Artwork for podcast Unboxing Logistics
Gamifying the Warehouse, With Katie Brown From Foot Locker and Dylan Telford From Summit Advisory Team | Unboxing Logistics Ep. 62
Episode 6218th June 2025 • Unboxing Logistics • EasyPost
00:00:00 00:40:32

Share Episode

Transcripts

Lori Boyer:

Welcome back to Unboxing Logistics, everybody.

Lori Boyer:

I have missed you.

Lori Boyer:

It's been a few weeks, season four wrapped up, and we are on to season five already.

Lori Boyer:

So hard to even imagine that that's happened.

Lori Boyer:

I'm your host, Lori Boyer, and to kick off season five, we had to do something fun.

Lori Boyer:

We had to make it amazing.

Lori Boyer:

Of course.

Lori Boyer:

So I have brought on two super fun guests to have a super fun topic.

Lori Boyer:

So without further ado, I wanna introduce you to Katie Brown from Footlocker and

Lori Boyer:

Dylan Telford from Summit Advisory.

Lori Boyer:

We are gonna be talking about gamification today.

Lori Boyer:

Dylan, can you introduce yourself and then Katie we'll hear from you?

Dylan Telford:

Absolutely.

Dylan Telford:

Hi everybody.

Dylan Telford:

My name's Dylan Telford.

Dylan Telford:

I am the omnichannel practice Lead at Summit Advisory Team.

Dylan Telford:

Omnichannel always is a very ambiguous term and we like to laugh about that.

Dylan Telford:

It's kind of intentional.

Dylan Telford:

I cover post-purchase experiences, which includes customer

Dylan Telford:

service, CRM, retail technology.

Dylan Telford:

Very centered around order management.

Dylan Telford:

So it's not exactly every single piece of omnichannel, but it is those touch points

Dylan Telford:

that really come in, that dive deeper into the later fulfillment routes into

Dylan Telford:

warehouses, and that are after all of the fun that gets all the inventory available

Dylan Telford:

for us to be able to make those sales.

Lori Boyer:

Dylan Omnichannel just makes you sound cool.

Lori Boyer:

So.

Lori Boyer:

I wanna be an omnichannel something.

Dylan Telford:

I'll take it.

Lori Boyer:

So it, I love it.

Lori Boyer:

I love it.

Lori Boyer:

Katie, tell us about you.

Katie Brown:

Hi everyone.

Katie Brown:

I'm Katie Brown.

Katie Brown:

And I'm a senior director of product management at Footlocker

Katie Brown:

supporting the supply chain space.

Katie Brown:

So similar to what Dylan discussed, my role kind of actually starts

Katie Brown:

on the inventory side of things with inventory availability.

Katie Brown:

Through the order management cycle, indoor distribution centers, and logistics,

Katie Brown:

and then also supports kind of the end-to-end post-purchase experience and

Katie Brown:

customer service layer on top of that.

Lori Boyer:

So super easy, basically.

Katie Brown:

Yeah.

Lori Boyer:

You know, inventory's easy, customer support's easy.

Lori Boyer:

HR, no, the exact opposite.

Lori Boyer:

I don't think you can put easy being with anything in supply chain.

Lori Boyer:

There's a lot of complexity, so.

Lori Boyer:

I kind of hinted at it.

Lori Boyer:

I'm really excited.

Lori Boyer:

We are gonna be talking about gamification.

Lori Boyer:

You might not know this, our unboxing logistics fam, but

Lori Boyer:

I'm actually a big gamer.

Lori Boyer:

I like to play video games for fun.

Lori Boyer:

So I, this is gonna be more like gaming in the warehouse, but I'm

Lori Boyer:

really excited to hear about it.

Lori Boyer:

So, before we do that, though.

Lori Boyer:

One thing that we are doing this season is I am just asking

Lori Boyer:

everyone to share somebody that they really admire in the industry.

Lori Boyer:

There are some incredible people in this industry and it has been

Lori Boyer:

so fun to hear a about them.

Lori Boyer:

So Katie, why aren't you kick us off?

Lori Boyer:

Who is somebody you admire and why?

Katie Brown:

I love this question.

Katie Brown:

I have had the opportunity to work under some phenomenal female leaders

Katie Brown:

across the retail space and one of the ones that I have super appreciated

Katie Brown:

is Sonia Singal, who was the CEO at Gap, Inc. When I worked there.

Katie Brown:

I love the fact that Sonia's career started in the supply chain space,

Katie Brown:

that she worked her way up into broader leadership and to watch her

Katie Brown:

manage gap through COVID was a pretty incredible thing to be witness to.

Katie Brown:

I always appreciated her ability to kind of see ahead of the next question.

Katie Brown:

Having been able to present to her a couple of times and really put together,

Katie Brown:

kind of the retail space end to end.

Katie Brown:

So, she's definitely somebody that I look up to.

Lori Boyer:

Oh, I love that.

Lori Boyer:

And so happy always as a female in the logistics space to learn more about some

Lori Boyer:

of these amazing women in supply chain.

Lori Boyer:

So Dylan, what about you?

Lori Boyer:

I know it's probably me, right, Dylan, but if it ha, if it couldn't be me.

Lori Boyer:

Who would it be?

Dylan Telford:

Yup, we had to take you off the list.

Dylan Telford:

That would've gone too easy.

Lori Boyer:

Oh, okay.

Dylan Telford:

So I actually took a step back as I started thinking about

Dylan Telford:

this and wanted to go a bit broader.

Dylan Telford:

And so who I'm talking about is from retail.

Dylan Telford:

But they're actually more from store end of retail.

Dylan Telford:

And it's a gentleman I worked with when I was a district manager at Guitar

Dylan Telford:

Center and his name's Rick Wallace and Rick really got me into people.

Dylan Telford:

And when I say that, and I think that's very important for the conversation today.

Dylan Telford:

How to manage people in a way that makes them want to follow you.

Dylan Telford:

To really be people centric, to really be driving where the value is.

Dylan Telford:

And we always used to say a good leader is somebody that you

Dylan Telford:

would follow down a dark alley.

Dylan Telford:

A great leader is somebody that you wouldn't even question that it's an alley.

Dylan Telford:

You're just going wherever that they're going.

Dylan Telford:

And he's one of those people, and he's all about just taking care of the people

Dylan Telford:

first, having hard conversations, but having 'em in a way that's productive.

Dylan Telford:

I learned so much from him about making people want to actually do

Dylan Telford:

the work that everybody needs them to do to make the business successful.

Dylan Telford:

And I can't be thankful enough for somebody like that being in

Dylan Telford:

my life and, and really guiding.

Dylan Telford:

He's just a magical person.

Lori Boyer:

That is amazing.

Lori Boyer:

Shout out to Rick and all of the other leaders out there who are amazing.

Lori Boyer:

Honestly, they are gems.

Lori Boyer:

I think all of us have had plenty of leaders that.

Lori Boyer:

Maybe we wouldn't even follow down a dark alley because, you know, they were subpar.

Lori Boyer:

So those leaders who are inspirational, I mean, that's just amazing.

Lori Boyer:

So love it.

Lori Boyer:

Shout out to Rick.

Lori Boyer:

Shout out to Sonya.

Lori Boyer:

So excited.

Lori Boyer:

I'm gonna have to look you up and connect with you.

Lori Boyer:

Okay.

Lori Boyer:

Let's jump into our topic.

Lori Boyer:

We're gonna be talking about gamifying supply chains today.

Lori Boyer:

Let's take supply chain and make it a little bit more fun.

Lori Boyer:

I'm gonna throw this to Dylan to start.

Lori Boyer:

So, Dylan.

Lori Boyer:

Let's go over basics.

Lori Boyer:

What is gamification?

Lori Boyer:

What does it mean and how would it look, like in, in our, you

Lori Boyer:

know, supply chain industry?

Dylan Telford:

Sure.

Dylan Telford:

I, and it's a great question because there's a perception and then there's the

Dylan Telford:

reality of what gamification actually is.

Dylan Telford:

The perception being, gamification is simply showing people

Dylan Telford:

competitive performance stats.

Dylan Telford:

And kind of letting them, you know, to their own devices, discover

Dylan Telford:

where they wanna be on that list.

Dylan Telford:

The problem with that thought process is it's, it's single threaded, and

Dylan Telford:

it's not incentivized in any way.

Dylan Telford:

It's incentivizing pretty much only,

Dylan Telford:

the, those that are highly competitive and we'll get into what that means,

Dylan Telford:

some a little bit later as well.

Dylan Telford:

But, when you're really doing gamification, you think about

Dylan Telford:

when you actually sit down and you play a game, right?

Dylan Telford:

You have a desire to be playing that game.

Dylan Telford:

There's something that is hooking you in there, whether it's an incentive, the fun,

Dylan Telford:

the fund, and I guess the fund could be an incentive itself, but there's some.

Dylan Telford:

You know, a, a positive feeling or interaction you're trying to get after.

Dylan Telford:

You're trying to get those chemicals going that you know everybody loves having.

Dylan Telford:

And that is a position if you're doing a game well where you're really

Dylan Telford:

getting people energized and they have a very positive outcome coming from it.

Dylan Telford:

There needs to be a win at the end of a game too, right?

Dylan Telford:

And games that don't end, even Monopoly ends, right?

Dylan Telford:

You play Monopoly, it might go multiple days, it might get really intense.

Lori Boyer:

Does it end because you threw the board?

Lori Boyer:

'Cause that's what happened when my brother played.

Dylan Telford:

Well, that's some of the fun sometimes too.

Dylan Telford:

You always have the people that, and again, this is probably a topic for later.

Dylan Telford:

We always have the people that sneak dollars outta the bank

Dylan Telford:

and all sorts of fun stuff.

Dylan Telford:

And I guess, and that makes it reality in the end.

Dylan Telford:

But, there's an end to that game.

Dylan Telford:

There's a winner.

Dylan Telford:

There's people who are not winners, and we're not gonna call them losers for the,

Dylan Telford:

for the base of this conversation because.

Dylan Telford:

Everybody who's attempting to get to that win in the end is

Dylan Telford:

successful in playing the game.

Dylan Telford:

And they should really acknowledge that they're successful in playing the game.

Dylan Telford:

There's a positive that you put an effort forward in there.

Dylan Telford:

You don't have to win every game.

Lori Boyer:

Yeah, I love that.

Dylan Telford:

You can level up every time that you play those games.

Dylan Telford:

So you really have to have a reason for people to get in there.

Dylan Telford:

You have to have something that persists it, makes it enjoyable,

Dylan Telford:

and really again, gets those good chemicals, positive chemicals going,

Dylan Telford:

and then you have to be able to end and show results coming out of that.

Dylan Telford:

When we put that into business context, there's a lot of layers that you have

Dylan Telford:

to uncover to truly gamify something and get all of those behaviors that you're

Dylan Telford:

looking for and repeated coming after it.

Lori Boyer:

Yeah.

Lori Boyer:

Katie, do you have anything to add to that?

Lori Boyer:

Or, or just why do you think.

Lori Boyer:

So I, I've read some, some studies that say gamification is great in this

Lori Boyer:

space, and I'm curious why you think that is, why do you think it works?

Lori Boyer:

And also, if you just had any other comments to add to what

Lori Boyer:

gamification means to you.

Katie Brown:

It's usually hard to follow a Dylan answer to a question.

Katie Brown:

But, I think when we talk about the supply chain industry, there's a, a

Katie Brown:

couple reasons why it works very well.

Katie Brown:

Number one, the options are endless for employees, right?

Katie Brown:

Like I think about living in the Columbus area.

Katie Brown:

The number of distribution centers and spaces where people can, you

Katie Brown:

know, look for work is massive.

Katie Brown:

And so being able to set aside or kind of have that differentiator for why to come

Katie Brown:

work for you versus anybody else on the market, I think, you know, gamification

Katie Brown:

is a huge way to attract that workforce.

Katie Brown:

I also think it's a very measurable industry, and so, being able to have

Katie Brown:

metrics and data behind something like this when you're gamifying

Katie Brown:

helps build the credibility.

Katie Brown:

It helps build the trust.

Katie Brown:

It, it kind of locks people into the, you know, whatever you're

Katie Brown:

doing to gamify the process.

Katie Brown:

And so for me, those are kind of two major reasons why it works in

Katie Brown:

this space is you've got a lot of competition to differentiate yourself in.

Katie Brown:

And then also you got a lot of data to back up the work

Katie Brown:

behind the, the gamification.

Lori Boyer:

I love that because in the, in this industry as well,

Lori Boyer:

we struggle with labor, right?

Lori Boyer:

It, it can be a difficult industry to retain and, and keep

Lori Boyer:

your labor and hire originally.

Lori Boyer:

So I love that you pointed out that differentiation of, of being

Lori Boyer:

something that makes you stand out, that the job's a little bit more fun.

Lori Boyer:

Anything else you had Dylan on, why you think it works here?

Dylan Telford:

Not without piling on, I mean, in the end, get the advantages

Dylan Telford:

of the carriers and everything else you're gonna be in geographic area.

Dylan Telford:

A lot of other warehouses and and that becomes a competitive

Dylan Telford:

market just for people.

Dylan Telford:

And so I think the differentiation is a huge call out within there.

Lori Boyer:

Yeah, I was, I wonder about rote work as well.

Lori Boyer:

Like sometimes in a warehouse specifically, you can get a lot of

Lori Boyer:

rote work and, and maybe that ties into making it a little bit more fun.

Lori Boyer:

You know, when I have my kids and I try to make cleaning up their room

Lori Boyer:

a little bit more fun that could be another element I would think.

Lori Boyer:

Okay.

Lori Boyer:

So I wanna hear from both of you.

Lori Boyer:

Where have you seen gamification?

Lori Boyer:

Katie, we can start with you, but where have you seen it?

Lori Boyer:

Have you experienced it yourself in your own, you know, work history?

Lori Boyer:

How have you seen it done in work?

Katie Brown:

Yeah, absolutely.

Katie Brown:

Fun fact, my very first job coming out of college was writing engineered

Katie Brown:

labor standards for Gap as they were standing up their incentive pay program.

Katie Brown:

So from the start, that was, you know, something that was kind

Katie Brown:

of near and dear to my heart.

Katie Brown:

They have, from my perspective, a very well built out program around

Katie Brown:

incentivizing people in the warehouse to be more productive and paying

Katie Brown:

them based on that productivity.

Katie Brown:

And so that pay-for-performance model, when Dylan mentioned.

Katie Brown:

How do you have a win or what are people looking for at the end

Katie Brown:

of the tunnel to win the game?

Katie Brown:

It was a really around incentivizing performance with a pay structure that

Katie Brown:

enabled employees to kind of earn up to their potential and really,

Katie Brown:

you know, drive their own destiny.

Katie Brown:

And that's something that I loved about that program is, beyond the

Katie Brown:

competition with other people, because that's not always something

Katie Brown:

that everybody is super driven by.

Katie Brown:

It's the competition with yourself and being able to kind of own your own destiny

Katie Brown:

there, and I thought that was something that made their program really successful.

Katie Brown:

Is that they, you know, it was kind of me, me against me in terms of

Katie Brown:

competing to get to that next level and really own and earn my salary.

Lori Boyer:

Oh, I love that.

Lori Boyer:

So it wasn't an example then where you would see yourself in

Lori Boyer:

comparison to your coworkers.

Lori Boyer:

You would see just yourself comparing to yourself, or how did that work?

Katie Brown:

At the end of each month, they did have kind of a board that

Katie Brown:

showed top performing departments and top performing individuals.

Katie Brown:

So there certainly was that aspect of, you know, being in the top five,

Katie Brown:

across the distribution center and being able to see your name up on the board.

Katie Brown:

But I think what made them successful and really turning it into something

Katie Brown:

that benefited the organization as well as the individual is the, like,

Katie Brown:

you know, the pay-for-performance component of it, really driving

Katie Brown:

productivity in the warehouse as well.

Lori Boyer:

Oh, so Dylan, how do you know?

Lori Boyer:

So let's take, let's say that we took Katie's program at at the Gap and, and.

Lori Boyer:

How do we know it was successful?

Lori Boyer:

Maybe people are doing it and they're having fun, but how do we

Lori Boyer:

know it actually like kind of had an ROI or paid off for the company?

Lori Boyer:

I think it's a company we kind of wanna know about if it was successful.

Dylan Telford:

Sure.

Dylan Telford:

I mean there's something to be said about the, I, I believe Katie it was

Dylan Telford:

the first distribution center you rolled it out to, being the top performing

Dylan Telford:

distribution center in the network.

Dylan Telford:

So there's definitely something to be said there.

Dylan Telford:

But you can't, you can't play in this game very well in the warehouses without having

Dylan Telford:

a great labor standards program set up.

Dylan Telford:

So you need to be able to measure.

Dylan Telford:

Otherwise you're playing a game with no goals, right?

Dylan Telford:

You're kicking, throwing whatever you're doing with balls all over

Dylan Telford:

the place, but there's no net.

Dylan Telford:

There's no, no, no goal to capture anything in.

Dylan Telford:

So you definitely have to have targets needs to be important for people

Dylan Telford:

to see where that target is too.

Dylan Telford:

You want to know where the race ends.

Dylan Telford:

And I think the measurement piece on that monthly basis is great too because

Dylan Telford:

you give enough time for recovery.

Dylan Telford:

You give enough time for adjustment, self adjustment.

Dylan Telford:

You give enough time for coaching, you give enough time for all of

Dylan Telford:

the pieces that come together to change the performance in the

Dylan Telford:

case that you're seeing less than desirable performance for yourself or

Dylan Telford:

potentially for somebody on your team.

Dylan Telford:

We have to remember, again, and Katie touched on this a little

Dylan Telford:

bit, I mean, it's a very physical job working in distribution.

Dylan Telford:

And when you're trying to incentivize people in, that are doing physical

Dylan Telford:

work, it's natural to want to do the most comfortable, I don't wanna say

Dylan Telford:

least 'cause it's not always the least, but the most comfortable level of

Dylan Telford:

work, within what you're getting paid.

Dylan Telford:

So that when you're doing a physical job, you're not going home and your

Dylan Telford:

day's ruined because you're just physically worn out completely, right?

Dylan Telford:

You wanna go home and have a life when you get home, and some people

Dylan Telford:

make such a big separation in that you gotta make it fun to be at work.

Dylan Telford:

You gotta go through all these different pieces.

Dylan Telford:

But having those targets is important to be able to get that win.

Dylan Telford:

To be able to measure the success of this.

Dylan Telford:

In the end, you're gonna have to take some time.

Dylan Telford:

I think as well.

Dylan Telford:

You're gonna have to iterate on your program.

Dylan Telford:

You're gonna have to see where the measurements are are

Dylan Telford:

growing, but where they shrink.

Dylan Telford:

Sometimes we do things that have unintended consequences such as

Dylan Telford:

we end up, you know, as an extreme example, you can end up boosting your

Dylan Telford:

productivity with picking so much that you're not replenishing fast enough.

Dylan Telford:

Right.

Dylan Telford:

And it's not any individual's fault for that.

Dylan Telford:

It's just the program was set up to have a gap if you're not really covering that

Dylan Telford:

and having appropriate targets for it.

Dylan Telford:

So you wanna think about the total ecosystem.

Dylan Telford:

What is the win for the total ecosystem?

Dylan Telford:

What is the win for the individual teams contributing to that ecosystem?

Dylan Telford:

The impacts they can have on each other and the individuals themself then.

Dylan Telford:

And once you have that, it's just like any good organization that's

Dylan Telford:

goal oriented, that's really starting from the top down, creating goals

Dylan Telford:

that cascade into goals down to individuals and those goals accomplish

Dylan Telford:

what the company goals are in the end.

Dylan Telford:

Same thing here.

Dylan Telford:

Setting up those standards is what's going to be the ability to measure

Dylan Telford:

and then giving it time as well.

Dylan Telford:

So if you're giving a financial component, you wanna be able to be budgeted for

Dylan Telford:

that so that you can give it time so that you can actually quantify the

Dylan Telford:

results and you're not just going based off of what you know one period

Dylan Telford:

looked like and saying yay or nay with, with little data to back you up.

Katie Brown:

I was gonna say, I think Dylan's point around coaching

Katie Brown:

is super important here too.

Katie Brown:

When we think about gamification, we usually think about like.

Katie Brown:

Who's winning and who's the top performing individual.

Katie Brown:

We don't think about the fact that the same program gives us the

Katie Brown:

opportunity to find those folks that are struggling and to coach them.

Katie Brown:

And sometimes bringing up the bottom is almost more impactful

Katie Brown:

than raising the top of the bar.

Dylan Telford:

Yeah, great point.

Lori Boyer:

I love that.

Lori Boyer:

And so, Katie, gimme an example in the warehouse just so I can

Lori Boyer:

like wrap my mind around it.

Lori Boyer:

So let's say you were implementing a gamification.

Lori Boyer:

What might that look like?

Lori Boyer:

Like.

Lori Boyer:

Try to speed up your picking process or, or I guess, give me some

Lori Boyer:

examples of how you would use it.

Katie Brown:

A lot of it is tied to speed of an activity.

Katie Brown:

So it's your units per hour, your cartons per hour processing.

Katie Brown:

I think it's important though, in a lot of spaces to make sure that you're

Katie Brown:

tying in some component of quality or safety in that as well, though.

Katie Brown:

A lot of times when we only incentivize productivity, we lose some of the

Katie Brown:

other aspects of what's important across the supply chain industry too.

Katie Brown:

And so it's a combination of, you know, making sure that from a picking

Katie Brown:

perspective, if we take that example, I'm reaching a certain units-per-hour from

Katie Brown:

a picking perspective or exceeding that.

Katie Brown:

But at the same time, the units that I pick are within 95% accuracy of what I was

Katie Brown:

supposed to pick or something like that.

Katie Brown:

So being able to connect those two pieces.

Lori Boyer:

Oh, I love that.

Lori Boyer:

I can make my bed in like half the time, but it probably

Lori Boyer:

isn't gonna look very good.

Lori Boyer:

So.

Dylan Telford:

Yeah, we always use likes to say it's not

Dylan Telford:

efficient, just doing it faster.

Dylan Telford:

It still has to have quality to it as well.

Lori Boyer:

I love that.

Lori Boyer:

So any that seems like a common mistake, we may think like,

Lori Boyer:

oh, we'll just do it faster.

Lori Boyer:

So are there any other common sort of mistakes people make when they're

Lori Boyer:

implementing a program like this?

Katie Brown:

I've seen a couple things from my perspective.

Katie Brown:

Number one is making sure that you have buy-in across all levels of leadership.

Katie Brown:

A lot of times this is something that folks at the top can sit and

Katie Brown:

say, Hey, this is a great idea.

Katie Brown:

We're gonna do this.

Katie Brown:

But if you don't have.

Katie Brown:

The right level of buy-in, I would say, all the way down to the

Katie Brown:

supervisor level, that can be really impactful because they're the folks

Katie Brown:

that are out on the floor every day communicating with the employees,

Katie Brown:

answering questions, helping coach them.

Katie Brown:

And so I think making sure that you have buy-in across all levels of the

Katie Brown:

organization is really important.

Katie Brown:

And then the other thing I think is trying to over complicate it too quickly.

Katie Brown:

You know, I've seen companies try to go in and put in all kinds of rules about.

Katie Brown:

In department versus out of department performance and layering

Katie Brown:

on a bunch of different metrics, and if it's not something that you

Katie Brown:

can easily explain, it's probably not gonna be successful, especially

Katie Brown:

with the workforce in this space.

Katie Brown:

You know, that simple acronym.

Katie Brown:

Keep it simple, right?

Katie Brown:

I think

Lori Boyer:

Yes, yes, I was thinking of that.

Katie Brown:

It's super important.

Katie Brown:

The more you complicate things, I think the more you put yourself

Katie Brown:

at risk for being successful.

Dylan Telford:

One thing that I want to add to what Katie was just saying

Dylan Telford:

is not just buy in from all levels of leadership, but from the team

Dylan Telford:

themself to actually play the game.

Dylan Telford:

It's, we've all have.

Dylan Telford:

Played games that we weren't interested in.

Dylan Telford:

I'll give you my examp-- I, I have no interest in playing tennis, and

Dylan Telford:

when I play tennis, you can't get me to play in a meaningful way because

Dylan Telford:

I have no interest in playing tennis.

Dylan Telford:

I might participate because that's what we're doing right now.

Dylan Telford:

But if anybody's seen the movie Bachelor Party with Tom Cruise

Dylan Telford:

or not Tom Cruise, Tom Hanks.

Dylan Telford:

And he's playing tennis, and he's trying to hit the ball as far and as hard as

Dylan Telford:

he can and not really playing the game.

Dylan Telford:

He's hitting it over the fence.

Dylan Telford:

That's me.

Dylan Telford:

And it's not fun for anybody else because there's no way to actually

Dylan Telford:

play back and forth with on the tennis court because the ball just goes into

Dylan Telford:

oblivion if it comes anywhere near me.

Dylan Telford:

That's the same kind of behaviors you might get from people or just like.

Dylan Telford:

They might be do less performance if you're forcing them into a game

Dylan Telford:

that they're not interested in.

Dylan Telford:

So you need to be sure that they understand and are

Dylan Telford:

bought into the game itself.

Dylan Telford:

Right.

Lori Boyer:

How, how do you guys go about the buy-in process?

Lori Boyer:

So I know it's a little bit of change management and whatnot, but do you,

Lori Boyer:

either of you have tips for, let's say you are, you know, let's say one

Lori Boyer:

of our listeners out there thinks, okay, Katie and Dylan are geniuses,

Lori Boyer:

I'm gonna implement something.

Lori Boyer:

How do they start with the buy-in?

Dylan Telford:

Carry on with this and hand over to, to Katie for it.

Dylan Telford:

But you hit it the nail on the head when you said it's change management pieces.

Dylan Telford:

It really is.

Dylan Telford:

It's, it's back to core of what change management is.

Dylan Telford:

We don't want people to feel like things are happening to them.

Dylan Telford:

It's you want people to be part of the journey that they're taking.

Dylan Telford:

Your acceptance is much higher.

Dylan Telford:

I think about the results pyramid, the experience is at the bottom.

Dylan Telford:

The belief comes out of the experiences that you have, that feeds into the

Dylan Telford:

behaviors and then the end results that you want, that moves up to the top.

Dylan Telford:

That experience at the bottom of being part of the conversation, A,

Dylan Telford:

is good for the employee because they could feel like their voice

Dylan Telford:

was heard, that there's this thing.

Dylan Telford:

Somebody's gonna ask me to do more work, and I'm coming again

Dylan Telford:

into a physically demanding job.

Dylan Telford:

What would make me feel good about doing that and and what would make my day feel

Dylan Telford:

like it went by faster, potentially if I was participating in some way within this.

Dylan Telford:

It's also great on the other side, too, because now you have feedback from the

Dylan Telford:

actual people, and sometimes I think in the supply chain space, we lose track

Dylan Telford:

of getting to the end user's feedback.

Dylan Telford:

Which is indexed very highly in places like e-commerce.

Dylan Telford:

You know, they'll survey customers for, for days and days and days

Dylan Telford:

to make a decision on something that they're gonna change on an

Dylan Telford:

eCommerce site and the experience.

Dylan Telford:

But then sometimes we're just like, here's a new program for people

Dylan Telford:

to, to operate within and have fun.

Dylan Telford:

And they're like, the what?

Dylan Telford:

You know, and it's--

Lori Boyer:

And they roll their eyes and they're like, what the heck is this?

Lori Boyer:

Yeah.

Dylan Telford:

So if you're gonna roll it out, ask, you know, solicit

Dylan Telford:

information, make them feel like they're part of it and make them part of it.

Dylan Telford:

In the end.

Dylan Telford:

The people that come years later.

Dylan Telford:

Still need to be able to have a voice.

Dylan Telford:

You still need to have a point.

Dylan Telford:

Maybe it's at the end of the game every time the game ends, every month, maybe

Dylan Telford:

you say, okay, soliciting feedback.

Dylan Telford:

What worked, what didn't work?

Dylan Telford:

When we think about agile processes and going through your retrospective

Dylan Telford:

and continually changing to be more eff effective in what you're

Dylan Telford:

doing, you gotta ask the people who are doing the work again.

Lori Boyer:

I, I think, I always think of buy-in as, you know, I'm a leader myself.

Lori Boyer:

I have my own team.

Lori Boyer:

I think of like, oh, I should get them involved before.

Lori Boyer:

And I think my mind was like, oh, I should keep asking for buy-in as time goes by.

Lori Boyer:

Really smart.

Lori Boyer:

Probably everybody else out there was like, yeah, hello Lori.

Lori Boyer:

But completely makes sense.

Lori Boyer:

Katie, any other tips for buy-in here?

Katie Brown:

Yeah, I mean I love Dylan's comment about getting

Katie Brown:

feedback early on and understanding what incentivizes your workforce.

Katie Brown:

I think about that like meme or GIF of, you know, thanks for all of your

Katie Brown:

feedback and what you actually want.

Katie Brown:

Here's a pizza party, right?

Katie Brown:

Like.

Katie Brown:

We wanna make sure that the incentive actually ties to the workforce and

Katie Brown:

what is going to make them work harder.

Katie Brown:

So understanding that upfront.

Katie Brown:

And then the other thing thing that I would say, it kind of ties into Dylan's,

Katie Brown:

you know, agile feedback processes.

Katie Brown:

Be iterative.

Katie Brown:

You don't have to roll it out across your entire organization in one big bang.

Katie Brown:

Right?

Katie Brown:

Pick a specific department.

Katie Brown:

Pick a specific team, and start to get that feedback in small chunks so

Katie Brown:

that as you roll it out, you've got more experience that you can lean on.

Lori Boyer:

I love the idea of going with a certain team because I was thinking

Lori Boyer:

like, oh, I feel like I'd roll something out and there's gonna be one or two team

Lori Boyer:

members who are like, eh, this is stupid.

Lori Boyer:

And then you're like, Ugh.

Lori Boyer:

But you could even pick teams who are more enthusiastic to kind of get it going

Lori Boyer:

and rolling it out and then other people see they're enjoying it and having fun

Lori Boyer:

and, and that can help with that buy-in.

Lori Boyer:

Maybe as we trickle down a little bit.

Lori Boyer:

Okay.

Lori Boyer:

I have some questions.

Lori Boyer:

I actually sent out sort of a little questionnaire of any questions that

Lori Boyer:

some of the people in my network may have had around gamification

Lori Boyer:

and, and how it would actually work.

Lori Boyer:

So I'm gonna throw those at you guys and then we'll come back and make

Lori Boyer:

sure we haven't missed anything else.

Lori Boyer:

Okay.

Lori Boyer:

So my first question was said, we've got a small team, like, just like 10 people.

Lori Boyer:

Is gamification even worth trying at a small scale, or is it always work

Lori Boyer:

better if you've got a big operation?

Dylan Telford:

Anything that you can do to be more effective is worth the time.

Dylan Telford:

So if you feel like you can, you know, work with your small team to come up

Dylan Telford:

with a way to gamify their work that they're aligned to, that will be more

Dylan Telford:

perfective and or, or effective, and you are going to measure manually, right?

Dylan Telford:

Go through all the, the little bit of pain up front to be able to feel

Dylan Telford:

that and to iterate and go through.

Dylan Telford:

There's nothing wrong with trying it and stopping.

Dylan Telford:

There's something wrong with sitting there and being like, at

Dylan Telford:

our size with lacking X, Y, Z, this is just not practical right now.

Dylan Telford:

But that allows you then to say, I'm gonna set a different goal.

Dylan Telford:

I do wanna get more effective, but I need to find a way to do it that is

Dylan Telford:

potentially outside of the direct people.

Dylan Telford:

Right now, maybe that's through, you know, small bites of augmentation.

Dylan Telford:

You know, automation ends up being expensive down the road.

Dylan Telford:

If you're that small of a team, I, I'm.

Dylan Telford:

Likely that there's not a lot of automation, but are there things

Dylan Telford:

within the rest of the supply chain that could potentially make that

Dylan Telford:

process in the warehouse easier?

Dylan Telford:

Are there things that you can physically change around that you can

Dylan Telford:

end up making some bites that justify the growth to grow the team to then

Dylan Telford:

start, you know, putting something in, but you don't know until you try.

Lori Boyer:

Okay.

Lori Boyer:

I love the truth bomb there.

Lori Boyer:

I wrote it down.

Lori Boyer:

There's nothing wrong with trying and stopping.

Lori Boyer:

That is so important in so many areas of just us in work in general.

Lori Boyer:

Because, a lot of times we don't wanna track for like,

Lori Boyer:

oh, what if this is a big fail?

Lori Boyer:

And, and that shouldn't matter.

Lori Boyer:

So Katie, I'm gonna ask you my next question.

Lori Boyer:

How do you make sure gamification doesn't encourage workers to just cut corners?

Lori Boyer:

We're a little worried about accuracy, safety.

Lori Boyer:

We kind of addressed that earlier, but what would you say about that?

Katie Brown:

Super critical to have some sort of component there,

Katie Brown:

but make sure it's something that you feel comfortable measuring.

Katie Brown:

You can stand behind.

Katie Brown:

Because one of the things with gamification is when you give folks an

Katie Brown:

incentive, they're gonna care more and they're gonna ask questions, right?

Katie Brown:

And so making sure that you have the data to back up the incentive, the,

Katie Brown:

the incentives and, you know, the, the process behind things, super important.

Lori Boyer:

Oh, I love that.

Lori Boyer:

Dylan I had a question that kind of I was thinking of as well.

Lori Boyer:

You mentioned it earlier a little bit with like, some people are competitive.

Lori Boyer:

So they said we already have a little bit of tension between our top

Lori Boyer:

performers and the rest of the team.

Lori Boyer:

Is there a chance that this is gonna, you know, blow up in our faces?

Lori Boyer:

I had a nephew who was so competitive, he'd do anything just to win.

Lori Boyer:

But then when he was six and he would win, he'd go around saying, I beat you.

Lori Boyer:

I beat you, I beat you.

Lori Boyer:

And my sister would say, oh, so how, how do we manage kind

Lori Boyer:

of that potential for tension?

Dylan Telford:

You gotta cut the isolation from there.

Dylan Telford:

If you are only pointing out on an individual level who's

Dylan Telford:

successful, the only competition they have is everybody else.

Dylan Telford:

And I know there's an oxymoron there saying only everybody else, but you, you

Dylan Telford:

gotta be able to measure all, all these things that you typically would with

Dylan Telford:

employees that you have on the team.

Dylan Telford:

You might have an employee that is even more extreme than that and

Dylan Telford:

they are your top performer, but they're toxic to the environment.

Dylan Telford:

Right?

Dylan Telford:

There might not be any incentive that's gonna help with that, but with

Dylan Telford:

everybody you wanna work through and you want to coach to get them into the

Dylan Telford:

right place, bringing them together and forcing the impacts of others onto

Dylan Telford:

other people as part of the game, right?

Dylan Telford:

We work together, we win together.

Dylan Telford:

Having the team as part of it, you start requiring people to think differently.

Dylan Telford:

Now, some of those people are going to make the decision that that's

Dylan Telford:

not the way that they want to think.

Dylan Telford:

And that they wanna act, and you can make your own decisions on how

Dylan Telford:

you wanna move forward with that.

Dylan Telford:

But, one of the incentives that I've always thought about within these programs

Dylan Telford:

is how, how does this add to my growth?

Dylan Telford:

If you look at people who are very competitive in the workplace,

Dylan Telford:

a lot of them are also very ambitious on growing their career.

Dylan Telford:

So if you're able to sit and say, Hey, every time that you win against

Dylan Telford:

this, just like an award you would get issued at the company or anything

Dylan Telford:

like this, it's something that is looked at as you're considered, as

Dylan Telford:

you move forward with the company.

Dylan Telford:

That may be a good incentive to say when you also pair it with, 'cause

Dylan Telford:

you don't just want to take people who perform well and take them out of the,

Dylan Telford:

the performance pool and have them unable to get others to perform well.

Dylan Telford:

When you pair it with, how well did you influence your team to

Dylan Telford:

grow their performance as well?

Dylan Telford:

That's an ideal candidate that's able to influence the performance of the

Dylan Telford:

team and maintain their performance to grow into a supervisor or a

Dylan Telford:

manager or any other role that they're gonna want to go into in the future.

Dylan Telford:

So you have to create that environment though for people to work within.

Dylan Telford:

Again, once you have the feedback from them on what's gonna work for them, at

Dylan Telford:

least to start with, as you start to iterate, you bring the team together

Dylan Telford:

and you say, this is a team win.

Dylan Telford:

We will call out individuals because we all want you to see where the,

Dylan Telford:

you know, top performance is, because that's where you potentially could be.

Dylan Telford:

But it's also about where everybody else, Katie's point on the bottom rising up.

Dylan Telford:

The bottom rising up is it is a huge value.

Dylan Telford:

It makes people feel better about the job that they're doing.

Dylan Telford:

It's not just about what the company's getting.

Dylan Telford:

You can leave at the end of that day and be like, I actually

Dylan Telford:

got better at what I do.

Dylan Telford:

Overall, I feel more comfortable in my role.

Dylan Telford:

I've, I've got all these other intangible kind of values that come out of this.

Dylan Telford:

You're not gonna get that.

Dylan Telford:

If you are constantly having, again, if you bought a software that has

Dylan Telford:

performance metrics you can put up on a screen, it's not gamification.

Dylan Telford:

That is, if anything, incentivizing people to work as individuals.

Lori Boyer:

I love that.

Lori Boyer:

I just, I gotta say I love that so much.

Lori Boyer:

It made me think, 'cause I mentioned at the beginning, I love gaming, and I

Lori Boyer:

have this kind of group of friends about once a week we get online, we game.

Lori Boyer:

But we've learned over the years of doing it, we just play co-op games

Lori Boyer:

where we're on a team together trying to win, because it does become a

Lori Boyer:

little bit testy and people's feelings get hurt when it is lining up.

Lori Boyer:

Katie, I kind of, something Dylan was saying there at the end, he mentioned

Lori Boyer:

like the software, so one of my questions was, is there an easy way to test it

Lori Boyer:

without getting a bunch of new systems or software or tools or anything like that,

Lori Boyer:

do you have recommendations for that?

Katie Brown:

So things that'll probably surprise folks is that

Katie Brown:

at Gap, and hopefully they don't get mad at me for saying this,

Katie Brown:

but they did their whole incentive program built on an access database.

Katie Brown:

So you talk about whether you need, you know, any technology to

Katie Brown:

be able to support something like this, an organization of that size,

Katie Brown:

and with that number of employees.

Katie Brown:

Was able to do it all in very simple tooling.

Katie Brown:

So when you think about it, you know, don't feel like you need to

Katie Brown:

go over the top super expensive tools to be able to support this.

Katie Brown:

There are ways to be able to, you know, get the data and support your programs

Katie Brown:

without having to have crazy technology.

Dylan Telford:

Yeah, and, and I, I'll add into that the the

Dylan Telford:

smaller teams, right, that might not have a robust labor management

Dylan Telford:

technology available to them, and they may be doing things a bit more manual.

Dylan Telford:

As I said earlier, as long as you can measure, as long as the metrics are

Dylan Telford:

there, the targets there, you can measure.

Dylan Telford:

You can measure manually if you got a small enough team, if you got 10 people in

Dylan Telford:

a very small workspace that are fulfilling orders all day and they're doing every

Dylan Telford:

job, right, they're taking it from, from soup to nuts, or maybe there's only two

Dylan Telford:

departments of things that work through.

Dylan Telford:

If you're manually measuring in there, you can still gamify, you might say.

Dylan Telford:

Hey, I'm going to start this doing it once a week over a four to six week period,

Dylan Telford:

and I'm going to go to the team and I'm gonna say, Hey, I'm trying to come up with

Dylan Telford:

a gamified way to incentivize the team so that we can be as productive as possible,

Dylan Telford:

because we all wanna see the company grow.

Dylan Telford:

To do that to begin with and make at least impact, but something so

Dylan Telford:

valuable to you, I will say, we need to hit this many units in a day.

Dylan Telford:

And we will do this once a week so that we can, we can keep our thoughts together.

Dylan Telford:

We're not just buried in games every day that are ill-defined.

Dylan Telford:

And I'm gonna buy the entire place lunch based on, and my measurement

Dylan Telford:

of increase is based on that.

Dylan Telford:

Then you've got a week of retrospective shift.

Dylan Telford:

Then you can do it again.

Dylan Telford:

You can do it again.

Dylan Telford:

Once you get to a point where you're like, I think I know this is a

Dylan Telford:

pattern I wanna follow, or it's not, if you decide to follow the pattern.

Dylan Telford:

Don't become the meme, change it from lunch and go into an actual incentive

Dylan Telford:

program potentially at that point.

Dylan Telford:

But--

Katie Brown:

Unless your team really wants lunch, right?

Dylan Telford:

Unless your team, unless the team's like lunch is great.

Dylan Telford:

Absolutely.

Dylan Telford:

But.

Dylan Telford:

You take that, those small bites, you move in that way, and you

Dylan Telford:

inform them from the beginning.

Dylan Telford:

This is all about total company growth.

Dylan Telford:

Not, not just this little piece of work that we're doing here, but

Dylan Telford:

I'm going to experiment with this, and I need your participation in

Dylan Telford:

the experiment to move forward.

Dylan Telford:

And make it, it can be slow.

Dylan Telford:

No, you don't have to make decisions today and execute tomorrow.

Dylan Telford:

You need to create a strategy with all the data that you have

Dylan Telford:

available to make informed decisions.

Dylan Telford:

You take insights from others to drive those decisions a bit further.

Dylan Telford:

You take the insights internally so that you can be, you know,

Dylan Telford:

well organized and collaborated.

Dylan Telford:

And then you build out the program, you grow from there.

Dylan Telford:

And then again, if you hit the end of your testing period,

Dylan Telford:

and it really didn't work out.

Dylan Telford:

And the consensus from the team is, it really didn't, we love getting

Dylan Telford:

lunch, but it really didn't work out.

Dylan Telford:

Maybe you buy them more lunch and then you say, okay, we're gonna go back to other

Dylan Telford:

things, go back to the drawing board.

Dylan Telford:

We'll, we'll come back when there's a new idea.

Dylan Telford:

You know, don't lose money just to test something in the end.

Dylan Telford:

Make the investment upfront in, in the most responsible way.

Lori Boyer:

Okay.

Lori Boyer:

I have one final question be just 'cause we're running low on time, but.

Lori Boyer:

Somebody said, I can imagine it would get a little stale after a while.

Lori Boyer:

So let's say that you rolled it out, you were doing the lunches, you

Lori Boyer:

maybe, you know, what do you do to kind of keep the excitement going?

Lori Boyer:

You mentioned iterating earlier, Dylan.

Lori Boyer:

Let's start with you, Dylan, and then we'll end here with Katie.

Lori Boyer:

What, what are things to keep it going long term, that, that keep it fresh?

Dylan Telford:

Yeah, I, I'm gonna bury the horse as far into the ground as you

Dylan Telford:

can with the iterating piece on this.

Dylan Telford:

Let's just talk about the word stale, right?

Dylan Telford:

We're making a comparison to food going stale, right?

Dylan Telford:

Like you take a piece of bread, you leave it out, and you do nothing with it.

Dylan Telford:

What happens?

Dylan Telford:

It gets stale.

Dylan Telford:

Right?

Dylan Telford:

It gets moldy eventually too.

Dylan Telford:

That's a bad thing.

Lori Boyer:

Yeah, gross.

Dylan Telford:

Like you, you can't just sit there and allow stale

Dylan Telford:

bread and moldy bread to be the comparison for what your business is.

Dylan Telford:

If you have a program, it needs to change with the times.

Dylan Telford:

It needs to change with the people.

Dylan Telford:

You need the feedback.

Dylan Telford:

You need to iterate.

Dylan Telford:

You might not make massive material changes.

Dylan Telford:

You might not say, okay, here's how we're measuring now, and it just.

Dylan Telford:

Moves out there.

Dylan Telford:

But, you know, macroeconomic headwinds may limit the ability to

Dylan Telford:

hit hard numbers that you, you have.

Dylan Telford:

So maybe you move to a percentage based improvement.

Dylan Telford:

You may have some areas that were not thought about originally.

Dylan Telford:

All of your departments are covered.

Dylan Telford:

All of them are being incentivized.

Dylan Telford:

But again, something was a catalyst to open the door for some other

Dylan Telford:

challenge that's presented itself that's impacting everybody.

Dylan Telford:

And now you wanna say, do we reorganize the teams?

Dylan Telford:

That's maybe too big.

Dylan Telford:

Do we put into the incentive a way to mitigate this challenge?

Dylan Telford:

Maybe let's talk with everybody about it and let's move through it.

Dylan Telford:

If you're not iterating, it will get stale.

Dylan Telford:

And that differentiation you got amongst the 30 warehouses around you

Dylan Telford:

to get people to start working with you is now antiquated and nobody cares.

Lori Boyer:

Yeah.

Lori Boyer:

I love how you said it doesn't have to be big.

Lori Boyer:

You know, most companies, if, people probably don't even notice, but every few

Lori Boyer:

years, most of the biggest companies out there switch their logo up a little bit.

Lori Boyer:

And it's exact same thing you were talking about, Dylan.

Lori Boyer:

It gets stale, right.

Lori Boyer:

And it's not like a big giant change, but small changes to keep things going

Lori Boyer:

and, and moving and updated and fresh.

Lori Boyer:

So, makes sense.

Lori Boyer:

Katie, anything from you on tips to keep it fun and exciting?

Katie Brown:

Yeah, I mean, Dylan absolutely crushed that one,

Katie Brown:

but I would just add, you know, look at what people are doing.

Katie Brown:

Around you as you're iterating, right?

Katie Brown:

Look at the, the other companies that are in your area that they have programs.

Katie Brown:

Look at, you know, when you hire employees, if they have feedback around

Katie Brown:

why they choose you, and they maybe went somewhere else, use, I would say

Katie Brown:

like the industry as an opportunity to find those little pieces of information.

Katie Brown:

That you could, you know, slightly tweak and, and transfer program with.

Lori Boyer:

I love that.

Lori Boyer:

That's exactly right.

Lori Boyer:

I also love from you, Katie, just really good advice on figuring

Lori Boyer:

out what incentivizes your people.

Lori Boyer:

We did a big quiz on a team I was on once and it was really surprising how some

Lori Boyer:

people were really motivated by money.

Lori Boyer:

Some people were really motivated by recognition.

Lori Boyer:

Some people were really motivated by, you know, something like a

Lori Boyer:

lunch or a a, those types of things.

Lori Boyer:

And so I love Katie that you've had that focus on the individual

Lori Boyer:

and seeing what motivates people.

Lori Boyer:

So we're totally out of time.

Lori Boyer:

I feel like we could have like 10 more hours talking about

Lori Boyer:

gamification and then we could have tried a game, but we have no time.

Lori Boyer:

So if people wanna connect with you, how can they connect with you?

Lori Boyer:

Are you on LinkedIn?

Lori Boyer:

If they have questions or if they just wanna learn from you?

Lori Boyer:

Katie, we'll start with you and then Dylan, let us know

Lori Boyer:

where we connect with you.

Katie Brown:

Absolutely would love to connect on LinkedIn whether it

Katie Brown:

be to chat about the gamification or anything else in the supply chain space.

Lori Boyer:

Dylan, what about you?

Dylan Telford:

LinkedIn is a absolute great way to get ahold of me.

Dylan Telford:

You can also see if I am attending any conferences that come up.

Dylan Telford:

So I'd be there with bells on to many of them.

Dylan Telford:

And if not me, somebody else from Summit Advisory Team, I will likely

Dylan Telford:

be there, especially if it's supply chain oriented, and you can always

Dylan Telford:

catch in other perspectives as well.

Dylan Telford:

We talked about trying to get the perspective of many, and we are two,

Dylan Telford:

so we are two of many, and those other many have a lot of other ideas.

Dylan Telford:

So find us and, and ask away.

Dylan Telford:

And if you really are dead, set on me again LinkedIn.

Dylan Telford:

And there's a group within LinkedIn that I'm part of as well.

Dylan Telford:

It's called the Order Management Gurus, OMG.

Dylan Telford:

You can always join that group too.

Dylan Telford:

There's a lot of great order management feedback that comes through there.

Lori Boyer:

Love it.

Lori Boyer:

Love it.

Lori Boyer:

Okay.

Lori Boyer:

Community out there, family.

Lori Boyer:

Let's make peak season 2025 a little bit more fun, and I'd love

Lori Boyer:

to hear what you're doing to add gamification into your processes.

Lori Boyer:

So thanks again, Katie and Dylan.

Lori Boyer:

It was so awesome having you here, and we'll see you all next time.

Links

Chapters

Video

More from YouTube