I speak to games historian and graphic designer Kate Willaert about her research and current projects, as well as her efforts to turn this work into a job.
We also voice our complaints about Google's Usenet archives, discuss the horrible world of YouTube publishing, the struggles of getting your work seen/read/heard as a content creator today, the value of a good hook for getting people interested in history, how to structure a historical narrative, our font choices for writing draft scripts, and much, much more.
Interview conducted 1 May 2021
Kate has talked lots about her Carmen Sandiego research, both on Twitter and her blog. Here's one example.
Kate's Moonlander article has good info and sources for the electro-mechanical Lunar Lander game, but those of you looking for more detail may appreciate this article that contextualises its place in early coin-op game history (the article is about Nutting Associates, but Lunar Lander is mentioned at the end)
Kate's best social media posts are highlighted in her newsletter. Two specific ones we mentioned:
Thank you to my Patreon supporters for making this episode possible — especially my producer-level backers Carey Clanton, Joel Webber, Scott Grant, Rob Eberhardt, Simon Moss, Seth Robinson, Wade Tregaskis, and Vivek Mohan.
To support my work, so that I can uncover more untold stories from video game history, you can make a donation via paypal.me/mossrc or subscribe to my Patreon. (I also accept commissions and the like over email or Ko-Fi, if you're after something specific.)