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Let's Play! The Intersection between Art and Science
Episode 5726th May 2023 • Connecting Citizens to Science • The SCL Agency
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Have you heard the term SciArt before? In this episode, we explore what it is and the benefits of combining art and science as a research and communication tool.

Our Co-host for this episode is Elli Wright, Public Engagement Manager at the Liverpool School of Tropical Medicine. Elli told us ‘...effective science communication can really connect people and communities with research. Science communicators and public engagement professionals want to reduce the elitism built into society with regards to who is allowed to access scientific knowledge. Science belongs to all of us which is why effective science communication is so important. There are many ways that science can be communicated to the diverse public audience, including through art.’

Natasha Niethamer shared with us, ‘the more we engage others about public health concerns that require global efforts to fight, the more likely we are to inspire community action, driving interest in policy makers and funders. Directly inspiring even one teacher, parent, young person, or community member may indirectly inspire a large network of their own. You may inspire the next major activist of our generation!’

Listen on to find out more about how a playful approach can bring new insights to your work.

This episode features:

Dr Elli Wright - Public Engagement Manager, Liverpool School of Tropical Medicine

Elli has been working in the science communication and public engagement sector at Liverpool School of Tropical Medicine for nearly 8 years. She is currently studying an MSc. in science communication at the University of the West of England, which has given her a stronger understanding of the theories behind science communication practices. Her research explores the use of autoethnography as a tool to the co-creation of the Tropical Medicine Time Machine by artists Tom Hyatt and Natasha Neithamer (also featured in this episode).

Mark Roughley - Senior Lecturer 3D Digital Art, Liverpool John Moores University

Mark is a Senior Lecturer in 3D Digital Art at Liverpool School of Art and Design and a member of the Face Lab research group that explores faces and art-science applications. Mark trained as a medical artist, gaining his MSc in Medical Art from the University of Dundee, and specialises in visualising anatomy through 3D data acquisition, modelling and fabrication. His research focuses on the affordances of 3D digital technologies for both digital and haptic interaction with anatomical and cultural artefacts. Mark is also the programme leader for the MA Art in Science programme, which provides exciting opportunities for artists and scientists to collaborate and explore the boundaries of art and science.

Tom Hyatt - PhD Student at the Liverpool School of Art & Design, Liverpool John Moores University

Tom is a polymathic artist, musician, scientist, educator, and maker from Rossendale, Lancashire. After graduating with a Masters in physics and philosophy from Oxford University he moved to London to pursue grassroots music and a career in the arts, while teaching maths and physics. He moved back up to Liverpool after receiving a PhD scholarship to study at the Liverpool School of Art and Design. Recently he has been working with Natasha Niethamer to create the ‘Tropical Medicine Time Machine’ for LSTM – a multifaceted piece of sci-art public engagement that encompasses the length and breadth of LSTM’s prolific 125 years.

Natasha Niethamer – SciArtist, Liverpool School of Tropical Medicine

Natasha is a SciArtist commissioned to create a pop up museum for LSTMs 125th Anniversary, along with a set of interactive loan boxes for use in local primary schools. Natasha has a special interest in sci-art activism and public outreach in microbiology and antimicrobial resistance. In 2020, she graduated from the MA Art in Science programme at Liverpool John Moores University. Her final MA project, an interactive choose-your-own text adventure called Bacteria, The Future, follows the heroic journey of a human from the 2050s travelling back in time as a bacteria to administer antibiotics to novel resistant microbes inside Hugh Manity, an unfortunate human in our present day, to save future humanity from the urgent global health crisis of antimicrobial resistance (AMR). Natasha also has an academic and professional background in microbiology, and since graduating spent time working in Dr Adam Roberts’ research lab at LSTM studying AMR mechanisms of evolution in clinical bacterial isolates. She grew up in California, USA and obtained a double major in Microbiology and Molecular Biology at Cal Poly SLO. She worked in plankton research, as an emergency room scribe, graphic design, and as a university science tutor.

Want to hear more podcasts like this?

Follow Connecting Citizens to Science on your usual podcast platform or YouTube to hear more about the methods and approaches that researchers apply to connect with communities and co-produce solutions to global health challenges.

The podcast covers wide ranging topics such as NTD’s, NCD’s, antenatal and postnatal care, mental wellbeing and climate change, all linked to community engagement and power dynamics.   

If you would like your own project or programme to feature in an episode, get in touch with producers of Connecting Citizens to Science, the SCL Agency.  

Transcripts

Kim Ozano:

Hello listeners.

Kim Ozano:

I'm Dr.

Kim Ozano:

Kim Ozano, the host of the Connecting Citizens to Science Podcast, where we discuss how researchers and scientists can come together with communities and people to solve global health challenges.

Kim Ozano:

We are really exploring something interesting today, the intersection between art, history and science.

Kim Ozano:

We will be hearing more about the importance of using art scientists to connect with people so that they can access science and research more readily.

Kim Ozano:

To help us explore this science communication a little bit more, we have co-host Elli Wright from the Liverpool School of Tropical Medicine.

Kim Ozano:

She is the public engagement manager and she has a real passion for science communication.

Kim Ozano:

We also have three amazing and very interesting guests.

Kim Ozano:

Mark Roughley, who is a senior lecturer in 3D digital art at Liverpool School of Art.

Kim Ozano:

He is trained as a medical artist and he specialises in visualizing anatomy through 3D data acquisition modeling and fabrication.

Kim Ozano:

We also have two SCI artists, a terminology we'll be hearing about.

Kim Ozano:

One is Natasha Niethamer, who has a special interest in science and art activism and public outreach in microbiology and antimicrobial resistance.

Kim Ozano:

We also have Tom Hyatt, who is a polymathic artist, a musician, a scientist and educator, and a maker.

Kim Ozano:

Elli, welcome to the podcast as a co-host.

Kim Ozano:

Tell us about your work and why do we need this intersection between art, history and science?

Elli Wright:

Hello to the listeners.

Elli Wright:

I am public engagement manager at the Liverpool School of Tropical Medicine with a background in microbiology.

Elli Wright:

Effective science communication can really connect people and communities with research.

Elli Wright:

Science communicators and public engagement professionals want to reduce the elitism, um, built into society with regards to who is allowed to access scientific knowledge.

Elli Wright:

Science belongs to all of us, and for these reasons, this why effective science communication is so important.

Elli Wright:

And there are many ways that science can be communicated to the diverse and heterogeneous public audience, including through art.

Elli Wright:

So it's a great opportunity for scientists to work with SCI artists like Mark, Natasha and Tom to tell a story of their science to the public.

Kim Ozano:

Thanks very much Elli.

Kim Ozano:

One of the things I keep hearing in lots of the different, uh, circles that I move in, in relation to science and research, is that Covid was a, the first time we saw

Kim Ozano:

So I'd be curious to see, did Covid 19 change the environment around science communication?

Elli Wright:

It certainly did.

Elli Wright:

Kim.

Elli Wright:

Yes.

Elli Wright:

Um, it kind of showed scientists that they needed to communicate their work effectively, clearly, make science available and accessible to them.

Kim Ozano:

Yeah, and I think as we try to increase the trust in science again post Covid, it's really important that we learn communication skills

Kim Ozano:

So our guests today have expertise in that area.

Kim Ozano:

Mark, welcome to the podcast.

Kim Ozano:

Mark, what is, uh, SCI artist?

Kim Ozano:

How do you become one?

Kim Ozano:

Tell us a bit about what you do and why this is important to increase our trust in science.

Mark Roughley:

Uh, thank you, Kim.

Mark Roughley:

It's, it's nice to be invited to, to speak with you all today.

Mark Roughley:

That term, SciArt people might see more commonly on a hashtag on social media, and that really is kind of where it developed and emerged from, but actually before

Mark Roughley:

So one from the Wellcome Trust, which was their SCI art project that ran for a number of years.

Mark Roughley:

And then even, um, the Arts at Cern programme.

Mark Roughley:

So Cern being the European Organisation for Nuclear Research in Switzerland.

Mark Roughley:

The kind of arts-based arts initiative that's been going for a number of years allow people to encounter art and science in different ways, and it's led to

Mark Roughley:

So I think maybe it's worth a saying when we talk about science, we might be talking about STEM subjects, subject science, technology engineering, and maths more generally, and then art is kind of

Mark Roughley:

You mentioned that kind of social diffusion of information through communities, um, almost like a vaccine spreading through populations.

Mark Roughley:

Um, that's a great affordance of this visual medium in this specific circumstance to communicate that science something wider.

Kim Ozano:

That helps, uh, situate it.

Kim Ozano:

Elli, you are situated at the Liverpool School of Tropical Medicine as a science communication expert.

Kim Ozano:

So I'll leave you to take over this conversation to demonstrate to our listeners how these different disciplines come together.

Elli Wright:

Thank you, Kim.

Elli Wright:

Mark, just to follow on from what you've just said, a lot of our scientists at LSTM might say they aren't creative.

Elli Wright:

They feel that they maybe can't connect with SCI Art.

Elli Wright:

Can you dispel that myth?

Mark Roughley:

It's almost the conversation I have with my foundation year art and design students when they say they can't draw.

Mark Roughley:

We can all, we can all draw in some way and we can all engage in creative activity.

Mark Roughley:

It's having that openness and that willingness to engage with some of that and what we don't want people to do is then think, oh, I, I'm not able to contribute to a

Mark Roughley:

Some of the things that scientists do.

Mark Roughley:

Taking microbiology, for example, looking through a microscope and generating beautiful visualizations of something and a very different scale to the way we see the world.

Mark Roughley:

That is a creative process.

Mark Roughley:

So I think there's a kind of a, a hesitance some people to acknowledge that.

Mark Roughley:

Um, but I think once that hurdle has been jumped, there's an ability then for us to really think creatively across disciplines.

Elli Wright:

This kind of also leads then on for a question for Tom and Natasha, really, as they've been conversing with scientists at LSTM, they've been working on a project

Elli Wright:

How have you both been liaising with the scientists at LSTM?

Elli Wright:

What have you learned from collaborating with them and co-creating your science intervention project?

Tom Hyatt:

First of all, I suppose we should say what we've been doing as a project.

Tom Hyatt:

Um, so we've been meeting with researchers to interview them a little bit about their work.

Tom Hyatt:

Researchers from right across LSTM, uh, in order to create a tropical medicine time machine, which it encompasses the length and breadth of LSTM's 125 year history.

Tom Hyatt:

Natasha, do you wanna say anything about how those meetings have gone?

Natasha Niethamer:

It's been really important to establish that trust.

Natasha Niethamer:

Being able to work with all these amazing scientists at LSTM , from the get go, trust and being open to ideas is really important, because as, um, as a collaboration, you

Natasha Niethamer:

Since what you're doing is something that's never been done before and relies on both of your previous experience and expertise.

Natasha Niethamer:

And so in these discussion with LSTM scientists, it's been, um, incredible to explore that initial trust and then working together to be

Natasha Niethamer:

And, um, to those scientists that question their ability to be creative, it's like Mark said, scientists are some of the most creative people I know cause they're continuously

Natasha Niethamer:

That's the same thing that artists are doing as well.

Natasha Niethamer:

I think both artists and scientists have a lot to discuss and learn from each other and grow together to, uh, create something that's never been done before and to connect

Elli Wright:

Thank you Natasha.

Elli Wright:

Um, you are right when you see the scientists engaging with both you and Tom, it is superb.

Elli Wright:

It's lovely to see how they become engaged with your practice they begin to think more playfully.

Elli Wright:

Keeping with that theme of trust, can you perhaps share an example of how trust is improved by using SciArt practices?

Mark Roughley:

I think, um, where trust is a kind of key issue in terms of scientific visualisation or scientific illustration, always kind of

Mark Roughley:

There's quite a few research studies that have proven that there is an effective use of the arts to raise awareness and change behaviours in those circumstances.

Kim Ozano:

That's really interesting on the trust and I think, you know, getting scientists to get out of their comfort zones, and I love this idea of playfulness as well.

Kim Ozano:

It sounds like science and art can also be data collection in the method itself.

Kim Ozano:

You're saying it collects people's stories and it's about understanding, you know, lived realities.

Kim Ozano:

So it would be nice to hear a little bit more about that side of things rather than just presenting research, how you can engage earlier on in the research and science process.

Tom Hyatt:

I sort of have this personal worldview about how our art and science fit together, which is, that they are distinct disciplines with different aims.

Tom Hyatt:

Engaging in art, you effectively are trying to find out, how humans work and engaging in science more, at least as a pure idea, is trying to find out how the external world works.

Tom Hyatt:

Um, and of course those two things cross over a great deal, so you have to incorporate both sets of methods if you wanna find out things.

Mark Roughley:

You talked about working with, with people and communities.

Mark Roughley:

Um, we've talked a lot about that artist scientists relationship, but the public's more generally are the ones that are affected by all of these, um, kind of interventions.

Mark Roughley:

And we were talking off, uh, earlier, about this kind of cooperative co-creative approach.

Mark Roughley:

And so we call this the arts-based practiced research.

Mark Roughley:

And those things are really fantastic to see, embedding more in kind of science outreach activities where sometimes dance or photography or painting

Mark Roughley:

Um, But they can also promote a dialogue between stakeholders, not based on certain assumptions.

Mark Roughley:

So between a patient and a doctor, for example.

Mark Roughley:

Um, and especially within those health-based experiences, there's an opportunity to interrogate and then integrate patient or personal stories or lived experiences

Mark Roughley:

The best people for that is, is children.

Mark Roughley:

Children are great to work with in public engagement outreach activities because they are sponges and then they go and diffuse all the information as much as possible to the world around them.

Mark Roughley:

They experience the world very differently to us as adults, and that's really exciting because they are the often the ones who will make creative responses to something because

Tom Hyatt:

A great phrase, I dunno if it is my dad's, but I do attribute it to my Dad right now.

Tom Hyatt:

Um, he's John Hyatt, he's an artist and scientist too.

Tom Hyatt:

Um, is this idea of being childlike but not childish in situations, and it brings us back to this idea of creative play.

Tom Hyatt:

I think children are fantastic at playing, and letting go of any inhibitions or they don't have them in the first place.

Tom Hyatt:

It's through that play and, and not being self-conscious and worrying about your identity as a scientist or an artist or whatever, that progress can be made in either discipline.

Tom Hyatt:

And I think our conversations with researchers the last few months have been a kind of environment in which you can see people loosen up to the idea of playing with

Tom Hyatt:

Childlike not childish.

Mark Roughley:

And that kind of extends like how we engage with people as well.

Mark Roughley:

How we do that playful investigation and even that gamification of, of science or health information as Natasha has done, um, in her own research and practice

Kim Ozano:

Oh, Natasha, gamification.

Kim Ozano:

What is this?

Natasha Niethamer:

Gamification is taking a concept that may be abstract, hard to understand.

Natasha Niethamer:

You know, when you go to the doctor's office or you like, listen to a lecture and your eyes glaze over and you're like, okay, like, this is important, but, um, I don't

Natasha Niethamer:

Um, in my own practice, I created a game called Bacteria The Future, um, a reference to Back to the Future, where you become a bacteria and you travel back in time.

Natasha Niethamer:

So it's all about time travel.

Natasha Niethamer:

I love science fiction.

Natasha Niethamer:

And so that hence the, uh, integration of time travel into the LSTM tropical medicine time machine.

Natasha Niethamer:

Um, I think it's engaging and the world does too because we have so many, um, incredible sci-fi, uh, TV shows.

Natasha Niethamer:

Uh, but getting back to gamification, people get out of work and then they play games.

Natasha Niethamer:

They watch TV shows which include these interactive choice based mechanisms.

Natasha Niethamer:

And so in public engagement realm, in the science realm, especially when dealing with something that LSTM deals with, global health concerns and bringing awareness to global health

Natasha Niethamer:

And, um, public engagement is so important to those that are studying global health crisis, but it is a tough, heavy, abstract field, and so gamification is showing a lot of promise to

Natasha Niethamer:

Uh, and by making it a game, by making it fun, um, where you're the bacteria in my game, um, and you're able to choose your name and choose your adventure through the guts and you're able to be in

Kim Ozano:

Amazing.

Kim Ozano:

I want to play this game!

Kim Ozano:

Thank you for all your insights.

Kim Ozano:

I think this is a really good point to get some advice from you on how those that are interested engaging with science and art, how they might go about it Let's start with Tom, some advice.

Tom Hyatt:

I think the main barrier to either an artist working with science or a scientist working with art, is the preconception that the identity of

Tom Hyatt:

Um, I don't think there's that great a difference between the two, and I think the two disciplines have techniques and methods that can help either one.

Tom Hyatt:

So my advice to both groups would be to rid yourself with the preconception that it's not for you.

Tom Hyatt:

Doesn't matter what your experience at school was like, or what you spent most of your life doing, everyone has that capacity to play,

Kim Ozano:

Excellent.

Kim Ozano:

Release your identity and begin to play.

Kim Ozano:

Natasha piece of advice, please.

Natasha Niethamer:

I wanna emphasise, like Tom said, being open to these conversations, and obviously if you had, you know, a bad experience with

Natasha Niethamer:

They exist on a spectrum.

Natasha Niethamer:

I consider myself both an artist and scientists and people say, oh, but you're more a scientist cause you know, you got a degree in microbiology or you're more

Natasha Niethamer:

Um, but really they both go hand in hand, and I've experienced, um, so much fun with, with both incredibly creative expertises.

Kim Ozano:

Excellent.

Kim Ozano:

Be open and join hands so that you can learn from each other.

Kim Ozano:

Mark.

Mark Roughley:

I wanna pick up on what Tom just said there about almost those labels and actually, what my students tend to find when they enter the art

Mark Roughley:

So at some point they will see themselves more of an artist, so more of a scientist.

Mark Roughley:

And it's interesting for me to see at what point they stop calling themselves one or the other, and they become this kind of art science

Mark Roughley:

I'm gonna end with some kind of like a questioning sort of thing for you all.

Mark Roughley:

We pose two questions to our students when they first arrive and it's around kind of process.

Mark Roughley:

So we ask, do scientists work to develop solutions for problems that should be testable and repeatable by others in order to be considered true?

Mark Roughley:

And do artists work to invent problems that only they can solve, but in doing so, reveal particular truths?

Mark Roughley:

Those are just statements that, I'm not saying that's a fact, but what's kind of common to both of those processes?

Mark Roughley:

What's common to both of those statements is process.

Mark Roughley:

And that process produces different knowledge of different kinds and in new ways and it's really hoped that, um, these art science collaborations do

Kim Ozano:

Beautiful.

Kim Ozano:

Thank you very much.

Kim Ozano:

And Elli, a take home message.

Elli Wright:

Thank you, Kim.

Elli Wright:

Um, take home message.

Elli Wright:

I guess this is to people who would label themselves as a scientist, um, work with people from other disciplines, like artists, storytellers, musicians.

Elli Wright:

They might help you communicate your science in a different way that's playful and engaging to audiences out there.

Elli Wright:

Um, so thank you.

Kim Ozano:

Thank you very much.

Kim Ozano:

I will definitely take home this concept of play.

Kim Ozano:

I think that's so important and something we've not covered before.

Kim Ozano:

So thank you everyone.

Kim Ozano:

Thank you to our listeners again for joining us in this episode.

Kim Ozano:

Do like, rate, share, and subscribe so we can continue to bring these interesting conversations of how we can better connect with people and communities so that we can address challenges together.

Kim Ozano:

Thank you for now.

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