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10. Methodology Queens
Episode 108th February 2022 • Seeking Alpha • Seeking Alpha Pod
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Data nerds, unite! This week I'm excited to bring on Nicole Pike from YouGov. Nicole has worked in consumer data analysis for a large part of her career, and explores one of the latest reports from YouGov in this episode. We learn the power of influencers, discuss how women can be more involved in gaming, and of course go through some of the latest research.

Episode Resources:

https://business.yougov.com/content/38826-international-gaming-report-2021?marketo=download

Transcripts

Unknown:

Welcome to the meta woman podcast we address the

Unknown:

issues, opportunities and challenges facing women in the

Unknown:

development of the metaverse the biggest revolution since the

Unknown:

internet itself. Every week we bring you conversations with top

Unknown:

female talent and business executives operating in the

Unknown:

gaming and crypto industries. Here's your host Lindsey, the

Unknown:

boss poss the metal woman podcast starts now.

Lindsay Poss:

Hello, and welcome to the metal woman podcast part

Lindsay Poss:

of the holodeck media Podcast Network. I'm your host Lindsay

Lindsay Poss:

the boss pass from struggle to success recovering it all to

Lindsay Poss:

returning listeners. You've heard it before. But thank you

Lindsay Poss:

so much for supporting the show. Please be sure to leave five

Lindsay Poss:

star ratings and reviews recommended to a friend you know

Lindsay Poss:

the deal for new listeners welcome, and I hope you enjoy

Lindsay Poss:

the show. We have a great guest this week, she's been so

Lindsay Poss:

involved with the business of esports and holodeck media, it's

Lindsay Poss:

been so great having her to just be on the team and nerd out

Lindsay Poss:

about data stuff. One of my favorite things to do. I'm so

Lindsay Poss:

happy to introduce Nicole Pike, who is the global sector head of

Lindsay Poss:

esports and gaming at YouGov. Nicole, welcome to the show. To

Lindsay Poss:

start, if you could just introduce yourself, give us a

Lindsay Poss:

couple sentences, your background, tell us about YouGov

Lindsay Poss:

all that good stuff.

Nicole Pike:

Definitely. Thank you so much for having me. I'm

Nicole Pike:

excited to join the conversation. So I have been in

Nicole Pike:

all things data and gaming for gosh, about 15 years now. My

Nicole Pike:

background is in consumer research and understanding the

Nicole Pike:

voice of the consumer. And I've been able to kind of take that

Nicole Pike:

from the the broader gaming side of things through to the growth

Nicole Pike:

of esports. And trying to help companies understand who esports

Nicole Pike:

fans are, what they want, how to make their experience better.

Nicole Pike:

And now I'm in a pretty cool position here at UGA, of

Nicole Pike:

building out all of our data in the gaming and esports space and

Nicole Pike:

really just trying to make it a lot more robust for everyone.

Nicole Pike:

Knowing how important understanding the gaming

Nicole Pike:

universe is for people in the industry, but also all of the

Nicole Pike:

other clients that that we work with, and all the other

Nicole Pike:

companies around the world who are starting to get more

Nicole Pike:

involved in integrated with all things gaming.

Lindsay Poss:

Yeah, for those of you who are into data or data

Lindsay Poss:

science people, Nicole was previously at Nielsen two, which

Lindsay Poss:

is another huge, huge data organization. So you've been

Lindsay Poss:

working with working with us for a bit now?

Nicole Pike:

Yeah, for sure. For better or worse mean, data are

Nicole Pike:

stuck together. It's fun, I love it. That's

Lindsay Poss:

okay. There's always something new, which is

Lindsay Poss:

fun. To start. I know speaking of new things, you all you guys

Lindsay Poss:

just released a big three part report a couple months ago on

Lindsay Poss:

influencers in gaming. I know they do a ton of work in the

Lindsay Poss:

gaming industry in general. This one was this big report all for

Lindsay Poss:

free. So we'll definitely link to it in the show notes. I want

Lindsay Poss:

to highlight some of the key points just to help us frame our

Lindsay Poss:

discussion. Particularly where diversity equity inclusion are

Lindsay Poss:

concerned. Like I said, this is a three part report. So I have a

Lindsay Poss:

couple points from each of them. But some of the key ones are 12%

Lindsay Poss:

of men and 5% of women follow gaming influencers globally,

Lindsay Poss:

which isn't a huge gap. When you think about it. If you think

Lindsay Poss:

about the whole world, and 12% of men and 5% of women, those

Lindsay Poss:

are both massive numbers. And granted, the male audience is

Lindsay Poss:

bigger, but the female audience is is quite large to

Lindsay Poss:

advertisers, to content producers, to game companies to

Lindsay Poss:

all of that that's a huge, it's a big deal. When it comes to

Lindsay Poss:

influencers in general, it's about split and who follows

Lindsay Poss:

influencers. The gender breakdown of people who follow

Lindsay Poss:

gaming influencers is 53% of men and 47% of women for any type or

Lindsay Poss:

I'm sorry, I have that backwards. This is for anyone

Lindsay Poss:

who follows an influencer in general. Okay, so bear with me.

Lindsay Poss:

the minutiae of this is confusing, but you got it all in

Lindsay Poss:

nice graphs. So of all of the people who follow influencers,

Lindsay Poss:

the gender breakdown is 53% of women and 47% of men. So I flip

Lindsay Poss:

those around. But the point there is that of people who

Lindsay Poss:

follow influencers, there's a slight, slight hedge towards

Lindsay Poss:

women who are more likely to follow an influencer. But it's

Lindsay Poss:

again, very close to a 5050 breakdown and who is actually

Lindsay Poss:

following influencers. So I think there's also a perception,

Lindsay Poss:

you know, women follow celebrities and all of this

Lindsay Poss:

stuff. But when you think about 47% of men are also of people

Lindsay Poss:

who follow influencers. 47% are men, that's also a big deal.

Lindsay Poss:

When it comes specifically to gaming influencers, people who

Lindsay Poss:

follow gaming influencers are 69% men and 31% women, so of

Lindsay Poss:

people who follow gaming influencers. That one is

Lindsay Poss:

actually more skewed, much more skewed towards men, which about

Lindsay Poss:

a 2/3 1/3 breakdown. And then when it comes to streamers of

Lindsay Poss:

the top 100 streamers five were women And they accounted for

Lindsay Poss:

3.3% of hours watched, which, that when I read that statistic,

Lindsay Poss:

I was just so sad that we have kind of an even even playing

Lindsay Poss:

field when it comes to kind of following influencers, although

Lindsay Poss:

men are more likely to follow gaming influencers, but then you

Lindsay Poss:

get to actually the people who are producing gaming content,

Lindsay Poss:

there's such a drastic drop off. So indicates such a pipeline

Lindsay Poss:

problem to me. Um, I don't know if you have any thoughts or more

Lindsay Poss:

insights about that, but I'd love to hear what you think.

Nicole Pike:

Yeah, totally problem opportunity. You know,

Nicole Pike:

depending on the way you look at it is pretty amazing. It's,

Nicole Pike:

it's, there's clearly a demand and interest for gaming

Nicole Pike:

influencers and gaming content among women. Right now, and

Nicole Pike:

certainly, you know, both genders, men who watch gaming

Nicole Pike:

influencers, follow women influencers, and vice versa. But

Nicole Pike:

the just the split of content from a gender perspective is

Nicole Pike:

massively skewed toward men. And, you know, probably not not

Nicole Pike:

dissimilar from a lot of other folks in the industry. And in

Nicole Pike:

general, I mean, I know you talk on this podcast a lot about all

Nicole Pike:

things gaming, whether it's, you know, who makes the game, some

Nicole Pike:

markets, the games, who, you know, distribute the content.

Nicole Pike:

And I think, you know, that's, that's something that the gaming

Nicole Pike:

industry as a whole has historically a bet with. But I

Nicole Pike:

think, you know, as we look at a lot of the big gaming influencer

Nicole Pike:

orgs, you you see a similar skew. So I think, just generally

Nicole Pike:

the way things have evolved so far, and the good news is, I

Nicole Pike:

feel like in the grand scheme of the gaming influencer economy,

Nicole Pike:

we're still pretty early, because I see only growing

Nicole Pike:

further, but I do think that it's, it's been a bit of a self

Nicole Pike:

perpetuating, you know, dominated by males early, and

Nicole Pike:

then that's kind of just continued to be how it grows,

Nicole Pike:

how gaming houses and content houses have been forming, and

Nicole Pike:

kind of evolving. So I think, you know, when if done, right,

Nicole Pike:

whether that's, you know, female specific content, houses, or

Nicole Pike:

just creating more equity within those, I think, you know,

Nicole Pike:

that's, that's an excellent start. And there's clearly the

Nicole Pike:

female demand for especially as more gaming influencers go into

Nicole Pike:

non gaming content, right, a lot. What we see in a lot of our

Nicole Pike:

data is people are following giving influencers sure because

Nicole Pike:

they play games they like, but also just because they're

Nicole Pike:

entertaining and funny, and so it doesn't necessarily have to

Nicole Pike:

all be about gaming. So whether a female is a super hardcore

Nicole Pike:

gamer, or just into gaming a little bit, but like other

Nicole Pike:

things, like I think just kind of everyone recognizing that

Nicole Pike:

there's the demand there, will will help to kind of break that

Nicole Pike:

supply gap above.

Lindsay Poss:

This is kind of an aside as well. But I recently

Lindsay Poss:

saw a Twitch streamer who was a makeup artist too. So there's

Lindsay Poss:

obviously a lot of potential within streaming to not just

Lindsay Poss:

stream games or to just stream things that are sort of gaming.

Lindsay Poss:

Jason still within the realm of the gaming industry, I

Lindsay Poss:

definitely think makeup and cosplay is a huge part of

Lindsay Poss:

gaming. So there's no reason to not have that as part of the

Lindsay Poss:

content creation process. But what do you think it's going to

Lindsay Poss:

mean? You mentioned a little bit about its shifting focuses and

Lindsay Poss:

sort of rebuilding an industry where men have dominated from

Lindsay Poss:

early on. But what do you think, will encourage more female

Lindsay Poss:

streamers? I definitely think there's obvious answers there.

Lindsay Poss:

But just wondering if there's anything that you've seen from

Lindsay Poss:

all your time spending spent looking at this data that you

Lindsay Poss:

can say, oh, improving toxicity will really make a difference or

Lindsay Poss:

paying people or I don't know exactly what it is, but I would

Lindsay Poss:

love to hear what you think are some of the things that could

Lindsay Poss:

change and encourage more women to get out there and produce

Lindsay Poss:

content?

Nicole Pike:

Yeah, I mean, I think there's, there's, again,

Nicole Pike:

you can see it as problem or opportunity. But I think there's

Nicole Pike:

a lot of different things that could contribute to turning that

Nicole Pike:

around. I mean, I think at the most basic level, we've we've

Nicole Pike:

done research last year about this time actually put out a

Nicole Pike:

report by evil geniuses who is obviously very diversity driven

Nicole Pike:

and focused and really is, I think, one of the few orgs that

Nicole Pike:

kind of lives that in their blood and it really comes

Nicole Pike:

through in everything they do. And the degree to which female

Nicole Pike:

gamers have experienced toxicity the percent of them who have it,

Nicole Pike:

it's pretty overwhelming. So I think at a very core kind of,

Nicole Pike:

you know, if people are following gaming influencers for

Nicole Pike:

gaming related content, and if just you know, playing games

Nicole Pike:

themselves, females face toxicity, especially for you

Nicole Pike:

know, more games that are competitive and you know, kind

Nicole Pike:

of more esports appropriate games like that's going to to

Nicole Pike:

impact things all the way down the funnel to who they're

Nicole Pike:

following, and who they interact with, and all that. So I think

Nicole Pike:

there's still very much a core kind of industry problem that

Nicole Pike:

needs to be addressed and solved. But I think beyond that,

Nicole Pike:

I mean, one of the interesting things we've seen with with

Nicole Pike:

gaming influencers as of late is we're seeing more and more

Nicole Pike:

brands and sponsors really getting behind and engage with

Nicole Pike:

them. And as much as I'd like to say, Oh, it's just about kind of

Nicole Pike:

the industry from within figuring things out. Also Money

Nicole Pike:

talks. And so one of the things that I'm really passionate about

Nicole Pike:

is also helping advertisers and brands who are interested in

Nicole Pike:

reaching consumers through gaming, understand that it's not

Nicole Pike:

just a bunch of dudes sitting around a computer screen who are

Nicole Pike:

watching gaming content, but it really, you know, I think the

Nicole Pike:

headline is always all if you want to reach 18 to 34 year old

Nicole Pike:

males go to twitch. And that's totally true. But there are also

Nicole Pike:

a lot of non males on Twitch and YouTube Gaming, and just

Nicole Pike:

watching that type of content. So I think just just also kind

Nicole Pike:

of socializing and helping brands to understand that there

Nicole Pike:

are really great opportunities to support females in the

Nicole Pike:

content creation space will allow them a platform and give

Nicole Pike:

them the ability to take the risk to do that more, more in a

Nicole Pike:

more dedicated way. So I'm hoping that we see a lot more of

Nicole Pike:

that online. So like the Tampax gaming festival, you know, some

Nicole Pike:

of the cool activations that we've seen over the last couple

Nicole Pike:

of years, being more female creator focused,

Lindsay Poss:

that's been a big point of emphasis for me,

Lindsay Poss:

because this isn't, this isn't a ploy to get companies to spend

Lindsay Poss:

less money on whatever they're spending advertising to 18 to 34

Lindsay Poss:

year old men, it's more to say, hey, you can also make money

Lindsay Poss:

advertising to other people, there is an economic reason to

Lindsay Poss:

try to reach other audiences here. It's been a dream paper of

Lindsay Poss:

mine for a while to write about the size and the purchasing

Lindsay Poss:

power of women in gaming. Because this isn't to say that

Lindsay Poss:

you have to pick one or the other that you have to give up

Lindsay Poss:

one for the other. This is to say, hey, you could do even more

Lindsay Poss:

and make even more even clearer.

Nicole Pike:

Yeah, yeah. I mean, it's almost, you know, I've,

Nicole Pike:

I've worked like, like you mentioned, Nelson for a while,

Nicole Pike:

and we did a lot on our sports side of the business on female

Nicole Pike:

and women in sport. And it's almost kind of that same wave or

Nicole Pike:

movement, but possibly a bit behind that, right? Or is all of

Nicole Pike:

a sudden, like, oh, my gosh, the women's national soccer team,

Nicole Pike:

like girls and females, like they are amazing role models.

Nicole Pike:

And then people are, you know, that fan group is so passionate

Nicole Pike:

about and all of a sudden, it's like, oh, that audience is ripe

Nicole Pike:

for you know, reaching them through that. Whereas usually,

Nicole Pike:

when people think of sports and sponsorship, you think of, you

Nicole Pike:

know, kind of, on average advertising to males. So I think

Nicole Pike:

it's almost a similar thing, where it's like, just because it

Nicole Pike:

may not be the biggest cohort still doesn't mean that it's not

Nicole Pike:

a super engaged group of people who are really loyal and

Nicole Pike:

committed to and trust the influencers they follow, because

Nicole Pike:

I absolutely think that's the case with female gamers.

Lindsay Poss:

Oh, yeah. And there's, there's different

Lindsay Poss:

spending habits in both of those populations, too. And you can

Lindsay Poss:

certainly, you can certainly make more off of a smaller

Lindsay Poss:

cohort that's more willing to spend as well. And when things

Lindsay Poss:

when things are done, well, I mean, that can happen. So it's

Lindsay Poss:

just, it's such a point of frustration to me, because it,

Lindsay Poss:

there's this sense of taking away from other things to

Lindsay Poss:

advertise to women as if you have to spend less dollars on

Lindsay Poss:

other things to advertise to women. It's like, no, no, no,

Lindsay Poss:

there's a direct return on investment with that as well.

Lindsay Poss:

There's right. You won't be able to make that up.

Nicole Pike:

Exactly. And it doesn't just need to be makeup

Nicole Pike:

and tampons and things too. Right. Yeah, that those are I

Nicole Pike:

mean, obviously, there's been really successful activations in

Nicole Pike:

our space with that, but females are buying a lot of other

Nicole Pike:

products too. So if you can talk to them in a way that's true to

Nicole Pike:

the platform, wherever that platform may be, that can still

Nicole Pike:

be a win.

Lindsay Poss:

Yeah, absolutely. One One thing about this whole

Lindsay Poss:

discussion that bugs me when, when I know I've had this, this

Lindsay Poss:

sort of experience previously working in tech, and just seeing

Lindsay Poss:

some of the circular logic that's applied here. And it's

Lindsay Poss:

very similar across tech. We're using streaming as an example

Lindsay Poss:

here. But this kind of logic where there's not enough women

Lindsay Poss:

streamers, because not enough women watch streaming. But if

Lindsay Poss:

there are more women streamers, probably more women would watch

Lindsay Poss:

streaming, but nobody wants to put in the money to actually get

Lindsay Poss:

into the more part. So you just constantly wind up with well,

Lindsay Poss:

we're not investing because there's no women streamers to

Lindsay Poss:

invest in. But there's no women streamers to invest in because

Lindsay Poss:

nobody's investing. It's like everything just compounds and

Lindsay Poss:

there's always kind of an excuse not to do it. So how do we

Lindsay Poss:

address that gap and got not only women more comfortable with

Lindsay Poss:

things like content production and streaming but companies more

Lindsay Poss:

comfortable with actually investing in that seeing the

Lindsay Poss:

value in it, what kinds of data points are you looking to

Lindsay Poss:

provide to show? Hey, this is a good idea?

Nicole Pike:

Yeah, so I think I mean, one of the biggest kind of

Nicole Pike:

things that when we're working with gaming and esports orgs,

Nicole Pike:

whether it's teams or rights holders or you know, influencer,

Nicole Pike:

agencies, like being able to prove that gaming is the right

Nicole Pike:

spot to reach people in terms of like, really connecting with

Nicole Pike:

them and influencing their opinion in a meaningful way, I

Nicole Pike:

think is kind of the biggest talking point that we are asked

Nicole Pike:

to prove with the data. So you know, if you think about, it's

Nicole Pike:

like, yeah, there, people are consuming more content and media

Nicole Pike:

than ever before today. So why gaming, and why for females, and

Nicole Pike:

I think, you know, the point again, to think about is, female

Nicole Pike:

female gamers, you know, we just talked about, they may be a

Nicole Pike:

minority, but in a way that actually makes them more

Nicole Pike:

committed to gaming closer to the community they have, because

Nicole Pike:

they've had to kind of find a way to personally connect to and

Nicole Pike:

a squat, if you will, to be part of within the gaming industry,

Nicole Pike:

and within just their interactions with it. So they

Nicole Pike:

kind of have those that are really engaged in have gone to

Nicole Pike:

the point of streaming content, or watching string content, like

Nicole Pike:

they, they are really passionate about it. And they have these

Nicole Pike:

deep relationships and connections. And that is the

Nicole Pike:

lifeblood of a great sponsorship right is being able to work with

Nicole Pike:

someone who has a really strong connection with their audience.

Nicole Pike:

And we see it with gaming in general. But I really do believe

Nicole Pike:

even more so with female gamers that there there really is that

Nicole Pike:

connection to each other and to the games they play and that

Nicole Pike:

passion and trust. And that's what should ultimately be

Nicole Pike:

driving decisions to invest just as much as the size of audience,

Nicole Pike:

if not more, in some cases.

Lindsay Poss:

On the word of the day. The gaming industry is

Lindsay Poss:

authenticity, for sure. So it certainly sounds like especially

Lindsay Poss:

if you are a woman. And this was actually a debate we had on the

Lindsay Poss:

business of esports live stream, which is every Wednesday night,

Lindsay Poss:

we recently had this debate about amaranth came out and said

Lindsay Poss:

she makes it something like $1.5 million a month. And there was

Lindsay Poss:

this whole article about how she basically said, you know, it's

Lindsay Poss:

hard, it's hard, and I'm tired. And I have to run all these

Lindsay Poss:

things. And it's not the easiest. And all my co hosts

Lindsay Poss:

kind of jumped on her for that and said, Oh, we feel so bad for

Lindsay Poss:

you making all this money, blah, blah, blah, blah, blah. And I

Lindsay Poss:

was the one who's like, Okay, everybody relaxed. But I think

Lindsay Poss:

one of the things that happens there too is when you have a

Lindsay Poss:

woman or someone who's representing another underserved

Lindsay Poss:

population become that powerful and that successful. There's

Lindsay Poss:

also a sense of, Well, all she does is put on makeup and

Lindsay Poss:

stream, it's easy, she could be replaced, She doesn't deserve

Lindsay Poss:

it. And that's definitely I think something that's persisted

Lindsay Poss:

throughout the industry. And this is more this is less data

Lindsay Poss:

driven. This is more anecdotal, this is more of an emotional

Lindsay Poss:

reaction to what I see in the industry. But I will say that

Lindsay Poss:

the people who actually start with an audience and build and

Lindsay Poss:

build and build and become the successful are incredibly

Lindsay Poss:

talented and smart people. It's not overnight that the success

Lindsay Poss:

happens. And it often starts with a small group of very

Lindsay Poss:

dedicated watchers who appreciate the authenticity that

Lindsay Poss:

that person is bringing and the community that they're serving.

Lindsay Poss:

So I think that what you're what you're saying, and that these

Lindsay Poss:

people who maybe begin with attracting a specific type of

Lindsay Poss:

audience can really focus on community building within their

Lindsay Poss:

own content that they create. I think that that's a really

Lindsay Poss:

powerful tool for becoming successful. And not everyone who

Lindsay Poss:

does it is going to be so the ones that are really good at it

Lindsay Poss:

become really successful, and they deserve it. I'm wondering

Lindsay Poss:

if you do see this kind of thing, though, with if you can

Lindsay Poss:

extrapolate maybe to other underserved populations. And if

Lindsay Poss:

you could talk about some of the things that you're able to see

Lindsay Poss:

some of the data you're able to provide with people when you're

Lindsay Poss:

looking at not only just women streamers, but LGBTQ plus

Lindsay Poss:

streamers or minority streamers who are representing a specific

Lindsay Poss:

population for them, or are you kind of seeing this across the

Lindsay Poss:

industry? Because authenticity really has been the word of the

Lindsay Poss:

minute or the word of the day here. But are you seeing that

Lindsay Poss:

and being able to provide that data to say look at these people

Lindsay Poss:

who have a specific audience in mind a specific niche, and how

Lindsay Poss:

they're able to draw them in and kind of does a good opportunity

Lindsay Poss:

for sponsorship or for advertisement because of that,

Lindsay Poss:

are you seeing that not just with women but with other

Lindsay Poss:

underserved populations?

Nicole Pike:

Yeah, absolutely. And I mean, you know, that can

Nicole Pike:

be a demographic population. It can be a game title that may not

Nicole Pike:

be the biggest on twitch or or YouTube by kind of has its

Nicole Pike:

little community that follows it and is slowly growing. So, yes,

Nicole Pike:

and I think the biggest thing there is really kind of from a

Nicole Pike:

brand or sponsors perspective is making sure that they aren't

Nicole Pike:

just taking advantage of that, because it seems like someone

Nicole Pike:

who is growing or on the app or you know, has a good percentage

Nicole Pike:

or something like that, but that it really, you know, especially

Nicole Pike:

with kind of underserved communities or minority is, you

Nicole Pike:

have to make sure that the the product message and just kind of

Nicole Pike:

ethos actually aligns with that community as well. And I think

Nicole Pike:

generally speaking, you know, gamers are very, especially

Nicole Pike:

people who are watching gaming content, really frequently are

Nicole Pike:

very sensitive to and can sniff out when someone is trying to

Nicole Pike:

jump on the gaming bandwagon versus when they, you know, when

Nicole Pike:

there's, there's actually a message that is worth delivering

Nicole Pike:

to them and connecting to them. So yes, I think we see it

Nicole Pike:

happen. And I think gaming is a great place for that. But I do

Nicole Pike:

think, you know, especially when when you get to those more niche

Nicole Pike:

audiences, that there has to be a really clear kind of selling

Nicole Pike:

and message proposition. And you have to have the buy in from the

Nicole Pike:

influencer as well, to really kind of, you know, take, take

Nicole Pike:

that on and understand that their their game is find it and

Nicole Pike:

to only take things that are, you know, that are believable to

Nicole Pike:

their audience, and in terms of support, and that sort of thing.

Nicole Pike:

And that's why I you know, really like the more deals we

Nicole Pike:

see that are going direct with influencers or agents and

Nicole Pike:

things, as opposed. I think that just gives more control to the

Nicole Pike:

creator in terms of making selections for themselves, and

Nicole Pike:

just just kind of making that a better experience for their

Nicole Pike:

audience. I think that's, you know, I'm not a content creator.

Nicole Pike:

I'm, you know, speaking podcast is basically the extent of

Nicole Pike:

anything I do there. But I can imagine what a struggle that is,

Nicole Pike:

right? Where you're trying to grow and get a high profile and

Nicole Pike:

be able to support yourself and make that your full time job.

Nicole Pike:

And so getting that income is important, but at the same time,

Nicole Pike:

you don't want to be seen as a sellout for it. It's a really

Nicole Pike:

dead air delicate balancing act that they have to navigate. So

Nicole Pike:

the at the end of the day, you want the audiences to win and

Nicole Pike:

and making sure on both the brand and influencer side of

Nicole Pike:

that happens is really important.

Lindsay Poss:

Sounds like there's kind of a dual

Lindsay Poss:

matchmaking process as then the company has to choose the

Lindsay Poss:

influencer and the influencers choose the company back.

Nicole Pike:

Yeah, exactly. And they have to evolve with it over

Nicole Pike:

time, too, right? If it's a long term relationship, it's not just

Nicole Pike:

about like, oh, there's this new product coming out. And it's

Nicole Pike:

sitting on my desk while I'm streaming this week, and then it

Nicole Pike:

goes away. Right? I mean, there are kind of times and

Nicole Pike:

opportunities for that. And you've seen more and more

Nicole Pike:

activations, where it may be kind of like a bunch of

Nicole Pike:

different influencers are doing something, but I think the the

Nicole Pike:

ones that kind of resonate best with audiences is when there's a

Nicole Pike:

consistent conversation, and when the kind of angle and the

Nicole Pike:

tone of things evolves, as the influencer evolves, because we

Nicole Pike:

know they have to keep things fresh and new themselves, right.

Lindsay Poss:

Yeah, I definitely think that's true, I want to

Lindsay Poss:

race on that I kind of want to shift focus and ask you, if

Lindsay Poss:

you've seen any overall changing trends, because you've been

Lindsay Poss:

looking at this kind of data for a bit now. And the overall

Lindsay Poss:

changing trends from the past, I don't know, maybe five or 10

Lindsay Poss:

years, as it relates to gender or other minority populations.

Lindsay Poss:

And when I say general trends, I mean, either from the company

Lindsay Poss:

side isn't maybe companies being either more or less interested

Lindsay Poss:

in targeting specific populations? From the watching

Lindsay Poss:

side of who is joining these audiences are who is leaving

Lindsay Poss:

these audiences? From the content creation side? Are you

Lindsay Poss:

seeing more variety and creators or less or like can you I this

Lindsay Poss:

is a very broad but any general trends that have stuck out to

Lindsay Poss:

you that you've seen kind of change over the past five or 10

Lindsay Poss:

years?

Nicole Pike:

Yeah, and I'll I'll kind of bring up a few in the

Nicole Pike:

fun sounds particularly interesting. Feel free to chime

Nicole Pike:

in yourself. I mean, I think look, starting with the content

Nicole Pike:

creators, you know, the the stat you mentioned is of the top 100

Nicole Pike:

content creators from last year are only five were female, I

Nicole Pike:

will say that I think the the supply a kind of more than micro

Nicole Pike:

influencer side of things is starting to grow on the female

Nicole Pike:

side, which I think is super encouraging. And I think you

Nicole Pike:

know, it's still not nearly where not even are not even kind

Nicole Pike:

of that split of what we see people actually watch the

Nicole Pike:

content are but but I do think we're starting to see that

Nicole Pike:

becoming kind of more of an acceptable thing for males and

Nicole Pike:

females alike. So I'm hopeful that with the pipe line, kind of

Nicole Pike:

increasing, we may, you know, see that funnel up over time.

Nicole Pike:

But I think the industry has to be really mindful of that.

Nicole Pike:

Because, you know, you see that in the job market as well. But

Nicole Pike:

that doesn't mean that females are all of a sudden

Nicole Pike:

representative that, you know, the top spots in any particular

Nicole Pike:

industry, especially gaming, so it's, you know, likely to face

Nicole Pike:

the same kind of challenges over over time that we've seen

Nicole Pike:

elsewhere. I think from an audience perspective, probably

Nicole Pike:

the biggest thing we've seen from a gender kind of evolution

Nicole Pike:

is certainly with younger audiences, you're starting to

Nicole Pike:

see kind of more, more engagement with gaming beyond

Nicole Pike:

just mobile. So I think, you know, 1010 years ago, we saw the

Nicole Pike:

percent appeal to anyone who played video games, the percent

Nicole Pike:

of males and females kind of starting to get near parity. And

Nicole Pike:

that was almost entirely due to mobile gaming, mobile slash kind

Nicole Pike:

of casual, you know, Facebook, anything, which is mostly on

Nicole Pike:

mobile now, but at the time was more desktop driven. Right. So

Nicole Pike:

we, we started to see that kind of equalizing the the male

Nicole Pike:

female contribution to the gaming industry. But if you

Nicole Pike:

looked at mobile versus non mobile, or the percent who were

Nicole Pike:

playing a lot versus a little like, you still saw some really

Nicole Pike:

clear skews. I think what we're starting to see now is with

Nicole Pike:

things like Minecraft, and Roblox and kind of that, you

Nicole Pike:

know, the the more of the emphasis on STEM in elementary

Nicole Pike:

schools and gaming, becoming more of a social outlet

Nicole Pike:

crossover with music and gaming, there's so many kind of micro

Nicole Pike:

trends that I think are starting to bring females more into

Nicole Pike:

different types of games. And in fact, if you take a look, we

Nicole Pike:

actually, at younger ages, I don't see as much of a

Nicole Pike:

distinction between, you know, in mobile gaming of like it

Nicole Pike:

being a female driven thing versus a male driven thing. But

Nicole Pike:

you do see kind of more females getting engaged in playing games

Nicole Pike:

on switch or PC games and things like that, which is definitely a

Nicole Pike:

newer trend and exciting to think about. And to see kind of

Nicole Pike:

how that evolves, we do still see that the amount of time they

Nicole Pike:

spend is less females tend to spend more time on social media

Nicole Pike:

and less time, like actually in games, but just the percent

Nicole Pike:

overall that are engaging with gaming and subway is definitely

Nicole Pike:

higher. Would you think, then when you kind of extrapolate

Nicole Pike:

that to the metaverse, which I know is something that you are,

Nicole Pike:

you know, starting to explore more and more on the podcast.

Nicole Pike:

Like, that becomes really interesting because it's, you

Nicole Pike:

know, it's a matter of just kind of getting them in the door and

Nicole Pike:

then them engaging with all different types of content in

Nicole Pike:

kind of this virtual atmosphere. Like that's what females already

Nicole Pike:

doing in games to a large extent. So um, so yeah, that's,

Nicole Pike:

that's kind of a trend that I think that's going to continue

Nicole Pike:

into some really cool things as the metaverse economy grows.

Lindsay Poss:

That's so cool. That's I mean, anecdotally I

Lindsay Poss:

feel like that's what we've been seeing but it's good to actually

Lindsay Poss:

have that backed up. As someone who is a hypercasual and mobile

Lindsay Poss:

gamer even I have gotten more interested in Gaelic the

Lindsay Poss:

pandemic has also helped that a little bit definitely changed

Lindsay Poss:

but I totally think for younger generations that that barriers

Lindsay Poss:

even more removed I think Roblox has, has really done a lot for

Lindsay Poss:

that I am Minecraft. I used to work in a children's summer camp

Lindsay Poss:

and all of the kids talk about Minecraft, like there was no

Lindsay Poss:

gender there was nothing because every kid was playing freaking

Lindsay Poss:

Minecraft. The time I didn't have a great grasp on what it

Lindsay Poss:

was like I have to learn what the heck is going on with

Lindsay Poss:

Minecraft. So I definitely, like I said, anecdotally, that feels

Lindsay Poss:

true, but it's good to know the data backs that up. So speaking

Lindsay Poss:

of the metaverse, you were just quoted recently during the Webby

Lindsay Poss:

Awards as saying too many gamers playing virtual world games may

Lindsay Poss:

not actually feel or seem like gaming. It's just an

Lindsay Poss:

entertaining extension of how their social lives have evolved.

Lindsay Poss:

And I like this approach because like we're talking about with

Lindsay Poss:

younger generations and kids. It nods to the fact that gaming has

Lindsay Poss:

already kind of seen a series of Metaverse experiences stretching

Lindsay Poss:

all the way back to Second Life, which nearly every person over

Lindsay Poss:

50 has told me is the metaverse and now with this with these

Lindsay Poss:

platform types of games like Roblox and fortnight, so I would

Lindsay Poss:

first like to ask you to expand on this point. And then I would

Lindsay Poss:

love to hear you talk about how you see entertainment,

Lindsay Poss:

entertainment and gaming, how you see those two kind of

Lindsay Poss:

changing in their definitions or changing in the way we interact

Lindsay Poss:

with them as it relates to the metaverse.

Nicole Pike:

Yeah. So I mean, I think on the first point, you

Nicole Pike:

think about you know, when when I was a teenager when we wanted

Nicole Pike:

to hang out, we would go to the mall and walk around and you

Nicole Pike:

know, just kind of chat with each other and pop in stores.

Nicole Pike:

And now you see whether it's just I mean, even just kids

Nicole Pike:

sitting on their couches, texting with each other imagine

Nicole Pike:

just putting, you know, translating that into a full

Nicole Pike:

digital world where they're sitting next to each other,

Nicole Pike:

quote, unquote, within the metaverse and doing that, but

Nicole Pike:

you know, when you think about games like Minecraft, or even

Nicole Pike:

fortnight a lot of kids are, you know, are using that as just a

Nicole Pike:

place to hang out and talk you, you know, you, you look at a lot

Nicole Pike:

of kids who may not actually be actively playing when they're in

Nicole Pike:

the game, but more in there just to see what their friends are

Nicole Pike:

talking about. And during the pandemic, that was, you know,

Nicole Pike:

something that that definitely was a trend that accelerated was

Nicole Pike:

just you know, being in a Minecraft or fortnight or

Nicole Pike:

whatnot, just as a way to connect with people. So I think

Nicole Pike:

that has become very natural for younger generations of just, you

Nicole Pike:

know, we don't have to be physically together to be able

Nicole Pike:

to interact with each other. So thinking about extending that

Nicole Pike:

to, okay, let's, you know, go to this virtual store together,

Nicole Pike:

let's watch a virtual concert together. And that all feels

Nicole Pike:

very natural. And then as you think about, you know, creating

Nicole Pike:

an avatar or someone who is virtually different than your

Nicole Pike:

person, we've got all the Insta accounts. I mean, all of this is

Nicole Pike:

very, like, you know, kind of things that they've dabbled in.

Nicole Pike:

So to think that it's a stretch to kind of transfer transfer

Nicole Pike:

that over to just being in a fully virtual world is, you

Nicole Pike:

know, it's not that hard to imagine. So I think that that

Nicole Pike:

part is really, really interesting, though. There are

Nicole Pike:

still obviously lots of barriers and things to figure out like

Nicole Pike:

giving a bunch of teenagers crypto wallets and things like

Nicole Pike:

so. We've got a long way to go there. But the the just kind of

Nicole Pike:

notion of trying to imagine what the metaverse might be like, and

Nicole Pike:

getting them engaged, like feels very easy to transition them to.

Lindsay Poss:

I love that you brought up fence does as a point

Lindsay Poss:

of support for that. Um, when it comes to data and things that

Lindsay Poss:

you're looking at when it pertains to the metaverse, what

Lindsay Poss:

are you kind of already tracking or thinking about what questions

Lindsay Poss:

are you thinking about asking?

Nicole Pike:

Yeah, so here you go. We've We've asked a handful

Nicole Pike:

of kind of general Metaverse questions. And you'd be

Nicole Pike:

surprised, you know, in our industry, and I'm, you know, on

Nicole Pike:

LinkedIn all the time and in these virtual conferences and

Nicole Pike:

things. And so NF T's and crypto and Metaverse is like all

Nicole Pike:

anyone's talking about right now. But when you actually take

Nicole Pike:

a step back and look at the general population, there is

Nicole Pike:

still on, you know, the majority of people are not aware of the

Nicole Pike:

metaverse and don't even those who are aware don't even really

Nicole Pike:

understand what it is, like you said, it's like, oh, is it

Nicole Pike:

Second Life? Oh, is that Roblox? You know, like, it's hard for

Nicole Pike:

people to try to take kind of this big, this big idea. And

Nicole Pike:

they're kind of trying to retrofit it into what they

Nicole Pike:

already know. And it's not quite, you know, it's not quite

Nicole Pike:

the same. Um, so I think there's still a lot of kind of, you

Nicole Pike:

know, just a gap of understanding. And I think right

Nicole Pike:

now, it's hard because there's not even necessarily a lot of

Nicole Pike:

like, quote, unquote, education you can do in terms of, oh,

Nicole Pike:

there's this thing, and you just have to jump in it and get like,

Nicole Pike:

it's still as much kind of an idea, as, as you know, it is

Nicole Pike:

something that that that will materialize. So I think that,

Nicole Pike:

you know, at a high level, that's a struggle, but at the

Nicole Pike:

same time, we can, I think, start to look at and talk to

Nicole Pike:

people about the types of virtual experiences that they're

Nicole Pike:

willing to make within Metaverse, so you know, we're

Nicole Pike:

looking at things like a sports event versus a musical, you

Nicole Pike:

know, a music concert versus a festival, things like that, like

Nicole Pike:

what's going to be intriguing to people. I think a lot of the

Nicole Pike:

kind of, you know, virtual shopping environment and trying

Nicole Pike:

to understand what the best fit there is, is really interesting.

Nicole Pike:

I think we're looking at a lot of questions around barriers.

Nicole Pike:

Just just because, you know, certainly there will be and I

Nicole Pike:

think two that I'm keeping an eye on are one kind of the idea

Nicole Pike:

of crypto Wallet. So when you start to dig into things about

Nicole Pike:

the metaverse and kind of how people accept the economy of the

Nicole Pike:

metaverse to her the, you know, crypto wallet is kind of a big

Nicole Pike:

part of that. So now you have to things people have to understand

Nicole Pike:

and adopt and feel comfortable with, to really fully interact.

Nicole Pike:

And so I think that's one and I think kind of the the idea of

Nicole Pike:

lawlessness and this goes back to the beginning of our

Nicole Pike:

conversation around toxicity and things like that. You know,

Nicole Pike:

people just feel uncomfortable in it. And you know, the idea

Nicole Pike:

that their avatars that could hurt Could not represent who

Nicole Pike:

someone actually is and people feeling like, you know, that's a

Nicole Pike:

place they want to interact, I think that can can be a really

Nicole Pike:

big barrier as well. So kind of looking at all that. But we're

Nicole Pike:

actually right now working on a report that'll come out in a

Nicole Pike:

couple months on on the topic and exploring things like that.

Nicole Pike:

So we're excited about it. And right now, I think the key is

Nicole Pike:

trying to understand two things, one, for people who understand

Nicole Pike:

it what they want to do, but two is not moving too fast and

Nicole Pike:

trying to just understand like, how, how do we get people

Nicole Pike:

comfortable with the idea? And how do we explain it to people

Nicole Pike:

in a way that that will help them to understand it and get

Nicole Pike:

them in the virtual door so to speak?

Lindsay Poss:

Yeah, well, in speaking of getting people into

Lindsay Poss:

the virtual door, I want to talk about how we can include women

Lindsay Poss:

in how we build the metaverse. There's been plenty of stories

Lindsay Poss:

from other tech industries in the Silicon Valley environment

Lindsay Poss:

where women weren't necessarily included at the beginning, you

Lindsay Poss:

can basically draw a straight line to some of the issues that

Lindsay Poss:

we have today as a result of women not being there for

Lindsay Poss:

building from the ground up. And that goes that the same point is

Lindsay Poss:

true for other minorities. I mean, look at all the issues

Lindsay Poss:

people with dark skin tones are having with AI. It's just

Lindsay Poss:

unbelievable. So as someone who looks at Entertainment trends,

Lindsay Poss:

and you can see some of the differences in how genders are

Lindsay Poss:

included in various industries, how can we make sure that we

Lindsay Poss:

don't have the same issues in building the metaverse, and I

Lindsay Poss:

think we're already even a little late on this. But how can

Lindsay Poss:

we make sure that we don't have maybe hopefully the depth of the

Lindsay Poss:

same issues we have in the metaverse, you know, 510 20

Lindsay Poss:

years down the line? Yeah, it's

Nicole Pike:

I think such a good and important question,

Nicole Pike:

especially when you think about, you know, people could argue,

Nicole Pike:

and I think we would probably both agree wrongly, so that oh,

Nicole Pike:

you know, the gaming industry is dominated by males. But that's

Nicole Pike:

okay. Because it's mostly males that play game. It's like play

Nicole Pike:

games. It's like, okay, is that chicken or the egg? But when

Nicole Pike:

Yeah, yeah. But when you think about the metaverse, and if the

Nicole Pike:

idea is to replicate everything that someone does in the real

Nicole Pike:

world, and the virtual world, like that is a true 5050 split

Nicole Pike:

from a gender perspective, when you think about, you know, who's

Nicole Pike:

making purchases for our household, it's mostly females,

Nicole Pike:

you know, anyone that does research and CPG is interviewing

Nicole Pike:

80% Female 20% males. So if you think about it from just a pure

Nicole Pike:

purchase power, and who's making decisions and who could

Nicole Pike:

potentially, you know, be purchasing things in a digital

Nicole Pike:

environment, it would, it would underserve everyone, including

Nicole Pike:

the people who are set to make money on the metaverse to not if

Nicole Pike:

the if females weren't included, as part of it. But to your

Nicole Pike:

point, I mean, if the everything from Metaverse is rooted in

Nicole Pike:

starting in Silicon Valley, then it's kind of going back to the

Nicole Pike:

same, you know, the same issues and in terms of you know, how to

Nicole Pike:

even engage people in the first place. But I do think that there

Nicole Pike:

are going to be some cool opportunities with the metaverse

Nicole Pike:

of almost kind of like small business types of like, I think

Nicole Pike:

it that the idea that we're taking, we're creating a new

Nicole Pike:

economy in a virtual space means we all have a chance to kind of

Nicole Pike:

redo how people are contributing to the economy, and who gets

Nicole Pike:

priority and help and support and things like that. And so I'm

Nicole Pike:

hopeful that, you know, that all the trends we've seen about, you

Nicole Pike:

know, small businesses, black women owned businesses, you

Nicole Pike:

know, just things like that, that are starting to get more

Nicole Pike:

voice and more attention that, that we can start to incorporate

Nicole Pike:

that even if we're all pretty late in the regular world, the

Nicole Pike:

physical world, we can start to incorporate that a bit more in

Nicole Pike:

the virtual world.

Lindsay Poss:

Yeah, well, that. I mean, I'm hopeful that that's

Lindsay Poss:

true, too. I feel like I've been like beating the wall with you

Lindsay Poss:

should include women, because of the purchasing power thing.

Lindsay Poss:

There's a huge missed opportunity. It's like God, and

Lindsay Poss:

that's the exact discussion we had at the beginning of this

Lindsay Poss:

episode. So I don't want to rehash it too much. But it's

Lindsay Poss:

just like, Hello advertisers, people trying to sell things.

Lindsay Poss:

Who's making the purchases?

Nicole Pike:

Right? Exactly. When especially if you think

Nicole Pike:

about you know, if teens and you know, kind of younger consumers

Nicole Pike:

are going to be part of the virtual world and the metaverse

Nicole Pike:

economy, it's the parents that need to be you know, that need

Nicole Pike:

to feel good about it and engaged and that sort of thing.

Nicole Pike:

So you're now influencing moms to even be able to let this

Nicole Pike:

entire generation in. So it's, yeah, I think just the dollars

Nicole Pike:

and cents of it should help but there's more more cultural

Nicole Pike:

factors at play than that. I think

Lindsay Poss:

there always is. And on that note, I'm gonna do

Lindsay Poss:

just to Quick summary before we wrap up with our last segment.

Lindsay Poss:

So some of the things we talked about, with younger generations,

Lindsay Poss:

women and girls aren't just playing mobile and casual games,

Lindsay Poss:

they're getting more into different types of games. So the

Lindsay Poss:

whole women are only playing Candy Crush thing is going by

Lindsay Poss:

the wayside a little bit, which also means that we definitely

Lindsay Poss:

need more content for women. Women represent a large portion

Lindsay Poss:

of the population, women follow influencers, they're only

Lindsay Poss:

spending more time on gaming and entertainment content. And

Lindsay Poss:

they're only getting more into games. So more content would be

Lindsay Poss:

great. When it comes to content partnerships, it's kind of a

Lindsay Poss:

dual matchmaking process where the company chooses the

Lindsay Poss:

influencer, the influencer chooses the company that's to

Lindsay Poss:

both provide the company with the appropriate audience to sell

Lindsay Poss:

its product. And to make sure that the influencer doesn't like

Lindsay Poss:

sell it, like look like a sellout. That relationship does

Lindsay Poss:

also evolve over time. So you have to make sure it's kind of a

Lindsay Poss:

harmonious partnership. So you can kind of keep placing ads and

Lindsay Poss:

keep having that symbiotic relationship going. The supply

Lindsay Poss:

of Twitch streamers isn't looking great as of right now,

Lindsay Poss:

but you did indicate that the supply of micro influencers is

Lindsay Poss:

starting to grow, which is cool. So it's hopefully encouraging.

Lindsay Poss:

If women can have smart growth in the industry, then this micro

Lindsay Poss:

influencer pipeline can lead to more women Twitch streamers, we

Lindsay Poss:

can hopefully see that five out of 100 number start to shoot up

Lindsay Poss:

much further. When it comes to kids. They're basically already

Lindsay Poss:

in the metaverse, they have the Roblox platforms, they have

Lindsay Poss:

their fence does they have their ways of communicating that is

Lindsay Poss:

much different than the ways that you and I grew up

Lindsay Poss:

communicating, which is a good thing. So the things that

Lindsay Poss:

they're going to come up with with the metaverse is going to

Lindsay Poss:

be probably a lot different than what we could imagine. And when

Lindsay Poss:

it comes to women and parents and people who have purchasing

Lindsay Poss:

power, women have a lot of it. So they should be included.

Lindsay Poss:

Because not only are they purchasing for themselves, but

Lindsay Poss:

they're purchasing for the household where said kids who

Lindsay Poss:

are already in the metaverse live. So having intelligent

Lindsay Poss:

advertising to and for women is one way of more quickly getting

Lindsay Poss:

to the metaverse and hopefully with some amount of equity in

Lindsay Poss:

there as well. So the last thing that I like to do is a moment of

Lindsay Poss:

reflection, this is just a chance for you to give some

Lindsay Poss:

advice to maybe people who are looking to get into similar

Lindsay Poss:

fields or who are thinking about getting into data or younger

Lindsay Poss:

listeners, older listeners, whoever it is looking to rethink

Lindsay Poss:

about their career a little bit. So what is one thing you would

Lindsay Poss:

like to tell your younger self about getting into the gaming

Lindsay Poss:

industry and being successful? Yeah, so

Nicole Pike:

I think the biggest thing that I've kind of had dead

Nicole Pike:

mentally overcome and I think if I had had the advice early on it

Nicole Pike:

would have helped is recognizing that I did not have to be an

Nicole Pike:

expert in every single thing related to gaming in order to

Nicole Pike:

successfully contribute to the industry. So you know, for

Nicole Pike:

example, I am the first to admit that I am not a hardcore PC

Nicole Pike:

Gamer which she when people ask me you know, you know, esports

Nicole Pike:

you you know, you help companies understand what to do and how to

Nicole Pike:

play in the space you must be you know, like a super hardcore

Nicole Pike:

fan and I mean, obviously I follow the industry as closely

Nicole Pike:

as anyone and I'm super engaged but it's okay then I'm not

Nicole Pike:

playing League of Legends 40 hours a week. So I would I think

Nicole Pike:

you know, what was really important for me to learn and

Nicole Pike:

become comfortable with over time as I have my expertise

Nicole Pike:

which is taking data building data to fit the industry based

Nicole Pike:

on how I understand it and what the needs are and then educating

Nicole Pike:

people with that, that means that I don't need to know every

Nicole Pike:

little nuance of every little game that means that I don't

Nicole Pike:

have to know the best kill rate ratio of every team of every

Nicole Pike:

title you know, there's there's so much the gaming industry is

Nicole Pike:

so big and only getting bigger that I think and maybe it was

Nicole Pike:

partially because I was kind of female and a minority in the

Nicole Pike:

industry that you know, I kind of had this hang up that out if

Nicole Pike:

I don't know everything about everything in the industry. I

Nicole Pike:

you know, I can't serve and I think realizing that it's okay

Nicole Pike:

for me to have blind spots because my job is to help other

Nicole Pike:

people in the industry with their blind spots that I can

Nicole Pike:

support like that that was a really important realization for

Nicole Pike:

me to just kind of become comfortable and know that I know

Nicole Pike:

my stuff when and stay in my lane with it. So I think that's

Nicole Pike:

that's really important. It's good to be a specialist it's

Nicole Pike:

okay to be a specialist and you have to educate yourself and you

Nicole Pike:

know, know about the space and become comfortable with it all

Nicole Pike:

but finding your niche and kind of doubling down on that is a

Nicole Pike:

really successful way to get involved in the industry. So

Nicole Pike:

don't let the breadth of it scare you.

Lindsay Poss:

Well, from one non core heart gamer to another

Lindsay Poss:

licensee really appreciate that advice, because one of the

Lindsay Poss:

reasons and one of the motivations for starting this

Lindsay Poss:

podcast was definitely the the imposter syndrome feeling of

Lindsay Poss:

needing to know everything that's going on and feeling

Lindsay Poss:

lesser because you don't play League of Legends for 40 hours a

Lindsay Poss:

week. So that is awesome advice, totally in line with some of the

Lindsay Poss:

things that I went through and getting into the industry. And I

Lindsay Poss:

certainly hope that more women, more people who might not think

Lindsay Poss:

that they have a place can learn that you don't have to be really

Lindsay Poss:

hardcore to be involved in that, in fact, having that diversity

Lindsay Poss:

of opinions and views and having people who aren't super

Lindsay Poss:

hardcore, can be extremely valuable to a team. Because not

Lindsay Poss:

all the population is hardcore gamers either. So it can be

Lindsay Poss:

really, really, really worth its weight when you have a sort of

Lindsay Poss:

different perspective than someone who is really into PC

Lindsay Poss:

gaming. So that is awesome advice. Nicole, thank you so

Lindsay Poss:

much for coming on. Where can people find you? Where can

Lindsay Poss:

people find you gifts work? What should they be looking out for?

Lindsay Poss:

Give them all the info?

Nicole Pike:

Yeah, great. So you guvs website is today that you

Nicole Pike:

got calm. And all sorts of insights and info whether you

Nicole Pike:

just want to figure out what we've run research on and look

Nicole Pike:

at what consumers like you were saying, or, you know, dig into

Nicole Pike:

everything we do in gaming and esports. That's all there. I

Nicole Pike:

personally am most active on LinkedIn. So I think it's you

Nicole Pike:

know, linkedin.com, Nicole dash pike dot esports or desk

Nicole Pike:

esports. But you can find me on there. That's where I like to

Nicole Pike:

kind of, you know, put a voice out there with data on all the

Nicole Pike:

cool things that we're doing at ugab and some data driven

Nicole Pike:

opinions on some of the biggest news which there has been no

Nicole Pike:

shortage of these days in the gaming space.

Lindsay Poss:

Nick Nicole does have some very, very good and

Lindsay Poss:

insightful reading or posts on LinkedIn. I will say I was

Lindsay Poss:

explaining your page last night in preparation for this. Wow.

Lindsay Poss:

She puts up a lot of stuff. For those of you who are looking at

Lindsay Poss:

things like the Microsoft and Activision Blizzard merger. She

Lindsay Poss:

you put up an insight almost immediately when I went through

Lindsay Poss:

and I found it to be very useful, so definitely a good

Lindsay Poss:

person to find in follow on there. For all of our listeners,

Lindsay Poss:

please leave those five star ratings and reviews you know

Lindsay Poss:

that you know the deal by now. Be sure to check out other

Lindsay Poss:

holodeck media podcasts, including meta business for all

Lindsay Poss:

the metaverse finance stories you could ever want, and

Lindsay Poss:

business of esports for interviews with industry

Lindsay Poss:

leaders. You can catch me Wednesday nights on the business

Lindsay Poss:

of esports life after show and you can catch this podcast in

Lindsay Poss:

your feed every Tuesday. We will see you next week.

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