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31. Being You is Enough
Episode 3128th June 2022 • META Woman • Holodeck Media
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*Major Episode Alert* This week features two incredible leaders in the gaming industry: Dr. Mitu Khandaker (CEO) and Latoya Peterson (CXO) join me from Glow Up Games. In its own words, “Glow Up Games is a game studio centering innovative storytelling about black and brown joy.” Mitu and Latoya walk me through what it was like developing a mobile game based on the hit HBO series Insecure (by amazing creator Issa Rae). Join us for a conversation on race, fundraising, company building, and what it's like to meet your heroes.

Episode Resources:

http://glowup.games/

https://www.forbes.com/sites/kemberliespivey/2021/11/29/hbo-and-glow-up-games-launches-a-insecure-mobile-game-called-the-come-up/?sh=659eee11515c 

https://igda-website.s3.us-east-2.amazonaws.com/wp-content/uploads/2021/10/18113901/IGDA-DSS-2021_SummaryReport_2021.pdf 

https://www.forbes.com/sites/kemberliespivey/2021/11/29/hbo-and-glow-up-games-launches-a-insecure-mobile-game-called-the-come-up/?sh=659eee11515c 

https://www.dbltap.com/posts/latoya-peterson-diversity-in-games-01f4wcm7jexg 

https://www.publicbooks.org/ai-rap-synthesis-tools-black-hip-hop/

Transcripts

Unknown:

Welcome to the meadow woman podcast. We address the

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issues, opportunities and challenges facing women in the

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development of the metaverse the biggest revolution since the

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internet itself. Every week we bring you conversations with top

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female talent and business executives operating in the

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gaming and crypto industries. Here's your host Lindsey the

Unknown:

boss POS, the meta woman podcast starts now.

Lindsay Poss:

Hello, and welcome to the men and women podcast or

Lindsay Poss:

the holodeck media Podcast Network. I'm your host Lindsay

Lindsay Poss:

The Boss Boss and I'm Charlotte success recovering it all. Hello

Lindsay Poss:

returning listeners. Thank you so much for supporting the show.

Lindsay Poss:

It means the world to me. For all our new listeners. I hope

Lindsay Poss:

you enjoy and come back next week. Today we have a multiple

Lindsay Poss:

guests episode, which is always so fun to get to have a good

Lindsay Poss:

conversation good banter. I am beyond excited to introduce Dr.

Lindsay Poss:

metoo khandaker CEO and Latoya Peterson CXO in both co founders

Lindsay Poss:

of blow up games. I'm taking a line directly from their website

Lindsay Poss:

here but love games is a studio games are sorry. Restart, quote.

Lindsay Poss:

Love Games is a studio game studio, centering innovative

Lindsay Poss:

storytelling about black and brown. Join me to and Latoya I

Lindsay Poss:

would love for you both to further introduce yourself and

Lindsay Poss:

glow games to the audience. All right. Well, hi. And

Unknown:

thanks for having us. So yeah, I'm documenting and

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daycare. And yeah, the tour and I founded golf games about three

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years ago. And like you said, you know, we really are all

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about telling stories and centering stories, which

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celebrate people of color, celebrate Black and Brown joy,

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which is stories, which just don't get seen told in video

Unknown:

games historically.

Unknown:

Yeah, absolutely. So a few years ago, we started on this journey,

Unknown:

I think, you know, Matteo, and I had both been, you know, first

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friends, you know, other two brown girls in the games

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industry, I was writing about games to was creating games, but

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we kind of gravitated on Twitter, and then in real life.

Unknown:

And then secondly, just understanding that like, you

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know, we both grew up in very similar fashions, we've been

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playing games since we were tiny. I think once you started

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four, and I started at six, and we just never saw protagonists

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that look like us, or stories like ours on screen. And you

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know, as the years went on, like more and more titles, it just

Unknown:

didn't seem to change. And so we realized that, you know, for the

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change that we wanted to see to happen, get directly involved.

Unknown:

Yeah. And, you know, I'm someone that's, like, I've been in the

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games industry for like, 14 or 15 years, or has been in the

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media industry for that long. And, you know, we've just done a

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lot of stuff throughout our careers in our respective

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spaces. And, you know, we, one of the things that pretty much

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led to the formation of our aims is seeing how in a lot of

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adjacent spaces like Hollywood TV, other spaces were really

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creators of color, and other underrepresented creators are

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being empowered to tell their own stories, and finding a lot

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of success and a huge audience doing it. And knowing that, that

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is something that could totally happen in video games. If only

Unknown:

you know, folks, like myself in the toilet could step up. And

Unknown:

and, you know, and make that happen. So here we are. Yes, I

Lindsay Poss:

love that whole origin story. Can you tell me

Lindsay Poss:

where the name glow up came from? That's not a question I

Lindsay Poss:

had written. But I really liked that name.

Unknown:

Yeah, I mean, so we went through, like, 1000 What

Unknown:

should we call? Yeah, I mean, we went through all kinds of

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different kind of beta test. I think we all have different

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domain names registered in 15 different other alternate

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company names this could have been but I think for us below

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up, and that whole idea of having a glow up of making

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yourself better of beautifying of changing something that, you

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know, needed an improvement of leveling up, it just felt like

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that was the right term for what we were trying to do as a

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company and as a game studio. We're also just fans of having a

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big blowup of watching something look much better. So, you know,

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fun and fam and you know, I think what was the other word

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that we use all time space BIM energy and what what the

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aesthetic of the studio is and so what better ways having a

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woman of color found a game studio?

Lindsay Poss:

Oh, great. I love that. Yeah, I Yeah, totally

Lindsay Poss:

agree. Let's start by talking about your your game development

Lindsay Poss:

projects, and chiefly the partnership you've developed

Lindsay Poss:

with HBO and its hit series, insecure, which I hope that

Lindsay Poss:

everyone has seen or knows about insecure. I will confess I am

Lindsay Poss:

not a watcher. I am an avid BuzzFeed article reader about

Lindsay Poss:

isa ray in the show. Yeah, I mean TV shows struggle me and

Lindsay Poss:

reality TV get along great but real TV shows I struggle with

Lindsay Poss:

but I will read any article or read any plot summary of any TV

Lindsay Poss:

show. But I know that you all formed a partnership and slash

Lindsay Poss:

collaboration. Happy to use your language on that whatever it may

Lindsay Poss:

be to create a companion mobile game called insecure the come

Lindsay Poss:

up. And this is obviously such a huge partnership and

Lindsay Poss:

accomplishment for a studio and a three year old studio. are

Lindsay Poss:

just incredible. I don't think it's surprising shows me that

Lindsay Poss:

there's a huge appetite for telling these stories, not only

Lindsay Poss:

in traditional media, but in newer media, and that there's

Lindsay Poss:

more than enough room to tell these stories to several

Lindsay Poss:

different audiences and in a variety of ways. So how did this

Lindsay Poss:

happen? Tell me the whole story of of working with insecure and

Lindsay Poss:

creating the game and where you are with the come up and what

Lindsay Poss:

it's like.

Unknown:

Yeah, I mean, did you want to start this morning

Unknown:

already started?

Unknown:

Yeah, sure. I mean, yeah, so I guess it's called insecure, the

Unknown:

come up game, because it's very much about like, building your

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best life in LA, like, you know, being on the come up late, you

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know, all of all of that stuff. So we, funnily enough, you know,

Unknown:

in that period, where we were going through a million

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different names for the company, and we had actually decided on

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one yet, even in those days, you know, we, we actually got

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talking to HBO, who have been just this incredible, incredible

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licensing partner, so we have this, you know, licensing deal

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with them for this IP. And to their credit, and especially the

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Director of Digital licensing, there will Wilson price, he very

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much cared about seeing a show like insecure, which, you know,

Unknown:

for HBO represents, like, you know, a huge audience huge

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following it had an incredible six seasons. And, you know, I

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think really just representative of the people who didn't watch

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the show, you know, perhaps like yourself, Lindsay, like,

Unknown:

everyone's kind of aware of it, and what it represents. And that

Unknown:

for us was like, so important. I'm with huge fans of the show

Unknown:

and of ESA going back before that. But yeah, you know, I

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think for for us an alternative to those were in the second

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insecure, very much represented, you know, that audience that

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we're trying to reach, it also represents the kind of story of

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like, Oh, if you create media, if you tell stories, which

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center, black and brown women like that can bring in

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everybody, I can bring in like a huge, diverse audience, because

Unknown:

it's not just audiences of fella that enjoyed that show there,

Unknown:

like a lot of the evangelists, but it brought in everybody. And

Unknown:

that's what we're trying to replicate in the games industry.

Unknown:

But yeah,

Lindsay Poss:

my Twitter timeline was always a mess. And

Lindsay Poss:

I mean, that in a good way, like every, like, there was not a

Lindsay Poss:

everyone was talking about it, you know?

Unknown:

Yeah. And it was such a, it's a huge cultural moment,

Unknown:

in a lot of ways. And so I think when we started this whole

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thing, we were kind of like, oh, like, what kind of do we make we

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kind of it yet, but we were definitely looking at more

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original stuff. And then it was kind of like the opportunity of

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a lifetime, we had shot in transit visa, from the awkward

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electoral days from her YouTube days till now, insecure was must

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see TV, obviously, we all had to stop and watch watch party on

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our own. And so the idea of being able to bring that to

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life, and to be able to bring it to life in our way, not just to

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make like, there's a lot of, you know, kind of like stories, spin

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offs, or like mobile games, or based on the show that are kind

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of like it was just caching on the show, and then kind of move

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on. And what we want to do is really create a mechanic that

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was reflecting on the show, and reflective of again, Asus

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relationship with herself as a mirror, we had this whole

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foundational idea of it being a currency, and feeling like you

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have to hype yourself up, hype up your friends in the mirror.

Unknown:

And so a lot of those things went to die. But I think the

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moment that I think about the most is when we had to go meet

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Isa, and it's this. And so again, it's like this was a kind

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of a license, you don't do all of this stuff. Again, as he

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mentioned, like HBO is phenomenal partners. And they

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will act as a special thing. And like the first time we're really

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stepping out of like, your usual games category to try to make

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this work. He's like, we think you should meet Lisa, who ended

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up meeting ISA and Prentice Penny, who's the showrunner,

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flying out to LA rehearsing the pitch, you know, freaking out

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about it. And then, you know, somebody walked into the room

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with her team and was like, I gotta get we have to, we got a

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seller on this vision. And we started out this whole question

Unknown:

that became kind of like the, you know, resigned to throw the

Unknown:

company and a lot of ways, it's okay, what do you play games?

Unknown:

And he says, like, No, I'm not really a gamer. I don't really

Unknown:

play. And as we're talking, and as we're pitching the idea of

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storage, I actually, I do play this game with my friends. And

Unknown:

we have this mobile game thing and whatever. And you find out

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like, yes, everybody's playing. Women in particular are playing,

Unknown:

we don't see ourselves as players. So we got to, you know,

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luckily, we crushed the pitch. She was into it. Everyone was

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into it. We got the green light. And we started developmental

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projects. Yeah.

Unknown:

And fast boy, and so is actually ended up as an angel investor in

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the company, which is awesome. Yeah, yeah. And so yeah, and

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now, you know, a couple years into that journey. It's still to

Unknown:

come up game is available on both app stores right now in

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Early Access, iOS and Android. So yeah, it's been a real

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journey. Yes.

Unknown:

That when we didn't see we didn't see global pandemic after

Unknown:

we launched a new startup. That was

Lindsay Poss:

no yeah, that I think we could do a whole

Lindsay Poss:

episode on the challenges of that. And yeah, what that was

Lindsay Poss:

like? Um, can I, I want to ask a foundational question really

Lindsay Poss:

quick about why you chose mobile as opposed to hardware PC, I

Lindsay Poss:

think the accessibility is really obvious in that way. But

Lindsay Poss:

is there other reasons? Or? I don't know, I don't know exactly

Lindsay Poss:

what to say. Because Latoya, I think you did a great job of

Lindsay Poss:

saying, you know, part of it is that it reaches a lot of women

Lindsay Poss:

who don't already consider themselves gamers in the exact

Lindsay Poss:

same category. I'm not a PC or a console gamer. Totally mobile

Lindsay Poss:

gamer who, but is there? Is there things about mobile that

Lindsay Poss:

you just think, kind of you can't get an A PC or hardware

Lindsay Poss:

experience? Or? Like, what what is what is different about

Lindsay Poss:

developing a mobile game to you all, from your perspective as

Lindsay Poss:

developers? Yeah, I

Unknown:

mean, firstly, it's a device that goes with you

Unknown:

everywhere, right? It's pervasive, you can pull out your

Unknown:

phone anywhere. So that's definitely a huge advantage,

Unknown:

especially with the kind of game that we are developing where

Unknown:

it's like, you know, you can play, you know, and to tell you

Unknown:

a bit about the game. So it's both sort of part story driven.

Unknown:

And, you know, similarly, it's in part simulation A, but then

Unknown:

there's a part sort of, that's a rap rhyme. mini games, like a

Unknown:

freestyle rap simulator. So another way in which Glock games

Unknown:

is very different. We have a professional MC Samus, who is a

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core part of the team. But yeah, so it's one of these things

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where Oh, you're like, on this on the on the bus or whatever,

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you're like walking down the street, you could just pull out

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your phone and just start playing. So you know, I think

Unknown:

that pervasiveness is a part of it. But in addition to that, it

Unknown:

is kind of what we were saying about that accessibility, like

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everybody has a phone. And it's not this thing where it's like,

Unknown:

oh, cool, I'm going to like, sit down and play a game on my

Unknown:

console, or my, or my computer or whatever. So yeah, it's just

Unknown:

that immediacy.

Unknown:

Yeah, and also, on that note, on the media see, like, the other

Unknown:

thing, too, I think, for developing for mobile, this is

Unknown:

interesting. It's just how much our phones are, like a part of

Unknown:

our integrative life in a way that your PC console. Yeah. And

Unknown:

a lot of like, you might do other things with your PC, your

Unknown:

console is dedicated to gaming. But like when we were doing play

Unknown:

test, and like, you know, hold on hold on my mom's calling,

Unknown:

like, just like this, the fact of like, Okay, how are we

Unknown:

designing around these very real world, like, everything on your

Unknown:

phone is trying to get your attention at all times, we're

Unknown:

trying to call you things like that. So it's a very different

Unknown:

way with restructuring the player experience in terms of

Unknown:

how someone comes in comes out, considering all the different

Unknown:

parts of your life that are.

Lindsay Poss:

Ah, that's definitely not something I

Lindsay Poss:

thought about. And, you know, I think in particular, in the

Lindsay Poss:

gaming industry, we talk a lot about screens competing with

Lindsay Poss:

each other. But you're totally, that's, that's really a

Lindsay Poss:

fascinating way of saying the screens are even competing with

Lindsay Poss:

itself. Quite a bit, particularly when it comes to

Lindsay Poss:

phone. And especially so now that we've kind of talked about

Lindsay Poss:

the mobile and the game side of it. What do you think adding a

Lindsay Poss:

mobile game to a show? And as you put it out with it, and not

Lindsay Poss:

in the kind of quick buck kind of way? What do you think adding

Lindsay Poss:

that companion experience to the show does? Does for fan

Lindsay Poss:

engagement, both from the side of the HBO, who's the production

Lindsay Poss:

company who wants to see their show get engagement? And from

Lindsay Poss:

the side of the audience who's watching the show, and enjoys

Lindsay Poss:

it? Like, what does adding that portion do for the overall hype

Lindsay Poss:

surrounding the show? I

Unknown:

guess? Yeah, it was, but I do want to take that from

Unknown:

so yeah, a lot of, you know, the benefit for having a tie in game

Unknown:

is the expansion of the world. And one of the things that we

Unknown:

saw early on, even like, I think we weren't thinking about these

Unknown:

kinds of things. When we first started the company, we just

Unknown:

wanted to get, we weren't thinking about, like, what the

Unknown:

overall huge landscape was outside of, you know, we already

Unknown:

talked about terms of the you know, young girls color, being

Unknown:

able to see themselves as protected. That was the goal.

Unknown:

But over time, we started realizing there's a much bigger

Unknown:

story so even like, why don't create as color, see their

Unknown:

worlds adapted in games more. It's not like we don't have the

Unknown:

franchises at this point, like Apple TV, this is our like, he's

Unknown:

compelling stories about people of color, and you just don't see

Unknown:

me coming out of that. And a lot of that, I think, is a lack of

Unknown:

familiarity, both with the subject matter with these

Unknown:

creators, and with understanding like how do you interpret like I

Unknown:

said, insecure is a you know, kind of like a dramatic comedy

Unknown:

at its core, where, you know, it's very funny and it's very

Unknown:

like slice of life, but there's also like, really serious

Unknown:

things. And people don't necessarily think oh, a game

Unknown:

should adapt to this in the same way which is why it's a kind of

Unknown:

our skills on a piece to say like, Okay, this is how we see a

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vision for what this could be. It's not just you trying to run

Unknown:

up a score by clicking something about the good times we really

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wanted to put a lot of the world and insecure into the game ended

Unknown:

up creating. So it's, you know, it was interesting from a from

Unknown:

an HBO perspective, one of the things that our partner or

Unknown:

fantastic partner will praise and talked about when he was

Unknown:

thinking about this was just this game was such an important

Unknown:

thing to this community. At the time that we were signing the

Unknown:

contract But HBO insecure, was the second highest socially

Unknown:

engaged show on HBO after Game of Thrones. And if you think

Unknown:

about how Big Game of Thrones wasn't, like 21 Different

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countries simulcast to like this other show, which is dominated

Unknown:

Sunday nights, like it's a super huge differential. And so like

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this idea that it tapped into something that was important in

Unknown:

the culture, and that should be reflected in the game shouldn't

Unknown:

be as radical of an idea as it is. And you know, and like I

Unknown:

said, props to will for seeing and understand like, Oh, this is

Unknown:

our next opportunity here. Like we have other franchises that

Unknown:

might make more sense in a traditional game sense. But this

Unknown:

is the one that means let's go with that. So I think that's

Unknown:

those are the things that we were weighing like it's it's a

Unknown:

non traditional kind of normally third party stuff, you don't

Unknown:

actually go meet the creators since you always everything.

Unknown:

This is definitely I think, on all sides elite club.

Lindsay Poss:

So cool. When you're thinking about the

Lindsay Poss:

audience that you're building for, and, and what that looks

Lindsay Poss:

like, Are you considering? Because there's, there's like

Lindsay Poss:

three different buckets, right? There's the people that will

Lindsay Poss:

watch the show and play the game. And then there's the

Lindsay Poss:

people that will watch the show, and then are you thinking about

Lindsay Poss:

the people that will just play the game without watching the

Unknown:

show? Totally, totally. And that's kind of one of the

Unknown:

things about this, this IP and working within this IP, that's

Unknown:

cool. It's not like this, super, like low fills like world, like

Unknown:

fantasy world filled with like things you need to know, it's

Unknown:

just about living your best life and South LA and, you know,

Unknown:

adulting in all of these, like themes that are very relatable

Unknown:

to like anybody, and even if you haven't watched the show, so we

Unknown:

definitely have a positive player base that you know,

Unknown:

hasn't seen the show, that is still enjoying it, because

Unknown:

ultimately, it's about building a world in which you can see

Unknown:

yourself represented. And so yeah, and you're building you

Unknown:

know, you're very much like, you're not playing as one of the

Unknown:

characters. You're like creating yourself and your avatar and

Unknown:

defining your story. So it is definitely also for people who,

Unknown:

you know, haven't necessarily experienced the show.

Lindsay Poss:

So cool. Yeah, I've been I haven't downloaded

Lindsay Poss:

it yet I full transparency. But I have done a lot of like,

Lindsay Poss:

looking around. I read articles with your MC like some

Lindsay Poss:

interviews. Is MCD appropriate. Do you guys want any different

Unknown:

but I mean, my controllers absolutely not go at

Unknown:

all times. Her title at Brown or government aims a non boom

Unknown:

because her government Brown I think is Professor in Practice.

Unknown:

She's pretty much.

Unknown:

Yeah, she's pretty much what I call her our director of rap.

Unknown:

Like

Lindsay Poss:

she just does. Yeah, like, that's what we think

Lindsay Poss:

about the work she was able to do in creating the music album.

Lindsay Poss:

And I was fascinated. Cool.

Unknown:

Yeah. I mean, Micha, you want to? I mean, that was

Unknown:

uncharted territory, I think even for games in terms of just

Unknown:

like,

Unknown:

Yeah, it really seems like it. So yeah, please tell me more.

Unknown:

So here's the other thing, you know, what I think for

Unknown:

establishing glow up, like one of the things we knew we wanted

Unknown:

to do was, like, there was just so much space out there to

Unknown:

invent new forms of gameplay and game mechanics that just haven't

Unknown:

been explored. Because a lot of game mechanics have come, you

Unknown:

know, we can get into this whole thing. But a lot of them have

Unknown:

come from the same contact. So the same sort of cultural

Unknown:

touchstones of touch. Yeah, and so we wanted to very much like

Unknown:

explore this very kind of fertile ground for what do new

Unknown:

game mechanics look like when informed by our cultural

Unknown:

backgrounds. So you know, a natural place to start because

Unknown:

it insecure one of the very relatable things that he says

Unknown:

character does, and you know, from season one, from the first

Unknown:

episode, it she will like wrap in the mirror to hype yourself

Unknown:

up. So we were like, Hey, let's turn that into a mechanic like

Unknown:

that would be really cool. Because the other thing you

Unknown:

often see in, you know, in free to play games as kind of a space

Unknown:

is, unfortunately, there's not as much kind of appetite for

Unknown:

innovation in that space as you would like, right. And so

Unknown:

there's often a sort of, you know, risk adverse nurse,

Unknown:

there's a kind of lack of real experimentation. So one of the

Unknown:

things we've also done with this is subvert the way that a lot of

Unknown:

free to play mobile games kind of look and feel and play, like

Unknown:

we've invented this new game mechanic was a lot of work. And

Unknown:

I mean, all credit to an ongoing other members of our team as

Unknown:

well, because one of the things that she has done is taken, like

Unknown:

the wealth of knowledge she has as an actual rapper, and be

Unknown:

like, you know, she went through this whole process, which, you

Unknown:

know, she can give probably a 90 minute talk about one day where

Unknown:

she had to, like, take that out of her brain and convert it to a

Unknown:

mechanic like, how does she do that? How does she like, come up

Unknown:

with words and how do you then make the player feel like

Unknown:

someone who can freestyle rap? Yeah, so it's like, you know,

Unknown:

how do you you know, I my favorite bit of feedback, we

Unknown:

hear this a lot, right? So is people are like, Oh yeah, I

Unknown:

can't wrap but this game is really making me feel like a

Unknown:

rock.

Unknown:

It's amazing when the How much do you put into this idea of

Unknown:

like how the other words fit together? Because it's, it seems

Unknown:

simple like as we all talk every day, we all like, Okay, this is

Unknown:

going but then trying to translate that into zeros and

Unknown:

one into like, a spreadsheet where values, and this happens.

Unknown:

And that happens, and this happens. And then out of the

Unknown:

side, you get this rhyme that makes sense. I didn't realize

Unknown:

how much of a fumble that was going to be until we started

Unknown:

doing it. But like, Yeah, but this whole idea of just, and

Unknown:

then also, like, regional context, where we had so many

Unknown:

conversations around, like, you know, sounds like if, if I wrote

Unknown:

cat KNG the way the text is pronounced King, our player is

Unknown:

gonna get that and the remarkable players from other

Unknown:

countries are going to be Googling, like, does this come

Unknown:

up with Urban Dictionary? How do we how do we spell gwap? Like,

Unknown:

we just had so many of these, like, random conversations

Unknown:

around? Like, how are we standardizing this in terms of

Unknown:

the ways that we first would have different parts of the

Unknown:

game, like there was just so much that we hadn't even

Unknown:

touched? The whole concept of slant line? And understanding

Unknown:

how do you actually train a player to understand these

Unknown:

things, and to present it in a way where it's fun and playable,

Unknown:

and that they don't have to feel like they're an expert on that,

Unknown:

that,

Lindsay Poss:

I mean, that whole process gives so much agency to

Lindsay Poss:

an entire art form that has been long under appreciated as well.

Lindsay Poss:

So breaking it down. That's so

Unknown:

great piece on a book, or something for papers, let's

Unknown:

call the AI a rapper, and it's all about kind of like the

Unknown:

erasure of researching, again, like, you know, working with the

Unknown:

folks that I get to work with people as brilliant as Mitu and

Unknown:

Sanaz. And click that, like, it's barbed all the time. But I

Unknown:

go back and read. So I'm looking, I was like, wow, we did

Unknown:

that, like, we work together on this. Because I was like,

Unknown:

impressed. I was just reading it like, you're right. Wow, it was

Unknown:

happening. I was like, Oh, wait, that's our part. That's our

Unknown:

part, we are changing this. But in some ways is that weird, like

Unknown:

unreality? That we are actually making all of these changes in

Unknown:

the industry that, you know, again, until you like, step

Unknown:

back, I think we're very weak, day to day just trying to make

Unknown:

things work. When you step back and realize like, Oh, hey, yeah,

Unknown:

the predominant way that rap has been treated in the last, you

Unknown:

know, 20 years or so is as a commodity. And as an algorithmic

Unknown:

commodity, and Sam is, is reclaiming space, the rules of

Unknown:

the game mechanics through what we're doing. It's like, yeah,

Unknown:

there's we're always part of a bigger conversation that it's,

Unknown:

you know, easy to lose sight of that. And we're like, just

Unknown:

trying to focus on like, okay, is this is this thing going the

Unknown:

way we want it to be this thing? Like, yeah, like, I read that

Unknown:

piece, and was like, that was us that was

Lindsay Poss:

doing things. Yeah, exactly. I just had

Lindsay Poss:

someone on recently, who said to celebrate your accomplishments

Lindsay Poss:

along the way. I liked hearing that real time story about doing

Lindsay Poss:

that. Because I think it's really easy to get to get caught

Lindsay Poss:

up in keeping the lights on and fundraising and all of that. So

Lindsay Poss:

totally understand. But that was a really little nice little

Lindsay Poss:

moment to hear that you all also have been able to celebrate your

Lindsay Poss:

wins along the way a little bit. And let's talk about kind of the

Lindsay Poss:

we've skirted around this, but I want to give actual content that

Lindsay Poss:

skirted. But we talked about this, but I want to give context

Lindsay Poss:

in numbers. So about the statistics for developers in the

Lindsay Poss:

game industry. Um, so the IGDA does an annual report, the game

Lindsay Poss:

developer satisfaction report, surveys, over 800 people who

Lindsay Poss:

work as game developers, the 2021 report found that 61% of

Lindsay Poss:

respondents identified as male, which is down from 71%, and

Lindsay Poss:

2018, just a little bit of movement there. But 35%

Lindsay Poss:

identified as white and there's not a lot of movement there. And

Lindsay Poss:

there's obvious implications about some of the barriers that

Lindsay Poss:

you all might face, or people who look like you have faced to

Lindsay Poss:

actually enter the space. I found an article from Latoya,

Lindsay Poss:

which sums up diversity in games very succinctly. It's trash. I

Lindsay Poss:

thought that was a very good quote, to talk about the

Lindsay Poss:

situation. On the bus either, um, but let's I just want to

Lindsay Poss:

hear from you all, how you were able to cultivate, you know,

Lindsay Poss:

your your sense of willpower to keep going to keep pushing, how

Lindsay Poss:

you were able to balance that with all of the things that

Lindsay Poss:

you've faced along the way. very candidly, I was telling me too

Lindsay Poss:

earlier that I'm having a very difficult week. So a lot of my

Lindsay Poss:

questions have centered on mental health in this in this

Lindsay Poss:

episode, but what have you been able to do to continue To keep

Lindsay Poss:

pushing forward to continue to work or hope, or what is your

Lindsay Poss:

support system been? Like? Like, just? What has that journey been

Lindsay Poss:

like for you? Both?

Unknown:

I mean, it's certainly been a journey. I mean, here's

Unknown:

the thing we came to this already having survived in our

Unknown:

spaces, like, that's the thing you would like, even before blow

Unknown:

up, if you look at the number of folks who, you know, have sort

Unknown:

of more senior roles in like games or media, or if you look

Unknown:

at, like, how many women and yeah, women of color, especially

Unknown:

people of color, you know, in these prominent sort of decision

Unknown:

making roles and spaces, like, we got to that even before law,

Unknown:

right, so we've like, you know, I think if there's one thing

Unknown:

that we can talk a lot about and know a lot about, as women of

Unknown:

color is survival, because it's something we've been doing our

Unknown:

whole lives as a whole are is. And I think that informs us, you

Unknown:

know, that kind of keeps us as part of what keeps us going, um,

Unknown:

you know, and to come to that, and then, you know, really with

Unknown:

glow up games, we knew it was going to be tough, but it was

Unknown:

tougher, you know, for many reasons, it's been even tougher

Unknown:

than we could ever have anticipated. You know, we

Unknown:

mentioned the global pandemic, which of course, didn't help and

Unknown:

exacerbated things. But you know, it's been, it's been a

Unknown:

journey, ambulatory. And I always have a saying that we're

Unknown:

like, oh, yeah, you know, write a book one day, about, like, the

Unknown:

journey, we've had building ballgames, because there have

Unknown:

been some wild stories and, you know, potential investors and

Unknown:

fundraising meetings, people who've said some things to us

Unknown:

slash

Lindsay Poss:

write a book out 1,000%. Yeah.

Unknown:

But I think just to, you know, and I'll alternative

Unknown:

tutoria in a second. But like, I think in terms of what keeps us

Unknown:

going amidst all of that difficulty, it's because this

Unknown:

matters to us. Like, it's something that we built this

Unknown:

company, so that folks can not only see themselves, in stories

Unknown:

and on the screen, but also so there is a place for people who

Unknown:

look like us, in the industry in the space, and we can nurture

Unknown:

that talent, and we can kind of continue to build speaks, we're

Unknown:

all about that representation, both behind the scenes and on

Unknown:

the screen. And that's something that's important. And you know,

Unknown:

is kind of someone, certainly for me, as someone who's like,

Unknown:

been in the game space a long time, is something that's kind

Unknown:

of just really what keeps me going, you know, and as kind of

Unknown:

bought, the reason I do anything, it's all about, like,

Unknown:

how do we make things better for those coming after us? And how

Unknown:

do we make sure we get the space to tell, you know, to have our

Unknown:

stories told as well, because we do deserve that, you know, so?

Unknown:

Yeah, that's, that's all leave it at that. Tell him to Latoya?

Unknown:

I mean, yeah, everything that you said, times 100. And then,

Unknown:

you know, there's just, there's just layers and layers and

Unknown:

layers to why those motivation, why we want to do this. I mean,

Unknown:

there's, the obvious thing was like, Oh, you're both women,

Unknown:

like, yes, women, but also, you know, there's this other way of

Unknown:

women of color, it's that way for us as being brown skinned

Unknown:

girls, which is a whole other kind of conversation to get

Unknown:

seen, and who is normally represented. And then from

Unknown:

there, right, you know, like, Miss You, the South Asian, and

Unknown:

I'm African American, like, those are very, you don't see

Unknown:

anyone in leadership roles in that way to the point where, you

Unknown:

know, even like a lot of the heroes like just trying to find

Unknown:

like, people of color to be on our board, who can be on the

Unknown:

board of locations, that is a prominent person in the

Unknown:

industry, that is a person of color. And number is small. In

Unknown:

terms of black professionals, that number is small, small, to

Unknown:

the point where, you know, it becomes, in some ways, I think,

Unknown:

for us easy to meet our heroes, just because it's so unusual, to

Unknown:

see this thing to see someone like us making a run for it. And

Unknown:

trying. And at this point, I realized I was like, man, we've

Unknown:

been in business three years, like, you know, first woman of

Unknown:

color to run again, she did I know it was Jacqueline Beauchamp

Unknown:

did SUTA called Energize. I think her studio was an

Unknown:

operation by me for. So we might exceed that. And like, you see

Unknown:

that that's enough. This is new again, every day, we're breaking

Unknown:

ground, and we're looking at a new frontier. And that's tough,

Unknown:

right? Like we talk a lot, I think is one of the color about

Unknown:

being first in a space, and what it means to be the first to be a

Unknown:

pioneer. And the first means like you're alone, like you

Unknown:

don't have support, and that people don't really know how to

Unknown:

teach you or what to do or how to support you in the way that,

Unknown:

you know, later on down the line. They'll be able to learn

Unknown:

like, oh, well this happened with blow up. But if we don't

Unknown:

want this to happen to other studios, we got to invest more,

Unknown:

we got to do this more, but we're the ones that are like

Unknown:

pushing that out of the way. So that's, and that's tight. I

Unknown:

think the other piece of it. That speaks to what Matthew

Unknown:

saying about being going when things are brutally hard

Unknown:

startups in general, or blue Park, right, startups in

Unknown:

general, any kind of new venture is hard, right? And then gaming

Unknown:

is super hard. And on top of that, we decided we people of

Unknown:

color, very people of color. any games, which is also really

Unknown:

hard, and we made a new mechanic, which is also really

Unknown:

hard, so it's everything was just like Dark Souls games. Like

Unknown:

that's what we've been doing. And so, you know, there's a lot

Unknown:

of days where it's like, I don't know if we got like it's

Unknown:

something or like, I don't know if I have like, I don't know if

Unknown:

I keep going. And then something random will always happen. And

Unknown:

I'm like, Okay, try. Let's try again. Try again tomorrow. Like

Unknown:

I was at the nail salon. Super randomly. No real plans. I was

Unknown:

like, let me just get my nails off my nails. Removing these

Unknown:

nails off and stop in place I normally go. And this guy number

Unknown:

one, it's a man which is a black man doing manicures. And I

Unknown:

noticed he's covered Mario's tattoos. Cover and he's got

Unknown:

Nintendo here to tendo here he's got a neck tattoo but Windows

Unknown:

not five logo have like five decked Dr.

Unknown:

Michio I'm going to show you his IG after this. I looked when I

Unknown:

saw the windows 95. We were in new territory, because I was

Unknown:

like, yeah.

Unknown:

I'm like, I'm sitting here.

Unknown:

AOL screen name was because

Unknown:

yeah, what's your engineer? His name? Is Nintendo. Like his

Unknown:

online handle? Is any n 10? Do E. Nintendo? Like he is not?

Unknown:

They called him Nintendo at the nail salon. So I'm sitting here

Unknown:

and I'm like, should I ask? Let me ask, Are you a gamer?

Unknown:

Absolutely. Oh, no, I love video games. And it was my wife. And

Unknown:

he was like, Yeah, I'm a sysadmin. You know, but he was

Unknown:

like talking to this whole winding story about like, how he

Unknown:

ended up not going into the industry, because he was like,

Unknown:

Oh, I smoke too much weed and I can't be an industry anymore.

Unknown:

But he was like, but when I was doing interviews, I got like, he

Unknown:

was completely covered in tears. And he was like, I got a Windows

Unknown:

95 tattoo, because I knew of in the interview, they could see

Unknown:

that they would ask me if I did windows, and that was my

Unknown:

specialty. And that's how I would do it. And he's like, I

Unknown:

always wanted to get into games. And I didn't know how and I was

Unknown:

like

Unknown:

okay, yeah, I need to I needed to be here to share this

Unknown:

knowledge that we have learned. So I was like, if you got a

Unknown:

Windows 95 neck tattoo, my dude like, obviously, this is gonna

Unknown:

work out for you. This is going, you are dedicated. I don't. It's

Unknown:

on all your arms. We're about to bring him a copy, read his book

Unknown:

and be like, go ahead and pose with this. This this, this whole

Unknown:

situation going on right now. Yeah, but Yeah, and like, you

Unknown:

know, I was just telling him was like, oh, yeah, like Gamess QA,

Unknown:

and he said, two jobs or whatever. And there's so many

Unknown:

folks who are hungry to get in. I mean, after all players of

Unknown:

color over represent in terms of people who play and are loyal to

Unknown:

franchises, and all these different things, we just don't

Unknown:

see ourselves behind the scenes in that same way. And so what

Unknown:

ends up happening, I think, you know, it's you feel free to

Unknown:

speak to this as well, like we show up. And it's a different

Unknown:

conversation. It's a different conversation I showed up at

Unknown:

something is like the indicate horizon for students. And, you

Unknown:

know, I showed up and I was like, Oh, I'm in the wrong spot.

Unknown:

Like, everybody's like, you know, this is how I became good

Unknown:

filter on the side, like, when I was around the thing, and I was

Unknown:

like, I'm over here, like, these are students. I'm over here

Unknown:

talking about how to get capital, this is broad audience

Unknown:

blocking. Oops, and then in the chat in the discord. Somebody

Unknown:

was like, Hey, I've never seen a black owner of a game studio

Unknown:

before I feel really inspired by this. Like, I'm good. It's good

Unknown:

to see someone else like me that can do this. And I'm like, All

Unknown:

right. Well, I guess this is this is, in some ways, being

Unknown:

here is the fact. Like, it's bad. Suppose that I always think

Unknown:

I have to do more. But sometimes it's just the fact that we're

Unknown:

here. And somebody feels that they can talk to us in a

Unknown:

different way. It's the work that helps, it helps. And also,

Unknown:

I think, to shipping the game, right meant to like in terms of,

Unknown:

there was so many years of us like fighting through the

Unknown:

pandemic, fighting through funding, fighting all this other

Unknown:

stuff. It was kind of like, what are we doing, and then to see

Unknown:

the responses. That was, I think, the most gratifying,

Unknown:

because we got the hard part, right, which is building like,

Unknown:

everything else can be a mess. But at the end of the day,

Unknown:

people want to play more of this thing. And like that, that's the

Unknown:

validation.

Lindsay Poss:

I like that you said that or not like, but it's

Lindsay Poss:

so interesting that you say it's so easy to meet your heroes and

Lindsay Poss:

then how you all have been at this for three years, and I'm

Lindsay Poss:

sure you are both heroes to so many people, for what you do and

Lindsay Poss:

the feedback that you've gotten. Part of the reason why our

Lindsay Poss:

centers interview today, by the way, oh my god, they're amazing.

Lindsay Poss:

But that's the it's I certainly hope that that pool gets much

Lindsay Poss:

bigger, but it's also really neat, how much you're able to

Lindsay Poss:

inspire people just by being yourself. That's a very

Unknown:

I mean, that's not

Lindsay Poss:

like a win for not having a lot of people that look

Lindsay Poss:

like you. It is just amazing. Like, how much territory you're

Lindsay Poss:

able to cover just by being you though, that kind of. Yeah, I

Lindsay Poss:

don't know, I don't know how to phrase that any better. But

Lindsay Poss:

that's, that's quite an amazing. Yeah, I

Unknown:

mean, literally, I said it really well as well, like,

Unknown:

it's, you know, some days, all you have is the energy to show

Unknown:

up. And that's enough, right? Like, that really is just

Unknown:

existing in this space as who we are, is that act is an act of

Unknown:

resistance, an act of like, fighting, kind of, you know,

Unknown:

dominant ways that things happen. So, yeah, that's why we

Unknown:

do what

Unknown:

we do was it was one Bureau we say existence in spite.

Unknown:

And shadow, yeah, so Monday hair is the president of brass line

Unknown:

Entertainment, who are kind of our SR studio in some ways. They

Unknown:

are. They're a diverse, triple A games company. So they basically

Unknown:

make games for like, console, etc. So, yeah, we're doing

Unknown:

similar similar work and like very different spaces.

Lindsay Poss:

So I wanted to kind of end with a discussion on

Lindsay Poss:

what it's like to be a startup, and what that process has been,

Lindsay Poss:

like, we spoke a long time ago in a previous conversation about

Lindsay Poss:

building the company and the venture process. And me too, I

Lindsay Poss:

know that you've had experiences building several companies. Now

Lindsay Poss:

I read that this is your third, and you face specific

Lindsay Poss:

challenges, being who you are in the venture space and trying to

Lindsay Poss:

fundraise. I, it's wonderful to hear that you had such a good

Lindsay Poss:

partnership with HBO. But I would imagine that other parts

Lindsay Poss:

of startup being a startup and of getting funding have not been

Lindsay Poss:

as easy. Because you just walk me through what that was like

Lindsay Poss:

any advice both of you have for people who are either working at

Lindsay Poss:

startups or thinking about starting something. Yeah. Any

Lindsay Poss:

any tips? Yeah, I

Unknown:

mean, that's a big question. So, you know, so so

Unknown:

that folks know, Gallup games are has previously raised so to

Unknown:

date, we've raised 1.2 million at precede. So basically, what

Unknown:

that means is, in order to build the game, that's the money that

Unknown:

we raise in order to, in order to sort of, you know, get block

Unknown:

games started, start hiring people, because a lot of that is

Unknown:

not just about building the game, it's about building the

Unknown:

infrastructure of the studio building, like, the means to

Unknown:

then also be able to make other games going forward. So yeah,

Unknown:

it's, it's been tough, you know, fundraising, um, and, you know,

Unknown:

for for transparency as well, we're currently fundraising

Unknown:

again, for our seed round. So basically, moving on, now that

Unknown:

we're three years into the journey, we've launched one

Unknown:

game, this is kind of raising, again, the next stage to kind of

Unknown:

go bigger and keep doing what we're doing. But it's been,

Unknown:

yeah, it's been difficult. And the first time we were raising,

Unknown:

and every time we got out to fundraise, like, it takes a

Unknown:

while. It's you know, and I think the thing I'll, the way

Unknown:

I'll summarize that is that often the, you know, the bar is

Unknown:

just higher, like, that's the thing, the bar is, is often not

Unknown:

higher for us than it would be for our white male counterparts.

Unknown:

You know, that's what I will say.

Unknown:

Because, you know, it's first

Unknown:

it's like, you know, often when we first went out, try and

Unknown:

fundraise, like, we had this great IP partnership, we had,

Unknown:

like, all of this, you know, we have a team that's kind of got

Unknown:

experience, etc. You know, granted, we hadn't like work

Unknown:

together to ship a game at that point. So a lot of what we would

Unknown:

hear is like, Oh, well, you haven't shipped a game yet. You

Unknown:

haven't sort of done all this and done all that. So really,

Unknown:

you know, it took us a lot longer. And we actually ended up

Unknown:

fundraising from a lot of just amazing angels, for the most

Unknown:

part. So a lot of individuals, a lot of sort of smaller funds,

Unknown:

who really believed in us and the vision and what we're

Unknown:

building. And basically, we're on the same page as us. And I

Unknown:

think what that taught us is that it doesn't, you know,

Unknown:

sometimes it can take longer, but if you've got the right

Unknown:

people, that's what's most important, right, because you're

Unknown:

building something that they believe in that you will believe

Unknown:

in, you're on the same page. So yeah, it's it's, you know, it is

Unknown:

tough, and now we're fundraising again, and, you know, we're

Unknown:

definitely seeing a lot of this kind of similar tensions, etc.

Unknown:

It does help to have like, shipped something now as a team.

Unknown:

But I will say yeah, the bar does continue to be very high

Unknown:

for for underrepresented for marginalized folks in general,

Unknown:

but in the fundraising space, and you know, the stats,

Unknown:

definitely bear that out.

Unknown:

Yeah, and definitely in terms of, you know, just ordering from

Unknown:

a razor effectively been asked to you had two other companies

Unknown:

before this. And I remember, like, we had this moment where

Unknown:

we get our data room together. And I'm like, how do you you're

Unknown:

like, I was never asked for the stuff I had to produce this

Unknown:

level of documentation. Like, it was a lot more like what we

Unknown:

said, what? And it's these subtle little things, this

Unknown:

subtle denial of the benefit of doubt, that really characterizes

Unknown:

what when the color are facing like women, probably the women

Unknown:

are especially where we have to prove and other folks can kind

Unknown:

of just work. And I think, you know, even like a little list on

Unknown:

my counters on petty of like people who got funded before us

Unknown:

who are now out of business, right? Who got a more generous

Unknown:

package and things like that, I just read about a another

Unknown:

company where the founders take another job, and I'm part of me

Unknown:

is like,

Unknown:

can we just talk about this? Because, yes,

Unknown:

I want it, I just want to know what the thinking was here.

Unknown:

Because obviously, this didn't work. But we're still here,

Unknown:

what's going on? But it's this idea that there's this higher

Unknown:

threshold that we all have to hold ourselves to. And even with

Unknown:

results, even with the ship game, even with contracts at

Unknown:

hand, for some reason, we're still not as compelling as a

Unknown:

group of younger white guys. Yeah. And that's,

Unknown:

I think the thing I'll say is, you know, it hasn't really this

Unknown:

interesting point, and whoever brings up because we are, like,

Unknown:

resilient, like, Y'all, you know, we like, know how to keep

Unknown:

going. And it's always wild to me, like, this is what I'll say

Unknown:

to the venture funding world, which is that, that on people of

Unknown:

color, that on women of color, because we know how to survive,

Unknown:

we know how to be resilient AF, right. Like that is kind of one

Unknown:

of the things we have to do in the world. And, you know, it's

Unknown:

that's ultimately, you know, you look at all these traits of

Unknown:

successful entrepreneurs, you look at, like all of these

Unknown:

things, resilience is the thing, at the end of the day, it really

Unknown:

has that ability to sort of take those knots and keep going. So

Unknown:

yeah, you know, it's, we need to see more marginalized folks get

Unknown:

funded, like, that's what I'll

Unknown:

say. Yeah. And then also to like this, to add on to this, because

Unknown:

I think money is a big issue for women in general, broadly, but

Unknown:

also, especially for women of color. Because we are expected

Unknown:

to do so much more with less all the time, we're always gonna

Unknown:

make it work, regardless of like the level of funding that she

Unknown:

would get. And like all of these things have knock on effects.

Unknown:

And I think that wasn't as clear as it was when we're, you know,

Unknown:

in this day, even what we're raising from angels, who are

Unknown:

people who've done wonderful work in all kinds of sectors,

Unknown:

all kinds of things and check sizes smaller, because they are

Unknown:

also getting paid less than their counterparts, they have

Unknown:

less to invest in terms of like, even suffering like celebrities,

Unknown:

right, you can see with like celebrities of color, and how

Unknown:

their deals don't result in the same amount of money that it

Unknown:

would for an equivalent, like me, Viola Davis is always like,

Unknown:

I'm the black male St. Amy like her. Right. But it's like,

Unknown:

there's these things would be multitudes of different things

Unknown:

like a list black actors, which means they have less to invest,

Unknown:

and they have less to start studios with, and they have less

Unknown:

to pay with as a downstream thing. And so like, you know,

Unknown:

income inequality, investment, inequality, all of those

Unknown:

different things have to be addressed. For us to start

Unknown:

actually seeing strides being made. And we didn't realize how

Unknown:

much this is a higher system. ecosystem. One thing to say,

Unknown:

Okay, there's a management gap. There's one thing to say there's

Unknown:

a pipeline gap. But there's another thing completely to say

Unknown:

that there's an opportunity gap, there's an equity gap, there's a

Unknown:

gap. And all of those factors contribute to why you don't see

Unknown:

more studios like us.

Lindsay Poss:

Yeah, that makes so much sense. And yeah, that's

Lindsay Poss:

the real pipeline problem to me. Paying everyone who should be

Lindsay Poss:

Yeah, the whole other thing. But yes, that is in a very observant

Lindsay Poss:

and relevant point. I want to move into our last section

Lindsay Poss:

because I'm very cognizant that we're almost running up against

Lindsay Poss:

time. Before we get into that, I'm going to do a quick summary

Lindsay Poss:

of what we talked about. We began with a discussion on

Lindsay Poss:

insecure and the audience represented and helpless themes

Lindsay Poss:

wanted to reflect the mechanics and nations of the show. It's

Lindsay Poss:

not a quick buck collaboration, it's an intentional partnership

Lindsay Poss:

to create something for an audience that should be

Lindsay Poss:

interested in and engaged with the kind of content that

Lindsay Poss:

insecure without as well as people who don't. But we won't

Lindsay Poss:

talk about that. The game is part story driven part

Lindsay Poss:

simulator. It has many great games that incorporate a very

Lindsay Poss:

original mechanic of rap and created music, kind of stylings

Lindsay Poss:

and creations on the part of the audience. The reason why you

Lindsay Poss:

will let with a mobile game among accessibility and many

Lindsay Poss:

other reasons, it was with the phone being an integrated part

Lindsay Poss:

of life. The player experience is actually competing with

Lindsay Poss:

itself for screen time. But mobile games allow for the

Lindsay Poss:

expansion of the world of the show, especially for creators of

Lindsay Poss:

color. And there's lack of experimentation in free to play

Lindsay Poss:

games, so it's important to invent new You begin new game

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mechanics, particularly since the same person, people have

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been building games for a long time. So mobile games represent

Lindsay Poss:

a lot of room renovation, a lot of room for accessibility, and

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an integrated part of our lives. What keeps you all going despite

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the numerous and very unfortunate and sad barriers

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slash situations you're up against, is people seeing

Lindsay Poss:

themselves in stories and on screen matters representation

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behind the scenes and on the screen matters. That becomes

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easy to meet your heroes as well as limited, which is very

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unfortunate. So it becomes easy for you to become the heroes and

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inspire the kind of the next generation which hopefully has a

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much wider pool of folks being first has its own challenges,

Lindsay Poss:

you're learning, you don't necessarily have the same

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support that an established industry would have. But some

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days, it's okay to just have the energy to show up. Because

Lindsay Poss:

that's more than enough. being who you are, is an act of

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fighting and an act of resistance in the space. That is

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helpful to inspire other folks who look like you. The bar when

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it comes to fundraising, we ended with a little discussion

Lindsay Poss:

on startups and how the bar is higher for women and people of

Lindsay Poss:

color to raise money. You all wound up fundraising for people

Lindsay Poss:

who believed in the vision which did take longer, but wound up

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being worth it just because they really understand what you're

Lindsay Poss:

going for. So it takes resilience, it takes time. But

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try to stick with it. And women and people of color have

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resilience in spades. So more of those folks should get funded

Lindsay Poss:

because they have the fight that this survival instincts to keep

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going to go for it to build. Women are expected to do so much

Lindsay Poss:

more with less. And people of color have the same expectation.

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And this has knock on effects from downstream upstream all the

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way through. So I know that you, Latoya give this specific

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example of black and brown angel investors who have less to

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invest, which means that there's less to move downstream, which

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means that you are having to do less with less resources and

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then employ that it just winds up being like a whole pattern.

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So addressing that, that stream problem and the income

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inequality found at the different levels is something

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that's really going to allow for bigger strides to be made. And

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that comes from not just going to the end product that comes

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this starts all the way back in the venture and funding space.

Lindsay Poss:

And in a lot of other spaces. For sure. So with that being

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said, I like to end each podcast with the same segment. And it's

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called a moment of reflection, just a chance for you to give

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any advice to people who may just be starting their career or

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looking to switch their career or whatever it may be. But what

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is one thing you would like to tell your younger self about

Lindsay Poss:

getting into the game industry and being successful? I think it

Unknown:

really is about, you know, it's okay to be yourself

Unknown:

and to show up. Because that your community is out there. And

Unknown:

it's important to find them.

Unknown:

So that's what I would say.

Unknown:

It really is about like, the networks you build of folks who

Unknown:

can support you and who, you know, have this kind of shared

Unknown:

mission and vision and you know, that we're creating a sort of,

Unknown:

you know, a studio that reflects that. That is kind of trying to

Unknown:

push that forward and make it easier.

Unknown:

Yeah, so I think for me, I was talking to a friend recently

Unknown:

who's thinking about returning to the games industry after

Unknown:

leaving a decade ago, and like going back and forth about like,

Unknown:

all the issues, and you know, all the stress and all the

Unknown:

problems and like, why, why? Why did you do this? Why did you

Unknown:

want to do this? You know, well, here's the deal. It's been hard.

Unknown:

It's been brutal. It's definitely taken a lot more than

Unknown:

I thought I had, in terms of making this work. But I don't

Unknown:

regret taking the shot. Like, regardless of what happened,

Unknown:

this wasn't just a dream kept talking about at brunch. The

Unknown:

thing that we actually did guard was at this point of how it

Unknown:

works out. We took the shot, we did a whole bunch of things that

Unknown:

I think we never thought possible, just by participating

Unknown:

by saying, Okay, we're gonna step up and do this. It was just

Unknown:

not Firstly, it didn't come together we wanted it to and so

Unknown:

that I think that was the biggest thing that I think

Unknown:

surprised me about the conversation. Because we're, you

Unknown:

know, we're talking about it and he was like, you know, go back I

Unknown:

was gonna go back could go back and you know, have a nice cushy

Unknown:

job and not be broke anymore and be really great. But, you know,

Unknown:

at the end of the day, we're doing the thing, and there

Unknown:

aren't that many opportunities in your life. Just go do the

Unknown:

thing. And what however it pans out, there's no regrets. Tried

Unknown:

to get it. There's nothing at the end of this. I think we have

Unknown:

left everything on the floor. So this isn't the best. Whatever it

Unknown:

was, this was the best we could do. That's so great,

Lindsay Poss:

though. Thank you both so much for coming on. This

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has been just really really wonderful conversation. Everyone

Lindsay Poss:

should go on their phones right now and download insecure the

Lindsay Poss:

come up game. Where else can people find you follow you

Lindsay Poss:

Follow games find your work to keep up with what low games is

Lindsay Poss:

doing.

Unknown:

Well, so we're at what games on most social platforms

Unknown:

go up that games on Instagram blog games on Twitter. You know,

Unknown:

Mateos at machi gay. I'm at Latoya Peterson if you want to

Unknown:

talk to us individually, and you know, we're easy to find. We're

Unknown:

always around.

Lindsay Poss:

Hey, thank you so, so much. For all of our

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listeners. Be sure to leave the five star ratings and reviews.

Lindsay Poss:

You've heard me give this speech a million times. Check out other

Lindsay Poss:

holodeck media podcasts including meta business and

Lindsay Poss:

business of esports. I'm on Twitter, Instagram and LinkedIn,

Lindsay Poss:

Lindsey poss and you can catch me once a night on the business

Lindsay Poss:

esports live after show in cash this podcasts in your feed every

Lindsay Poss:

week. We'll see you next week. Thanks for joining

Unknown:

us here on meta woman. Make sure to subscribe to this

Unknown:

podcast everywhere you get your podcasts, leave a five star

Unknown:

review and tell your friends, family and colleagues all about

Unknown:

us. Also, make sure to follow metta TV on all socials to get

Unknown:

more of the best Metaverse content anywhere. Tune in every

Unknown:

week for another episode of meadow woman

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