Data nerds, unite! This week I'm excited to bring on Nicole Pike from YouGov. Nicole has worked in consumer data analysis for a large part of her career, and explores one of the latest reports from YouGov in this episode. We learn the power of influencers, discuss how women can be more involved in gaming, and of course go through some of the latest research.
Episode Resources:
https://business.yougov.com/content/38826-international-gaming-report-2021?marketo=download
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Lindsay Poss:the deal for new listeners welcome, and I hope you enjoy
Lindsay Poss:the show. We have a great guest this week, she's been so
Lindsay Poss:involved with the business of esports and holodeck media, it's
Lindsay Poss:been so great having her to just be on the team and nerd out
Lindsay Poss:about data stuff. One of my favorite things to do. I'm so
Lindsay Poss:happy to introduce Nicole Pike, who is the global sector head of
Lindsay Poss:esports and gaming at YouGov. Nicole, welcome to the show. To
Lindsay Poss:start, if you could just introduce yourself, give us a
Lindsay Poss:couple sentences, your background, tell us about YouGov
Lindsay Poss:all that good stuff.
Nicole Pike:Definitely. Thank you so much for having me. I'm
Nicole Pike:excited to join the conversation. So I have been in
Nicole Pike:all things data and gaming for gosh, about 15 years now. My
Nicole Pike:background is in consumer research and understanding the
Nicole Pike:voice of the consumer. And I've been able to kind of take that
Nicole Pike:from the the broader gaming side of things through to the growth
Nicole Pike:of esports. And trying to help companies understand who esports
Nicole Pike:fans are, what they want, how to make their experience better.
Nicole Pike:And now I'm in a pretty cool position here at UGA, of
Nicole Pike:building out all of our data in the gaming and esports space and
Nicole Pike:really just trying to make it a lot more robust for everyone.
Nicole Pike:Knowing how important understanding the gaming
Nicole Pike:universe is for people in the industry, but also all of the
Nicole Pike:other clients that that we work with, and all the other
Nicole Pike:companies around the world who are starting to get more
Nicole Pike:involved in integrated with all things gaming.
Lindsay Poss:Yeah, for those of you who are into data or data
Lindsay Poss:science people, Nicole was previously at Nielsen two, which
Lindsay Poss:is another huge, huge data organization. So you've been
Lindsay Poss:working with working with us for a bit now?
Nicole Pike:Yeah, for sure. For better or worse mean, data are
Nicole Pike:stuck together. It's fun, I love it. That's
Lindsay Poss:okay. There's always something new, which is
Lindsay Poss:fun. To start. I know speaking of new things, you all you guys
Lindsay Poss:just released a big three part report a couple months ago on
Lindsay Poss:influencers in gaming. I know they do a ton of work in the
Lindsay Poss:gaming industry in general. This one was this big report all for
Lindsay Poss:free. So we'll definitely link to it in the show notes. I want
Lindsay Poss:to highlight some of the key points just to help us frame our
Lindsay Poss:discussion. Particularly where diversity equity inclusion are
Lindsay Poss:concerned. Like I said, this is a three part report. So I have a
Lindsay Poss:couple points from each of them. But some of the key ones are 12%
Lindsay Poss:of men and 5% of women follow gaming influencers globally,
Lindsay Poss:which isn't a huge gap. When you think about it. If you think
Lindsay Poss:about the whole world, and 12% of men and 5% of women, those
Lindsay Poss:are both massive numbers. And granted, the male audience is
Lindsay Poss:bigger, but the female audience is is quite large to
Lindsay Poss:advertisers, to content producers, to game companies to
Lindsay Poss:all of that that's a huge, it's a big deal. When it comes to
Lindsay Poss:influencers in general, it's about split and who follows
Lindsay Poss:influencers. The gender breakdown of people who follow
Lindsay Poss:gaming influencers is 53% of men and 47% of women for any type or
Lindsay Poss:I'm sorry, I have that backwards. This is for anyone
Lindsay Poss:who follows an influencer in general. Okay, so bear with me.
Lindsay Poss:the minutiae of this is confusing, but you got it all in
Lindsay Poss:nice graphs. So of all of the people who follow influencers,
Lindsay Poss:the gender breakdown is 53% of women and 47% of men. So I flip
Lindsay Poss:those around. But the point there is that of people who
Lindsay Poss:follow influencers, there's a slight, slight hedge towards
Lindsay Poss:women who are more likely to follow an influencer. But it's
Lindsay Poss:again, very close to a 5050 breakdown and who is actually
Lindsay Poss:following influencers. So I think there's also a perception,
Lindsay Poss:you know, women follow celebrities and all of this
Lindsay Poss:stuff. But when you think about 47% of men are also of people
Lindsay Poss:who follow influencers. 47% are men, that's also a big deal.
Lindsay Poss:When it comes specifically to gaming influencers, people who
Lindsay Poss:follow gaming influencers are 69% men and 31% women, so of
Lindsay Poss:people who follow gaming influencers. That one is
Lindsay Poss:actually more skewed, much more skewed towards men, which about
Lindsay Poss:a 2/3 1/3 breakdown. And then when it comes to streamers of
Lindsay Poss:the top 100 streamers five were women And they accounted for
Lindsay Poss:3.3% of hours watched, which, that when I read that statistic,
Lindsay Poss:I was just so sad that we have kind of an even even playing
Lindsay Poss:field when it comes to kind of following influencers, although
Lindsay Poss:men are more likely to follow gaming influencers, but then you
Lindsay Poss:get to actually the people who are producing gaming content,
Lindsay Poss:there's such a drastic drop off. So indicates such a pipeline
Lindsay Poss:problem to me. Um, I don't know if you have any thoughts or more
Lindsay Poss:insights about that, but I'd love to hear what you think.
Nicole Pike:Yeah, totally problem opportunity. You know,
Nicole Pike:depending on the way you look at it is pretty amazing. It's,
Nicole Pike:it's, there's clearly a demand and interest for gaming
Nicole Pike:influencers and gaming content among women. Right now, and
Nicole Pike:certainly, you know, both genders, men who watch gaming
Nicole Pike:influencers, follow women influencers, and vice versa. But
Nicole Pike:the just the split of content from a gender perspective is
Nicole Pike:massively skewed toward men. And, you know, probably not not
Nicole Pike:dissimilar from a lot of other folks in the industry. And in
Nicole Pike:general, I mean, I know you talk on this podcast a lot about all
Nicole Pike:things gaming, whether it's, you know, who makes the game, some
Nicole Pike:markets, the games, who, you know, distribute the content.
Nicole Pike:And I think, you know, that's, that's something that the gaming
Nicole Pike:industry as a whole has historically a bet with. But I
Nicole Pike:think, you know, as we look at a lot of the big gaming influencer
Nicole Pike:orgs, you you see a similar skew. So I think, just generally
Nicole Pike:the way things have evolved so far, and the good news is, I
Nicole Pike:feel like in the grand scheme of the gaming influencer economy,
Nicole Pike:we're still pretty early, because I see only growing
Nicole Pike:further, but I do think that it's, it's been a bit of a self
Nicole Pike:perpetuating, you know, dominated by males early, and
Nicole Pike:then that's kind of just continued to be how it grows,
Nicole Pike:how gaming houses and content houses have been forming, and
Nicole Pike:kind of evolving. So I think, you know, when if done, right,
Nicole Pike:whether that's, you know, female specific content, houses, or
Nicole Pike:just creating more equity within those, I think, you know,
Nicole Pike:that's, that's an excellent start. And there's clearly the
Nicole Pike:female demand for especially as more gaming influencers go into
Nicole Pike:non gaming content, right, a lot. What we see in a lot of our
Nicole Pike:data is people are following giving influencers sure because
Nicole Pike:they play games they like, but also just because they're
Nicole Pike:entertaining and funny, and so it doesn't necessarily have to
Nicole Pike:all be about gaming. So whether a female is a super hardcore
Nicole Pike:gamer, or just into gaming a little bit, but like other
Nicole Pike:things, like I think just kind of everyone recognizing that
Nicole Pike:there's the demand there, will will help to kind of break that
Nicole Pike:supply gap above.
Lindsay Poss:This is kind of an aside as well. But I recently
Lindsay Poss:saw a Twitch streamer who was a makeup artist too. So there's
Lindsay Poss:obviously a lot of potential within streaming to not just
Lindsay Poss:stream games or to just stream things that are sort of gaming.
Lindsay Poss:Jason still within the realm of the gaming industry, I
Lindsay Poss:definitely think makeup and cosplay is a huge part of
Lindsay Poss:gaming. So there's no reason to not have that as part of the
Lindsay Poss:content creation process. But what do you think it's going to
Lindsay Poss:mean? You mentioned a little bit about its shifting focuses and
Lindsay Poss:sort of rebuilding an industry where men have dominated from
Lindsay Poss:early on. But what do you think, will encourage more female
Lindsay Poss:streamers? I definitely think there's obvious answers there.
Lindsay Poss:But just wondering if there's anything that you've seen from
Lindsay Poss:all your time spending spent looking at this data that you
Lindsay Poss:can say, oh, improving toxicity will really make a difference or
Lindsay Poss:paying people or I don't know exactly what it is, but I would
Lindsay Poss:love to hear what you think are some of the things that could
Lindsay Poss:change and encourage more women to get out there and produce
Lindsay Poss:content?
Nicole Pike:Yeah, I mean, I think there's, there's, again,
Nicole Pike:you can see it as problem or opportunity. But I think there's
Nicole Pike:a lot of different things that could contribute to turning that
Nicole Pike:around. I mean, I think at the most basic level, we've we've
Nicole Pike:done research last year about this time actually put out a
Nicole Pike:report by evil geniuses who is obviously very diversity driven
Nicole Pike:and focused and really is, I think, one of the few orgs that
Nicole Pike:kind of lives that in their blood and it really comes
Nicole Pike:through in everything they do. And the degree to which female
Nicole Pike:gamers have experienced toxicity the percent of them who have it,
Nicole Pike:it's pretty overwhelming. So I think at a very core kind of,
Nicole Pike:you know, if people are following gaming influencers for
Nicole Pike:gaming related content, and if just you know, playing games
Nicole Pike:themselves, females face toxicity, especially for you
Nicole Pike:know, more games that are competitive and you know, kind
Nicole Pike:of more esports appropriate games like that's going to to
Nicole Pike:impact things all the way down the funnel to who they're
Nicole Pike:following, and who they interact with, and all that. So I think
Nicole Pike:there's still very much a core kind of industry problem that
Nicole Pike:needs to be addressed and solved. But I think beyond that,
Nicole Pike:I mean, one of the interesting things we've seen with with
Nicole Pike:gaming influencers as of late is we're seeing more and more
Nicole Pike:brands and sponsors really getting behind and engage with
Nicole Pike:them. And as much as I'd like to say, Oh, it's just about kind of
Nicole Pike:the industry from within figuring things out. Also Money
Nicole Pike:talks. And so one of the things that I'm really passionate about
Nicole Pike:is also helping advertisers and brands who are interested in
Nicole Pike:reaching consumers through gaming, understand that it's not
Nicole Pike:just a bunch of dudes sitting around a computer screen who are
Nicole Pike:watching gaming content, but it really, you know, I think the
Nicole Pike:headline is always all if you want to reach 18 to 34 year old
Nicole Pike:males go to twitch. And that's totally true. But there are also
Nicole Pike:a lot of non males on Twitch and YouTube Gaming, and just
Nicole Pike:watching that type of content. So I think just just also kind
Nicole Pike:of socializing and helping brands to understand that there
Nicole Pike:are really great opportunities to support females in the
Nicole Pike:content creation space will allow them a platform and give
Nicole Pike:them the ability to take the risk to do that more, more in a
Nicole Pike:more dedicated way. So I'm hoping that we see a lot more of
Nicole Pike:that online. So like the Tampax gaming festival, you know, some
Nicole Pike:of the cool activations that we've seen over the last couple
Nicole Pike:of years, being more female creator focused,
Lindsay Poss:that's been a big point of emphasis for me,
Lindsay Poss:because this isn't, this isn't a ploy to get companies to spend
Lindsay Poss:less money on whatever they're spending advertising to 18 to 34
Lindsay Poss:year old men, it's more to say, hey, you can also make money
Lindsay Poss:advertising to other people, there is an economic reason to
Lindsay Poss:try to reach other audiences here. It's been a dream paper of
Lindsay Poss:mine for a while to write about the size and the purchasing
Lindsay Poss:power of women in gaming. Because this isn't to say that
Lindsay Poss:you have to pick one or the other that you have to give up
Lindsay Poss:one for the other. This is to say, hey, you could do even more
Lindsay Poss:and make even more even clearer.
Nicole Pike:Yeah, yeah. I mean, it's almost, you know, I've,
Nicole Pike:I've worked like, like you mentioned, Nelson for a while,
Nicole Pike:and we did a lot on our sports side of the business on female
Nicole Pike:and women in sport. And it's almost kind of that same wave or
Nicole Pike:movement, but possibly a bit behind that, right? Or is all of
Nicole Pike:a sudden, like, oh, my gosh, the women's national soccer team,
Nicole Pike:like girls and females, like they are amazing role models.
Nicole Pike:And then people are, you know, that fan group is so passionate
Nicole Pike:about and all of a sudden, it's like, oh, that audience is ripe
Nicole Pike:for you know, reaching them through that. Whereas usually,
Nicole Pike:when people think of sports and sponsorship, you think of, you
Nicole Pike:know, kind of, on average advertising to males. So I think
Nicole Pike:it's almost a similar thing, where it's like, just because it
Nicole Pike:may not be the biggest cohort still doesn't mean that it's not
Nicole Pike:a super engaged group of people who are really loyal and
Nicole Pike:committed to and trust the influencers they follow, because
Nicole Pike:I absolutely think that's the case with female gamers.
Lindsay Poss:Oh, yeah. And there's, there's different
Lindsay Poss:spending habits in both of those populations, too. And you can
Lindsay Poss:certainly, you can certainly make more off of a smaller
Lindsay Poss:cohort that's more willing to spend as well. And when things
Lindsay Poss:when things are done, well, I mean, that can happen. So it's
Lindsay Poss:just, it's such a point of frustration to me, because it,
Lindsay Poss:there's this sense of taking away from other things to
Lindsay Poss:advertise to women as if you have to spend less dollars on
Lindsay Poss:other things to advertise to women. It's like, no, no, no,
Lindsay Poss:there's a direct return on investment with that as well.
Lindsay Poss:There's right. You won't be able to make that up.
Nicole Pike:Exactly. And it doesn't just need to be makeup
Nicole Pike:and tampons and things too. Right. Yeah, that those are I
Nicole Pike:mean, obviously, there's been really successful activations in
Nicole Pike:our space with that, but females are buying a lot of other
Nicole Pike:products too. So if you can talk to them in a way that's true to
Nicole Pike:the platform, wherever that platform may be, that can still
Nicole Pike:be a win.
Lindsay Poss:Yeah, absolutely. One One thing about this whole
Lindsay Poss:discussion that bugs me when, when I know I've had this, this
Lindsay Poss:sort of experience previously working in tech, and just seeing
Lindsay Poss:some of the circular logic that's applied here. And it's
Lindsay Poss:very similar across tech. We're using streaming as an example
Lindsay Poss:here. But this kind of logic where there's not enough women
Lindsay Poss:streamers, because not enough women watch streaming. But if
Lindsay Poss:there are more women streamers, probably more women would watch
Lindsay Poss:streaming, but nobody wants to put in the money to actually get
Lindsay Poss:into the more part. So you just constantly wind up with well,
Lindsay Poss:we're not investing because there's no women streamers to
Lindsay Poss:invest in. But there's no women streamers to invest in because
Lindsay Poss:nobody's investing. It's like everything just compounds and
Lindsay Poss:there's always kind of an excuse not to do it. So how do we
Lindsay Poss:address that gap and got not only women more comfortable with
Lindsay Poss:things like content production and streaming but companies more
Lindsay Poss:comfortable with actually investing in that seeing the
Lindsay Poss:value in it, what kinds of data points are you looking to
Lindsay Poss:provide to show? Hey, this is a good idea?
Nicole Pike:Yeah, so I think I mean, one of the biggest kind of
Nicole Pike:things that when we're working with gaming and esports orgs,
Nicole Pike:whether it's teams or rights holders or you know, influencer,
Nicole Pike:agencies, like being able to prove that gaming is the right
Nicole Pike:spot to reach people in terms of like, really connecting with
Nicole Pike:them and influencing their opinion in a meaningful way, I
Nicole Pike:think is kind of the biggest talking point that we are asked
Nicole Pike:to prove with the data. So you know, if you think about, it's
Nicole Pike:like, yeah, there, people are consuming more content and media
Nicole Pike:than ever before today. So why gaming, and why for females, and
Nicole Pike:I think, you know, the point again, to think about is, female
Nicole Pike:female gamers, you know, we just talked about, they may be a
Nicole Pike:minority, but in a way that actually makes them more
Nicole Pike:committed to gaming closer to the community they have, because
Nicole Pike:they've had to kind of find a way to personally connect to and
Nicole Pike:a squat, if you will, to be part of within the gaming industry,
Nicole Pike:and within just their interactions with it. So they
Nicole Pike:kind of have those that are really engaged in have gone to
Nicole Pike:the point of streaming content, or watching string content, like
Nicole Pike:they, they are really passionate about it. And they have these
Nicole Pike:deep relationships and connections. And that is the
Nicole Pike:lifeblood of a great sponsorship right is being able to work with
Nicole Pike:someone who has a really strong connection with their audience.
Nicole Pike:And we see it with gaming in general. But I really do believe
Nicole Pike:even more so with female gamers that there there really is that
Nicole Pike:connection to each other and to the games they play and that
Nicole Pike:passion and trust. And that's what should ultimately be
Nicole Pike:driving decisions to invest just as much as the size of audience,
Nicole Pike:if not more, in some cases.
Lindsay Poss:On the word of the day. The gaming industry is
Lindsay Poss:authenticity, for sure. So it certainly sounds like especially
Lindsay Poss:if you are a woman. And this was actually a debate we had on the
Lindsay Poss:business of esports live stream, which is every Wednesday night,
Lindsay Poss:we recently had this debate about amaranth came out and said
Lindsay Poss:she makes it something like $1.5 million a month. And there was
Lindsay Poss:this whole article about how she basically said, you know, it's
Lindsay Poss:hard, it's hard, and I'm tired. And I have to run all these
Lindsay Poss:things. And it's not the easiest. And all my co hosts
Lindsay Poss:kind of jumped on her for that and said, Oh, we feel so bad for
Lindsay Poss:you making all this money, blah, blah, blah, blah, blah. And I
Lindsay Poss:was the one who's like, Okay, everybody relaxed. But I think
Lindsay Poss:one of the things that happens there too is when you have a
Lindsay Poss:woman or someone who's representing another underserved
Lindsay Poss:population become that powerful and that successful. There's
Lindsay Poss:also a sense of, Well, all she does is put on makeup and
Lindsay Poss:stream, it's easy, she could be replaced, She doesn't deserve
Lindsay Poss:it. And that's definitely I think something that's persisted
Lindsay Poss:throughout the industry. And this is more this is less data
Lindsay Poss:driven. This is more anecdotal, this is more of an emotional
Lindsay Poss:reaction to what I see in the industry. But I will say that
Lindsay Poss:the people who actually start with an audience and build and
Lindsay Poss:build and build and become the successful are incredibly
Lindsay Poss:talented and smart people. It's not overnight that the success
Lindsay Poss:happens. And it often starts with a small group of very
Lindsay Poss:dedicated watchers who appreciate the authenticity that
Lindsay Poss:that person is bringing and the community that they're serving.
Lindsay Poss:So I think that what you're what you're saying, and that these
Lindsay Poss:people who maybe begin with attracting a specific type of
Lindsay Poss:audience can really focus on community building within their
Lindsay Poss:own content that they create. I think that that's a really
Lindsay Poss:powerful tool for becoming successful. And not everyone who
Lindsay Poss:does it is going to be so the ones that are really good at it
Lindsay Poss:become really successful, and they deserve it. I'm wondering
Lindsay Poss:if you do see this kind of thing, though, with if you can
Lindsay Poss:extrapolate maybe to other underserved populations. And if
Lindsay Poss:you could talk about some of the things that you're able to see
Lindsay Poss:some of the data you're able to provide with people when you're
Lindsay Poss:looking at not only just women streamers, but LGBTQ plus
Lindsay Poss:streamers or minority streamers who are representing a specific
Lindsay Poss:population for them, or are you kind of seeing this across the
Lindsay Poss:industry? Because authenticity really has been the word of the
Lindsay Poss:minute or the word of the day here. But are you seeing that
Lindsay Poss:and being able to provide that data to say look at these people
Lindsay Poss:who have a specific audience in mind a specific niche, and how
Lindsay Poss:they're able to draw them in and kind of does a good opportunity
Lindsay Poss:for sponsorship or for advertisement because of that,
Lindsay Poss:are you seeing that not just with women but with other
Lindsay Poss:underserved populations?
Nicole Pike:Yeah, absolutely. And I mean, you know, that can
Nicole Pike:be a demographic population. It can be a game title that may not
Nicole Pike:be the biggest on twitch or or YouTube by kind of has its
Nicole Pike:little community that follows it and is slowly growing. So, yes,
Nicole Pike:and I think the biggest thing there is really kind of from a
Nicole Pike:brand or sponsors perspective is making sure that they aren't
Nicole Pike:just taking advantage of that, because it seems like someone
Nicole Pike:who is growing or on the app or you know, has a good percentage
Nicole Pike:or something like that, but that it really, you know, especially
Nicole Pike:with kind of underserved communities or minority is, you
Nicole Pike:have to make sure that the the product message and just kind of
Nicole Pike:ethos actually aligns with that community as well. And I think
Nicole Pike:generally speaking, you know, gamers are very, especially
Nicole Pike:people who are watching gaming content, really frequently are
Nicole Pike:very sensitive to and can sniff out when someone is trying to
Nicole Pike:jump on the gaming bandwagon versus when they, you know, when
Nicole Pike:there's, there's actually a message that is worth delivering
Nicole Pike:to them and connecting to them. So yes, I think we see it
Nicole Pike:happen. And I think gaming is a great place for that. But I do
Nicole Pike:think, you know, especially when when you get to those more niche
Nicole Pike:audiences, that there has to be a really clear kind of selling
Nicole Pike:and message proposition. And you have to have the buy in from the
Nicole Pike:influencer as well, to really kind of, you know, take, take
Nicole Pike:that on and understand that their their game is find it and
Nicole Pike:to only take things that are, you know, that are believable to
Nicole Pike:their audience, and in terms of support, and that sort of thing.
Nicole Pike:And that's why I you know, really like the more deals we
Nicole Pike:see that are going direct with influencers or agents and
Nicole Pike:things, as opposed. I think that just gives more control to the
Nicole Pike:creator in terms of making selections for themselves, and
Nicole Pike:just just kind of making that a better experience for their
Nicole Pike:audience. I think that's, you know, I'm not a content creator.
Nicole Pike:I'm, you know, speaking podcast is basically the extent of
Nicole Pike:anything I do there. But I can imagine what a struggle that is,
Nicole Pike:right? Where you're trying to grow and get a high profile and
Nicole Pike:be able to support yourself and make that your full time job.
Nicole Pike:And so getting that income is important, but at the same time,
Nicole Pike:you don't want to be seen as a sellout for it. It's a really
Nicole Pike:dead air delicate balancing act that they have to navigate. So
Nicole Pike:the at the end of the day, you want the audiences to win and
Nicole Pike:and making sure on both the brand and influencer side of
Nicole Pike:that happens is really important.
Lindsay Poss:Sounds like there's kind of a dual
Lindsay Poss:matchmaking process as then the company has to choose the
Lindsay Poss:influencer and the influencers choose the company back.
Nicole Pike:Yeah, exactly. And they have to evolve with it over
Nicole Pike:time, too, right? If it's a long term relationship, it's not just
Nicole Pike:about like, oh, there's this new product coming out. And it's
Nicole Pike:sitting on my desk while I'm streaming this week, and then it
Nicole Pike:goes away. Right? I mean, there are kind of times and
Nicole Pike:opportunities for that. And you've seen more and more
Nicole Pike:activations, where it may be kind of like a bunch of
Nicole Pike:different influencers are doing something, but I think the the
Nicole Pike:ones that kind of resonate best with audiences is when there's a
Nicole Pike:consistent conversation, and when the kind of angle and the
Nicole Pike:tone of things evolves, as the influencer evolves, because we
Nicole Pike:know they have to keep things fresh and new themselves, right.
Lindsay Poss:Yeah, I definitely think that's true, I want to
Lindsay Poss:race on that I kind of want to shift focus and ask you, if
Lindsay Poss:you've seen any overall changing trends, because you've been
Lindsay Poss:looking at this kind of data for a bit now. And the overall
Lindsay Poss:changing trends from the past, I don't know, maybe five or 10
Lindsay Poss:years, as it relates to gender or other minority populations.
Lindsay Poss:And when I say general trends, I mean, either from the company
Lindsay Poss:side isn't maybe companies being either more or less interested
Lindsay Poss:in targeting specific populations? From the watching
Lindsay Poss:side of who is joining these audiences are who is leaving
Lindsay Poss:these audiences? From the content creation side? Are you
Lindsay Poss:seeing more variety and creators or less or like can you I this
Lindsay Poss:is a very broad but any general trends that have stuck out to
Lindsay Poss:you that you've seen kind of change over the past five or 10
Lindsay Poss:years?
Nicole Pike:Yeah, and I'll I'll kind of bring up a few in the
Nicole Pike:fun sounds particularly interesting. Feel free to chime
Nicole Pike:in yourself. I mean, I think look, starting with the content
Nicole Pike:creators, you know, the the stat you mentioned is of the top 100
Nicole Pike:content creators from last year are only five were female, I
Nicole Pike:will say that I think the the supply a kind of more than micro
Nicole Pike:influencer side of things is starting to grow on the female
Nicole Pike:side, which I think is super encouraging. And I think you
Nicole Pike:know, it's still not nearly where not even are not even kind
Nicole Pike:of that split of what we see people actually watch the
Nicole Pike:content are but but I do think we're starting to see that
Nicole Pike:becoming kind of more of an acceptable thing for males and
Nicole Pike:females alike. So I'm hopeful that with the pipe line, kind of
Nicole Pike:increasing, we may, you know, see that funnel up over time.
Nicole Pike:But I think the industry has to be really mindful of that.
Nicole Pike:Because, you know, you see that in the job market as well. But
Nicole Pike:that doesn't mean that females are all of a sudden
Nicole Pike:representative that, you know, the top spots in any particular
Nicole Pike:industry, especially gaming, so it's, you know, likely to face
Nicole Pike:the same kind of challenges over over time that we've seen
Nicole Pike:elsewhere. I think from an audience perspective, probably
Nicole Pike:the biggest thing we've seen from a gender kind of evolution
Nicole Pike:is certainly with younger audiences, you're starting to
Nicole Pike:see kind of more, more engagement with gaming beyond
Nicole Pike:just mobile. So I think, you know, 1010 years ago, we saw the
Nicole Pike:percent appeal to anyone who played video games, the percent
Nicole Pike:of males and females kind of starting to get near parity. And
Nicole Pike:that was almost entirely due to mobile gaming, mobile slash kind
Nicole Pike:of casual, you know, Facebook, anything, which is mostly on
Nicole Pike:mobile now, but at the time was more desktop driven. Right. So
Nicole Pike:we, we started to see that kind of equalizing the the male
Nicole Pike:female contribution to the gaming industry. But if you
Nicole Pike:looked at mobile versus non mobile, or the percent who were
Nicole Pike:playing a lot versus a little like, you still saw some really
Nicole Pike:clear skews. I think what we're starting to see now is with
Nicole Pike:things like Minecraft, and Roblox and kind of that, you
Nicole Pike:know, the the more of the emphasis on STEM in elementary
Nicole Pike:schools and gaming, becoming more of a social outlet
Nicole Pike:crossover with music and gaming, there's so many kind of micro
Nicole Pike:trends that I think are starting to bring females more into
Nicole Pike:different types of games. And in fact, if you take a look, we
Nicole Pike:actually, at younger ages, I don't see as much of a
Nicole Pike:distinction between, you know, in mobile gaming of like it
Nicole Pike:being a female driven thing versus a male driven thing. But
Nicole Pike:you do see kind of more females getting engaged in playing games
Nicole Pike:on switch or PC games and things like that, which is definitely a
Nicole Pike:newer trend and exciting to think about. And to see kind of
Nicole Pike:how that evolves, we do still see that the amount of time they
Nicole Pike:spend is less females tend to spend more time on social media
Nicole Pike:and less time, like actually in games, but just the percent
Nicole Pike:overall that are engaging with gaming and subway is definitely
Nicole Pike:higher. Would you think, then when you kind of extrapolate
Nicole Pike:that to the metaverse, which I know is something that you are,
Nicole Pike:you know, starting to explore more and more on the podcast.
Nicole Pike:Like, that becomes really interesting because it's, you
Nicole Pike:know, it's a matter of just kind of getting them in the door and
Nicole Pike:then them engaging with all different types of content in
Nicole Pike:kind of this virtual atmosphere. Like that's what females already
Nicole Pike:doing in games to a large extent. So um, so yeah, that's,
Nicole Pike:that's kind of a trend that I think that's going to continue
Nicole Pike:into some really cool things as the metaverse economy grows.
Lindsay Poss:That's so cool. That's I mean, anecdotally I
Lindsay Poss:feel like that's what we've been seeing but it's good to actually
Lindsay Poss:have that backed up. As someone who is a hypercasual and mobile
Lindsay Poss:gamer even I have gotten more interested in Gaelic the
Lindsay Poss:pandemic has also helped that a little bit definitely changed
Lindsay Poss:but I totally think for younger generations that that barriers
Lindsay Poss:even more removed I think Roblox has, has really done a lot for
Lindsay Poss:that I am Minecraft. I used to work in a children's summer camp
Lindsay Poss:and all of the kids talk about Minecraft, like there was no
Lindsay Poss:gender there was nothing because every kid was playing freaking
Lindsay Poss:Minecraft. The time I didn't have a great grasp on what it
Lindsay Poss:was like I have to learn what the heck is going on with
Lindsay Poss:Minecraft. So I definitely, like I said, anecdotally, that feels
Lindsay Poss:true, but it's good to know the data backs that up. So speaking
Lindsay Poss:of the metaverse, you were just quoted recently during the Webby
Lindsay Poss:Awards as saying too many gamers playing virtual world games may
Lindsay Poss:not actually feel or seem like gaming. It's just an
Lindsay Poss:entertaining extension of how their social lives have evolved.
Lindsay Poss:And I like this approach because like we're talking about with
Lindsay Poss:younger generations and kids. It nods to the fact that gaming has
Lindsay Poss:already kind of seen a series of Metaverse experiences stretching
Lindsay Poss:all the way back to Second Life, which nearly every person over
Lindsay Poss:50 has told me is the metaverse and now with this with these
Lindsay Poss:platform types of games like Roblox and fortnight, so I would
Lindsay Poss:first like to ask you to expand on this point. And then I would
Lindsay Poss:love to hear you talk about how you see entertainment,
Lindsay Poss:entertainment and gaming, how you see those two kind of
Lindsay Poss:changing in their definitions or changing in the way we interact
Lindsay Poss:with them as it relates to the metaverse.
Nicole Pike:Yeah. So I mean, I think on the first point, you
Nicole Pike:think about you know, when when I was a teenager when we wanted
Nicole Pike:to hang out, we would go to the mall and walk around and you
Nicole Pike:know, just kind of chat with each other and pop in stores.
Nicole Pike:And now you see whether it's just I mean, even just kids
Nicole Pike:sitting on their couches, texting with each other imagine
Nicole Pike:just putting, you know, translating that into a full
Nicole Pike:digital world where they're sitting next to each other,
Nicole Pike:quote, unquote, within the metaverse and doing that, but
Nicole Pike:you know, when you think about games like Minecraft, or even
Nicole Pike:fortnight a lot of kids are, you know, are using that as just a
Nicole Pike:place to hang out and talk you, you know, you, you look at a lot
Nicole Pike:of kids who may not actually be actively playing when they're in
Nicole Pike:the game, but more in there just to see what their friends are
Nicole Pike:talking about. And during the pandemic, that was, you know,
Nicole Pike:something that that definitely was a trend that accelerated was
Nicole Pike:just you know, being in a Minecraft or fortnight or
Nicole Pike:whatnot, just as a way to connect with people. So I think
Nicole Pike:that has become very natural for younger generations of just, you
Nicole Pike:know, we don't have to be physically together to be able
Nicole Pike:to interact with each other. So thinking about extending that
Nicole Pike:to, okay, let's, you know, go to this virtual store together,
Nicole Pike:let's watch a virtual concert together. And that all feels
Nicole Pike:very natural. And then as you think about, you know, creating
Nicole Pike:an avatar or someone who is virtually different than your
Nicole Pike:person, we've got all the Insta accounts. I mean, all of this is
Nicole Pike:very, like, you know, kind of things that they've dabbled in.
Nicole Pike:So to think that it's a stretch to kind of transfer transfer
Nicole Pike:that over to just being in a fully virtual world is, you
Nicole Pike:know, it's not that hard to imagine. So I think that that
Nicole Pike:part is really, really interesting, though. There are
Nicole Pike:still obviously lots of barriers and things to figure out like
Nicole Pike:giving a bunch of teenagers crypto wallets and things like
Nicole Pike:so. We've got a long way to go there. But the the just kind of
Nicole Pike:notion of trying to imagine what the metaverse might be like, and
Nicole Pike:getting them engaged, like feels very easy to transition them to.
Lindsay Poss:I love that you brought up fence does as a point
Lindsay Poss:of support for that. Um, when it comes to data and things that
Lindsay Poss:you're looking at when it pertains to the metaverse, what
Lindsay Poss:are you kind of already tracking or thinking about what questions
Lindsay Poss:are you thinking about asking?
Nicole Pike:Yeah, so here you go. We've We've asked a handful
Nicole Pike:of kind of general Metaverse questions. And you'd be
Nicole Pike:surprised, you know, in our industry, and I'm, you know, on
Nicole Pike:LinkedIn all the time and in these virtual conferences and
Nicole Pike:things. And so NF T's and crypto and Metaverse is like all
Nicole Pike:anyone's talking about right now. But when you actually take
Nicole Pike:a step back and look at the general population, there is
Nicole Pike:still on, you know, the majority of people are not aware of the
Nicole Pike:metaverse and don't even those who are aware don't even really
Nicole Pike:understand what it is, like you said, it's like, oh, is it
Nicole Pike:Second Life? Oh, is that Roblox? You know, like, it's hard for
Nicole Pike:people to try to take kind of this big, this big idea. And
Nicole Pike:they're kind of trying to retrofit it into what they
Nicole Pike:already know. And it's not quite, you know, it's not quite
Nicole Pike:the same. Um, so I think there's still a lot of kind of, you
Nicole Pike:know, just a gap of understanding. And I think right
Nicole Pike:now, it's hard because there's not even necessarily a lot of
Nicole Pike:like, quote, unquote, education you can do in terms of, oh,
Nicole Pike:there's this thing, and you just have to jump in it and get like,
Nicole Pike:it's still as much kind of an idea, as, as you know, it is
Nicole Pike:something that that that will materialize. So I think that,
Nicole Pike:you know, at a high level, that's a struggle, but at the
Nicole Pike:same time, we can, I think, start to look at and talk to
Nicole Pike:people about the types of virtual experiences that they're
Nicole Pike:willing to make within Metaverse, so you know, we're
Nicole Pike:looking at things like a sports event versus a musical, you
Nicole Pike:know, a music concert versus a festival, things like that, like
Nicole Pike:what's going to be intriguing to people. I think a lot of the
Nicole Pike:kind of, you know, virtual shopping environment and trying
Nicole Pike:to understand what the best fit there is, is really interesting.
Nicole Pike:I think we're looking at a lot of questions around barriers.
Nicole Pike:Just just because, you know, certainly there will be and I
Nicole Pike:think two that I'm keeping an eye on are one kind of the idea
Nicole Pike:of crypto Wallet. So when you start to dig into things about
Nicole Pike:the metaverse and kind of how people accept the economy of the
Nicole Pike:metaverse to her the, you know, crypto wallet is kind of a big
Nicole Pike:part of that. So now you have to things people have to understand
Nicole Pike:and adopt and feel comfortable with, to really fully interact.
Nicole Pike:And so I think that's one and I think kind of the the idea of
Nicole Pike:lawlessness and this goes back to the beginning of our
Nicole Pike:conversation around toxicity and things like that. You know,
Nicole Pike:people just feel uncomfortable in it. And you know, the idea
Nicole Pike:that their avatars that could hurt Could not represent who
Nicole Pike:someone actually is and people feeling like, you know, that's a
Nicole Pike:place they want to interact, I think that can can be a really
Nicole Pike:big barrier as well. So kind of looking at all that. But we're
Nicole Pike:actually right now working on a report that'll come out in a
Nicole Pike:couple months on on the topic and exploring things like that.
Nicole Pike:So we're excited about it. And right now, I think the key is
Nicole Pike:trying to understand two things, one, for people who understand
Nicole Pike:it what they want to do, but two is not moving too fast and
Nicole Pike:trying to just understand like, how, how do we get people
Nicole Pike:comfortable with the idea? And how do we explain it to people
Nicole Pike:in a way that that will help them to understand it and get
Nicole Pike:them in the virtual door so to speak?
Lindsay Poss:Yeah, well, in speaking of getting people into
Lindsay Poss:the virtual door, I want to talk about how we can include women
Lindsay Poss:in how we build the metaverse. There's been plenty of stories
Lindsay Poss:from other tech industries in the Silicon Valley environment
Lindsay Poss:where women weren't necessarily included at the beginning, you
Lindsay Poss:can basically draw a straight line to some of the issues that
Lindsay Poss:we have today as a result of women not being there for
Lindsay Poss:building from the ground up. And that goes that the same point is
Lindsay Poss:true for other minorities. I mean, look at all the issues
Lindsay Poss:people with dark skin tones are having with AI. It's just
Lindsay Poss:unbelievable. So as someone who looks at Entertainment trends,
Lindsay Poss:and you can see some of the differences in how genders are
Lindsay Poss:included in various industries, how can we make sure that we
Lindsay Poss:don't have the same issues in building the metaverse, and I
Lindsay Poss:think we're already even a little late on this. But how can
Lindsay Poss:we make sure that we don't have maybe hopefully the depth of the
Lindsay Poss:same issues we have in the metaverse, you know, 510 20
Lindsay Poss:years down the line? Yeah, it's
Nicole Pike:I think such a good and important question,
Nicole Pike:especially when you think about, you know, people could argue,
Nicole Pike:and I think we would probably both agree wrongly, so that oh,
Nicole Pike:you know, the gaming industry is dominated by males. But that's
Nicole Pike:okay. Because it's mostly males that play game. It's like play
Nicole Pike:games. It's like, okay, is that chicken or the egg? But when
Nicole Pike:Yeah, yeah. But when you think about the metaverse, and if the
Nicole Pike:idea is to replicate everything that someone does in the real
Nicole Pike:world, and the virtual world, like that is a true 5050 split
Nicole Pike:from a gender perspective, when you think about, you know, who's
Nicole Pike:making purchases for our household, it's mostly females,
Nicole Pike:you know, anyone that does research and CPG is interviewing
Nicole Pike:80% Female 20% males. So if you think about it from just a pure
Nicole Pike:purchase power, and who's making decisions and who could
Nicole Pike:potentially, you know, be purchasing things in a digital
Nicole Pike:environment, it would, it would underserve everyone, including
Nicole Pike:the people who are set to make money on the metaverse to not if
Nicole Pike:the if females weren't included, as part of it. But to your
Nicole Pike:point, I mean, if the everything from Metaverse is rooted in
Nicole Pike:starting in Silicon Valley, then it's kind of going back to the
Nicole Pike:same, you know, the same issues and in terms of you know, how to
Nicole Pike:even engage people in the first place. But I do think that there
Nicole Pike:are going to be some cool opportunities with the metaverse
Nicole Pike:of almost kind of like small business types of like, I think
Nicole Pike:it that the idea that we're taking, we're creating a new
Nicole Pike:economy in a virtual space means we all have a chance to kind of
Nicole Pike:redo how people are contributing to the economy, and who gets
Nicole Pike:priority and help and support and things like that. And so I'm
Nicole Pike:hopeful that, you know, that all the trends we've seen about, you
Nicole Pike:know, small businesses, black women owned businesses, you
Nicole Pike:know, just things like that, that are starting to get more
Nicole Pike:voice and more attention that, that we can start to incorporate
Nicole Pike:that even if we're all pretty late in the regular world, the
Nicole Pike:physical world, we can start to incorporate that a bit more in
Nicole Pike:the virtual world.
Lindsay Poss:Yeah, well, that. I mean, I'm hopeful that that's
Lindsay Poss:true, too. I feel like I've been like beating the wall with you
Lindsay Poss:should include women, because of the purchasing power thing.
Lindsay Poss:There's a huge missed opportunity. It's like God, and
Lindsay Poss:that's the exact discussion we had at the beginning of this
Lindsay Poss:episode. So I don't want to rehash it too much. But it's
Lindsay Poss:just like, Hello advertisers, people trying to sell things.
Lindsay Poss:Who's making the purchases?
Nicole Pike:Right? Exactly. When especially if you think
Nicole Pike:about you know, if teens and you know, kind of younger consumers
Nicole Pike:are going to be part of the virtual world and the metaverse
Nicole Pike:economy, it's the parents that need to be you know, that need
Nicole Pike:to feel good about it and engaged and that sort of thing.
Nicole Pike:So you're now influencing moms to even be able to let this
Nicole Pike:entire generation in. So it's, yeah, I think just the dollars
Nicole Pike:and cents of it should help but there's more more cultural
Nicole Pike:factors at play than that. I think
Lindsay Poss:there always is. And on that note, I'm gonna do
Lindsay Poss:just to Quick summary before we wrap up with our last segment.
Lindsay Poss:So some of the things we talked about, with younger generations,
Lindsay Poss:women and girls aren't just playing mobile and casual games,
Lindsay Poss:they're getting more into different types of games. So the
Lindsay Poss:whole women are only playing Candy Crush thing is going by
Lindsay Poss:the wayside a little bit, which also means that we definitely
Lindsay Poss:need more content for women. Women represent a large portion
Lindsay Poss:of the population, women follow influencers, they're only
Lindsay Poss:spending more time on gaming and entertainment content. And
Lindsay Poss:they're only getting more into games. So more content would be
Lindsay Poss:great. When it comes to content partnerships, it's kind of a
Lindsay Poss:dual matchmaking process where the company chooses the
Lindsay Poss:influencer, the influencer chooses the company that's to
Lindsay Poss:both provide the company with the appropriate audience to sell
Lindsay Poss:its product. And to make sure that the influencer doesn't like
Lindsay Poss:sell it, like look like a sellout. That relationship does
Lindsay Poss:also evolve over time. So you have to make sure it's kind of a
Lindsay Poss:harmonious partnership. So you can kind of keep placing ads and
Lindsay Poss:keep having that symbiotic relationship going. The supply
Lindsay Poss:of Twitch streamers isn't looking great as of right now,
Lindsay Poss:but you did indicate that the supply of micro influencers is
Lindsay Poss:starting to grow, which is cool. So it's hopefully encouraging.
Lindsay Poss:If women can have smart growth in the industry, then this micro
Lindsay Poss:influencer pipeline can lead to more women Twitch streamers, we
Lindsay Poss:can hopefully see that five out of 100 number start to shoot up
Lindsay Poss:much further. When it comes to kids. They're basically already
Lindsay Poss:in the metaverse, they have the Roblox platforms, they have
Lindsay Poss:their fence does they have their ways of communicating that is
Lindsay Poss:much different than the ways that you and I grew up
Lindsay Poss:communicating, which is a good thing. So the things that
Lindsay Poss:they're going to come up with with the metaverse is going to
Lindsay Poss:be probably a lot different than what we could imagine. And when
Lindsay Poss:it comes to women and parents and people who have purchasing
Lindsay Poss:power, women have a lot of it. So they should be included.
Lindsay Poss:Because not only are they purchasing for themselves, but
Lindsay Poss:they're purchasing for the household where said kids who
Lindsay Poss:are already in the metaverse live. So having intelligent
Lindsay Poss:advertising to and for women is one way of more quickly getting
Lindsay Poss:to the metaverse and hopefully with some amount of equity in
Lindsay Poss:there as well. So the last thing that I like to do is a moment of
Lindsay Poss:reflection, this is just a chance for you to give some
Lindsay Poss:advice to maybe people who are looking to get into similar
Lindsay Poss:fields or who are thinking about getting into data or younger
Lindsay Poss:listeners, older listeners, whoever it is looking to rethink
Lindsay Poss:about their career a little bit. So what is one thing you would
Lindsay Poss:like to tell your younger self about getting into the gaming
Lindsay Poss:industry and being successful? Yeah, so
Nicole Pike:I think the biggest thing that I've kind of had dead
Nicole Pike:mentally overcome and I think if I had had the advice early on it
Nicole Pike:would have helped is recognizing that I did not have to be an
Nicole Pike:expert in every single thing related to gaming in order to
Nicole Pike:successfully contribute to the industry. So you know, for
Nicole Pike:example, I am the first to admit that I am not a hardcore PC
Nicole Pike:Gamer which she when people ask me you know, you know, esports
Nicole Pike:you you know, you help companies understand what to do and how to
Nicole Pike:play in the space you must be you know, like a super hardcore
Nicole Pike:fan and I mean, obviously I follow the industry as closely
Nicole Pike:as anyone and I'm super engaged but it's okay then I'm not
Nicole Pike:playing League of Legends 40 hours a week. So I would I think
Nicole Pike:you know, what was really important for me to learn and
Nicole Pike:become comfortable with over time as I have my expertise
Nicole Pike:which is taking data building data to fit the industry based
Nicole Pike:on how I understand it and what the needs are and then educating
Nicole Pike:people with that, that means that I don't need to know every
Nicole Pike:little nuance of every little game that means that I don't
Nicole Pike:have to know the best kill rate ratio of every team of every
Nicole Pike:title you know, there's there's so much the gaming industry is
Nicole Pike:so big and only getting bigger that I think and maybe it was
Nicole Pike:partially because I was kind of female and a minority in the
Nicole Pike:industry that you know, I kind of had this hang up that out if
Nicole Pike:I don't know everything about everything in the industry. I
Nicole Pike:you know, I can't serve and I think realizing that it's okay
Nicole Pike:for me to have blind spots because my job is to help other
Nicole Pike:people in the industry with their blind spots that I can
Nicole Pike:support like that that was a really important realization for
Nicole Pike:me to just kind of become comfortable and know that I know
Nicole Pike:my stuff when and stay in my lane with it. So I think that's
Nicole Pike:that's really important. It's good to be a specialist it's
Nicole Pike:okay to be a specialist and you have to educate yourself and you
Nicole Pike:know, know about the space and become comfortable with it all
Nicole Pike:but finding your niche and kind of doubling down on that is a
Nicole Pike:really successful way to get involved in the industry. So
Nicole Pike:don't let the breadth of it scare you.
Lindsay Poss:Well, from one non core heart gamer to another
Lindsay Poss:licensee really appreciate that advice, because one of the
Lindsay Poss:reasons and one of the motivations for starting this
Lindsay Poss:podcast was definitely the the imposter syndrome feeling of
Lindsay Poss:needing to know everything that's going on and feeling
Lindsay Poss:lesser because you don't play League of Legends for 40 hours a
Lindsay Poss:week. So that is awesome advice, totally in line with some of the
Lindsay Poss:things that I went through and getting into the industry. And I
Lindsay Poss:certainly hope that more women, more people who might not think
Lindsay Poss:that they have a place can learn that you don't have to be really
Lindsay Poss:hardcore to be involved in that, in fact, having that diversity
Lindsay Poss:of opinions and views and having people who aren't super
Lindsay Poss:hardcore, can be extremely valuable to a team. Because not
Lindsay Poss:all the population is hardcore gamers either. So it can be
Lindsay Poss:really, really, really worth its weight when you have a sort of
Lindsay Poss:different perspective than someone who is really into PC
Lindsay Poss:gaming. So that is awesome advice. Nicole, thank you so
Lindsay Poss:much for coming on. Where can people find you? Where can
Lindsay Poss:people find you gifts work? What should they be looking out for?
Lindsay Poss:Give them all the info?
Nicole Pike:Yeah, great. So you guvs website is today that you
Nicole Pike:got calm. And all sorts of insights and info whether you
Nicole Pike:just want to figure out what we've run research on and look
Nicole Pike:at what consumers like you were saying, or, you know, dig into
Nicole Pike:everything we do in gaming and esports. That's all there. I
Nicole Pike:personally am most active on LinkedIn. So I think it's you
Nicole Pike:know, linkedin.com, Nicole dash pike dot esports or desk
Nicole Pike:esports. But you can find me on there. That's where I like to
Nicole Pike:kind of, you know, put a voice out there with data on all the
Nicole Pike:cool things that we're doing at ugab and some data driven
Nicole Pike:opinions on some of the biggest news which there has been no
Nicole Pike:shortage of these days in the gaming space.
Lindsay Poss:Nick Nicole does have some very, very good and
Lindsay Poss:insightful reading or posts on LinkedIn. I will say I was
Lindsay Poss:explaining your page last night in preparation for this. Wow.
Lindsay Poss:She puts up a lot of stuff. For those of you who are looking at
Lindsay Poss:things like the Microsoft and Activision Blizzard merger. She
Lindsay Poss:you put up an insight almost immediately when I went through
Lindsay Poss:and I found it to be very useful, so definitely a good
Lindsay Poss:person to find in follow on there. For all of our listeners,
Lindsay Poss:please leave those five star ratings and reviews you know
Lindsay Poss:that you know the deal by now. Be sure to check out other
Lindsay Poss:holodeck media podcasts, including meta business for all
Lindsay Poss:the metaverse finance stories you could ever want, and
Lindsay Poss:business of esports for interviews with industry
Lindsay Poss:leaders. You can catch me Wednesday nights on the business
Lindsay Poss:of esports life after show and you can catch this podcast in
Lindsay Poss:your feed every Tuesday. We will see you next week.
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