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Reality Is Broken: Why games make us better and how they can change the world
7th April 2020 • Bookey App 30 mins Book Summaries Knowledge Notes and More • Bookey APP
00:00:00 00:16:31

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Reality is broken. Gamers are abandoning reality in droves and migrating into the virtual world. Countless numbers of people detach themselves from society and indulge in games. Some worry that, sooner or later, gamers who escape from the real world and normal life will cause a total social disaster. Is this true? The book "Reality Is Broken" tells us that games won't bring a disaster; on the contrary, it argues that they are the key to the future, and that they can make the world a better place.

This book was written by the American author Jane McGonigal, a famous futurist. She is the Director of Game Research and Development at the Institute for the Future. She worked as the chief game designer for 42 Entertainment, a renowned company that specializes in creating and producing alternate reality games. She has been viewed as a kind of ambassador of the $60.4 billion global game industry since she spoke at the influential TED Talk conference in 2010.When she at TED talks that received even more attention than those of Bill Gates. 

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