Mind Flayers and magic aren't supposed to mix, but the rare illithid outcast can achieve true lichdom. Get the full stat block for Itzigratz the Illithid Lich here: https://scintilla.studio/monster-05-itzigratz-illithid-lich-bryan-holmes
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Meet the guest:
Forgotten Realms expert and best-selling DM's Guild creator Bryan Holmes brings a proper Illithid Lich to the show, and asks how much responsibility do we have to stop bad things before they happen.
https://twitter.com/FallenWyvern
Music from Jason Shaw at Audionautix: https://audionautix.com/
You realize that you've gone too far when the walls start
Bryan Holmes:glowing with purple light from mosses and funguses that are so far below the
Bryan Holmes:ground, they're not getting sunlight.
Bryan Holmes:You might be following along in a tunnel, you think you're going the right way
Bryan Holmes:and an umber hulk five minutes ahead of you has already, reshifted all these
Bryan Holmes:tunnels and you're just going in circles and now you don't have a way back out.
Lucas:Welcome to the Underdark.
Lucas:I'm Lucas and this is Making a Monster, the show where game designers show us
Lucas:their favorite monster, how it works, why it works, and what it means.
Lucas:This week, our guide through this fungal hellscape is Bryan Holmes, an expert on
Lucas:the Forgotten Realms setting who publishes adventures and tools for Dungeons and
Lucas:dragons on the DM's Guild, a digital storefront for user-created content.
Bryan Holmes:Most of my content is taking something that exists in D and D's
Bryan Holmes:lore and bringing it to fifth edition.
Bryan Holmes:I do the kneel shy for the Elvin kingdoms, but I didn't invent that creature.
Bryan Holmes:I brought the Oberth spec for blood war beast, Harry.
Bryan Holmes:But they existed in earlier additions.
Bryan Holmes:There's the El home, but that's kind of a different creature.
Bryan Holmes:Those are like our cutis who cheated death.
Lucas:The monster he brought to the show is a marvelous subversion
Lucas:of this Lich lore, rich lore.
Lucas:No, the floor works
Bryan Holmes:the way I've been pronouncing.
Bryan Holmes:It was, it's a grants, but we've been just calling them it's.
Bryan Holmes:This is a proper illiterate Lich.
Lucas:If you haven't played Dungeons and dragons, those two words might sound
Lucas:like so much nonsense, but if you have, they're genuinely terrifying as to why,
Lucas:well, maybe I should just show you.
Lucas:Pack your torches and your 10-foot poles everyone, we're going monster hunting.
Bryan Holmes:So to come across him, first of all, you're going
Bryan Holmes:to have to enter his lair.
Lucas:And to do that, you're going to have to go down below.
Lucas:Way down below .To a place so uniquely Dungeons and Dragons, you might know
Lucas:it as the Upside Down - the horrifying subterranean world of mushrooms,
Lucas:mildew, and monsters, where nothing is as it seems - the Underdark.
Bryan Holmes:The idea of the Underdark is always this - it's a constantly
Bryan Holmes:changing, shifting maze of tunnels.
Bryan Holmes:And if you look at a map of the Underdark, it's never going to be useful.
Bryan Holmes:It'll tell you, "Hey, there's a city over here."
Bryan Holmes:But it's never going to tell you how to get there.
Bryan Holmes:Cause it's just cavern after cavern, there's no light.
Bryan Holmes:The creatures that live down there are perfectly suited to living down there
Bryan Holmes:and they have to contend with things like mind flayers and even beholders
Bryan Holmes:- very, very dangerous creatures.
Bryan Holmes:If a singular version of that creature can't take out a mind flayer, chances are
Bryan Holmes:it lives in a society like the Duergar.
Bryan Holmes:They live underground and they have to form these fortress
Bryan Holmes:cities to hold back that evil.
Lucas:Those cities might also belong to the Drow, gray skinned,
Lucas:subterranean cousins of the elves, or the deep gnomes called Svirfneblin.
Lucas:Often though those cities aren't enough to stop the mind flayers.
Bryan Holmes:Illithids are their proper name, but mind flayers
Bryan Holmes:are what most people call them.
Bryan Holmes:A mind flayer is already a creature that's beyond reason.
Bryan Holmes:It's from an alien plane and it can just walk into your mind.
Bryan Holmes:That's in and of itself terrifying.
Bryan Holmes:You don't have secrets.
Bryan Holmes:There's no, "Oh yeah, you know, I know what this item does.
Bryan Holmes:I know that."
Bryan Holmes:They just, they know and they're extremely intelligent.
Lucas:Worse, anything, one of them knows, they all know.
Lucas:All mind flayers are connected to a single mind called the Elder
Lucas:Brain, and the raw mental energy of this connection is called psionics.
Bryan Holmes:And the Elder Brain that is their hive mind hates magic.
Lucas:So what if Brian asked, one illithid desired secrets of power
Lucas:only found in arcane wizardry?
Lucas:Secrets so great they could never be learned in a single lifetime?
Lucas:It might perform a ritual of ultimate blasphemy, sacrifice its body and
Lucas:trap its own soul in a phylactery to become the greatest and most
feared of undead sorcerers:a lich.
Bryan Holmes:For a illithid lich to exist.
Bryan Holmes:it's sort of an abomination even in their own culture.
Lucas:So was born Itzigratz.
Lucas:When he first became, he took it out of the quality of mind players that he
Lucas:wants to belong to, but their colony didn't exist close to any food source.
Lucas:So he took the layer of an ancient drowned city that had fallen to a calamity.
Lucas:So it's a, it's a ghost city and it's both literally and figurative cause
Lucas:there are drought, ghosts everywhere.
Lucas:And so we started seeding rumors that.
Lucas:The city had been found cause it was considered lost.
Lucas:And so drought would continuously send out raiding parties and that gave him
Lucas:a good fuel source for his phylactery.
Lucas:But as he killed them, he learned how to control their souls.
Lucas:Mechanically, Itzigratz is a top-tier monster with a challenge rating of 22.
Bryan Holmes:The whole point was to try and give, uh, give DMS a
Bryan Holmes:monster for those groups that just feel like nothing can stop them.
Bryan Holmes:Because it's a mythic encounter when you've got him on the ropes, when you
Bryan Holmes:get him down to zero hit points, he pulls out - the mind flayer colony he used to
Bryan Holmes:belong to head three Alhoons, and they had a weird stone that was their phylactery
Bryan Holmes:- he smashes it and all the ghosts that are with him become mind flayer ghosts.
Bryan Holmes:His mythic actions are the Elder Brain, the Alhoons and the
Bryan Holmes:Illithids that he took the souls of.
Bryan Holmes:And so the second half of his fight becomes you battling his old colony
Lucas:Mythic encounters you may remember from our episode
Lucas:on the Warforged Colossus.
Bryan Holmes:So with mythic encounters, we were dealing with these creatures
Bryan Holmes:that were basically boss monsters.
Bryan Holmes:You hit zero hit points, they get a new pool of hit points, and they
Bryan Holmes:become an even more fearsome thing.
Bryan Holmes:And I had made a black dragon Malisor Rex, who he was the dragon from Dragonspear
Bryan Holmes:Castle, an older module, and when he triggered his mythic, he got six legendary
Bryan Holmes:actions and he just went all out.
Bryan Holmes:Like a dragon that's got seven actions per turn is a lot.
Bryan Holmes:And I thought, well, that's cool, but that's physical.
Bryan Holmes:What would happen if you took a completely cerebral creature, a
Bryan Holmes:creature used to controlling the battlefield and gave them seven actions.
Bryan Holmes:It has magic spells, a huge repertoire - it's an 18th-level spellcaster.
Bryan Holmes:If your players are prepared to fight a lich, it should be able to take
Bryan Holmes:this on for the first form, because Lynch's are one of the top three, like.
Bryan Holmes:If you're going to face something, that's where you're going to die.
Bryan Holmes:Like dragons, lunches and demons is legendary actions.
Bryan Holmes:Allow it to cast more spells, but just the first, second and third double
Bryan Holmes:spells or a whole crap load can trips.
Bryan Holmes:So most groups that are at that level shouldn't have too
Bryan Holmes:much trouble with those spells.
Bryan Holmes:Like if it runs out of spell slots, I'm going to be as tough as he was before.
Bryan Holmes:Once his mythic gets in.
Bryan Holmes:He gets more reclass because go, sir, protecting him.
Bryan Holmes:So it's AC goes out and he's a lot harder to hit.
Bryan Holmes:Six mythic actions means those go seller random are able to just sort of fly
Bryan Holmes:through and attack the PCs as they're trying to kill this guy, mind players, and
Bryan Holmes:just both don't have too many hit points.
Bryan Holmes:So the small pool of hit points.
Bryan Holmes:That's kind of, you, you want to hit them hard and hit them fast.
Bryan Holmes:Otherwise this guy's taking you down, aside from the mechanics of this, uh,
Bryan Holmes:and aside from the, you know, this being one of the big three, what do you
Bryan Holmes:want players to feel in this terrified?
Bryan Holmes:Anything intelligent?
Bryan Holmes:And the game should be kind of terrifying because the DM can just
Bryan Holmes:say, Oh no, they're too smart for that.
Bryan Holmes:This is the plot they pulled.
Bryan Holmes:Right.
Bryan Holmes:So as a player, you kind of want to be on it, your toes.
Bryan Holmes:And then again, that spell casting, that hammers you hard and seven actions.
Bryan Holmes:That's a lot of spells.
Bryan Holmes:Hopefully your players have heard about him.
Bryan Holmes:Yeah, I see him.
Bryan Holmes:I mean, they're all genderless.
Bryan Holmes:So it, hopefully they've heard about it's hopefully they've prepared.
Bryan Holmes:They understand what it means to go against the mind player in a Lynch.
Bryan Holmes:And then once they go in there, they just hope for the best, a
Bryan Holmes:smart creature like this, you know, always have a plan in our book.
Bryan Holmes:We did not give any particular, Hey, this is what they're doing,
Bryan Holmes:but they have their ideals.
Bryan Holmes:So yeah, he kind of wants to be left alone to grow in power.
Bryan Holmes:So what did, what happens to your players?
Bryan Holmes:If you just let that power fester, they could leave him alone and he'd be happy
Bryan Holmes:to say, okay, goodbye, just leave.
Bryan Holmes:And he would be okay with that.
Bryan Holmes:But then you know, that there's this pit of evil, just growing under your feet.
Bryan Holmes:And eventually he's not going to be content with just sitting still.
Bryan Holmes:So that's kind of terrifying if it's one of those, if you
Bryan Holmes:don't take care of it now.
Bryan Holmes:So this is a question of, uh, Responsibility then
Bryan Holmes:it doesn't carry with it.
Bryan Holmes:Yeah.
Bryan Holmes:A lot of 'em in like the more gray area, moral choices, like,
Bryan Holmes:Hey, we killed a bunch of goblins.
Bryan Holmes:Here's their children.
Bryan Holmes:What do we do?
Bryan Holmes:He's lived a very long life and he's going to continue harvesting souls
Bryan Holmes:until someone eventually stops him.
Bryan Holmes:And if it's not the drought, it's going to be someone else.
Bryan Holmes:When that food source runs low, it's just like a dragon.
Bryan Holmes:He comes in like a force of nature.
Bryan Holmes:There's going to be a lot of players who don't have a problem with it,
Bryan Holmes:but he's going to start buying.
Bryan Holmes:Finishing where he is.
Bryan Holmes:He's going to consume as many droughts come his way.
Bryan Holmes:They're not a particularly populated race.
Bryan Holmes:So eventually they're gonna have a problem with him as in more and more,
Bryan Holmes:and he's going to cut them down and it's going to create a power vacuum.
Bryan Holmes:So your players walk away drunk, continue to do this.
Bryan Holmes:If the drown deplete themselves to bear are going to try and move in
Bryan Holmes:on their territory, it's going to upset that balance under their feet.
Bryan Holmes:And there's going to be.
Bryan Holmes:And under drug war that would start the rippling effects of
Bryan Holmes:letting something like this fester.
Bryan Holmes:It would affect a lot of souls.
Bryan Holmes:Maybe you have friends in the underdog.
Bryan Holmes:Like, like I said, the spear Nebula and the deep gnomes, they would
Bryan Holmes:definitely get caught up in it.
Bryan Holmes:If you played out at the abyss, which you said you did, that, you
Bryan Holmes:get to the one of my favorite parts.
Bryan Holmes:I love my cones.
Bryan Holmes:They're like my favorite creature.
Bryan Holmes:I would hate to see harmony come to them, which is what would
Bryan Holmes:happen again if this, this.
Bryan Holmes:For us was at least.
Bryan Holmes:And that's not to mention that it's a creature that once arcane secrets.
Bryan Holmes:So if we're talking favor rune, it's wondering the underdark
Bryan Holmes:maybe he gets bored and starts going towards the entourage desert
Bryan Holmes:there's Sharyn trapped under there.
Bryan Holmes:Another horrifying abomination.
Bryan Holmes:It can tap into, into these elder evils that existed in the world.
Bryan Holmes:Just because it's a board.
Bryan Holmes:If you want something a little more personal, it attacked
Bryan Holmes:its own quiet player colony.
Bryan Holmes:Well, if survivors happen, do they know that they can't take it on without help?
Bryan Holmes:So having bind players come to you, asking for assistance could be a
Bryan Holmes:really interesting way to just flip that on its head, I guess is Brian
Bryan Holmes:homes forgotten realms, expert and game designer on the DMS Guild.
Bryan Holmes:Thanks for listening to making a monster.
Bryan Holmes:If you like this story and you want, it's a grads in your D and
Bryan Holmes:D game, Brian has made available Holy grail of podcasts extras.
Bryan Holmes:You can download the full stat block for it.
Bryan Holmes:That's everything you need to run.
Bryan Holmes:This encounter from the Joe's website is scintilla.studio/monster that's
Bryan Holmes:S C I N T I L L a.studio/monster.
Bryan Holmes:You can also support Brian on the DMS Guild by checking out this recent
Bryan Holmes:project where it's aggressive peers, mythic encounters, your honors was a
Bryan Holmes:book that I worked on with Steve Fiddler and here at Jordan, go check them out.
Bryan Holmes:They're fantastic.
Bryan Holmes:People.
Bryan Holmes:The book is a lot of fun if you like the idea of bits, but
Bryan Holmes:you don't like mind players.
Bryan Holmes:There's 35 other creatures in there to have fun with.
Bryan Holmes:The realms is my sandbox.
Bryan Holmes:All my content is almost ubiquitous.
Bryan Holmes:It created for that first that's sort of the context at which I build all my
Bryan Holmes:material because I like the good story.
Bryan Holmes:I know that kind of sounds cheesy D and D is all about
Bryan Holmes:story, but I like a good story.
Bryan Holmes:And so the realms is full of little narrative threads to pull from.
Bryan Holmes:So the DMS Guild, you search Brian Holmes and you'll find all my stuff.
Bryan Holmes:There's also a whole lot of content there.
Bryan Holmes:That's not find that's really good too.
Bryan Holmes:So as far as getting a hold of me, Twitter, That's usually the best
Bryan Holmes:place it's fallen women, all one word.
Bryan Holmes:So falling like something that has fallen in Woodburn, like the
Bryan Holmes:monster, you can let them know.
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Bryan Holmes:I'll see you next week or the deep gnomes called this nibbling