Danielle Rourke, Senior Higher Education Strategist at Dell Technologies, joins me today! We discuss how esports can teach similar skills as traditional sports, and can reach more students(including neurotypically diverse students), what tools are out there, and how different levels in education are responding to esports. Danielle also shares an insane amount of good research in the field, and tells us that laying down breaks aren't as effective as walking around breaks (sad for sloths like me).
Episode Resources:
https://www.teamliquid.com/alienware/
https://medium.com/@nicolas.besombes
https://medium.com/@nicolas.besombes/esports-professions-e402a1c3ab92
Welcome to the meta woman podcast we address the
Unknown:issues, opportunities and challenges facing women in the
Unknown:development of the metaverse the biggest revolution since the
Unknown:internet itself. Every week we bring you conversations with top
Unknown:female talent and business executives operating in the
Unknown:gaming and crypto industries. Here's your host Lindsey the
Unknown:boss pass the metal woman podcast starts now.
Unknown:Hello, and welcome to the metal woman podcast part of the high
Unknown:politics media Podcast Network until I do these intros live
Unknown:because I every once in a while I have a stumble. I'm your host
Unknown:was your backpack from struggled to success recovering and all
Unknown:returning listeners, thank you so much for supporting the show.
Unknown:You've heard my stumbles on these intros before. So please
Unknown:be sure to leave a five star rating and review tell friend
Unknown:about the pod. And for new listeners. Welcome. I hope you
Unknown:enjoy this show. And I hope you'll keep listening on with
Unknown:me. We have such a great guest this week. I'm so excited to
Unknown:introduce this woman. She has been not only great for me to
Unknown:learn about the gaming industry in higher ed but just a
Unknown:wonderful person to talk to and to catch up with and I've had
Unknown:the pleasure of doing that several times now. She's just a
Unknown:great resource for all things higher ed and a really great
Unknown:gaming industry. Please welcome everyone. Danielle Rourke, the
Unknown:senior higher education strategist at Dell Technologies
Unknown:to met a woman Danielle, welcome to the show. Thank you so much
Unknown:for coming on. Thank you so
Unknown:much, Lindsay, for having me. I'm incredibly excited. longtime
Unknown:listener first time person on the show.
Unknown:First time callers with the old radio thing. Exactly. Sadly, I
Unknown:just started if you wouldn't mind just giving the audience a
Unknown:couple sentences of your background, let us know who you
Unknown:are what you do all that good stuff.
Unknown:Yeah, absolutely. Thank you. So I am actually a senior higher
Unknown:education strategist with Dell Technologies. And prior to that,
Unknown:I've been here for about two years prior to that, I worked at
Unknown:the University of Colorado Boulder as an Associate Director
Unknown:in their IT department, and never actually thought I would
Unknown:leave academia, because I did love it. But got this
Unknown:opportunity to be a part of this team. And the Education Strategy
Unknown:Team at Dell is incredibly unique because we are all former
Unknown:educators, administrators within education. Somehow we've got
Unknown:those who are focused on K 12, that were former teachers,
Unknown:principals, superintendents, and those of us from high Ed, who
Unknown:were former CIOs, former CISOs former academic learning
Unknown:technology directors, we even have a PhD chemist and a
Unknown:librarian. So we cover a wide gamut of the education industry.
Unknown:And we're able to bring all of those experiences together, we
Unknown:like to say that we each have our own superpowers. And so
Unknown:combined were like this amazing Avengers team for education, and
Unknown:technology. And so that was just too good of an opportunity for
Unknown:me to pass up. So that's why I came to Dell. Prior to Dell, and
Unknown:CU Boulder, I was actually really just in software and
Unknown:application development, my whole career. Being a tester, a
Unknown:project manager, business analyst, a systems analyst. So
Unknown:I've had a really cool career in tech. And yeah, have really
Unknown:enjoyed it.
Unknown:So neat, I will say too, so we're going to get into this to
Unknown:provide you all some context, you all being more, Danielle
Unknown:runs both an excellent Discord server and among monthly
Unknown:research calls, that both center on presenting the research,
Unknown:particularly within education, is really, really fun. And I
Unknown:think that this goes to show your history and education,
Unknown:because I do always find people who run calls that have a
Unknown:background in education has such an exacting and clear to follow
Unknown:approach, very classroom style. I always know I'm going to get a
Unknown:clear agenda beforehand. And after and during there's going
Unknown:to be someone to kind of push along the conversation or
Unknown:curtail it when necessary, or it's always very well, right.
Unknown:And so for those of you who didn't research, I highly
Unknown:recommend both of those tools, which will link to in the show
Unknown:notes. And you just have awesome access to a lot of what is
Unknown:happening in the world of academia. As somebody who comes
Unknown:from an academic research background, I love what we talk
Unknown:about public papers. I'm sure you do as well. And I know that
Unknown:you have aside from research called and that is for server,
Unknown:focus on education, publishing, academia, all that good stuff.
Unknown:Let's have the summer esports conference, K through 12 esports
Unknown:networking group, and gaming nonprofits like the varsity
Unknown:esports foundation support for gaming nonprofits like the
Unknown:Merseyside foundation ladies, climax in gaming, so on and so
Unknown:on. So you are doing a lot. We're definitely gonna link to a
Unknown:lot of stuff in the show notes. But I just say all that to give
Unknown:some of the audience a little bit of context for what you do.
Unknown:And with that in mind, my first question comes straight from
Unknown:you. With us so kindly sent over some topics for today. So, like
Unknown:I said, you can tell you come from academia, because
Unknown:I also love color coded spreadsheets. So
Unknown:it's kind of type A personality for sure. Could you tell us why
Unknown:esports should be part of higher education? What opportunity to
Unknown:offer universities? I know you had mentioned some research from
Unknown:Nico besom. As far as the answer, I hope I pronounced his
Unknown:name correctly. But why should esports be in higher ed?
Unknown:Yeah, absolutely. So this is a question I actually do get a lot
Unknown:from educators and schools who are kind of interested in it.
Unknown:But you know, there's still kind of that outdated perception of
Unknown:isn't at all just playing video games in your basement and
Unknown:eating Cheetos and drinking Mountain Dew. And sometimes,
Unknown:yeah, sometimes it is that, but it's also so much more so
Unknown:especially in education, you know, whether that's k 12, or
Unknown:higher ed, we've seen esports be an incredible community builder.
Unknown:And it really allows students not only to have voice and
Unknown:choice in how they're learning and how they're participating in
Unknown:school activities, but also allows them to find their tribe,
Unknown:you know, and to be a part of a community that is doing things
Unknown:and is passionate about something that they're already
Unknown:passionate, and they love. You know, and so we have a ton of
Unknown:examples, just from from both higher education in K 12. You
Unknown:know, one of our really good friends Kyle burger down in
Unknown:Grapevine. Colleyville in Texas, you know, he talks about how
Unknown:their K through 12 program, 70% of the kids that are involved in
Unknown:it weren't involved in any other extracurricular activity on
Unknown:campus. And then you also have, you know, like 10% of their
Unknown:program, I think he said, our students who are on the spectrum
Unknown:who maybe didn't feel like they could be involved in other
Unknown:activities, or didn't feel comfortable in those activities.
Unknown:And so, to me, that is the biggest primary driver of why
Unknown:schools need to be involved in this because it is meeting the
Unknown:students where they are, it's something that they're already
Unknown:passionate about something that they are doing on their own
Unknown:without anybody telling them that they have to. And schools,
Unknown:both k 12. and higher ed can really provide that foundation
Unknown:and can provide incredible structures to make sure that as
Unknown:the students are participating in these activities that they're
Unknown:passionate about, that they have that social emotional learning
Unknown:background, that they understand diversity, equity inclusion,
Unknown:they understand how to win well, as well as how to lose well. So
Unknown:it's an incredible opportunity for any educational institution
Unknown:to provide that structure and those good guidance, and, you
Unknown:know, activities and processes and systems in place, but also
Unknown:allow the students to do something that they love, and
Unknown:they're passionate about.
Unknown:Activists really need are you when you talk about esports? Are
Unknown:you talking about both kinds of clubs, where they might play in
Unknown:for entertainment games for fun, and do specifically developed
Unknown:for education? Or are you do you focus more on one than the
Unknown:other? Yeah, I
Unknown:mean, it really depends on where the program wants to go. So for
Unknown:example, you know, we'll talk a little bit later, probably about
Unknown:girls who game, but that utilizes Minecraft for
Unknown:education. And, you know, Minecraft has actually built in
Unknown:some esports competition activities. And we do that with
Unknown:our girls game program. So that is one of the programs that I
Unknown:would say, you know, yes, a lot of people play it for fun, and
Unknown:because it's just really cool. And, you know, the, the
Unknown:creatures make funny noises. But you know, there's also a
Unknown:learning aspect to it, there's, you know, you use bone meal to
Unknown:help your plants grow better, and the interaction between the
Unknown:different kinds of materials and, you know, learning about
Unknown:economics, even as far as like diamonds. So, so there's
Unknown:definitely that aspect. But, you know, most of the time when
Unknown:people think about esports, just, you know, kind of, in big
Unknown:capital letters that is more focused on the recreational
Unknown:games that are very, very popular in the mainstream, that
Unknown:are very popular in the professional esports scene, but
Unknown:bringing that to a high school or collegiate or maybe even a
Unknown:middle school level, and having those interactions. But, you
Unknown:know, I'm glad you brought that up, Lindsey, because it's, it's
Unknown:such an important piece of it, too, is that there are so many
Unknown:learning opportunities there. There's teamwork, there's a
Unknown:collaboration, there's strategy. There's analytics, there are,
Unknown:you know, the logistics of pulling together a huge event.
Unknown:Those are all things that can serve those students in, you
Unknown:know, their future educational career as well as their
Unknown:professional career.
Unknown:Absolutely. I think that's such a good point because I come from
Unknown:a traditional sports background as many of our longtime
Unknown:listeners know I do find that a lot of the same things that I
Unknown:was taught in traditional sports are, can be very well applied
Unknown:into anything well structured, well run, encouraging and
Unknown:inclusive, esports programs. I think that that's absolutely
Unknown:true without that kind of teamwork, that kind of
Unknown:collaboration, quick thinking, decision making, all of that can
Unknown:be learned just form a virtual world as it can with a sports
Unknown:team. So I think it's, it's really great, especially for
Unknown:newer, typically diverse students, like you mentioned
Unknown:earlier, that courses now new possibilities and new schools.
Unknown:And that end, how have you seen the interest grow in your time?
Unknown:First, as someone who is in the technology field, and then as
Unknown:someone who's an educator, analisar, who work in education
Unknown:technology in that overlap? What have you seen in the growth and
Unknown:I, I was originally just going to ask about the university
Unknown:level, but I'd love to hear how you've seen all levels of
Unknown:education, grow and incorporate this more and kind of the change
Unknown:you see in the media, in your career, 510 years in the
Unknown:interest levels? And how schools are incorporating it? What's up
Unknown:and looking like?
Unknown:Yeah, absolutely. So, you know, I would say that there was
Unknown:definitely a growing interest it was growing, it was becoming
Unknown:more popular, we see the data and the numbers behind that, I
Unknown:would venture to say that, you know, the, the events of the
Unknown:past two years have actually encouraged that growth. And Ben
Unknown:even more of a catalyst for that growth, because so many, you
Unknown:know, in person sports, like what you were just talking about
Unknown:Lindsay, they weren't able to safely compete, they weren't
Unknown:able to safely be together and, you know, get that close contact
Unknown:that you often have with traditional sports. And so
Unknown:esports really allowed schools to keep students involved, it
Unknown:allowed students to make sure that they had connections that
Unknown:they had people that they could play with that they had
Unknown:activities that there was, you know, something scheduled to
Unknown:look forward to. And so we really saw a lot of the virtual
Unknown:esports programs just light up and, and even more leadership
Unknown:at, you know, whether that's at a school district level, or
Unknown:whether at an administration level for a college, they
Unknown:recognize the fact that okay, everything else is down right
Unknown:now, what can we do to get these students motivated, involved,
Unknown:encouraged, you know, keep them together and keep their spirits
Unknown:high. And so esports really facilitated that for a lot of
Unknown:schools. So we saw an uptick in interest there. And now that
Unknown:we're starting to kind of figure this whole like, masked vaccine,
Unknown:six feet apart thing, you know, and being able to have safer in
Unknown:person events, we're seeing it just continue to grow, like, you
Unknown:know, it didn't stop or slow down, coming back into person.
Unknown:And so we've seen a lot of schools that are very interested
Unknown:in that. But I'm really encouraged by the fact that so
Unknown:many schools are starting to recognize that there's more than
Unknown:just community and it's more than just having fun. I
Unknown:actually, I think I've talked with you about this before,
Unknown:Lindsey, I call it I need to, like trademark this thing. But I
Unknown:call it the esports engagement pyramid is kind of my theory.
Unknown:And so you know, at that base level of the pyramid, you've got
Unknown:community involvement and collaboration and just, you
Unknown:know, building that those ties to the students themselves and
Unknown:to the schools. And that's great. And if that is the level
Unknown:that most school programs stay at, that's still a huge benefit,
Unknown:and has so many of those other aspects that we were talking
Unknown:about. But I feel like then there's the second level of
Unknown:adding in curricular and academic achievements, you know,
Unknown:let's educate these students on how can they get a job in this
Unknown:industry? How can they stay and actually support themselves and
Unknown:make money doing something that's they're passionate about?
Unknown:And, and it doesn't have to just be esports? We actually see the
Unknown:majority of, you know, this is kind of transitioning into the
Unknown:college question that you asked Lindsay, as far as, you know, we
Unknown:see courses, certificate programs, degree programs,
Unknown:around esports, business management, or, you know, AV
Unknown:setups, or just different aspects so that it's not purely
Unknown:esports. It's where you're taking those other trainings and
Unknown:education that you get from being an HR person or a payroll
Unknown:person or a physical therapist or management trainee, you know,
Unknown:you can bring those into the esports industry. And so I'm
Unknown:super excited that schools are starting to recognize that and
Unknown:actually build out that curriculum and also recognize
Unknown:that it can be a revenue stream for the schools because that's a
Unknown:new program that not every school has and can attract
Unknown:students to them. And then the top of the pyramid is like you
Unknown:talked about earlier research, you know, just the academic
Unknown:rigorous research Around esports you know, much like, back in the
Unknown:70s and 80s, there was this really groundswell of research
Unknown:around traditional sports to help make it safer and healthier
Unknown:for the athletes. We're starting to see that now as well, for
Unknown:esports.
Unknown:I do think you should trademark the pyramid. It's a great idea
Unknown:that you should spread the pyramids hard. Why? Cuz I think
Unknown:that that's a very kind of unique and visual way of
Unknown:understanding the whole thing, what the whole ecosystem looks
Unknown:like, as he says, following on that, aren't there any. I asked
Unknown:this because I wrote actually early on in this pandemic, a an
Unknown:op ed that never went up getting published about using discord
Unknown:for after school activities, and how even physical activities
Unknown:could be worked in my head, this whole thing about competitions
Unknown:via discord and all this, all the stuff that I thought was a
Unknown:way to help students in schools models and other programs that
Unknown:I've read, anyway. Are there any platform or technologies out
Unknown:there already? That you're, you're kind of seeing and
Unknown:thinking, wow, this is definitely a great thing for
Unknown:schools. I know you already mentioned define craft, but any
Unknown:other things, any other tools that gaming has brought us like
Unknown:discord, or any, even Roblox all that stuff? What tools are out
Unknown:there that you are really excited about that have been
Unknown:really easily translated into the space?
Unknown:That's a great question. Because there are a lot. And it's
Unknown:difficult to name a couple, by the way, I want to read that op
Unknown:ed that never sent it to me. But you know, you mentioned discord.
Unknown:And that is a great tool. As long as the students are of a
Unknown:certain age, you know, if they're under I think it's like
Unknown:13. You know, it's it's very difficult for them to utilize
Unknown:that. I know, with the girls game program, we've used
Unknown:Microsoft Teams. I know that there have been yeah, there's
Unknown:just been some other platforms as well. Yeah, definitely. And
Unknown:most schools have access to it. So it's something that, you
Unknown:know, can be monitored by the school officials make sure that
Unknown:everyone is being, you know, safe and inclusive, and their
Unknown:language and everything. You know, I would just say there's,
Unknown:oh, gosh, there's a ton of them. We're seeing more and more, you
Unknown:know, devices, actually two that are trying to help gamers come
Unknown:out that, you know, Microsoft has their accessibility
Unknown:controller, that just makes sure that all students can be
Unknown:involved in can play. And that's the great thing about esports,
Unknown:too, is that it's, you know, you don't have to be the tallest kid
Unknown:in the room to play it, you don't have to be the strongest
Unknown:or the fastest. So it's just wonderful to be able to be
Unknown:inclusive to as many people as possible. I would say, you know,
Unknown:Roblox we've seen some really cool and interesting
Unknown:adaptations, some new programs being built within the Roblox
Unknown:platform. So I'm kind of keeping my eye on that a little bit. You
Unknown:know, we also want to make sure that any tools that are out
Unknown:there that help the students learn about digital literacy.
Unknown:You know, Adele, we actually some of my amazing colleagues
Unknown:have built out some incredible digital literacy tools. And
Unknown:that's important in gaming and an esports, as well as just in
Unknown:their normal educational outlooks. So I would say, you
Unknown:know, there's always more tools coming out. AR VR is going to be
Unknown:pretty big. I think once. Once we get some of the logistical
Unknown:issues figured out, I think, yeah, AR VR provides so many
Unknown:great learning and immersive opportunities. So yes, those are
Unknown:just some of the things I'm keeping my eyes on.
Unknown:Very cool. So we've talked a lot about kind of feel like we've
Unknown:we've covered a lot of the K through 12 stuff. And this is
Unknown:something that you briefly mentioned about college programs
Unknown:that are starting to create disciplines or create majors or
Unknown:certificate programs that are in esports. But I want to talk a
Unknown:little bit about the the pathway right after college or right
Unknown:after high school. So when you're choosing a college, and
Unknown:then after college when you're actually in the job market. So
Unknown:that kind of pipeline of those three little steps. And there's
Unknown:obviously a much longer pipeline through there. But how have you
Unknown:seen the change in schools? And what have you seen that makes
Unknown:you excited about schools, thinking more about how to
Unknown:incorporate esports just into that part? Both kids coming out
Unknown:of high school looking for universities, I think that
Unknown:there's a good advertising element for schools that have
Unknown:esports programs. And then I think that once kids are ready
Unknown:to enter the job market once they're graduate, there's a good
Unknown:learning element of having the things that you might need to
Unknown:get into the gaming industry by having those programs. So are
Unknown:you having your conversations with schools about why we should
Unknown:do this? Because I I think we both agree that it's a good idea
Unknown:for schools to incorporate more esports. And even the
Unknown:surrounding peripheries, esports, management, event
Unknown:management, marketing, business, all that good stuff into their
Unknown:curriculum. That's the first part. Are you seeing? Are you
Unknown:having fewer conversations about why we should do this? And the
Unknown:second part of that question is, are you have we reached kind of
Unknown:a tipping point where you feel like, Finally, there's a lot of
Unknown:options for students, as schools are really starting to offer
Unknown:these programs? Are we still kind of working towards making
Unknown:this highly available?
Unknown:Those are fantastic questions. I love that. So to answer the
Unknown:first one, as far as you know, am I having less of those? Why
Unknown:should we do it conversations a little bit, I would say, if I'm
Unknown:going to be completely honest, there's still a lot of, you
Unknown:know, I don't want to I don't want to make it about age or
Unknown:anything. But there's a lot of the generations that didn't grow
Unknown:up with video games, that still don't quite understand all of
Unknown:those different applications don't understand that you can
Unknown:make money and have a legitimate career, I actually was just
Unknown:talking with a public school district, Friday of last week,
Unknown:and, you know, showed the students and said, Okay, if this
Unknown:is where your interest lies, then build your case for your
Unknown:parents build your case for your teachers, and say, These are the
Unknown:disciplines. These are the jobs that are out there available in
Unknown:this world. And here are some example, job postings with some
Unknown:example salaries. So you know, these are actual companies not
Unknown:fly by night, you know, just started yesterday, but then they
Unknown:also have actual salaries posted. So that's something that
Unknown:we definitely encourage. So I would say it's starting to get
Unknown:better. We're having more discussions around how, as
Unknown:opposed to why so you know, how do we implement this into our
Unknown:curriculum? How do we tie it with whatever makes that
Unknown:particular school or university unique? So you have, you know,
Unknown:some schools that are really highly praised for their
Unknown:business programs. They're looking at it more from an a
Unknown:Business Administration viewpoint and a talent support
Unknown:viewpoint. You may have other schools that, like, New York
Unknown:Institute of Technology comes to mind. They are incredible when
Unknown:it comes to health and medicine. And so they're looking at it a
Unknown:little bit more from how do we make sure that these athletes
Unknown:are staying healthy, that they're getting a good balance
Unknown:of mental physical and emotional support while they're involved
Unknown:in these esports programs. So I think it's incredible that we're
Unknown:having a little bit more of those how conversations, as
Unknown:opposed to just purely the why so but, but there are still
Unknown:quite a few way conversations out there. But that's what you
Unknown:and I are here for Lyndsey. And then, as far as you know how how
Unknown:they're working into it, what that pipeline looks like you
Unknown:mentioned Nikko, the Psalms earlier, and he is a fantastic
Unknown:researcher, if the listeners haven't gone out and looked him
Unknown:up on medium, a lot of his articles and research are out
Unknown:there on medium as well as the esports Research Network, and
Unknown:the International Journal of esports. So definitely go out
Unknown:and and browse through some of that content. But he has this
Unknown:amazing kind of mind map out there called esports related
Unknown:professions. And I utilize it and give him credit as much as I
Unknown:possibly can, because it just shows this incredible web of
Unknown:different types of esports jobs, gaming jobs that are out there,
Unknown:that people you know, maybe don't even think about whether
Unknown:it's media, or whether it's events, organization, or even,
Unknown:you know, Journalism and Broadcasting or even education,
Unknown:because you have to be able to train people to go into these
Unknown:different types of roles. So, you know, I think it's
Unknown:fantastic. We are definitely building the pipeline, I would
Unknown:say there's a lot of room for growth. There are some
Unknown:incredible studies out there, which we'll probably talk about
Unknown:in a little bit, but that are documenting Where are all of the
Unknown:collegiate programs, whether they're courses, certificates,
Unknown:degree programs, minors, majors, etc. Where are they at? What are
Unknown:the schools that are offering them? You know, what are the
Unknown:schools that are really ahead of their time in understanding that
Unknown:this is an industry that we need to be able to train students
Unknown:for, and give them that education to to do these jobs?
Unknown:Well, so I think we're growing. I think there's still a lot of
Unknown:room for growth. And I'm excited to see where it goes.
Unknown:That's awesome. I'm glad to know that the space is that the
Unknown:education space is has been more amenable to incorporating mes.
Unknown:And I do think it's not easy, but I think that's the I suppose
Unknown:the easiest way to get involved is just to allow students to
Unknown:start a club. And I'm glad to hear that a lot of universities
Unknown:are going beyond that. And then administration is starting to
Unknown:get interested or at least listen to us. Like yourself when
Unknown:they talk about the good that esports and gaming can bring to
Unknown:the university. So that's encouraging, pivoting a little
Unknown:bit, talk them about girls who game. But I would love to hear
Unknown:more. We've covered some aspects of inclusivity. Thus far, but
Unknown:you tell me a little bit more about the growth hacking
Unknown:program, what you're hoping to do with it, how you're trying to
Unknown:improve the key, bringing more women into the games industry,
Unknown:something obviously we care about the man or woman podcast.
Unknown:I can just tell me a little bit more about that. Yeah,
Unknown:absolutely.
Unknown:So girls game was started by my amazing colleague Katina pulka,
Unknown:shout out to the Canadians here, listening. And it was just
Unknown:wonderful. It really stemmed from, you know, her going to
Unknown:different events, or, you know, being involved in esports, and
Unknown:education. But noticing that there weren't a whole lot of
Unknown:girls, there was predominantly boys, or those that identified
Unknown:as boys. And, you know, so when she would meet a girl or a
Unknown:female identifying student, she would say, you know, why, where,
Unknown:where are your friends? Like, what are you the only one here?
Unknown:And most of the time she would get answers back, you know, oh,
Unknown:they thought this was a boy thing. Oh, they didn't think
Unknown:that they could compete. Oh, they, you know, they just didn't
Unknown:think it was for them. And so that really led her to dive into
Unknown:the research. And, you know, some of the research that we
Unknown:got, you know, less than 50% of high school girls know, a woman
Unknown:in a STEM career. And women are 50% of the workforce, but only
Unknown:around 28% of the science and engineering workforce. So those
Unknown:were things that we were like, wow, these are, you know, where
Unknown:does this come from. And the majority of the research that we
Unknown:were finding, you know, really says that it's kind of that
Unknown:fourth or eighth grade period, like, there are a lot of girls
Unknown:who want to be scientists or technologists or you know,
Unknown:whatever, before fourth grade, but after fourth grade, it
Unknown:starts to drop off. And we've actually heard that in
Unknown:discussions with some of the colleges like I had a
Unknown:conversation with someone around that here in Colorado. And they
Unknown:said, you know, when, when women start off in a tech degree,
Unknown:there's, it's usually like a 6040 5050, split between female
Unknown:and men in the technology degree. And then by the time
Unknown:they finish, it's, it's very rarely over 10%, as far as the
Unknown:class, the graduating class. So, you know, what could we do,
Unknown:especially as a technology company, and as a technology
Unknown:company that is very, very focused on making sure that
Unknown:women are a part of the STEM workforce, and making sure that
Unknown:women have leadership roles within that STEM workforce. And
Unknown:so we came up with this program, girls who game that is focused
Unknown:on that fourth through eighth grade range to make sure that
Unknown:those girls understand that they have support. So for example,
Unknown:it's really based around three pillars. The first one is that
Unknown:it's a girl centric ecosystem, it gives them a community, it
Unknown:allows them to learn from each other and build that confidence,
Unknown:and see that there are others like them that are interested in
Unknown:these things. The second pillar is authentic application. So
Unknown:that's really learner driven experiences in STEM, but also
Unknown:developing global competencies. So every semester when we have a
Unknown:new girls game cohort, we decide, you know, as a group,
Unknown:what are the UN sustainability goals that we're going to focus
Unknown:on for this particular project? Yeah, it is really cool. Um, we,
Unknown:we love exposing them to the fact that there is a broader
Unknown:world and that there are worldwide issues that they can
Unknown:actually help and make a huge difference on. So, you know, for
Unknown:example, we've had eateries of the future where they have to
Unknown:think about sustainability and clean water and, you know,
Unknown:accessibility and things like that, how are you going to make
Unknown:sure that people in wheelchairs or people with any kind of
Unknown:disability might be able to get into your eatery of the future.
Unknown:So those are all very, very important aspects of the
Unknown:program. And then that final pillar is mentorship, we
Unknown:actually provide opportunities via Flipgrid. There's another
Unknown:tool that's important in education, Lindsey, they, you
Unknown:know, doing kind of that asynchronous mentoring, we pair
Unknown:the girls who are in the program up with adult mentors, who are,
Unknown:you know, most frequently women in the technology industry,
Unknown:whether that's from Dell or from Microsoft, it's a huge
Unknown:partnership with Microsoft, so shout out to them, thank you.
Unknown:But providing that, you know, the the the old saying that you
Unknown:can't be what you can't see, we want to make sure that they can
Unknown:see women in technology. So yeah, it's incredibly important.
Unknown:I've been a judge and a program, mentor, and you know, all kinds
Unknown:of things for the program. We do build esports competitions in at
Unknown:the end of the cohort. So once they're all done with their
Unknown:projects that they're making, then we could have fun and do an
Unknown:esports competition and a celebration. And it's just
Unknown:amazing hearing the feedback from the girls and seeing their
Unknown:eyes light up about the fact that other people like the same
Unknown:things that they do and that it's okay it is cool. For them
Unknown:to be interested in technology.
Unknown:I love that you include us sustainability goals. I went to,
Unknown:I went to grad school for policy management, but I focused in
Unknown:international trade development. So I'm extremely familiar with.
Unknown:That was something that I spent quite a lot of time on. So
Unknown:that's such a funny kind of crossover that has been one of
Unknown:the most fun parts about working in gaming, right, is that I get
Unknown:to crossover with so many other things on I studies and have
Unknown:been interested in for years. So that's a funny little shout out.
Unknown:And what a throwback for me, so that I felt like, right back in
Unknown:my grad school program, whoa, I thought about that. But
Unknown:just like you said, I mean, that's, that's the wonderful
Unknown:thing to me about esports and gaming. I mean, like, I've been
Unknown:a gamer nerd, since I was a little girl, and just the
Unknown:connections that I've built, and the you know, whether that's
Unknown:just social or professional, and, you know, the friends that
Unknown:I've made, and the things that I've learned, just from my
Unknown:experience in gaming have been a huge part of who I am. And so
Unknown:you know, girls game and other programs, just getting students
Unknown:involved, just helping them to understand that this is cool,
Unknown:this is a good thing. This is something you can be involved in
Unknown:and something that you can make a difference
Unknown:with. Yeah, very neat. Beth, your colleagues and the
Unknown:supporters of that. Very cool, how holistic approaches to Oh,
Unknown:that's awesome. And another program I know you're involved
Unknown:in, is the good end gaming program that you're doing with
Unknown:liquid and Alienware. I would love to hear more about that. It
Unknown:seems like a lot of these programs have the goal of
Unknown:creating positive environments for kids to be able to learn and
Unknown:develop and grow. But yeah, bump your bar about good in gaming as
Unknown:well.
Unknown:Yeah, absolutely. So yes, good. And gaming was kind of a
Unknown:brainchild between Alienware and Teamliquid, in saying, you know,
Unknown:how can we give back? How can we make sure that we're focusing on
Unknown:students and young people and helping them achieve their goals
Unknown:and their dreams, you know, whether that's going to work for
Unknown:Team Liquid or going to work for a gaming company or a hardware
Unknown:manufacturer like Dell or Alienware? You know, so the, the
Unknown:basis of it was that we believe everyone should have the
Unknown:opportunity to pursue a career within the gaming industry in
Unknown:some way. And so really good and gaming tries to help develop
Unknown:that pathway in and there are a few different elements to the
Unknown:program, you know, the first one is, is grow. And so that means,
Unknown:you know, no matter what your background is, we really want to
Unknown:be there to support you and in a broad mix of gaming esports
Unknown:roles, etc. So there are a lot of different hands on learning
Unknown:programs, there's actually Teamliquid and Alienware
Unknown:Internship Program, where they teach you about portfolio and
Unknown:career building, give you career advice, help you make those
Unknown:personal and professional networking connections. And then
Unknown:there's the Learn aspect to it. And there's actually this
Unknown:incredible series that they've been doing and publishing out
Unknown:there on YouTube, which I've shared in that Discord server
Unknown:that you mentioned earlier, Lindsay and said, you know, hey,
Unknown:add this to your curriculum for your esports programs, whether
Unknown:they're clubs or whether they're actual academic programs. But
Unknown:for example, you know, one of the recent ones was a day in the
Unknown:life of an esports team manager. So they interview the team,
Unknown:liquid esports, team manager and say, what do you do on a daily
Unknown:basis? What does that really look like to give students and
Unknown:young people that insight into Okay, do I think I want to do
Unknown:that or is maybe that role not for me, but I want to do
Unknown:something else. And then obviously, the compete they
Unknown:host, you know, Rocket League tournaments and a few other
Unknown:tournaments. There's an Alienware tournament series
Unknown:Discord server out there, too. So, you know, making sure that
Unknown:you're tying the learning and the growth with fun. And there's
Unknown:also some opportunities out there for scholarships and
Unknown:things like that. So just just really focusing on providing
Unknown:those opportunities to young people who are interested in
Unknown:getting into this industry.
Unknown:We talked about the pipeline again, that's such a good way of
Unknown:inserting yourself early and in a positive way. I certainly hope
Unknown:that more of our programs kind of bring up although I think
Unknown:that this is a this is a good one to start with, for sure. The
Unknown:shifting gears for a second. And this is something that you
Unknown:mentioned earlier, and I'm extra excited to hear your answer. But
Unknown:is there any research that you're especially excited about
Unknown:that has been published recently? What have you kept
Unknown:your eye on? What excites you what's out there?
Unknown:Okay, how long do we have? All right. So there is a ton of
Unknown:research and guests so you know, you mentioned earlier Lindsay
Unknown:about and thank you for attending that meeting, but that
Unknown:we have that esports research collaborative every month and
Unknown:there are just so many brilliant Didn't individual's
Unknown:psychologist, researchers, doctors, you know, coaches
Unknown:directors that are on that call every month and are really there
Unknown:just to help build the community and to make it stronger and to
Unknown:help support each other. In research and in studies, you
Unknown:know, we've had opportunities come out of that call, where
Unknown:researchers who maybe didn't know each other before, get
Unknown:together and they say, Hey, I really liked what you said
Unknown:there. What other work are you doing? Let's collaborate on a
Unknown:study together and get it published. Also, you know, we've
Unknown:utilized that group for help with study participants, because
Unknown:you need to have esports layers if you're going to be doing
Unknown:esports research. So being able to have those connections has
Unknown:been really, really critical. And one of the the pieces of
Unknown:research that kind of came out of one of those connections,
Unknown:major shout out to Dr. Joanne Donohue, and Dr. Seth, Jenny,
Unknown:and a few others who participated in that. Last year,
Unknown:there was an original research study, published in the BMJ
Unknown:journals, the BMJ open Sport and Exercise medicine journal,
Unknown:volume seven, Issue three, if you're curious, but it was
Unknown:titled, I may have my screen, I may be cheating a little bit. I
Unknown:was. I was all about honesty, I love that out is. So that that
Unknown:study that they did was breaking up prolonged sitting with a six
Unknown:minute walk improves executive function in women and men,
Unknown:esports players, it was a randomized trial that they did,
Unknown:where they really wanted to see, you know, does physical activity
Unknown:while you're gaming while you're playing esports games and
Unknown:competing, does that help? Or does that hinder your
Unknown:performance and so, you know, they utilized a lot of amazing
Unknown:tools that are, you know, common or popular in the research
Unknown:industry to measure cognitive development and cognitive
Unknown:performance. And so, you know, they, they had very rigorous
Unknown:outlined, well outlined plans for this research, and they
Unknown:asked the participants to, you know, play a little bit and then
Unknown:maybe take a rest just with their eyes away from the screen,
Unknown:but not moving. And then they would ask them to play for a
Unknown:while and then take a rest, but get up and take a six minute
Unknown:walk, and then play a while and take a rest but go lay down, you
Unknown:know, and like close your eyes or something to have that supine
Unknown:rest. And so based on the study, they did find that having a six
Unknown:minute walking break, where you were up, you're stretching,
Unknown:you're getting blood flowing, it actually helped and improved the
Unknown:cognitive performance scores. So it's incredible. And I really
Unknown:love that particular research because I think it's so critical
Unknown:that we have that kind of rigorous academic study that is
Unknown:showing the true link between physical capabilities, physical
Unknown:you know, just being mindful of your how much you're moving your
Unknown:body, and what you're getting your body to move. So you're not
Unknown:just sitting at a screen grinding for 11 hours a day.
Unknown:That's not the way to maintain a healthy balance and to maintain
Unknown:a sustainable career in esports. So I think we need to have more
Unknown:and more of that kind of research that provides those
Unknown:statistics and that respected scientific analysis that will
Unknown:ultimately help colleges and universities recognize that
Unknown:okay, there is something here we just need to make sure that we
Unknown:implement safe and healthy programs to encourage it. So
Unknown:that's one of my favorites. The other one that I'm going to say
Unknown:and I know we've brought up Dr.
Unknown:Really quick Oh, yeah, yeah, sure. Um, I would love to say
Unknown:that I am well aware that things like six minute walk would be
Unknown:good for me. Going to bed early would be good for me. That
Unknown:happens in real life are not a different story. I was really
Unknown:hoping that you were gonna say that the six minutes to find
Unknown:sleeping bags I'm really absolutely yeah. I was really
Unknown:hoping that the leg was gonna be as equal to the
Unknown:that's the whole thing, right? You make a hypothesis and then
Unknown:you test it out what is really,
Unknown:really sad as a result. But anyway, I apologize. I just had
Unknown:to get that out there for all the all the blogs out there like
Unknown:be like their break leg down. No, it is fantastic.
Unknown:Sleep is also a good part of a healthy balance. So yeah, I'm
Unknown:really going to
Unknown:sleep exact never stick Anyway, please tell me about the second
Unknown:paper that you're going to write?
Unknown:Yeah, no worries. Um, so this one was actually published in
Unknown:the International Journal of esports. And again, we have Dr.
Unknown:Seth Jenny, we've got Dr. Nicholas disarms, and we've got
Unknown:Dr. Joey grazie, AK and That one was an inventory and analysis of
Unknown:global higher education esports academic programming and
Unknown:curricula, which is a mouthful. But essentially, it was a study
Unknown:that they did together to look at those worldwide academic
Unknown:programs that were associated with esports. And to say, you
Unknown:know, how many of these are actually differentiating
Unknown:themselves as esports academic programs that are truly teaching
Unknown:students, about esports, about competition about the careers
Unknown:that they could have, you know, and kind of analyzing, you know,
Unknown:which which programs maybe just stuck in IE on the front of it
Unknown:and said, Let's go. So it's an incredible paper, they put a lot
Unknown:of work into it, they made so many great contacts. And the
Unknown:thing that I love about it, kind of to what we were saying
Unknown:earlier, Lindsey, is the fact that it shows, you know, without
Unknown:a doubt that esports and academic applications of esports
Unknown:and preparing students for the careers in this field is 100%.
Unknown:Growing, it is around the world. You know, we are seeing a ton in
Unknown:the US we're starting to see some in the UK, European
Unknown:countries as well. You know, shout out to my friends at
Unknown:University of Twente in the Netherlands, they do some
Unknown:amazing cognitive performance, like neural networking research
Unknown:for their esports athletes. So there is a huge growth in the
Unknown:academic space, both curriculum and research wise, for esports.
Unknown:And for gaming and players to keep everybody healthy and to
Unknown:create opportunities for those jobs. And to make sure that
Unknown:everyone has the skills, they need to go into that industry.
Unknown:That is so great to hear. And I'm sure if any, any of our
Unknown:listeners out there are looking for and give a resource on what
Unknown:universities are doing and inventory sounds like a great
Unknown:place to start with that in mind that we've covered the real
Unknown:world. Let's talk about the metaverse a little bit. This is
Unknown:the metal on my podcast. And Gosh, darn it. We're gonna talk
Unknown:about the metaverse until someone says I can't. Let's go
Unknown:for it. I just I just wanted to ask you a little like what the
Unknown:metaverse means you're XL work in education. So what does the
Unknown:metaverse mean? As someone who works at a hardware and
Unknown:technology company? Who is working on real world stuff and
Unknown:education? What kinds of things are you looking for? Or looking
Unknown:out for with the development of whatever the metaverse is?
Unknown:Yeah, absolutely. Well, and I love the way that you phrase
Unknown:that Lindsey because I've been thinking about this a lot
Unknown:because it's it's one of those things that everybody uses it
Unknown:right? Everybody says Metaverse as a buzzword like, you know,
Unknown:we're going to start seeing ads for potato chips in the
Unknown:metaverse just because people want to jump on the bandwagon.
Unknown:So, um, you know, I love the way that you phrase that as far as
Unknown:like, what does it mean to me, because, at least in the
Unknown:research that I've been doing, and you know, the readings and
Unknown:watching videos and things like that, to me, it seems more like
Unknown:this concept of the metaverse that we have right now. It it's
Unknown:not necessarily something new, I mean, gaming has been doing it
Unknown:for a couple decades, at least, you know, I'm thinking back to
Unknown:the old, I'm going to show my age here, but like Second Life,
Unknown:you know, like that, that was one of the precursors to it.
Unknown:And, you know, World of Warcraft, Everquest you know,
Unknown:all of these different really immersive, you know, MMO games
Unknown:and things like that. They were creating this idea in this
Unknown:concept of virtual worlds where, you know, in those games, you
Unknown:were working and crafting and fighting and sleeping and
Unknown:building relationships for a fictional universe and for a
Unknown:fictional character. And now I think that it's more it's
Unknown:becoming more a part of the well recognized Zeitgeist that, you
Unknown:know, is out there in the world today, more people understand it
Unknown:more people can kind of grasp the concept very easily. So to
Unknown:me Metaverse right now anyways, is whatever is socially agreed
Unknown:upon, you know, just just like, you know, history and some other
Unknown:elements are whatever has been socially agreed upon currency,
Unknown:you know, that everyone has agreed that that has value and
Unknown:so we're going to take it and I think when you start to get into
Unknown:Metaverse and NF Ts and crypto and etc. There's kind of that
Unknown:sociological element to it of this is what everyone has agreed
Unknown:these terms and the future of this is an means so, so I think
Unknown:a lot of it is just society and how society is deciding to view
Unknown:these things. I do think that there's incredible
Unknown:opportunities. I you know, my bachelor's and my master's
Unknown:degree, I got a good portion. Have those completed online. And
Unknown:so I was interacting in a virtual world talking on
Unknown:discussion boards, and, you know, doing those things with my
Unknown:classmates. And so I do think that there's an incredible
Unknown:opportunity for education, to utilize that to help bring
Unknown:together not only students that are maybe in different locations
Unknown:or with different backgrounds, but also teachers. And not just,
Unknown:you know, I'm your classroom teacher, but I'm someone who
Unknown:works in industry, or I'm someone who runs a podcast, or
Unknown:I'm someone who creates art, and to be able to show and to teach
Unknown:those students, all of those different things. I think it's
Unknown:an incredibly powerful tool. I do want to make sure that
Unknown:everybody is kind of walking into it with their eyes open.
Unknown:Because, you know, with anything, and you know, we kind
Unknown:of touched on this a little bit, you know, with, with esports.
Unknown:With gaming, there can be toxicity there there can be, you
Unknown:know, people who aren't being diverse and inclusive. And I
Unknown:think all of those things will still be present in a Metaverse
Unknown:version of our world. So we have to make sure that we're focusing
Unknown:on how do we create better worlds? How do we actually bring
Unknown:people together make things more inclusive and diverse, and take
Unknown:the lessons that we've learned from previous iterations of real
Unknown:worlds and meta versus, and, and bring that together and make a
Unknown:better place where people can get along, collaborate, work,
Unknown:communicate and learn together?
Unknown:I like that idea of building a better world. I think the best.
Unknown:Part of the reason why we're covering it on this podcast is
Unknown:the idea of the metaverse is very new. There's a lot of
Unknown:people are throwing it out there just to throw it out there. But
Unknown:the problem is the people who throw it out there, just throw
Unknown:it out there give us as much attention as the people who are
Unknown:really trying to build an inclusive and wonderful space.
Unknown:So if not more sometimes, you know, the early adopters and
Unknown:things in the early kind of diehards are things really wind
Unknown:up shaping the space. And I don't want that to happen. We
Unknown:see that happening with things like, like crypto technology.
Unknown:And even before that social media technology were the kind
Unknown:of the early adopters, the early creators, early innovators,
Unknown:really have had a handle on shaping what that was like, and
Unknown:it hasn't had the most positive results before, for women, for
Unknown:people of color for LGBTQIA, or other minorities. So I wanted to
Unknown:put that out there because on this show, I think it's so easy.
Unknown:And I'm glad that you took the time to really think about what
Unknown:it means you I think it's so easy to write this off. Oh, it's
Unknown:a fad. It's a trend. And it is in some regards. I talked about
Unknown:it, we're gonna be out it if and when it becomes a huge part of
Unknown:our daily existence. So I appreciate that. You took the
Unknown:time to think about it, and that you took the time to evolve that
Unknown:gaming or you have the kind of Metaverse going on. Yeah,
Unknown:definitely have to step in
Unknown:mind, if you don't mind, we'll do like one of the things that I
Unknown:just, you know, something that you said there made me think
Unknown:about this, in the fact that they you know, that's why it's
Unknown:so important to me, for technology companies like Dell
Unknown:Technologies like Alienware to encourage that diversification
Unknown:of thought and bringing in those other backgrounds, bringing in
Unknown:women bringing in people of color, bringing in different
Unknown:socio economic statuses, you know, just make sure that you
Unknown:are getting viewpoints and getting ideas and creativity
Unknown:from all of those different groups. And, you know, we have
Unknown:these amazing things called our progress made real goals, where
Unknown:we want to make sure that we're bringing in diversity of thought
Unknown:we want to encourage all people to apply for these roles and
Unknown:technology. Because if we don't include everyone in technology,
Unknown:then like you said it, we're going to just repeat the
Unknown:mistakes of the past and not have those diversity of thoughts
Unknown:and opinions and not be able to help bring everyone together
Unknown:with the amazing things that technology can do. So yeah, I
Unknown:love that you said that. And it's definitely a driving force,
Unknown:you know, here at Dell, and especially in the work that we
Unknown:do with educational institutions.
Unknown:That's wonderful. I'm glad to hear that as well. Just as a
Unknown:quick summary, before we move into our last little segment
Unknown:that I like to do at the end of every show, we talked about how
Unknown:esports can nd me can teach the learner skills traditional
Unknown:sports, can also reach nerd typically diverse students or
Unknown:students that haven't felt disconnected. Help people kind
Unknown:of find their center community in schools from young age on
Unknown:which is really cool. He mentioned that there's lots of
Unknown:good tools out there. i If listeners want to they could go
Unknown:back and turn backwards. But because we talked about a bunch
Unknown:of different ones, this is great and that you are off on the
Unknown:lookout for new AR and VR tools. I agree. I think it's gonna be
Unknown:really fun. I I'm not necessarily looking forward to
Unknown:those as a tool to move things forward. I just think they're
Unknown:going to be Really fun. And I think they're gonna move step
Unknown:forward, but mostly excited for the fun part. Universities are
Unknown:getting more interested in in gaming and esports. There's
Unknown:still different types of uptake. And you're still having
Unknown:different levels of conversation. And depending on
Unknown:where the university is that there is lots of good research
Unknown:out there. Unfortunately, laying down breaks aren't as good as
Unknown:walking breaks, is just heartbreaking. And one that you
Unknown:mentioned that I think is going to be really useful is that the
Unknown:inventory on esports programs, which I will happily link in the
Unknown:show notes, the last thing we kind of talked about with
Unknown:building the metaverse and and even in general is that,
Unknown:including everyone offering diversity of opinion is so
Unknown:important. You can kind of see the results of what do what not
Unknown:doing that has yielded us thus far. And I just think we can do
Unknown:a better job and all have a lot more fun by bringing more voices
Unknown:completely with you on that. And I'm glad to hear it's a priority
Unknown:on your end. For our last segment, the moment of
Unknown:reflection, this is a question that I asked us at the end of
Unknown:every episode, to try to give you a chance to pause, reflect
Unknown:back of the things you've done. What is one thing you would like
Unknown:to tell your younger self about getting into the gaming industry
Unknown:and being successful.
Unknown:I'm actually so excited about this because every time I listen
Unknown:to your podcast, I look forward to this at the end. So, so talk
Unknown:quite a bit about it. And I think what I would like to tell
Unknown:my younger self is don't give up and don't think that you won't
Unknown:have any more chances. And just to explain that a little bit.
Unknown:Like I said, I was a gamer girl from when I was little I played
Unknown:Nintendo I played on 3d Six machines, like way back in the
Unknown:day, you know, all the way up through the super fancy ray
Unknown:tracing and everything we have now. And so I was very
Unknown:passionate about it. When I was little I wanted to be a
Unknown:cinematics artist. And then life happened. I actually I, I got
Unknown:pregnant in high school, and I ended up dropping out of high
Unknown:school and I got my GED. And then I went to college and got
Unknown:my degrees but I wanted to get it in something that I knew I
Unknown:could support my family. And so I went into tech instead of
Unknown:gaming, like I was initially wanting to. And so I had kind
Unknown:of, you know, I'll admit I had kind of written off being
Unknown:involved in gaming. And then, you know, threw out my life like
Unknown:years later, you know, a decade or more later, I got this
Unknown:opportunity to be a Dell as a higher education strategist and
Unknown:to be the gaming and esports subject matter expert. And so
Unknown:just because I held on to that passion, it was still something
Unknown:I was interested in, you know, I kept it close to me, didn't mean
Unknown:that I had to go away for my opportunities to be involved in
Unknown:it professionally. And I just needed to find the right spot
Unknown:where I fit in and I could marry the other skills and the other
Unknown:experiences I had had in my life with my passion for gaming and
Unknown:having fun and being a part of this wonderful community. So I
Unknown:think it would definitely be don't give up. And there's
Unknown:always new doors and new pathways to explore.
Unknown:I'm so honored that you chose to share that story. I think that's
Unknown:a wonderful message. That's that's such a good reminder too,
Unknown:that it's never too late to start something either to get
Unknown:back points, or anything like that. I think that there's a lot
Unknown:of rushing on a lot of ends here. Okay, if it takes you a
Unknown:little longer. My dad always joked that he didn't find his
Unknown:career until the 50s. So
Unknown:sadly, exactly what what is that? You know, there's, I think
Unknown:Grandma Moses, like didn't start painting until she was like 70
Unknown:or something. So absolutely, totally agree.
Unknown:A great, a great method. Thank you so much for sharing that.
Unknown:And thank you for coming on. Where can people find you if you
Unknown:want to be found? What tools would you like to share? Love
Unknown:wants to give you a second to brag about anything you're proud
Unknown:of or get anything out there that you want the audience to be
Unknown:a part of.
Unknown:Thank you so much. Yeah, so definitely can find me on
Unknown:LinkedIn. I'm Daniel Rourke. I'm a senior higher education
Unknown:strategist at Dell Technologies. So give me a search. I'd love to
Unknown:connect and talk. And then I'm also on Twitter at high Ed
Unknown:Danielle and it's H i, Ed. Danielle, and I post way too
Unknown:often about gaming and esports. So if you're interested in that,
Unknown:definitely connect with me on Twitter.
Unknown:Thank you so much for our listeners. Don't forget to use
Unknown:those five star ratings and reviews. Be sure to check out
Unknown:the other holodeck media podcasts, including meta
Unknown:business for all the metaverse, finance stories you could ever
Unknown:want in business esports for interviews with industry
Unknown:leaders, you can catch me once a night in the business of esports
Unknown:live after show or on Twitter at one pass. And you can get this
Unknown:podcast and your feed every Tuesday. We'll see you next
Unknown:week.
Unknown:Thanks for joining us here on meta woman. Make sure to
Unknown:subscribe to this podcast everywhere you get your podcasts
Unknown:leave a five star review and tell your friends family and
Unknown:colleagues all about us also make sure to follow meta TV on
Unknown:all socials to get more of the best Metaverse Content Anywhere
Unknown:tune in every week for another episode of meta woman