Artwork for podcast Chat 1 & Done
S03E7 - The Art of DMing: Chaos, Comedy, and Conflict
Episode 725th February 2026 • Chat 1 & Done • The Nerdy Viking Podcasts LLC
00:00:00 00:35:28

Share Episode

Shownotes

Discord

Beard Sorcery

Fireball Figurines

The episode centers on the innovative and experimental podcast "Roll for Rivals," where the unique premise of splitting the party is explored, presenting a dual narrative of heroes and villains. Judah, the distinguished producer and Dungeon Master, elaborates on the challenges and intricacies of orchestrating such a dynamic, ensuring that every action has a corresponding reaction. As the discussion unfolds, we delve into the rigorous preparation involved in crafting a cohesive storyline amidst the chaos that ensues from players’ decisions. The episode also highlights the significance of character development and the ethical dilemmas faced in a game where permanence, such as character deaths, looms large. Ultimately, this episode serves as a testament to the creativity and complexity inherent in tabletop role-playing games, inviting listeners to appreciate the artistry involved in storytelling and gameplay. The podcast episode presents a rich tapestry of discourse surrounding the innovative structures and thematic explorations of the Dungeons & Dragons realm, particularly through the lens of the unique podcast 'Roll for Rivals'. This episode prominently features Judah, a distinguished Dungeon Master (DM) and producer, who elucidates the experimental nature of his podcast, which intriguingly embraces the concept of splitting the party—a notion often deemed hazardous in traditional gameplay. Judah articulates the complexities and nuances that emerge from this split perspective, where villains wreak havoc and heroes endeavor to mitigate the ensuing chaos. The conversation delves into the genesis of this idea, inspired by previous experiences in tabletop gaming, and Judah's fervent desire to push the boundaries of conventional storytelling within the D&D framework. The episode further highlights the intricate planning required to maintain coherence and engagement across dual narratives, offering listeners an insightful view into the meticulous craft of DMing.

Transcripts

Speaker A:

One shot, one fight no heart, no lie, no guns, no fight.

Speaker A:

Just chaos and hate.

Speaker A:

Roll for inside one we get a one.

Speaker A:

Laughs are high, the stakes are dumb we'll come to chaos, we just beg.

Speaker A:

This is Chad.

Speaker A:

One and done.

Speaker A:

Chat One and done.

Speaker A:

Legends fall and rise for fun One bad robot we don't run, we fight through fire and the setting sun.

Speaker A:

Chat One and done.

Speaker B:

Welcome to Chat One and Done, the D and D podcast where the dice are optional, the chaos is mandatory, and the rules are more like suggestions.

Speaker B:

I'm your lovely host today, Rudy, and we are joined by a very special guest producer and DM from Roll for Rivals.

Speaker B:

Today we have Judah.

Speaker B:

Judah, how are you doing today?

Speaker C:

I'm doing fantastic and I'm happy to be here.

Speaker B:

We're super stoked to have you, man.

Speaker B:

For all the lovely folks listening in, do you want to go ahead and let them know what you do over on Instagram?

Speaker C:

Yeah, of course.

Speaker C:

So, as the dungeon master and producer for Roll for Rivals, I have created this story called Roll for Rivals, which is an experimental actual play Dungeons and Dragons podcast where we break the number one rule, splitting the party, but with a twist.

Speaker C:

So we are actually have a split perspective podcast where it has a act react format.

Speaker C:

Our villains, they go and cause chaos and then our heroes go and pick up the pieces.

Speaker C:

And that's the premise for almost all of our podcasts.

Speaker C:

I actually have another podcast that's on hold right now, but all the podcasts that I work on, we're trying to use this kind of experimental setting.

Speaker B:

So it's quite literally every action has a reaction.

Speaker C:

Yes, yes.

Speaker B:

So where did you come up with the idea for this podcast?

Speaker B:

Because like you said, we always have, like, the DM wanting to split the party, like, oh, don't split the party.

Speaker B:

But you went out and you actively made that, like, the catch for this podcast.

Speaker C:

Yeah.

Speaker C:

As I mentioned off camera earlier, I think every Dungeon Masters had that thought.

Speaker C:

Like, what if I created a storyline where I split the party and I have somebody leave the room and Dungeon Mat and like, I DM for them and then they come back.

Speaker C:

And I think almost everyone, if not everyone, because we haven't seen it in the public yet, has stayed away from it.

Speaker C:

They're like, oh, that's too scary.

Speaker C:

I don't want to do that.

Speaker C:

But the actual, like, group that I actually got it from, I think they were called Dum Dum and Dice.

Speaker C:

I think they were called.

Speaker D:

I love that name.

Speaker C:

And they did a Star wars fantasy TTRPG podcast.

Speaker C:

And in the Story.

Speaker C:

The whole story goes AWOL because one of the characters grabbed, like, Emperor Palpatine's lightsaber and it corrupted him.

Speaker C:

And then, like, as you're listening to the podcast, you literally see everything falling apart as he sabotages the rest of the party.

Speaker C:

And I.

Speaker C:

And I saw that.

Speaker C:

I was like, well, these guys can do it.

Speaker C:

I can do it.

Speaker C:

Like, this sounds.

Speaker C:

This is freaking hilarious.

Speaker C:

And obviously that only lasted for, like, three episodes, all the way up until the finale, because he literally tore apart the whole thing.

Speaker C:

But I was like, if I could actually, like, figure out a system and turn this into a full fledged podcast, I mean, I feel like this could be really big.

Speaker C:

So that.

Speaker C:

That was kind of my.

Speaker C:

My source material.

Speaker B:

Oh, nice.

Speaker B:

I. I'm gonna have to check out that podcast.

Speaker B:

That sounds hilarious.

Speaker B:

They just, like, derailed the whole thing.

Speaker B:

Like, fuck it.

Speaker C:

I was.

Speaker C:

I love listening to my podcast at work, and I'm known as, like, a pretty cheery guy, but especially with my earbuds in, because I'll just sit there laughing to myself.

Speaker C:

Now the people are like, what the heck are you listening to?

Speaker C:

And I'm like, oh, just listen to my podcast.

Speaker C:

They see me giggling in the corner.

Speaker B:

Are you listening to art?

Speaker B:

Clearly is there.

Speaker B:

So for this concept, because I imagine it'd be.

Speaker B:

Have to be like, insane to be able to one group's actions kind of force a reaction for the second group and having to do that and plan it out.

Speaker B:

How much time would you say that you plan out before every session?

Speaker B:

Because it's basically like, DMing two separate campaigns that mix.

Speaker C:

It depends.

Speaker C:

Like, I guess, like you're asking, when did I do the most plating?

Speaker C:

Because leading up to our first recording.

Speaker C:

Oh, man.

Speaker C:

Yeah.

Speaker C:

I spent hours recording how everything was going to be set up.

Speaker C:

But now that I have the rhythm, I usually only spend like an hour, an hour to 30 minutes before each episode reviewing my notes and listening to previous episodes.

Speaker C:

Like, did I.

Speaker C:

Did I do that right?

Speaker C:

Did I do this right?

Speaker C:

But yeah, in the very beginning, leading up to our episode zero or session zero.

Speaker C:

Oh, man.

Speaker C:

I was like, putting the work and putting in a lot of hours into the research, figuring out how to do it.

Speaker C:

And then I landed on Roll for Rivals Episode 0.

Speaker B:

Nice.

Speaker D:

Nice.

Speaker B:

Is there any, like, custom, like, homebrew rules that you had to, like, implement to be able to get everything, like, to run smoothly?

Speaker B:

They would imagine that sometimes there's like a hiccup like, oh, well, shit.

Speaker B:

I don't know how they're gonna get past that.

Speaker B:

And they Just kind of trust the creativity of your other players.

Speaker C:

The cool thing is, like, since our podcast is so new and the heroes and villains actually have not been in the same room yet.

Speaker C:

I haven't needed to yet, but I'm anticipating that when that day comes, I will have to.

Speaker C:

I also do general creating homebrew rules, like the Dungeon Master's manual and the player's Handbook.

Speaker C:

It doesn't have everything that you need to accompany every single situation.

Speaker C:

So I like creating homebrew rules all the time, but specifically for the split perspective, I haven't needed to yet.

Speaker E:

So is it safe to say from what I'm hearing that you are a more lax than by the book style dm?

Speaker C:

Oh, by far.

Speaker C:

I love the rule of cool.

Speaker E:

Okay.

Speaker E:

Okay.

Speaker E:

Hell yeah.

Speaker D:

Are there any, like, mainline rules that you just adamantly disagree with and would refuse to incorporate?

Speaker C:

Not that I know of.

Speaker C:

I remember.

Speaker C:

I remember one situation that my players were in a long time ago, before the campaign, that it was like a shoveling rule.

Speaker C:

And I was like, the shoveling rule for Dungeons and Dragons 5e.

Speaker C:

And nothing popped up.

Speaker C:

And then I did like a deep dive into it.

Speaker C:

I'm like, come on, my players are relying on this.

Speaker C:

What do I do?

Speaker C:

So I kept on researching and then all I could find was like a Reddit post about, like, how they did it.

Speaker C:

And I was like, okay, then I guess I just have to do this because there's not a single rule on shoveling or burrowing, I guess.

Speaker C:

So I did that.

Speaker D:

Nice.

Speaker B:

Just like, listening to, like, how you're like, oh, well, this is like the villains and then these are the heroes.

Speaker B:

I. I don't.

Speaker B:

Can't imagine that you don't stress over that.

Speaker B:

Like, just be like, oh, well, it's two separate fucking sessions.

Speaker B:

I gotta run.

Speaker C:

I actually had a close call recently.

Speaker B:

I'd be like, the way I imagine, it's like Freebird playing in the background.

Speaker B:

You're smoking a cigarette, throw it down.

Speaker B:

Like, fuck it.

Speaker B:

Let's.

Speaker B:

We'll do it live.

Speaker C:

We'll do it live.

Speaker C:

Yeah, that's exactly how I feel sometimes.

Speaker C:

But I actually had a close call recently.

Speaker C:

I was editing a.

Speaker C:

An episode recently, and I'm trying to keep the days matched up because I'd hate for, like, one team to get the upper hand on the other.

Speaker C:

And as I was editing, I was like, frick on.

Speaker C:

On this day, I accidentally said that it was episode two, when in reality they actually slept for three days.

Speaker C:

And actually they're behind now.

Speaker C:

And now this team is ahead And I went back and did my research, and I even got like a.

Speaker C:

A website that scans your audio and converts it into DM notes.

Speaker C:

So now after every session, I actually convert all my audio into notes.

Speaker D:

That's cool.

Speaker C:

And I'm like, man, like, what.

Speaker C:

What happened?

Speaker C:

And I did my research and I'm like, okay, I didn't actually mess up.

Speaker C:

I was just going a little crazy.

Speaker C:

But, yeah, that was a close call.

Speaker C:

I had.

Speaker D:

Recently, they slept for three days.

Speaker D:

Did they just get Molly whopped or what?

Speaker C:

I mean, like.

Speaker C:

Like the groups, they'll go through, like, phases of.

Speaker C:

Of rhythm.

Speaker C:

Like, my heroes, recently, they spent an entire day investigating because I gave them nothing.

Speaker C:

I was like, hey, the capital city got attacked, and you have no idea why.

Speaker C:

You need to go figure that out.

Speaker C:

And your lives are on the line because the emperor said you're going to be done if you don't do it.

Speaker C:

So they're like, oh, man.

Speaker C:

Okay, we really got to kind of buckle down and try and figure this thing out because our heads are on the line.

Speaker C:

And then for the villains, I said, hey, I have a goal for you.

Speaker C:

You need to retrieve these objects for me.

Speaker C:

And if you don't, you're going to be dead.

Speaker C:

So, like, both heroes and the villains do have a timeline, but the villains, they're like, man, we gotta, like, we gotta get these objects fast because I want my body and I want to be alive again.

Speaker C:

And so they.

Speaker C:

They just kind of sped through.

Speaker C:

So they just kind of like jumped through, like, three or four days and one or two recordings.

Speaker C:

And then our heroes, they were basically in the same place for the same recording for three episodes.

Speaker E:

Oh, damn.

Speaker B:

You're like, they're asleep.

Speaker B:

I was like, I hate to break it to you, I think that's a coma.

Speaker C:

No, no, no.

Speaker C:

Not like one of those, like, magical trances or anything.

Speaker C:

They just, like, the.

Speaker C:

The rhythm was just completely different.

Speaker B:

Super sleepy.

Speaker D:

And they're in the same place.

Speaker D:

Like, just.

Speaker D:

And you get alternate perspectives, right?

Speaker D:

I'm just picturing, like, this Scooby Doo trope where, like, they're.

Speaker D:

They're running through the hallway with a hundred doors and just kind of missing each other.

Speaker C:

That actually happened in our first episode and our second to last episode.

Speaker C:

So in our first episode, how I have it set up is, I mean, spoiler alert, but freaking.

Speaker C:

The villains basically caused the apocalyptic event in the first episode.

Speaker D:

Those rascals.

Speaker C:

And then, like, as they're walking around, I'm like, hey, you guys hear commotion in this alleyway?

Speaker C:

And actually that commotion Was actually the heroes attacking some monsters.

Speaker C:

And.

Speaker C:

And like, thankfully, thankfully the villains, they were like, ah, we won't go down that alleyway.

Speaker C:

I was like, oh, thank goodness.

Speaker C:

You guys.

Speaker C:

Meeting up in the first episode would be absolutely insane.

Speaker C:

And I did not prepare for this in my notes.

Speaker B:

So if they meet, I'm assuming it's on site.

Speaker B:

I don't.

Speaker B:

Yeah, I feel like they wouldn't be like, oh, let's have a civil conversation.

Speaker B:

How are you going to handle that?

Speaker C:

The buildup that I've been creating is pretty insane.

Speaker C:

Like, like you said, it may be on site, but how I'm going to handle that.

Speaker C:

I've got a couple ideas.

Speaker C:

I definitely.

Speaker C:

It's going to be a cliffhanger.

Speaker C:

Like, no matter what, I'm going to pull audio from a previous episode.

Speaker C:

I'm going to kind of scrape together something.

Speaker C:

I'll even like, throw in a bunch of ads if it calls for it, just to kind of beef it up the episode.

Speaker C:

But when they meet, it'll definitely be a cliffhanger.

Speaker C:

Thankfully, Riverside has like maximum count of eight people, including me.

Speaker C:

I think that totals up to five.

Speaker C:

So we'll be good on.

Speaker C:

On the recording end.

Speaker D:

Nice.

Speaker B:

Nice.

Speaker E:

Yeah, I think we've had what, eight on here?

Speaker B:

Yeah, I think we've had eight.

Speaker B:

Was our max so far.

Speaker D:

That was a mosh pit, wasn't it?

Speaker B:

Eight twice.

Speaker B:

I think we had two back to back episodes with eight.

Speaker E:

Yeah, I think so.

Speaker B:

It was insane.

Speaker B:

It was a lot.

Speaker C:

I believe it.

Speaker C:

That's how my first podcast was, actually.

Speaker C:

Had three Jedis against four bounty hunters.

Speaker C:

So it eight, including me.

Speaker D:

Oh, sick.

Speaker C:

And they were so close to meeting each other and then we got like some scheduling issues, so we put that on pause.

Speaker C:

But now we've got a good group together for roll for rivals.

Speaker B:

Nice.

Speaker B:

All right, I'm gonna ask you a question and it's gonna be kind of a picking.

Speaker B:

It's basically picking who your favorite child is.

Speaker C:

Oh, no.

Speaker B:

Do you lean more towards the villains or the heroes?

Speaker C:

Oh, man, that's hard.

Speaker D:

Who do you root for?

Speaker C:

Recently we had just an incredible hero recording, but the villains, they like to hit it out of the park pretty consistently.

Speaker C:

And it's really hard because as the dungeon master DMing for two parties, I kind of have to be impartial.

Speaker C:

Honestly.

Speaker C:

I'll just have to leave it up to the viewers to kind of make it up.

Speaker C:

Sometimes it is, sometimes it really is.

Speaker C:

But I think both teams bring a lot to the table.

Speaker C:

That it help?

Speaker C:

It helps me.

Speaker D:

Anyway, you say the Villains pretty regularly knock it out of the park.

Speaker D:

Does that mean the heroes are the underdogs?

Speaker C:

I do think the heroes are a little bit of underdogs, yeah.

Speaker C:

But they've got an insane story boiling.

Speaker C:

That's why.

Speaker C:

That's why I think this, their most recent episode, was just insane.

Speaker C:

And we had a guest appearance as well.

Speaker C:

Cameo.

Speaker C:

But they like, they just had an absolutely great recording recently.

Speaker C:

But the villains, they consistently have ballpark home runs.

Speaker D:

Okay, well, without spoiling it for the players, maybe how far into, like the world building have you gotten?

Speaker D:

Do you expect the campaign to go on for like, months, weeks, or years?

Speaker C:

I'm actually so glad you asked.

Speaker C:

So I actually have like a.

Speaker C:

A living world.

Speaker C:

My world is adapted from previous campaigns that actually these people have played off the camera.

Speaker D:

Oh, sick.

Speaker D:

So it's like callbacks and stuff?

Speaker C:

Oh yeah, there's several callbacks.

Speaker C:

And we actually have like a Patreon with behind the scenes shows as well, like Patreon special one shots and kind of.

Speaker C:

We call it Dice Calm Chronicles because our studio is called Dice Clash Chronicles.

Speaker C:

And it's just kind of like a relaxed setting where the players and I get together and we just talk about sessions, we talk about episodes, we talk about lore.

Speaker C:

And we were actually talking about one of like the comeuppances that happened recently about time travel, which was pretty insane.

Speaker D:

That's super cool.

Speaker D:

I like the idea of like a, like a debrief show for, for the listeners.

Speaker C:

Yeah.

Speaker C:

I mean, oh, man, it's so fun just to get with your.

Speaker C:

Your friends.

Speaker C:

It just kind of like reminisce on old times.

Speaker C:

And I was like, why do I make this a whole show?

Speaker C:

So that's what I did.

Speaker C:

But yeah, like, to answer your previous question, I have like a living world and it's adapted from previous campaigns.

Speaker C:

So there's a lot of lore involved in the show.

Speaker C:

Like so much lore that I'm pretty sure we won't be able to get to all of it.

Speaker C:

So I'm actually going to start like maybe a TikTok or Instagram reel series where I talk about the lore.

Speaker C:

But I did a lot of work.

Speaker C:

And do you guys know what the Obsidian note taker is?

Speaker D:

No idea.

Speaker C:

It's kind of like a note taker that has like a graph and it connects all the dots through strings.

Speaker C:

It's a bunch of dots on the, on the graph.

Speaker C:

And if you ever get a chance, I'd look it up and see what, what it looks like.

Speaker C:

And.

Speaker C:

But mine personally, there are so many dots and strings you'd make you think I'm psychotic.

Speaker D:

So it's the Always Sunny in Philadelphia who is Pepe Silva?

Speaker C:

Exactly.

Speaker C:

Exactly.

Speaker D:

Program.

Speaker D:

I like it.

Speaker C:

I love it.

Speaker C:

Anytime that I need help figuring something out, I can just click one of my dots and I'm like, oh, yeah, that's right.

Speaker C:

That was supposed to be there.

Speaker D:

Right on.

Speaker E:

I meant for that to happen.

Speaker B:

Totally.

Speaker B:

I knew this was gonna happen.

Speaker B:

Oh, man.

Speaker B:

That's crazy, though.

Speaker B:

But just how much time did you put into, like, from having the first idea, like, the concept of I want to do this to your first session.

Speaker C:

Oh, man.

Speaker C:

So it all started with Galactic Pursuit, Shadows of the Forest, which was our.

Speaker C:

Basically our great big leap for the.

Speaker C:

For what we're doing.

Speaker C:

And from the creation of the concept to our first recording, I think it was six months trying to figure out everything, getting people in place, figuring out who would be able to commit, and figuring out the lore too, because, like, in the Star wars universe, I had to figure out, like, what would be the best setting for these people.

Speaker C:

And I just did a lot of.

Speaker C:

Did a lot of note taking, A lot more note taking than I'm used to.

Speaker C:

And then we did that for two years and put that on pause, and we're like, I actually want to do one in the fantasy world where I can use my own lore and use my own IPs and kind of just maybe do it a little bit better.

Speaker C:

And from that moment until our first recording, that was about seven months.

Speaker B:

Wow.

Speaker D:

Like, not to.

Speaker D:

Not to wish ill on the players, of course, but conceptually, this is something that's making my mind run like a mile a minute.

Speaker D:

Have you figured in, like, how player deaths will work?

Speaker D:

Like, theoretically, if everybody has, like, one death would, from the start to the end of the campaign, would you have a totally different, you know, cast of characters, or will you have them just be perma death and then the teams go unbalanced?

Speaker D:

How does that work?

Speaker C:

What I'll do?

Speaker C:

I actually do have a plan, so I hope my players are listening.

Speaker C:

But, yes, it will be permadeath.

Speaker C:

So that's kind of like the name of the game.

Speaker C:

It is PvP.

Speaker C:

And there is a competition.

Speaker D:

Okay.

Speaker C:

So, like, I want my players to find each other and kill each other, and I want my players to, like, see it as a competition as much as they see it as a story.

Speaker C:

So as they see their character arcs unfold, I actually want them to, like, like, listen to the other party stories and be like, man, like, they're freaking getting ahead.

Speaker C:

They're getting the Goals faster.

Speaker C:

We gotta strategize.

Speaker C:

We gotta think of something better.

Speaker C:

And so, yes, permadeath.

Speaker C:

Once one team has been eliminated, that's the end of the podcast.

Speaker C:

We'll, like, we'll do a final recording with the winning team about what actually happens and how the world turns out and how the world reacts to the.

Speaker C:

To the winners.

Speaker C:

But that'll be the end of the podcast, and then we'll start season two on a different topic.

Speaker D:

Imagine being the last guy standing on one team.

Speaker D:

The other one's still full.

Speaker C:

Yeah.

Speaker C:

Originally it was actually 3v3.

Speaker C:

And then I was like, man, we may not be able to get as many episodes out, so let me drop it to 2v2.

Speaker C:

So, yeah, I really do feel for that last guy, quite literally.

Speaker B:

That scene from south park with Randy Marsh.

Speaker B:

Like, I didn't hear no bell.

Speaker C:

Yeah.

Speaker B:

Oh, man.

Speaker B:

All right, so did you hear her?

Speaker E:

Peace Prize.

Speaker B:

What?

Speaker D:

What does that even mean?

Speaker B:

I don't know what he's quoting down.

Speaker B:

I'm scared.

Speaker E:

Nobel Peace Prize.

Speaker E:

God damn it.

Speaker D:

God damn.

Speaker D:

Go to your corners.

Speaker D:

You're the new Dante.

Speaker B:

You go in the closet with the Dante shame.

Speaker B:

Closet.

Speaker B:

All right, so I'm gonna ask you.

Speaker B:

Before we move on to the next segment, I'm gonna ask you a question I love asking everybody who comes on here.

Speaker B:

Uh, let's imagine this.

Speaker B:

You're at San Diego Comic Con.

Speaker B:

You're gonna be DMing it, like, on the main stage.

Speaker B:

What is your walkout song?

Speaker C:

I think it would be, like, the orc march from Lord of the Rings.

Speaker C:

I think it's called Saruman's Tower.

Speaker C:

Actually, like, yeah.

Speaker D:

Hell, yeah.

Speaker D:

That'd be good.

Speaker C:

I actually had a buddy walk out to that.

Speaker C:

To his boxing match.

Speaker B:

That's sick.

Speaker B:

All right.

Speaker D:

I hope he won.

Speaker D:

That's.

Speaker C:

He did.

Speaker B:

He did.

Speaker D:

Yeah.

Speaker B:

Oh, man.

Speaker B:

Masters are like, I hope he won.

Speaker B:

Like, nah, he got Kato'd in the first 10 seconds.

Speaker B:

He's doing some kind of weird poses, and he just got his bell run.

Speaker C:

No, nobody understood the reference except all his friends and family.

Speaker C:

But, yeah, he did dominate.

Speaker B:

You're like, just everybody that you can tell is a nerd there just went, whoa.

Speaker B:

All right, so we're gonna move on to the next segment of the show.

Speaker B:

It's basically the game show portion.

Speaker B:

Do you have a D4 on you?

Speaker C:

Yes, I do.

Speaker B:

Alrighty, so we're gonna have you go, hold on.

Speaker B:

We're being flagged down by the producer.

Speaker B:

Hey, Dante, who's the sad dude with the bow?

Speaker B:

Did you touch him?

Speaker B:

Damn it.

Speaker B:

We can't afford another lawsuit.

Speaker A:

No, no, no.

Speaker D:

This here's a ranger.

Speaker D:

He reported his animal companion missing.

Speaker D:

Turns out the bear left them for another party.

Speaker E:

Wait, wait, wait, wait.

Speaker E:

The bear switched groups?

Speaker D:

Yeah, and the new ranger has better snacks and emotional availability.

Speaker B:

Oof, that's rough.

Speaker D:

Yeah, the bear left a note saying, it's not you, it's your survival checks.

Speaker B:

Anyways, back to our regularly scheduled program.

Speaker B:

All right, go ahead and roll that D4 for us, Junior.

Speaker C:

Sure thing.

Speaker C:

I got a two.

Speaker B:

Okay, a two is going to get you 30 second backstories.

Speaker D:

No.

Speaker B:

So for any of our new listeners, 30 second backstory is basically what it sounds like.

Speaker B:

I'm gonna give you the name.

Speaker B:

I'm gonna give you the race of a character, and I'm gonna give you the class.

Speaker B:

And you guys have 30 seconds to make up a backstory.

Speaker B:

Whoever has the best backstory at the end of this wins.

Speaker D:

And during that 30 seconds, Rudy has to beatbox.

Speaker B:

Oh, no.

Speaker B:

Was it like two episodes ago?

Speaker B:

And I tried singing.

Speaker B:

I was like, that's bad.

Speaker B:

I don't know why I did that.

Speaker C:

Fine, Rudy can beatbox.

Speaker B:

No, don't make me, please guess it.

Speaker B:

I'm gonna just.

Speaker B:

I'm gonna just use you do random voices for you guys.

Speaker B:

Alrighty.

Speaker B:

Are you guys ready?

Speaker C:

Ready.

Speaker E:

Yes.

Speaker B:

Okay, so the name of the character is Sir Picklesworth the Third.

Speaker B:

His race is a goblin and his class is a Paladin Oath of Redemption.

Speaker B:

Are you guys ready for your 30 seconds?

Speaker C:

I'm ready.

Speaker B:

And begin.

Speaker B:

So anyways, for the listeners, this is the part of the game where we have our guests play a head to head game against our co host, cj.

Speaker B:

And if by the end of the season, CJ has more wins than losses, I have to take him out to dinner.

Speaker B:

But if he has more losses than wins, he owes me dinner.

Speaker B:

And then I don't know what we do with Dante.

Speaker B:

Give him free time.

Speaker B:

We give him wreck time.

Speaker B:

We just let him out in the yard for an hour a day.

Speaker B:

All right, guys, your time is almost up.

Speaker B:

And stop.

Speaker B:

Alrighty, who would like to go first?

Speaker C:

I think I'm ready.

Speaker B:

All right, take it away.

Speaker C:

So Sir Picklesworth was a humble pickle farmer from long.

Speaker C:

From a long lineage of pickle farming until his trusty cat, Sir Picklebottom was captured.

Speaker C:

On that day, he swore an oath to find the people who captured his poor little cat.

Speaker B:

Oh, man.

Speaker B:

Not Sir Pickle bottom.

Speaker B:

That's solid.

Speaker B:

I love an npc.

Speaker B:

All right, Dante, would you care to go next?

Speaker B:

It.

Speaker D:

Oh, there I'M s. Pickles Wolf.

Speaker D:

I come from a long line of pickle tasters.

Speaker D:

My whole family's just bonkers for the venery bastards.

Speaker D:

But unfortunately, I did not develop a taste in my youth.

Speaker D:

So I absolutely did despise the green things.

Speaker D:

For that, my father, the Pickle Lord, disowned me.

Speaker D:

So I'm going on a culinary adventure, trying to bolster up my taste buds and gain a flavor fancy for the little.

Speaker D:

And hopefully, I'll find my redemption and can return home, because, to be quite honest, we're loaded.

Speaker D:

But until I can enjoy the things, I don't get anything.

Speaker D:

So green for green.

Speaker D:

You know what I'm saying?

Speaker B:

Green for green.

Speaker B:

That's a great slogan.

Speaker B:

All right.

Speaker B:

Real good.

Speaker B:

Real good, man.

Speaker B:

I like the.

Speaker C:

I like the.

Speaker B:

The vocabulary on that one.

Speaker B:

It's real nice.

Speaker B:

I like.

Speaker B:

Are you busting out that thesaurus we got you for Christmas?

Speaker D:

Yeah, I. I still can't read.

Speaker B:

Okay, that's fair.

Speaker B:

So you're just making up words now and hoping they land off the dome piece?

Speaker B:

Brother, you throwing out Hail Marys that are connecting.

Speaker B:

I like it.

Speaker B:

All right, cj, you are our final person here.

Speaker B:

Go ahead.

Speaker E:

Are you sure you're ready?

Speaker B:

Oh, I'm ready.

Speaker E:

Well, hello, Sir Picklesworth III here.

Speaker E:

Just chatting in to see how all you fine folk have been.

Speaker E:

It's been quite some time.

Speaker E:

I believe the last time we ran into each other was the day that I swore my oath.

Speaker E:

I don't know if you remember it, but you will.

Speaker E:

And with that, Sir Pickles without.

Speaker D:

I was getting Crypt Keeper vibes, yo.

Speaker B:

That was terrible.

Speaker B:

I'm not gonna lie.

Speaker B:

I'm so glad I muted before we started that, because when he went, oh, hello.

Speaker B:

I went, what the.

Speaker C:

They called it voices and everything.

Speaker B:

Yeah, yeah.

Speaker B:

They're pros at this.

Speaker B:

Oh, man, that's great.

Speaker B:

I love all of them.

Speaker B:

That last Sir Picklesworth was creepy as, but I like the Mrs. Doubtfire was the beginning of it.

Speaker C:

Hello.

Speaker B:

Hello, it man, I gotta give C.J.

Speaker B:

the win on that one.

Speaker B:

That threw me off.

Speaker C:

That's so fair.

Speaker B:

God damn it.

Speaker B:

That was great.

Speaker B:

You all did great, though.

Speaker B:

Yeah.

Speaker B:

Oh, man.

Speaker E:

Sorry.

Speaker E:

Every time we get that game.

Speaker E:

I love it.

Speaker E:

I love creating characters.

Speaker B:

He is the reigning champion on this game.

Speaker B:

All right, cj.

Speaker B:

So that is.

Speaker B:

Yeah.

Speaker B:

Yeah, that was.

Speaker B:

I don't think I've ever said what the.

Speaker B:

Out loud to one of his voices.

Speaker B:

That just caught me off guard completely.

Speaker E:

That was.

Speaker C:

All right.

Speaker B:

So, cj, that brings you up to four wins and five losses.

Speaker B:

You're getting there, dude.

Speaker D:

The comeback king.

Speaker B:

I don't like that.

Speaker B:

I don't like that.

Speaker B:

I'm always on the guest side, but I don't like that.

Speaker B:

All right, so enough of that weird.

Speaker B:

Let's go ahead and put that in just the deepest recess of our mind.

Speaker B:

Pretend that never happened.

Speaker B:

All right, so we're going to move on to the next segment.

Speaker B:

It's one rule to rule them all.

Speaker B:

I'm studious.

Speaker B:

I'm breaking.

Speaker B:

You got me, bastard.

Speaker B:

You got me.

Speaker B:

All right.

Speaker B:

It's one rule to rule them all.

Speaker B:

It's basically when we ask our guests just to bring some stories in, just whenever NAT20 has basically saved the day, and then a NAT1 has completely just ruined everything.

Speaker C:

Can I talk about when a Nat20 actually ruined everything?

Speaker C:

I find.

Speaker B:

Yeah, I find that whenever we have DMS on, it's always the opposite way.

Speaker B:

Yeah, man, go for it.

Speaker C:

So actually, in our Dice Calm Chronicles, we actually talked about this about one of our players cracking the time travel code, and he rolled the natural 20 to decipher the.

Speaker C:

The equation to time travel.

Speaker C:

Oh, man.

Speaker C:

And I had to freaking figure out to how to implement time travel into my story.

Speaker C:

And it was really my fault because I created a boss that kind of centered around time.

Speaker C:

He was frozen in time.

Speaker C:

And of course, he would have the equation written down on the.

Speaker C:

On the board behind him as they're fighting.

Speaker C:

And of course, one of my players had legend lore, so it just kind of all.

Speaker C:

All added up for that one player to hit a natural 20.

Speaker D:

Oof.

Speaker B:

That's gotta be tough.

Speaker B:

You're like, you know what?

Speaker B:

In NPC brain, I should have killed you when I had the chance.

Speaker B:

That's gotta be crazy.

Speaker B:

Like, you know what?

Speaker B:

I'm gonna go ahead and hit that recall button on that.

Speaker B:

Go ahead and let me know what that formula was like, please don't make me do this.

Speaker B:

Oh, man, that's got.

Speaker B:

That's rough, man.

Speaker B:

I'm sorry.

Speaker B:

Just on this end of it, that sounds rough.

Speaker C:

It was probably the most memorable session that we've had, though.

Speaker C:

Or it led up to anyway.

Speaker C:

But still, like, I was stressing, I was vigorously reading through my notes, like, oh, my gosh, how do I freaking go about doing this and actually make it sound sane?

Speaker B:

That's the craziest thing, though.

Speaker B:

I always wanted to add, like, an element of time travel into, like, the one shots I run.

Speaker B:

But it makes it so hard because then, like, you have to tie this in and this in and this.

Speaker B:

And I'm not the Smartest guy.

Speaker B:

So I know they're gonna poke a hole into something, and then I'm gonna frustrate and be like, all right, guys, you know what?

Speaker B:

Thousand orcs, let's go.

Speaker B:

You guys are finding them right now.

Speaker B:

I think I did one time travel, and I.

Speaker B:

It was not my favorite one shot.

Speaker C:

It wasn't the greatest players.

Speaker C:

They actually said that I did a decent job working around it, so maybe I'll have to pass it along.

Speaker B:

Yes, please give me the secret of time travel.

Speaker B:

Please.

Speaker B:

It makes things more memorable, I believe.

Speaker B:

What about just the.

Speaker B:

Just the role that came in.

Speaker B:

Fucking clutch.

Speaker B:

That just saved everything.

Speaker C:

Oh, man.

Speaker C:

I think one.

Speaker C:

So, like, adding to the lore of Ithoria, I call it the.

Speaker C:

The Age of Chaos, where actually the God of chaos came down and did his chaotic thing and just spread chaos amongst the land.

Speaker C:

And I think one of my heroes or one of my friends actually threw the killing blow, and it was like the perfect number that they needed to break their ac, and it was like the final health.

Speaker C:

And they destroyed.

Speaker C:

Destroyed him and redeemed the Age of Chaos.

Speaker C:

And that was, like, one of the most memorable moments of the.

Speaker C:

Of the campaign.

Speaker D:

Just valiant light bathing upon the battlefield.

Speaker C:

Exactly, Exactly.

Speaker E:

You know, I've only ever really gotten to do one super chaotic, maybe even evil thing, and that was murder.

Speaker E:

An entire village.

Speaker D:

And that wasn't even in D and

Speaker B:

D. And that's why you only got the one.

Speaker B:

Oh, Jesus, Dante.

Speaker B:

What did you say?

Speaker B:

Hold on.

Speaker B:

Run that back anyway.

Speaker B:

Oh, you monster.

Speaker D:

Listen, C.J.

Speaker D:

was a name.

Speaker D:

We're gonna leave it at that.

Speaker B:

Where's the spray bottle?

Speaker B:

You're done.

Speaker C:

I will not confirm nor deny that one of the members of that party that ended up defeating the God of Chaos also summoned him to the world in the first place.

Speaker B:

Oh, it was his fault.

Speaker C:

No, he did get the final blow.

Speaker C:

But he did.

Speaker C:

He did end up helping in the end.

Speaker C:

But he did summon him and then realized how bad it was.

Speaker B:

It's just that the.

Speaker B:

Just like the player that got the killing blows.

Speaker B:

Like, I finally slayed him, and then just the player summoned him in the background and I helped.

Speaker C:

Exactly.

Speaker C:

That's exactly how it went.

Speaker B:

That's crazy.

Speaker B:

You got to be really fucking mad at that one player if you're in that fucking party.

Speaker B:

Like, you just fucking.

Speaker B:

Did you summon a God of Chaos?

Speaker B:

Like, I was trying to cast levitation, everybody.

Speaker B:

Yeah, he.

Speaker C:

No, no, no, no, no.

Speaker C:

He.

Speaker C:

He.

Speaker C:

He wanted to summon him.

Speaker C:

It was, like, his goal, and he convinced the rest of the party to do It.

Speaker C:

And then when he got summoned and they got betrayed, then they were mad.

Speaker B:

I need to hear the recording on how he convinced everybody to just go along with this, because that's crazy.

Speaker B:

You gotta have a great match.

Speaker B:

You gotta have Roll.

Speaker B:

A really high persuasion on that.

Speaker C:

That's probably gonna be our next episode.

Speaker C:

That.

Speaker C:

That would be a great topic to ask.

Speaker C:

It's actually the same person who plays Oz in the Oozen as well.

Speaker B:

Yeah, that's.

Speaker B:

Do you have to ask and then just get the fucking.

Speaker B:

Get that information back to us, because I'm fucking curious now.

Speaker C:

I'll send it to you guys when we film it.

Speaker B:

Hell, yeah.

Speaker B:

Just fucking set up like this.

Speaker B:

This is how like.

Speaker B:

God damn it.

Speaker B:

All right.

Speaker B:

I think that's pretty much all the time we have for today's episode.

Speaker B:

I want to say a very special thank you to the producer and DM from Roll for Rivals.

Speaker B:

Judah, thank you for coming on the show.

Speaker B:

We had just a great time.

Speaker B:

Dude, this was a blast.

Speaker C:

Yeah, I apprec.

Speaker C:

Appreciate being on.

Speaker C:

It's been so fun with you guys and just talking about D and D. I don't really get a lot of time to do that, especially with how busy my editing schedule is.

Speaker B:

Oh, yeah, C.J.

Speaker B:

could probably attest to that when he's.

Speaker B:

He's our editor.

Speaker E:

Yeah, I know how that goes.

Speaker D:

Rip Pickle bottom.

Speaker B:

Well, hello.

Speaker B:

All right, Judy.

Speaker B:

Bro, stop.

Speaker B:

Judy, you got anything you want to plug, man?

Speaker C:

Yeah, I mean, if you guys want to stay in the loop, you can follow us on Instagram.

Speaker C:

Roll_4._ Rivals.

Speaker C:

If you just want to check out our memes, you can follow us on TikTok.

Speaker C:

It's roll for Rivals.

Speaker C:

And if you like the behind the scenes content, check our Patreon out, which is actually called Dice Clash Chronicles.

Speaker C:

And actually our sixth episode, which will be a very chaotic episode, is coming out this Sunday, February 1st.

Speaker D:

The chaos.

Speaker B:

Nice.

Speaker B:

Nice.

Speaker B:

Just go ahead and check them out over on.

Speaker B:

Wherever you can find them.

Speaker B:

And on our end, we want to say a very special thank you to our sponsors for this episode.

Speaker B:

If you want your beard to look like a million plait, go ahead and check out Beard Sorcery.

Speaker B:

If you guys want to pick up some of the best minis in the game right now, check out Fireball figurines.

Speaker B:

And if you ever wondered if dragon meat was smoky, go ahead and try out Mythic Meats.

Speaker B:

If you want to hear more from me, C.J.

Speaker B:

and Dante, go ahead and check out seasons one, two.

Speaker B:

And then part of season three is streaming out now, and if you want to hear more from me and cj, go ahead and check us out on coffee and DND in the main campaign.

Speaker C:

All right.

Speaker B:

I think it's pretty much all out.

Speaker B:

That's my spiel, cj.

Speaker B:

Take it away, Sir Pickles.

Speaker E:

Worth saying.

Speaker B:

I don't like that.

Speaker B:

I don't like that at all.

Speaker E:

You don't have to like it, just accept it.

Speaker E:

But with that, I think we'll go ahead and go into last call for the Tavern tonight.

Speaker E:

But I do want to give again, as it's already been done.

Speaker E:

But you know what?

Speaker E:

I'm going to do it, too, because we're fucking cool like that.

Speaker E:

A huge, huge thank you to Judah, the producer and DM for RO for Rivals, for stopping by, stepping out from behind the screen, pulling up a chair and sharing some stories with us.

Speaker C:

Of course.

Speaker C:

Yeah.

Speaker C:

It's been so much fun.

Speaker E:

Hell, yeah.

Speaker E:

For sure.

Speaker E:

And if you guys enjoyed hanging out with him like we did, make sure you go and give him a follow roll for Rivals again, anywhere you can find them.

Speaker E:

Make sure to check out their episodes, drop them a follow and let them know that Chat one sent you.

Speaker E:

And of course, if you're enjoying us, then let us know.

Speaker C:

Say hello.

Speaker E:

But until next time, may your rival stay spicy.

Speaker E:

Your dice roll kindly and your path always lead back here.

Speaker E:

And we'll see you next time at the Tavern.

Speaker A:

We game till the battle's won, day one and done.

Speaker A:

You can break our dice but you'll never break the bond.

Speaker A:

This is more than a game.

Speaker A:

This is the one and all.

Follow

Links

Chapters

Video

More from YouTube