.
Wythe Marshall:Um, but I think the idea of
Wythe Marshall:ity and the role that design.
Wythe Marshall:Others plays both at the level of like
Wythe Marshall:playable species or DD speak races.
Wythe Marshall:Um, and how different can they be and
Wythe Marshall:what are the, the sort of bonuses or
Wythe Marshall:drawbacks and how does that essentialism,
Wythe Marshall:um, get mechanicalized in a game
Wythe Marshall:that is something that obviously,
Wythe Marshall:um, many designers think a lot about,
Wythe Marshall:I thought a lot about Stillfleet.
Wythe Marshall:The other piece is designing then, um,
Wythe Marshall:antagonists or possible antagonists.
Wythe Marshall:So again, we call them encounters because
Wythe Marshall:you don't necessarily have to fight them
Wythe Marshall:per se, but we wanna make, you know,
Wythe Marshall:if we, if we bother to stat block, um,
Wythe Marshall:an encounter it's because that being
Wythe Marshall:might resist you in some way, right?
Wythe Marshall:You might not be rolling to hit them
Wythe Marshall:in combat, but you might be trying to
Wythe Marshall:charm them and they're rolling will
Wythe Marshall:to resist your charms or whatever.
Wythe Marshall:Right.
Wythe Marshall:They're lying to you and you
Wythe Marshall:need to suss out the truth.
Wythe Marshall:So your rolling will et cetera.
Wythe Marshall:Um, and I think, uh, in both cases,
Wythe Marshall:obviously all game designers think
Wythe Marshall:about these things, um, to, to
Wythe Marshall:various degrees and, and with various
Wythe Marshall:kind of ideologies of game design.
Wythe Marshall:Um, and with us, I think we've tried to
Wythe Marshall:make species that are interesting and D.
Wythe Marshall:And so there's a lot of interesting
Wythe Marshall:non-humans and you have that
Wythe Marshall:element of science fictional.
Wythe Marshall:Um, but, uh, they all have something in
Wythe Marshall:common and then the aliens, the encounters
Wythe Marshall:we've allowed to push and make these much,
Wythe Marshall:much, much, much, much sort of weirder.
Wythe Marshall:So you have like say these ULA
Wythe Marshall:kits who have D 20 S for stats.
Wythe Marshall:So in Stillfleet, you don't
Wythe Marshall:generally have a D 20.
Wythe Marshall:So to fight something with a D 20
Wythe Marshall:is like a big deal, um, ancient
Wythe Marshall:war machines, you know, what about
Wythe Marshall:like, uh, AI that is essentially,
Wythe Marshall:you know, basically insane, right?
Wythe Marshall:It's logic boards no longer operate
Wythe Marshall:correctly, and it is wandering around,
Wythe Marshall:um, just still fighting some war that
Wythe Marshall:has been over for 5,000 years, you
Wythe Marshall:know, that civilization has gone.
Wythe Marshall:Um, and I think those kinds of
Wythe Marshall:questions about how one would
Wythe Marshall:interact with them, what do they
Wythe Marshall:want, how could they be convinced?
Wythe Marshall:Um, I, I think those are all ways
Wythe Marshall:of getting at essentially like
Wythe Marshall:really at the end of the day human
Wythe Marshall:difference, and they're creating,
Wythe Marshall:um, you know, safe, fun ways to,
Wythe Marshall:with your friends explore questions.
Wythe Marshall:We might all have about AI and about.
Wythe Marshall:How do we resolve all
Wythe Marshall:kinds of differences?
Wythe Marshall:Um, and at the end of the day, yeah,
Wythe Marshall:I think it's just more interesting
Wythe Marshall:to have them stack up to some
Wythe Marshall:kind of political discussion.
Wythe Marshall:Where do we want the company to go?
Wythe Marshall:Where do we want our jobs to be, as
Wythe Marshall:opposed to merely repeating over and over
Wythe Marshall:again, the kind of, uh, murder hobo, you
Wythe Marshall:know, algorithm of kill a thing, take
Wythe Marshall:its gold, kill a thing, take its gold.
Wythe Marshall:You know what I mean?
Wythe Marshall:And just kill bigger and bigger things.
Wythe Marshall:I think in a way all most games tend
Wythe Marshall:to stack in, in some direction, right?
Wythe Marshall:So D and D stacks in that, that
Wythe Marshall:direction, the murder hobo, um, algorithm.
Wythe Marshall:And we're trying to create a stack where
Wythe Marshall:over time the encounters add up, um, and
Wythe Marshall:whatever campaign you, you know, however
Wythe Marshall:you run Stillfleet towards some sort
Wythe Marshall:of deeper idea about your, your role
Wythe Marshall:in a broader society that is inhabited
Wythe Marshall:by not just humans, but all kinds of
Wythe Marshall:beings in at this point in, in, in time.
Wythe Marshall:So, um, yeah, I, I hope we've succeeded.
Wythe Marshall:I hope people give it a chance.
Wythe Marshall:And, um, we'd love to hear, you know,
Wythe Marshall:obviously we like talking to people
Wythe Marshall:on discord and, and elsewhere about.
Wythe Marshall:What they think and how they've used this.
Wythe Marshall:And, and again, I'll credit.
Wythe Marshall:Like so many of our players GMs
Wythe Marshall:have come up with so many great
Wythe Marshall:ideas and really fun campaigns.
Wythe Marshall:Um, so it's no longer, it's
Wythe Marshall:no longer just my baby.
Wythe Marshall:And I think that's a good
Wythe Marshall:thing personally, but
Lucas:I really want this to see, I
Lucas:know it already has, um, but I really
Lucas:want this to succeed in, in every
Lucas:way that it is possible for it to do,
Lucas:which, uh, I will abandon the pretense
Lucas:of journalistic impartiality here
Lucas:because, uh, this thing is incredible.
Lucas:Thanks for listening to Making a Monster.
Lucas:Here's how to get
Lucas:Stillfleet at your table.
Wythe Marshall:So if you're interested in
Wythe Marshall:Stillfleet, uh, this is the perfect time.
Wythe Marshall:There's two days left.
Wythe Marshall:So you really should act like today.
Wythe Marshall:If you're thinking about it, check
Wythe Marshall:out on Kickstarter, uh, Stillfleet.
Wythe Marshall:You can go it's it's under, you
Wythe Marshall:know, games, projects we love.
Wythe Marshall:Um, you can just look up Stillfleet one.
Wythe Marshall:Uh, and you'll find it on a
Wythe Marshall:Kickstarter and that is the
Wythe Marshall:campaign for the core rule book.
Wythe Marshall:So that's all the rules.
Wythe Marshall:Um, it's the book we've been
Wythe Marshall:working on for forever and
Wythe Marshall:there's tons of other material.
Wythe Marshall:Some of it is out a little bit was out.
Wythe Marshall:Most of it is gonna come out
Wythe Marshall:after the core rule book.
Wythe Marshall:And actually we decided to go ahead and
Wythe Marshall:do two books at once because we're just
Wythe Marshall:huge masochist that way as creators.
Wythe Marshall:So you can buy the coral
Wythe Marshall:book as a PDF for print.
Wythe Marshall:You can also, uh, pledge and, and,
Wythe Marshall:and, you know, basically pre-order,
Wythe Marshall:um, as physical or digital.
Wythe Marshall:A venture.
Wythe Marshall:So a playable scenario,
Wythe Marshall:that's also a source book.
Wythe Marshall:It has lots of information on one world,
Wythe Marshall:uh, and that is, uh, setting, um, called
Wythe Marshall:the rain thieves, um, by our friend and
Wythe Marshall:web developer, Aaron H um, and, uh, co
Wythe Marshall:game designer and, and great person.
Wythe Marshall:Uh, and the rain thieves, uh, not only
Wythe Marshall:is this, this venture, this, this epic
Wythe Marshall:kind of ecological, uh, political story,
Wythe Marshall:uh, is also just a great source book.
Wythe Marshall:If you want a really rich, um, desert
Wythe Marshall:sci-fi planet, if you're interested
Wythe Marshall:in sort of themes from dune, but, uh,
Wythe Marshall:you know, totally different, right.
Wythe Marshall:And in the, in the stilly universe,
Wythe Marshall:um, uh, you know, check it out.
Wythe Marshall:It's got an intelligent, uh, spider,
Wythe Marshall:like Xeno fauna, um, of different kinds
Wythe Marshall:and a lot of weird, uh, architects.
Wythe Marshall:So ancient technology is buried
Wythe Marshall:in the sands, um, and, uh,
Wythe Marshall:just, you know, some mysteries.
Wythe Marshall:Uh, so those are, those are two
Wythe Marshall:books you can pledge for now.
Wythe Marshall:We also have tons of other, um,
Wythe Marshall:items, you know, it's, we have sort
Wythe Marshall:of merch stuff, you know, t-shirts
Wythe Marshall:and pins, which are really great.
Wythe Marshall:Eric Lazar is an amazing designer
Wythe Marshall:and we're showing off the art
Wythe Marshall:of Ethan gold and the shirts.
Wythe Marshall:But, you know, in addition to that,
Wythe Marshall:uh, we have a deck of reference cards.
Wythe Marshall:So 52 cards for GMs that have,
Wythe Marshall:um, basically architect and
Wythe Marshall:encounters, um, summarized.
Wythe Marshall:So for the encounters, it's not gonna
Wythe Marshall:be every single word in a full cuz.
Wythe Marshall:Usually encounter blocks are
Wythe Marshall:about half a page or a full page.
Wythe Marshall:These are just gonna be the summaries
Wythe Marshall:with the stats and some quick thoughts.
Wythe Marshall:Um, and those are gonna be fun things with
Wythe Marshall:images that we would hope jams could show
Wythe Marshall:players, as they're playing the game, they
Wythe Marshall:could hand out architect, they could show
Wythe Marshall:you the, the thing you're encountering.
Wythe Marshall:And if people like that,
Wythe Marshall:we can do more of it.
Wythe Marshall:But this is, you know, for us,
Wythe Marshall:we're kind of new to a lot of this.
Wythe Marshall:We've all printed stuff in the past.
Wythe Marshall:Um, we're all, we've, it's
Wythe Marshall:the model of like swift trust.
Wythe Marshall:We're all good at like the one
Wythe Marshall:thing we do, but this we're
Wythe Marshall:a new company as Stillfleet.
Wythe Marshall:So, um, you know, we hope you like it.
Wythe Marshall:And we we're really
Wythe Marshall:excited about the book.
Wythe Marshall:Um, most of all, just cuz it's been in
Wythe Marshall:development for a long time and we do
Wythe Marshall:hope people give the game a, a, a try.
Wythe Marshall:So again, you hit the PDF and
Wythe Marshall:just, you know, um, check it out.
Wythe Marshall:The PDF will be out way
Wythe Marshall:before the physical book, just
Wythe Marshall:due to, you know, printing.
Wythe Marshall:So that'll be much sooner.
Lucas:Wythe, thank you so much for
Lucas:being a part of the show, uh, and
Lucas:bringing this collection of the weird
Lucas:and the wonderful to the conversation.
Lucas:You've added quite a bit.
Lucas:I'm really excited for this
Lucas:to be a part of the cannon.
Wythe Marshall:Um, thank you so much.
Wythe Marshall:, I love the show.
Wythe Marshall:I love the idea and I think it's
Wythe Marshall:important to, um, in some ways I
Wythe Marshall:think a little deeper as a community.
Wythe Marshall:but it's cool to think philosophically,
Wythe Marshall:like what makes a game fun or, or
Wythe Marshall:what makes it do certain things?
Wythe Marshall:What makes it have certain effects?
Wythe Marshall:So I love this idea of like, let's just
Wythe Marshall:drill down on one monster at a time.
Wythe Marshall:I think it's brilliant.
Lucas:Thank you.
Lucas:We'll be back next week and every
Lucas:week, this fall with new episodes
Lucas:from creators I met at GenCon, new
Lucas:stories from the Book of Extinction,
Lucas:and a few wild cards like Stillfleet.