This week, we're joined by Black queer YouTuber, musician, model, and artist Mars Dixon (they/she/he), who streams games everywhere as @wii_gay from Twitch to PornHub (you read that right), builds computers for trans people, believes in making gaming content more accessible to non-gamers, and is an absolute ray of gay light.
Mars shares how The Sims gave them a place to visualize a queer future, and provided sanctuary and validation during a rough childhood. Then, we dive into the story of a queer game developer, Patrick J. Barrett III, who pretty much accidentally made The Sims gay and changed the landscape of gaming forever. It's a powerful reminder of how queer people have always existed and have always contributed to the creation of culture--and we will persevere!
Also, your co-hosts do a bit of a deep dive on our experiences playing Spiritfarer and its impact on our relationships to death and our mental health journeys.
Heads up: This episode contains story spoilers for Spiritfarer (20:45 - 37:30) and The Haunting of Bly Manor (29:40 - 37:30).
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Donate to the Homeless Black Trans Women Fund
About Pixel Therapy
New episodes drop every other Tuesday. Learn more at pixeltherapypod.com or follow us on social media @pixeltherapypod. If you like what you hear, please take a moment to rate us, leave us a review on Apple Podcasts (or your listening app of choice) & subscribe! Thank you!
The way I play video games - well I say to myself, any game
Mars:I play instantly becomes a gay video game. Because of the way I
Mars:play or like the way I interact with the game like I make it
Mars:gay. [music break]
Jamie:Welcome to Pixel Therapy, the video game podcast where we
Jamie:look at the games we play through the lens of the player,
Jamie:where what you play is just as important as how you play it,
Jamie:and where emotional intelligence is a critical stat. Usually this
Jamie:is the bit where I tell you that we bring on a guest every other
Jamie:week, but this week is a bit of a shake up. We've got an
Jamie:interview for you a week ahead of schedule, because next
Jamie:Tuesday is election day here in the US. [Spencer screams] Yeah,
Jamie:and a lot of focus, ours included is going to be on that
Jamie:garbage fire. So we're making a little space and taking the week
Jamie:off. But we will be back with another interview for you on
Jamie:November 10. And every other week there after.
Spencer:This is fine.
Jamie:Yeah, yep. Um, in the meantime, though, I am as always
Jamie:your co host, Jamie, my pronouns are she/her
Spencer:and I'm your co-host Spencer pronouns they/them.
Jamie:And this is Pixel Therapy. So pull up an armchair,
Jamie:feel free to lie down on the couch and let's talk about our
Jamie:feelings. Spencer, what game are we talking about today?
Spencer:We, Jamie, are talking about Spiritfarer.
Jamie:Yes, we are. What's Spiritfarer?
Spencer:The game of the summer the game of the summer of
Spencer:sadness, 2020.
Jamie:Yeah, so Spiritfarer, if you haven't heard of this, it's
Jamie:a little indie game came out on August 18th. It's all in pretty
Jamie:much all platforms, PC and the consoles. Developed by Thunder
Jamie:Lotus games who I didn't realize when I was playing this. They
Jamie:also made Sundered and Jotun. I don't know if I'm saying that
Jamie:correctly. Have you heard of either?
Spencer:What do you know? Have you played them? either of them?
Jamie:I got Jotun.
Spencer:Okay
Jamie:a long time ago, and it's a same hand drawn animation
Jamie:style. I want to say it's like Norse gods and Norse mythology.
Jamie:I played like a few hours of it and ultimately dropped it
Jamie:because the - like I just didn't jive with the mechanics of the
Jamie:game.
Spencer:Ooh, that's interesting.
Jamie:Yeah it is interesting. We'll get to that in a second
Jamie:here. But yeah, anyway, that's Thunder Lotus games, they made
Jamie:Spiritfarer. And this game, I wanted to read the description
Jamie:of the game that they've been using, because I think it's,
Jamie:it's just interesting and spot on. It's described as a cosy
Jamie:management game about dying. That's right, dying. Build a
Jamie:boat to explore the world then befriend and care for spirits
Jamie:before finally releasing them to the afterlife. Farm, mine, fish,
Jamie:harvest, cook and craft your way across mystical seas. So we're,
Spencer:Yeah, I just felt like when I first read that I was
Spencer:immediately like, Oh, just because, I felt like the perfect
Spencer:kind of combination of like, Stardew Valley, Animal Crossing
Spencer:kind of vibes with like, I definitely feel like something I
Spencer:look for out of games is having my heart broken or cracked open
Spencer:in some way. And so this idea of, Oh, it's like a farming
Spencer:management sim slice of life thing. Plus, you're processing
Spencer:really deep feelings. Like I was like, Oh my god, this is exactly
Spencer:what I need. So I just Yeah, when - initially the hype before
Spencer:the game I was, I was very, I was riveted.
Jamie:Yeah, same. No, absolutely. There were two
Jamie:things that put this game like on my radar, and like I bought
Jamie:it the day it came out. And I had seen a trailer for it in
Jamie:advance and was like, I'm getting that game the second it
Jamie:comes out. Which is not something that happens very
Jamie:often with indie games, right? Like, usually you find out about
Jamie:indie games more through like, Oh, this person was talking
Jamie:about this on a podcast, but I saw this game. And first of all,
Jamie:it's got this gorgeous hand drawn art style. That's almost
Jamie:like Disney-esque. Like really bright colors
Spencer:Miyazaki-ish.
Jamie:Yeah. Yeah. And a lot of the characters are these
Jamie:anthropomorphized animals, which is the number one way to get me.
Jamie:Like talking animals? I'm in. And then a cosy management game
Jamie:about dying. And there was just something about that, that I was
Jamie:like, Mmm, Yes, that's what I want. That's what I need. I want
Jamie:to snuggle up with a blanket and be cozy and sad. Um, yeah, so in
Jamie:the game you play as this, this young girl named Stella, who's
Jamie:existing in the afterlife. You get the sense that - well you
Jamie:are in the afterlife, so she's
Spencer:Is Stella a girl?
Jamie:Yeah.
Spencer:Okay, cuz I kind of am like, I'm like Stella could be
Spencer:non binary I guess they use
Jamie:That's true.
Spencer:They use - I think they do sometimes she/her her. Yeah,
Spencer:but honestly Like, I don't know, she gives me vibes. She's got
Spencer:this total like BIPOC, like, chill like cottagecore. A very
Spencer:like butch. Like ready to like dig a hole or mine some ore, but
Spencer:also just like super chill can cook like
Jamie:Yep.
Spencer:She's everything. Anyway.
Jamie:Well yeah, I mean that's the thing with her, right? She's
Jamie:very much like a cipher for us. Like she's, she's this, you
Jamie:know, bright little character who bounces around the screen.
Jamie:She doesn't talk though. She doesn't speak but she, she does
Jamie:smile. She does react to the other characters around her and
Jamie:she always just, she just emanates like can do. Like, a
Jamie:can do attitude, like I'm here I'm showing up I'm in the
Jamie:moment, and I can do whatever gets thrown at me and
Spencer:Empathy
Jamie:Yeah
Spencer:The way that she like, she has I thought the dialogue
Spencer:reactions are something that I'm not used to seeing from a silent
Spencer:protagonist. She will clutch, like she'll, if someone says
Spencer:something hard, like you really feel the empathy coming from
Spencer:this, this character, like you see in her face and her and her
Spencer:stature like she's making space to hold something more painful
Spencer:or she's overjoyed and sharing in someone's success or she's
Spencer:listening intently when someone is being vulnerable. Like you
Spencer:get a lot of emotion out of her that almost like you would be
Spencer:feeling reading this text that I don't really see from from RPGs
Spencer:like that.
Jamie:Yeah, there's also characters later in the game who
Jamie:are bombastic or who prattle on for too long and she'll be
Jamie:visibly bored or just like, annoyed with them, like kind of
Jamie:blowing at her hair or like just hanging down like listening to
Jamie:them like, Okay, are you done now? So yeah, she is really
Jamie:responsive for a silent protagonist. And you know, we've
Jamie:talked about how we don't really resonate with the silent
Jamie:protagonists in first player games, but you do get to see
Jamie:Stella on the screen, and you get to see her react, and that
Jamie:makes her feel more like a fully fleshed character, even though
Jamie:she doesn't actually speak.
Spencer:Yeah.
Jamie:So yeah, so Stella is the ferry master. Her job, your job
Jamie:in the game is to manage the ferry that goes around and pick
Jamie:spirits up around the world, you know, it's this giant boat, and
Jamie:you're traveling around the ocean going to these islands and
Jamie:collecting spirits in order to take care of them. The spirits,
Jamie:like I said, are these anthropomorphized animal
Jamie:characters, they all have different challenges that
Jamie:they're kind of working through as they process their life and
Jamie:prepare to move on. And you're helping them through that you're
Jamie:cooking the meals, you're
Spencer:building a house,
Jamie:building their house, decorating their house, making
Jamie:them comfortable, and then doing missions for them, they'll want
Jamie:to go to a specific island to see a specific thing or do a
Jamie:specific thing or talk to a specific person, and you're
Jamie:helping them with all of that. And eventually, at some point,
Jamie:they will tell you that they are ready to move on. And you can
Jamie:bring them to this thing called the Everdoor, which is this
Jamie:really just gorgeously animated golden arch that sits in a lake
Jamie:that's surrounded by cherry blossom trees, and the water is
Jamie:like glowing red, and it's in this perpetual like sunset
Jamie:golden hour kind of mode. And so you'll bring them there and
Jamie:you'll release them to the Everdoor and their spirit will
Jamie:ascend onto, into the next plane of existence.
Spencer:I think it's interesting too, that you have
Spencer:to make the choice to bring them there. Like the Spirit will come
Spencer:to you when they're ready and say, I think it's time for me to
Spencer:go to the Everdoor like Will you please take me there? And you
Spencer:have to, you have to become ready too, to say goodbye to
Spencer:this character that you've loved and cared for. And, and you
Spencer:could conceivably make the choice to not take them there
Spencer:for some time. But it really puts this weight on you of of,
Spencer:of you know, teaching you about being open to change and
Spencer:remembering that everything ends. I don't know it's kind of
Spencer:rare for, for a game I feel.
Jamie:Yeah, and that's like at the heart of this game there are
Jamie:some really deep themes, messages, lessons about how we
Jamie:process death, how we experience death, how we let go of people,
Jamie:how we ignore people, even while they're still with us. How the
Jamie:like callous mundanity of life pushes us to move on from the
Jamie:loss of people
Spencer:hmm
Jamie:and so like this game, it's, it's challenging for me to
Jamie:talk about this game because it is both one of the most like
Jamie:deeply emotional and impactful experiences that I've ever had
Jamie:with a game. And also, there were so many times that I
Jamie:fucking hated it. That this game was like, dumb and annoying. And
Jamie:that sucks to have to like, hold those two things because I love
Jamie:this game. And also I think it's not a good game.
Spencer:Yeah, can you say more about the dumb and annoying
Spencer:parts?
Jamie:Yeah. So as we - like when I was reading the
Jamie:description, it's like farm, mine, fish, harvest, cook,
Jamie:craft. Yeah, there's a fucking lot of that. And it's not really
Jamie:that fun to do.
Spencer:Yeah.
Jamie:And like, I love Stardew Valley, like you mentioned
Jamie:Stardew Valley at the top, I played a lot of Animal Crossing,
Jamie:like, those games are my jam. Like I'm here for some resource
Jamie:management. This game has too many resources.
Spencer:Yeah
Jamie:There's too many resources to manage. Like,
Jamie:there's at least 30 to 50 different resources you have to
Jamie:keep track of, you can build all these different types of
Jamie:crafting structures on your boat to build all these different
Jamie:things. The recipe book is like 100 recipes long that you could
Jamie:learn to cook and the map is huge - all of these islands to
Jamie:explore. The boat doesn't move that fast. And there's no,
Jamie:there's no like just one log book that you can go look and
Jamie:keep track of everything that you might need.
Spencer:Oh my God, yes that's what I need
Jamie:to gather. Everything tha you might like - I literally -
Jamie:I couldn't make progress in this game until I started keeping
Jamie:track on my phone. Like I had to create a note on my phone, and
Jamie:start jotting down what resources I needed and where to
Jamie:find them so that I could keep track. Because it's like, I need
Jamie:20 silver ingots for five different projects that I'm
Jamie:trying to build. And I can't go to one place in the game and see
Jamie:all the projects that might need silver ingots. No, I have to go
Jamie:over to the carpenter station to see what things I can build. I
Jamie:have to go to the kitchen to see what things I can cook I have
Jamie:- it's - nothing is like house in one place to keep track of
Jamie:it. And so it just make it confusing and daunt
Jamie:ng, especially in the earlier g me, which I know Spencer,
Jamie:you specifically you got kin of stuck on this game. Well,
Jamie:we both did. But I kind of moved on from it. But yeah, do you w
Jamie:nt to say more about th
Spencer:Yeah, it's just what you're saying definitely
Spencer:resonates. I think, for me, I love the farming aspect and
Spencer:creating things and I - but I also am driven by my
Spencer:relationships with the characters. So what happened to
Spencer:me was that I had - I was inviting, I was finding spirits
Spencer:and inviting them onto my boat because I was lonely on my boat
Spencer:and wanted my - I wanted to have like community on the boat so
Spencer:that people would have people to talk to while we're traveling,
Spencer:like I'm very into the characters. And what I found was
Spencer:that like when you invited spirits onto your boat, they
Spencer:have needs, and they would become unhappy if for example,
Spencer:you hadn't built their house yet, or you hadn't created a
Spencer:meal they like in a while. Characters also like can't, they
Spencer:don't want to eat the same thing twice. So I had to make sure to
Spencer:keep a rotation of different dishes. And what I found is that
Spencer:things like farming and cooking kind of fell to the wayside
Spencer:because I was so busy criss crossing the map trying to find
Spencer:different resources I needed or figure out how to progress
Spencer:certain storylines that it's like. It's almost like I don't
Spencer:know, I don't know, if the game was trying to fit too much into
Spencer:the - it's like, you can either focus on the character stories
Spencer:or you can focus on you know, building up your resources,
Spencer:building up the amenities you have on the boat. But I also
Spencer:found that, like the ore that I needed to build someone's house
Spencer:could only be obtained after I learned a certain skill, but I
Spencer:wasn't progressed enough in another character's story to
Spencer:unlock that skill. So I was sort of stuck in this loop of just
Spencer:trying to slowly traverse the map trying to piece by piece
Spencer:find the resources I need. Meanwhile, my spirits are
Spencer:getting unhappier and unhappier. So I think I wanted, I was
Spencer:expecting a little bit more freedom to sort of one day at a
Spencer:time, similar to like the Animal Crossings and Stardew Valley
Spencer:like, focus on my farm a little bit focus on my resources, focus
Spencer:on my relationships, but it felt a little bit like the game was
Spencer:expecting me to do it all at once. And so it was a little bit
Spencer:more stressful than, than the story would initially have you
Spencer:believe it to be. It wasn't very cozy, it gets kind of frantic.
Jamie:See, though, I think and this is another reason I'm torn
Jamie:on this game, because like, for me, the issue is not that they
Jamie:have that tension in the game. I think that tension is actually
Jamie:important to the, like, what I took away from the game. Maybe
Jamie:I'm giving the game too much credit but I think that it
Jamie:intentionally wants you to be engaging with that tension of
Jamie:getting caught up in the mundane shit and forgetting about the
Jamie:spirits. I think it actually wants you to have to try to
Jamie:balance both of those things because that is emblematic of
Jamie:real life. And I found myself really like, when I did finally
Jamie:start clicking with all of the resource management that they
Jamie:wanted us to do and I was keeping track of it on my phone,
Jamie:and I was doing it, I found that I was forgetting to feed the
Jamie:spirits.
Spencer:Yeah
Jamie:I was forgetting to interact with them. I was
Jamie:letting their missions languish, I was forgetting to - and we
Jamie:didn't mention it, but you can hug the spirits in this game,
Jamie:which is one of the most interesting mechanics I've ever
Jamie:seen in a video game. You can hug them. And for nearly all of
Jamie:the spirits that increases their mood. They all have these
Jamie:different hug animations that are specific to their character
Jamie:and how that character responds to a hug that are just, I don't
Jamie:know, this game does a lot with a little. Like the way a
Jamie:character hugs you tells you so much about that character and
Jamie:who they are.
Spencer:And sometimes they don't want a hug
Jamie:Yeah, they don't always want a hug, right? Like th
Jamie:re's a timer when you hug so eone, they're not gonna let yo
Jamie:just hug them all the time. So you can't be like cloying, yo
Jamie:can't just be like trying to hu them all the time to make th
Jamie:m feel better, like the hugs ar limited. But yeah, when I wa
Jamie:getting really sucked into th management sim portion of the
Jamie:ame, I was forgetting to take care of them. And like stri
Jamie:ing that balance, I do thin the game is intentionally tryi
Jamie:g to say like, this is what real life is like, there's peop
Jamie:e here with you, that you' e actively ignoring, beca
Jamie:se you're so caught up in your own busy-ness. And some
Jamie:imes that busy-ness is fun. A d sometimes you're just doing i
Jamie:because you have to do it. B t it still is a distraction f
Jamie:om the actual people in your l fe. But you also can't just h
Jamie:ng on the people in your life, b cause that's not going to get a
Jamie:yone anywhere. So I do think t ey want you to engage with t
Jamie:at tension. But to my mind, i 's just, it's just too much.
Jamie:ike the game is 30 to 50 hours ong. And I really think if they
Jamie:ad pared some of that back and ade it more like a 20 hour, 15
Jamie:to 20 hour game. I think they could have told a really
Jamie:compelling story that I think more people would be engaged t
Jamie:participate in. I'm just worrie that they leaned so hard into t
Jamie:at and made the game so long a d bloated, with that stuff t
Jamie:at a lot of people are going t give up on it.
Spencer:Yeah, yeah, it gets a little tedious and, and I found
Spencer:that I wasn't sure what I needed to do to move forward. And then
Spencer:like you said, the boat doesn't move very fast. So I would be
Spencer:criss crossing the map, trying to figure out what I needed to
Spencer:move forward and then getting frustrated, because I'd wasted
Spencer:all of my daylight getting to this island that didn't actually
Spencer:have what I needed. And so it's like, ugh. But that being said,
Spencer:I - that - those parts are frustrating, but I did find
Spencer:myself forgiving them because I was so moved by, by the stories.
Jamie:You mentioned earlier that the spirits will tell you
Jamie:that they're ready to leave. Did you ever try to hang on to one?
Spencer:Um, I didn't. Because of guilt. If anything I'd maybe
Spencer:hang on for a day, just because I'd be like, Oh, no, already?
Spencer:Like, it's time. I wasn't, I wasn't expecting that I wasn't
Spencer:ready. But I guess I just, I was taking it very literally. And I
Spencer:was imagining, you know, in my own life like if I love someone,
Spencer:um, you know, I wouldn't necessarily - like holding them
Spencer:back is selfish. It's for me, it's to make myself feel better.
Spencer:It's to tell myself that things aren't changing that things can
Spencer:be this way forever. And we all know that's impossible. So it
Spencer:was painful. But that doesn't mean that I shouldn't do it. So
Spencer:I did. I did do it. But it was always a bit of a, a bit of that
Spencer:pain each time.
Jamie:Yeah. There were there were two characters near the end
Jamie:that I hung on to because I was getting close to the end of the
Jamie:game. And I didn't want to go down to just like one spirit
Jamie:that I was still working on on the boat and both of the
Jamie:characters were ready, and they they just retreat into
Jamie:themselves. Like they kind of stopped coming out of their
Jamie:houses and interacting. So it's like you have to take them. It
Jamie:doesn't work if you don't.
Spencer:Wow.
Jamie:Yeah. It's really moving.
Spencer:Yeah.
Jamie:Um, but yeah, so those those Everdoor scenes, when you
Jamie:do take someone to the Everdoor. You'll, you'll arrive at the
Jamie:Everdoor, and they'll give you a dialog prompt and you can go
Jamie:talk to them and they'll basically say, Hey, We're here.
Jamie:Are you ready to take me? And you say yes, and you go get in
Jamie:your little rowboat and you paddle them out towards the
Jamie:Everdoor. And this like haunting melancholy like bells, music
Jamie:plays and as you paddle across the lake, they'll give you this
Jamie:- you have this really extended moment with the character where
Jamie:they're reflecting kind of on their life as a whole. And then
Jamie:processing these final moments before their death. And like, if
Jamie:the game was only that, it would still be stupid powerful. I
Jamie:think there were so many characters, like even characters
Jamie:that I didn't like or that I liked, less like found
Jamie:redemption at the door. You know, there's like, there's this
Jamie:guy who's like a philanderer who's like cheating on his wife.
Jamie:And I just kind of like, like, you're just kind of an asshole,
Jamie:you're just kind of like a flatterer. And as we rode to the
Jamie:Everdoor, he just spent the whole time talking about, just
Jamie:like all these little details about his wife, about how he
Jamie:fell in love with her and why he really cared for her. But he
Jamie:just had always been called to live his life to the fullest
Jamie:because he fought, it's implied in World War Two, and had
Jamie:watched people die and just couldn't not pursue the things
Jamie:that he enjoyed. There's these brothers who were like these
Jamie:gangster guys, and one of them is personified by this giant
Jamie:bull. And the other brother is this little hummingbird. And the
Jamie:bull, the bull doesn't move, he doesn't even walk, the
Jamie:hummingbird carries him around. He doesn't talk.
Spencer:Wow.
Jamie:And the hummingbird does all the talking for both of
Jamie:them. He's the one who's constantly telling you on the
Jamie:ship, like, My brother is hungry, you need to feed him.
Jamie:And you realize, as you get on, as you're bringing them to the
Jamie:Everdoor, the whole time, the little Hummingbird brother has
Jamie:just been - he's been a jerk. Like he's been a jerk the whole
Jamie:time on the boat. And you're rowing them out there and you
Jamie:realize as he's talking that the bull is, is dead, or in a coma,
Jamie:like he's gone, he's not there. And the little hummingbird
Jamie:brother is like struggling to process that.
Spencer:Wow.
Jamie:And that's why he's been a jerk the whole time. So it's
Jamie:just like,
Spencer:It's these little animals. And so you're not
Spencer:necessarily expecting the writing to come through and just
Spencer:pierce right at the core of your humanity. But, um, yeah, there's
Spencer:this character, on the boat named Summer. She's a snake. And
Spencer:she is a vegetarian, or she's vegan. And she is like an
Spencer:organic farmer. And she's a lesbian, and she was married.
Spencer:And so I immediately just really bonded with her. And it's funny
Spencer:because I just spent a week on an organic farm, like learning
Spencer:how to work the lands and stuff and something that you said
Spencer:earlier about time management about how you get so caught up
Spencer:in the mundanity of your everyday tasks that you sort of
Spencer:can forget the people and having to balance that, like, I
Spencer:definitely felt this, like, while I was on the farm, I was
Spencer:getting really into the rhythm of farm life of working and
Spencer:sleeping and, and being really connected to the land. But I did
Spencer:realize like, you know, I went a week without really talking to
Spencer:any of my friends or being connected to the world outside
Spencer:of the farm. And so I don't know, it just when you said that
Spencer:it really made me think about, like, especially when you're
Spencer:working in something that's so all encompassing, it takes so
Spencer:much effort and presence like it can be a very much of a split of
Spencer:sort of supporting those two worlds. But anyway, lots, like
Spencer:just lots of funny parallels. But with Summer's story, um, she
Spencer:is someone who is pursued by this dragon, and you encounter
Spencer:the dragon various times throughout your journey and, and
Spencer:you - when you encounter this dragon, it's diseased, and you
Spencer:work to sort of chipping away at these rock, almost like tumors
Spencer:that are on the dragon. And when you do that, um, it's sort of
Spencer:intimidating, scary exterior melts away. And it sort of looks
Spencer:very relieved at you and then it quietly swims away. And every
Spencer:time that this happens, Summer becomes very upset. She retreats
Spencer:into her house, and she comments on how she keeps hoping that she
Spencer:won't run into the dragon again, but knows that she will. And
Spencer:each time even though it hurts her to have to encounter the
Spencer:dragon, she knows that she needs to help in some way and so
Spencer:eventually it gets to the point where Summer comes to you and
Spencer:says, You know, I, I can't outrun the dragon anymore. I
Spencer:wanted more time with you. But I think it's time for me to go. I
Spencer:know that my wife, like, I would hope that she doesn't think
Spencer:poorly of me for giving up or for stopping, but I just know
Spencer:that my time is over. And, you know, it's time for me to go.
Spencer:And like I was very, I guess there's a lot of ways that you
Spencer:can interpret what the dragon is. It could be. It could be an
Spencer:illness that returns. It could be, I, I very much interpret it
Spencer:as someone who lives with major depression and PTSD, and
Spencer:generalized anxiety disorder. I don't really talk about it much
Spencer:because it freaks people out. But I think of my anxiety as a,
Spencer:as a beast as a dragon that lives inside me and I and I, I
Spencer:think early in my mental health journey, I thought that getting
Spencer:help meant that one day, I would not have to deal with anxiety
Spencer:anymore, that it would be cured. But what I've learned instead is
Spencer:that this beast is always there watching me. And some days, it's
Spencer:stronger, and some days, it can't be contained. And other
Spencer:days we're able to coexist. But even things like what I eat, how
Spencer:I wake up, what's in my surrounding, that can stir up
Spencer:the beast that can make it see me that can, you know, I've
Spencer:really been struggling to sleep these past few months. And I,
Spencer:and I find that it feels like this presence, like if I move
Spencer:too suddenly, and it sees me that I'm not able to go back to
Spencer:sleep like it's there, it's with me. And so, I've often felt
Spencer:like, I've often been afraid that there will come a day that
Spencer:I'm too tired to fight it anymore, or that I'm too weak.
Spencer:And I and you know, people like me, sometimes they commit
Spencer:suicide. And for a long time, I thought that would never be my
Spencer:reality. But there have been times where that's a
Spencer:conversation that I've had to have with myself of what might
Spencer:that be like, and I am not, like, all that I'm trying to say
Spencer:is that I've had to learn that my relationship to my mental
Spencer:illness is never gonna just fix itself. There may never be a day
Spencer:where the anxiety is gone. Instead, I have to live with it
Spencer:and, and communicate with it. Um, and if I ever were to not be
Spencer:able to go on anymore, that's not necessarily a failure on my
Spencer:part. I will fight however hard I can. I'm not saying that I
Spencer:want to, that I want to die. But, but mental illness can be
Spencer:really hard. It's like I - it's hard in ways that I can't even
Spencer:always articulate. Um, yeah. And so it is scary to be confronted
Spencer:with, with that. So in some - with some - in the case of
Spencer:Spiritfarer, you know, reading this, watching this story
Spencer:unfold, it just sort of, it just sort of landed, how it doesn't
Spencer:matter how old you get, it doesn't matter how much
Spencer:knowledge you have. We are all fighting internal battles. And
Spencer:that's just something that is a truth. And the battle may not
Spencer:ever get easier, you just get stronger, or you just learn how
Spencer:to endure. And it was interesting because I was also
Spencer:watching The Haunting of Bly Manor on Netflix.
Jamie:Mm hmm.
Spencer:Which is another story that kind of has a lot of
Spencer:interesting parallels to our journeys with, with mental
Spencer:illness or with marginalized identities. And something that
Spencer:happens, I guess, if if you want to avoid any major spoilers for
Spencer:The Haunting of Bly Manor, feel free to skip ahead to the
Spencer:interview. But essentially, the end game sort of centers around
Spencer:this main character who, in order to sort of save the
Spencer:people, she loves from this ghost, who has become violent
Spencer:and consumed by its rage, she invites the spirit into herself
Spencer:in order to stop it from wreaking havoc out in the world.
Spencer:And as a result, in the sort of epilogue of the story, she
Spencer:starts a life with her partner, who is also a woman - love that.
Spencer:But, um, she mentions to her partner, like, you know, this
Spencer:spirit inside me - I feel like I'm in, I'm walking in the
Spencer:jungle, and there's a beast stalking me. And it's waiting
Spencer:for me to put my guard down. And one day, it's going to be too
Spencer:strong, and it's going to take me. And that immediately just
Spencer:hit me because that's something that I've thought just in my
Spencer:darkest weakest moments, like, it's gonna take me and, and this
Spencer:woman, you know, she lives, like 10 years of happiness with her
Spencer:partner. Knowing, like seeing the ghost having moments where
Spencer:she can't control the anxiety, she has anxiety attacks, she has
Spencer:trouble sleeping, she has moments where she doesn't know
Spencer:who she is, or where she is, which are all things like I can
Spencer:certainly relate to. And it gets to the point where she can't
Spencer:fight it anymore. And in order to stop the ghost from coming
Spencer:out and, and causing more violence, she takes her own life
Spencer:in order to protect the life of her partner, and, and the other
Spencer:people that she loves. And so, you know, that was a quite
Spencer:literal, like another example of this, this thing, and I don't
Spencer:know if I necessarily have a neat, like lesson that I, that
Spencer:I'm taking from this. I think, again, it's just something for
Spencer:me to meditate on in terms of - we all only have a certain
Spencer:amount of time on this world.
Jamie:Yeah.
Spencer:You really do in some ways have to take things one day
Spencer:at a time. Some days will be good, some days will be bad. But
Spencer:it's never just - like that sounds cheesy to say like, it's
Spencer:not your fault. Like I think. There's just forces operating.
Spencer:And we just have to do the best we can, I guess.
Jamie:Yeah. And like what I think, what I think one of the
Jamie:ultimate messages of - I don't know, there's so many messages
Jamie:that I can pull from Spiritfarer, but I think one of
Jamie:the, one of the messages that's in there is that like, there is
Jamie:a time to move on. And like that's okay. Like none of the
Jamie:characters are seen as failing for reaching the point - like
Jamie:that's what you're - that's the goal that you're working towards
Jamie:is to be ready to ascend to the next plane. And, and something
Jamie:in Summer's story that, that resonated with me personally. I
Jamie:mean, I've said like, I also deal with anxiety, our anxiety
Jamie:is different. You and I have talked about that a lot. But one
Jamie:thing that Summer said that really resonated with me was
Jamie:that she'd been trying to learn to love it.
Spencer:Yes
Jamie:To love that piece of herself. And I feel like that's
Jamie:something that I'm constantly challenged by like. So, yeah, I
Jamie:don't know, this is a powerful game, and it fucked me up. But
Jamie:kind of like one of the things that I was left thinking about
Jamie:after beating this a week ago is like, that cozy bit. Like, why
Jamie:is it cozy? Like why is it comforting to wrap ourselves in
Jamie:this kind of sadness, to watch this kind of stuff play out,
Jamie:like to feel close to that to see that kind of darker stuff
Jamie:reflected. And I was thinking on a - near the very end of the
Jamie:game, you start to realize that Stella's going to have to move
Jamie:on as well. That she's working towards her own ascension into
Jamie:the next plane. And there's these scenes that happen
Jamie:throughout the game where you're visited by this giant white owl,
Jamie:who is - you realize is like symbolic of death, like as an
Jamie:entity. And one of the last times that he comes to you - to
Jamie:Stella - he's asking her why she chose this life. Like why she
Jamie:has chosen to be a Spiritfarer, why she's doing this for the
Jamie:spirits, and he says, "Was your vocation an affectionate duty
Jamie:born of compassion? Or a display of selfishness, of everlasting
Jamie:uncertainty? Did you do it for them or for yourself? To know me
Jamie:and grow accustomed to my presence? To conquer me? Am I
Jamie:less daunting to you now? Or am I still a ghastly shadow, a
Jamie:deafening absence?
Spencer:Hmm.
Jamie:And I've been thinking about that a lot, because I feel
Jamie:like that's death talking to Stella but it also feels like
Jamie:the game talking to us, the players. Like why are we drawn
Jamie:to stories about sadness and death and darkness like this.
Jamie:And I feel like part of what makes it comforting is that in
Jamie:putting ourselves in proximity to these kind of almost
Jamie:untouchable, unknowable things, we can pretend like we have some
Jamie:level of familiarity with it to try to make it less scary. Like
Jamie:if we can find the beauty in transience, it can feel less
Jamie:horrifying. So that's, that's kind of the thing that, that
Jamie:I've been sitting with, because it is sad to know that
Jamie:everything passes. And I think, you know, even if you haven't
Jamie:experienced a lot of death in your life, there's a lot about
Jamie:Spiritfarer that just speaks to the way people move in and out
Jamie:of each other's lives, how we'll be a part of each other's lives
Jamie:and will do things for each other and will impact each other
Jamie:in ways we understand and ways we don't and then we'll move out
Jamie:and you might never see that person again. But like, knowing
Jamie:that it's all temporary, knowing that you can and will lose
Jamie:someone - I think that's part of like that reminder to invest
Jamie:deeper, that reminder to put down the mundane shit, and try
Jamie:to connect with people.
Spencer:Yeah, yes, people make life worth living. And when I am
Spencer:in like, a really dark place and feeling weak and feeling like I
Spencer:might be consumed, it's people that make me come back to
Spencer:myself. Like, it's not like, Oh, I have to stay alive for my
Spencer:apartment. And job, it's, I have to stay alive because of Jamie
Spencer:so that she can be at my wedding. For my cat so that
Spencer:someone will feed her. For my partner, because we have this
Spencer:whole life together. And yeah, you know, it's like those are
Spencer:the connections that give life meaning. So yeah, I love that,
Spencer:that what you just said about encouraging you to just dig
Spencer:deeper, because it is all temporary.
Jamie:Yeah. So on that super peppy note.
Spencer:Damn.
Jamie:Yeah, thanks for hanging with us for that. That heavy
Jamie:conversation. I promise. This interview we're about to go into
Jamie:is not quite as heavy as
Spencer:Sorry, Mars! [both laugh]
Jamie:Spencer and I got to chat with the wonderful Mars Dixon,
Jamie:who is a streamer, game streamer. Wii Gay is the name of
Jamie:their channel - W-i-i Gay. And we had an awesome conversation
Jamie:with Mars. Mars really is - there's a lot of synergy between
Jamie:why Mars got into streaming and why we got into podcasting. And
Jamie:this idea that we just want to broaden the idea of what a gamer
Jamie:is and invite more people into that space. And so we had a
Jamie:really awesome conversation with him.
Spencer:Yeah. And Mars uses they, he, and she pronouns. They
Spencer:are an awesome Black, queer streamer, gamer, musician. They
Spencer:are in the band Aye Nako. They are also Filipinx, which is an
Spencer:awesome way we also connected. They're just really cool. Highly
Spencer:recommend that you check out their channels, and that's at
Spencer:Wii, W-i-i-, underscore Gay, G-a-y. We get into just awesome
Spencer:discussions about identity, why we game as well as talking about
Spencer:the Sims, which has a surprisingly interesting gay
Spencer:queer history.
Jamie:Yeah.
Spencer:That we're just really really excited to dive into. We
Spencer:loved hanging out with Mars. We hope to have them, to connect
Spencer:with - or collab with them in some other way in the future. So
Spencer:yeah, we can't wait to share this with all of you. [music
Spencer:break]
Spencer:Hello, Mars. Thank you so much for joining us in the Pixel
Spencer:Therapy studio. We're so happy to have you.
Jamie:I'm happy to be here.
Spencer:Thank you. Um, for those who don't know you, do you
Spencer:maybe want to maybe start by telling us what you were up to
Spencer:before quarantine hit. And then what you're up to now?
Mars:Okay. So my name is Mars. Usually, I'm playing music. But
Mars:I started a gaming channel on YouTube and Twitch but more
Mars:active on YouTube almost two years ago now actually. I
Mars:haven't been playing music so much since quarantine. I haven't
Mars:been working. So I've been recording a lot for my channel.
Mars:And I also started doing adult rated video games for - I have
Mars:like a Pornhub channel where I'm not naked, but I'm like playing
Mars:like adult games.
Spencer:Cool. Yeah? With friends?
Mars:Um, with myself. [all laugh] Like it's just like an
Mars:extension of my YouTube channel. But just like games that YouTube
Mars:will definitely not allow me to post.
Spencer:And have you always identified as a gamer?
Mars:I have. I've been playing video games since maybe like I
Mars:was five or something.
Spencer:Mm hmm.
Mars:And yeah, I just like fell in love, in love with them. Like
Mars:very early on. When I was younger, I had older brothers
Mars:who were in high school. And like stoners and like, into 80s
Mars:metal and stuff like that. And like, they definitely loved
Mars:video games. And when they weren't playing, I was playing
Mars:their video games, like when they left the house.
Spencer:Yeah. And what kind of significance do games have to
Spencer:you now as an adult?
Mars:I guess when I first started playing games, it was
Mars:kind of more just like, escapism, but now it's kind of
Mars:like, I don't know, like, I mean, it's like a way to like,
Mars:connect with other people and video games have kind of helped
Mars:me rekindle my relationship with my little brother. We've been
Mars:playing, we've been playing video games a lot. Like online
Mars:because he - we don't live in the same place. But it's really
Mars:like kind of like, glued back, like glued together our
Mars:relationship playing video games together.
Spencer:Yeah.
Mars:And we talk to each other almost every single day now. But
Mars:like after I moved away from home, which, I don't know, we
Mars:like kind of stopped talking to each other as much.
Spencer:Yeah, that resonates like I, like my whole family
Spencer:lives - I'm from Delaware. And my whole family pretty much
Spencer:lives in the kind of Pennsylvania and New Jersey,
Spencer:Delaware area. And there was definitely like, I have eight,
Spencer:nine cousins and that's just the ones and like my first cousins
Spencer:and growing up. Yeah, like you said, like, I have so many
Spencer:memories of like everything from like Dr. Mario to like Super
Spencer:Smash Brothers. And I've certainly especially, I mean,
Spencer:the quarantine has brought this into even sharper focus, but I
Spencer:just feel the distance. Like I really feel like wow, like my
Spencer:cousins are getting older. I think too, like I never really
Spencer:explained - not that I should have had to - but I never really
Spencer:explained to my cousins, like, Hey, I'm trans. I'm non binary.
Spencer:I'm on testosterone. I look really different. I sound
Spencer:different. But we haven't been around each other enough for it
Spencer:to be like a casual thing I can bring up especially when I'm
Spencer:home. And I feel like we're at the point now where I guess what
Spencer:resonated was just that lately we've revived this, like cousin
Spencer:group chat. And the thing that has not changed between us is
Spencer:that we can instantly talk about Naruto or we can talk about
Spencer:games so.
Mars:Yeah
Spencer:Like, if anything else, like, even if I haven't talked
Spencer:to some of them in literal years. Like we can still just
Spencer:connect over that. And it's just really cool.
Mars:Yeah.
Spencer:So tell us about your channel.
Mars:My channel. Okay. Yeah, my channel's called Wii Gay, W-i-i.
Mars:And hopefully Nintendo won't get me for that. But I - it's like a
Mars:small, it's a pretty small channel. But yeah, I started it
Mars:- I actually tried to start a channel like years and years
Mars:before, but I just didn't really - I guess I didn't have the
Mars:patience to figure out how to record everything and put it
Mars:together. Um, but then around the time my band broke up,
Mars:because I was like, all about like music. Like, I even stopped
Mars:playing video games for a while to focus on music.
Spencer:Yeah.
Mars:Um, but then my band broke up. And I was like, well, this
Mars:is something I've always wanted to do. So now I have time to do
Mars:it because I'm not playing music. And so I just like, got
Mars:just like, cheap versions of things to like, help me record.
Spencer:Yeah.
Mars:Um, and yeah, I started it because I just like didn't see
Mars:people who look like me or like, had politics like I do. Like,
Mars:and also I just love video games and the way I play video games.
Mars:Well I say to myself, any game I play instantly becomes a gay
Mars:video game. Because of the way I play it or like the way I
Mars:interact with the game like, I make it gay.
Spencer:Right, because you're an integral part of - the game
Spencer:doesn't exist without you putting yourself into it. So
Mars:Exactly.
Spencer:Oh, something I love about your channel too is your
channel description. Which says:
:"A gaming channel for LGBTQ
channel description. Which says:
:people who aren't yet gamers." And that really, I love that
channel description. Which says:
:because something that we talked about in like, our first, very
channel description. Which says:
:first episode of this podcast was, like, I, Spencer, don't
channel description. Which says:
:necessarily feel comfortable identifying as a gamer, because
channel description. Which says:
:I think it carries a lot of connotation, and it also just is
channel description. Which says:
:a community that's very, it's a lot sometimes. And so I'm just
channel description. Which says:
:curious to know, like, what, what your intent was, when you
channel description. Which says:
:were writing that and kind of like, what kind of space you're
channel description. Which says:
:trying to create with the channel?
Mars:Um, yeah. So I don't have a whole lot of gamer friends.
Mars:But I feel like a lot of people who a lot of my friends who
Mars:think of video games they think of like, like, stereotypical,
Mars:like, slacker, or like, gross, like, white men, or teenage
Mars:boys, like, sitting in their mom's basement or, you know,
Mars:think of, only think of like Call of Duty or like other like,
Mars:violent shooting games, or whatever. And I just wanted to
Mars:show like, there's different kinds of video games out there.
Mars:I don't know, I just kind of think that anyone could be a
Mars:gamer. When I've talked to some my friends who've been
Mars:interested in video games, they're like, yeah, like, I
Mars:didn't feel like there was space for me. So I never played video
Mars:games growing up. And yeah, I just want to make the space more
Mars:welcoming. And I just, like, tell people like, you don't have
Mars:to be into video games or know anything about video games, to
Mars:watch my channel and also, a lot of the guests I purposely
Mars:invite, or people who aren't - don't identify as gamers.
Mars:Because I just want to like, just like, open it up. And also,
Mars:I just kind of hate gamer culture. Like it just like,
Mars:really bothers me. And so I want to help change it.
Spencer:I love that. We need you on the show. Cuz like
Spencer:[laughs]
Jamie:A lot of similarities in terms of why we started this
Jamie:podcast.
Spencer:Yeah. [music break]
Spencer:Tell me about like, when you say you hate gamer culture, like can
Spencer:you say more? Like what's up there?
Mars:There's just so much garbage. There's so much garbage
Mars:in gamer culture. And I yeah, it's just like so male dominated
Mars:and just like, feels so like, icky, and like, racist and like,
Mars:women hating and it's just like, I don't know. I'm just like, I
Mars:guess I used to think like, oh, like video games are for like,
Mars:the outcast, like the weirdos, the nerds. But I'm just like,
Mars:you're just like, the jocks or whatever, like
Spencer:Wow, yeah.
Mars:You're no different. Like, you're not unique. You're not -
Mars:you don't think differently. Like, you're not an outsider.
Mars:Yeah.
Jamie:There's like a culture of people who have latched so hard
Jamie:on to that nerd identity that the idea of anyone else that's
Jamie:not like them coming in and trying to lay claim to it too
Jamie:and saying like, Oh, we're we're on the same page. We're nerds
Jamie:too. That they just immediately feel like they have to put up a
Jamie:wall because they feel like they've claimed this space as
Jamie:theirs and now they need to defend it, instead of just
Jamie:opening it up to more people. Yeah.
Spencer:You know, okay, it's so funny that we're talking about
Spencer:this because - so the game that you wanted to talk to us about,
Spencer:Mars, was the Sims 1.
Mars:Yeah.
Spencer:And are y'all familiar with the frought, gay history
Spencer:drama that surrounded the Sims and its inception? Cuz I was
Spencer:reading about it, and, Okay, I'm gonna take the silence as a no
Spencer:and I just
Mars:I'm not sure. I, I'm not sure. I'm curious to hear what
Mars:you're gonna say.
Spencer:Okay, so Maxis, right? The original developer, they
Spencer:made SimCity, which was a very high level. I mean, it's not
Spencer:that high level, but you're not right there in the moment with
Spencer:folks you're hovering above and you're managing your bustling
Spencer:metropolis. And so this was like 1999, and EA had just purchased
Spencer:Maxis and Will Wright, the creator of the Sims, had been
Spencer:working on his what, at that time was his concept for the
Spencer:Sims. And he, because he wanted the Sims to be something
Spencer:different from SimCity, he wanted it to encapsulate as much
Spencer:as it could of the human experience in a natural way. It
Spencer:included the ability to make a trans character and to make a
Spencer:gay character. And Maxis, like, at that time, they were like -
Spencer:Will was like, you know, this game is gonna be great. It's
Spencer:gonna attract female gamers. 'Cause today, like, like, what,
Spencer:like 60% of gamers identify as women and, or, along the
Spencer:spectrum of womanhood. And Maxis was like, No, no, no, no, no,
Spencer:no, like, women don't play games. Like, that's ridiculous.
Spencer:We can't have this gay shit in here, like, take that stuff out.
Spencer:And so the game was planning to go to production with the like,
Spencer:all the code for being able to be gay, like, taken out. And
Spencer:shortly before that happened, they hired a developer named
Spencer:Patrick J. Barrett, III who happened to be gay. And shortly
Spencer:after he came on board, he was given this old design document
Spencer:to work on implementing social interactions for the Sims. And
Spencer:the document was old so it still included the code for making
Spencer:them gay. And he didn't know like, he was like, Oh, well,
Spencer:this seems like it should be in the game. And so he put it in.
Spencer:And it wasn't until a demo of the game was unveiled at E3 in
Spencer:like 1999, and in the background of the video, there were two
Spencer:women, Sims kissing. And so at that point, it was basically too
Spencer:late. And they're like, Oh, fuck, there's gay shit in the
Spencer:game. And it became like, I think, like, for you, and which
Spencer:I would love to hear you talk about but for me and a bunch of
Spencer:other people as well, like, it was the place where we learned
Spencer:that we were queer, or was the only safe space in our rural or
Spencer:super suburban homes, super Roman Catholic, or whatever
Spencer:surrounded you like, it was the place to like, figure some shit
Spencer:out. And so I just think the fact that not only was the game
Spencer:almost killed multiple times, not only was Maxis a company
Spencer:that had a history of - like another person in 1996, a gay
Spencer:programmer was fired when he put, just implied like two men
Spencer:were like too close to each other in a Sim copter game, and
Spencer:he was fired. This is a company that was intent on not having
Spencer:any, you know, homosexual content in these games. But then
Spencer:when this game came out, it was the very first game that
Spencer:facilitated same sex relationships. And it defined an
Spencer:entire generation of games after that, so like, it's just like
Spencer:queer people rock. But I love to hear. I feel like everyone
Spencer:remembers where they were the first time they played The Sims.
Spencer:Like, how did this come into your life? Tell us about that.
Mars:That's really funny. I actually do kind of remember
Mars:that story now from listening, because I'm also a podcast nerd.
Mars:I think I heard about that story on a podcast that was
Mars:specifically about the Sims.
Spencer:Awesome
Mars:and how they were like, going to take it offline. And
Mars:how people were like, getting so sad. Anyways, I got into the
Mars:Sims. I was at a barbecue. I was visiting my sister in Kentucky,
Mars:me and my little brother, we always like, so I'm from
Mars:Arkansas, but we, in the summer, we would go visit my sister in
Mars:Kentucky. And we went to one of our friend's house and they had
Mars:two sons. And we - Yeah, they were having a barbecue. And most
Mars:of the time, or like when we got there, we were just kind of like
Mars:outside on their like dock. And then I go inside and one of the
Mars:kids was like, Hey, you want to see this game? And I was like, I
Mars:love video games. Like Of course I want to see it. And it was the
Mars:Sims and yeah, he just like boots up the computer and like
Mars:shows me his world. And I was like, What? Because I - it's
Mars:it's funny because like, I always imagined this game like,
Mars:as a young gamer like, I was like, I wish there was a game
Mars:where you could like go to the bathroom, 'cause you never get
Mars:to see that kind of stuff and like I like - this was like the
Mars:game I'd been dreaming of since I was a little kid. And
Spencer:That's kinky.
Mars:the thing. Yeah. At the time, I was maybe like 13 or 14,
Mars:or something around there. And I didn't have a computer at the
Mars:time at like, at my own house. And so I was like, I, I have to
Spencer:I can cook my own food.
Spencer:get a computer, I have to get this game. And so yeah, he was
Spencer:like, showing me the game. And then I was immediately like, so
Spencer:addicted and like, everyone left the room and like, they were
Spencer:like, went down to like eat 'c use like we're at a barbecue an
Spencer:I was like, I don't need to at ever again. I have the Sims n
Spencer:w.
Mars:[laughs] Yeah. And so yeah, I played for hours, for
Mars:hours. And everyone else was like, already, like, we were
Mars:like, outside. And I was like, nope, nope, nope, I'm playing.
Mars:And yeah, when we got - I eventually did have to leave,
Mars:they had to like pry the mouse out of my hand to get me to
Mars:like, leave their house. And I just couldn't stop thinking
Mars:about The Sims. And I was like, begging my sister. I was like,
Mars:Can I like, I will do extra yard work if I can, like, you will
Mars:pay me so I can like save up for a computer. I need to get a
Mars:computer. I need to get The Sims. And I remember later that
Mars:year, seeing The Sims on - it was like in Best Buy or
Mars:something there was, they were like doing like, it was like a
Mars:Black Friday deal. I was like, I will go I will wake up early. Go
Mars:and wait in line with you because my sister also really
Mars:loves to like, take us to these like Black Friday deals. And
Mars:then yeah, wake up at like, four in the morning or whatever. And
Mars:like stand in line.
Spencer:Yeah.
Mars:And yeah, I that's how I got the Sims was at a Black
Mars:Friday deal at Best Buy. But then I didn't have a computer
Mars:yet. Um, but I could like play on my sister's computer. But
Mars:then when I went back to Arkansas, I didn't - I had the
Mars:game but I didn't have a computer
Spencer:Were you just carrying it around to people's computers?
Mars:[laughs] Eventually my sister like gave me her old
Mars:computer. And yeah, I did not stop playing and like I remember
Mars:there's a website called "Seven Deadly Sims", and you can like
Mars:get different like skins and stuff. And there was, they had
Mars:like Britney Spears. And I was really into that pop group
Mars:Dream. If you remember they had a song called "He Loves You
Mars:Not". Um I was gonna sing it, but I'm too embarrassed.
Spencer:Oh?
Mars:But it was just like, it was like P Diddy or Puff Daddy,
Mars:whatever he's going by now. His like, project, like girl - like
Mars:for, like, teenage pop group girl group. But anyways, there
Mars:was a skin for them. And so I had like Dream in my game and be
Mars:like, in my house.
Spencer:Second life.
Mars:Yeah, so I could like, be their like girlfriend, because
Mars:well I identified as a girl at the time. Um, but yeah, like so
Mars:many lesbian households like I was. Yeah, yeah, I was taken
Mars:away.
Spencer:The way that they built that system too is really cool.
Spencer:Like, just in reading about the game like it feels so - even
Spencer:though it was like 20 plus years ago, like it feels progressive,
Spencer:especially now. Like there was this quote in this article in
Spencer:The New Yorker that I was reading and Barrett, the
Spencer:engineer who had managed to get the gay code back into the game,
Spencer:said "EA was more worried that the Sims would flop and hurt the
Spencer:SimCity franchise. It was a different time, people weren't
Spencer:so violently for or against same sex relationships. They didn't
Spencer:go out of the way to find it and react to it. The right wing
Spencer:press didn't have the platform they have today to scream. There
Spencer:was no Twitter, no Facebook, no blogs. I kind of hoped that
Spencer:people would come at night with pitchforks and torches, but it
Spencer:never happened." And I just think it's like today I feel
Spencer:like - I guess what I'm trying to say is that like, the Sims
Spencer:was the first game where I like was able to actualize the like
Spencer:Twinkie gay boy that I saw myself as in my head but that no
Spencer:one in real life saw me as or would validate.
Mars:Yes
Spencer:And like when I constructed that character in
Spencer:the game, it was like alchemy was happening in my bedroom and
Spencer:my parents - no one was there to stop me and it's like, like,
Spencer:there is something so radically queer about just being able to
Spencer