Insert description here
Hey, listeners, Tim Winkler here, your host of The Pair Program.
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:We've got exciting news introducing our
latest partner series Beyond the Program.
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:In these special episodes, we're
passing the mic to some of our savvy
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:former guests who are returning as
guest hosts, get ready for unfiltered
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:conversations, exclusive insights,
and unexpected twist as our alumni
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:pair up with their chosen guest.
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:Each guest host is a trailblazing
expert in a unique technical field.
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:Think data, product management,
and engineering, all with a keen
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:focus on startups and career growth.
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:Look out for these bonus episodes
dropping every other week,
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:bridging the gaps between our
traditional Pair Program episodes.
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:So buckle up and get ready to
venture Beyond the Program.
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:Enjoy.
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:Jazmin Furtado: Hello everyone,
and welcome to Frontiers:
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:Exploring the World of Data.
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:Frontiers dives into how people
are using their data science minds
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:to shape organizations and change
the landscape outside of big tech.
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:In each episode, we explore the far
reaching corners of the world of data.
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:My name is Jazmin, and I'm
your host for this series.
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:I myself am passionate about
empowering people to make data
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:driven decisions, and I'm always
amazed at how others do it every day.
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:Today, we are exploring the
glaciers of gaming, how data
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:informs and shapes our modern play.
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:It's a world I've always been
curious about, really excited
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:to have our guest here.
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:Our guest here today, Tuck Ngun,
Principal Insights Analyst at
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:Riot Games for League of Legends.
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:Before Riot, Tuck held senior
data scientist roles at Oracle and
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:Sense360 after getting his doctorate
from UCLA in human genetics,
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:so he wasn't always in gaming.
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:But since he's been at Riot for the last,
you know, five years or so, it seems that
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:once he's gotten the gaming bug, he hasn't
looked back, and so we're gonna dive into
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:all those details of that in this episode.
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:Um, so, so glad to have
you here today, Tuck.
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:Really excited for our conversation.
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:Tuck Ngun: Well, thank
you so much for having me.
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:I'm very excited, too.
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:Jazmin Furtado: So, getting
to our icebreaker today.
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:So, the question is, in relation to
gaming, if you could be a player in a
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:game, what player would you be and why?
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:So it's just like very vague, so
for me, uh, my player, I don't have
42
:too much gaming experience, I will
have to admit, so, uh, my game that
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:I grew up playing in like middle
school and high school was Halo.
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:I love Halo, uh, just not, it was before
it got into like the real online playing
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:mode where you play against other players.
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:It was very much just like
campaign mode, or just like me
47
:and my brother kind of playing the
story, and I really enjoyed that.
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:I'd really just, and on easy, I'll have
to caveat, it had to be on easy mode as
49
:well for me to get the full enjoyment.
50
:When it got too hard, I'd get really,
uh, Uh, I wouldn't, I'm not that
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:great, so when it got too hard,
it wasn't as enjoyable anymore.
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:So I really like playing Master Chief in
Halo, so I think I'd probably play that.
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:It just seems like, you know, the
player's invincible, I kinda do whatever.
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:Uh, I really love it,
the um, the, the sword.
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:It's really cool, cause it
like, lights up, it's all
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:glowy, and it's super powerful.
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:And I think What differentiates it
from other games is the fact that it's,
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:like, there's a lot of space, uh, like,
in the game, and I really, I'm like a
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:Star Trek nerd, I really enjoy space,
so I think the setting really kind of
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:drew me in, so I really like that game.
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:So that's who I would play if I was in
any game, but Tuck, you have a lot of
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:experience, um, in gaming, so curious
what your, what your player would be.
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:Tuck Ngun: Um, so this, I, I will
have to, this is actually one of
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:the, of the questions that you
sent over that I looked, looked at.
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:This is one of the hardest
ones, because it's like, oh
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:no, I have to pick my favorite.
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:So, so, okay, I'm going to cheat a little
bit and actually have two answers to this.
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:So the first one is kind of much more
developed, it's um, and it's maybe
69
:a little bit of a deeper cut, but
it's Ashe from Final Fantasy XII.
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:So she's a, basically she's just
an all around badass, right?
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:And so it's much, much more like
an aspirational thing for me.
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:You know, you mentioned, uh, the
setting of Halo and the setting
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:of Final Fantasy XII is definitely
some, a place I would love to be.
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:Um, but Ashe specifically, she's,
like I mentioned, she's uh,
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:sort of like a deposed princess.
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:Everyone thinks she's dead.
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:And she's managed to maintain that for
years, while organizing an underground
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:rebellion, and basically, you know,
overthrowing the evil empire, all
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:of that, without blowing her cover.
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:So, you know, so far, so fine, so standard
for Final Fantasy, but I think what really
81
:sets her apart from a lot of the other,
you know, Uh, protagonist of the series
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:is that she just does it all in stride.
83
:She's like, okay, I have to do this thing.
84
:I'll just go and do it.
85
:She's like very, no nonsense.
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:There's no like agonizing
over, am I good enough?
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:Am I, you know, this or that?
88
:Or she just does it and
it's like really refreshing.
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:So like, I really aspire to
like that sort of level of.
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:I guess you could say competence?
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:Confidence?
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:Whichever you choose.
93
:Um, and then the second
one is much shorter.
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:And I promise this is not like me
trying to, I guess, promote the game.
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:Because this is not like our newest
character or anything, but Hui from
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:League of Legends, he's a, uh, artist
who has like magical powers and he
97
:can paint, you know, visions with
his, uh, with his magical brush.
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:Anyway, that, that is totally
like my vibe and something I
99
:would love to be able to do.
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:Jazmin Furtado: You gave the characters
so much justice, and here I am, I'm like,
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:I just like the fact that it's a sword,
and you like, went into like, their
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:backstory and their character traits,
like, I mean, you obviously, you know,
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:you're in the right place, uh, the fact
that there's just so much, I think, like,
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:nuance and so much backstory to these
games, uh, that I think the people that
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:are in the world can really appreciate.
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:Would you be able to take us into, you
know, how you got into Your current
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:role and I talked about what you know
what you're doing at right a little
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:bit more and then yeah, tell us a
list of the high level your journey of
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:how you got to there and you know how
it's different from what you've done
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:before and kind of what made you stay.
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:Tuck Ngun: Yeah, yeah,
would love to do that.
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:Um, so I guess in terms of what
what I do, I'll start with that.
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:Uh, so the scope of my role is.
114
:I would say I guess pretty large.
115
:So essentially I am able to work
across the league game ecosystem.
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:Um, and I'm starting to also
push into like other parts of it.
117
:Um, as you know, um, you know, we,
um, You know, part of the things that
118
:Riot is doing is, uh, you know, we
have that, we have a TV show, Arcane.
119
:Um, and so, you know, we're, in the
background, we're always, like, looking
120
:into new opportunities and stuff, and
I'm very lucky to have had a chance to,
121
:you know, work a little bit on those.
122
:But my main focus is, is on the game.
123
:And, uh, typically, the way it works
at, at Riot, or on League anyway, is
124
:that analysts will tend to specialize
in, like, different domains.
125
:So, sometimes it might be gameplay.
126
:Or monetization.
127
:And I'm fortunate enough, I guess,
to be able to essentially, like,
128
:pick what I want to, to work on.
129
:I mean, it's like a, it's kind of
a really, it's a privilege that
130
:I, you know, don't take lightly.
131
:I get to kind of go after what are
sort of the most important questions.
132
:And so I've been able to work on
things like, oh, you know, um,
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:how do we maintain, how do we grow
our player base, uh, for League.
134
:How does a player's interaction with the
game, with Leap, sort of change over time?
135
:Because we're very lucky
to have very loyal players.
136
:Um, and so, you know, we really want to,
and I think part of that loyalty comes
137
:from, you know, just how much we really
value the player experience and try to
138
:optimize for that as much as possible.
139
:Um, I've also worked in
the monetization space.
140
:So, um, I, you know, work on
things like, okay, here's some new
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:content, uh, you know, what's the
best way to distribute it, that,
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:that sort of, that sort of thing.
143
:Um, okay.
144
:And then in terms of kind of the
background of how I got into this role,
145
:um, as, as some of, I guess the listeners
might have realized just based on, you
146
:know, I guess my slightly psychotic.
147
:Description of why I
picked those characters.
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:I've just been playing
video games my entire life.
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:One of my earliest memories is
actually playing Dig Dug with my mom.
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:Um, at our first like home computer.
151
:Anyway, so it's always been a You know,
always been part of my life, um, but for
152
:whatever reason, it wasn't until there,
you know, the last five years or so, or
153
:five years ago that it kind of occurred
to me of like, oh, I could actually have
154
:a career, uh, in data in gaming, right?
155
:I mean, it seems so obvious in
retrospect, but for some reason, it
156
:just was one of those things that
seemed a little bit impenetrable to me.
157
:But I was fortunate enough again
to, to, to know someone who was
158
:working at Riot at the time.
159
:You know, she said, uh, she brought this
current role, um, to, to my attention.
160
:She was like, I think
you'd really like it here.
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:Um, I, I do, I have.
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:And, and so it's, it's just been really
a wonderful experience, you know.
163
:And I really, actually truly
enjoyed playing the game as well.
164
:So it's like, you know, kind of
win win, uh, in, in that way.
165
:Jazmin Furtado: Yeah, when I think of,
you know, data and gaming, it seems
166
:like something that, uh, it makes sense,
but in terms of actually, like, putting
167
:people's faces to, you know, the these
roles, it's like, you don't necessarily.
168
:It's more of what goes on
in the background, right?
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:When you think of games, you think of,
like, the players and you think of, you
170
:know, they take up, like, the spotlight,
but in terms of, like, all the stuff
171
:that goes under, uh, goes under the
hood to, like, improve that experience.
172
:I think a lot of, uh, people don't
think of that as, like, oh, there are
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:specific roles that are, you know,
people look to fill to help from, like,
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:a data, um, insights, you know, analysis
perspective, uh, to, to improve the game.
175
:And it's, like, something
that's constantly changing.
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:When can you turn?
177
:Yeah.
178
:Yeah.
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:Tuck Ngun: No, I was just gonna say
it's I think part of it is just how
180
:rapidly The industry has matured, right?
181
:I mean it used to be I think, you
know people would think of gaming
182
:as as like Yeah, I guess like maybe
my parents generation right the idea
183
:that someone could have a career in
gaming and that could be something
184
:that's They do for for life, right?
185
:It was would be kind of ludicrous, right?
186
:Um, and so I think because of that,
you know, it's just it wasn't something
187
:that that was and coming from Malaysia,
especially where there really wasn't much
188
:of a gaming scene until mobile phones,
you know, smartphones really took off.
189
:About 10 years ago, right?
190
:Again, it was just not maybe part of
the, the, the, the atmosphere part
191
:of the Zeitgeist yet at the time.
192
:Jazmin Furtado: And you're
saying that it's been growing.
193
:I mean, you've been there
for a few years now.
194
:Have you seen, like, you're the team
dynamics change in terms of the skills
195
:and the people that are like involved
on on projects or the types of projects?
196
:Like, how have you seen the
data analytics kind of focus?
197
:change from like a people or
like a project perspective
198
:since like you've joined?
199
:Tuck Ngun: Yeah, no, there's definitely
been, you know, a lot of changes, a lot
200
:of development at Riot specifically.
201
:Um, but I think, yeah, also
as you're alluding to, right,
202
:more generally, uh, in games.
203
:So I'll just start, I guess, by talking
about how, you know, my experience so far.
204
:Um, so Riot's grown quite a
bit over, over my time here.
205
:And along with that growth, you know, in
all of our departments, uh, our Insights
206
:organization has also grown and Insights
is where data analysts at Riot, uh, you
207
:know, that sort of are like our home
base, if you will, our home department.
208
:Um, and so the way it works, uh,
here is that each game typically
209
:has like a dedicated Insights team.
210
:Some analysts and then also
some researchers, you know, who,
211
:who, who are able to, you know,
talk to our players directly.
212
:So the exact breakdown kind of
depends on the game, uh, depends on
213
:the game's needs, that sort of thing.
214
:And the size of the team also
changes depending again on the game.
215
:But generally speaking, we're, it's
like five to 15 people per, per game.
216
:Um, and then we also have some central
resources that, that we can tap into.
217
:I think the other thing that, that's
changed, uh, over, you know, that
218
:I've noticed, And that's changed in
my time here is that it's not just
219
:the growth in the number of people.
220
:I would say it's also the skill sets
and the way, you know, in general, we
221
:think about data and how to use it.
222
:It's definitely kind of gotten
more sophisticated over time.
223
:So part of this is just people
like myself, maybe who have been
224
:around for a couple of years.
225
:So we've had the time
to develop those skills.
226
:Um, to, to learn more, um, but I
think it's also part of it is we
227
:are more conscious about and maybe
more knowledgeable about, like,
228
:who we want to bring in, right?
229
:So, it's like, we're starting to
recognize that, okay, yes, data
230
:analysts, you know, we're quite, a lot
of us are actually quite versatile,
231
:but at the same time, you know, um,
there's also like a little bit of
232
:specialization that can, that can go on.
233
:And, you know, if you have a
specific need, right, like, If
234
:you can get someone who has a lot
of experience doing that thing,
235
:it's really beneficial.
236
:And then if you need them to be more of
a generous later, they can kind of learn.
237
:The other stuff, get
better at it over time.
238
:Right.
239
:But yeah, having having someone
who spikes in particular areas,
240
:particularly when you have a need for it.
241
:I think that that that awareness
has definitely grown a lot.
242
:Jazmin Furtado: Yeah, you're you're
saying that there were, you know, there's
243
:a lot of different things that you can.
244
:Provide insight into, you know, a lot
of, uh, ways that you can, like, a lot
245
:of, a lot of different data points.
246
:I guess you can analyze and there's
different areas that you could affect.
247
:There's like a business aspect
and also like the actual game.
248
:I want to I'm actually curious
from, like, looking at, you know,
249
:improving the gaming experience.
250
:Do you have, like, any, like, uh, you
know, stories or any sort of, like,
251
:projects you've worked on or anything
that really stands out to you as,
252
:you know, really, you know, The most
prominent things that you've enjoyed,
253
:um, working on since you've been in
like the gaming industry, like certain
254
:questions or insights that you're
able to derive or certain questions
255
:you're trying to get after just
curious if anything stands out to you.
256
:Tuck Ngun: Yeah, I, I would say, yes, no.
257
:So, so I alluded or I just
mentioned earlier that 1 of the.
258
:Things I, I've been, I've worked on
and it's kind of an ongoing thing.
259
:So it's never really done actually is.
260
:Kind of understanding.
261
:You know how our players evolve as they,
you know, continue engaging with our
262
:game continue interacting with it It's
it's quite I you know, I like i'm gonna
263
:sound like a broken record here But like
I said, I feel very privileged right that
264
:we have such loyal players and it's just
really interesting to You know see how
265
:again how how they how to It's almost
like how the, how the game fits into
266
:their lives, like, it changes over time,
right, from, and you can kind of imagine
267
:this, you know, in, in many scenarios,
right, of like, you know, if you get into
268
:a new hobby, you know, you, uh, you know,
you, you sort of engage with it one way,
269
:but then over time, right, it changes.
270
:And so, for us, we feel like League,
because League has been around for so
271
:long, you know, we are able to, like,
kind of envision our relationship with the
272
:player in that way of, like, this is not
just, you know, like, a one time thing,
273
:or something that you're just going to
engage in, engage with for a few weeks,
274
:and then move on to something else, right?
275
:Like, we are very much, I guess,
focused on the long term, Um, which, I
276
:am in very much in favor of, but also
because of that, it actually makes a
277
:lot of things not as straightforward,
you know, and I'll give like maybe a
278
:little bit more of a concrete example.
279
:So like, um, You know, in addition to,
like I said, working on understanding
280
:how a player sort of interaction
evolves, like one, one, and one other
281
:way in which I think this focus on
the long term manifest is like how we
282
:think about creating cosmetic content
for the characters in our game.
283
:So basically, one of the things that
League is known for is we sell, you
284
:know, you can buy skins for the different
characters in the game, essentially
285
:like alternate versions of them.
286
:And, you know, if we were focused on the
short term, I think it would be very easy.
287
:Actually, that process would be much
easier because we could just focus
288
:purely on revenue maximization.
289
:It would be very easy.
290
:It's just like, okay, here's
the most popular character.
291
:They're getting a skin, you
know, every six months, right?
292
:Like, and, and, you know, it
doesn't matter if we kind of like
293
:churn through or burn through like
this, the creative space, if you
294
:will, for that character, right?
295
:Because we're just
focused on the short term.
296
:We just want to maximize revenue.
297
:But because we want to cultivate that
long, sort of long lasting relationship,
298
:you know, we're trying to think in
terms of like years and in some cases
299
:decades, that's much harder, but
at least in terms of years, right?
300
:So we're much more conscious about,
okay, we just released a, you know, we
301
:just released a new skin, a new piece
of content for, for this character.
302
:So therefore, you know,
let's wait a bit, right?
303
:So that we don't burn
out our players so that.
304
:You know, we don't go, you know,
like, just burn through, again,
305
:all of the options that, that,
that we know of right now, right?
306
:To give ourselves time to, you
know, develop new things, to really
307
:be thoughtful and considerate
about how we go about, you know,
308
:running the game essentially.
309
:So that permeates, like, everything we do.
310
:Which, like I said, I'm very
much in favor of, but it can make
311
:things a little bit complicated.
312
:Jazmin Furtado: Yeah, I, there's
so many things you said there in
313
:terms of like, you know, you want
to, and it's, it's a partnership,
314
:you know, you and the, the players.
315
:I mean, it, you, you don't
want to take their loyalty.
316
:You never want to take that for granted.
317
:And so you, you're You have to be
very thoughtful about the things
318
:that you introduce into the game.
319
:You can't just like throw a bunch of
experiments out there and just expect
320
:that your, your customer or your player
is just gonna be like, okay, that's fine.
321
:Because, you know, you have a
brand, you have a story, like,
322
:each of those characters, people
are very invested in them.
323
:And that's really like this.
324
:The whole game is centered
around these characters.
325
:So
326
:when you're trying to make these
decisions, though, in terms of, like,
327
:what to improve, what things to introduce,
how do you go about making that decision?
328
:Like, what it, when, you know, when,
when people, people probably have a lot
329
:of ideas about what they want to do to
enhance the game, but how do you decide
330
:what actually gets put in front of, you
know, in front of the players or not?
331
:Tuck Ngun: Oh, that's a very,
very interesting question.
332
:Um, and, and I think in the context of.
333
:Well, any, any creative industry, right?
334
:It, uh, like it's, it's kind of
interesting to think about, um, as
335
:someone who's kind of more on the data
side, right, to think about how those
336
:two spheres interact, because I think
it's really easy to see them as being
337
:in conflict with each other, right?
338
:Because gaming, for instance,
right, is, is definitely a creative
339
:industry person foremost, right?
340
:Um, like, uh, we, you know, it's all
about kind of, I think trying to, Like,
341
:everyone in the gaming industry, right,
is trying to create something that's new,
342
:something that's never been seen before.
343
:And, and, and, it's, you know,
but, and so the creative side
344
:is definitely really important.
345
:But, you know, especially when you're
talking about, okay, the scale of a
346
:game like League of Legends, or like
a Fortnite, or, you know, things at
347
:that level, right, where you have a
global audience, You, you have literally
348
:millions of players that, that you're
trying to, that you, that you're
349
:trying to like serve the creativity.
350
:I think that creative drive is an
important part of the equation,
351
:but I think it can't be the only
thing in that equation, right?
352
:Similarly, if you just took the data
side and you said, okay, we're just
353
:going to, you know, we're completely like
base all of our decisions off of that.
354
:I think that's also a failing, right?
355
:And so I think one thing I've seen at
Riot, um, and even at the best game
356
:companies is that there tends to be a
very kind of healthy sort of like back
357
:and forth, you know, I, I, the word
that comes to mind is tension, but I
358
:don't mean that in a bad way, right?
359
:I just think there's a healthy dialogue, a
healthy conversation between the two sides
360
:where, you know, it's, we, we, we try to
come together and, and, and, And try not
361
:to, I guess, impose our will or act like
we're the ultimate source of truth, right?
362
:So to go back to the, you know, to
give a more concrete example, going
363
:back to like, um, that, that whole
question about skins of like, okay.
364
:Which character should maybe get like
a sci fi themed one or a fantasy,
365
:more fantasy themed one or more
of a realistic, you know, themed
366
:sort of alternate version, right?
367
:And a lot of those cases,
right, we do rely heavily on.
368
:You know, our designers are
artists to, to, to have that sort
369
:of creative vision to say like,
okay, I think this is why it works.
370
:Right.
371
:And then we, uh, on the data
side, you know, we try to.
372
:Back it up with with with like
our, you know, by analyzing player
373
:behavior, you know, we also Uh, like
I mentioned we have researchers.
374
:So so we often also directly just talk
to players You know, we do concept
375
:testing all of that sort of stuff so
that you know We we have a fuller picture
376
:if you will behind any decision That
we make and again that extends also
377
:to a lot of gameplay decisions, right?
378
:We A lot of it is driven, I would say,
primarily by, by our designers, by
379
:our producers, but you know, we, we
don't just go like on instinct, right?
380
:We try to, I guess, like, sort of
balance it as much as possible.
381
:Jazmin Furtado: How do you get, you know,
the, how do you get feedback on that?
382
:I'm sure it depends on, you know, the
project and what you're introducing,
383
:but can you give an example of how
you know that you've done a good job?
384
:Because, you know, to what
you're saying before, there's.
385
:Maximize revenue and then you could
just, you know, in the short term, but
386
:when you're thinking about a longterm
approach that you said, you know, your,
387
:your team's taking and riot takes just
generally to, um, this game, it's not
388
:always, you know, success is not always
just what you see in the short term.
389
:And so how do you know that
you're on the right track?
390
:Like, how do you, like what feedback
levers do you leverage in order to
391
:know if you, if you're on the right,
yeah, if you're on the right track.
392
:Tuck Ngun: Yeah, no, as I sort of alluded
to earlier, that is kind of one of the
393
:complications, right, of sort of this
longer term view, which is, it's, it's,
394
:you know, it's a little bit at odds,
I think, with kind of how just modern
395
:business operates in general, right,
where there's more of a, as like focus
396
:on the immediate, on the shorter term.
397
:And so for us, the way we try to balance
it is we, we do have, you know, metrics
398
:or we do look at different measures.
399
:In the short term, right?
400
:To, to, to say like, okay, was this a
new, uh, you know, new game play change
401
:or this new piece of cosmetic content?
402
:Was this a success, you know,
in this first, let's say, week,
403
:two weeks, first month, right?
404
:Kind of that shorter term, just,
just so we can get a signal.
405
:But then oftentimes, we'll also try
to, you know, adopt, like, Go, go.
406
:We, we do a lot of like, try, try and get
like a longer term view of things of like,
407
:okay, six months ago we, we did this.
408
:Right?
409
:Do we see any like signals,
whether it's, uh, in terms of
410
:the, the player behavior, right?
411
:Which is kind of maybe more,
more my domain or when we like
412
:in terms of sentiment, right?
413
:When we talk directly to players,
whether it's in focus groups or
414
:surveys, that, that sort of thing.
415
:Like do we see.
416
:Any evidence that maybe this is, you
know, kind of performance as expected,
417
:good, bad, that kind of thing.
418
:So we're constantly trying to,
you know, kind of, again, get a
419
:more like balanced view of things,
right, a more holistic view.
420
:But it can be challenging, because
especially with the longer term
421
:stuff, you know, this is a, so League
is like, is a live game, right?
422
:It's a live service game, which
means it gets updates every day.
423
:Basically every two weeks, at least.
424
:And so there's things
changing all the time.
425
:So if you're like, well, we had
this thing six months ago, let's
426
:try and see if it has any effect.
427
:You know, it does get kind of complicated,
but, you know, we try to do our best.
428
:Jazmin Furtado: So usually, you know,
your focus area is on player behavior.
429
:How do you quantify Player behavior.
430
:Is it just like how much time they're
spending in the, you know, how much time
431
:they're spending playing, how much time
they're spending like actively playing?
432
:I don't know if that's, you know,
a thing, but, um, is it like
433
:the, I mean, the number of times
that they're changing characters?
434
:Like what, how do you quantify behavior?
435
:Tuck Ngun: Yeah, it's well, so we try
to, well, as you just, as you just,
436
:you know, described, there's a lot
of different axes, a lot of different
437
:vectors that, that we consider.
438
:And, you know, it just, which ones we look
at, right, really depends on the question,
439
:the use case, the project at hand.
440
:We, you know, as a, uh, we, we do have,
like, new characters every so often, and
441
:so, like, one thing we are interested
in is trying to see, like, okay,
442
:when we do introduce a new character,
right, how do our players, uh, react?
443
:You know, are there things
that, that, that we can improve?
444
:learn from, you know, are we able to
like change preferences almost, or are
445
:people kind of like they found their
favorite and they stick with it forever.
446
:And you know, maybe they'll try
out this, this, this new, this new
447
:character, but you know, eventually
they'll, they'll go back right
448
:to, to the, to the old favorite.
449
:And so, so we, you know, so
we, we try to understand things
450
:like that, you know, for sure.
451
:We look at, as, as you mentioned,
like how, how often someone
452
:is playing, how many hours.
453
:Because that is actually one of the,
uh, signals, actually one of the most
454
:important signals we think for, was
this change a good one or not, right?
455
:Um, because the, the, with the obvious
idea being, okay, if this wasn't
456
:something that our players liked, you
know, they would stop engaging with
457
:our game as much or, or completely.
458
:Um, so, so it is a tricky thing.
459
:And then, as I mentioned, you know, a
lot of times we are also interested not
460
:just in, It's sort of quantifying, per
se, but like, uh, kind of understanding,
461
:right, their, their, their evolution and
kind of how they, they view the game.
462
:And that, that is actually a, it's a very
challenging area, but it's also really,
463
:I think, rewarding because, uh, It just
kind of gives you like, you know, we,
464
:we, everyone has like assumptions right
around like, oh, here's how, um, someone
465
:will, will, will think of the game or
how this game fits into their lives,
466
:you know, if they've been playing for
two years or three years or four years.
467
:And then, as we kind of dig into it,
a lot of the times we find things
468
:that challenge those assumptions.
469
:And then that feeds back directly into
like, okay, where, you know, where
470
:do we want to take the game next?
471
:What do we think is a good change?
472
:You know, what, what, what do we
think this is telling us about
473
:what our players needs are?
474
:Right?
475
:And I'd say that's very rewarding
because like, ultimately that's what
476
:we are here to do, I would say, right?
477
:We want to kind of meet
those needs as best we can.
478
:Jazmin Furtado: Because I'm, uh, You know,
thinking about it from like an analytics
479
:point of view, when you're thinking
about like the, the, the questions that
480
:you're trying to answer, you know, some
of these things I could see as like,
481
:okay, it's a basic, it's, it's looking
at, you know, statistics, looking at,
482
:you know, the before and after, do we
see like maybe a significantly, you know,
483
:a significant change or statistically
significant difference between the two.
484
:When we think of analytics generally
though, it could be, I guess
485
:that the term can be very broad.
486
:You know, you can leverage, you know,
machine learning techniques and to
487
:like, if you want to do like sentiment
analysis, like, do you, do you kind of.
488
:How, like pick from the whole gamut
of methodologies when it comes to
489
:like answering some of these questions
you have about, you know, what, what
490
:steps to next take with the game.
491
:Tuck Ngun: Yeah, yeah.
492
:We, we do, we try to keep
as open to mind as possible.
493
:Right.
494
:And, and you know, it's, it, it
really what the, I guess the sort
495
:of the best technique or the best
methodology really depends on.
496
:The question you're trying to answer and
kind of the context around it, right?
497
:So, um, to give you like an extreme
example, you know, if, if, if there
498
:was, uh, like an emergent thing, right.
499
:Or where, where we needed to, like,
get an answer to, to something really
500
:quickly, like within a few days, right.
501
:Probably spinning up like a
whole ML model from scratch.
502
:Not, not the best idea, right.
503
:Just because of how much time.
504
:You know, that takes right, um,
even if that might be sort of the
505
:technically the best way to do it.
506
:Right?
507
:So it's kind of all about balancing like,
um, what, what, what the needs are and
508
:then sort of having in your back pocket,
like, knowledge of like, what, you know,
509
:what, what, what are the best techniques?
510
:What's the best approach to deploy here?
511
:Um, and I think I kind of want to kind of
add a little bit of an addendum to that,
512
:which is not to say that as an analyst.
513
:You know, you have to know every
single thing out there, right?
514
:Um, but it's more about getting I
guess familiarity with at least a wide
515
:enough range of different Techniques
different methodologies so that when
516
:you do get a question, you know when
you get a problem to work on You know,
517
:you're able to and based on a context
you're able to kind of select the
518
:best thing Uh, for, for that project.
519
:Right?
520
:Um, like another example might be if
you need the output from, uh, some
521
:modeling to be interpretable, right?
522
:To be like understandable so
that you can take action on it.
523
:Uh, again, something that's quite
sophisticated, like something like
524
:setting up a neural network, right?
525
:Might, might be technically
the best way to do it.
526
:But oftentimes that comes at the
expense of that interpretability part,
527
:right, of that ability to like kind
of take action on what you find or
528
:understand why something is happening.
529
:And so you might go with actually
a simpler model, um, and there's
530
:nothing wrong with that because You
know, it's all about what is the
531
:best thing for for this purpose.
532
:Jazmin Furtado: Yeah, I like that
interoperability part because I think when
533
:you're dealing with, you know, trying to
incorporate or introduce like new things
534
:to such like a wide reaching population,
you really want to make sure that.
535
:You, you know, you take the whole team
to make a decision on something, so you
536
:wanna make sure you can like, explain it.
537
:Well, you can like, you know, justify
the, the proposal based off of something
538
:that they could understand as well.
539
:So I can see that, you know, simpler can
be better in a lot of these cases to get
540
:your message across and to get buy-in.
541
:Uh, and then also to be able to like
show over time that it's, you know.
542
:It's doing what it's supposed to be doing,
or like, you know, it's still you can
543
:still apply the same methodology over
time, and it's not going to be too broken.
544
:Tuck Ngun: Yeah, exactly.
545
:Exactly.
546
:Jazmin Furtado: So I wanted to close out
this main part by just asking, you know,
547
:you've been in this industry for a few
years now, as you look kind of towards.
548
:The future.
549
:Are you seeing, like, from your
vantage point, you know, some emerging
550
:trends or emerging, like, areas that,
you know, are growing, um, when it
551
:comes to, like, data and gaming?
552
:Tuck Ngun: Uh, yeah, for, for sure.
553
:So I think, you know, so just generally
speaking, data is, you know, really,
554
:A big part of really important part
of the gaming industry, and I think
555
:it's just going to grow from here on.
556
:And so there's sort of like to serve
overlapping trends, but they're
557
:still kind of a little bit distinct.
558
:Um, so, so the 1st 1 is that, um.
559
:The, the main way, actually, or
increasingly, uh, common way,
560
:uh, that people sort of, like,
purchase games now is online, right?
561
:So, like, you, I don't know if
you're, like, familiar with Steam,
562
:uh, Epic Games has their own
platform, for instance, right?
563
:There was a whole series
of court cases about that.
564
:Anyway, um, so, so, so,
so that's one part of it.
565
:And then I think as a result of
that, right, uh, and especially as,
566
:like, consoles, for instance, have
also gained, um, the ability to,
567
:you know, connect to the internet.
568
:Like, that online, a lot of games
that, that in the past might not
569
:have had an online component, right,
increasingly, um, kind of have it now,
570
:right, whether or not it's sort of
like part of the core, uh, gameplay.
571
:So, like, one good example of this, I
would say is, The Dark Souls series,
572
:which is, I won't go into what it
is, but essentially, the, the core
573
:of the game, you know, you could,
you could play it, like, completely
574
:offline, but there's a comp, uh, sort
of an optional online part to it,
575
:um, that does enrich the experience.
576
:And that, again, that's just
becoming more and more common.
577
:Uh, among games, right?
578
:So, so like, I'm, I'm pretty, you know,
I don't work for Bandai Namco, which
579
:publishes that, that series, I can't say
for sure, but, uh, you know, I'm, I'm
580
:pretty sure there's, you know, they're,
they're, you know, trying to get as
581
:rich of a data set as they can, right?
582
:From, from those games, from the, from
when players choose to engage with
583
:the online portions of those games.
584
:Um, so that's trend number one.
585
:Um, and then the second one I would say
is kind of a more of a focus, more of
586
:a move of a lot of publishers towards
prioritizing live services games.
587
:So that's games like League, uh, Fortnite,
uh, Guild Wars 2, where essentially it's
588
:supposed to be alive, if you will, right.
589
:Have a lot of support, have
consistent, frequent updates.
590
:Uh, for, for years on end, um, and now
that I've had firsthand experience working
591
:in that, in this, you know, in that, in
that sort of gaming sphere, um, it's,
592
:it's actually, it's really tricky, right?
593
:It's, uh, God, what's that saying?
594
:You know, um, the, the trick is not to
get there, it's maintaining it, right?
595
:Or it's like, you know, sort of
staying at, at, at your position.
596
:And I think that's, that's, you
know, one of the reasons why data
597
:is just becoming so important.
598
:Because maintaining sort of, um, you
know, if you are success, lucky enough
599
:to have like a successful live service
game, like kind of maintaining that.
600
:Um, it's really difficult, you know,
it's, I would say it's practically
601
:impossible without kind of good data.
602
:Um, and even with good data,
like I said, it's, it can be
603
:quite challenging, but it's fine.
604
:Jazmin Furtado: So you're seeing
yourself, you know, and at least another
605
:5 years, you know, it's been good so far.
606
:So there's no reason for
you to look elsewhere.
607
:It seems like the future is bright.
608
:Tuck Ngun: Um, I think so.
609
:I mean, I, yeah, I mean, despite, you
know, I guess the, you know, of course,
610
:you know, it would be remiss of me not
to, um, I guess, acknowledge, right,
611
:that the gaming industry has had, um, a
whole bunch of layoffs, you know, this
612
:year, especially, including Riot, right?
613
:I, I think it over, you know, a part
of that, I think, is, uh, You know,
614
:maybe sort of, like, correcting
for, for, like, Covid, right?
615
:Um, I, I think it was hard to understand
exactly how to respond to, to that boom.
616
:Um, uh, uh, so that's part of it.
617
:But, but yeah, overall, I do think,
um, it is, it is quite, quite a, you
618
:know, bright future for the industry.
619
:I do think it will, You know, this,
I think this is a little bit of a
620
:bump, but in a few years time, you
know, we'll, we'll be back on track.
621
:Jazmin Furtado: Online gaming is like, you
know, just becoming ever so popular and
622
:just everyone's becoming more and more,
you know, everyone's getting online more.
623
:Everyone's like, more, more connected
without comes more data than with
624
:that because more opportunity.
625
:So, um, thanks for thanks for bringing
it, giving us some insight into that.
626
:Uh, we usually, so we usually end
our episodes with this round of fact
627
:or fiction, so we're going to like
rapid fire through these questions.
628
:Um, so I found these about games
just in general, and I want,
629
:so you're not supposed to know
the answer to these, hopefully.
630
:Um, alright, so number one.
631
:South Korea has the highest
penetration of online gaming, with 96.
632
:4 percent of internet users
playing games across all devices.
633
:Tuck Ngun: That one, I'm, well,
I, I don't know if the number is
634
:completely correct, but I would say
generally, you know, the sort of
635
:the, yes, I would say that's a fact.
636
:Jazmin Furtado: So that is false.
637
:So Indonesia has the highest
penetration of online gaming with 96.
638
:5 percent of internet users playing games.
639
:And then Philippines a second and
then Turkey is third and then South
640
:Korea wasn't even on like that list.
641
:Tuck Ngun: Oh, interesting.
642
:Well, I guess.
643
:Yeah.
644
:Actually, I think one of the
things is, yeah, like you, you,
645
:you mentioned earlier, right?
646
:Mobile has really changed actually a lot.
647
:Jazmin Furtado: Yeah.
648
:Across like, yeah, across all devices.
649
:So I was just really, I was
like, Oh, that's surprising.
650
:I was expecting it to be like Japan
or China or something like that.
651
:But no, yeah.
652
:Second one.
653
:Uno is the most popular
card game in the world.
654
:Tuck Ngun: I'm going to say
655
:false.
656
:Jazmin Furtado: That is correct.
657
:That is false.
658
:So poker is the most popular
card game in the world.
659
:Blackjack is close.
660
:It's the most popular casino
card game in the world.
661
:And then, you know, solitaire and
rummy are also like very popular.
662
:Uno was not on that list, but
I think a lot of people think
663
:of it as like really popular.
664
:But worldwide, it's, you got
to go back to the classics.
665
:All right.
666
:Yeah.
667
:Makes sense.
668
:Third one.
669
:You're, you're one for two.
670
:So third one.
671
:About 50 percent of video game
players in the world are female.
672
:Tuck Ngun: Oh, this is a good one.
673
:Um, I think if yes, I would say it,
it's probably quite close to that.
674
:If you, especially when
you consider mobile gaming.
675
:Jazmin Furtado: Yes, that is true.
676
:Yeah.
677
:And you also consider like
puzzle games or like action
678
:adventure games, like all that.
679
:So I didn't think about it.
680
:I was like, Oh, when I think of video
games, I think of, you know, the ones
681
:that you see that are most popular.
682
:You know?
683
:Like, Yeah.
684
:You know, League of Legends, World of
Warcraft, I just think of, like, all those
685
:ones and a lot of the players I see on the
stage are all, like, men, um, but yeah,
686
:so I guess when you look at it from, like,
a wide lens, I was surprised about that.
687
:All right, so you got two.
688
:All right, the fourth one.
689
:The longest board game in the
world is estimated to take
690
:1, 500 hours to complete.
691
:Tuck Ngun: Oh, jeez, I feel
like I should know this one.
692
:Um, 1, 500, I'm gonna say
693
:How do you even put in 1, 500 hours?
694
:Jazmin Furtado: So this is true.
695
:So yeah, so the game is called the
campaign for North Africa, which I'd
696
:never heard of before, but apparently
when they look at like how long it
697
:takes to complete the full board game
is it's estimated to take 1, 500 hours.
698
:So.
699
:If you, like, worked on it, basically,
like, three hours a month, or three
700
:hours, like, twice a month, or something
like that, like, it would take, like,
701
:20 years to complete it, basically.
702
:Like, it's ridiculous.
703
:It's, I don't, I don't know.
704
:Whoever has, if anyone has that game,
like, I, that's, that's a marathon.
705
:Yeah,
706
:Tuck Ngun: I'll have to look it up.
707
:Jazmin Furtado: Okay, the last one.
708
:The Jenga Tower, are you, you're
familiar with Jenga, correct?
709
:Yeah.
710
:So the Jenga tower is 18 layers tall.
711
:So just like, just normally each
layer consists of three blocks.
712
:Now the tallest Jenga tower ever built,
like in a game was 40 layers tall.
713
:Tuck Ngun: Uh, let me think, is that even,
714
:Jazmin Furtado: I know you got
to think, is it possible, right?
715
:I'm just
716
:Tuck Ngun: trying to
like math it out, right.
717
:I've like, there, there are enough,
sorry, 18 times three, right.
718
:There are just enough pieces
that if you did it like one.
719
:You know, sort of like one block per
layer, you could probably get there.
720
:Would it, would you actually
be able to do that in reality?
721
:Um, seeing, well, I guess if you're
really skilled, I'm going to say
722
:true, because people can sometimes
do really surprising things.
723
:Jazmin Furtado: Yes, that's true.
724
:That's correct.
725
:It is true.
726
:So I think like 40, there was one
place I found that was like 44 and
727
:some of one place that was like 40.
728
:So I'm just going to like, you know,
that's, that's really impressive.
729
:I don't know how people do that,
but yeah, it's like, I guess if it's
730
:just like one block, it'd be like
54, you know, 54 layers, but you
731
:know, how often, how can you do that?
732
:So, yeah, so it's, um, Yeah, so
yeah, so we got three out of five.
733
:Oh, so that's a great.
734
:Yeah, that's a great score.
735
:That's a great score.
736
:I think that's like, these are all
just like, you know, blind stuff.
737
:And I just think it's really interesting
to learn about some stuff because I'm
738
:like, I didn't know this stuff about.
739
:Games just generally.
740
:So the more, you know,
741
:Tuck Ngun: yeah, I know for sure.
742
:I mean, I learned two things today
743
:Jazmin Furtado: and I'm sure
everyone listening learned
744
:a lot more, including me.
745
:So I think as long as it's beneficial
on both sides, I'm glad to hear that.
746
:Well, it's been a pleasure to chat
with you today and even just scratch
747
:the surface of data and gaming.
748
:I feel like there was just so much
more we could have talked about.
749
:I'm so much more I was interested in.
750
:So I probably will like follow up on.
751
:Another like coffee chat
just to casually about this.
752
:Um, and also I need to be able
to visit you sometime at the,
753
:at riot, just to check it out.
754
:Tuck Ngun: Yeah.
755
:Yeah.
756
:No, you're, you're always welcome.
757
:Jazmin Furtado: Yeah.
758
:You're like, just, just talking about
even that, that one use case, like, you
759
:know, but with the skins, it's just, just
really highlights all the like intention
760
:and work that goes behind just making a
seamless and enjoyable user experience.
761
:And so for those listening, whenever you
pick up a game, just think of all this,
762
:all of the, you know, intention that
goes behind every part of that game.
763
:Um, I really come to appreciate that
a lot more, so thanks for taking
764
:the time to be with us and just
like letting us, you know, peek
765
:into that window into your world.
766
:Tuck Ngun: Yeah, no, thank you so much for
having me this this was a blast really was
767
:Jazmin Furtado: and today
was actually bittersweet.
768
:This actually rounds out
our frontiers mini series.
769
:Um, it's been such a delight to hold
host the series on The Pair Program.
770
:And it definitely wouldn't
have been possible without
771
:the support encouragement.
772
:Of Tim, Tim Winkler and the Hatch IT team.
773
:Thank you for your sponsorship and
for allowing for both myself and then
774
:all everyone listening to continue
exploring new frontiers and to learn
775
:from amazing people such as Tuck.
776
:And, um, and last, certainly never least
to those who have tuned in, whether you're
777
:a new traveler with us, you know, on this
last episode or more experienced Explorer
778
:who's been with us since the beginning,
you have my sincerest gratitude.
779
:We've, we've never, we're never
done exploring just generally.
780
:Everyone always has something
to learn from others.
781
:So I hope you're able to take, you
know, your nuggets of knowledge and get,
782
:gain new information from this series.
783
:I knew it was a value add to your life.
784
:And so from one data enthusiast to
another, thank you and take care.
785
:Tim Winkler: Calling all
startup technologists.
786
:Have you ever dreamed of hosting your own
podcast, but don't know where to start?
787
:Well, here's your chance to shine.
788
:We're thrilled to introduce Beyond the
Program, our exclusive mini series,
789
:and we want you to be a part of it.
790
:As tech leaders and mentors, you'll
get the exclusive opportunity to
791
:become a guest host right here
on the Pear Program podcast.
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:Share your expertise, insights,
and stories with our audience of
793
:startup focused technologists.
794
:Excited?
795
:We knew you would be.
796
:To be considered, head over to myhatchpad.
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:com backslash contribute.
798
:Fill out a brief form
and submit it our way.
799
:Let's co create something
amazing together.
800
:Don't miss this chance to elevate your
voice and expand your personal brand.
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:Visit myhatchpad.
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:com backslash contribute.