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Solarpunk in Journeys Through the Radiant Citadel
Episode 615th April 2022 • Making a Monster • Lucas Zellers
00:00:00 00:24:27

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Journeys Through the Radiant Citadel's creator was inspired by the solarpunk and hopepunk movements, but what even are those?

Read the transcript and get more from the show:

https://scintilla.studio/monster-solarpunk-journeysthroughtheradiantcitadel

Get stat blocks, bonus content, and other monstrous perks: www.patreon.com/scintillastudio

Join the conversation: www.twitter.com/SparkOtter

Meet my guests:

David Somerville, author, Planegea: https://www.twitter.com/Planegea

Mike Rugnetta & Taylor Moore: twitter.com/funcityventures

Kierán Suckling, Executive Director and Founder of the Center for Biological Diversity

https://www.biologicaldiversity.org/

Tierra Curry, Senior Scientist at the Center for Biological Diversity

https://twitter.com/TierraMussel

Music credits:

"Limousine" by Jason Shaw

"Extinction Theme" by Alex Monroe

Transcripts

Lucas:

D&D's newest adventure book

Lucas:

Journeys Through the Radiant Citadel

Lucas:

is an original solar punk spectacular

Lucas:

wrapped around a fossil monster.

Lucas:

This is Making a Monster, the bite-sized

Lucas:

podcast where we investigate the

Lucas:

monsters in D&D and other tabletop

Lucas:

RPGs, and discover how they work,

Lucas:

why they work and what they mean.

Lucas:

I'm Lucas Zellers.

Lucas:

Wizards of the Coast will be releasing its

Lucas:

newest adventure module "Journeys Through

Lucas:

the Radiant Citadel" in June of this year.

Lucas:

It's an anthology set in a multiversal

Lucas:

hub city adrift in the Ethereal plane.

Lucas:

There is a monster at the heart of

Lucas:

Journeys Through the Radiant Citadel, or

Lucas:

"Citadel" as we'll call it for the rest

Lucas:

of this episode, whose fossilized remains

Lucas:

form the basis of the city's architecture.

Lucas:

Moreover, the monster is one of

Lucas:

an extinct species lost to time.

Lucas:

I've been using D&D to tell the stories

Lucas:

of extinct animals since about January

Lucas:

2021, so you might guess why I think

Lucas:

this adventure is the most exciting

Lucas:

thing Wizards has yet produced for

Lucas:

fifth edition, but there's more.

Lucas:

Ajit George, one of the Citadel's

Lucas:

project leads, tweeted that the

Lucas:

project is inspired by the hopepunk

Lucas:

and solarpunk movements in its

Lucas:

optimistic vision of a community

Lucas:

collaborating to overcome long odds.

Lucas:

It's exactly what real life solarpunks

Lucas:

like the ones I'm partnering with

Lucas:

through Book of Extinction are doing in

Lucas:

the present to make a brighter future.

Lucas:

So in this episode, let's look at what

Lucas:

Citadel is, what solarpunk is and how

Lucas:

it relates to other punk genres like

Lucas:

cyberpunk or stonepunk, and why it

Lucas:

matters for the future of the worlds

Lucas:

we play in and the one we live in now.

Lucas:

Part the first, a diamond city.

Lucas:

Citadel is a collection of 13

Lucas:

short standalone D&D adventures

Lucas:

set in the radiant Citadel, a

Lucas:

multiversal hub city floating

Lucas:

adrift deep in D&D's ethereal plane.

Lucas:

The heart of the Citadel is a

Lucas:

massive gemstone called the Auroral

Lucas:

Diamond, a beacon of life in the

Lucas:

gray, endless expanse of ether.

Lucas:

The fossilized body of a seemingly-extinct

Lucas:

creature wrapped around that diamond

Lucas:

formed the foundation of the city's rock

Lucas:

cut architecture when 27 civilizations

Lucas:

from all over the multi-verse

Lucas:

built the city in the distant past.

Lucas:

250 years ago, descendants of 15 of those

Lucas:

civilizations re-established the city

Lucas:

Orbiting the Citadel are 15 smaller

Lucas:

crystals called Concord Jewels.

Lucas:

Each of those gems is connected to the

Lucas:

material plane, the world as we know

Lucas:

it in which adventures begin, and each

Lucas:

serves as a gateway to one of 15 of

Lucas:

the Citadel's founding civilizations.

Lucas:

If you're keeping up with the

Lucas:

math, that means 12 of them are

Lucas:

now missing doorways to anywhere.

Lucas:

Citadel continues.

Lucas:

Some recent design trends from Wizards.

Lucas:

It's an anthology adventure,

Lucas:

like Candlekeep Mysteries

and Waterdeep:

Dragon Heist.

and Waterdeep:

It's also the next in a growing line

and Waterdeep:

of multiversal adventures that runs all

and Waterdeep:

the way back to the city of Sigil, the

and Waterdeep:

multiversal hub from the much beloved

and Waterdeep:

second edition Planescape setting.

and Waterdeep:

And by the way, Planescape is the

and Waterdeep:

same setting that gave us the D'vati,,

and Waterdeep:

the only player race option that

and Waterdeep:

lets you play two characters at once.

and Waterdeep:

So check out my interview with the

and Waterdeep:

2E and 5E creators of the d'vati

and Waterdeep:

if you want to learn more about

and Waterdeep:

second edition or Planescape.

and Waterdeep:

Those missing 12 Concord jewels are

and Waterdeep:

deliberate opportunities for DMs to

and Waterdeep:

connect the Radiant Citadel to other

and Waterdeep:

adventures or their own homebrew worlds.

and Waterdeep:

By contrast, this adventure is

and Waterdeep:

a first for Wizards of the Coast

and Waterdeep:

in a couple of important ways.

and Waterdeep:

And believe it or not, an extinct

and Waterdeep:

behemoth isn't even the most exciting one.

and Waterdeep:

First, the setting is entirely original.

and Waterdeep:

The Radiant Citadel isn't a glow up

and Waterdeep:

or a rewrite from earlier editions.

and Waterdeep:

It was made from whole cloth

and Waterdeep:

by the book's creative team.

and Waterdeep:

Second, the book deliberately steps

and Waterdeep:

away from gritty, crime-ridden cities

and Waterdeep:

like Waterdeep and Sigil to present

and Waterdeep:

an optimistic view of society working

and Waterdeep:

together, what Ajit calls hopepunk.

and Waterdeep:

Third, the book was written

and Waterdeep:

entirely by people of color.

and Waterdeep:

16 black and brown writers created the

and Waterdeep:

book, including Iranian-American Justice

and Waterdeep:

Arman, who you might recognize from

and Waterdeep:

our season one episode on The Bagger

and Waterdeep:

and who recently announced his hiring

and Waterdeep:

as a Senior Game Designer at Wizards.

and Waterdeep:

Each of the book's 13 adventure writers

and Waterdeep:

drew on their own lived experience,

and Waterdeep:

and three of these adventures have been

and Waterdeep:

previewed ahead of the book's release.

and Waterdeep:

"Salted Legacy" throws gamers into a

and Waterdeep:

generational feud between two rival

and Waterdeep:

vendor families after a series of

and Waterdeep:

vandalisms and thefts begin to appear.

and Waterdeep:

According to writer, Surena Marie,

and Waterdeep:

who is also the Product Marketing

and Waterdeep:

Manager for Critical Role.

and Waterdeep:

It's written from Marie's experience

and Waterdeep:

as a first-generation Thai American

and Waterdeep:

watching different vendors try to cherish

and Waterdeep:

their own traditions while competing

and Waterdeep:

in a new cultural and business context.

and Waterdeep:

It's a low-stakes drama played for

and Waterdeep:

comedy, very reminiscent of the narrative

design in Jiangshi:

Blood in the

design in Jiangshi:

Banquet Hall from my very first episode.

design in Jiangshi:

The bustling night market where

design in Jiangshi:

"Salted Legacy" takes place is now

design in Jiangshi:

the cover of the adventure book.

design in Jiangshi:

The next adventure "Written in Blood"

design in Jiangshi:

brings players to a location as

design in Jiangshi:

sprawling as the Dessarin Valley called

design in Jiangshi:

God's Breath, an homage to the black

design in Jiangshi:

experience in the Southern United States.

design in Jiangshi:

Writer Erin Roberts, a contributor to the

design in Jiangshi:

Pathfinder and Starfinder lines at Paizo,

design in Jiangshi:

was inspired by her great-uncle's book

design in Jiangshi:

Growing Up Black in Rural Mississippi.

design in Jiangshi:

Her adventure centers on a ritual of

design in Jiangshi:

oral history called the Awakening Song.

design in Jiangshi:

Finally, Justice Arman's adventure

design in Jiangshi:

"Shadow of the Sun" presents the

design in Jiangshi:

isolated city state Akharin Sangar,

design in Jiangshi:

ruled by Atash, a benevolent but

design in Jiangshi:

dogmatic angel whose subjects have mixed

design in Jiangshi:

feelings about his totalitarian rule.

design in Jiangshi:

Atash's story and design draw from the

design in Jiangshi:

10th-century work of Persian poetry

design in Jiangshi:

Shahnameh, or The Book of Kings.

design in Jiangshi:

The complicated relationship

design in Jiangshi:

Sangarians have with outsiders, full

design in Jiangshi:

of misconceptions and stereotypes, is

design in Jiangshi:

part of the Iranian experience Justice

design in Jiangshi:

wanted to explore with his adventure.

design in Jiangshi:

All of these adventures picture the way

design in Jiangshi:

in which culture and storytelling work

design in Jiangshi:

together to create the societies we build.

design in Jiangshi:

For Ajit and the rest of the Citadel team,

design in Jiangshi:

that picture is a discal agrihood, where

design in Jiangshi:

crime and rebellious nihilism are replaced

design in Jiangshi:

with community and radical optimism.

design in Jiangshi:

And that peculiarly green radical

design in Jiangshi:

optimism already has a name, solarpunk.

Part, the second:

sticking it to the man.

Part, the second:

"Punk" means a lot of different

Part, the second:

things to a lot of people.

Part, the second:

So it's important to

Part, the second:

be clear on the suffix.

Part, the second:

You might remember that conversation

Part, the second:

with David Somerville, author of the

Part, the second:

Planegea campaign setting with Atlas

Part, the second:

Games about his idea of stonepunk.

David Somerville:

I recently

David Somerville:

was super lucky enough to read

David Somerville:

Neuromancer for the first time.

David Somerville:

And that book is brilliant and it

David Somerville:

took me a minute to get into it.

David Somerville:

And then when I did, I was just in it.

David Somerville:

And that's punk.

David Somerville:

I mean, cyber punk was like,

David Somerville:

fight the man, be a punk.

David Somerville:

Like it actually had that

David Somerville:

like punk anti-authoritarian

David Somerville:

aesthetic, anti commercialism,

David Somerville:

like rage against the machine.

David Somerville:

And that was a real thing.

David Somerville:

And both of those words were meaningful.

David Somerville:

"Cyber" was meaningful and "punk"

David Somerville:

was meaningful and it meant the

David Somerville:

mashing up of these two things.

David Somerville:

I feel like in geek culture, "punk" has

David Somerville:

become a shorthand for this thing, but

David Somerville:

a lot of it and sort of exaggerated.

David Somerville:

So we're going to take whatever comes

David Somerville:

before -punk and crank it to 11 and

David Somerville:

build all of our assumptions around that.

David Somerville:

So if you have "piratepunk", it

David Somerville:

just means it's very pirates.

David Somerville:

And if you have, you know, whatever

David Somerville:

steampunk, it's very steam and it

David Somerville:

means that all the aesthetics are going

David Somerville:

to be exaggerated and intensified.

David Somerville:

I think it implies like a less safe world.

David Somerville:

Like, I think whenever you have

David Somerville:

"-punk" on there, there's sort of an

David Somerville:

implication that, that those extremes

David Somerville:

are going to cause a lot of tension.

Lucas:

Of the litany of literary "punk"

Lucas:

genres, "cyberpunk" is probably the

Lucas:

most famous, buoyed by movies like

Lucas:

The Matrix, Akira, and Bladerunner.

Lucas:

Maybe the best cyberpunk property I

Lucas:

can point you to with this show is

Lucas:

Fun City, the actual play Shadowrun

Lucas:

podcast that wrapped up my discussion

Lucas:

of monsters and villainy with GMs.

Lucas:

For the Fun City creative team, cyberpunk

Lucas:

is a grim vision of the near future.

Taylor Moore:

Our version of Shadowrun,

Taylor Moore:

in the world we play in, is very much

Taylor Moore:

a, an answer to the question of if,

Taylor Moore:

if technology got better with things

Taylor Moore:

still be bad, you know, like, yes.

Mike Rugnetta:

Yes.

Taylor Moore:

And the answer, and we

Taylor Moore:

play in the world of yes, but how, yes?

Taylor Moore:

That's, that's the, in

Taylor Moore:

what specific manner?

Mike Rugnetta:

In a lot of Shadowrun

Mike Rugnetta:

games, you see the same attitude

Mike Rugnetta:

develop, which is I'm a, I'm a player,

Mike Rugnetta:

character living in a dystopia.

Mike Rugnetta:

The corporations control everything.

Mike Rugnetta:

It's very hard to get by.

Mike Rugnetta:

You have to do whatever you look

Mike Rugnetta:

out for number one, you do whatever

Mike Rugnetta:

you can to like, make sure that

Mike Rugnetta:

you survive by hook or by crook,

Mike Rugnetta:

or literally just, just by crook.

Mike Rugnetta:

And so what you get is you get a lot

Mike Rugnetta:

of games that I have described as

"Capitalism Made Me Do It:

The Game," and

"Capitalism Made Me Do It:

that people just wash their hands of any

"Capitalism Made Me Do It:

moral consideration because they have to

"Capitalism Made Me Do It:

do whatever they have to do to survive.

"Capitalism Made Me Do It:

It doesn't matter what

"Capitalism Made Me Do It:

it is that they're doing.

"Capitalism Made Me Do It:

Like the world is bad.

"Capitalism Made Me Do It:

And so they have to be bad in

"Capitalism Made Me Do It:

the world because that's the

"Capitalism Made Me Do It:

only way that you make it.

Lucas:

I think that reflects the

Lucas:

difficulty for current futurists

Lucas:

under 30, it's easy to feel like

Lucas:

there's no future left to imagine.

Lucas:

For those born after America's so-called

Lucas:

"greatest generation", as though the

Lucas:

best opportunities for innovation and

Lucas:

exploration have already passed us by.

Lucas:

In his book, Ghosts of My Life:

Lucas:

Writings on Depression, Hauntology,

Lucas:

and Lost Futures, cultural theorist

Lucas:

Mark Fisher, put it this way:

Lucas:

"The slow cancellation of the

Lucas:

future has been accompanied by a

Lucas:

deflation of expectations . . . the

Lucas:

feeling of belatedness, of

Lucas:

living after the gold rush, is as

Lucas:

omnipresent as it is disavowed."

Lucas:

Solarpunk rejects this

Lucas:

ominous ennui entirely.

Lucas:

According to a 2014 manifesto on the

Lucas:

genre by a writer calling themselves

Lucas:

Hieroglyph, "Solarpunk draws on the

Lucas:

ideal of Jefferson's yeoman farmer,

Lucas:

Gandhi's ideal of swadeshi and the

Lucas:

subsequent Salt March, and countless

Lucas:

other traditions of innovative descent."

Lucas:

In other words, we are not satisfied

Lucas:

with the world we've been given and

Lucas:

we'll do whatever it takes to change it.

Lucas:

Probably something clever with reclaimed

Lucas:

wood and leftover railroad spikes.

Lucas:

The Radiant Citadel itself is inspired

Lucas:

by Indian rock-cut architecture, a

Lucas:

practice as old as the third century

Lucas:

BC, where structures are created by

Lucas:

carving them out of solid natural

Lucas:

rock - or in this case, petrified bone.

Lucas:

Comic artist CJ Bell wrote in The Tree

Lucas:

of Liberty, "This is a green pepper.

Lucas:

It costs 75 cents at the grocery store.

Lucas:

Inside the pepper are enough seeds to make

Lucas:

hundreds, even thousands more peppers.

Lucas:

In a world where nothing comes

Lucas:

free and it's profitable to control

Lucas:

what people copy and create,

Lucas:

gardening is a revolutionary act."

Lucas:

In other words, you have to

Lucas:

keep the punk in solarpunk.

Part the third:

a solar future.

Part the third:

Despite being speculative or

Part the third:

future fiction, "punk" genres are

Part the third:

often transparently about now.

Part the third:

The radical optimism in the future

Part the third:

solarpunk envisions isn't possible

Part the third:

without radical change in the present.

Part the third:

For the past year, I've been telling

Part the third:

the stories of extinct animals in

Part the third:

the medium of Dungeons and Dragons.

Part the third:

And through that project, I've gotten to

Part the third:

meet some real life solarpunks who are

Part the third:

working to make that radical change happen

Part the third:

at the Center for Biological Diversity.

Kierán Suckling:

My name is Kierán

Kierán Suckling:

Suckling and I am the executive director

Kierán Suckling:

and founder of the Center for Biological

Kierán Suckling:

Diversity, which is a endangered species

Kierán Suckling:

protection group that mostly works, here

Kierán Suckling:

in the U.S., but also internationally.

Kierán Suckling:

And we try to save all species

Kierán Suckling:

great and small from, from

Kierán Suckling:

butterflies and insects to polar

Kierán Suckling:

bears and wolves, keep them alive.

Lucas:

Rarely do my guests

Lucas:

have a Wikipedia page.

Lucas:

There is a quote in here from The

Lucas:

New Yorker that describes you as a

Lucas:

trickster, philosopher, publicity

Lucas:

hound, master strategist, and

Lucas:

unapologetic pain in the ass.

Lucas:

Uh, how do you respond to that?

Kierán Suckling:

I would think that's

Kierán Suckling:

a pretty accurate description, uh, at

Kierán Suckling:

least of what I attempt to be at least.

Kierán Suckling:

Um, and, and, and that's what's

Kierán Suckling:

needed, to save species from extinction

Kierán Suckling:

and to be a successful activists,

Kierán Suckling:

uh, you gotta be a trickster.

Kierán Suckling:

You gotta figure out all the

Kierán Suckling:

different angles you can take you.

Kierán Suckling:

You've also got to realize at some

Kierán Suckling:

level, this is all street theater,

Kierán Suckling:

whether you're in the court or in a

Kierán Suckling:

scientific paper or in a protest, it's

Kierán Suckling:

all finally human theater and you have

Kierán Suckling:

to sort of keep that, that in mind.

Kierán Suckling:

Uh, and certainly I started this while

Kierán Suckling:

working on my PhD in philosophy, uh,

Kierán Suckling:

and to this day am motivated, uh, by

Kierán Suckling:

the philosophical issues around, uh,

Kierán Suckling:

extinction, animality, our relationship

Kierán Suckling:

with other, other earthlings.

Kierán Suckling:

Cause we're just one and we're just one

Kierán Suckling:

of the earthlings, and everything we

Kierán Suckling:

do, whether it's some formal-looking

Kierán Suckling:

law or scientific study or playing

Kierán Suckling:

Dungeons and Dragons, these are all at

Kierán Suckling:

the end of the day, ways of interacting

Kierán Suckling:

with this living planet that we live

Kierán Suckling:

on and in some way recognizing and

Kierán Suckling:

exploring the insane diversity of

Kierán Suckling:

animal life on this living planet.

Kierán Suckling:

And that's what we're all

Kierán Suckling:

doing in one way or another.

Kierán Suckling:

I think we forget that.

Kierán Suckling:

And it's, it's good to step back

Kierán Suckling:

and realize that's what's going on.

Lucas:

The solarpunks Kierán has

Lucas:

gathered at the Center come from a

Lucas:

variety of backgrounds, some with the

Lucas:

kind of tragic backstory that would be

Lucas:

right at home on a D&D character sheet.

Lucas:

This is Tierra Curry, Senior Scientist,

Lucas:

director of the Center's Saving

Lucas:

Life on Earth campaign, and science

Lucas:

consultant for Book of Extinction.

Lucas:

You've heard her voice already a couple

Lucas:

of times, but this is a piece of an

Lucas:

interview that I haven't released yet.

Lucas:

Tell me why you decided to choose a

Lucas:

career in conservation in the first place.

Tierra Curry:

I grew up in the

Tierra Curry:

mountains of Southeastern Kentucky,

Tierra Curry:

which are absolutely beautiful.

Tierra Curry:

There's so many birds and frogs and snakes

Tierra Curry:

and lizards and trees and fireflies.

Tierra Curry:

I had played outside all the

Tierra Curry:

time when I would get grounded.

Tierra Curry:

I wouldn't be allowed to go outside.

Tierra Curry:

I'd have to like sit inside and watch TV.

Tierra Curry:

So I just soaked it up and I feel like

Tierra Curry:

it became part of me, the beauty of

Tierra Curry:

the mountains and all the wildlife.

Tierra Curry:

And then the coal companies came

Tierra Curry:

and strip mine the mountain behind

Tierra Curry:

my house and in front of my house.

Tierra Curry:

And so these places that I knew

Tierra Curry:

so well where I had grown up just

Tierra Curry:

playing and roaming were reduced

Tierra Curry:

to bare dirt and they caused the

Tierra Curry:

streams to start running polluted.

Tierra Curry:

They polluted my well water.

Tierra Curry:

And I, even as a kid, I

Tierra Curry:

was like, this is wrong.

Tierra Curry:

You can't just take a mountain

Tierra Curry:

and reduce it to rubble.

Tierra Curry:

And so I, from a really young age, I just

Tierra Curry:

had the sense that that had to change and

Tierra Curry:

that I wanted to do something about it.

Tierra Curry:

And ironically, I decided not to

Tierra Curry:

go to law school because I didn't

Tierra Curry:

want to be inside all the time.

Tierra Curry:

I was like, I want to be outside.

Tierra Curry:

I don't want to be inside.

Tierra Curry:

So I'm going to go into biology instead.

Tierra Curry:

And as I started taking environmental

Tierra Curry:

science classes, extinction is the

Tierra Curry:

issue that resonated with me the most.

Tierra Curry:

I think it's the ultimate injustice.

Tierra Curry:

It's so unfair.

Tierra Curry:

That the plants and animals that

Tierra Curry:

we happen to like be here with that

Tierra Curry:

were driving them off the planet.

Tierra Curry:

I don't think that's right.

Tierra Curry:

And so that's where I drew my line

Tierra Curry:

in the sand and said, I want a

Tierra Curry:

job that focuses on extinction.

Tierra Curry:

And I didn't know how I

Tierra Curry:

was going to find that.

Tierra Curry:

I was taking an environmental science

Tierra Curry:

class and my professor talked about the

Tierra Curry:

center for biological diversity and was

Tierra Curry:

talking about how they were opposing

Tierra Curry:

the construction of an elementary

Tierra Curry:

school in Arizona because the cactus

Tierra Curry:

region is pygmy owl lived there.

Tierra Curry:

And I was like, oh my goodness,

Tierra Curry:

that people are going to hate them

Tierra Curry:

because like an elementary school

Tierra Curry:

is not a popular thing to oppose.

Tierra Curry:

And I've never heard of a cactus for

Tierra Curry:

regional pygmy owl, but whoever these

Tierra Curry:

people are, that's what I want to do.

Tierra Curry:

I want to be the person that's

Tierra Curry:

like, no, the owl lives here.

Tierra Curry:

Put your school somewhere else.

Tierra Curry:

So I, I went back to grad school.

Tierra Curry:

I wrote in my grad school

Tierra Curry:

essay that I wanted to work at

Tierra Curry:

the center when I graduated.

Tierra Curry:

And then when I saw a job come

Tierra Curry:

up at the center, I wrote a cover

Tierra Curry:

letter that basically said, pick me.

Tierra Curry:

I went to grad school so I

Tierra Curry:

could work for you someday.

Lucas:

We've talked about mining

Lucas:

companies, we've talked about city

Lucas:

planners, and it's very easy to

Lucas:

cast certain people or industries as

Lucas:

the villains of the piece in this.

Lucas:

You know, I think heroic fantasy, really,

Lucas:

especially heroic fantasy and Dungeons

Lucas:

and Dragons being the, its example,

Lucas:

we're very used to telling that story of

Lucas:

like, this is the good guy with a sword,

Lucas:

and this is the big, scary monster.

Lucas:

And we know what's going to happen here.

Lucas:

But in real life, it's very difficult

Lucas:

to say that even if it is a mining

Lucas:

company or, or a city planner or, uh,

Lucas:

ingoing development of, of houses,

Lucas:

that those are the big, scary monsters.

Lucas:

How do you reconcile that?

Lucas:

How are you able to talk about people

Lucas:

who have goals and values that, that

Lucas:

conflict with the preservation of

Lucas:

endangered species, even in places

Lucas:

like plain city and still talk about

Lucas:

them as like people who have worthwhile

Lucas:

goals and are trying to solve problems?

Tierra Curry:

Yeah.

Tierra Curry:

So humanity at large is like the big,

Tierra Curry:

scary monster that's driving extinction.

Tierra Curry:

You don't have to point your finger

Tierra Curry:

to one faction, you know, human,

Tierra Curry:

the causes of extinction are CHIPPO:

Tierra Curry:

climate change, habitat loss,

Tierra Curry:

invasive species, pollution, human

Tierra Curry:

population growth, and overutilization.

Tierra Curry:

So those are the drivers of extinction

Tierra Curry:

and humans, there's just so many

Tierra Curry:

of us now that literally the fate

Tierra Curry:

of all wildlife is in our hands.

Tierra Curry:

So I don't want to point

Tierra Curry:

fingers at one camp of villains.

Tierra Curry:

It's, it's all of us, it's all of our

Tierra Curry:

responsibility, but there are so many

Tierra Curry:

ways that we could do things differently.

Tierra Curry:

There's just so much inertia and funding

Tierra Curry:

to keep doing things the same way.

Tierra Curry:

And literally it's as

Tierra Curry:

suicidal war against nature.

Tierra Curry:

As the UN secretary general just

Tierra Curry:

said, kicking off the convention

Tierra Curry:

on biological diversity meetings

Tierra Curry:

like that opening statement of

Tierra Curry:

the global biodiversity meetings.

Tierra Curry:

So as we have to end our

Tierra Curry:

suicidal war against nature.

Tierra Curry:

And that that is so true.

Tierra Curry:

And so all of us, we need to just

Tierra Curry:

stop and reset and think about

Tierra Curry:

how do I build a smarter city?

Tierra Curry:

How do I reduce runoff into the Creek?

Tierra Curry:

What are the better ways to

Tierra Curry:

deal with sewer pollution?

Tierra Curry:

Like we don't have to use the answers

Tierra Curry:

that people came up with in the

Tierra Curry:

forties, fifties, or even eighties.

Tierra Curry:

There's so many like smart taking

Tierra Curry:

people and so much technology.

Tierra Curry:

And so many people who want to

Tierra Curry:

make a difference that there

Tierra Curry:

are solutions to these problems.

Tierra Curry:

We just have the inertia and funding

Tierra Curry:

factor of industry right now.

Tierra Curry:

As for the mining companies, the

Tierra Curry:

fossil fuel industry is one industry.

Tierra Curry:

I'm not letting off the hook.

Tierra Curry:

We have to get off fossil fuels.

Tierra Curry:

Like we are all going to die.

Tierra Curry:

If we don't get off fossil

Tierra Curry:

fuels and that's just a reality.

Tierra Curry:

And so that whole industry needs to

Tierra Curry:

change gears and we need to develop

Tierra Curry:

alternate sources of energy and, and work

Tierra Curry:

on just transitions to agree in economy.

Tierra Curry:

So that communities in Appalachia

Tierra Curry:

who were getting revenue from coal

Tierra Curry:

mining, aren't left high and dry.

Tierra Curry:

And there's, there's a lot of

Tierra Curry:

funding going into economic

Tierra Curry:

revitalization to those communities.

Tierra Curry:

So I'm not saying leave

Tierra Curry:

people high and drive it.

Tierra Curry:

I'm saying we have to be smarter.

Tierra Curry:

Like we have to be smarter.

Tierra Curry:

And we can, like, we have the solutions

Tierra Curry:

that we need to end extinction

Tierra Curry:

and preserve a livable climate,

Tierra Curry:

but political inertia and where

Tierra Curry:

the money is, is preventing that.

Tierra Curry:

And so.

Tierra Curry:

Most people wouldn't fall in the bad guys,

Tierra Curry:

but there are a handful of incredibly rich

Tierra Curry:

people who I will put solidly in the bad

Tierra Curry:

guy category and say your money is not

Tierra Curry:

as important as the survival of humanity.

Tierra Curry:

And we have to do things differently.

Lucas:

The Internet's collective

Lucas:

solarpunk readers agree with Tierra,

Lucas:

if we can judge by the top all-time

Lucas:

posts on Reddit, R slash solar punk.

Lucas:

100 companies are responsible for 71%

Lucas:

of global greenhouse gas emissions.

Lucas:

That's from a 2015 report by the watchdog

Lucas:

charity Carbon Disclosure Project.

Lucas:

The report concluded that of the estimated

Lucas:

greenhouse gas emissions from human

Lucas:

activity, excluding certain sources

Lucas:

like agricultural methane between 1988

Lucas:

and 2015, 71 originated from 100 fossil

Lucas:

fuel producers, including Exxon Mobile,

Lucas:

Shell, BHP Billiton, and Gazprom.

Lucas:

This includes the emissions released

Lucas:

when the fossil fuels they sold were

Lucas:

subsequently used by their customers.

Lucas:

I don't think it's an exaggeration

Lucas:

to say that Book of Extinction is a

Lucas:

part of toppling that global system.

Lucas:

It's a monster manual of anthropogenic

Lucas:

extinctions, a bestiary of animals lost to

Lucas:

CHIPPO in the accelerating mass extinction

Lucas:

crisis of the so-called Anthropocene.

Lucas:

By supporting the solarpunk antagonism

Lucas:

of the Center's legal and artistic

Lucas:

activism and echoing the hopepunk

Lucas:

aesthetic of Wizards of the Coast's

Lucas:

latest adventure module, Book of

Lucas:

Extinction makes D&D a part of the

Lucas:

solution by doing what D&D does best:

Lucas:

telling stories envisioning a world

Lucas:

where those lost animals could live on.

Lucas:

At its core, that is

Lucas:

the vision of solarpunk.

Lucas:

A future that embodies the best

of what humanity can achieve:

a

of what humanity can achieve:

post-scarcity, post-hierarchy,

of what humanity can achieve:

post-capitalistic world where humanity

of what humanity can achieve:

sees itself as part of nature and

of what humanity can achieve:

clean energy replaces fossil fuel.

of what humanity can achieve:

It's the vision of the future

of what humanity can achieve:

shared by almost every young female

of what humanity can achieve:

protagonist in a Ghibli movie.

of what humanity can achieve:

And if you want to get on board,

of what humanity can achieve:

here are three ways you can do it

of what humanity can achieve:

without maybe flying to cities in the

of what humanity can achieve:

sky or resurrecting ancient relics.

of what humanity can achieve:

First, when you talk about Journey

of what humanity can achieve:

Through the Radiant Citadel on social

of what humanity can achieve:

media, use the hashtag solarpunk.

of what humanity can achieve:

Solarpunk at the moment sort of seems like

of what humanity can achieve:

cyberpunk's less cool art nouveau cousin,

of what humanity can achieve:

and that seems a shame to me for a genre

of what humanity can achieve:

with so much potential and beauty in it.

of what humanity can achieve:

As an audience, let's take the

of what humanity can achieve:

opportunity to connect the two

of what humanity can achieve:

conversations and elevate them both.

of what humanity can achieve:

Second, when you talk about Citadel in

of what humanity can achieve:

person mentioned this podcast so far, it

of what humanity can achieve:

seems to be the only article exploring

of what humanity can achieve:

the connection with solarpunk in depth.

of what humanity can achieve:

If there is another, please let me know,

of what humanity can achieve:

I'd love to read it, but again, this

of what humanity can achieve:

may be the most important connection we

of what humanity can achieve:

can make and I don't want to miss it.

of what humanity can achieve:

Thirdly, check out the Book of

of what humanity can achieve:

Extinction preview on DriveThruRPG

of what humanity can achieve:

or at scintilla.studio/extinction.

of what humanity can achieve:

It's three extinct animals resurrected

E:

the passenger pigeon,

E:

the thylacine and the great auk,

E:

table-ready with stat blocks and lore

E:

alongside the stranger-than-fiction

E:

true stories of how they went extinct.

E:

You can pay what you want for it

E:

and every penny we earn from the

E:

preview will go to support the Center

E:

for Biological Diversity's work

E:

litigating and advocating on behalf

E:

of endangered species and habitat.

E:

That kind of radical hope becomes

E:

a beacon, just like the Auroral

E:

Diamond spinning through the

E:

depths of the Ethereal plane.

E:

And if it's bright enough, we'll

E:

gather around it and future

E:

civilizations will build a beautiful

E:

city on the bones we leave behind.

E:

Thanks for listening to Making a Monster.