Artwork for podcast In The Keep
Kevin Driewer | Finding Work In The Games Industry
7th January 2025 • In The Keep • In The Keep
00:00:00 02:19:53

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Kevin Driewer is an artist and level designer currently working on In The Keep's upcoming FPS game Stellar Valkyrie. Kevin also illustrates a series of children's books called Pitter Patter the Pirate Hamster written by his wife Nikki Olson. We're discussing the trials and advice on finding work in the games industry, living with epilepsy, game soundtracks, and plenty more. | Kevin Driewer on LinkedIn | Order Pitter Patter on Amazon | In The Keep | Support ITK On Patreon |

Transcripts

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Speaker0:

like this year like now it's:

Speaker0:

[1:00] Etc and then i was thinking about doing like a like a just an episode about just that and then you messaged me basically all the same questions yesterday um because you know like what you're doing within the keep right now is like contract work but i mean like you're people are talking about like i want a job i want to i want to get a fucking 401k and health insurance plan and all kind of stuff and or whatever and in some cases it's just i want to work in the games industry with no requirements whatsoever and i feel like a lot of people actually get screwed, because they're just willing to do anything to be in the games industry and so i've seen people.

Speaker0:

[1:41] Like getting paid in my opinion like less than half of what they ought to be paid, for the position they were working but because they were i'm not gonna say dumb i'll say naive enough to just oh well i don't want to ask for more because then i might lose job you know or they wouldn't they wouldn't have given me the position if i asked for more that kind of thing, um and i don't necessarily think it's all there's a lot of abuse out there but a lot of it is just like folks ought to know in my opinion like what what to do and how to advocate for themselves so this is going to be a conversation that is largely at least the start of it will be about that and then also like we'll talk about your work and how you got into the in the keep team and stellar valkyrie and everything and just who you are as a person so just relax um take some of your gummies or whatever you're going to do and we'll uh we'll ride it up um so just to begin with like trying to like introduce yourself like who you are what you do currently um you know what your aspirations are and then we'll try to go from there sure.

Speaker1:

d and it wasn't until about:

Speaker0:

[3:17] Hey you.

Speaker1:

[3:18] Can make this these levels and a piece of software called doom builder and i started doing that got really into it was pretty isolated but i would say i was semi-known in the doom community on z daemon for making my capture flag stuff and being obnoxious here and there

Speaker0:

[3:44] As it were as as everyone everyone in the z daemon community has like this story of like you know i i used to be a terrible person uh like all the administrators for z daemon have at one point in time or another been like banned from z daemon i've noticed like everybody has at some point just maybe except for af domains like they've all just been kicked out like you're you're such a troublemaker and then later came back and became like a moderator or a you know even a developer for the community so that's very interesting oh.

Speaker1:

[4:17] Yeah i was so addicted that i had to ban myself once like not no joke

Speaker0:

[4:22] For people listening uh just to be clear z daemon is a is a source port it's an online multiplayer source port for doom 2 that is very very popular amongst uh old people and me yeah.

Speaker1:

[4:35] And on this platform you can you can upload your own your own content and play with other people um capture flag co-op survival free for all deathmatch all all that fun stuff but it was once i had been working really hard on a project that was very dear to me uh called black girls capture a flag that i was kind of like you You know, I could use this as a portfolio piece and wanted to go to school for animation. So I went to Milwaukee Area Technical College here in Milwaukee, where I live currently. And I, I did just that. I got an associate's degree in animation or I pretty much, it's an associate's degree. So it's not, it's, I know the fundamentals of 3d modeling. I used motion capture, Photoshop, illustrator, um, life drawing. I had classes of literally just drawing cartoon characters. But after getting that um that degree i did one of my actually one of my professors he worked for ea

Speaker1:

act but it wasn't until about:

Speaker0:

[7:12] So Uber is a developer he like yeah he I don't know they got some, cause it's I have tons of podcasts early on in the show about this subject so I'm not gonna rehash it all but basically like it's super controversial, that ZDAMON is closed source as opposed to open source like Zandronim or Otomex, some other source boards that people use.

Speaker0:

[7:43] Very few people actually have access to the code and I believe that Uber is one of the people who can fuck with it. I don't know if that's for a fact but I do believe that he can see some stuff. But anyway, he in particular like he he develops he like when they would have like their very specific like holiday sessions like we're going to do survival and christmas world or whatever uber has been doing that for years like all these different holidays and stuff um halloween jams and that kind of thing and then he would be like sort of the the person who makes all the maps for people to do those sessions with and then i think that's how he worked his way up i would have to have uber on one day like I actually have a recording somewhere from I, probably four or five years ago where we interviewed uber for uh it was uber and af domains for uh, talking to him with flambeau which was like this like kind of z daemon oriented spinoff show we did, and he had literally just got braces like the day before and we were all shit-faced so we decided it's probably best not to put this out into the world it wasn't that it was like we didn't say anything wrong it was just like you can't fucking understand half of what's being said anyway so i.

Speaker1:

[9:05] Get it i had braces when i was a kid it was horrible

Speaker0:

[9:07] Me too yeah i had braces and like all the way through middle school so like basically i came to high school like a new man like look at my shiny non-brace having teeth ladies look at.

Speaker1:

[9:18] My shiny teeth

Speaker0:

[9:20] Hi it's me i'm tired no um yeah so i think that's that's where uber stands with the zdmi community, I mean, I met him through that, and then he later became like a professor of game design college there in the Netherlands. Yeah. So you went to him.

Speaker1:

[9:43] Yeah, I went to him kind of hat in hand saying, hey, I heard through one of my friends on CD that you're making a game. Can I help contribute some textures or something here and there? And he was like, sure, we can use whatever help we want or we need. I was kind of like, cool, I'll, I'll start making some textures for you guys. And he was kind of like, he texted me back a while back or a while later. I don't know if it was actually not sure if it was him, but I got a message from somebody saying, didn't you make black rose capture flag? And I was like, yes, I did. Did you also make this, I feel ashamed even bringing it up, uh, mess with your mind for ZDaven? I'm like, yes. I was like, would you like to do some levels? I'm like, ah, that is exactly what I would love to do. Right. So I started making up this ice planet, which I didn't even fully understand the game at the point at that time. Um, yeah. But fortunately, the game needed a ice world. So we've kept it so far. I mean, it's changed drastically, but yeah, we got that ice world. And I'm currently working on the fire world as well. I'm not sure how much I could talk about the game.

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