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Greetings weary wander.
SteelStash:And welcome back to Lonely, T T R P G, the Solo Actual Play and Review podcast.
SteelStash:And this week we are celebrating episode 50.
SteelStash:Of lonely.
SteelStash:T T R P G.
SteelStash:That's right.
SteelStash:We've been coming at you for over a year and now 50 episodes.
SteelStash:So before we get started, I wanna give a huge shout out and thank
SteelStash:you to everybody who's been on this solo journey with us so far.
SteelStash:Really bringing home the point that, you know, just because you're playing
SteelStash:alone doesn't mean you need to be alone.
SteelStash:And of course, I wanna give a huge shout out to my patrons, Katherine and Max,
SteelStash:who have been with me for quite a while now, you guys have been superstars.
SteelStash:Thank you so much for your support and making this just a little less on
SteelStash:me as far as everything is concerned.
SteelStash:So a huge thank you to all of that.
SteelStash:But this week we are playing O Captain by Leon Barillaro
SteelStash:in o captain.
SteelStash:You play a captain wandering the sea with nothing but the stars that guide you.
SteelStash:The dice you roll represent those stars as well as your resources,
SteelStash:obstacles, and hard won experience.
SteelStash:This game is about adventure, survival, longing, and resource management.
SteelStash:The object is to accomplish as much as you can and tell a good story.
SteelStash:What you're accomplishing and what story you're telling, however,
SteelStash:is up to you and the stars.
SteelStash:The only setting rule is that you're at sea.
SteelStash:You can establish the setting beforehand or build it as you go.
SteelStash:You can have magic god's, supernatural beings and otherworldly forces or nothing
SteelStash:but the harsh mistress of the waves.
SteelStash:This game is inspired by stories such as Sunless Sea, the Odyssey,
SteelStash:and the Rhyme of the Ancient Mariner.
SteelStash:Consider drawing inspiration from your favorite sea stories
SteelStash:that help you chart your story.
SteelStash:And of course, immediately looking at this book, one thing that I noticed
SteelStash:besides how beautiful it is, is just how many names I'm starting to
SteelStash:recognize after being in this space as long as I have doing this work.
SteelStash:Like the editor being Sadie Lowry.
SteelStash:They are good people.
SteelStash:And definitely if you're making a game and you can afford
SteelStash:an editor, give them a look.
SteelStash:Also going all the way to the back at some of these backers.
SteelStash:An impressive list of backers, which has given a lot of good feelings for how
SteelStash:this game is actually gonna be like Jeff Stormer from Party of One another great
SteelStash:podcast highlighting some wonderful games.
SteelStash:But without further ado, let's go ahead and dive on in.
SteelStash:This is a story focused journaling game.
SteelStash:Traditionally, these are played solo.
SteelStash:However, the designers, Scott and Leon did find some joy playing together,
SteelStash:bouncing ideas off of each other.
SteelStash:So by all means, if you do wanna play this with a friend, play with a friend, as
SteelStash:they say multiple times in this rule book.
SteelStash:This is a game, not a cop.
SteelStash:Do what you want.
SteelStash:In, oh, captain, your character is the captain of a ship and everything
SteelStash:that happens to them, how they respond and how it shakes out.
SteelStash:You control your character, the ship friends and enemies.
SteelStash:Every part of the story.
SteelStash:The rules are gonna tell you what parts you're responsible for
SteelStash:and what parts the dice are responsible for.
SteelStash:You're gonna go through this answering prompts determined
SteelStash:by the dice that you roll.
SteelStash:There's gonna initiate events and provide questions to help you flesh it out.
SteelStash:And remember, even if something bad happens, it is up to you to find meaning
SteelStash:in that and fit it into your story.
SteelStash:So beginning the game, every captain's gonna need three things.
SteelStash:A name, a ship, and a reason.
SteelStash:The name is gonna be what your name is, who is your captain.
SteelStash:Then you're gonna choose one of the types of ships, which will help determine some
SteelStash:of the things you have to start out.
SteelStash:And you have standard downsized, massive nefarious or prestige.
SteelStash:And of course, because I cannot resist one of these standard
SteelStash:ship types is a schooner.
SteelStash:Some of you might see a sailboat, but it's okay because a schooner is a sailboat.
SteelStash:And if you do recognize that reference, please go ahead and let me know.
SteelStash:You do have your Captain's log, which is gonna be that journal you're
SteelStash:keeping, so everything that happens, make sure you note it in your log
SteelStash:now, the way this game is gonna play.
SteelStash:All right.
SteelStash:You are gonna have a pool of dice.
SteelStash:This is how many stars you have, and you're gonna roll that pool
SteelStash:of dice and try to build either a cluster or a constellation with it.
SteelStash:You're going to interpret your constellation or cluster, respond to the
SteelStash:prompts, and mark the resulting effects.
SteelStash:And then you are going to continue until you either complete your journey, your
SteelStash:captain dies, or you've decide that.
SteelStash:You've had enough of this seafaring life.
SteelStash:Now clusters are gonna be your smaller events.
SteelStash:Your larger story events are gonna be your constellations.
SteelStash:You do not need to declare what you were looking for before you roll.
SteelStash:However, when you roll, you do need to make one of those, so you don't
SteelStash:need to decide, Hey, for this role, I'm trying for a constellation.
SteelStash:You just roll your pool of dice, but you do have to make a cluster or constellation
SteelStash:for your dice pool.
SteelStash:You have your stars, which are gonna be D sixes.
SteelStash:Setbacks will be D fours.
SteelStash:Assets will be D eights, and titles will be D 10.
SteelStash:Stars are your standard dice.
SteelStash:Those are gonna be your most common dice.
SteelStash:Setbacks are going to be things that you acquire throughout the game.
SteelStash:Now, setbacks have two functions.
SteelStash:One, you subtract it from your total, which is going to affect your prompt two.
SteelStash:You do have a setback threshold that starts at eight, so at any time
SteelStash:you can roll some setbacks, but.
SteelStash:If you decide not to roll setbacks and your setback threshold ever goes above
SteelStash:eight or above, whatever your threshold is at that time, because your threshold
SteelStash:can go down, then you become lost At sea.
SteelStash:Assets are additions you can make to your dice roll.
SteelStash:And these are gonna be things you gain along the way as well.
SteelStash:So setbacks, you subtract assets, you add titles you get
SteelStash:for completing constellations.
SteelStash:And again, you can roll those at any time that you want as well, but.
SteelStash:You can only do those once per voyage, so setbacks and assets.
SteelStash:Once you roll those, they're gone until you earn new ones.
SteelStash:Titles, you keep your title, however, you can only use it once per voyage.
SteelStash:Now once per voyage means anytime you complete a constellation.
SteelStash:So I, anytime you have finished all four parts of a constellation, then
SteelStash:you may reuse any titles that you've gained in addition to the new title you
SteelStash:get for completing that constellation.
SteelStash:Now building those constellations and clusters again, you're gonna roll
SteelStash:your dice and you're gonna look at your stars and you're going to see
SteelStash:if they line up to be generally the shape of a cluster or constellation.
SteelStash:Now, if not, if they do not line up perfectly, you are allowed to move.
SteelStash:A dice into position.
SteelStash:So when you move a star, you shift the value of that die down the number.
SteelStash:You shift down increases by one each time you move a star within
SteelStash:the pool to a minimum value of one.
SteelStash:So for example, you roll four stars, you do not.
SteelStash:Get a good cluster with them, but you can shift one star into position,
SteelStash:then that star's value will go down by one for the total.
SteelStash:So let's say that was a five, you would shift it into the correct
SteelStash:spot and it now becomes a four.
SteelStash:Now you do wanna be careful when doing this.
SteelStash:You don't wanna do this all willy-nilly because this does make the value of that
SteelStash:constellation or cluster fall, which is going to affect what prompts you get.
SteelStash:Generally, the lower the value, the worse it is for you.
SteelStash:The more likely you are to pick up setbacks and issues that you're
SteelStash:gonna have to solve along the way.
SteelStash:Now for your totals, you're gonna take all the stars in your
SteelStash:cluster or constellation, and you're going to add 'em together.
SteelStash:You're going to subtract the value of any setbacks you rolled, and you're
SteelStash:gonna add the value of any assets you rolled, and that will determine your
SteelStash:total, at which point you will refer to the tables and see what value you got.
SteelStash:Now for your constellations.
SteelStash:Your constellations, like I said, are gonna come in multiple parts.
SteelStash:There're in four parts.
SteelStash:And act one, and act two and act three and a finale.
SteelStash:For Acts one through three, it's gonna work just like
SteelStash:any other aspect of the game.
SteelStash:For the finale, once you're ready to roll that finale, you're going to.
SteelStash:Make your finale roll and your finale roll pool is made up of any setbacks.
SteelStash:You still have any assets or titles you choose to use, and you
SteelStash:may roll a star, but you're gonna lose that star in the process.
SteelStash:Then you're gonna check against the finale table and respond to the prompt.
SteelStash:But that's about it for the.
SteelStash:Explanation.
SteelStash:The rest of the book has some very lovely star charts,
SteelStash:descriptions of all the stuff.
SteelStash:Stuff that we will see as we get into the gameplay, which
SteelStash:we're gonna get into right now.
SteelStash:So first and foremost, we need to decide what type of ship that we have.
SteelStash:And as there are five ships,
SteelStash:Actually, we're only gonna roll a D four.
SteelStash:We will say that we cannot have a prestige class ship.
SteelStash:Just yet.
SteelStash:After all, this is our first time, so rolling A one D four,
SteelStash:and we got three massive.
SteelStash:We got ourselves a massive ship, which is nice.
SteelStash:That gives us eight stars to start out with, but we are starting out
SteelStash:with three setbacks, but two assets.
SteelStash:Now, the one thing that the rules were not quite clear about was
SteelStash:if once you get a constellation, you're kinda locked into it or not.
SteelStash:So we are gonna just say that we are.
SteelStash:So we're just gonna roll until we find a constellation, and then that
SteelStash:will be the voyage that we're on as we try to close out that constellation.
SteelStash:That seems like it would make the most sense for a narrative journey.
SteelStash:So right up front we get to roll ourselves eight D six,
SteelStash:and as this is our first role, we're really just kind of
SteelStash:setting our journey and whatnot.
SteelStash:You know what, we'll go ahead and we'll go ahead and toss in
SteelStash:one setback just to clear it out.
SteelStash:So we're gonna roll eight D six and one D four just to get rid of
SteelStash:a, just to get rid of a setback.
SteelStash:Now this is where it gets fun because I'm worried that the moment I touch something
SteelStash:on my screen, my dice are gonna go away.
SteelStash:So now we need to figure out what we might have.
SteelStash:All right, and right up front.
SteelStash:Right up front, I can either,
SteelStash:I can either do a cluster, because clusters are fairly easy to get.
SteelStash:I, or we can have our first constellation.
SteelStash:But to get our constellation, we are gonna have to modify this a little bit.
SteelStash:I can pull the siren constellation by moving two of my dice.
SteelStash:So that's what I'm gonna do.
SteelStash:I'm gonna move two of my dice.
SteelStash:I'm gonna so that's going to take three points away from my total,
SteelStash:but we are gonna get the siren.
SteelStash:And the siren.
SteelStash:Seven stars.
SteelStash:They figure rising from the water and singing to a downturned
SteelStash:face in a haze of hate.
SteelStash:I sailed for countless nights and narrated wisdom ever guide my sights until it last.
SteelStash:I looked and shook to see it was the devil taking hold of me.
SteelStash:The siren is cthonic Deity in many cultures said to be responsible for
SteelStash:a wide range of natural disasters, disappearances, and possessions.
SteelStash:Her song heard bubbling up from the deepest parts of Unplumbed oceans is story
SteelStash:to be simultaneously beautiful, horrible, and hypnotic to those who encounter it.
SteelStash:Those who may find themselves influenced by a constellation or be
SteelStash:set by other worldly temptations, terrifying enchantments and
SteelStash:nefarious tricks that only the stalwart and clever can withstand.
SteelStash:What sort of ensorcelment falls upon our ship?
SteelStash:Who is doing this and why have they targeted us?
SteelStash:And were you able to resist it more than the rest of the crew?
SteelStash:So act one, fascination.
SteelStash:And we need to see what we rolled in order to determine what our prompt is.
SteelStash:So we have to add up everything that was in our constellation
SteelStash:and subtract our setback.
SteelStash:So our constellation had one plus two plus three.
SteelStash:Plus two plus four.
SteelStash:Plus four plus three.
SteelStash:So one and two is three, plus three is six,
SteelStash:plus four is 10, 14, 16, 19 minus three is 16.
SteelStash:All right, so for a 16, the spell en raptures, the crew, and only your
SteelStash:sharpest orders are given a single care.
SteelStash:What is the focus of their fascination?
SteelStash:Why do you wonder if they are happier this way?
SteelStash:Lose one star and gain a setback.
SteelStash:And lose a setback, or gain a resistance?
SteelStash:Okay.
SteelStash:Alright, so.
SteelStash:I'm gonna gain a setback, so my setbacks are gonna stay at three.
SteelStash:My stars are gonna go down to seven because I lost a star.
SteelStash:Now I have the option of losing a setback or gaining a resistance.
SteelStash:I'm gonna take the resistance.
SteelStash:Reason being the resistance is gonna help out in my finale.
SteelStash:As for why we are ensorcled,
SteelStash:it seems to be the damnedest thing.
SteelStash:I don't even know what this accident, so I apologize for that.
SteelStash:We're not gonna go with that tonight.
SteelStash:I'm sorry, I'm just getting over something you might've
SteelStash:been able to tell by my voice.
SteelStash:Apparently my accents went with it.
SteelStash:Which is a joke.
SteelStash:Apparently I was never good at accents.
SteelStash:You can ask my players in my home group, all I could do was Southern,
SteelStash:but I am on a massive ship.
SteelStash:I'm, I did not have this ship.
SteelStash:This is not my ship.
SteelStash:We found this.
SteelStash:Don't ask me where we found it, apparently, where we found it.
SteelStash:Whoever left it there was expecting it to be there when they came back.
SteelStash:They don't seem to be all too pleased that their ship was not there.
SteelStash:This is the only thing that I can think of that would make my crew
SteelStash:want to ignore me so well,
SteelStash:and.
SteelStash:So there must be, there must be something in the water.
SteelStash:There must be something on the waves.
SteelStash:There must be something in the wind.
SteelStash:It might even be within the very boards itself,
SteelStash:but something about this ship where it's at, it making my crew want to turn around.
SteelStash:Which is an expert anti-theft device.
SteelStash:If you ask me like I tip my hat to 'em, if I wasn't so annoyed about the fact
SteelStash:that it's really making my job harder,
SteelStash:you know, so I respect what they did, but at the same time, I am anger that they've
SteelStash:done it to me, and this cannot stand.
SteelStash:So now we must embark on some type of mission in order to
SteelStash:find our way out of this.
SteelStash:And hopefully we find the siren again.
SteelStash:Which is not looking good for the home team because we are down to seven stars.
SteelStash:So we're probably gonna be bouncing around some clusters as we figure this out.
SteelStash:It's a rough looking cluster, and I'm gonna go ahead and use one of my setbacks.
SteelStash:Let's just go ahead and burn these up early.
SteelStash:Okay, so let's see what we rolled here.
SteelStash:This is a bit of a rough roll, but it does look like we have the knife.
SteelStash:We can make the knife out of three fives, which is great for us.
SteelStash:We don't have to move anything.
SteelStash:That gives us three fives for 15 minus one for 14.
SteelStash:So the knife is always visible in the sky, a three-sided constellation that reminds
SteelStash:those at sea of ever present conflict.
SteelStash:While trouble cannot always be avoided, what truly matters
SteelStash:is how one responds to it.
SteelStash:And again, we got a 14.
SteelStash:So your crew unites over a bit of good natured mischief.
SteelStash:What was it and how does it affect your crew going forward?
SteelStash:Gain two stars and an asset.
SteelStash:So, I think,
SteelStash:but a good natured mischief, huh?
SteelStash:I think what we're gonna do is we're gonna have my first mate
SteelStash:who was one of the first ones I was able to shake out of
SteelStash:this and mint run around and.
SteelStash:Run around and start pretending that the ship is haunted.
SteelStash:And it's not really to try and scare anybody, but show everybody
SteelStash:how silly they're acting.
SteelStash:'cause you know, sailors are a notoriously, notoriously
SteelStash:superstitious lot and.
SteelStash:You know, they're over here.
SteelStash:They're.
SteelStash:They've been in, so they're going in and out.
SteelStash:They're getting very superstitious about it.
SteelStash:And we're gonna have the first mate run around and pretend that Woo.
SteelStash:Ghost over here.
SteelStash:Oh, ooh.
SteelStash:Enchantment over there.
SteelStash:See you're being a bunch of silly pants.
SteelStash:Alright.
SteelStash:I need you to take off your silly pants.
SteelStash:I need you to put on your pirate pants and let's get back to work.
SteelStash:Alright, we got some seas to sail and everybody's gonna have kind of a laugh
SteelStash:over over what silly geeses they've been.
SteelStash:And we will continue on our merry little journey,
SteelStash:and that'll bring our stars up to nine and take our setbacks down to two, and
SteelStash:it'll bring our assets up to three,
SteelStash:which are all very good things.
SteelStash:But unfortunately it is getting late for me.
SteelStash:Like I said, I have not been feeling great this weekend which
SteelStash:means that I'm recording this well.
SteelStash:As late as I usually do.
SteelStash:But that wasn't the plan, which means everything got all jacked up.
SteelStash:So I apologize for that.
SteelStash:So we're going to cut the gameplay short here
SteelStash:' cause you've gotten to see the basic gist of everything.
SteelStash:The rest of the game.
SteelStash:It's gonna continue on just like that.
SteelStash:You are going to roll, you are going to check your roles against the table and
SteelStash:you're going to write down your prompts.
SteelStash:And this seems like a very fun take on that.
SteelStash:Doing it all with the sea life is great.
SteelStash:Giving you a real good chance to do that whole Yoho Pirate's Life,
SteelStash:whatever you would like for that.
SteelStash:The prompts are great, the artwork is beautiful.
SteelStash:I wish there were some more clusters in this.
SteelStash:However, I do have an early play version.
SteelStash:The creators actually reached out to me in October to check out this game,
SteelStash:and because of scheduling conflicts, moves, mental breakdowns and all
SteelStash:of that, all on my end, of course.
SteelStash:I had not got around to it.
SteelStash:And then I was getting ready to I was trying to clear out some
SteelStash:of my backlog and was like, Hey, you know, is this still going on?
SteelStash:And they're like, yeah, we just finished crowdsourcing.
SteelStash:It's up on itch now.
SteelStash:Or We're getting ready to go up on itch now and please still check it out.
SteelStash:So again, I am checking out the.
SteelStash:Earlier versions of this, so.
SteelStash:The press release and everything said that the crowdfunding was going to
SteelStash:include more clusters, was going to link clusters to constellations, which is
SteelStash:something I think would be very nice.
SteelStash:The rules do kind of allude to the fact that you find clusters for
SteelStash:the constellations to build it.
SteelStash:I don't know if that means that like act one, you're actually looking for a
SteelStash:piece of the constellation or not, but.
SteelStash:Like I was definitely playing it as I have to find that constellation four times,
SteelStash:which is also like, can also be a fun way to play it if I'm wrong, by all means.
SteelStash:I'm willing to admit that, but I also think that is also an
SteelStash:interesting way to play it as.
SteelStash:You know that really, that really highlights that searching aspect.
SteelStash:But if you're only doing one constellation at a time and you have
SteelStash:to find the whole constellation in order to progress that story arc, you
SteelStash:need more to do in between that than the four clusters that they have.
SteelStash:So I would definitely like to see some more clusters.
SteelStash:I would like to see some more things that you could do within that.
SteelStash:But otherwise I think that this I think that this is a great game.
SteelStash:This definitely has a lot of, a lot of seafaring potential if you've
SteelStash:ever wanted to do some type of sea voyage, some type of thing that
SteelStash:actually focuses on being at sea.
SteelStash:'cause a lot of sea games don't necessarily focus
SteelStash:with the sea aspect of it.
SteelStash:The sea is just basically a means to an end like Nexalis.
SteelStash:I love Nexalis.
SteelStash:Beautiful game.
SteelStash:Absolutely love it.
SteelStash:Your time on the ocean there is very much getting from one
SteelStash:island to the next here year.
SteelStash:You are on the ocean.
SteelStash:You are sailing around, you are looking for these stars, you are
SteelStash:trying to track these constellations, and all of this is happening at sea.
SteelStash:And I think that's a very strong thing that this game has going, and it does
SteelStash:make it very unique to a lot of the more pirate games or the lot of the more
SteelStash:seafaring games that you would run across.
SteelStash:So definitely go check this out.
SteelStash:It is up on itch right now.
SteelStash:You can find it at.
SteelStash:barilleon.Itch.io/o-captain, or by all means, check out the links down below,
SteelStash:as is the case now if you're looking for any of my.
SteelStash:If you're looking for my thoughts written out or you're looking for any other ways
SteelStash:to find this or support this game or this podcast go check out the website,
SteelStash:www.blackdragondungeoncompany.com.
SteelStash:We have links for all of our games.
SteelStash:You can go check those out.
SteelStash:I do believe that.
SteelStash:Buried in there somewhere is our Patreon link.
SteelStash:You can find us@patreonatpatreon.com slash Black Dragon Dungeon Company.
SteelStash:If you wanna support us that way.
SteelStash:Thank you for hanging out for 50 episodes.
SteelStash:I hope to get another 50 before we really start getting bored of this, but
SteelStash:as long as I keep getting sent great games like, oh Captain, I may have to
SteelStash:keep going for a long, long time, and.
SteelStash:I gotta tell you there are worse problems to have, so I've been steel stash.
SteelStash:If you get this telling my sent you, and remember, I