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Lonely TTRPG EP 33 - Conspiramancy by Biolumenescence
Episode 332nd December 2022 • Lonely TTRPG • Black Dragon Dungeon Company
00:00:00 00:33:22

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Conspiramancy is a single player (or solo) journaling RPG. You write journal entries describing the story of your character based on a series of abstract, inspirational prompts that bring challenges, complications, or twists of fate.

Instead of needing dice, a deck of cards, or a wooden tumbling tower, this RPG uses a book of your choice (novels are good) to help inspire the prompts, measure progression, and delineate the end of your adventure.

Thoughts: Conspiramancy is a unique game that uses its mechanic of random words from a book to generate its prompts and gameplay.

You can find Conspiramancy at https://bioluminescence.itch.io/conspiramancy?ac=pEV55vHqdvG

You can support the Lugon Kickstarter at https://www.kickstarter.com/projects/aralofcreation/the-iugon-the-grand-cross-of-four-project

Find our merch at https://my-store-d24802.creator-spring.com/

BDDC logo by https://www.instagram.com/craftyteapotfox/

You can find us on Twitter @bddc_pod or Tumblr @bddc-pod

You can support us on Patreon https://patreon.com/blackdragondungeoncompany for early releases and exclusive content.



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Transcripts

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Reading's weary wanderer and welcome back to Lonely TT, R P G,

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the Solo Actual Play and Review podcast.

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This week we are playing Conspiramancy by Bioluminescence.

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Conspiramancy is a single player journaling rpg, where you are

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guided via prompts and the book you have chosen as your inspiration to

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write a series of journal entries.

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Forming the story of a character embroiled in fighting a secret conspiracy.

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As you progress through your story, the chosen accompanying book, you'll

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encounter people, places, objects and secrets related to the battle

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against the enemy, but the enemy will become more challenging to escape as

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hazards are revealed and every turn of the page becomes more dangerous.

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By the time you've turned to the final page, you'll have documented a conspiracy.

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Your character's efforts to battle the enemy, uncover secrets, and know

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whether they've won this battle in the war, or if they must hand this

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task on to another seeker of truth.

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So, requirements for this game, you're gonna need a book with page

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numbers, something to write your journal in and something to write with.

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And the general gameplay loop on this is you're going to

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turn to the page as indicated.

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You're going to check for hazards, and if you get a hazard trigger,

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you will do what you need to do in order to accomplish that.

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If you end up at the end of the book, Your story ends.

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Otherwise, you continue to see what the story asks you to do, and then

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write your journal entries as needed.

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So the way the rest of the game book is laid out is your

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instructions on how to do that.

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Now, to start off, we are going to do our introduction, where we

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will generate a location where we begin a person to be the enemy.

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A secret the enemy is trying to suppress.

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An object that the enemy and I are in conflict over and our first

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hazard that we need to be aware of.

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So in order to generate a place, first we need to turn to.

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Page of our journal jump number now.

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Our journal jump number is just the standard number of pages.

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We are going to be jumping every time we complete a step for

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books that are 350 pages or less.

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That is going to be seven pages or books that are over three 50.

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That is gonna be nine pages and the book that I have chosen for us.

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Is going to be Legends and lattes by Travis Baldree.

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Now, if you haven't read it, you really should.

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This is a very, very cute, very cozy little book about a former adventurer

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who wants to start her own coffee shop.

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So lovely little book.

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Highly entertaining, very easy read.

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Definitely go check it out.

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Especially if you have like Kindle Unlimited, it's included in that.

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But in order to generate our first place, what we're gonna do is

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we're going to jump to page seven.

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And then pick a random word from the page.

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And if it's shorter than four letters, we're gonna pick again.

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So just randomly picking a word,

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Nights.

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All right, so to start off, we are going to write down nights, and then

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we're supposed to count the number of letters, which is 1, 2, 3, 4, 5,

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6, and skip forward that many words

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to get a new one.

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And we're going to do this until we have six words.

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So moving six letters from nights.

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We get now.

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Then another three words, going.

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Another five words.

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In

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two words,

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city

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and for our last one, we were skipping four words, three.

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All right, and so this is going to give us the general feeling of our first location.

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So,

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You're allowed to rearrange the words and to interpret it as you want.

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So we're actually just going to pretty much stay with it, but

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we are gonna change in to on.

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So our location is going to be now going on three nights in the city.

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So we're new to the city and we don't really know our way around.

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We're gonna assume that and seems to be a lot of night.

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Perfect for that whole noir feel.

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All right, now we're gonna move forward another seven pages

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and generate our enemy.

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So we need to find the first piece of written speech on the page.

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And if there is none, then you just keep going until you find a piece of speech and

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you're gonna write the first three words.

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Skip two pages, write the next three words, and do that

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until we have nine words.

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All right, so on this, our first three words are well Ansom there's.

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Skipping forward two pages, so I didn't, is our next.

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And then another two pages.

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No dialogue,

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no dialogue.

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Skipping a lot of pages to find some dialogue.

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Oh, no,

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It's nice work.

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There we go.

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We finally found.

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All right, so how to interpret this.

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Obviously it's going to be Ansom

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all right.

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So,

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Yeah, we're gonna go Ansom and we're gonna say it's nice work,

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but I didn't, well, I didn't, so,

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We're gonna say Ansom is kind of the Edison type who likes to take credit

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for others, or actually, no, he is not even taking credit because Ansom

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is admitting that they didn't do it.

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But I'm gonna say Ansom is a gatherer of.

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We're gonna say Ansom is a gatherer of fine things,

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businessman.

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All right, next up we have our secret.

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So once again, we are going to jump forward seven pages.

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Currently on page 21.

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So that's gonna take us to page 28.

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And for our secret, we're gonna take the last three words of

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the first sentence on the page.

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And the last three words of the last sentence that is going to generate our

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secrets or our first three words are

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a moon faced man.

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And our last three words are the interlocking patterns.

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All right, so we're gonna say that our secret has something to do.

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The, the interlocking patterns created

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by the moon faced.

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All right.

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Next up we have the object, which is the artifact.

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Or valuable, that it's pivotal to our conflict.

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So the secret is something that the enemy is trying to suppress,

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and the object is what we both want.

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So again, we need to skip forward seven pages,

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we're going to find the first common noun and the last common noun on the page,

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and this is where I fail at English.

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All right, so it looks like city is our first common noun

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and our last common noun.

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Be new arrival.

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So we're gonna say that the object gets actually new arrivals to

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the city, which is interesting because that also includes us.

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Finally we need to choose our hazard, which is how the enemy

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is going to be in pursuit of us.

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And there are basically four prompts.

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So we're just gonna roll a one, D four and see what we get.

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We got three.

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So prompt number three is a place you can't escape.

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So we're gonna generate a place and write it down.

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We find ourselves returning here repeatedly, and it is dangerous.

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All right, so skipping forward seven more pages.

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Need to generate another place,

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which again, is choosing a random word and doing the county, county number thing.

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All right, so hundred.

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Seven letters

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away.

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And

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lungs.

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From

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and last word, roof.

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All right.

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Hundreds away.

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And lungs from roof.

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So we are going to say that our hazard is.

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Gonna say that our hazard is going our, our place that we can't escape

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going to be some is going to be a,

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we're gonna say it's the roof of our apartment.

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Where we can't breathe well.

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All right, and then last note on that, on hazards is all hazards

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have a trigger and then an action.

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So the trigger for this is if the first letter on a page or correction,

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we do have a value that we need to establish.

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So the value's gonna be write down the first letter of the first,

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second, and third word on the page.

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And the trigger is if the first letter on the page that we land on

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is the same as one of those values, we've returned to that place.

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All right, so t b tba, our value is gonna be tba.

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That is, that is concerning as those are re, well, at least a, is a

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relatively common letter, and so it's.

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Right.

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So we're gonna move this stuff off to the side.

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Move our notes on up.

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All right, so from now on.

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From now on, we are going to use.

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an include a table to determine what we will encounter and have to face on

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our journey using the last digit of the page number you find yourself on.

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After each journal entry is written, move forward the number of pages

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determined by the jump number, again, seven in our case, and check that

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page first for hazard triggers.

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Then if the page ends with a one or five, we generate a place.

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Two or six.

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We generate a person, three or seven.

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We generate a secret, four or eight, we generate an object.

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Nine is revisiting a previous entry, and zero is generating a new hazard.

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Now for revisiting a previous entry, it says to count back nine journal entries,

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your character, Reencounters or otherwise revisits that place person's secret or

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object from earlier in their adventure.

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If you've not written nine journals yet, pick one that you would like to revisit.

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And then again, if we get a zero, we get a new hazard.

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So then we have two hazards that we have to worry.

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All right, so diving on.

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Gameplay.

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It's been three days since I've arrived in the city.

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I was spurred to come here from a note that my uncle sent me

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for your eyes.

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Only if you're reading this.

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I failed in my fight for the truth in my mission to uncover the secret.

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I must leave the battle to you now.

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There is a book in your possession that you've always suspected held

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deep knowledge, and you were right.

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That book will be your guide on the journey ahead.

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Consult it to find the hidden wisdom within, but be where the enemy is

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all around and seeks to suppress the secret and they will stop at nothing.

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They are searching for you and I can no longer keep you safe.

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Good luck.

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And this note that my uncle sent was concerning.

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I wasn't sure what he meant, but shortly, shortly after getting off the train here,

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we were all.

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Surrounded by these video ads from a Mr.

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Ansom welcoming new people into the city and urging newcomers to go to the

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visitors center and receive our, like, receive the keys to our housing and.

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Like this seemed, this seemed odd.

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Like I've never, I've never been to a place where they just gave

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housing away, but like I was given the keys to a small apartment and

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that was, that was quite interesting.

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What was even more inter, like, what stuck out though was the fact that.

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The fact that none of the other people that I went to the visitor center

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with are in the apartments next to me.

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I don't see many neighbors in this place.

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It feels like a new complex, but like a lot of the people didn't even

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end up in this complex let alone.

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Near, like near my apartment.

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It, it just seems like a, it just seems like a weird system to do that, to just

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put people in random, random apartments.

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Maybe this has something to do with my uncle's warnings.

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All right, so skipping forward seven page.

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And that ends in a nine,

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which means that we're supposed to revisit a place.

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So we're gonna go back to the, we're gonna go back to the visitor center.

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Since like, really, I only have, I just started, I only have two spots to go.

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So I go back to the visitor center and I ask it, it, it seems, it seems odd.

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It seems like horribly inefficient that.

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Everybody would just be given random housing assignments.

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And I was just wondering if there was a reason and they, they gave

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some answer something about, you know, something about that's just

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the policy or something like that.

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It, it wasn't, it wasn't horribly convincing, but I wasn't

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exactly in a position to argue.

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Go forward, another seven pages.

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Eight is going to be generating a new object,

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so, First noun, first

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notes,

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and last.

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noun

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Ring.

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Oh, and I forgot to check this for a hazard.

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Haha.

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Ah.

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So we don't even have to generate a, we don't even have

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to generate a object cause.

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Oh, we encounter our hazard.

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All right, so we need to go forward a number of pages equal to the alphabet

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position of the earliest letter of value.

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All right, so we go forward one page.

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And check to see if it is a non hazard page.

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Yes, it is A non hazard page.

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So then we would so then we would.

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So we would escape the hazard and then generate the, generate the thing there.

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So,

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but this page ends in a nine, so it would be a revisit.

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As I, you know, as I go back to my apartment and as I spend time

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at my apartment this is, this is the highest I've ever lived.

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And looking out my window and seeing nothing but open sky, just like.

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Not, not seeing the ground anywhere near me.

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It's, it's, it's too much.

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And I can't, I, I can't, I can't breathe

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and so I have, I have to go back to the visitor center

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and beg them for a new place.

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But I am, unfortunately, I am unfortunately dismissed.

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They say that I got the assignment that I was gonna get, and I'm just, I don't know.

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I don't know what to do.

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I, I'm just gonna have to try and stay away from the windows.

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Right.

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Moving on to our next entry plus seven is gonna be eight.

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No hazards.

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So we are going to generate an object, which will be first and last noun.

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So first noun

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first, no is gonna be lay lines.

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And last noun is going to be.

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So

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as I, as I try to understand, Something, anything.

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I can feel the, I can feel the weird energy in this place and

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that might explain some of the issues I have with my apartment.

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I've, I've always been sensitive to the natural energies, so, I went and I went

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and did a little research and it seems that this place has a strong connection

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to a strong connection to ley lines, and

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my building seems.

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To be on that, but like, not quite.

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It's, it's weird because, because the feelings make sense for

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ley line and ley line activity, but the placement is just off,

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so.

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I'm not entire, like, I'm not entirely sure what the, what the

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deal is, what the deal might be.

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It, it, it might be nothing but the, the vibes are just off here.

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Moving on to our next location.

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So five is going to be a place.

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All right.

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First word, truly.

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My

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and.

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grinned

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the.

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Last word she.

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All right.

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Truly my and grinned, the, she so.

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We're gonna say that this place, we're gonna say that we

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met a woman who grinned at me.

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Where, where, where would we meet?

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Where would we meet them?

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You know, probably at a, probably at a local diner, cuz I mean,

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it's one of those I need to eat.

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Right?

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You know, so I, I went to this, I went to this diner to grab some

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food and while I was waiting the, like, the waitress and I just had a

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lovely conversation and I know that,

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I know that she was just being pleasant because it was her job, but there was.

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There was just something about the way she grinned at me that she

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seemed very authentic that seemed more than just the politeness

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expected from someone in the service.

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And I mean, of course, of course I didn't do, like, I didn't act on it because it.

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Never, never hit on anybody on the clock.

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That's just, that's just awkward for everybody.

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But you know, maybe for the, maybe for the first time in, maybe for

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the first time since arriving in the city, I actually feel like I

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might, I might be making a friend.

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Right.

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And then last, one last thing that we'll do tonight.

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Skipping ahead.

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Another seven pages.

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So 75 plus is 82,

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and that starts with an S, so no hazard, and it is a two, so we're

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gonna be generating a person.

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All right.

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Should just get.

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Skip ahead to pages.

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If you stop in.

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So,

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I think,

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I think that this is going to be our I think that this is gonna

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be our moon faced man because,

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Because I, I'm still ha like I still can't get comfortable in my apartment.

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The anxiety of the height is just getting way too much for me and.

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Like finally, I was like, finally I was turned away from the visitor center.

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They told me if I had an issue, I needed to bring it up to

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the housing administration.

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So I went down to city hall to speak with housing and I was getting a

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run around and I was getting the run around and like finally, finally,

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I just, I just found the directors.

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Office and kind of made my own appointment.

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I, I, I just, I just walked in and behind this desk was a, was a pale

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man with a very, a very round face and it reminded me of the moon.

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And I went to, like, before I could even walk up to even introduce

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myself, like he, he looked up and he was like, what are you doing?

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You shouldn't even be here.

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You know?

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It's, it's time for you to get out.

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But as I was like, as I was being ushered out of the office before I

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could even bring up my concerns, I did, I did see the map of the city

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which, you know, would make sense for the housing director to have.

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And, you know it had several pins on it that, you know, one

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of which was my apartment and.

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These pins had yarn running through them, forming this really interesting

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pattern that was very reminiscent of, very reminiscent of the ley lines

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that the ley line diagram that I saw.

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It wasn't quite, it it was just, it was just off,

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but.

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Like the similarity was uncanny but be like, before I could really like look

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at it or check it or do too much study to it, I was, I was quickly ushered out

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and that is where we're gonna call it.

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So that is conspire mancy.

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And I, I really like this.

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I really like that is a very, a very unique system.

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Of course, I really enjoy getting random prompts and trying to use those random

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prompts in order to figure out how to tie it together and how to link it all in.

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The, the biggest weakness, I think is,

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is the secret, because on the one hand,

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on the one hand, you want to not know the secret, especially as a solo player.

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You want to not know the secret.

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You want some way to discover that.

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But on the other hand, like the premise of this is you're, you're

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trying to uncover this truth

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and if you know the secret, it really ends up guiding a lot of your.

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Guiding a lot of your movements, not necessarily trying to uncover the

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secret, but trying to prove the secret.

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So it's, it's one, like, I don't, I don't hate having it, but calling

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it the secret just feels off.

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You know, calling, like, like just simply renaming it, the conspiracy.

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So it, so it already is a known thing to you and now what you're

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trying to do is prove it, I think

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might make that feel a little bit better.

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The other piece that was a little sad was

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like, you're generating these people in places and prompts, but.

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Like, there's really no, there's really no mechanism for,

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there's really no mechanism for determining unsure outcomes.

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Like along the lines of, Hey, do I see something like this?

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Or, you know, there's, there's no, there was no Oracle for answering

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questions, which, you know, this is very narrative focused.

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And I think that, I think that part of it is if you like, again, if you play

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secret more as conspiracy, then that mechanism , doesn't need to be there

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because you are going to be biased by your attempt to prove this conspiracy.

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So everywhere you go, if it is a plot relevant thing or if you make

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it a plot relevant piece is going to.

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Confirm your conspiracy in some way.

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You know, maybe, maybe some type of mechanism for making the scene

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a positive, negative, or neutral.

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You know, so like you roll or you generate a new place, but this place is

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negative to your conspiracy or positive

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something like that, that that might be, that might be something to help out, but

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as is, it's a, as is, you know, again, I just have to, I just have

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to assume that everywhere I go is working out for what I want, you know?

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And then my final gripe is the standard jump.

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Because like once you generate everything and you start like, I can do math,

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I can do math, so I can pretty much figure like I pretty much know the order

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that I'm gonna be doing things, you know, I'm gonna generate this and then

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I'm gonna generate this, and then I'm gonna generate this because I know what

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seven plus my current page number is.

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The only, the only thing that really changes that any is if

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you run into a hazard, which surprisingly I only ran into one.

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A lot of legends and latte starts with like character names.

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So I kind of lucked out on that.

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But at the same time, you know, I think, I think maybe rolling.

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Rolling a dice or like some other, some other mechanism of, some

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other mechanism of moving forward,

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you know?

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And that can be like, that can be tied with whatever it

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is you're generating, cuz.

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You know, it could be like move forward, number of pages equal

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to the last words you generated,

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or something like that.

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Like it, it's not hard to home brew, but you know, like, again, like I

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said, the standard, the standard jump seven or jump nine, like I get it.

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It ensures that.

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It ensures that the story ends at around the same spot for everybody

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every time, which is good game design, don't get me wrong.

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That is, that's, that's, that's great game design.

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They, they put a lot of thought into how many turns they think they wanted

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the game to last, and I'm willing to bet that's how that number was generated.

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But, As a, as a player, it makes it fall kind of flat.

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But despite all of that, despite all of that, like this is still, this is

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still just like a really fun way of really fun way of generating this stuff.

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And maybe I like it more as a tool for generating the, like

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generating the random things.

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But I really, I really did enjoy, I really enjoyed the initial setup to this

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the generating our enemy, generating our conspiracy, generating all of this.

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Like I really enjoyed all of that.

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And then,

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The like, and then tying in the random generations after that into all like,

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like, I enjoy that type of stuff.

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This is definitely, this is definitely something I would see myself more like

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just sitting down and doing for myself.

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This, this is a hard one to do, kind of public, not gonna lie, but.

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This, this is just kind of like right up my, this, this

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is niche and it is my niche.

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I, I, I just, I just love that piece.

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You know, and I love get, like, I love the solo games that look for those

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interesting mechanics to generate the play, such as using a book.

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I've only encounter, like, we've only had one other game on this

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podcast so far that also used a.

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To help generate that stuff.

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And that was grimoire.

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So go check that out if you haven't.

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But yeah, fun time.

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Very interesting.

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I would be somewhat interested to see how different gameplay ends up

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with different books and genres.

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I almost feel like it wouldn.

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Just because of the random gen, like, just because of the, how this stuff

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is generated, but, you know, still might be fun and that might be an

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additional challenge for you to put on yourself to conform your story to

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the genre of the book that you chose.

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But again, great great little game.

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Really enjoyed.

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And if you enjoyed this review of it, make sure you go check it out on itch at

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bioluminescence.itch.io/conspiramancy.

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I don't know how much the game is, unfortunately, I can't give you that

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because my itch screen is not telling.

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But yeah, go check it out.

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If you pick it up.

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If it is free, make sure that you take the option to throw a couple bucks at

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the creator, because after all, creators deserve at least a little bit of income.

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And make sure you let 'em know that SteelStash sent ya.

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And remember I mustache y'all to stay.