Artwork for podcast Making a Monster
Bonus: Skitterwidgets, from Amy Vorpahl's Candlekeep Mystery
Episode 7Bonus Episode15th October 2021 • Making a Monster • Lucas Zellers
00:00:00 00:10:00

Share Episode

Shownotes

Amy Vorpahl couldn't resist adding a cute little Pokémon to her Candlekeep Mystery. Here's more about the skitterwidgets, what Pat Rothfuss could gain from a little more magic, and how to stay motivated while writing.

Read the transcript and get more from the show: https://scintilla.studio/monster-amy-vorpahl-candlekeep-mystery

Get stat blocks, bonus content, and other monstrous perks: www.patreon.com/scintillastudio

Join the conversation: www.twitter.com/SparkOtter

Meet my guest, Amy Vorpahl:

https://www.twitter.com/VorpahlSword

https://www.amyvorpahl.com/


Music by Audionautix:www.audionautix.com

Transcripts

Lucas:

Hi there.

Lucas:

This is a quick bonus episode ahead of Mondays release on Fizban's

Lucas:

Treasury of Dragons with one of the cool kids, Amy Vorpahl.

Lucas:

She was extremely generous with her time and offered to do a "Making a

Lucas:

Monster lightning round" on the monster she created for Candlekeep Mysteries.

Amy Vorpahl:

You're walking through the Candlekeep Libraries you descend,

Amy Vorpahl:

down a circular staircase and you hear the, tippety- tap of metal on stone

Amy Vorpahl:

and you look down and you do see a metallic, almost like a dog, but with

Amy Vorpahl:

way too many legs for a dog, almost like a spider, it's kind of scorpion-like,

Amy Vorpahl:

almost crab-like, but kind of cute.

Amy Vorpahl:

The heads almost look like cute pit bull dog headed things.

Amy Vorpahl:

And when you see two of them together, they don't look dissimilar, but

Amy Vorpahl:

they're not of the same ilk either.

Amy Vorpahl:

So you're kind of immediately charmed except that their tails on the

Amy Vorpahl:

back, they stick straight up and a little spark of electricity sustains

Amy Vorpahl:

at the end of their tail, almost threateningly like a scorpion's stinger.

Amy Vorpahl:

They don't seem to notice you immediately, these two, uh, almost dog

Amy Vorpahl:

sized creatures, and they do seem to be tending to their own business, but

Amy Vorpahl:

also something very specific within a carved out part of the wall on

Amy Vorpahl:

the opposite side of where you are.

Amy Vorpahl:

They made their nest in a naturally formed cavern in the wall.

Amy Vorpahl:

And they've got a couple of about a third of the size of them.

Amy Vorpahl:

A couple of little, little babies!

Amy Vorpahl:

They're also made of metal.

Amy Vorpahl:

So how did these things reproduce?

Amy Vorpahl:

I don't know, but maybe it's magic!

Amy Vorpahl:

Um, and then these are even more adorable.

Amy Vorpahl:

If cockroach dogs could be adorable, they sure are.

Amy Vorpahl:

, but they look like really good parents actually.

Lucas:

That's beautiful.

Lucas:

I'm there.

Lucas:

And I'm also thinking like electric in a library?

Lucas:

We're going to burn the place down!

Amy Vorpahl:

Yes, except, good call.

Amy Vorpahl:

I ran my Candlekeep mystery, called Kandlekeep Dekonstruktion

Amy Vorpahl:

spelled with all Ks, uh, for, for two different groups of people.

Amy Vorpahl:

And one of them did want to, they were like, after this,

Amy Vorpahl:

we're just going to burn it down.

Amy Vorpahl:

And there is a clause.

Amy Vorpahl:

It was Chris Lindsay and Hannah Rose who described the entire

Amy Vorpahl:

Candlekeep and there is a clause in there that any fire larger than a

Amy Vorpahl:

candle flicker is magically put out.

Amy Vorpahl:

Because of course it is because it's a magical dang library.

Amy Vorpahl:

They're not going to take any risks.

Amy Vorpahl:

So yes, while electricity can cause a lot of damage, it actually will

Amy Vorpahl:

not start at least not a real fire.

Amy Vorpahl:

You can still cast your magical, you know, fireballs and stuff

Amy Vorpahl:

like that, but a real, real fire that could actually damage books.

Amy Vorpahl:

uh uh, that's not gonna happen.

Amy Vorpahl:

So no

Lucas:

Uh, Pat Rothfuss can suck it.

Amy Vorpahl:

that's right.

Lucas:

Let me see if we can do the lightning round on the skitterwidgets.

Lucas:

One of the things that I love it when people tell me are

Lucas:

like, it's just a monster.

Lucas:

It's just like, so you can smash it and be the hero.

Lucas:

And sometimes people just tell me, like, it's just cute.

Lucas:

Like we just want to give you something that

Lucas:

you can adore.

Lucas:

Is that the role that the skitterwidgets fill or are they for something?

Amy Vorpahl:

No, I, I guess it was the first thing that came to mind.

Amy Vorpahl:

I guess you'd have to read the adventure, but there's a lot of kind of hints

Amy Vorpahl:

at mechanical sci-fi in my adventure.

Amy Vorpahl:

And so I wanted the first monster that came to mind was Modrons, which arguably

Amy Vorpahl:

is my favorite monster because they are just the, they could just be totally,

Amy Vorpahl:

totally innocuous and silly and dumb.

Amy Vorpahl:

But also maybe they can help and maybe they're, they're like hobbits,

Amy Vorpahl:

they're like stronger than you think.

Amy Vorpahl:

So I love Modrons.

Amy Vorpahl:

So I wanted something like that.

Amy Vorpahl:

Something small that could perform tasks, but also could

Amy Vorpahl:

fight if you needed them to.

Amy Vorpahl:

And then I did really want them to be cute because I think that was influenced

Amy Vorpahl:

by just playing a lot of Pokemon Go.

Amy Vorpahl:

And I really liked, I really liked the idea of monsters being adorable,

Amy Vorpahl:

and then they fight for you.

Amy Vorpahl:

So they are cute.

Amy Vorpahl:

I also, I don't know why I wanted them to be parents, but I did.

Amy Vorpahl:

And one of their feats is Good Parent.

Amy Vorpahl:

They can, uh, they can impose disadvantage on one attack, roll

Amy Vorpahl:

made against a kittywidget, which by the way, the children of these

Amy Vorpahl:

parents are called kittywidgets.

Amy Vorpahl:

that cute?

Amy Vorpahl:

They didn't change those names.

Amy Vorpahl:

I don't know why they didn't.

Amy Vorpahl:

Um, it's canon now.

Amy Vorpahl:

I think I really wanted it to have children just so I could have the

Amy Vorpahl:

name skitterwidget and kittywidget.

Amy Vorpahl:

I think it was really a lexicon based decision.

Amy Vorpahl:

Um, and I, initially when I was writing this adventure, I gave the

Amy Vorpahl:

kittywidget a stat block and Chris Perkins said, "Amy, if you give the

Amy Vorpahl:

kittywidgets a stat block, that means we're kind of allowing and almost

Amy Vorpahl:

encouraging the players to kill babies.

Amy Vorpahl:

I don't know if that is the right choice.

Amy Vorpahl:

We should probably just make them non-combatants."

Amy Vorpahl:

And I was like, "oh my gosh, totally let's do that.

Amy Vorpahl:

Non-combatants."

Amy Vorpahl:

So the way that this process works is a first draft.

Amy Vorpahl:

Then you do a second draft after notes, uh, and then you're off to the races

Amy Vorpahl:

and they either love it, or they don't, they may or may not put it in the book.

Amy Vorpahl:

That was how it was, uh, clarified to me.

Amy Vorpahl:

Then, then they take it and do their whole Wizards of the Coast thing.

Amy Vorpahl:

They may or may not change the adventure that you wrote.

Amy Vorpahl:

They're definitely gonna play test it with their own play testers.

Amy Vorpahl:

And then the next time I see it, it's going to be the printed

Amy Vorpahl:

version that everyone has okayed.

Amy Vorpahl:

But I, I didn't have my hands on it throughout that process.

Amy Vorpahl:

So when it was printed there, the kittywidgets were back with stat blocks.

Amy Vorpahl:

And Chris Perkins told me it was because in their play tests, players tried

Amy Vorpahl:

to kill their frickin kittywidget.

Amy Vorpahl:

So I just want to say that my instincts were dead on to kittywidget stat blocks.

Amy Vorpahl:

And they do canonically have stat blocks now.

Amy Vorpahl:

There's also here.

Amy Vorpahl:

There's also a way, they're like shield guardians.

Amy Vorpahl:

They're controlled by wearing like a shield guardians controlled by,

Amy Vorpahl:

its owner, having a collar and the collar wearer can communicate small

Amy Vorpahl:

commands to the shield guardian.

Amy Vorpahl:

In this one, the skitterwidgets are controlled by, rings and they are

Amy Vorpahl:

all constructs that were built by one of the characters in this adventure.

Amy Vorpahl:

So, yes, while they are canon, they're not running around everywhere.

Amy Vorpahl:

Like this character is responsible for making them, I guess.

Amy Vorpahl:

So if this character doesn't exist in your Forgotten Realms, the probably

Amy Vorpahl:

don't exist in your Forgotten Realms, which is totally fine.

Amy Vorpahl:

But boy, give it a shot.

Amy Vorpahl:

My inspiration does really only come from the games I've played, like, it's less

Amy Vorpahl:

from Forgotten Realms lore and more like, oh, I want this to be in D and D lore.

Amy Vorpahl:

Can I?

Amy Vorpahl:

And Chris Perkins was like, "Sure."

Amy Vorpahl:

He's was like, "Okay, great."

Amy Vorpahl:

Although my, my adventure is the only one that takes place

Amy Vorpahl:

actually in the Candlekeep.

Amy Vorpahl:

And I did kind of mess with the Candlekeep.

Amy Vorpahl:

I had to do a page one rewrite for Candlekeep cause I couldn't wrap my head

Amy Vorpahl:

around writing very finite, instructions.

Amy Vorpahl:

And, and I guess, I guess I've said before, it's kind of like a

Amy Vorpahl:

love letter to a dungeon master, so, and they're all mysteries.

Amy Vorpahl:

So you're, front-loading the mystery you're saying, Hey DM,

Amy Vorpahl:

here's, what's going on, this, this, and this, this, this, and

Amy Vorpahl:

this, this will be revealed later.

Amy Vorpahl:

This will be revealed later.

Amy Vorpahl:

This will be revealed later at your discretion, you know?

Amy Vorpahl:

And, and, uh, and it's so counterintuitive because when you're writing a mystery,

Amy Vorpahl:

even if it's an adventure, your instinct is to withhold and only

Amy Vorpahl:

reveal the reveal at the time of the adventure, where it should be revealed.

Amy Vorpahl:

And that is not what you should do.

Amy Vorpahl:

You have to tell the DM what they're dealing with immediately.

Amy Vorpahl:

Writing for D&D is very different from writing Dungeon in a Box,

Amy Vorpahl:

because the writing for that is a little bit more, we know you're not

Amy Vorpahl:

going to play this exactly as written.

Amy Vorpahl:

So here are some ideas.

Amy Vorpahl:

D and D however, is, is written as if you might be playing this exactly as written.

Amy Vorpahl:

I need to give you every single- exactly how it's lit, exactly the stats for

Amy Vorpahl:

everything, including this door, you know, like it's, it's very, yeah, like

Amy Vorpahl:

you said, it's like writing an Ikea manual and you've got to be really

Amy Vorpahl:

specific and, and not only like, I guess, visual as well as, you have to

Amy Vorpahl:

be the dungeon master and the player.

Amy Vorpahl:

You have to also discard your ideas of what hypothetical's could be.

Amy Vorpahl:

And I say that lightly, because at the end of my adventure, there are about five

Amy Vorpahl:

hypothetical of how, of how it could end.

Amy Vorpahl:

But in the, in the actual adventure, you can't write or plan what

Amy Vorpahl:

the players are going to do.

Amy Vorpahl:

You can just build the Ikea playground and hope for the best.

Amy Vorpahl:

So yeah,

Lucas:

If you enjoyed this episode, please follow the show wherever you

Lucas:

get your podcasts and rate and review because on Monday I will have a shiny

Lucas:

new, full length episode with Amy discussing Fizban's Treasury of Dragons.

Lucas:

We'll cover Fizban as a character, the old man voice that lives in

Lucas:

all of our heads, the reason D and D source books come with guide

Lucas:

characters and Amy's tips on writing.

Chapters

Video

More from YouTube