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56: Past and Present – Explore History’s Legacy (5)
Episode 563rd May 2023 • Writing Pursuits • Kathrese McKee
00:00:00 00:13:15

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In this episode, we cover 5 tips to help your create and remember your world's history and use it to drive your stories forward.

The question of the week is: What is your method for creating the history for your fictional worlds, and how do you keep track??

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Transcripts

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When I first started writing fantasy, I quickly reached an

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obstacle in my story writing, when I didn't know why things

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were the way they were at the beginning, what past events had

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brought my character's world to its present state? Why did they

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face the constraints that made them act the way they acted, or

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make choices the way they did? I needed historical context. I

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needed a timeline, I needed a map. What I needed was a history

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for my world, all neatly laid out. But you know what? It

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didn't exist because I hadn't created it. Yet. As a writer,

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creating a rich and detailed history for your fictional world

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can help bring it to life and captivate your readers. In this

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episode, called past and present, explore history's

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legacy. We'll go over five tips to help you create and remember

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your world's history and use it to drive your stories forward. A

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writing precedes authors. Welcome back to the podcast. To

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those of you who are new, I want to extend a special welcome. My

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name is Kathrese. McKee. And I'm glad you're here. If you are a

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writer seeking encouragement, information and inspiration,

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this podcast is for you. Let's get to it. Let me start with

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this. There are as many ways to create your world building

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history, as there are authors who have done it, you will

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develop your own system. So the ideas I'm going to share are a

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starting place or possible additions to what you are

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already doing. Also, in my personal opinion, you don't need

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to write a history book before you begin writing your story.

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Maybe I'm picking a fight. But there are lots of authors out

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there who have been world building for years, but they

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haven't finished their first story yet. world building is in

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service of your story, not the other way around. So I am more

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of a plotter for my stories, and more of a pantser for my world

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building. But once I make a world building decision, it

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needs to be locked down and documented for the sake of

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consistency. Also, I'm not minimizing the importance of

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world building, not at Hall. This is the fifth part of a

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series about world building. So clearly, I think it's important,

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but don't make it an excuse for not writing the story already.

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Okay, so here are five tips to help you create and remember

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your world's history. Number one, you must know where your

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story is set, is it Earth, is it alternative earth or somewhere

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else in part to the series we discussed dangers realm, which

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covered climate, habitat, weather, topographical

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considerations. Clearly, you need a map, or maybe a bunch of

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maps. Even if you are writing historical fiction, or

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contemporary fiction. Maps are extremely helpful. You You need

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a map. A map can be as simple as a drawing on a napkin, or as

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detailed as a digital file. For my own series. I started with a

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map in a spiral notebook. And then it became a digital file

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later as it got perfected fantasy and science fiction

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authors. Here's a word for you get a map for your world and put

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it in your book and on your website. And maybe in a wiki. If

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you go that far, your readers expect maps so make sure you

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supply those. Your map should note major geographical features

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including mountains, valleys, plains, deserts, like oceans,

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rivers, lakes and streams, forests, jungles, Badlands,

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cities, towns and borders, the sky's the limit. Okay, number

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two, you must know when your story happens. And that sounds

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obvious. Wherein when are twins like sides of a coin, they both

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must be present. Where things happen is critical to historical

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context. And so is when things happen. When in your world's

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history. Does your story occur? Does it happen at the world's

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inception? Or does it happen during a golden age? Or does it

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happen during a time of terrible struggle, and uncertainty?

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Remember, when we were in social studies, and the teacher made us

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make all kinds of timelines? Well, now you can make your own

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timelines and there's no going there's not going to be a social

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studies teacher telling you you got it wrong. So make timelines

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for your cities. And if you have two civilizations, parallel

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timelines are really helpful. You can create timelines with

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pen and paper but software exists in our world. See what I

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did there. So why not take advantage

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of the technology world anvil is a frequently recommended site to

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help creators make timelines and many other things. And I will

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include a link in the show notes. Recently, I interviewed

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Troy Lambert about plotter.com. In episode 50 of writing

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precedes podcasts. plotter also has timelines and provides for

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story Bible. So it's a really great tool. I love mind maps for

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this purpose to digital Mind Maps make it easy to just keep

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going with no end in sight to rearrange to erase to edit

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history on the fly. And honestly, spreadsheets are a

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great way to document historical timeline. So don't overlook the

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lowly spreadsheet. Some folks want to know every single detail

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about how their world came to be, and to each their own. But

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it is probably adequate to just name major slices of time, their

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duration, the major features of each epoch, and then set along

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when your story is set. Number three, how will your decisions

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about where and when affect your characters and the plot of your

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story. At this point, you'll know the historical context for

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how and why your characters make their choices the way they do,

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and you'll understand the consequences that are likely to

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spring from those choices. So the historical context of your

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story will dictate society's rules, which we discussed in

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part three of the series go back to that episode to find a wealth

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of possibilities for generating plot ideas, conflict and themes.

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If you're still having difficulty with the win of your

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story, it may be useful to stick a pin in your world history with

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a technological limitation. One of the limitations I set in my

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world building for my first series was the rule there is

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nothing like gunpowder, no explosions. Another limitation

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I've set was no electricity, and nothing similar. So fire is the

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only thing you have for warmth, and light, and cold and dark

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places. Boom just like that many decisions were made for the

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world, and what was likely to have been discovered what could

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have been manufactured, and when my story was set in my alternate

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Earth world. So that was a big help. In part four we discussed

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technological knowledge and industrial achievements. So if

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you want some questions to consider go back to that

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episode. Technology also dictates how history is passed

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on through the generations. Is history passed on by word of

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mouth? Or is history readily available to anyone through

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advanced search engines? Try making a few rules about

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technology and many things will fall into place. Writing

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pursuits is run by Kathrese. McKee, who has been trusted by

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fiction authors since 2014. To take their writing to a new

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level of excellence. Guthrie's is a three story methods

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certified editor who specializes in story diagnostics, coaching,

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and line editing to help you prepare your story for the

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journey ahead. For more information, go to writing

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pursuits.com. The link is in the show notes. And now back to the

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podcast. Number four, you may need assistance to generate

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historical facts for your universe events. And my best

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suggestion is to be a student of Earth history. Because plot

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ideas are everywhere in recorded accounts around the world, you

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practically cannot run out but if your imagination is running

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on a beat, try some low tech tools to move things along.

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You're probably familiar with Dungeons and Dragons, and they

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use something called a D 20. Which is a pod polyhedral dice

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that they introduced to modern board games, but it has been

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around for a few 1000 years. And it's useful for making decisions

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about plot. In fact, d&d uses a D four a D six a DA that he 12

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entity 20 for various purposes during their game, so this idea

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isn't original to me, but you can assign various meanings or

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potential events to each side of the die, then cast it and record

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the results. possible events can include like things like

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drought, flood, famine, prosperity, disease, war,

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victory, defeat, refold, peace, assassination, birth and so on.

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With the D 20. There's a 5% chance any one thing will

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happen. So you can create a very varied series of events. The

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number that comes up with a throw may indicate the intensity

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of a given result from like net

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negligible to shattering.

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I have three sets of Rory Story Cubes, which I have found useful

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for sparking plot points. Each story cube set includes nine,

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six sided dice, with a unique pictogram on each side. And that

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means that each set of nine cubes, there are 54 images, and

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over 10 million combinations. So you throw those out and kind of

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come up with something to go with them. There are many random

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event generators online too. So you don't need to feel like

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you're having to figure out every little thing on your own.

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This is a great way to create events that go in your timeline.

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Number five, write everything down and keep it handy built

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that keep your maps your timelines and your historical

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details, your society's rules and all the information about

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your characters and magic systems in some sort of story

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Bible, probably a digital one. I have used Scrivener for this

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purpose in the past, but I'm leaning toward using plotter or

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world anvil or a notetaking app like OneNote notion or obsidian,

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which is like my current favorite for future books. As

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long as you're keeping track. Why not share your world

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building info with your fans in a wiki? Make your work count

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twice. Use it also in your newsletters between books, fans

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can soak up the minutiae of your ever expanding universe and

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enjoy the side stories and historical context that set your

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story in motion. Okay, bonus tip. Don't beat your reader down

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with the details in your manuscript. Leave them wanting

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more, not less. So no info dumps. Do not be like that Uncle

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you know with the endless travel photos nobody wants to see at

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the family reunion, edit condensed tantalize, and leave

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the details for your wiki. Nothing in our world happens in

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a vacuum. Even far flung events have unexpected effects on you

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and me, seemingly small disagreements spiral out of

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control and lead to World Wide conflict, like a single spark

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setting an entire forest on fire. So context makes all the

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difference. So be sure to consider history's legacy in

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your world building. Okay, but Question of the week is what is

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your method for creating the history for your fictional

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worlds? And how do you keep track? Leave your answers at

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writing proceeds.com forward slash podcast forward slash 56.

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And that's all I have for you today. Until next time, keep

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writing my friends. Keep writing. Thank you for listening

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to the podcast today. If you enjoyed this episode, please

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leave a star rating and follow the podcast. If you're new

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around here. I hope you will sign up for writing pursuits

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tips for authors my newsletter that comes out most Thursdays

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when health and life permit that link and all the links mentioned

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in today's episode are in the show notes and writing

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pursuits.com Please join us on Wednesdays for new episodes and

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keep writing my friends. Keep writing

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