The shattered kalashtar asks questions about dealing with trauma, and lets other players participate in the answers. It expands D&D's Eberron campaign setting with a psychic dystopia reminiscent of Neuromancer and Brave New World.
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A lone human figure sits waiting in their meditation chamber,
Imogen Gingell:their lips, moving in silent whisper.
Imogen Gingell:As you step beyond the threshold, they open their eyes and
Imogen Gingell:stare at you and through you.
Imogen Gingell:Four eyes watch through two sockets, one pair dilated, content, and relaxed.
Imogen Gingell:The other pair twitch as if about to erupt.
Imogen Gingell:They scream and you feel it pierce deep within your mind.
Lucas:Hello, and welcome to Making a Monster, the bite-sized podcast
Lucas:where game designers show us their favorite monster and we discover how it
Lucas:works, why it works and what it means.
Lucas:I'm Lucas Zellers.
Lucas:On this show, I describe every tabletop role-playing game as having a setting,
Lucas:a chance operator, and mechanics, which is useful, but not universal.
Lucas:Fantasy RPG Dungeons and Dragons has embraced many settings over
Lucas:its 40-year publication history.
Lucas:In fact, the recently released source book Van Richten's Guide to
Lucas:Ravenloft offers some three dozen micro-settings called Domains of Dread.
Lucas:You might be familiar with the concept already from the country of Walakia
Lucas:in Netflix's Castlevania; Ravenholm from the Half-life games, which I am
Lucas:certain is not a coincidence; or Dr.
Lucas:Doom's, Latveria in Marvel comics.
Lucas:For my money, though, D&D's most interesting setting is ever on the pulp
Lucas:adventure and film noir setting created by Keith Baker and first published in 2004.
Lucas:I've covered this setting before, in my episode about the Warforged Colossus.
Lucas:But 10-story robots are only the beginning of what this intricate and
Lucas:expansive fantasy world has to offer.
Lucas:Whole continents of story existed in Eberron, and while much of the
Lucas:story takes place on the continent of Khorvaire, you'll find that
Lucas:strange-eyed figure's meditation chamber on a different continent in
Lucas:the country of Riedra, the particular favorite of my guest on this episode.
Imogen Gingell:I'm Imogen Gingell.
Imogen Gingell:By day I am a space physicist, I work on solar system plasma dynamics, but
Imogen Gingell:by nights, I spend my time thinking and writing about Eberron in D&D.
Imogen Gingell:I joined Manifest Zone which is a podcast put together by - well, at the time it
Imogen Gingell:was Keith Baker, who created Eberron; Wayne Chang, who is a well known as
Imogen Gingell:the producer of many of Keith's DM's Guild work, like Exploring Eberron;
Imogen Gingell:and then Christian Serrano as well.
Imogen Gingell:But they had a spot open and I'd managed to meet Wayne and the others
Imogen Gingell:through the Across Eberron collaboration.
Imogen Gingell:So the invited me in and said, would you like to talk Eberron?
Imogen Gingell:And, absolutely, there's nothing I could talk about for longer.
Imogen Gingell:The podcast is very much lore focused.
Imogen Gingell:Usually we take sort of one broad topic.
Imogen Gingell:It might be one of the races of Eberron, it might be one of the
Imogen Gingell:nations, it might be a concept like the war or artificers and so on.
Imogen Gingell:And then we wax lyrical about it for an hour.
Imogen Gingell:So some of the episodes are really good for, especially if you're new to
Imogen Gingell:Eberron lore, put them on and listen, and you'll end the hour as an expert.
Imogen Gingell:Of the ones I've recorded so far.
Imogen Gingell:I think the Riedra one is my favorite but that's just because it falls into
Imogen Gingell:a topic that very much interests me.
Imogen Gingell:I went back and picked out a bunch of my favorite sort of monsters I'd made
Imogen Gingell:between the third and fourth edition stuff I'd put on the internet and
Imogen Gingell:then I collected It into the Codex Sybaris, which was the first big
Imogen Gingell:project that I put on DM's Guild.
Imogen Gingell:There were a few Riedran monsters.
Imogen Gingell:So there was the Crysteel Golem, there was the shattered
Imogen Gingell:Kalashtar, there was a lot in that.
Imogen Gingell:But a lot of those concepts ended up being brought together in an
Imogen Gingell:adventure I published in September called Escape from Riedra.
Imogen Gingell:So that is the first published adventure to ever visit that region,
Imogen Gingell:official or not, as far as I can tell, and we did the deep dive to check.
Imogen Gingell:And yeah, some of the Codex Syberis monsters appear in, that adventure,
Imogen Gingell:such as the shattered Kalashtar.
Lucas:It's fascinating to me that it's been more than a decade since
Lucas:Eberron was released and we are still finding new pieces of it to explore.
Imogen Gingell:Yeah.
Imogen Gingell:Absolutely.
Imogen Gingell:And as far as Riedra while the whole of that continent, Sarlonna, is concerned,
Imogen Gingell:it did have a source book to sort of flesh out all the details in third edition.
Imogen Gingell:So that was called Secrets of Sarlonna.
Imogen Gingell:And it was one of the long-form hardcover books that, that there was so many of
Imogen Gingell:the third edition and the lore in there just kind of, it really did grab me.
Imogen Gingell:So I'd been wanting to write an adventure that visited that place for, so long.
Imogen Gingell:And I finally managed it and then converted it into a Dm's Guild
Imogen Gingell:products with the Across Eberron folks.
Imogen Gingell:So it's sort of been hovering around at the back of my mind for quite some time.
Lucas:What happens on Riedra?
Imogen Gingell:Well, one of the key premises in, in setting up Eberron was
Imogen Gingell:that the designers wanted a place for everything that's significant to D&D.
Imogen Gingell:And for some that's, Xendrik , which is a continent, the jungle
Imogen Gingell:continent with the ruins and so on, you can put anything there.
Imogen Gingell:ButRiedra was the place where the designers wanted to put
Imogen Gingell:psionic magic or psionics.
Imogen Gingell:So in the same way that Khorvaire asks, "How would arcane magic shape
Imogen Gingell:society?", Sarlonna in general and Riedra specifically asks,
Imogen Gingell:"What if psionics were widespread?"
Imogen Gingell:So the kind of magic that can manipulate minds.
Imogen Gingell:Riedra is the largest empire on Sarlonna.
Imogen Gingell:And the dystopia of the worst kind where there is a sort of a ruling
Imogen Gingell:class called the Inspired who use psionics to manipulate the populace
Imogen Gingell:into accepting them as their rulers.
Imogen Gingell:And they do this with a network of psionic magic supported by giant monoliths
Imogen Gingell:which tell everyone, via telepathic, broadcasts, how to feel, what to do.
Imogen Gingell:And yeah, it's a hell hole.
Imogen Gingell:yeah, everyone there is very happy because they're forced to be.
Imogen Gingell:So digging into the deeper lore, the Inspired set up a religious order
Imogen Gingell:whereby they've convinced everyone that they are inspired by great spirits.
Imogen Gingell:And in truth, they're possessed by fiendish dream nightmare
Imogen Gingell:monsters from another world.
Imogen Gingell:So they manipulate dreams, they manipulate minds and they've
Imogen Gingell:created this stagnant utopia with which to manipulate the world.
Imogen Gingell:And it's terrifying.
Lucas:Which does lead us to the question of the kalashtar.
Lucas:Are they native to Riedra?
Imogen Gingell:Not as such.
Imogen Gingell:The Kalashtar are opponents of Riedra, I suppose is the word.
Imogen Gingell:Most of the Kalashtar live in a place called Adar, which is a sort of a
Imogen Gingell:mountain refuge that borders with Riedra.
Imogen Gingell:And when the Inspired came to power the people of Adar, they had a sort
Imogen Gingell:of monastic tradition, retreated into the mountains and closed themselves
Imogen Gingell:off from, the influence of that place.
Imogen Gingell:But the key thing that makes them more than human is that they are a refuge for
Imogen Gingell:spirits of the same sort that rule Riedra.
Imogen Gingell:So these are the Quori spirits who are nightmare fiends.
Imogen Gingell:But in the same way that there are fallen angels, there are some risen fiends,
Imogen Gingell:and the Kalashtar were some of those nightmare spirits that didn't fall in
Imogen Gingell:with the sort of evil manipulation that, the Inspired were trying to achieve.
Imogen Gingell:So rather than be hunted down and killed on their home plane, the Region of Dreams,
Imogen Gingell:those risen spirits binded their souls to the monks in Adar and that power
Imogen Gingell:is now inherited by their children.
Imogen Gingell:So every kalashtar is born with a sliver of a shared dream spirit
Imogen Gingell:that fled the nightmare realm.
Imogen Gingell:It sounds pretty wild when I put it that way, but they are the good guys.
Lucas:Yeah.
Lucas:I think by the time we get to kalashstar, we are operating at several levels of
Lucas:subversion in that Eberron is D&D but slightly different, and kalashtar are
Lucas:these spirits, but slightly different.
Lucas:Are there any real world influences or antecedents or other legends or myths
Lucas:that you could point to that would be similar to the kalashtar or help
Lucas:people understand what they are and what they do and where they come from?
Imogen Gingell:Hard to say.
Imogen Gingell:I think one of the things that Eberron does very well is that it
Imogen Gingell:creates cultures, that aren't just direct analogs of real world ones.
Imogen Gingell:So it puts together new and interesting.
Imogen Gingell:Factions from pieces of inspiration spread far and wide.
Imogen Gingell:So you can't look at the main continent on a Corvair and on, and say, here
Imogen Gingell:is the Egyptian country, or here is the Western European country, here
Imogen Gingell:is a native American country and so on, but you can piece together
Imogen Gingell:where some influences might lie.
Imogen Gingell:So you can look at kalashtar and the Adar, and you might say, well,
Imogen Gingell:you have a monastic culture in the mountains and you might look
Imogen Gingell:to somewhere like Tibet or Nepal.
Imogen Gingell:But then you start drifting into, psionic nightmares and enchantments
Imogen Gingell:and everything and you add a new spin on it that really mashes out with some
Imogen Gingell:other real world fiction, all kinds of stuff, about theory of the mind and
Imogen Gingell:psionic powers in general, which, you can look to things like Neuromancer for.
Imogen Gingell:So I, I, yeah, I hesitate to draw to, you know, point at a real world
Imogen Gingell:and say, this is this, because there's more to it than that.
Imogen Gingell:You could even just look back in European folklore you know, what is the nightmare
Imogen Gingell:and things like that, of these malignant spirits that, manipulate or intrude
Imogen Gingell:on your dreams or you could look to.
Imogen Gingell:the sleep paralysis demon that sits on you and you can't do anything because
Imogen Gingell:it's started this weight on you that, sets at that gap, that just sits
Imogen Gingell:between being asleep and being awake.
Imogen Gingell:Yeah, but then you could also look at the, of the art of the Quori,
Imogen Gingell:these dreams, spirits, and see all these tentacles snapping claws.
Imogen Gingell:And you can think to the sort of lLovecraftian horror, that
Imogen Gingell:kind of gets mixed in with that.
Lucas:He's back.
Imogen Gingell:For something like Riedra, you can look very easily at
Imogen Gingell:things like Brave New World by Aldous Huxley, which has a rigid caste system.
Imogen Gingell:You have your alphas and your betas and your gammas and so on.
Imogen Gingell:And that kind of system pretty much drives somewhere like Riedra.
Imogen Gingell:So you have, there is a strict caste system which in the
Imogen Gingell:canon is racially divided.
Imogen Gingell:So if you want to explore racist power structures, you can do.
Imogen Gingell:But, it sets up the Inspired as the highest cast that, divinely
Imogen Gingell:inspired by these spirits.
Imogen Gingell:And then beneath them you have the changelings, and beneath them the
Imogen Gingell:humans, beneath them everyone else.
Imogen Gingell:You can reincarnate into the higher caste by doing good works in your life, which
Imogen Gingell:doesn't really mean doing good works.
Imogen Gingell:It means doing what you're told.
Imogen Gingell:All kinds of dystopian fiction but Brave New World sticks out
Imogen Gingell:for me as a kind of exploration of rigid castes that Riedra does.
Lucas:And it's only at this point I think at least three subversions down
Lucas:that we can begin to address the question of the shattered kalashtar.
Lucas:So can you walk me through what a shattered kalashtar is?
Imogen Gingell:Yeah, this was a monster that I created for the Codex Syberis.
Imogen Gingell:So it wasn't one that I'd done for, for previous editions.
Imogen Gingell:It was a new arrival for that book.
Imogen Gingell:And the point of the shattered kalashtar was to say, okay, we have
Imogen Gingell:this bond for regular kalashtar for a kalashtar player character.
Imogen Gingell:You have a bond between a human or, descendent of a human and the, and a
Imogen Gingell:sliver of a soul of a nightmare spirit.
Imogen Gingell:And the shattered kalashtar asks.
Imogen Gingell:"Well, what happens when that bond breaks?"
Imogen Gingell:So rather than have this union of human and dreams, spirit minds unified and
Imogen Gingell:working together in the same goal there is a schism drawn between the two,
Imogen Gingell:they're separated.
Imogen Gingell:They become unable to communicate well.
Imogen Gingell:UNderstandably that leads to some stress in said kalashtar.
Imogen Gingell:So it's devised as a way for a kalashtar to bend under pressure and break,
Imogen Gingell:introduce a new supernatural threats.
Imogen Gingell:Which can turn a kalashtar into a villain or an easy villain, you know, driven by
Imogen Gingell:the madness of their mind, having been torn into that difficult to understand,
Imogen Gingell:difficult to control and they lack that sort of continuity of mind that
Imogen Gingell:might make them easy to talk to, or rather it would makes it a challenge
Imogen Gingell:to talk to you or to reason way or to encounter in your D and D adventure.
Lucas:Yeah,
Lucas:I will say the D and D has a very broad definition of the word monster which makes
Lucas:it linguistically difficult to discuss because in many, many other contexts
Lucas:it's, I won't say easy to define what a monster is, but fairly predictable.
Lucas:In the terms of the kalashtar, or the shattered kalashtar
Lucas:rather, it falls almost into this broader usage of the term.
Imogen Gingell:Yeah.
Imogen Gingell:So this is, Yeah.
Imogen Gingell:This is taking up a person and breaking them.
Imogen Gingell:It it's, it's a monster in the sense of both human evil and supernatural
Imogen Gingell:evil, I think, on the one hand, because, it's a character that you
Imogen Gingell:can introduce to your player characters as someone they know, or someone
Imogen Gingell:who they might expect to be an ally.
Imogen Gingell:But then you can reveal to them gradually either.
Imogen Gingell:Wow.
Imogen Gingell:Gradually or instantaneously that something's not quite right here.
Imogen Gingell:And doing monstrous things, I suppose.
Imogen Gingell:And maybe they're doing that in pursuit of something they feel is
Imogen Gingell:good, or maybe they're doing it because their mind is broken and they
Imogen Gingell:don't understand what they're doing.
Imogen Gingell:So I think you can, you can take the shattered kalashtar and
Imogen Gingell:you can do either in fun ways.
Imogen Gingell:Yeah,
Lucas:It gives you justification to do a lot of the things that I'm really hoping
Lucas:listeners of Making a Monster will do with they're monsters, which is to use
Lucas:them more intelligently or to ask better questions or to read into the coding
Lucas:of the stat block and draw from it, the intent of the designer with the full
Lucas:gravitas and danger that it represents
Imogen Gingell:exactly.
Lucas:There's a question that I have about environment and key features.
Lucas:I believe that - especially in terms of beasts, which are the most common
Lucas:monsters in D and D - that monsters are a product of their environment.
Lucas:With an NPC, or the option to be an NPC like the one you've given here that
Lucas:that rule can be a lot more flexible.
Lucas:But is there a place you might encounter a shattered kalashtar more often or
Lucas:somewhere where you're more likely to find them or a part of a story in
Lucas:which they're more likely to appear?
Imogen Gingell:So I think that there are two main places or main
Imogen Gingell:themes I, I try to, to pull on with, with a shattered kalashtar.
Imogen Gingell:And I think that informs how and where I'd put them.
Imogen Gingell:The first is to is the one I actually used in the escape from the atria
Imogen Gingell:adventure which is to include a shattered kalashtar as a NPC embedded
Imogen Gingell:in a resistance cell inside Riedra.
Imogen Gingell:So this character is called Nivi.
Imogen Gingell:She appears in that adventure and she has being defending a cell of
Imogen Gingell:dissidents who are hidden in the underground tunnels beneath the
Imogen Gingell:town you visit in that adventure.
Imogen Gingell:And she's been there using her psionic power to mask the dissidents that's a
Imogen Gingell:holed up In those tunnels except that the constant psychic stress of doing so
Imogen Gingell:has eventually caused her mind to break.
Imogen Gingell:So she's barely hanging on and you encounter her inside hidden underground
Imogen Gingell:storage chamber sat amongst a bunch of other rag-tag bands of dissidents.
Imogen Gingell:Other Riedrans who want none of this and have managed to
Imogen Gingell:resist that, that psychic aura.
Imogen Gingell:So she's presented there as a, good guy who's tipping on the balance where if
Imogen Gingell:you put a foot wrong, maybe she'll erupt.
Imogen Gingell:The other thing you could do is to put one of these shattered kalashtar
Imogen Gingell:in the control of the Inspired.
Imogen Gingell:So, perhaps the Riedrans, the Inspired have captured a Kalashtar and through
Imogen Gingell:the stress of the poor treatment, or just psionic influence they've
Imogen Gingell:caused that Kalashtar to break, and then they could perhaps use that
Imogen Gingell:shattered kalashtar as a weapon.
Imogen Gingell:You send it a ticking, psychic mind bomb with the face of one of your old
Imogen Gingell:friends back to, to to the good guys.
Imogen Gingell:So you kind of counted them sort of metaphorically on the leash of the
Imogen Gingell:inspireds perhaps in that dungeon or even in one of the gray palaces,
Imogen Gingell:you could encounter them in the dark and dingy tunnels, dissidents
Imogen Gingell:But as an NPC, as you say that, that the options are quite broad.
Lucas:The reason that Making a Monster is what it is, is that it's much, much
Lucas:easier to discuss a monster, at least in the way that D and D uses the word,
Lucas:rather than a player character, because they have a stat block rather than a
Lucas:character sheet and they don't level up.
Lucas:So on the stat block, you've put together for the shattered kalashtar.
Lucas:what are the most important mechanics or attributes or
Lucas:features that you've rendered here?
Imogen Gingell:So there are a couple of main abilities I should say, you
Imogen Gingell:know, beyond the sort of basic attacks or psionic spells and such one is
Imogen Gingell:the captivating eyes which is one of their traits essentially, whenever
Imogen Gingell:you look into that deep into that eyes, you have a chance to be transfixed.
Imogen Gingell:So you have that charisma saving throw to resist being charmed.
Imogen Gingell:But charmed in the sort of loose sense of captivated rather
Imogen Gingell:than, forced to do that bidding.
Imogen Gingell:But I think that the most mechanically distinct feature is that Dream Rend
Imogen Gingell:feature which is a sort of a bespoke psionic blast that I wrote for them.
Imogen Gingell:And the idea of this Dream Rend ability is to give the play of
Imogen Gingell:characters a bit of a flavor of the pain that this kalashtar is in.
Imogen Gingell:It's a sort of an area burst and if you become affected, you gain
Imogen Gingell:a special condition called schism.
Imogen Gingell:You take some damage as well, but this cause it was the interesting part.
Imogen Gingell:So the idea of this schism is, is it's for the players to emulate the same sort of
Imogen Gingell:split in the mind that the kalashtar has.
Imogen Gingell:And in doing so I put together a mechanic that kind of breaks the fourth wall.
Imogen Gingell:But one of the great strengths I think of, of putting out fan content, especially
Imogen Gingell:on the DM's Guild and stuff, is that you are afforded more room to try things.
Imogen Gingell:So I don't think this mechanic would ever make It into a official Wizards
Imogen Gingell:of the Coast book because it's easier to pick and choose, a DM can
Imogen Gingell:decide to, I like the idea of that.
Imogen Gingell:Let's give it a go.
Imogen Gingell:You can just afford to go a bit wild.
Imogen Gingell:So the way it works is that if you suffer a schism when you want to take
Imogen Gingell:an action on your turn, you have to secretly tell the dungeon master.
Imogen Gingell:So you might say, I want to attack the guard.
Imogen Gingell:And then the dungeon master will turn to one of the other players at the
Imogen Gingell:table and say, what do you think this player would do in this situation?
Imogen Gingell:And if they say.
Imogen Gingell:Oh, I think they would want to attack the guards then great.
Imogen Gingell:It happens if they say oh, I think they want to cast your light wounds or cure
Imogen Gingell:wounds - that's my edition showing.
Lucas:It very much is.
Lucas:Oh, that's special.
Imogen Gingell:Say they want to cast cure wounds at first level.
Imogen Gingell:And they say, oh no.
Imogen Gingell:Then the action fails.
Imogen Gingell:And the point of this is to represent is your character acting how
Imogen Gingell:other people think they would act?
Imogen Gingell:So it's a way to emulate that slit between the Subconscious or super conscious, sort
Imogen Gingell:of top level personality stuff that other players might have encountered versus
Imogen Gingell:a deeper, , what is your character's inside voice saying that, if not, you
Imogen Gingell:might not be able to access that because the other players don't know that.
Imogen Gingell:So it's a way to try and bring out that that's gets them into real play because
Imogen Gingell:you're , rewarded for trying simply actions that other people are expecting.
Imogen Gingell:If that makes sense.
Lucas:it really does.
Lucas:I've said this on episodes before that one of the great strengths of
Lucas:being a part of a, a party in a game like this is that eventually your
Lucas:character becomes predictable, I think a better word might be reliable
Lucas:that other players at the table can predict what that character would do.
Lucas:And I think you've succeeded as a player when other characters can say,
Lucas:of course that's such a fighter move.
Lucas:And what you've done here is enshrined that beautiful moment of reliability
Lucas:and predictability in playing your character well inside of the stat
Lucas:block that's fascinating to me.
Lucas:I'm glad to see it.
Imogen Gingell:Yeah, when I'm designing monsters, I really like to avoid the
Imogen Gingell:stunned condition because it's essentially miss attack and no one likes that.
Imogen Gingell:But I think there were ways to emulate that without By kind of
Imogen Gingell:Maine where you can still play with the action economy rules, but also
Imogen Gingell:leave the players feeling satisfied.
Imogen Gingell:And I think, well, I hope this succeeds in doing that because it still gives the
Imogen Gingell:player something to express at the table.
Imogen Gingell:So they still get to think about what they would do.
Imogen Gingell:And if, as you say, you've built up enough camaraderie with the other player
Imogen Gingell:characters or the other players that you succeed, it feels really good.
Imogen Gingell:You feel like you're beating the monster where, so you can still sort
Imogen Gingell:of inject that stun like mechanic, but still have it feel good.
Imogen Gingell:That was sort of the goal there.
Imogen Gingell:Yeah.
Lucas:I asked before about how the kalashtar might be heir to
Lucas:other stories that have been told.
Lucas:And that's, that's one part of what this podcast does is to look backward.
Lucas:The other part of it is to look forward into the moment or into the present.
Lucas:Is there it's okay to say no to this?
Lucas:Because just from my reading of it, there's a lot of, there's a
Lucas:lot of very rich and very, weighty topics that are coded here is this.
Lucas:Was it part of your hope that making this monster are encountering this
Lucas:monster, we'd give people a way to understand something in the world
Lucas:that they live in or things that they might encounter outside of the game.
Lucas:And if so, what?
Lucas:What does this monster tell us about the world we live in?
Imogen Gingell:Good question.
Imogen Gingell:I think
Imogen Gingell:The key theme that I wanted to look at in a monster like this is from a
Imogen Gingell:lore perspective, the theme is what happens when you take something that's
Imogen Gingell:supposed to be good and you break it.
Imogen Gingell:What is your limits?
Imogen Gingell:What is your sort of, what is your breaking point?
Imogen Gingell:And if you pass beyond that breaking point, are you, or is that thing
Imogen Gingell:recognizable as what it was before?
Imogen Gingell:It's sort of an expression of What trauma can do.
Imogen Gingell:And if you sat down at the table and you encountered shattered kalashtar as a sort
Imogen Gingell:of antagonistic NPC, I think it's all the richer if it's perhaps someone you
Imogen Gingell:knew as a good guy before because you can explore that and well, that process of
Imogen Gingell:breaking someone or something, you know?
Imogen Gingell:So if you're exploring that with a character that you've known for
Imogen Gingell:some time, it can be all that more impactful when you start to show
Imogen Gingell:that breakdown in a very powerful.
Imogen Gingell:Way powerful in terms of the magic they use and powerful in terms of a
Imogen Gingell:breakdown of any emotional connection you may have had to what they
Imogen Gingell:were before and what they are now.
Imogen Gingell:You know, I hope that makes sense.
Lucas:I'll tell you I felt that this is a bit more personal than I usually
Lucas:get, but to my mind the default state of the world is broken this that it's the
Lucas:image of something better than it is now.
Lucas:And I've also heard it from quite a few people on the podcast.
Lucas:Some of the most interesting stories that you can tell are the ones that that
Lucas:allow for a villain to be redeemed.
Imogen Gingell:Yes.
Imogen Gingell:Yeah.
Lucas:I think you've done something really beautiful here.
Lucas:My guest is Imogen Gingell, co-host of the Manifest Zone podcast, D&D
Lucas:adventure designer, writer, artist scientist, and true Renaissance woman.
Lucas:If you want to know more about the shattered kalashtar, you can find the
Lucas:full stat block on the show's website by following the link in the show
Lucas:notes or at scintilla.studio/monster.
Lucas:It's the holy grail of subscriber gifts, and it contains updated
Lucas:art by image in herself.
Lucas:Seriously, is there anything she can't do?
Lucas:If you want to get involved with Imogen's work, the best way to
Lucas:follow her is on Twitter @ILGingell, or to subscribe to Manifest Zone
Lucas:wherever you get your podcasts.
Lucas:And while you're at it, subscribe to Making a Monster, fill your whole
Lucas:podcast feed with monsters and pulp fiction and space physics, I dare you.
Lucas:Thanks for listening to this episode of Making a Monster.
Lucas:If you like what you've heard and you want to support the show, please
Lucas:share it with the people you play games with your recommendation.
Lucas:Lets people know they can trust me with their time and attention and it's a real
Lucas:gift to me and the creators I feature.
Lucas:You can also support the show directly on Patreon.
Lucas:When you do you'll get access to special extras like bonus bits from
Lucas:the live premier of this episode.
Lucas:Given that pantheon lycanthropes what's your opinion on a were-pigeon?
Imogen Gingell:Oh, I know you've been talking to the Sivis Echoers.
Lucas:Find all that and stickers at patreon.com/scintilla studio.
Lucas:That's patreon.com/s C I N T I L L a.studio.
Lucas:There are five episodes left in the second season of Making a Monster
Lucas:so make sure you follow the show wherever you get your podcasts.
Lucas:So you don't miss a single glowing eye or toothy ma and there are more to come.