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Ready or Not, Here Comes CI/CD: Build Systems for an Indie Sensation
Episode 115th October 2025 • In Development • Perforce Software
00:00:00 01:04:47

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In this episode, Stephen Post, Technical Director at VOID Interactive, joins Jase for a deep dive into the technical evolution of Ready or Not, the acclaimed tactical shooter game. Stephen discusses the complexities of expanding their fully remote, globally distributed studio—from a small team of 9 to more than 75—covering key challenges such as:

  • The process of expanding their technology stack and operational processes to support a growing player base and development needs.
  • The strategies and tooling needed to enable seamless local development across a remote team, including custom workflows and version control practices.
  • Transitioning from a homegrown build system to leveraging Unreal Engine’s advanced tools—Unreal Game Sync, Horde, and BuildGraph—for automation, integration, and scalability.
  • The evolution of their CI/CD pipeline, including improvements in branch management, build reliability, and debugging efficiency.

Whether you're a solo developer, technical lead, or project manager, this episode offers a candid and practical look at what it takes to scale a game—and a studio—without compromising on quality or agility.

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