Journeys Through the Radiant Citadel's creator was inspired by the solarpunk and hopepunk movements, but what even are those?
Read the transcript and get more from the show:
https://scintilla.studio/monster-solarpunk-journeysthroughtheradiantcitadel
Get stat blocks, bonus content, and other monstrous perks: www.patreon.com/scintillastudio
Join the conversation: www.twitter.com/SparkOtter
Meet my guests:
David Somerville, author, Planegea: https://www.twitter.com/Planegea
Mike Rugnetta & Taylor Moore: twitter.com/funcityventures
Kierán Suckling, Executive Director and Founder of the Center for Biological Diversity
https://www.biologicaldiversity.org/
Tierra Curry, Senior Scientist at the Center for Biological Diversity
https://twitter.com/TierraMussel
Music credits:
"Limousine" by Jason Shaw
"Extinction Theme" by Alex Monroe
D&D's newest adventure book
Lucas:Journeys Through the Radiant Citadel
Lucas:is an original solar punk spectacular
Lucas:wrapped around a fossil monster.
Lucas:This is Making a Monster, the bite-sized
Lucas:podcast where we investigate the
Lucas:monsters in D&D and other tabletop
Lucas:RPGs, and discover how they work,
Lucas:why they work and what they mean.
Lucas:I'm Lucas Zellers.
Lucas:Wizards of the Coast will be releasing its
Lucas:newest adventure module "Journeys Through
Lucas:the Radiant Citadel" in June of this year.
Lucas:It's an anthology set in a multiversal
Lucas:hub city adrift in the Ethereal plane.
Lucas:There is a monster at the heart of
Lucas:Journeys Through the Radiant Citadel, or
Lucas:"Citadel" as we'll call it for the rest
Lucas:of this episode, whose fossilized remains
Lucas:form the basis of the city's architecture.
Lucas:Moreover, the monster is one of
Lucas:an extinct species lost to time.
Lucas:I've been using D&D to tell the stories
Lucas:of extinct animals since about January
Lucas:2021, so you might guess why I think
Lucas:this adventure is the most exciting
Lucas:thing Wizards has yet produced for
Lucas:fifth edition, but there's more.
Lucas:Ajit George, one of the Citadel's
Lucas:project leads, tweeted that the
Lucas:project is inspired by the hopepunk
Lucas:and solarpunk movements in its
Lucas:optimistic vision of a community
Lucas:collaborating to overcome long odds.
Lucas:It's exactly what real life solarpunks
Lucas:like the ones I'm partnering with
Lucas:through Book of Extinction are doing in
Lucas:the present to make a brighter future.
Lucas:So in this episode, let's look at what
Lucas:Citadel is, what solarpunk is and how
Lucas:it relates to other punk genres like
Lucas:cyberpunk or stonepunk, and why it
Lucas:matters for the future of the worlds
Lucas:we play in and the one we live in now.
Lucas:Part the first, a diamond city.
Lucas:Citadel is a collection of 13
Lucas:short standalone D&D adventures
Lucas:set in the radiant Citadel, a
Lucas:multiversal hub city floating
Lucas:adrift deep in D&D's ethereal plane.
Lucas:The heart of the Citadel is a
Lucas:massive gemstone called the Auroral
Lucas:Diamond, a beacon of life in the
Lucas:gray, endless expanse of ether.
Lucas:The fossilized body of a seemingly-extinct
Lucas:creature wrapped around that diamond
Lucas:formed the foundation of the city's rock
Lucas:cut architecture when 27 civilizations
Lucas:from all over the multi-verse
Lucas:built the city in the distant past.
Lucas:250 years ago, descendants of 15 of those
Lucas:civilizations re-established the city
Lucas:Orbiting the Citadel are 15 smaller
Lucas:crystals called Concord Jewels.
Lucas:Each of those gems is connected to the
Lucas:material plane, the world as we know
Lucas:it in which adventures begin, and each
Lucas:serves as a gateway to one of 15 of
Lucas:the Citadel's founding civilizations.
Lucas:If you're keeping up with the
Lucas:math, that means 12 of them are
Lucas:now missing doorways to anywhere.
Lucas:Citadel continues.
Lucas:Some recent design trends from Wizards.
Lucas:It's an anthology adventure,
Lucas:like Candlekeep Mysteries
and Waterdeep:Dragon Heist.
and Waterdeep:It's also the next in a growing line
and Waterdeep:of multiversal adventures that runs all
and Waterdeep:the way back to the city of Sigil, the
and Waterdeep:multiversal hub from the much beloved
and Waterdeep:second edition Planescape setting.
and Waterdeep:And by the way, Planescape is the
and Waterdeep:same setting that gave us the D'vati,,
and Waterdeep:the only player race option that
and Waterdeep:lets you play two characters at once.
and Waterdeep:So check out my interview with the
and Waterdeep:2E and 5E creators of the d'vati
and Waterdeep:if you want to learn more about
and Waterdeep:second edition or Planescape.
and Waterdeep:Those missing 12 Concord jewels are
and Waterdeep:deliberate opportunities for DMs to
and Waterdeep:connect the Radiant Citadel to other
and Waterdeep:adventures or their own homebrew worlds.
and Waterdeep:By contrast, this adventure is
and Waterdeep:a first for Wizards of the Coast
and Waterdeep:in a couple of important ways.
and Waterdeep:And believe it or not, an extinct
and Waterdeep:behemoth isn't even the most exciting one.
and Waterdeep:First, the setting is entirely original.
and Waterdeep:The Radiant Citadel isn't a glow up
and Waterdeep:or a rewrite from earlier editions.
and Waterdeep:It was made from whole cloth
and Waterdeep:by the book's creative team.
and Waterdeep:Second, the book deliberately steps
and Waterdeep:away from gritty, crime-ridden cities
and Waterdeep:like Waterdeep and Sigil to present
and Waterdeep:an optimistic view of society working
and Waterdeep:together, what Ajit calls hopepunk.
and Waterdeep:Third, the book was written
and Waterdeep:entirely by people of color.
and Waterdeep:16 black and brown writers created the
and Waterdeep:book, including Iranian-American Justice
and Waterdeep:Arman, who you might recognize from
and Waterdeep:our season one episode on The Bagger
and Waterdeep:and who recently announced his hiring
and Waterdeep:as a Senior Game Designer at Wizards.
and Waterdeep:Each of the book's 13 adventure writers
and Waterdeep:drew on their own lived experience,
and Waterdeep:and three of these adventures have been
and Waterdeep:previewed ahead of the book's release.
and Waterdeep:"Salted Legacy" throws gamers into a
and Waterdeep:generational feud between two rival
and Waterdeep:vendor families after a series of
and Waterdeep:vandalisms and thefts begin to appear.
and Waterdeep:According to writer, Surena Marie,
and Waterdeep:who is also the Product Marketing
and Waterdeep:Manager for Critical Role.
and Waterdeep:It's written from Marie's experience
and Waterdeep:as a first-generation Thai American
and Waterdeep:watching different vendors try to cherish
and Waterdeep:their own traditions while competing
and Waterdeep:in a new cultural and business context.
and Waterdeep:It's a low-stakes drama played for
and Waterdeep:comedy, very reminiscent of the narrative
design in Jiangshi:Blood in the
design in Jiangshi:Banquet Hall from my very first episode.
design in Jiangshi:The bustling night market where
design in Jiangshi:"Salted Legacy" takes place is now
design in Jiangshi:the cover of the adventure book.
design in Jiangshi:The next adventure "Written in Blood"
design in Jiangshi:brings players to a location as
design in Jiangshi:sprawling as the Dessarin Valley called
design in Jiangshi:God's Breath, an homage to the black
design in Jiangshi:experience in the Southern United States.
design in Jiangshi:Writer Erin Roberts, a contributor to the
design in Jiangshi:Pathfinder and Starfinder lines at Paizo,
design in Jiangshi:was inspired by her great-uncle's book
design in Jiangshi:Growing Up Black in Rural Mississippi.
design in Jiangshi:Her adventure centers on a ritual of
design in Jiangshi:oral history called the Awakening Song.
design in Jiangshi:Finally, Justice Arman's adventure
design in Jiangshi:"Shadow of the Sun" presents the
design in Jiangshi:isolated city state Akharin Sangar,
design in Jiangshi:ruled by Atash, a benevolent but
design in Jiangshi:dogmatic angel whose subjects have mixed
design in Jiangshi:feelings about his totalitarian rule.
design in Jiangshi:Atash's story and design draw from the
design in Jiangshi:10th-century work of Persian poetry
design in Jiangshi:Shahnameh, or The Book of Kings.
design in Jiangshi:The complicated relationship
design in Jiangshi:Sangarians have with outsiders, full
design in Jiangshi:of misconceptions and stereotypes, is
design in Jiangshi:part of the Iranian experience Justice
design in Jiangshi:wanted to explore with his adventure.
design in Jiangshi:All of these adventures picture the way
design in Jiangshi:in which culture and storytelling work
design in Jiangshi:together to create the societies we build.
design in Jiangshi:For Ajit and the rest of the Citadel team,
design in Jiangshi:that picture is a discal agrihood, where
design in Jiangshi:crime and rebellious nihilism are replaced
design in Jiangshi:with community and radical optimism.
design in Jiangshi:And that peculiarly green radical
design in Jiangshi:optimism already has a name, solarpunk.
Part, the second:sticking it to the man.
Part, the second:"Punk" means a lot of different
Part, the second:things to a lot of people.
Part, the second:So it's important to
Part, the second:be clear on the suffix.
Part, the second:You might remember that conversation
Part, the second:with David Somerville, author of the
Part, the second:Planegea campaign setting with Atlas
Part, the second:Games about his idea of stonepunk.
David Somerville:I recently
David Somerville:was super lucky enough to read
David Somerville:Neuromancer for the first time.
David Somerville:And that book is brilliant and it
David Somerville:took me a minute to get into it.
David Somerville:And then when I did, I was just in it.
David Somerville:And that's punk.
David Somerville:I mean, cyber punk was like,
David Somerville:fight the man, be a punk.
David Somerville:Like it actually had that
David Somerville:like punk anti-authoritarian
David Somerville:aesthetic, anti commercialism,
David Somerville:like rage against the machine.
David Somerville:And that was a real thing.
David Somerville:And both of those words were meaningful.
David Somerville:"Cyber" was meaningful and "punk"
David Somerville:was meaningful and it meant the
David Somerville:mashing up of these two things.
David Somerville:I feel like in geek culture, "punk" has
David Somerville:become a shorthand for this thing, but
David Somerville:a lot of it and sort of exaggerated.
David Somerville:So we're going to take whatever comes
David Somerville:before -punk and crank it to 11 and
David Somerville:build all of our assumptions around that.
David Somerville:So if you have "piratepunk", it
David Somerville:just means it's very pirates.
David Somerville:And if you have, you know, whatever
David Somerville:steampunk, it's very steam and it
David Somerville:means that all the aesthetics are going
David Somerville:to be exaggerated and intensified.
David Somerville:I think it implies like a less safe world.
David Somerville:Like, I think whenever you have
David Somerville:"-punk" on there, there's sort of an
David Somerville:implication that, that those extremes
David Somerville:are going to cause a lot of tension.
Lucas:Of the litany of literary "punk"
Lucas:genres, "cyberpunk" is probably the
Lucas:most famous, buoyed by movies like
Lucas:The Matrix, Akira, and Bladerunner.
Lucas:Maybe the best cyberpunk property I
Lucas:can point you to with this show is
Lucas:Fun City, the actual play Shadowrun
Lucas:podcast that wrapped up my discussion
Lucas:of monsters and villainy with GMs.
Lucas:For the Fun City creative team, cyberpunk
Lucas:is a grim vision of the near future.
Taylor Moore:Our version of Shadowrun,
Taylor Moore:in the world we play in, is very much
Taylor Moore:a, an answer to the question of if,
Taylor Moore:if technology got better with things
Taylor Moore:still be bad, you know, like, yes.
Mike Rugnetta:Yes.
Taylor Moore:And the answer, and we
Taylor Moore:play in the world of yes, but how, yes?
Taylor Moore:That's, that's the, in
Taylor Moore:what specific manner?
Mike Rugnetta:In a lot of Shadowrun
Mike Rugnetta:games, you see the same attitude
Mike Rugnetta:develop, which is I'm a, I'm a player,
Mike Rugnetta:character living in a dystopia.
Mike Rugnetta:The corporations control everything.
Mike Rugnetta:It's very hard to get by.
Mike Rugnetta:You have to do whatever you look
Mike Rugnetta:out for number one, you do whatever
Mike Rugnetta:you can to like, make sure that
Mike Rugnetta:you survive by hook or by crook,
Mike Rugnetta:or literally just, just by crook.
Mike Rugnetta:And so what you get is you get a lot
Mike Rugnetta:of games that I have described as
"Capitalism Made Me Do It:The Game," and
"Capitalism Made Me Do It:that people just wash their hands of any
"Capitalism Made Me Do It:moral consideration because they have to
"Capitalism Made Me Do It:do whatever they have to do to survive.
"Capitalism Made Me Do It:It doesn't matter what
"Capitalism Made Me Do It:it is that they're doing.
"Capitalism Made Me Do It:Like the world is bad.
"Capitalism Made Me Do It:And so they have to be bad in
"Capitalism Made Me Do It:the world because that's the
"Capitalism Made Me Do It:only way that you make it.
Lucas:I think that reflects the
Lucas:difficulty for current futurists
Lucas:under 30, it's easy to feel like
Lucas:there's no future left to imagine.
Lucas:For those born after America's so-called
Lucas:"greatest generation", as though the
Lucas:best opportunities for innovation and
Lucas:exploration have already passed us by.
Lucas:In his book, Ghosts of My Life:
Lucas:Writings on Depression, Hauntology,
Lucas:and Lost Futures, cultural theorist
Lucas:Mark Fisher, put it this way:
Lucas:"The slow cancellation of the
Lucas:future has been accompanied by a
Lucas:deflation of expectations . . . the
Lucas:feeling of belatedness, of
Lucas:living after the gold rush, is as
Lucas:omnipresent as it is disavowed."
Lucas:Solarpunk rejects this
Lucas:ominous ennui entirely.
Lucas:According to a 2014 manifesto on the
Lucas:genre by a writer calling themselves
Lucas:Hieroglyph, "Solarpunk draws on the
Lucas:ideal of Jefferson's yeoman farmer,
Lucas:Gandhi's ideal of swadeshi and the
Lucas:subsequent Salt March, and countless
Lucas:other traditions of innovative descent."
Lucas:In other words, we are not satisfied
Lucas:with the world we've been given and
Lucas:we'll do whatever it takes to change it.
Lucas:Probably something clever with reclaimed
Lucas:wood and leftover railroad spikes.
Lucas:The Radiant Citadel itself is inspired
Lucas:by Indian rock-cut architecture, a
Lucas:practice as old as the third century
Lucas:BC, where structures are created by
Lucas:carving them out of solid natural
Lucas:rock - or in this case, petrified bone.
Lucas:Comic artist CJ Bell wrote in The Tree
Lucas:of Liberty, "This is a green pepper.
Lucas:It costs 75 cents at the grocery store.
Lucas:Inside the pepper are enough seeds to make
Lucas:hundreds, even thousands more peppers.
Lucas:In a world where nothing comes
Lucas:free and it's profitable to control
Lucas:what people copy and create,
Lucas:gardening is a revolutionary act."
Lucas:In other words, you have to
Lucas:keep the punk in solarpunk.
Part the third:a solar future.
Part the third:Despite being speculative or
Part the third:future fiction, "punk" genres are
Part the third:often transparently about now.
Part the third:The radical optimism in the future
Part the third:solarpunk envisions isn't possible
Part the third:without radical change in the present.
Part the third:For the past year, I've been telling
Part the third:the stories of extinct animals in
Part the third:the medium of Dungeons and Dragons.
Part the third:And through that project, I've gotten to
Part the third:meet some real life solarpunks who are
Part the third:working to make that radical change happen
Part the third:at the Center for Biological Diversity.
Kierán Suckling:My name is Kierán
Kierán Suckling:Suckling and I am the executive director
Kierán Suckling:and founder of the Center for Biological
Kierán Suckling:Diversity, which is a endangered species
Kierán Suckling:protection group that mostly works, here
Kierán Suckling:in the U.S., but also internationally.
Kierán Suckling:And we try to save all species
Kierán Suckling:great and small from, from
Kierán Suckling:butterflies and insects to polar
Kierán Suckling:bears and wolves, keep them alive.
Lucas:Rarely do my guests
Lucas:have a Wikipedia page.
Lucas:There is a quote in here from The
Lucas:New Yorker that describes you as a
Lucas:trickster, philosopher, publicity
Lucas:hound, master strategist, and
Lucas:unapologetic pain in the ass.
Lucas:Uh, how do you respond to that?
Kierán Suckling:I would think that's
Kierán Suckling:a pretty accurate description, uh, at
Kierán Suckling:least of what I attempt to be at least.
Kierán Suckling:Um, and, and, and that's what's
Kierán Suckling:needed, to save species from extinction
Kierán Suckling:and to be a successful activists,
Kierán Suckling:uh, you gotta be a trickster.
Kierán Suckling:You gotta figure out all the
Kierán Suckling:different angles you can take you.
Kierán Suckling:You've also got to realize at some
Kierán Suckling:level, this is all street theater,
Kierán Suckling:whether you're in the court or in a
Kierán Suckling:scientific paper or in a protest, it's
Kierán Suckling:all finally human theater and you have
Kierán Suckling:to sort of keep that, that in mind.
Kierán Suckling:Uh, and certainly I started this while
Kierán Suckling:working on my PhD in philosophy, uh,
Kierán Suckling:and to this day am motivated, uh, by
Kierán Suckling:the philosophical issues around, uh,
Kierán Suckling:extinction, animality, our relationship
Kierán Suckling:with other, other earthlings.
Kierán Suckling:Cause we're just one and we're just one
Kierán Suckling:of the earthlings, and everything we
Kierán Suckling:do, whether it's some formal-looking
Kierán Suckling:law or scientific study or playing
Kierán Suckling:Dungeons and Dragons, these are all at
Kierán Suckling:the end of the day, ways of interacting
Kierán Suckling:with this living planet that we live
Kierán Suckling:on and in some way recognizing and
Kierán Suckling:exploring the insane diversity of
Kierán Suckling:animal life on this living planet.
Kierán Suckling:And that's what we're all
Kierán Suckling:doing in one way or another.
Kierán Suckling:I think we forget that.
Kierán Suckling:And it's, it's good to step back
Kierán Suckling:and realize that's what's going on.
Lucas:The solarpunks Kierán has
Lucas:gathered at the Center come from a
Lucas:variety of backgrounds, some with the
Lucas:kind of tragic backstory that would be
Lucas:right at home on a D&D character sheet.
Lucas:This is Tierra Curry, Senior Scientist,
Lucas:director of the Center's Saving
Lucas:Life on Earth campaign, and science
Lucas:consultant for Book of Extinction.
Lucas:You've heard her voice already a couple
Lucas:of times, but this is a piece of an
Lucas:interview that I haven't released yet.
Lucas:Tell me why you decided to choose a
Lucas:career in conservation in the first place.
Tierra Curry:I grew up in the
Tierra Curry:mountains of Southeastern Kentucky,
Tierra Curry:which are absolutely beautiful.
Tierra Curry:There's so many birds and frogs and snakes
Tierra Curry:and lizards and trees and fireflies.
Tierra Curry:I had played outside all the
Tierra Curry:time when I would get grounded.
Tierra Curry:I wouldn't be allowed to go outside.
Tierra Curry:I'd have to like sit inside and watch TV.
Tierra Curry:So I just soaked it up and I feel like
Tierra Curry:it became part of me, the beauty of
Tierra Curry:the mountains and all the wildlife.
Tierra Curry:And then the coal companies came
Tierra Curry:and strip mine the mountain behind
Tierra Curry:my house and in front of my house.
Tierra Curry:And so these places that I knew
Tierra Curry:so well where I had grown up just
Tierra Curry:playing and roaming were reduced
Tierra Curry:to bare dirt and they caused the
Tierra Curry:streams to start running polluted.
Tierra Curry:They polluted my well water.
Tierra Curry:And I, even as a kid, I
Tierra Curry:was like, this is wrong.
Tierra Curry:You can't just take a mountain
Tierra Curry:and reduce it to rubble.
Tierra Curry:And so I, from a really young age, I just
Tierra Curry:had the sense that that had to change and
Tierra Curry:that I wanted to do something about it.
Tierra Curry:And ironically, I decided not to
Tierra Curry:go to law school because I didn't
Tierra Curry:want to be inside all the time.
Tierra Curry:I was like, I want to be outside.
Tierra Curry:I don't want to be inside.
Tierra Curry:So I'm going to go into biology instead.
Tierra Curry:And as I started taking environmental
Tierra Curry:science classes, extinction is the
Tierra Curry:issue that resonated with me the most.
Tierra Curry:I think it's the ultimate injustice.
Tierra Curry:It's so unfair.
Tierra Curry:That the plants and animals that
Tierra Curry:we happen to like be here with that
Tierra Curry:were driving them off the planet.
Tierra Curry:I don't think that's right.
Tierra Curry:And so that's where I drew my line
Tierra Curry:in the sand and said, I want a
Tierra Curry:job that focuses on extinction.
Tierra Curry:And I didn't know how I
Tierra Curry:was going to find that.
Tierra Curry:I was taking an environmental science
Tierra Curry:class and my professor talked about the
Tierra Curry:center for biological diversity and was
Tierra Curry:talking about how they were opposing
Tierra Curry:the construction of an elementary
Tierra Curry:school in Arizona because the cactus
Tierra Curry:region is pygmy owl lived there.
Tierra Curry:And I was like, oh my goodness,
Tierra Curry:that people are going to hate them
Tierra Curry:because like an elementary school
Tierra Curry:is not a popular thing to oppose.
Tierra Curry:And I've never heard of a cactus for
Tierra Curry:regional pygmy owl, but whoever these
Tierra Curry:people are, that's what I want to do.
Tierra Curry:I want to be the person that's
Tierra Curry:like, no, the owl lives here.
Tierra Curry:Put your school somewhere else.
Tierra Curry:So I, I went back to grad school.
Tierra Curry:I wrote in my grad school
Tierra Curry:essay that I wanted to work at
Tierra Curry:the center when I graduated.
Tierra Curry:And then when I saw a job come
Tierra Curry:up at the center, I wrote a cover
Tierra Curry:letter that basically said, pick me.
Tierra Curry:I went to grad school so I
Tierra Curry:could work for you someday.
Lucas:We've talked about mining
Lucas:companies, we've talked about city
Lucas:planners, and it's very easy to
Lucas:cast certain people or industries as
Lucas:the villains of the piece in this.
Lucas:You know, I think heroic fantasy, really,
Lucas:especially heroic fantasy and Dungeons
Lucas:and Dragons being the, its example,
Lucas:we're very used to telling that story of
Lucas:like, this is the good guy with a sword,
Lucas:and this is the big, scary monster.
Lucas:And we know what's going to happen here.
Lucas:But in real life, it's very difficult
Lucas:to say that even if it is a mining
Lucas:company or, or a city planner or, uh,
Lucas:ingoing development of, of houses,
Lucas:that those are the big, scary monsters.
Lucas:How do you reconcile that?
Lucas:How are you able to talk about people
Lucas:who have goals and values that, that
Lucas:conflict with the preservation of
Lucas:endangered species, even in places
Lucas:like plain city and still talk about
Lucas:them as like people who have worthwhile
Lucas:goals and are trying to solve problems?
Tierra Curry:Yeah.
Tierra Curry:So humanity at large is like the big,
Tierra Curry:scary monster that's driving extinction.
Tierra Curry:You don't have to point your finger
Tierra Curry:to one faction, you know, human,
Tierra Curry:the causes of extinction are CHIPPO:
Tierra Curry:climate change, habitat loss,
Tierra Curry:invasive species, pollution, human
Tierra Curry:population growth, and overutilization.
Tierra Curry:So those are the drivers of extinction
Tierra Curry:and humans, there's just so many
Tierra Curry:of us now that literally the fate
Tierra Curry:of all wildlife is in our hands.
Tierra Curry:So I don't want to point
Tierra Curry:fingers at one camp of villains.
Tierra Curry:It's, it's all of us, it's all of our
Tierra Curry:responsibility, but there are so many
Tierra Curry:ways that we could do things differently.
Tierra Curry:There's just so much inertia and funding
Tierra Curry:to keep doing things the same way.
Tierra Curry:And literally it's as
Tierra Curry:suicidal war against nature.
Tierra Curry:As the UN secretary general just
Tierra Curry:said, kicking off the convention
Tierra Curry:on biological diversity meetings
Tierra Curry:like that opening statement of
Tierra Curry:the global biodiversity meetings.
Tierra Curry:So as we have to end our
Tierra Curry:suicidal war against nature.
Tierra Curry:And that that is so true.
Tierra Curry:And so all of us, we need to just
Tierra Curry:stop and reset and think about
Tierra Curry:how do I build a smarter city?
Tierra Curry:How do I reduce runoff into the Creek?
Tierra Curry:What are the better ways to
Tierra Curry:deal with sewer pollution?
Tierra Curry:Like we don't have to use the answers
Tierra Curry:that people came up with in the
Tierra Curry:forties, fifties, or even eighties.
Tierra Curry:There's so many like smart taking
Tierra Curry:people and so much technology.
Tierra Curry:And so many people who want to
Tierra Curry:make a difference that there
Tierra Curry:are solutions to these problems.
Tierra Curry:We just have the inertia and funding
Tierra Curry:factor of industry right now.
Tierra Curry:As for the mining companies, the
Tierra Curry:fossil fuel industry is one industry.
Tierra Curry:I'm not letting off the hook.
Tierra Curry:We have to get off fossil fuels.
Tierra Curry:Like we are all going to die.
Tierra Curry:If we don't get off fossil
Tierra Curry:fuels and that's just a reality.
Tierra Curry:And so that whole industry needs to
Tierra Curry:change gears and we need to develop
Tierra Curry:alternate sources of energy and, and work
Tierra Curry:on just transitions to agree in economy.
Tierra Curry:So that communities in Appalachia
Tierra Curry:who were getting revenue from coal
Tierra Curry:mining, aren't left high and dry.
Tierra Curry:And there's, there's a lot of
Tierra Curry:funding going into economic
Tierra Curry:revitalization to those communities.
Tierra Curry:So I'm not saying leave
Tierra Curry:people high and drive it.
Tierra Curry:I'm saying we have to be smarter.
Tierra Curry:Like we have to be smarter.
Tierra Curry:And we can, like, we have the solutions
Tierra Curry:that we need to end extinction
Tierra Curry:and preserve a livable climate,
Tierra Curry:but political inertia and where
Tierra Curry:the money is, is preventing that.
Tierra Curry:And so.
Tierra Curry:Most people wouldn't fall in the bad guys,
Tierra Curry:but there are a handful of incredibly rich
Tierra Curry:people who I will put solidly in the bad
Tierra Curry:guy category and say your money is not
Tierra Curry:as important as the survival of humanity.
Tierra Curry:And we have to do things differently.
Lucas:The Internet's collective
Lucas:solarpunk readers agree with Tierra,
Lucas:if we can judge by the top all-time
Lucas:posts on Reddit, R slash solar punk.
Lucas:100 companies are responsible for 71%
Lucas:of global greenhouse gas emissions.
Lucas:That's from a 2015 report by the watchdog
Lucas:charity Carbon Disclosure Project.
Lucas:The report concluded that of the estimated
Lucas:greenhouse gas emissions from human
Lucas:activity, excluding certain sources
Lucas:like agricultural methane between 1988
Lucas:and 2015, 71 originated from 100 fossil
Lucas:fuel producers, including Exxon Mobile,
Lucas:Shell, BHP Billiton, and Gazprom.
Lucas:This includes the emissions released
Lucas:when the fossil fuels they sold were
Lucas:subsequently used by their customers.
Lucas:I don't think it's an exaggeration
Lucas:to say that Book of Extinction is a
Lucas:part of toppling that global system.
Lucas:It's a monster manual of anthropogenic
Lucas:extinctions, a bestiary of animals lost to
Lucas:CHIPPO in the accelerating mass extinction
Lucas:crisis of the so-called Anthropocene.
Lucas:By supporting the solarpunk antagonism
Lucas:of the Center's legal and artistic
Lucas:activism and echoing the hopepunk
Lucas:aesthetic of Wizards of the Coast's
Lucas:latest adventure module, Book of
Lucas:Extinction makes D&D a part of the
Lucas:solution by doing what D&D does best:
Lucas:telling stories envisioning a world
Lucas:where those lost animals could live on.
Lucas:At its core, that is
Lucas:the vision of solarpunk.
Lucas:A future that embodies the best
of what humanity can achieve:a
of what humanity can achieve:post-scarcity, post-hierarchy,
of what humanity can achieve:post-capitalistic world where humanity
of what humanity can achieve:sees itself as part of nature and
of what humanity can achieve:clean energy replaces fossil fuel.
of what humanity can achieve:It's the vision of the future
of what humanity can achieve:shared by almost every young female
of what humanity can achieve:protagonist in a Ghibli movie.
of what humanity can achieve:And if you want to get on board,
of what humanity can achieve:here are three ways you can do it
of what humanity can achieve:without maybe flying to cities in the
of what humanity can achieve:sky or resurrecting ancient relics.
of what humanity can achieve:First, when you talk about Journey
of what humanity can achieve:Through the Radiant Citadel on social
of what humanity can achieve:media, use the hashtag solarpunk.
of what humanity can achieve:Solarpunk at the moment sort of seems like
of what humanity can achieve:cyberpunk's less cool art nouveau cousin,
of what humanity can achieve:and that seems a shame to me for a genre
of what humanity can achieve:with so much potential and beauty in it.
of what humanity can achieve:As an audience, let's take the
of what humanity can achieve:opportunity to connect the two
of what humanity can achieve:conversations and elevate them both.
of what humanity can achieve:Second, when you talk about Citadel in
of what humanity can achieve:person mentioned this podcast so far, it
of what humanity can achieve:seems to be the only article exploring
of what humanity can achieve:the connection with solarpunk in depth.
of what humanity can achieve:If there is another, please let me know,
of what humanity can achieve:I'd love to read it, but again, this
of what humanity can achieve:may be the most important connection we
of what humanity can achieve:can make and I don't want to miss it.
of what humanity can achieve:Thirdly, check out the Book of
of what humanity can achieve:Extinction preview on DriveThruRPG
of what humanity can achieve:or at scintilla.studio/extinction.
of what humanity can achieve:It's three extinct animals resurrected
E:the passenger pigeon,
E:the thylacine and the great auk,
E:table-ready with stat blocks and lore
E:alongside the stranger-than-fiction
E:true stories of how they went extinct.
E:You can pay what you want for it
E:and every penny we earn from the
E:preview will go to support the Center
E:for Biological Diversity's work
E:litigating and advocating on behalf
E:of endangered species and habitat.
E:That kind of radical hope becomes
E:a beacon, just like the Auroral
E:Diamond spinning through the
E:depths of the Ethereal plane.
E:And if it's bright enough, we'll
E:gather around it and future
E:civilizations will build a beautiful
E:city on the bones we leave behind.
E:Thanks for listening to Making a Monster.