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Queering Gaming Culture and The Sims' Secret Gay History with Mars Dixon
Episode 627th October 2020 • Pixel Therapy Pod • Pixel Therapy Pod
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This week, we're joined by Black queer YouTuber, musician, model, and artist Mars Dixon (they/she/he), who streams games everywhere as @wii_gay from Twitch to PornHub (you read that right), builds computers for trans people, believes in making gaming content more accessible to non-gamers, and is an absolute ray of gay light.

Mars shares how The Sims gave them a place to visualize a queer future, and provided sanctuary and validation during a rough childhood. Then, we dive into the story of a queer game developer, Patrick J. Barrett III, who pretty much accidentally made The Sims gay and changed the landscape of gaming forever. It's a powerful reminder of how queer people have always existed and have always contributed to the creation of culture--and we will persevere!

Also, your co-hosts do a bit of a deep dive on our experiences playing Spiritfarer and its impact on our relationships to death and our mental health journeys.

Heads up: This episode contains story spoilers for Spiritfarer (20:45 - 37:30) and The Haunting of Bly Manor (29:40 - 37:30).

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Follow Mars Dixon on Instagram

Donate to the Homeless Black Trans Women Fund

About Pixel Therapy

New episodes drop every other Tuesday. Learn more at pixeltherapypod.com or follow us on social media @pixeltherapypod. If you like what you hear, please take a moment to rate us, leave us a review on Apple Podcasts (or your listening app of choice) & subscribe! Thank you!

Transcripts

Mars:

The way I play video games - well I say to myself, any game

Mars:

I play instantly becomes a gay video game. Because of the way I

Mars:

play or like the way I interact with the game like I make it

Mars:

gay. [music break]

Jamie:

Welcome to Pixel Therapy, the video game podcast where we

Jamie:

look at the games we play through the lens of the player,

Jamie:

where what you play is just as important as how you play it,

Jamie:

and where emotional intelligence is a critical stat. Usually this

Jamie:

is the bit where I tell you that we bring on a guest every other

Jamie:

week, but this week is a bit of a shake up. We've got an

Jamie:

interview for you a week ahead of schedule, because next

Jamie:

Tuesday is election day here in the US. [Spencer screams] Yeah,

Jamie:

and a lot of focus, ours included is going to be on that

Jamie:

garbage fire. So we're making a little space and taking the week

Jamie:

off. But we will be back with another interview for you on

Jamie:

November 10. And every other week there after.

Spencer:

This is fine.

Jamie:

Yeah, yep. Um, in the meantime, though, I am as always

Jamie:

your co host, Jamie, my pronouns are she/her

Spencer:

and I'm your co-host Spencer pronouns they/them.

Jamie:

And this is Pixel Therapy. So pull up an armchair,

Jamie:

feel free to lie down on the couch and let's talk about our

Jamie:

feelings. Spencer, what game are we talking about today?

Spencer:

We, Jamie, are talking about Spiritfarer.

Jamie:

Yes, we are. What's Spiritfarer?

Spencer:

The game of the summer the game of the summer of

Spencer:

sadness, 2020.

Jamie:

Yeah, so Spiritfarer, if you haven't heard of this, it's

Jamie:

a little indie game came out on August 18th. It's all in pretty

Jamie:

much all platforms, PC and the consoles. Developed by Thunder

Jamie:

Lotus games who I didn't realize when I was playing this. They

Jamie:

also made Sundered and Jotun. I don't know if I'm saying that

Jamie:

correctly. Have you heard of either?

Spencer:

What do you know? Have you played them? either of them?

Jamie:

I got Jotun.

Spencer:

Okay

Jamie:

a long time ago, and it's a same hand drawn animation

Jamie:

style. I want to say it's like Norse gods and Norse mythology.

Jamie:

I played like a few hours of it and ultimately dropped it

Jamie:

because the - like I just didn't jive with the mechanics of the

Jamie:

game.

Spencer:

Ooh, that's interesting.

Jamie:

Yeah it is interesting. We'll get to that in a second

Jamie:

here. But yeah, anyway, that's Thunder Lotus games, they made

Jamie:

Spiritfarer. And this game, I wanted to read the description

Jamie:

of the game that they've been using, because I think it's,

Jamie:

it's just interesting and spot on. It's described as a cosy

Jamie:

management game about dying. That's right, dying. Build a

Jamie:

boat to explore the world then befriend and care for spirits

Jamie:

before finally releasing them to the afterlife. Farm, mine, fish,

Jamie:

harvest, cook and craft your way across mystical seas. So we're,

Spencer:

Yeah, I just felt like when I first read that I was

Spencer:

immediately like, Oh, just because, I felt like the perfect

Spencer:

kind of combination of like, Stardew Valley, Animal Crossing

Spencer:

kind of vibes with like, I definitely feel like something I

Spencer:

look for out of games is having my heart broken or cracked open

Spencer:

in some way. And so this idea of, Oh, it's like a farming

Spencer:

management sim slice of life thing. Plus, you're processing

Spencer:

really deep feelings. Like I was like, Oh my god, this is exactly

Spencer:

what I need. So I just Yeah, when - initially the hype before

Spencer:

the game I was, I was very, I was riveted.

Jamie:

Yeah, same. No, absolutely. There were two

Jamie:

things that put this game like on my radar, and like I bought

Jamie:

it the day it came out. And I had seen a trailer for it in

Jamie:

advance and was like, I'm getting that game the second it

Jamie:

comes out. Which is not something that happens very

Jamie:

often with indie games, right? Like, usually you find out about

Jamie:

indie games more through like, Oh, this person was talking

Jamie:

about this on a podcast, but I saw this game. And first of all,

Jamie:

it's got this gorgeous hand drawn art style. That's almost

Jamie:

like Disney-esque. Like really bright colors

Spencer:

Miyazaki-ish.

Jamie:

Yeah. Yeah. And a lot of the characters are these

Jamie:

anthropomorphized animals, which is the number one way to get me.

Jamie:

Like talking animals? I'm in. And then a cosy management game

Jamie:

about dying. And there was just something about that, that I was

Jamie:

like, Mmm, Yes, that's what I want. That's what I need. I want

Jamie:

to snuggle up with a blanket and be cozy and sad. Um, yeah, so in

Jamie:

the game you play as this, this young girl named Stella, who's

Jamie:

existing in the afterlife. You get the sense that - well you

Jamie:

are in the afterlife, so she's

Spencer:

Is Stella a girl?

Jamie:

Yeah.

Spencer:

Okay, cuz I kind of am like, I'm like Stella could be

Spencer:

non binary I guess they use

Jamie:

That's true.

Spencer:

They use - I think they do sometimes she/her her. Yeah,

Spencer:

but honestly Like, I don't know, she gives me vibes. She's got

Spencer:

this total like BIPOC, like, chill like cottagecore. A very

Spencer:

like butch. Like ready to like dig a hole or mine some ore, but

Spencer:

also just like super chill can cook like

Jamie:

Yep.

Spencer:

She's everything. Anyway.

Jamie:

Well yeah, I mean that's the thing with her, right? She's

Jamie:

very much like a cipher for us. Like she's, she's this, you

Jamie:

know, bright little character who bounces around the screen.

Jamie:

She doesn't talk though. She doesn't speak but she, she does

Jamie:

smile. She does react to the other characters around her and

Jamie:

she always just, she just emanates like can do. Like, a

Jamie:

can do attitude, like I'm here I'm showing up I'm in the

Jamie:

moment, and I can do whatever gets thrown at me and

Spencer:

Empathy

Jamie:

Yeah

Spencer:

The way that she like, she has I thought the dialogue

Spencer:

reactions are something that I'm not used to seeing from a silent

Spencer:

protagonist. She will clutch, like she'll, if someone says

Spencer:

something hard, like you really feel the empathy coming from

Spencer:

this, this character, like you see in her face and her and her

Spencer:

stature like she's making space to hold something more painful

Spencer:

or she's overjoyed and sharing in someone's success or she's

Spencer:

listening intently when someone is being vulnerable. Like you

Spencer:

get a lot of emotion out of her that almost like you would be

Spencer:

feeling reading this text that I don't really see from from RPGs

Spencer:

like that.

Jamie:

Yeah, there's also characters later in the game who

Jamie:

are bombastic or who prattle on for too long and she'll be

Jamie:

visibly bored or just like, annoyed with them, like kind of

Jamie:

blowing at her hair or like just hanging down like listening to

Jamie:

them like, Okay, are you done now? So yeah, she is really

Jamie:

responsive for a silent protagonist. And you know, we've

Jamie:

talked about how we don't really resonate with the silent

Jamie:

protagonists in first player games, but you do get to see

Jamie:

Stella on the screen, and you get to see her react, and that

Jamie:

makes her feel more like a fully fleshed character, even though

Jamie:

she doesn't actually speak.

Spencer:

Yeah.

Jamie:

So yeah, so Stella is the ferry master. Her job, your job

Jamie:

in the game is to manage the ferry that goes around and pick

Jamie:

spirits up around the world, you know, it's this giant boat, and

Jamie:

you're traveling around the ocean going to these islands and

Jamie:

collecting spirits in order to take care of them. The spirits,

Jamie:

like I said, are these anthropomorphized animal

Jamie:

characters, they all have different challenges that

Jamie:

they're kind of working through as they process their life and

Jamie:

prepare to move on. And you're helping them through that you're

Jamie:

cooking the meals, you're

Spencer:

building a house,

Jamie:

building their house, decorating their house, making

Jamie:

them comfortable, and then doing missions for them, they'll want

Jamie:

to go to a specific island to see a specific thing or do a

Jamie:

specific thing or talk to a specific person, and you're

Jamie:

helping them with all of that. And eventually, at some point,

Jamie:

they will tell you that they are ready to move on. And you can

Jamie:

bring them to this thing called the Everdoor, which is this

Jamie:

really just gorgeously animated golden arch that sits in a lake

Jamie:

that's surrounded by cherry blossom trees, and the water is

Jamie:

like glowing red, and it's in this perpetual like sunset

Jamie:

golden hour kind of mode. And so you'll bring them there and

Jamie:

you'll release them to the Everdoor and their spirit will

Jamie:

ascend onto, into the next plane of existence.

Spencer:

I think it's interesting too, that you have

Spencer:

to make the choice to bring them there. Like the Spirit will come

Spencer:

to you when they're ready and say, I think it's time for me to

Spencer:

go to the Everdoor like Will you please take me there? And you

Spencer:

have to, you have to become ready too, to say goodbye to

Spencer:

this character that you've loved and cared for. And, and you

Spencer:

could conceivably make the choice to not take them there

Spencer:

for some time. But it really puts this weight on you of of,

Spencer:

of you know, teaching you about being open to change and

Spencer:

remembering that everything ends. I don't know it's kind of

Spencer:

rare for, for a game I feel.

Jamie:

Yeah, and that's like at the heart of this game there are

Jamie:

some really deep themes, messages, lessons about how we

Jamie:

process death, how we experience death, how we let go of people,

Jamie:

how we ignore people, even while they're still with us. How the

Jamie:

like callous mundanity of life pushes us to move on from the

Jamie:

loss of people

Spencer:

hmm

Jamie:

and so like this game, it's, it's challenging for me to

Jamie:

talk about this game because it is both one of the most like

Jamie:

deeply emotional and impactful experiences that I've ever had

Jamie:

with a game. And also, there were so many times that I

Jamie:

fucking hated it. That this game was like, dumb and annoying. And

Jamie:

that sucks to have to like, hold those two things because I love

Jamie:

this game. And also I think it's not a good game.

Spencer:

Yeah, can you say more about the dumb and annoying

Spencer:

parts?

Jamie:

Yeah. So as we - like when I was reading the

Jamie:

description, it's like farm, mine, fish, harvest, cook,

Jamie:

craft. Yeah, there's a fucking lot of that. And it's not really

Jamie:

that fun to do.

Spencer:

Yeah.

Jamie:

And like, I love Stardew Valley, like you mentioned

Jamie:

Stardew Valley at the top, I played a lot of Animal Crossing,

Jamie:

like, those games are my jam. Like I'm here for some resource

Jamie:

management. This game has too many resources.

Spencer:

Yeah

Jamie:

There's too many resources to manage. Like,

Jamie:

there's at least 30 to 50 different resources you have to

Jamie:

keep track of, you can build all these different types of

Jamie:

crafting structures on your boat to build all these different

Jamie:

things. The recipe book is like 100 recipes long that you could

Jamie:

learn to cook and the map is huge - all of these islands to

Jamie:

explore. The boat doesn't move that fast. And there's no,

Jamie:

there's no like just one log book that you can go look and

Jamie:

keep track of everything that you might need.

Spencer:

Oh my God, yes that's what I need

Jamie:

to gather. Everything tha you might like - I literally -

Jamie:

I couldn't make progress in this game until I started keeping

Jamie:

track on my phone. Like I had to create a note on my phone, and

Jamie:

start jotting down what resources I needed and where to

Jamie:

find them so that I could keep track. Because it's like, I need

Jamie:

20 silver ingots for five different projects that I'm

Jamie:

trying to build. And I can't go to one place in the game and see

Jamie:

all the projects that might need silver ingots. No, I have to go

Jamie:

over to the carpenter station to see what things I can build. I

Jamie:

have to go to the kitchen to see what things I can cook I have

Jamie:

- it's - nothing is like house in one place to keep track of

Jamie:

it. And so it just make it confusing and daunt

Jamie:

ng, especially in the earlier g me, which I know Spencer,

Jamie:

you specifically you got kin of stuck on this game. Well,

Jamie:

we both did. But I kind of moved on from it. But yeah, do you w

Jamie:

nt to say more about th

Spencer:

Yeah, it's just what you're saying definitely

Spencer:

resonates. I think, for me, I love the farming aspect and

Spencer:

creating things and I - but I also am driven by my

Spencer:

relationships with the characters. So what happened to

Spencer:

me was that I had - I was inviting, I was finding spirits

Spencer:

and inviting them onto my boat because I was lonely on my boat

Spencer:

and wanted my - I wanted to have like community on the boat so

Spencer:

that people would have people to talk to while we're traveling,

Spencer:

like I'm very into the characters. And what I found was

Spencer:

that like when you invited spirits onto your boat, they

Spencer:

have needs, and they would become unhappy if for example,

Spencer:

you hadn't built their house yet, or you hadn't created a

Spencer:

meal they like in a while. Characters also like can't, they

Spencer:

don't want to eat the same thing twice. So I had to make sure to

Spencer:

keep a rotation of different dishes. And what I found is that

Spencer:

things like farming and cooking kind of fell to the wayside

Spencer:

because I was so busy criss crossing the map trying to find

Spencer:

different resources I needed or figure out how to progress

Spencer:

certain storylines that it's like. It's almost like I don't

Spencer:

know, I don't know, if the game was trying to fit too much into

Spencer:

the - it's like, you can either focus on the character stories

Spencer:

or you can focus on you know, building up your resources,

Spencer:

building up the amenities you have on the boat. But I also

Spencer:

found that, like the ore that I needed to build someone's house

Spencer:

could only be obtained after I learned a certain skill, but I

Spencer:

wasn't progressed enough in another character's story to

Spencer:

unlock that skill. So I was sort of stuck in this loop of just

Spencer:

trying to slowly traverse the map trying to piece by piece

Spencer:

find the resources I need. Meanwhile, my spirits are

Spencer:

getting unhappier and unhappier. So I think I wanted, I was

Spencer:

expecting a little bit more freedom to sort of one day at a

Spencer:

time, similar to like the Animal Crossings and Stardew Valley

Spencer:

like, focus on my farm a little bit focus on my resources, focus

Spencer:

on my relationships, but it felt a little bit like the game was

Spencer:

expecting me to do it all at once. And so it was a little bit

Spencer:

more stressful than, than the story would initially have you

Spencer:

believe it to be. It wasn't very cozy, it gets kind of frantic.

Jamie:

See, though, I think and this is another reason I'm torn

Jamie:

on this game, because like, for me, the issue is not that they

Jamie:

have that tension in the game. I think that tension is actually

Jamie:

important to the, like, what I took away from the game. Maybe

Jamie:

I'm giving the game too much credit but I think that it

Jamie:

intentionally wants you to be engaging with that tension of

Jamie:

getting caught up in the mundane shit and forgetting about the

Jamie:

spirits. I think it actually wants you to have to try to

Jamie:

balance both of those things because that is emblematic of

Jamie:

real life. And I found myself really like, when I did finally

Jamie:

start clicking with all of the resource management that they

Jamie:

wanted us to do and I was keeping track of it on my phone,

Jamie:

and I was doing it, I found that I was forgetting to feed the

Jamie:

spirits.

Spencer:

Yeah

Jamie:

I was forgetting to interact with them. I was

Jamie:

letting their missions languish, I was forgetting to - and we

Jamie:

didn't mention it, but you can hug the spirits in this game,

Jamie:

which is one of the most interesting mechanics I've ever

Jamie:

seen in a video game. You can hug them. And for nearly all of

Jamie:

the spirits that increases their mood. They all have these

Jamie:

different hug animations that are specific to their character

Jamie:

and how that character responds to a hug that are just, I don't

Jamie:

know, this game does a lot with a little. Like the way a

Jamie:

character hugs you tells you so much about that character and

Jamie:

who they are.

Spencer:

And sometimes they don't want a hug

Jamie:

Yeah, they don't always want a hug, right? Like th

Jamie:

re's a timer when you hug so eone, they're not gonna let yo

Jamie:

just hug them all the time. So you can't be like cloying, yo

Jamie:

can't just be like trying to hu them all the time to make th

Jamie:

m feel better, like the hugs ar limited. But yeah, when I wa

Jamie:

getting really sucked into th management sim portion of the

Jamie:

ame, I was forgetting to take care of them. And like stri

Jamie:

ing that balance, I do thin the game is intentionally tryi

Jamie:

g to say like, this is what real life is like, there's peop

Jamie:

e here with you, that you' e actively ignoring, beca

Jamie:

se you're so caught up in your own busy-ness. And some

Jamie:

imes that busy-ness is fun. A d sometimes you're just doing i

Jamie:

because you have to do it. B t it still is a distraction f

Jamie:

om the actual people in your l fe. But you also can't just h

Jamie:

ng on the people in your life, b cause that's not going to get a

Jamie:

yone anywhere. So I do think t ey want you to engage with t

Jamie:

at tension. But to my mind, i 's just, it's just too much.

Jamie:

ike the game is 30 to 50 hours ong. And I really think if they

Jamie:

ad pared some of that back and ade it more like a 20 hour, 15

Jamie:

to 20 hour game. I think they could have told a really

Jamie:

compelling story that I think more people would be engaged t

Jamie:

participate in. I'm just worrie that they leaned so hard into t

Jamie:

at and made the game so long a d bloated, with that stuff t

Jamie:

at a lot of people are going t give up on it.

Spencer:

Yeah, yeah, it gets a little tedious and, and I found

Spencer:

that I wasn't sure what I needed to do to move forward. And then

Spencer:

like you said, the boat doesn't move very fast. So I would be

Spencer:

criss crossing the map, trying to figure out what I needed to

Spencer:

move forward and then getting frustrated, because I'd wasted

Spencer:

all of my daylight getting to this island that didn't actually

Spencer:

have what I needed. And so it's like, ugh. But that being said,

Spencer:

I - that - those parts are frustrating, but I did find

Spencer:

myself forgiving them because I was so moved by, by the stories.

Jamie:

You mentioned earlier that the spirits will tell you

Jamie:

that they're ready to leave. Did you ever try to hang on to one?

Spencer:

Um, I didn't. Because of guilt. If anything I'd maybe

Spencer:

hang on for a day, just because I'd be like, Oh, no, already?

Spencer:

Like, it's time. I wasn't, I wasn't expecting that I wasn't

Spencer:

ready. But I guess I just, I was taking it very literally. And I

Spencer:

was imagining, you know, in my own life like if I love someone,

Spencer:

um, you know, I wouldn't necessarily - like holding them

Spencer:

back is selfish. It's for me, it's to make myself feel better.

Spencer:

It's to tell myself that things aren't changing that things can

Spencer:

be this way forever. And we all know that's impossible. So it

Spencer:

was painful. But that doesn't mean that I shouldn't do it. So

Spencer:

I did. I did do it. But it was always a bit of a, a bit of that

Spencer:

pain each time.

Jamie:

Yeah. There were there were two characters near the end

Jamie:

that I hung on to because I was getting close to the end of the

Jamie:

game. And I didn't want to go down to just like one spirit

Jamie:

that I was still working on on the boat and both of the

Jamie:

characters were ready, and they they just retreat into

Jamie:

themselves. Like they kind of stopped coming out of their

Jamie:

houses and interacting. So it's like you have to take them. It

Jamie:

doesn't work if you don't.

Spencer:

Wow.

Jamie:

Yeah. It's really moving.

Spencer:

Yeah.

Jamie:

Um, but yeah, so those those Everdoor scenes, when you

Jamie:

do take someone to the Everdoor. You'll, you'll arrive at the

Jamie:

Everdoor, and they'll give you a dialog prompt and you can go

Jamie:

talk to them and they'll basically say, Hey, We're here.

Jamie:

Are you ready to take me? And you say yes, and you go get in

Jamie:

your little rowboat and you paddle them out towards the

Jamie:

Everdoor. And this like haunting melancholy like bells, music

Jamie:

plays and as you paddle across the lake, they'll give you this

Jamie:

- you have this really extended moment with the character where

Jamie:

they're reflecting kind of on their life as a whole. And then

Jamie:

processing these final moments before their death. And like, if

Jamie:

the game was only that, it would still be stupid powerful. I

Jamie:

think there were so many characters, like even characters

Jamie:

that I didn't like or that I liked, less like found

Jamie:

redemption at the door. You know, there's like, there's this

Jamie:

guy who's like a philanderer who's like cheating on his wife.

Jamie:

And I just kind of like, like, you're just kind of an asshole,

Jamie:

you're just kind of like a flatterer. And as we rode to the

Jamie:

Everdoor, he just spent the whole time talking about, just

Jamie:

like all these little details about his wife, about how he

Jamie:

fell in love with her and why he really cared for her. But he

Jamie:

just had always been called to live his life to the fullest

Jamie:

because he fought, it's implied in World War Two, and had

Jamie:

watched people die and just couldn't not pursue the things

Jamie:

that he enjoyed. There's these brothers who were like these

Jamie:

gangster guys, and one of them is personified by this giant

Jamie:

bull. And the other brother is this little hummingbird. And the

Jamie:

bull, the bull doesn't move, he doesn't even walk, the

Jamie:

hummingbird carries him around. He doesn't talk.

Spencer:

Wow.

Jamie:

And the hummingbird does all the talking for both of

Jamie:

them. He's the one who's constantly telling you on the

Jamie:

ship, like, My brother is hungry, you need to feed him.

Jamie:

And you realize, as you get on, as you're bringing them to the

Jamie:

Everdoor, the whole time, the little Hummingbird brother has

Jamie:

just been - he's been a jerk. Like he's been a jerk the whole

Jamie:

time on the boat. And you're rowing them out there and you

Jamie:

realize as he's talking that the bull is, is dead, or in a coma,

Jamie:

like he's gone, he's not there. And the little hummingbird

Jamie:

brother is like struggling to process that.

Spencer:

Wow.

Jamie:

And that's why he's been a jerk the whole time. So it's

Jamie:

just like,

Spencer:

It's these little animals. And so you're not

Spencer:

necessarily expecting the writing to come through and just

Spencer:

pierce right at the core of your humanity. But, um, yeah, there's

Spencer:

this character, on the boat named Summer. She's a snake. And

Spencer:

she is a vegetarian, or she's vegan. And she is like an

Spencer:

organic farmer. And she's a lesbian, and she was married.

Spencer:

And so I immediately just really bonded with her. And it's funny

Spencer:

because I just spent a week on an organic farm, like learning

Spencer:

how to work the lands and stuff and something that you said

Spencer:

earlier about time management about how you get so caught up

Spencer:

in the mundanity of your everyday tasks that you sort of

Spencer:

can forget the people and having to balance that, like, I

Spencer:

definitely felt this, like, while I was on the farm, I was

Spencer:

getting really into the rhythm of farm life of working and

Spencer:

sleeping and, and being really connected to the land. But I did

Spencer:

realize like, you know, I went a week without really talking to

Spencer:

any of my friends or being connected to the world outside

Spencer:

of the farm. And so I don't know, it just when you said that

Spencer:

it really made me think about, like, especially when you're

Spencer:

working in something that's so all encompassing, it takes so

Spencer:

much effort and presence like it can be a very much of a split of

Spencer:

sort of supporting those two worlds. But anyway, lots, like

Spencer:

just lots of funny parallels. But with Summer's story, um, she

Spencer:

is someone who is pursued by this dragon, and you encounter

Spencer:

the dragon various times throughout your journey and, and

Spencer:

you - when you encounter this dragon, it's diseased, and you

Spencer:

work to sort of chipping away at these rock, almost like tumors

Spencer:

that are on the dragon. And when you do that, um, it's sort of

Spencer:

intimidating, scary exterior melts away. And it sort of looks

Spencer:

very relieved at you and then it quietly swims away. And every

Spencer:

time that this happens, Summer becomes very upset. She retreats

Spencer:

into her house, and she comments on how she keeps hoping that she

Spencer:

won't run into the dragon again, but knows that she will. And

Spencer:

each time even though it hurts her to have to encounter the

Spencer:

dragon, she knows that she needs to help in some way and so

Spencer:

eventually it gets to the point where Summer comes to you and

Spencer:

says, You know, I, I can't outrun the dragon anymore. I

Spencer:

wanted more time with you. But I think it's time for me to go. I

Spencer:

know that my wife, like, I would hope that she doesn't think

Spencer:

poorly of me for giving up or for stopping, but I just know

Spencer:

that my time is over. And, you know, it's time for me to go.

Spencer:

And like I was very, I guess there's a lot of ways that you

Spencer:

can interpret what the dragon is. It could be. It could be an

Spencer:

illness that returns. It could be, I, I very much interpret it

Spencer:

as someone who lives with major depression and PTSD, and

Spencer:

generalized anxiety disorder. I don't really talk about it much

Spencer:

because it freaks people out. But I think of my anxiety as a,

Spencer:

as a beast as a dragon that lives inside me and I and I, I

Spencer:

think early in my mental health journey, I thought that getting

Spencer:

help meant that one day, I would not have to deal with anxiety

Spencer:

anymore, that it would be cured. But what I've learned instead is

Spencer:

that this beast is always there watching me. And some days, it's

Spencer:

stronger, and some days, it can't be contained. And other

Spencer:

days we're able to coexist. But even things like what I eat, how

Spencer:

I wake up, what's in my surrounding, that can stir up

Spencer:

the beast that can make it see me that can, you know, I've

Spencer:

really been struggling to sleep these past few months. And I,

Spencer:

and I find that it feels like this presence, like if I move

Spencer:

too suddenly, and it sees me that I'm not able to go back to

Spencer:

sleep like it's there, it's with me. And so, I've often felt

Spencer:

like, I've often been afraid that there will come a day that

Spencer:

I'm too tired to fight it anymore, or that I'm too weak.

Spencer:

And I and you know, people like me, sometimes they commit

Spencer:

suicide. And for a long time, I thought that would never be my

Spencer:

reality. But there have been times where that's a

Spencer:

conversation that I've had to have with myself of what might

Spencer:

that be like, and I am not, like, all that I'm trying to say

Spencer:

is that I've had to learn that my relationship to my mental

Spencer:

illness is never gonna just fix itself. There may never be a day

Spencer:

where the anxiety is gone. Instead, I have to live with it

Spencer:

and, and communicate with it. Um, and if I ever were to not be

Spencer:

able to go on anymore, that's not necessarily a failure on my

Spencer:

part. I will fight however hard I can. I'm not saying that I

Spencer:

want to, that I want to die. But, but mental illness can be

Spencer:

really hard. It's like I - it's hard in ways that I can't even

Spencer:

always articulate. Um, yeah. And so it is scary to be confronted

Spencer:

with, with that. So in some - with some - in the case of

Spencer:

Spiritfarer, you know, reading this, watching this story

Spencer:

unfold, it just sort of, it just sort of landed, how it doesn't

Spencer:

matter how old you get, it doesn't matter how much

Spencer:

knowledge you have. We are all fighting internal battles. And

Spencer:

that's just something that is a truth. And the battle may not

Spencer:

ever get easier, you just get stronger, or you just learn how

Spencer:

to endure. And it was interesting because I was also

Spencer:

watching The Haunting of Bly Manor on Netflix.

Jamie:

Mm hmm.

Spencer:

Which is another story that kind of has a lot of

Spencer:

interesting parallels to our journeys with, with mental

Spencer:

illness or with marginalized identities. And something that

Spencer:

happens, I guess, if if you want to avoid any major spoilers for

Spencer:

The Haunting of Bly Manor, feel free to skip ahead to the

Spencer:

interview. But essentially, the end game sort of centers around

Spencer:

this main character who, in order to sort of save the

Spencer:

people, she loves from this ghost, who has become violent

Spencer:

and consumed by its rage, she invites the spirit into herself

Spencer:

in order to stop it from wreaking havoc out in the world.

Spencer:

And as a result, in the sort of epilogue of the story, she

Spencer:

starts a life with her partner, who is also a woman - love that.

Spencer:

But, um, she mentions to her partner, like, you know, this

Spencer:

spirit inside me - I feel like I'm in, I'm walking in the

Spencer:

jungle, and there's a beast stalking me. And it's waiting

Spencer:

for me to put my guard down. And one day, it's going to be too

Spencer:

strong, and it's going to take me. And that immediately just

Spencer:

hit me because that's something that I've thought just in my

Spencer:

darkest weakest moments, like, it's gonna take me and, and this

Spencer:

woman, you know, she lives, like 10 years of happiness with her

Spencer:

partner. Knowing, like seeing the ghost having moments where

Spencer:

she can't control the anxiety, she has anxiety attacks, she has

Spencer:

trouble sleeping, she has moments where she doesn't know

Spencer:

who she is, or where she is, which are all things like I can

Spencer:

certainly relate to. And it gets to the point where she can't

Spencer:

fight it anymore. And in order to stop the ghost from coming

Spencer:

out and, and causing more violence, she takes her own life

Spencer:

in order to protect the life of her partner, and, and the other

Spencer:

people that she loves. And so, you know, that was a quite

Spencer:

literal, like another example of this, this thing, and I don't

Spencer:

know if I necessarily have a neat, like lesson that I, that

Spencer:

I'm taking from this. I think, again, it's just something for

Spencer:

me to meditate on in terms of - we all only have a certain

Spencer:

amount of time on this world.

Jamie:

Yeah.

Spencer:

You really do in some ways have to take things one day

Spencer:

at a time. Some days will be good, some days will be bad. But

Spencer:

it's never just - like that sounds cheesy to say like, it's

Spencer:

not your fault. Like I think. There's just forces operating.

Spencer:

And we just have to do the best we can, I guess.

Jamie:

Yeah. And like what I think, what I think one of the

Jamie:

ultimate messages of - I don't know, there's so many messages

Jamie:

that I can pull from Spiritfarer, but I think one of

Jamie:

the, one of the messages that's in there is that like, there is

Jamie:

a time to move on. And like that's okay. Like none of the

Jamie:

characters are seen as failing for reaching the point - like

Jamie:

that's what you're - that's the goal that you're working towards

Jamie:

is to be ready to ascend to the next plane. And, and something

Jamie:

in Summer's story that, that resonated with me personally. I

Jamie:

mean, I've said like, I also deal with anxiety, our anxiety

Jamie:

is different. You and I have talked about that a lot. But one

Jamie:

thing that Summer said that really resonated with me was

Jamie:

that she'd been trying to learn to love it.

Spencer:

Yes

Jamie:

To love that piece of herself. And I feel like that's

Jamie:

something that I'm constantly challenged by like. So, yeah, I

Jamie:

don't know, this is a powerful game, and it fucked me up. But

Jamie:

kind of like one of the things that I was left thinking about

Jamie:

after beating this a week ago is like, that cozy bit. Like, why

Jamie:

is it cozy? Like why is it comforting to wrap ourselves in

Jamie:

this kind of sadness, to watch this kind of stuff play out,

Jamie:

like to feel close to that to see that kind of darker stuff

Jamie:

reflected. And I was thinking on a - near the very end of the

Jamie:

game, you start to realize that Stella's going to have to move

Jamie:

on as well. That she's working towards her own ascension into

Jamie:

the next plane. And there's these scenes that happen

Jamie:

throughout the game where you're visited by this giant white owl,

Jamie:

who is - you realize is like symbolic of death, like as an

Jamie:

entity. And one of the last times that he comes to you - to

Jamie:

Stella - he's asking her why she chose this life. Like why she

Jamie:

has chosen to be a Spiritfarer, why she's doing this for the

Jamie:

spirits, and he says, "Was your vocation an affectionate duty

Jamie:

born of compassion? Or a display of selfishness, of everlasting

Jamie:

uncertainty? Did you do it for them or for yourself? To know me

Jamie:

and grow accustomed to my presence? To conquer me? Am I

Jamie:

less daunting to you now? Or am I still a ghastly shadow, a

Jamie:

deafening absence?

Spencer:

Hmm.

Jamie:

And I've been thinking about that a lot, because I feel

Jamie:

like that's death talking to Stella but it also feels like

Jamie:

the game talking to us, the players. Like why are we drawn

Jamie:

to stories about sadness and death and darkness like this.

Jamie:

And I feel like part of what makes it comforting is that in

Jamie:

putting ourselves in proximity to these kind of almost

Jamie:

untouchable, unknowable things, we can pretend like we have some

Jamie:

level of familiarity with it to try to make it less scary. Like

Jamie:

if we can find the beauty in transience, it can feel less

Jamie:

horrifying. So that's, that's kind of the thing that, that

Jamie:

I've been sitting with, because it is sad to know that

Jamie:

everything passes. And I think, you know, even if you haven't

Jamie:

experienced a lot of death in your life, there's a lot about

Jamie:

Spiritfarer that just speaks to the way people move in and out

Jamie:

of each other's lives, how we'll be a part of each other's lives

Jamie:

and will do things for each other and will impact each other

Jamie:

in ways we understand and ways we don't and then we'll move out

Jamie:

and you might never see that person again. But like, knowing

Jamie:

that it's all temporary, knowing that you can and will lose

Jamie:

someone - I think that's part of like that reminder to invest

Jamie:

deeper, that reminder to put down the mundane shit, and try

Jamie:

to connect with people.

Spencer:

Yeah, yes, people make life worth living. And when I am

Spencer:

in like, a really dark place and feeling weak and feeling like I

Spencer:

might be consumed, it's people that make me come back to

Spencer:

myself. Like, it's not like, Oh, I have to stay alive for my

Spencer:

apartment. And job, it's, I have to stay alive because of Jamie

Spencer:

so that she can be at my wedding. For my cat so that

Spencer:

someone will feed her. For my partner, because we have this

Spencer:

whole life together. And yeah, you know, it's like those are

Spencer:

the connections that give life meaning. So yeah, I love that,

Spencer:

that what you just said about encouraging you to just dig

Spencer:

deeper, because it is all temporary.

Jamie:

Yeah. So on that super peppy note.

Spencer:

Damn.

Jamie:

Yeah, thanks for hanging with us for that. That heavy

Jamie:

conversation. I promise. This interview we're about to go into

Jamie:

is not quite as heavy as

Spencer:

Sorry, Mars! [both laugh]

Jamie:

Spencer and I got to chat with the wonderful Mars Dixon,

Jamie:

who is a streamer, game streamer. Wii Gay is the name of

Jamie:

their channel - W-i-i Gay. And we had an awesome conversation

Jamie:

with Mars. Mars really is - there's a lot of synergy between

Jamie:

why Mars got into streaming and why we got into podcasting. And

Jamie:

this idea that we just want to broaden the idea of what a gamer

Jamie:

is and invite more people into that space. And so we had a

Jamie:

really awesome conversation with him.

Spencer:

Yeah. And Mars uses they, he, and she pronouns. They

Spencer:

are an awesome Black, queer streamer, gamer, musician. They

Spencer:

are in the band Aye Nako. They are also Filipinx, which is an

Spencer:

awesome way we also connected. They're just really cool. Highly

Spencer:

recommend that you check out their channels, and that's at

Spencer:

Wii, W-i-i-, underscore Gay, G-a-y. We get into just awesome

Spencer:

discussions about identity, why we game as well as talking about

Spencer:

the Sims, which has a surprisingly interesting gay

Spencer:

queer history.

Jamie:

Yeah.

Spencer:

That we're just really really excited to dive into. We

Spencer:

loved hanging out with Mars. We hope to have them, to connect

Spencer:

with - or collab with them in some other way in the future. So

Spencer:

yeah, we can't wait to share this with all of you. [music

Spencer:

break]

Spencer:

Hello, Mars. Thank you so much for joining us in the Pixel

Spencer:

Therapy studio. We're so happy to have you.

Jamie:

I'm happy to be here.

Spencer:

Thank you. Um, for those who don't know you, do you

Spencer:

maybe want to maybe start by telling us what you were up to

Spencer:

before quarantine hit. And then what you're up to now?

Mars:

Okay. So my name is Mars. Usually, I'm playing music. But

Mars:

I started a gaming channel on YouTube and Twitch but more

Mars:

active on YouTube almost two years ago now actually. I

Mars:

haven't been playing music so much since quarantine. I haven't

Mars:

been working. So I've been recording a lot for my channel.

Mars:

And I also started doing adult rated video games for - I have

Mars:

like a Pornhub channel where I'm not naked, but I'm like playing

Mars:

like adult games.

Spencer:

Cool. Yeah? With friends?

Mars:

Um, with myself. [all laugh] Like it's just like an

Mars:

extension of my YouTube channel. But just like games that YouTube

Mars:

will definitely not allow me to post.

Spencer:

And have you always identified as a gamer?

Mars:

I have. I've been playing video games since maybe like I

Mars:

was five or something.

Spencer:

Mm hmm.

Mars:

And yeah, I just like fell in love, in love with them. Like

Mars:

very early on. When I was younger, I had older brothers

Mars:

who were in high school. And like stoners and like, into 80s

Mars:

metal and stuff like that. And like, they definitely loved

Mars:

video games. And when they weren't playing, I was playing

Mars:

their video games, like when they left the house.

Spencer:

Yeah. And what kind of significance do games have to

Spencer:

you now as an adult?

Mars:

I guess when I first started playing games, it was

Mars:

kind of more just like, escapism, but now it's kind of

Mars:

like, I don't know, like, I mean, it's like a way to like,

Mars:

connect with other people and video games have kind of helped

Mars:

me rekindle my relationship with my little brother. We've been

Mars:

playing, we've been playing video games a lot. Like online

Mars:

because he - we don't live in the same place. But it's really

Mars:

like kind of like, glued back, like glued together our

Mars:

relationship playing video games together.

Spencer:

Yeah.

Mars:

And we talk to each other almost every single day now. But

Mars:

like after I moved away from home, which, I don't know, we

Mars:

like kind of stopped talking to each other as much.

Spencer:

Yeah, that resonates like I, like my whole family

Spencer:

lives - I'm from Delaware. And my whole family pretty much

Spencer:

lives in the kind of Pennsylvania and New Jersey,

Spencer:

Delaware area. And there was definitely like, I have eight,

Spencer:

nine cousins and that's just the ones and like my first cousins

Spencer:

and growing up. Yeah, like you said, like, I have so many

Spencer:

memories of like everything from like Dr. Mario to like Super

Spencer:

Smash Brothers. And I've certainly especially, I mean,

Spencer:

the quarantine has brought this into even sharper focus, but I

Spencer:

just feel the distance. Like I really feel like wow, like my

Spencer:

cousins are getting older. I think too, like I never really

Spencer:

explained - not that I should have had to - but I never really

Spencer:

explained to my cousins, like, Hey, I'm trans. I'm non binary.

Spencer:

I'm on testosterone. I look really different. I sound

Spencer:

different. But we haven't been around each other enough for it

Spencer:

to be like a casual thing I can bring up especially when I'm

Spencer:

home. And I feel like we're at the point now where I guess what

Spencer:

resonated was just that lately we've revived this, like cousin

Spencer:

group chat. And the thing that has not changed between us is

Spencer:

that we can instantly talk about Naruto or we can talk about

Spencer:

games so.

Mars:

Yeah

Spencer:

Like, if anything else, like, even if I haven't talked

Spencer:

to some of them in literal years. Like we can still just

Spencer:

connect over that. And it's just really cool.

Mars:

Yeah.

Spencer:

So tell us about your channel.

Mars:

My channel. Okay. Yeah, my channel's called Wii Gay, W-i-i.

Mars:

And hopefully Nintendo won't get me for that. But I - it's like a

Mars:

small, it's a pretty small channel. But yeah, I started it

Mars:

- I actually tried to start a channel like years and years

Mars:

before, but I just didn't really - I guess I didn't have the

Mars:

patience to figure out how to record everything and put it

Mars:

together. Um, but then around the time my band broke up,

Mars:

because I was like, all about like music. Like, I even stopped

Mars:

playing video games for a while to focus on music.

Spencer:

Yeah.

Mars:

Um, but then my band broke up. And I was like, well, this

Mars:

is something I've always wanted to do. So now I have time to do

Mars:

it because I'm not playing music. And so I just like, got

Mars:

just like, cheap versions of things to like, help me record.

Spencer:

Yeah.

Mars:

Um, and yeah, I started it because I just like didn't see

Mars:

people who look like me or like, had politics like I do. Like,

Mars:

and also I just love video games and the way I play video games.

Mars:

Well I say to myself, any game I play instantly becomes a gay

Mars:

video game. Because of the way I play it or like the way I

Mars:

interact with the game like, I make it gay.

Spencer:

Right, because you're an integral part of - the game

Spencer:

doesn't exist without you putting yourself into it. So

Mars:

Exactly.

Spencer:

Oh, something I love about your channel too is your

channel description. Which says:

:

"A gaming channel for LGBTQ

channel description. Which says:

:

people who aren't yet gamers." And that really, I love that

channel description. Which says:

:

because something that we talked about in like, our first, very

channel description. Which says:

:

first episode of this podcast was, like, I, Spencer, don't

channel description. Which says:

:

necessarily feel comfortable identifying as a gamer, because

channel description. Which says:

:

I think it carries a lot of connotation, and it also just is

channel description. Which says:

:

a community that's very, it's a lot sometimes. And so I'm just

channel description. Which says:

:

curious to know, like, what, what your intent was, when you

channel description. Which says:

:

were writing that and kind of like, what kind of space you're

channel description. Which says:

:

trying to create with the channel?

Mars:

Um, yeah. So I don't have a whole lot of gamer friends.

Mars:

But I feel like a lot of people who a lot of my friends who

Mars:

think of video games they think of like, like, stereotypical,

Mars:

like, slacker, or like, gross, like, white men, or teenage

Mars:

boys, like, sitting in their mom's basement or, you know,

Mars:

think of, only think of like Call of Duty or like other like,

Mars:

violent shooting games, or whatever. And I just wanted to

Mars:

show like, there's different kinds of video games out there.

Mars:

I don't know, I just kind of think that anyone could be a

Mars:

gamer. When I've talked to some my friends who've been

Mars:

interested in video games, they're like, yeah, like, I

Mars:

didn't feel like there was space for me. So I never played video

Mars:

games growing up. And yeah, I just want to make the space more

Mars:

welcoming. And I just, like, tell people like, you don't have

Mars:

to be into video games or know anything about video games, to

Mars:

watch my channel and also, a lot of the guests I purposely

Mars:

invite, or people who aren't - don't identify as gamers.

Mars:

Because I just want to like, just like, open it up. And also,

Mars:

I just kind of hate gamer culture. Like it just like,

Mars:

really bothers me. And so I want to help change it.

Spencer:

I love that. We need you on the show. Cuz like

Spencer:

[laughs]

Jamie:

A lot of similarities in terms of why we started this

Jamie:

podcast.

Spencer:

Yeah. [music break]

Spencer:

Tell me about like, when you say you hate gamer culture, like can

Spencer:

you say more? Like what's up there?

Mars:

There's just so much garbage. There's so much garbage

Mars:

in gamer culture. And I yeah, it's just like so male dominated

Mars:

and just like, feels so like, icky, and like, racist and like,

Mars:

women hating and it's just like, I don't know. I'm just like, I

Mars:

guess I used to think like, oh, like video games are for like,

Mars:

the outcast, like the weirdos, the nerds. But I'm just like,

Mars:

you're just like, the jocks or whatever, like

Spencer:

Wow, yeah.

Mars:

You're no different. Like, you're not unique. You're not -

Mars:

you don't think differently. Like, you're not an outsider.

Mars:

Yeah.

Jamie:

There's like a culture of people who have latched so hard

Jamie:

on to that nerd identity that the idea of anyone else that's

Jamie:

not like them coming in and trying to lay claim to it too

Jamie:

and saying like, Oh, we're we're on the same page. We're nerds

Jamie:

too. That they just immediately feel like they have to put up a

Jamie:

wall because they feel like they've claimed this space as

Jamie:

theirs and now they need to defend it, instead of just

Jamie:

opening it up to more people. Yeah.

Spencer:

You know, okay, it's so funny that we're talking about

Spencer:

this because - so the game that you wanted to talk to us about,

Spencer:

Mars, was the Sims 1.

Mars:

Yeah.

Spencer:

And are y'all familiar with the frought, gay history

Spencer:

drama that surrounded the Sims and its inception? Cuz I was

Spencer:

reading about it, and, Okay, I'm gonna take the silence as a no

Spencer:

and I just

Mars:

I'm not sure. I, I'm not sure. I'm curious to hear what

Mars:

you're gonna say.

Spencer:

Okay, so Maxis, right? The original developer, they

Spencer:

made SimCity, which was a very high level. I mean, it's not

Spencer:

that high level, but you're not right there in the moment with

Spencer:

folks you're hovering above and you're managing your bustling

Spencer:

metropolis. And so this was like 1999, and EA had just purchased

Spencer:

Maxis and Will Wright, the creator of the Sims, had been

Spencer:

working on his what, at that time was his concept for the

Spencer:

Sims. And he, because he wanted the Sims to be something

Spencer:

different from SimCity, he wanted it to encapsulate as much

Spencer:

as it could of the human experience in a natural way. It

Spencer:

included the ability to make a trans character and to make a

Spencer:

gay character. And Maxis, like, at that time, they were like -

Spencer:

Will was like, you know, this game is gonna be great. It's

Spencer:

gonna attract female gamers. 'Cause today, like, like, what,

Spencer:

like 60% of gamers identify as women and, or, along the

Spencer:

spectrum of womanhood. And Maxis was like, No, no, no, no, no,

Spencer:

no, like, women don't play games. Like, that's ridiculous.

Spencer:

We can't have this gay shit in here, like, take that stuff out.

Spencer:

And so the game was planning to go to production with the like,

Spencer:

all the code for being able to be gay, like, taken out. And

Spencer:

shortly before that happened, they hired a developer named

Spencer:

Patrick J. Barrett, III who happened to be gay. And shortly

Spencer:

after he came on board, he was given this old design document

Spencer:

to work on implementing social interactions for the Sims. And

Spencer:

the document was old so it still included the code for making

Spencer:

them gay. And he didn't know like, he was like, Oh, well,

Spencer:

this seems like it should be in the game. And so he put it in.

Spencer:

And it wasn't until a demo of the game was unveiled at E3 in

Spencer:

like 1999, and in the background of the video, there were two

Spencer:

women, Sims kissing. And so at that point, it was basically too

Spencer:

late. And they're like, Oh, fuck, there's gay shit in the

Spencer:

game. And it became like, I think, like, for you, and which

Spencer:

I would love to hear you talk about but for me and a bunch of

Spencer:

other people as well, like, it was the place where we learned

Spencer:

that we were queer, or was the only safe space in our rural or

Spencer:

super suburban homes, super Roman Catholic, or whatever

Spencer:

surrounded you like, it was the place to like, figure some shit

Spencer:

out. And so I just think the fact that not only was the game

Spencer:

almost killed multiple times, not only was Maxis a company

Spencer:

that had a history of - like another person in 1996, a gay

Spencer:

programmer was fired when he put, just implied like two men

Spencer:

were like too close to each other in a Sim copter game, and

Spencer:

he was fired. This is a company that was intent on not having

Spencer:

any, you know, homosexual content in these games. But then

Spencer:

when this game came out, it was the very first game that

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facilitated same sex relationships. And it defined an

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entire generation of games after that, so like, it's just like

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queer people rock. But I love to hear. I feel like everyone

Spencer:

remembers where they were the first time they played The Sims.

Spencer:

Like, how did this come into your life? Tell us about that.

Mars:

That's really funny. I actually do kind of remember

Mars:

that story now from listening, because I'm also a podcast nerd.

Mars:

I think I heard about that story on a podcast that was

Mars:

specifically about the Sims.

Spencer:

Awesome

Mars:

and how they were like, going to take it offline. And

Mars:

how people were like, getting so sad. Anyways, I got into the

Mars:

Sims. I was at a barbecue. I was visiting my sister in Kentucky,

Mars:

me and my little brother, we always like, so I'm from

Mars:

Arkansas, but we, in the summer, we would go visit my sister in

Mars:

Kentucky. And we went to one of our friend's house and they had

Mars:

two sons. And we - Yeah, they were having a barbecue. And most

Mars:

of the time, or like when we got there, we were just kind of like

Mars:

outside on their like dock. And then I go inside and one of the

Mars:

kids was like, Hey, you want to see this game? And I was like, I

Mars:

love video games. Like Of course I want to see it. And it was the

Mars:

Sims and yeah, he just like boots up the computer and like

Mars:

shows me his world. And I was like, What? Because I - it's

Mars:

it's funny because like, I always imagined this game like,

Mars:

as a young gamer like, I was like, I wish there was a game

Mars:

where you could like go to the bathroom, 'cause you never get

Mars:

to see that kind of stuff and like I like - this was like the

Mars:

game I'd been dreaming of since I was a little kid. And

Spencer:

That's kinky.

Mars:

the thing. Yeah. At the time, I was maybe like 13 or 14,

Mars:

or something around there. And I didn't have a computer at the

Mars:

time at like, at my own house. And so I was like, I, I have to

Spencer:

I can cook my own food.

Spencer:

get a computer, I have to get this game. And so yeah, he was

Spencer:

like, showing me the game. And then I was immediately like, so

Spencer:

addicted and like, everyone left the room and like, they were

Spencer:

like, went down to like eat 'c use like we're at a barbecue an

Spencer:

I was like, I don't need to at ever again. I have the Sims n

Spencer:

w.

Mars:

[laughs] Yeah. And so yeah, I played for hours, for

Mars:

hours. And everyone else was like, already, like, we were

Mars:

like, outside. And I was like, nope, nope, nope, I'm playing.

Mars:

And yeah, when we got - I eventually did have to leave,

Mars:

they had to like pry the mouse out of my hand to get me to

Mars:

like, leave their house. And I just couldn't stop thinking

Mars:

about The Sims. And I was like, begging my sister. I was like,

Mars:

Can I like, I will do extra yard work if I can, like, you will

Mars:

pay me so I can like save up for a computer. I need to get a

Mars:

computer. I need to get The Sims. And I remember later that

Mars:

year, seeing The Sims on - it was like in Best Buy or

Mars:

something there was, they were like doing like, it was like a

Mars:

Black Friday deal. I was like, I will go I will wake up early. Go

Mars:

and wait in line with you because my sister also really

Mars:

loves to like, take us to these like Black Friday deals. And

Mars:

then yeah, wake up at like, four in the morning or whatever. And

Mars:

like stand in line.

Spencer:

Yeah.

Mars:

And yeah, I that's how I got the Sims was at a Black

Mars:

Friday deal at Best Buy. But then I didn't have a computer

Mars:

yet. Um, but I could like play on my sister's computer. But

Mars:

then when I went back to Arkansas, I didn't - I had the

Mars:

game but I didn't have a computer

Spencer:

Were you just carrying it around to people's computers?

Mars:

[laughs] Eventually my sister like gave me her old

Mars:

computer. And yeah, I did not stop playing and like I remember

Mars:

there's a website called "Seven Deadly Sims", and you can like

Mars:

get different like skins and stuff. And there was, they had

Mars:

like Britney Spears. And I was really into that pop group

Mars:

Dream. If you remember they had a song called "He Loves You

Mars:

Not". Um I was gonna sing it, but I'm too embarrassed.

Spencer:

Oh?

Mars:

But it was just like, it was like P Diddy or Puff Daddy,

Mars:

whatever he's going by now. His like, project, like girl - like

Mars:

for, like, teenage pop group girl group. But anyways, there

Mars:

was a skin for them. And so I had like Dream in my game and be

Mars:

like, in my house.

Spencer:

Second life.

Mars:

Yeah, so I could like, be their like girlfriend, because

Mars:

well I identified as a girl at the time. Um, but yeah, like so

Mars:

many lesbian households like I was. Yeah, yeah, I was taken

Mars:

away.

Spencer:

The way that they built that system too is really cool.

Spencer:

Like, just in reading about the game like it feels so - even

Spencer:

though it was like 20 plus years ago, like it feels progressive,

Spencer:

especially now. Like there was this quote in this article in

Spencer:

The New Yorker that I was reading and Barrett, the

Spencer:

engineer who had managed to get the gay code back into the game,

Spencer:

said "EA was more worried that the Sims would flop and hurt the

Spencer:

SimCity franchise. It was a different time, people weren't

Spencer:

so violently for or against same sex relationships. They didn't

Spencer:

go out of the way to find it and react to it. The right wing

Spencer:

press didn't have the platform they have today to scream. There

Spencer:

was no Twitter, no Facebook, no blogs. I kind of hoped that

Spencer:

people would come at night with pitchforks and torches, but it

Spencer:

never happened." And I just think it's like today I feel

Spencer:

like - I guess what I'm trying to say is that like, the Sims

Spencer:

was the first game where I like was able to actualize the like

Spencer:

Twinkie gay boy that I saw myself as in my head but that no

Spencer:

one in real life saw me as or would validate.

Mars:

Yes

Spencer:

And like when I constructed that character in

Spencer:

the game, it was like alchemy was happening in my bedroom and

Spencer:

my parents - no one was there to stop me and it's like, like,

Spencer:

there is something so radically queer about just being able to

Spencer

Chapters