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Panel by Panel: Comics with David Moreno
Episode 318th February 2024 • Film Center News • Derek Johnson II and Nicholas Killian
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Listen in as we find out what it takes to become a comic book artist. Check it out in this week's episode.

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This is Film Center, your number one show for real entertainment industry news.

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No fluff, all facts.

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Now, here are your anchors, Derek Johnson II and Nicholas Killian.

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Film Center News, my name's Derek Johnson II.

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I'm Nicholas Killian.

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And today we are here with the company Neomyth.

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We're here with David Moreno.

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And Tronica Zero.

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Hello!

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Tronica Zero.

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Where did you come up with that name?

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Um, I came up with it in the early 2000s.

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I came up with a handle name for my online persona.

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Is that like an AIM handle?

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Yeah, like an AIM handle.

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What I was talking about in American Online.

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Yeah, I started with that.

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The name came up when I was watching the movie Hackers.

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I guess the guy's name was Cool Zero.

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I really loved Cool Zero.

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And I love electronica music.

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I just put the two together.

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Nice.

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Do you admit they make, you make comic books, right?

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Yeah.

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That's correct.

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Can you guys tell us a little bit about yourselves?

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I was born in Los Angeles, California.

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Lived here my whole life.

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An actual Los Angeles person.

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An actual Angelino, which is a very rare sighting here in LA.

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Yeah.

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Grew up in the Huntington Park area.

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Okay.

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Latino base.

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Then went to Cal State LA.

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And graduated with a BA in Art Education.

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And from there, after that, I did some teaching a little bit.

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But then I wanted to follow comic books, because that's what got me to draw.

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Can you talk about what led you to the inspiration of wanting to do that?

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The funny thing is, I never liked drawing to begin with when I was a kid.

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I hated drawing.

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I hated drawing.

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I hated coloring.

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I always, I was scribbly.

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I didn't care because I wanted, I would get bored very easily.

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I had no aspirations of becoming an artist as a kid.

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But, there's something about storytelling that I like.

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I started off writing my own little short stories.

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I even wanted to become a pro wrestler.

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Really?

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And I was trying to get in shape for that.

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Who was a wrestler that you admired when you were young?

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Hulk Hogan, you know.

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Hulk Hogan?

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Yeah.

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You wanted to become a wrestler because you saw it on TV?

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Yeah, and I'm like that looks pretty cool.

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It's like it's action.

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I wasn't a sports kid either I didn't play sports or follow sports, but for some

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reason wrestling got my attention because that had storyline to it Most likely yeah,

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because it was very dramatic who growing up in the 80s with pro wrestling that you

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see all the big events It was incredible.

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Not so polished the way it is now.

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It's very commercialized, but very commercialized.

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It's super commercialized So I got into that and I was like, I'll start

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training working out But then the doctor said, sorry, your spine is out

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of alignment, so you can't do that.

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You have scoliosis?

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That's what they said, but I don't believe it because I don't feel anything from it.

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But who knows, down the road.

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He could have just been hatin He could have just been hatin

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That could have been his dream?

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Yeah.

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And you were gonna pursue that dream?

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And he was like, you know what?

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There's too many people in here pursuing their dreams.

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But the funny thing is, when I told my friend that was in pro wrestling,

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he's like, Why don't you jump on?

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We can make a deal.

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It's like, the doctor says my spine's out of alignment.

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My spine is out of alignment, so don't worry about that.

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So is that guy over there.

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But I like it.

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I'm already doing this drawing thing and what happened was I was

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halfway through high school and there was this show called The Max.

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Max, he's a purple superhero and I love that show.

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It is awesome.

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Yeah, and I wasn't even going to watch that show until my, my,

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my cousin who was younger said, can you please record it for me?

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It's like past his bedtime.

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I'm like, all right, clean my room tomorrow and I'll do it.

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So I was never going to watch it, but I watch it and just.

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Something compelled me after I recorded it.

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I'm like, huh, that was a pretty cool show.

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Like dark.

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What was it about it that compelled you so much?

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Probably the art style itself because it had a very grimy look,

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but it's very unique and it had a lot of watercolor elements.

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It was very, it was a gorgeous.

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A good adaptation of the comic book when I found out that it was a comic book

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and it looked pretty much shot for shot.

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The next day I was like, I just kept watching it over and over again.

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I recorded it.

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The same episode?

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The same episode, episode one, and I was just rewinding it and I'm like, huh.

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I paused it at a certain frame and I started drawing it.

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I just got a lined sheet of paper and The cheap, big pen that you get from a dollar

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store and just started hatching it out.

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I'm like, huh, this looks like the one from the TV.

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Hey, because before, I didn't like drawing.

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I just didn't.

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But you were compelled to just try to imitate it.

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What switched?

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What switched in your brain?

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I think it was just the fact that I did something that I never did before.

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And it did well.

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Oh, like matching that image with something that, you know, it's so

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interesting because the first episode of The Max you have not only 2D,

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there's some, there's some live action cops that are in it when

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he's in the backseat or whatever.

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Right?

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So when you're looking at this Grammy owned art style, obviously you had seen

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cartoons and other stuff before, right?

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But it was the uniqueness of The Max that made you say, oh,

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Lemme see if I can do this.

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And the way they set it was set it up dark, grimy, you know?

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Was it leave it a box to yourself to see if I could do it?

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Or was it with just genuine curiosity?

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Just pure Dr.

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Drive to, I don't know why, but I'm just drawing this like, it's

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just something in me was just sparking compelled you to, right.

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Is that what made you say that?

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Oh, I'm going to keep doing this.

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I thought at first I took it to my parents.

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They're like, Hey, this is pretty good.

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So I guess having that positive reinforcement and it's not about

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wrestling questions or anything.

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They're like, Oh, he's asking about wrestling?

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So when did you decide, Oh, okay, I'm going to be, I'm going to be an artist.

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What was the point?

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I would say that I started it as a hobby first.

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Like And my parents encouraged it because, hey, he's not out there

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causing trouble, or getting into trouble with drugs, a 90s kid.

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So, sure, here's some more paper.

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Get some more paper and pencil and just don't go outside and do something crazy.

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Yeah, and then I found out, oh, this is a comic book.

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And I'm like, oh, I want to go buy it.

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That's where my comic book addiction started.

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Dad, take me to the comic book store.

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It's Saturdays.

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Better than an allowance.

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And what would you, what would you say?

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He's your favorite comic book, or one of your favorites, or franchise.

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I would say that the Max is my inspirational, this is

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what brought me to the game.

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Now, the, what kind of drove me to become better in my art was

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Spawn, the Atomic Fallen Spawn.

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Oh my god, Spawn on HBO was so good.

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I would say issue number 24.

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Why specifically that issue?

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The grime, once again, the style.

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You really like the grime?

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Is that the one with the I like the domineers in that one, am I wrong?

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Yeah, I think, if I remember correctly, the Redeemer just beat him in his

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costumes about to metamorph into the next stage where he was all spikier

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and I just love the grime because I was already starting to copy comic books.

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I look at a page and I'm like, I was a pretty good copier.

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I would just love all the contours.

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It just I was training myself how to draw without knowing.

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And then what stage of your life are you in at this point?

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I am making my own, because I feel like I have to keep storytelling.

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I did want to follow, like, what any kid back then, I want to be in

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comics, I want to go to DC or Marvel.

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So were you just graduating high school, going into college?

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By that point, I was just graduating high school.

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But, I was like, how do I get into comics?

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Somebody suggested, you gotta go to school and like, brush up on some things.

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Like, I was told, get plenty of single trade, life drawing.

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But also graphic design, and I heard Todd McFarlane in an interview once saying

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that he graduated as a graphic designer.

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And I looked it up, and I'm like, we were still doing stuff by hand?

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This is like, right before my college got funding in the arts

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department for computers, so I was still doing stuff by hand.

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And then the computer showed up, and I'm like, oh boy, looks like I

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have to learn how to use a computer.

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How was that process?

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That was interesting.

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I was a little worried though because I never used a computer except for

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maybe just typing out a report in some English class just using their word

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files, but never a Photoshop class.

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I think it was Photoshop 5.

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0.

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Photoshop 5.

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0.

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So nowadays, do you still doing it by hand or do you like doing it on the computer?

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I like both.

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I still love traditional, you know, pencil, paper, pen.

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But I use the computer to refine my lines.

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Probably two rough sketches that I would like, all right, how would

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I handle this a different way?

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Just not worried about messing up.

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So this is, I should say, sentiment in the industry right now, especially

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with comics, that some things are kind of looking the same.

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And it was, like, the Max is drawn in such a way where it's very

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unique, you know what I'm saying?

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And, I would also say the same thing for the way that Spawn was drawn.

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So it's these more distinctive, gritty styles.

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And if there weren't for those styles, you might not have been as interested.

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Is there What do you think about the comic books becoming more and more standard?

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Because there's a sentiment that some are starting to look the same.

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I think that happens every 15 to 20 years because you have

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young, up and coming artists.

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They're seeing this over and over again and they Start to adapt that

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particular style and it starts to get a little watered down.

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But like you said, you looked at a style, you were like, you were inspired by

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it, but then you didn't copy it, right?

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You were just something that you were inspired by.

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I copied it as a teenager.

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Yeah, but that's when you were like learning.

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Learning.

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It's different when you're producing it.

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So why do you think they're producing some things that might look similar,

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that might look quote unquote standard because of time and money?

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I would say Time and money and just, it, people have to draw the house style.

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There is a house style, who's ever the hot artist, You have to

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learn how to draw in that style.

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Just that style.

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Which is why there is a lot of artists that, Well, I don't want to work for

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the big companies, Because I have to draw like that person over there.

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And then they would get lost.

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And the big machine.

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Now that's understandable.

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I would tell any young artist, Okay, what do you want to do with your art?

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Do you want to make money, be famous?

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Do you just want to make money just to eat?

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Or do you just want to draw because you love it?

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And what do you love to do?

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Because those things are going to decide how much money you're going

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to make, where you're going to work, where you're going to end up in life.

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Right now I'm at a point in my life where I'm like, I want

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to do what I want to draw.

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I love the classic characters, the ones that are out there,

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and it is commercialized.

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I would love it when they would say, Reino, why don't you draw for us?

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That would be great.

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But I'm going to have to try it in my style.

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I might not get to pick that, though.

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They may say, oh, we want you to tailor.

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Even if you're drawing, let's say they ask you Like, if Marvel's like, hey,

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we want you to make an Iron Man story.

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They're like, okay, there's still probably some certain

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guidelines they want you to follow.

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Okay, Tony Stark is gonna look like Robert Downey Jr.

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I'm like, okay, that's fine.

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Or, we're, this is how we want you to draw by the character design.

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And that's understandable.

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So, who are some of your favorite artists?

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There's a variety.

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Sam Keefe is the number one for me.

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Todd McFarland, let's see, Greg Capullo, Dan Penosian, Alex Ross, and it starts

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to range more and more after that.

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What is the reason why you like those artists so much?

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They're able to pick a moment in time and just make it look exciting.

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It's very classical.

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I would say that I am classically trained because I did study Da

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Vinci, all the Renaissance artists.

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Where did you end up going to college whenever you decided, Oh, okay, this is

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something maybe that I would want to do.

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Did you just choose like a random place, or?

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I will admit, I was a C student.

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I barely passed high school because I was just I was always, I wanna, I

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wanna say I was, I was never diagnosed for dyslexia, so whatever was art

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related, I gravitated towards Right.

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Whatever was math.

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I'm not gonna, I'm bored.

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Yeah.

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. But I would be interested in like, uh, geometry or something.

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And that's useful.

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Angles, shapes and angles.

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Shapes and angles and colors.

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Yeah.

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Or history.

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I, I'm a big history buff.

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Oh, me too.

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I, I love anything that deals with, uh, Renaissance or even.

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The Napoleonic Wars, stuff like that.

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All this awesome history.

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And the characters that they just make up.

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They were so dangerous they just marooned them on an island.

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Or even then, prehistory stuff.

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I love finding out this stuff.

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That's why I was drawn into stuff like Conan the Barbarian.

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How does that stuff inspire you in your art?

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I believe that it's It's a very driving force because it's primal.

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What's one of the oldest things of communication?

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Drawing on caves and just communicating.

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So this feeling, and it probably connects to the pro wrestling

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stuff because what are you seeing?

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Two characters going at it in battle.

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It's exciting.

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And I used to take action figures when I was still training, just zoom in

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and out with just holding him up and up in the light a certain way, trying

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to mimic what I would see on paper.

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And it's like positioning them in a way that you're like, Oh, okay, cool.

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I think that this is the image that I want to see.

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When it comes to designing like sections of a comic, because it's not like

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each page is only one picture, right?

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How do you know your proportions?

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I say, Oh, this is three panels here.

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This is two panels here.

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This is, Oh, I want to stack this one here with this because they're just so.

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It's all about the beats of what's going on.

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If it's the page is more descriptive than every writer

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writes description a different way, depending on what they studied.

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I would say sometimes a writer might say, Oh, there's going to be like six panels.

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And I'm like, no, you can do this in three.

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And simplify, yeah.

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Or they'll be like, oh, you're gonna love this, this is gonna

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be easy, this is only two panels.

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I'm like, no, you should do this five.

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Do you find it, do you find some writers are easier to work with than others?

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I think I found that the easiest one to work with is my wife because she,

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we're pretty much in each other's head.

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I was trained.

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Wow.

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You were trained?

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Where were you, where were you trained in your writing this?

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Before, I would write anything.

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I would just write my own stuff, but Dave pretty much taught me how comics

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work and Brought me into the whole industry because before I would just be

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like oh Okay, I could write this into a story or let me see what I can do

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with this look at a movie And it's like how would I rewrite that or how would

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I look at it a different perspective?

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How would I execute this scene stuff like uh huh exactly but Dave Turney?

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into comics and I was like oh this is not even more interesting let's

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break this down into pictures.

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So when did you two decide oh we're gonna start a company Dan because there's a lot

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of people who they're in relationships and they can't really just because

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you're in a relationship with someone doesn't mean that you want to work

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with them together and stuff like that.

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How did you two know that this was a good fit?

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It goes back to our History, our first story where two friends were bringing

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us together to work on a project for a video game and they said you can do

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some pictures and Do some of the story and we're gonna bring this guy that

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we know and he's totally better than all of us like And he's like a great

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artist and you got to meet him you got to meet him I was a flaky person still

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flaky, but david was gonna fire me on day one because they asked me She's slow

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a little she takes a while for you To write i'm like you want me to fire her?

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Okay, I'll do it.

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I'll do it.

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I don't know her.

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Yeah, I have no emotion After talking to her a little bit.

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I was like, yeah, she's such a nice person.

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I'm not gonna fire her Yeah, and then he he saw the ideas that I had for

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the story and he was like wow We could totally make this into a comic book, but

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but then originally it was gonna be a video game But everybody else flaked out.

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This was just college kids trying to make something fired everybody

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then I fired everybody until the last person He fired himself every

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Artist has their own particular style their own particular process.

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Could you walk through your particular process?

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Specifically on character design because everyone goes through

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character designs in a different way.

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Have you even even been someone on the show talking about math?

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Or how do you look at your character?

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I like to use, like, math.

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And I was like, I don't understand what that means.

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And he's like, oh, if someone has a certain number of tails, I

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might add them or subtract them.

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I'm like, seriously?

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How do you do your character design?

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How do you approach it?

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Definitely, it depends what the script dictates.

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If it was a client, then I would ask him, Okay, do you have a certain look you want?

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Do you have anything pre done already?

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Or do you have any magazine covers?

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Any actors you wanted to look like?

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Like, references.

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References, exactly.

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I, in fact, I would tell them if you have your own characters, I won't even

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charge you for the designs because you already came up with it, but I'm

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like, okay, if it's a fantasy story, what period would you like it to be?

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If it's power fantasies and it's going to be whatever, if it's a

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historical piece, all right, 15th, 16th century, okay, I'm going to go

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research that and research costumes.

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I did take.

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When I finally reached Cal State LA, I actually took one

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history of costume design class.

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I was the only guy there.

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I, yeah, I used to make, I used to make costumes.

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DJ used to be a costumer.

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Yeah, that's why I came, before I was a writer, I came out to do costumes.

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And, yeah, it's, I think there's such a lack of appreciation of that research.

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You know what I'm saying?

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Right.

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There's so many people who are like, oh, I'm just gonna Just dive right into it.

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And not that there's anything wrong with that, but when you do a little

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research you're gonna have a whole bunch of details that makes it

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authentic and unique at the same time.

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When you're doing your research, do you, is there a certain place that you're

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like, okay, this is where I'm going first, or does it just depend on the story?

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It depends really what's going on and if it's action or if

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it's just simple dialogue.

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All right, what kind of food were they eating at the period?

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I, everything.

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I, I like to stick to details, but if it's just full blown

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fantasy, there's no real reference.

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It's all a little bit of reference and I'm like, okay, I can make it whatever I want,

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depending on what the script dictates.

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Character, characters is always based on what are they going to do down the road?

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Are they left handed or right handed?

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That's always a, I throw that one and they're surprised

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by that kind of question.

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How is that relevant?

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Not everybody's right handed and I would have to draw that.

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Especially if they're in combat.

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Oh, you draw like the sword in the left hand.

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I was about to hit his ass.

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I don't know how you communicate.

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And if you ask somebody that does combat, that throws them off.

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Or like in Rocky 1 Southpaws.

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Southpaws.

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I don't want you messing with those Southpaws.

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They'll mess you up.

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Yeah.

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Because you're thinking differently and that's the little tiny details that I,

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quiet details that I like to put in.

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So, are people who you're drawing as ambidextrous, they're like

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dual wielders or something?

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Yeah, they would have two knives and they'll be like boom, boom.

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Actually, a movie like, I think it was called King Arthur back in the early

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2000s, Lancelot was ambidextrous.

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He was using two, two blades.

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Are you talking about the Clive Owen King Arthur?

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Yes.

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Lance a lot.

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He was ambidextrous, right?

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So he fought ambidextrous and I was like, that's interesting because that's

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somebody that's just there in any way.

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So that's it.

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That's even more impressive.

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Do you feel that people overlook all of that intense research that you have to do?

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I would say some, depending on the level of seriousness, even then from the writer,

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I would say there's some writers that.

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I want them to be 5'11 right handed, they have a scar here because it's

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in their hyper realistic imagination.

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Or, they'll say, Dave, go at it.

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You have, you can do whatever you want with this character.

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Which one do you prefer?

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I would say somewhere in the middle, because I would like to say, okay,

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where do you want to contribute?

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Give me a starting point.

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Yeah, because it's starting from nothing is it's a lot harder than

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people think Because then I'm building the universe for them and

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I'm like, are you sure you want this?

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Because you don't know if they're gonna like it or not, right?

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They're telling you hey do whatever you want, but then whenever you

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give them whatever they want, are they really going to like it?

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Right.

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Do you find that the images that you draw, like how you draw them

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affects the way you color them too?

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Or is that really more of a shading thing?

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No, actually it does, it is important.

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I don't color, I know how to color, but I'd rather have somebody A colorist.

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Colors that knows what they're really, because It comes down to

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practically, coloring is like chemistry.

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And you have to think of the atmosphere, time, when the sun's

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setting a certain time, and then if there's a haze, if there's supposed

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to be a haze and it's a battle and there's smoke, it affects color.

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Even a rainy day affects tonal stuff.

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So I'd rather have somebody that's super good at it.

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And just let them handle that.

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But I always have that in mind because over time I learned.

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My, my art at first was very hatchy, it was a lot of cross hatching.

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So for people who might not, because we do have a lot of people who are

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in the industry who listen to the show, but for people who aren't,

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what does that mean exactly?

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I'm using a lot of cross hatching, which is, I'm letting my inks do the rendering,

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but because now there's, coloring has advanced so much from the 70s and 80s.

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People, the colors have gotten an upgrade.

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Yeah.

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In their tools, so.

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You have to give them that more leeway for them to render certain things.

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Now, I can still have a very hatchy style, but I gotta keep in mind, alright,

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leave room for the colorist so that way they could, like They can shine.

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They can shine.

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Can you speak to how it used to be in the 70s and 80s and how it's upgraded

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so much now for the audience at home?

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I was born in 79, so I only got the tail end of things, but From what I've studied,

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there was a, colorists were using markers and papers before, like they were just old

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school coloring directly on the artwork.

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Straight up coloring.

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Right.

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Break out the Crayola.

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Well not Crayola exactly, you know what I'm saying.

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Coloring by hand.

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They'll be coloring by hand and on paper.

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Then that eventually started changing when the technology started upgrading.

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You had Pantone and companies like that, just digitally printing stuff.

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It was, the press was changing.

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Back in the seventies, people were crank, hand cranking their comics.

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They would get a little hand crank, one sheet and then put it together, staple it.

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Then the eighties, it started upgrading and around the nineties, like when

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I started taking classes, we were already, we had to learn, okay, if

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you're, if in reality, you're coloring.

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It's going to be different when you put it in the computer, or if you

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create it in the computer, you've got to keep in mind, you've got to turn

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the red, green, and blue to CMYK.

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And then because it prints, it can't, the computer, you can do all these

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wonderful colors in the computers, but in reality when you're printing

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it, the ink doesn't take those exact colors, so you have to adjust.

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Do you have to, do you have to use certain printers?

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Nowadays?

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It's now because of laser printing, you could really, it's actually

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gotten cheaper to cover because the technology has just upgraded so much.

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And even then the technology comes up by where we don't really

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need paper in the industry.

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But I like using it because I like the feeling of it, because I grew up on it.

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I would, I believe that in two generations, there won't be

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any paper anymore in comics.

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As far as the production.

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Like, when you look at Japanese anime, they don't use cell animation anymore.

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It's all computers now.

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And even then, I would think that the bigger companies,

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they're drawing on a big tablet.

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Just for production's sake.

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It's all about speed as far as the productions.

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Do you find that the techniques that you hone back in the 90s.

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Do you find them to be an advantage nowadays?

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Yes, because of the technology failed, I can just whip out some

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paper and still get it done.

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Because the reason why I asked is because my dad's an engineer, right?

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And the way he grew up was just drawing it.

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Right?

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The advantage for him is he can just draw it, whatever he needs, out in the

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field instead of having to go do it on the computer and waiting for it.

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Is it, is that basically the same thing in your field?

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Right.

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If I, if I worked on it hard enough, I could just do it just single

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handedly, like The old way and it won't be any different is it might

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take a little longer but having that advantage could help To the point

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where okay, our machines are broken.

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What do we do?

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We're gonna keep working and but if you don't know how to draw Yeah, then do

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you still design on paper sometimes and then and then transfer it to digital or

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is it like all just design digitally?

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I would say something like basic graphic designs where you're doing lettering And

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shapes, let's say for a, for a sign, like a Starbucks sign or something, or, or I

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like to go into the computer because I can just take the shape and manipulate it.

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But, I, it's better to do it on paper because it's analog.

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You're, you're manipulating the shape.

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What feels right?

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What's sharp?

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What's soft?

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You're more in tune.

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Right.

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With the actual art itself.

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So, by that means, it's, that's how I was trained.

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Because I started graphic design Just before the computers

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were standard in colleges.

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So you still had computer labs.

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Is there anything that we might not know that is super crucial

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to what you do that people, it wouldn't even cross their minds?

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I would say, I would say you have to really be confident in your

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line art when you're drawing.

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Because I've YouTubers, a lot of people do it but they don't

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realize they're doing it.

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When you're seeing these speed drawings and you're, you're seeing the

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process fast forward, yeah, you notice they undo the lines all the time.

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And all they have to do really is just, let's say you want to do a curve line.

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Yeah.

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Use anchor points, click one, one side, click on the other curve and you're done.

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But people want to draw that line so badly digitally that if it

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doesn't feel right, they undo it.

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And I noticed that that slows down it might slow it down by a couple of seconds,

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but you your mind wants it to be perfect Yeah, but you even then real art isn't

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perfect because that line if you zoom in it's gonna be crooked regardless

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I've zoomed in on my own line art.

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Oh, look at all this crusty edges.

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No, that's just ink That's just the ink naturally on the paper.

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And the craziest part is that as artists you're very You know judgmental

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on yourself And, but then some of the audiences don't even notice it.

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They'll have no clue, no They can't even see the mistakes that

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you might see in the first place.

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Right.

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So then it's okay, not that you don't want it to be the best of your abilities,

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but at the same time, like you said, okay, does it have to be perfect?

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No.

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I would say it depends on if I work hours on a piece.

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I personally go crazy if something, there was like a little mistake, I'm

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like, or let's say I accidentally left a little tiny dot in that

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that's not supposed to be there.

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Let's say by splatter or something that would bother me because I know it's there.

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That's a personal thing because editors should be seeing that anyways.

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And so if you're working for a bigger company, you have a whole assembly

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line of people just looking at work.

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It's slightly tougher when you're on your own to see little tiny

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mistakes, which is, it's valuable to.

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Say if you got some friends that are trusting And they're straight up,

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they'll like, check out your work and say, Hey, does this look right?

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Does this, and like I tell my wife, Hey, does this look, this arm look right?

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Get a fresh pair of eyes.

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And what is it that you, you say?

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I'm the worst judge or the worst editor that you, The editor of your nightmares,

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they'll be like, Hey Dave, you know what?

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That angle doesn't look right.

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It's just, it looks like you're having a tough time.

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Do you mind doing it again?

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And I could be done with a complete piece of the whole page and I

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just rip it up and start over.

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The whole page is ripped up.

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You do the whole thing and start over?

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Yeah, like four or five, he's like in six panels and then one

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of the panels doesn't look right.

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And I tell this to Dave, I go, you're gonna hate me for this.

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And then he looks at it, he picks it up, tears that thing apart.

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And uh, it has to start all over.

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Yeah, but but then it breaks my heart too.

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Everything else looks great.

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I have learned to calm down and i'll just photoshop that like

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Like i'll just because i'm so you edit it instead of starting over.

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Yeah, because i've noticed if it's a small thing i'm like I'll just cut

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a piece of Bristol board and just scan that and then put it in later.

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But because I came from just having editors look at my work,

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I want to show pristine pages.

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So there's that old school kind of thinking, which isn't bad, but it's

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like a little hindering because production, I've got to get this done.

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If we're near a deadline, I won't tear it up.

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I'll just have to bite the bullet.

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I'm like, all right.

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I'll leave this page out, or I'll put the page, I'll cut this

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out, put another piece, and I can do that on the computer too.

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I've done that.

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It's just when, if I don't, if it's a pose, let's say a power pose, you

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have two characters in action, and I don't have The root of it, which is

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the gesture drawing itself the what I usually start off I start off with

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gesture drawings Just the getting that motion if the motion is incorrect,

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then the whole piece is incorrect because that is the root Of that of it.

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All right, if I'm gonna get that arm, right?

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I have to do it completely over or if that twist isn't proper

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Anatomy, then I have to, the problem is in the root of the drawings.

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So yeah, the problem's all the way back in the beginning.

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It's really great to have you on the, uh, on the show.

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Is there any way that, that people can follow you?

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You could follow me on Instagram, dark sky, the Dark Sky, the 35 at Gmail.

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You could also follow me on the sapphire directive.com.

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TheSapphireDirective.

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com And on Facebook with the same name, The Sapphire Directive.

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Wow.

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Dope.

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Dope.

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I really appreciate you coming out.

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Is there any advice that you would give people who want to get

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started in doing what you're doing?

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Good luck, up to you.

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I would say if you have stories to tell, drawings to do, do it

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and do it the best that you can.

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Throw everything you've got.

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If you're looking to get into the professional DC Marvel, keep trying

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but understand that you will have to adapt to whatever the house style is.

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And you have to push your own career once you're past that.

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Meaning you're not going to draw for them forever.

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It's like pro wrestling.

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You just, you're there for a little time, but make it everything

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you got and then push yourself outside, learn everything you can.

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Thank you so much for coming on the show and we appreciate it.

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My name is Derek Johnson II.

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I'm Nicholas Killian.

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And we're here with David Moreno.

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And Electronica Zero.

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And we'll see you next time.

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Thank you very much.

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Thank you.

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This has been Film Center on Comic Con Radio.

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Check out our previous episodes at comicconradio.

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com.

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You can follow the show at Film Center News on all major social media platforms.

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Tune in next Wednesday for a fresh update.

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Until next time, this has been Film Center.

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Hey!

Speaker:

Do you like anime and manga?

Speaker:

Nick and I are big fans of the genre.

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Yeah, we recently discovered a manga named Tamashii.

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It's written and created by Ryan McCarthy, and it recently just

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came out with its 10th volume.

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Now, Tamashii is an isekai about a girl who gets transported to another

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world called the ancient lands.

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She gains mysterious powers and must fight demons and monsters to find her way home.

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Check it out on Amazon, Blurp, and get a physical copy at RyanMcCarthyProductions.

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com.

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