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GM Edition: Nikki Yager, Beholder to No One
Episode 213th September 2021 • Making a Monster • Lucas Zellers
00:00:00 00:41:37

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Nikki Yager makes D&D podcasts. Like, a lot of D&D podcasts. Like a lot. Her favorite villains are the ones who think they're the hero. We talk about heroism and villainy on a dimmer, and the many, many times gamers seem to end up at Denny's.

Making a Monster: GM Edition asks actual play podcasters how they use the monsters in their games. Read the transcript and get more from the show: https://scintilla.studio/monster-beholder-to-no-one/

Meet my guest Nikki Yager: https://linktr.ee/BeholdertoNoOne


Get stat blocks, bonus bits, and other monstrous perks: www.patreon.com/scintillastudio

Join the conversation: www.twitter.com/SparkOtter


Music by Nihilore

http://www.nihilore.com/license

Transcripts

Nikki Yager:

A farmer lost his farm and it was burned down by some bandits.

Nikki Yager:

So he decided that he's just going to go out and kill all the

Nikki Yager:

bandits and make them suffer.

Nikki Yager:

But in actuality, he's deciding who a bandit is based purely off of appearance.

Nikki Yager:

So all of a sudden you have this farmer gone villain who is killing innocent

Nikki Yager:

people because he lost someone.

Lucas:

Does your villain always have that switch?

Lucas:

Is it the same switch?

Nikki Yager:

I think instead of a switch, it's more of a

Nikki Yager:

dimmer, like a dimmer light.

Nikki Yager:

It starts with a very hard, this is what I'm doing and it slowly starts to blend.

Nikki Yager:

It starts to get darker and darker and just dimmer and dimmer and dimmer.

Lucas:

Welcome to Making a Monster: GM edition.

Lucas:

For the last year, I've been asking tabletop game designers about their

Lucas:

proudest achievement in monster design.

Lucas:

And it's a way bigger conversation than I thought.

Lucas:

Every werewolf, zombie or beholder is a slice of history, folklore,

Lucas:

ethics, and design philosophy.

Lucas:

And after a year of answers, I've only discovered more of the question.

Lucas:

So I want to look at monsters from a different perspective.

Lucas:

Over the next few weeks, you'll meet the game masters from some of your

Lucas:

favorite actual play podcasts and hear how they use monsters in their games.

Lucas:

If monsters are tools, then game designers are tool makers and game masters are

Lucas:

the craftsman, using those tools to tell interactive stories that reflect how

Lucas:

they see the world, the monsters in their stories are where it all comes together.

Lucas:

It's a new conversation and we're learning as we go, so come with

Lucas:

me, as we discover more about how

Lucas:

All right.

Lucas:

Uh, in rhythm 3, 2, 1.

Nikki Yager:

Honestly, I think that was the best clap I've

Nikki Yager:

ever had happened in the clap.

Nikki Yager:

Usually they are so off.

Nikki Yager:

So hi, I'm Nikki, the creator of Beholder to No One, which has been

Nikki Yager:

going on for a year and a half.

Nikki Yager:

Thanks.

Lucas:

Congratulations!

Lucas:

That first year is always the hardest.

Nikki Yager:

Yeah, the first five months didn't quite go as

Nikki Yager:

intended, but the next year.

Nikki Yager:

So I just last month hit a full year of, uh, publishing every single week.

Nikki Yager:

And that year has made a huge shift and significant change in everything.

Nikki Yager:

But, um, so getting into TTRP, jeez, I've been playing since 2003.

Nikki Yager:

So what does that, 19 years, 18 years, something like that?

Nikki Yager:

I started when I was in high school.

Nikki Yager:

Where I grew up there was a, comic bookstore.

Nikki Yager:

Is fairly big it's actually, I think it's the biggest, one of the

Nikki Yager:

biggest comic book stores in Florida.

Nikki Yager:

They opened a gaming satellite back in the early two thousands and it was very tiny,

Nikki Yager:

like it was smaller than my office tiny.

Lucas:

Oh, wow.

Nikki Yager:

So they had room for like one little table in there.

Nikki Yager:

Just could to kind of like, feel it out, I guess, to see

Nikki Yager:

if people would be interested.

Lucas:

Yeah.

Lucas:

Yeah.

Lucas:

In 2003, it wasn't a safe bet.

Nikki Yager:

right, exactly.

Nikki Yager:

So my best friend and I walked in there one day and there was a group

Nikki Yager:

of guys playing D and D 3.5 and we just heard them role-playing and we're

Nikki Yager:

like, what the hell are they doing?

Nikki Yager:

That sounds really cool.

Nikki Yager:

I won that and we walk over and we were like, what are

Nikki Yager:

you, what are you guys doing?

Nikki Yager:

And they explain it and they're like, can we try?

Nikki Yager:

And they let us join their game.

Nikki Yager:

I don't remember anything about that game, honestly, other than the fact that my

Nikki Yager:

best friend's a girl and I'm a girl, but I was the only girl character in the game.

Nikki Yager:

And that's literally all I remember about the game, but thankfully

Nikki Yager:

it wasn't a bad experience.

Nikki Yager:

It was a fantastic experience.

Nikki Yager:

They taught us how to play.

Nikki Yager:

They helped us build our characters and I kind of fell in love with

Nikki Yager:

the, just the concept of it.

Nikki Yager:

And we kept coming back every Wednesday instead of going to church, which

Nikki Yager:

has its own connotations in that, but that's not here and they're there.

Lucas:

I mean, it's wild how much influence your first

Lucas:

experience with this can have.

Lucas:

It sounds like you, you, you found a game or a group of players who had a commitment

Lucas:

to giving other people a great experience at the table, regardless of who they were

Lucas:

or what their level of experience was.

Lucas:

And that's, that's not nothing.

Lucas:

That's really important.

Nikki Yager:

Yeah.

Nikki Yager:

and I kind of live by that motto.

Nikki Yager:

I have anxiety.

Nikki Yager:

I'm very open about that.

Nikki Yager:

Um, and I've asked to be at tables with strangers before, when I didn't

Nikki Yager:

know anybody and literally was so anxious when they said no, because

Nikki Yager:

they had like 12 people at the table.

Nikki Yager:

Honestly, completely understand

Lucas:

Uh huh.

Nikki Yager:

but anxious Nikki's like, okay, well I'm going to

Nikki Yager:

go then there's no games for me.

Nikki Yager:

Like, didn't even look at the other tables.

Nikki Yager:

Didn't ask anybody else just like left.

Nikki Yager:

Um, so I had to like force myself to U-turn and go back to ask

Nikki Yager:

the other tables, knowing that I would have regretted if I didn't.

Nikki Yager:

And then I was invited to go to another table.

Nikki Yager:

So I didn't want that anxiety to ever happen to somebody else.

Nikki Yager:

So I had the problem of always saying yes to people which had its own

Nikki Yager:

problems in and of itself, because I think I had 14 players at one

Nikki Yager:

point, which is just ridiculous.

Nikki Yager:

You should never have that many players at

Lucas:

how did you I don't know how you did it.

Nikki Yager:

I think like we did a round a game, maybe.

Nikki Yager:

No.

Nikki Yager:

Okay.

Nikki Yager:

Um,

Nikki Yager:

if it felt that way though, but yeah, I just, I always wanted to

Nikki Yager:

teach RPGs to be part of something.

Nikki Yager:

And then I kind of like stopped playing for a little bit in college.

Nikki Yager:

I played like one game of Mage, I think, in college, and it was the same concept.

Nikki Yager:

A group of people were playing, doing something.

Nikki Yager:

And I'm like, what are you doing?

Nikki Yager:

And they're like, playing Mage.

Nikki Yager:

I'm like, can I play?

Nikki Yager:

And they're like, sure.

Nikki Yager:

And then afterwards, like we played for like five hours and then they

Nikki Yager:

invited me to Denny's and somebody bought me pancakes and I'm like, cool.

Nikki Yager:

I don't remember my character.

Nikki Yager:

I remember pancakes afterwards at 5:00 AM in the morning, though, on a weekday.

Lucas:

It's true.

Lucas:

You never planned to go to Denny's you always just end up there.

Nikki Yager:

I just remember.

Nikki Yager:

I was like, yeah, I mean, I can go, I don't have any money.

Nikki Yager:

So that's like, I can just chill though and get some water and they're like, no,

Nikki Yager:

no, no, no, well, we'll buy you pancakes.

Nikki Yager:

It's fine.

Nikki Yager:

And I'm like, okay, I'm not going to turn down food.

Nikki Yager:

I'm hungry.

Nikki Yager:

But, um, I think beyond that, I fell back in love with it officially a

Nikki Yager:

little bit in, in 2008, which was

Nikki Yager:

like I was probably a year or two after that.

Nikki Yager:

Cause I played when I moved to California and it was when I was

Nikki Yager:

introduced to like foam smithing and like the LARPing SciFest stuff.

Nikki Yager:

And I don't, I'm not able to do like the physical fighting that they were doing.

Nikki Yager:

Like I can't take a knee.

Nikki Yager:

I can't, I have some chronic pain, so I.

Nikki Yager:

I'll just make foam weapons.

Nikki Yager:

So I start making like mace foam weapons over here having a blast.

Nikki Yager:

And then we go to Denny's.

Nikki Yager:

Denny seems to be a popular thing.

Nikki Yager:

Um, and play 3.5 until like three in the morning, in a corner in

Nikki Yager:

Denny's away from all the other customers just kind of was the theme.

Nikki Yager:

Honestly, I, now I literally it's my entire life,

Nikki Yager:

honestly, it's not even funny.

Lucas:

So what have you been doing since like you you've doubled down on

Lucas:

podcast production, you're doing what three different series at this point.

Nikki Yager:

technically.

Nikki Yager:

seven

Lucas:

seven projects.

Nikki Yager:

Yes.

Nikki Yager:

I think

Lucas:

Because I know you have Beholder to No One, which is kind

Lucas:

of the discussion feature, you have ClearLight, which is a horror ask.

Lucas:

I think that's fine.

Lucas:

And, uh, and then there was one other that I saw

Nikki Yager:

Beholder to One Shot, which is usually non-D&D one shots.

Nikki Yager:

We do have occasionally D and D ones.

Nikki Yager:

Like we had a One-page Mage episode and he only does fifth edition D and D,

Lucas:

He

Lucas:

does.

Lucas:

Yeah.

Nikki Yager:

And then Clear light just had its finale.

Lucas:

Oh good.

Lucas:

Congratulations.

Nikki Yager:

Thanks!

Nikki Yager:

There's one more episode uh, which is the epilogue.

Nikki Yager:

And then we are switching to the Morning Blues, which is

Nikki Yager:

DMD by Adam of Snyder Returns.

Nikki Yager:

I think that game is a lot of fun, but it's basically Eberron meets Cowboy Bebop

Nikki Yager:

meets like bounty hunters type of style.

Lucas:

That's all the things that I wanted.

Nikki Yager:

Yeah.

Nikki Yager:

Um, those are the only things that I'm currently publishing

Nikki Yager:

that are like out officially.

Nikki Yager:

And then we're starting the new, we have our sessions zero tomorrow for

Nikki Yager:

the next show, and I just started a really, really big YouTube project.

Nikki Yager:

Um, That all I will say, involved in that and involves cause

Nikki Yager:

it's 13 of us working on it.

Nikki Yager:

Um, it's involving building an entire world from scratch and

Nikki Yager:

That's legitimately all I will say.

Lucas:

Great.

Lucas:

So I I wanted to try some other things.

Lucas:

And I, I think one of the things that I had in mind was let's talk to

Lucas:

people who run actual play podcasts.

Lucas:

Of course your name came up cause I've seen you in like four of them.

Nikki Yager:

All the podcast.

Lucas:

So many, it was like, who does actual play podcasts?

Lucas:

Nikki does.

Lucas:

That's who it is.

Nikki Yager:

plus guesting on everything because it's fun.

Nikki Yager:

Anytime.

Nikki Yager:

Anybody's like, Hey, I need to go.

Nikki Yager:

You don't even know what we're playing don't care.

Nikki Yager:

I'm in like, there's very few games that I'll say no to.

Lucas:

Yeah.

Lucas:

And that's the other thing that I wanted to do with making a monster.

Lucas:

And why I wanted to talk to you is because with all of these games that you've

Lucas:

played and with all of the games that you've run and been a part of, I really

Lucas:

wanted to ask you, what is your attitude toward running monsters in your games?

Lucas:

Are there things that you find more useful, certain monster types that

Lucas:

you gravitate to certain moves that you tend to use, things that make

Lucas:

your life easier or harder as a DM?

Lucas:

What's your philosophy of monsters?

Nikki Yager:

My go-to monster is the average person, um, or someone who

Nikki Yager:

is very humanoid in some form of way, um, in while the dragons are fun,

Nikki Yager:

um, beholders are great, obviously.

Nikki Yager:

Um,

Lucas:

Okay.

Nikki Yager:

like I have some favorite monsters in fifth edition, but the ones

Nikki Yager:

that I enjoy playing are the ones who think they're doing the right thing.

Nikki Yager:

So to them, they're the heroes, but to everybody else, they're the monster.

Nikki Yager:

So for example, in my I'm running a five-year game right now

Nikki Yager:

and it's completely homebrew.

Nikki Yager:

So I'm basically doing Shadowrun, but fifth edition, but everything

Nikki Yager:

is magical instead of technology.

Nikki Yager:

And I absolutely love it.

Nikki Yager:

Like you don't hack into computers, you hack into the astral plane and into magic

Nikki Yager:

scrying, orbs, and things like that.

Nikki Yager:

And I'm having a blast making it up as I go, but

Lucas:

this sounds great.

Nikki Yager:

the bad guy was purely acts, not accidental, but it was not planned.

Nikki Yager:

One of the players, left the game and they had a mission in character

Nikki Yager:

that they were cleric of themselves and they wanted to become a god.

Nikki Yager:

That was their all time goal.

Nikki Yager:

That was their goal in life.

Nikki Yager:

Nobody in the game knew this.

Nikki Yager:

They just were told a different name and suddenly they're like, oh, I don't

Nikki Yager:

know that name, religion check now.

Nikki Yager:

Sorry, you didn't roll high enough.

Nikki Yager:

You never heard of that name now.

Nikki Yager:

Um, but now they know, and the player left the game.

Nikki Yager:

And I had before they left, told them, you know, in the library,

Nikki Yager:

there are some books about siphoning powers from dead gods and how that

Nikki Yager:

could make you closer to your goal.

Nikki Yager:

And they started to research that.

Nikki Yager:

So I went with that angle as the player wants to play or left the game.

Nikki Yager:

And now their character is heading to the graveyard of the gods in the astral

Nikki Yager:

plane, which has about a dozen or so gods that are just dormant, including

Nikki Yager:

gods like Bain and Ba'al Ha'al, which are like the worst of the worst.

Nikki Yager:

They're like the king of murder and torture.

Nikki Yager:

And this person is going to attempt to siphon powers from these gods

Nikki Yager:

to make themselves stronger.

Nikki Yager:

And depending on which god they go for will depend on how bad that's going to be.

Nikki Yager:

because they're a level nine character.

Nikki Yager:

Like they can't handle that power,

Lucas:

Yeah.

Lucas:

Not adequately prepared to deal with this situation.

Nikki Yager:

but they're going to try anyway.

Nikki Yager:

And that basically means that this one's friend is now going to become

Nikki Yager:

the bad guy, which is making it all the worse because two of the players

Nikki Yager:

are still original play characters.

Nikki Yager:

Two of the players know this character.

Nikki Yager:

And one of them is absolutely distraught that they might have to

Nikki Yager:

kill their friend because they've already lost so many people.

Nikki Yager:

She was basically told if this friend of hers is doing what they think she's doing,

Nikki Yager:

she will need to be killed or destroyed.

Nikki Yager:

If she tries to continue, she will ultimately, if she gets that

Nikki Yager:

power, possibly destroy everything.

Nikki Yager:

And she does not want to, she is that very passive person who

Nikki Yager:

wants to like, let's talk this out and that might not be an option.

Nikki Yager:

AKA, it's not going to be an option,

Lucas:

Right.

Lucas:

Yeah.

Nikki Yager:

But it's fun to like have bad guys who are your friends

Nikki Yager:

and then not your friends or.

Nikki Yager:

In my Friday game - I don't DM this, I'm playing it- a trusted person that we

Nikki Yager:

were iffy about, but that we like told them things to like get ideas because they

knew more things than us:

yeah, everything we told them, they used against us.

knew more things than us:

It just all stacked on top of each other.

knew more things than us:

And we, it blew up in our face two years later in game.

knew more things than us:

It was fantastic.

knew more things than us:

I absolutely loved it in character.

knew more things than us:

I was devastated and terrified and anxious, but out of character,

knew more things than us:

I'm like, that's genius.

knew more things than us:

I love this.

knew more things than us:

It's like, how long have you been planning- oh, god,

knew more things than us:

it's been a year and a half.

knew more things than us:

Seriously.

knew more things than us:

Geez.

knew more things than us:

You have way more patience than I do.

Lucas:

Yeah, that's wild.

Lucas:

If you go to the Monster Manual, there's a big header on page four

Lucas:

that says "what is a monster."

Lucas:

D and D has a two sentence definition.

Lucas:

It's any creature that can be interacted with and potentially fought or killed.

Lucas:

So a frog and a unicorn are both monsters by that definition.

Lucas:

And I've found a lot of people gravitate towards humanoids as

Lucas:

well, because they want to put them in that category of monster.

Lucas:

To me, that means that what I'm asking about is villain antagonist.

Lucas:

What people want out of their villain or antagonist is to ask questions.

Lucas:

Like they're not looking for an answer.

Lucas:

I think, from their villain, like give me a monster that lets me explore the

Lucas:

difference between, a friend and a foe and trust and whether we should

Lucas:

give it to people and who is on the outside and who's on the inside.

Lucas:

Do you think that's like a uniquely RPG thing or is that something

Lucas:

that's just part of the zeitgeists?

Nikki Yager:

I mean, you see that in novels all the time.

Nikki Yager:

Morality is a huge thing.

Nikki Yager:

And when you put the characters in these moral dilemmas where you

Nikki Yager:

see like the person is good and bad, not all of one thing, then you

Nikki Yager:

have a little bit more of an issue.

Nikki Yager:

And when you make it a human or humanoid, they are like, well, this is a person.

Nikki Yager:

Like, I can't just, maybe there's a reason, like if they have any

Nikki Yager:

morals or at least, um, then they're going to question things.

Nikki Yager:

But if you, I do not like the concept that something is purely evil, 100%.

Nikki Yager:

So even like goblinoids and gnolls and stuff like that, a lot of those

Nikki Yager:

types of races are like listed in fifth edition as just evil, chaotic beings.

Nikki Yager:

Um, I have goblins that are just trying to survive in a cave and chilling.

Nikki Yager:

And then they're told that they're stealing and they're

Nikki Yager:

like, we stole some food, but all the other stuff we didn't take.

Nikki Yager:

That was the bandits.

Nikki Yager:

If you like ask them, but they were, people were sent to kill the goblin.

Nikki Yager:

So it's like, okay, let's find out if you're the good or the bad guys.

Nikki Yager:

And when you're done with the game and they killed all the goblins,

Nikki Yager:

like, well, actually you got the bad guys, just so you know.

Lucas:

Why is that?

Lucas:

What, Why why, is that important to you?

Nikki Yager:

I think it makes the story more realistic in a sense.

Nikki Yager:

I love character growth.

Nikki Yager:

I've always loved character growth whether in tabletops or in

Nikki Yager:

books or in writing or whatever, I like it when a story enhances.

Nikki Yager:

And if I can feel as a player like I am in my character's shoes, if I

Nikki Yager:

can get anxious in real life, when my character is getting anxious, that's

Nikki Yager:

the, that's the role of a good story.

Nikki Yager:

If I'm excited, genuinely for my character to go see this one person or to rescue

Nikki Yager:

their kid, then I am just like, that makes me want to come back for more.

Nikki Yager:

I love stories where I can become involved in that and feel those emotions.

Nikki Yager:

That's why I'm very big on role play and very big on like relationships and

Nikki Yager:

friendships and all of those things.

Nikki Yager:

I will always try to adopt all the animals and I will always try to talk

Nikki Yager:

to all the NPCs and befriend them or I'll try to do all the things because

Nikki Yager:

that's what makes a story interesting.

Lucas:

Yeah how does a monster who's the average person or who thinks they're

Lucas:

the hero make that happen for you?

Nikki Yager:

I think it varies.

Nikki Yager:

Um, so I guess an example could be like a farmer lost his farm and it

Nikki Yager:

was burned down by some bandits.

Nikki Yager:

So he decided that he's just going to go out and kill all the

Nikki Yager:

bandits and like make them suffer.

Nikki Yager:

But in actuality, he's deciding who a bandit is based purely off of appearance.

Nikki Yager:

So all of a sudden you have this farmer gone villain who is killing innocent

Nikki Yager:

people because he lost someone.

Nikki Yager:

So in his eyes, he's like, I'm killing the bandits so the

Nikki Yager:

bandits don't kill others again.

Nikki Yager:

So other people don't have to suffer like I did.

Lucas:

Yeah.

Lucas:

I mean, you've literally described a heroic origin story

Nikki Yager:

And,

Lucas:

from a certain lens.

Nikki Yager:

and then, but to the, to the actual players, there's a maniac

Nikki Yager:

going around killing innocent people.

Nikki Yager:

Sure, he killed some bandits, but he also killed like 30 people that were part

Nikki Yager:

of like a monastery because they were wearing a particular style of clothing.

Nikki Yager:

So.

Lucas:

we can't have that.

Lucas:

And do you, do you feel like in that story, at least the one you've

Lucas:

just told there's a moment where that switch flips and he's like,

Lucas:

no, no, we're doing everybody.

Lucas:

This is, I don't care.

Lucas:

Does your villain always have that switch?

Lucas:

Is it the same switch?

Nikki Yager:

I think instead of a switch, it's more of a dimmer,

Lucas:

Hmm.

Nikki Yager:

Like a dimmer light.

Nikki Yager:

It doesn't, it starts with a very hard, this is what I'm doing

Nikki Yager:

and it slowly starts to blend.

Nikki Yager:

It starts to get darker and darker and just dimmer and dimmer and dimmer.

Nikki Yager:

I think that as you, there is no real black and whites.

Nikki Yager:

The shades of gray will change as the characters story develops,

Nikki Yager:

what direction it goes towards is dependent on what happens.

Nikki Yager:

Do the adventurers show them kindness?

Nikki Yager:

Okay.

Nikki Yager:

They went a little bit more to a lighter gray.

Nikki Yager:

Did they adventures try to kill them?

Nikki Yager:

They went to a little bit darker gray and there's things going on

Nikki Yager:

in the background that are going to alter these, this situation.

Nikki Yager:

But I don't think any one is inherently good or bad.

Nikki Yager:

Um, I think they're all just shades of gray in the scale of, depth

Nikki Yager:

in their villainous abilities.

Lucas:

Yeah.

Nikki Yager:

Just like, I don't think any person is purely good, either.

Nikki Yager:

Even the, even the heroes are sometimes they're like, are we the bad guys?

Lucas:

Is that just as important to you as, uh, like, do you want your

Lucas:

heroes to wonder whether they're the villain just as often as you want your

Lucas:

villains to think they're the hero?

Nikki Yager:

Not as often, but I do like that moral dilemma because it's

Nikki Yager:

like, wait, D did we just kill somebody without actually talking to them first

Nikki Yager:

and finding out if they were the bad guy?

Nikki Yager:

Because the last time we talked to somebody of that race,

Nikki Yager:

that's what happened and assume?

Nikki Yager:

Guys.

Nikki Yager:

We should reevaluate.

Nikki Yager:

Let's let's

Lucas:

All right.

Lucas:

Stop the adventure.

Nikki Yager:

Let's step back for a second.

Nikki Yager:

Let's have a chat around the campfire.

Nikki Yager:

What are we doing?

Lucas:

Yeah.

Lucas:

So let me, um, let me "crunchatize" this a bit.

Lucas:

I don't know if you've ever played nights of the older public.

Nikki Yager:

I did not.

Lucas:

It was a Star Wars game based on the Star Wars d20 system, sort

Lucas:

of hacked real time combat for the early Xbox by doing it turn-based

Lucas:

with concurrent animations.

Lucas:

And, uh, like a lot of them.

Lucas:

Later BioWare games, Mass Effect being one of them, it puts, uh, the dark side

Lucas:

at the bottom, that was red, and the light side at the top, that was blue, and your

Lucas:

powers that you could gain, gain access to were concurrent on where, on that

Lucas:

spectrum you were between blue and red.

Lucas:

The redder you got the more Sith powers you would activate,

Lucas:

lightning, et cetera, whatever.

Lucas:

Uh, and that was all based on choices that you made in the

Lucas:

game, usually in dialogue trees.

Lucas:

That's an interesting way of balancing that idea of hero

Lucas:

villain being on a dimmer.

Lucas:

But it had some problems.

Lucas:

So if you wanted to play a moderate sort of morally gray person, something

Lucas:

neither red nor blue, uh, the game did not reward that because the strength

Lucas:

of your abilities was tied to how far up or down that scale you were.

Lucas:

Do you think there's a mechanical impact in fifth edition or in

Lucas:

other games to that moral grayness or the, the hero villain dimmer?

Nikki Yager:

Um, mechanically, what it is.

Nikki Yager:

I don't have that answer.

Nikki Yager:

Cause in fifth edition specifically, there isn't a mechanical difference.

Nikki Yager:

The monster has all the abilities, no matter what or the person, um,

Nikki Yager:

it's whether they use them or not is how it is, how it determines.

Nikki Yager:

And now some games will say, well, this particular dragon is evil and this

Nikki Yager:

is what they will do no matter what.

Nikki Yager:

But in other games, a lot of games that I've played recently they

Nikki Yager:

don't have monsters officially.

Nikki Yager:

There's no stat blocks.

Nikki Yager:

It's all theater of the mind and you make it up as you go.

Nikki Yager:

So I, my thought process is if they're more in the middle, it means they

Nikki Yager:

can be persuaded in either direction.

Nikki Yager:

So the party, depending on how they act with the person could

Nikki Yager:

make them sway to second guess themselves, which I am newer to.

Nikki Yager:

Like I used to be very much a if it's a fight, it's a

Nikki Yager:

fight, you have to fight them.

Nikki Yager:

They're going to fight you.

Nikki Yager:

Lately I've been kind of more interested in the, well, maybe you can RP this out.

Nikki Yager:

Maybe you can convince them.

Nikki Yager:

I have a player in my Monday game who tries to do that with almost

Nikki Yager:

everybody, like literally went to go meet a sahaguin priestess who kidnapped

Nikki Yager:

two humanoids who attacked them.

Nikki Yager:

And I didn't know where, what they were going to do with

Nikki Yager:

the thought with the humans.

Nikki Yager:

I was just like, yeah, they're in cages, I guess, like Sure.

Nikki Yager:

Um, and the person tried to sneak in to save the villagers

Nikki Yager:

and got caught last minute.

Nikki Yager:

And instead of fighting, because that was what she was trying to avoid, she's

Nikki Yager:

like, take me instead and release them.

Nikki Yager:

And I'm like, your party's not going to be cool with that,

Nikki Yager:

but make a persuasion check.

Nikki Yager:

And she persuaded the Sahagun priestess and I decided like, I was like, okay,

Nikki Yager:

well, what would the priestess do?

Nikki Yager:

And I didn't want to go a slave route because that just left

Nikki Yager:

a dirty taste in my mouth.

Nikki Yager:

And I didn't want to go, like, they're just going to kill her

Nikki Yager:

because I didn't want to just kill off the player for no reason.

Nikki Yager:

So I was reading as they were role playing it out and the other players were

Nikki Yager:

like slowly getting closer and closer.

Nikki Yager:

I was reading up about the sahaguin priestess and the sahaguins in

Nikki Yager:

general and read that only females have magic and there's usually

Nikki Yager:

only one priestess per town.

Nikki Yager:

And I was like, what if this is an elder priestess?

Nikki Yager:

What if she doesn't have any female offspring?

Nikki Yager:

And she wants to have her magic traded down to somebody else.

Nikki Yager:

So she agreed to this in order to train this person in their ways.

Nikki Yager:

So she's like she offers a deal.

Nikki Yager:

It's basically saying, if you agree to worship my god and learn

Nikki Yager:

my magic, then I will let you go.

Nikki Yager:

Just come back to me once a month to learn more.

Nikki Yager:

And basically it was take a level in cleric to worship the god

Nikki Yager:

Sekolah, who is the god of sharks.

Nikki Yager:

Which story-wise, it ended up going a slightly different direction because

Nikki Yager:

she was running from the goddess Sseth, because she was a yuan-ti and trying

Nikki Yager:

not like she didn't want to worship him, but he wanted her to worship him.

Nikki Yager:

So when she made the pact with Sekulah, Sseth slithered his way in and was

Nikki Yager:

like, you thought you could run from me?

Nikki Yager:

Nope.

Lucas:

didn't run far enough.

Lucas:

Should have chosen a different animal god, perhaps.

Lucas:

That's a way of you attaching a mechanical consequence that's arguably

Lucas:

good, like leveling up is the thing you want to do in this game, but you've

Lucas:

made it into a consequence for your actions and obligation for the player

Nikki Yager:

Oh, I love using those.

Nikki Yager:

Yeah.

Lucas:

You talked about whether someone can be persuaded, and the idea of that

Lucas:

indicating that they're less evil.

Lucas:

To me, it almost seems from that that you've put a certain

Lucas:

value on absolute conviction.

Lucas:

And I don't think you would say, and I don't think you have said that absolute

Lucas:

conviction is the definition of evil because it's also an extremely heroic

Lucas:

aspect or characteristic in some ways, uh, for some people, um, maybe for

Lucas:

that farmer, he started out with an absolute heroic conviction that ended

Lucas:

up in an absolute villainous one.

Lucas:

What is it about conviction that gives it that weight?

Lucas:

Is that a more useful way of thinking about things than, than good versus

Lucas:

evil or light versus dark side?

Nikki Yager:

I don't know if conviction is the right term, but, um, I was more

Nikki Yager:

thinking along the lines of pure, just, " No, I have my mind set, you're just trying

Nikki Yager:

to trick me" type of thought process.

Nikki Yager:

Like if someone is just like, I'm not going to be persuaded by you, they could

Nikki Yager:

like an evil person could be persuaded if they're persuaded in the proper way.

Nikki Yager:

For example, if you have a greedy dragon maybe you can persuade them by giving them

Nikki Yager:

enough gold to make it worth their while.

Nikki Yager:

And they're like, okay.

Nikki Yager:

Yeah, I'll take the golden and not kill you better go before I changed my mind.

Lucas:

Yeah,

Lucas:

still evil.

Nikki Yager:

right.

Nikki Yager:

Um, like a succubus who wants a play toy basically might be persuaded.

Nikki Yager:

You just might not want to pay their price.

Nikki Yager:

Um, so I think that people who are more towards the evil side can be persuaded.

Nikki Yager:

It's just what that price is going to be.

Nikki Yager:

That is the question.

Lucas:

Okay.

Lucas:

So is it self-interest then?

Nikki Yager:

Yes, that is what I focus on.

Nikki Yager:

For example, I had a witch of a town ruler, who had an army of

Nikki Yager:

were-creatures at her beck and call.

Nikki Yager:

And she was a high elf and this town was very much racist, 100%.

Nikki Yager:

The high elves, the elves and the humans were all in the upper tiers.

Nikki Yager:

And then like the smaller races, the doors, the halflings in the

Nikki Yager:

gnomes were in the lower tiers.

Nikki Yager:

And they were treated more like servitude because long, long ago,

Nikki Yager:

the elves agreed to help them and give them protection in exchange for

Nikki Yager:

them to work for them and then the lions got blurred of what that meant.

Nikki Yager:

So the party was originally rescued by this woman who was very nice to

Nikki Yager:

them, gave them whatever they want and gave them food, gave them safety in

Nikki Yager:

a world that there was little safety.

Lucas:

Heroic things.

Nikki Yager:

Exactly.

Nikki Yager:

So basically they slowly started to realize, like they were given quests by

Nikki Yager:

her and said, here's the magic items.

Nikki Yager:

Yeah you can have a bag of holding.

Nikki Yager:

That's fine.

Nikki Yager:

No problem.

Nikki Yager:

I just need you to look into this one thing.

Nikki Yager:

Um, I hear rumors that somebody wants to usurp me, somebody

Nikki Yager:

wants to assassinate me.

Nikki Yager:

Somebody wants to like take away my power, my rule and I just, I just need

Nikki Yager:

you to go down there in like blend in and figure out what's going on.

Nikki Yager:

And when they go down there.

Nikki Yager:

Yeah.

Nikki Yager:

They're there there's meetings, but they're meetings about complaints.

Nikki Yager:

There's meetings about our food sources have gotten more scarce.

Nikki Yager:

Like we're sending more to the higher tiers than we're getting.

Nikki Yager:

Um, we're working longer hours because we don't want to send our loved

Nikki Yager:

ones to settle in the upper tiers because supposedly the elders were

Nikki Yager:

brought to the higher tiers to live the rest of their lives in harmony

Nikki Yager:

because they worked their time yet nobody ever hears back from them.

Nikki Yager:

So there's people who just don't say that their grandparents are ready to retire and

Nikki Yager:

do double work so they don't have to go.

Nikki Yager:

And the party starts to see these things and they start to realize

Nikki Yager:

this can go one of two ways.

Nikki Yager:

Well, they went a third way, but like this, this could, this could go either

Nikki Yager:

you take the safer, richer, nicer route in the sense of, uh, for your benefits

Nikki Yager:

and help the ruler of this town but in exchange, you are sacrificing the lives

Nikki Yager:

of these people who just want to survive.

Nikki Yager:

Or you could piss her off and, and help the, the underdog and help them

Nikki Yager:

take over or escape or do whatever.

Nikki Yager:

But how are you going to do that in a world that is destroyed?

Nikki Yager:

So I was really hoping they would go with the route of not the bad, like

Nikki Yager:

the evil queen lady, which they did.

Nikki Yager:

Um, but they ended up basically just leaving, and eventually coming

Nikki Yager:

back when they were stronger,

Lucas:

Ah, let's not start a revolution now.

Nikki Yager:

Right.

Nikki Yager:

They're like, we don't have a way to protect you currently.

Nikki Yager:

They have an army of were- creatures,

Nikki Yager:

we can fight one max, um, maybe two.

Nikki Yager:

Uh, but once they got to the high, higher levels, they ended up coming back.

Nikki Yager:

Cause that game we skipped a lot of levels.

Nikki Yager:

I would like jump three levels at a time sometimes.

Nikki Yager:

It was the war of the gods was what was causing all the chaos.

Nikki Yager:

So they ultimately had to be high enough level to fight a god.

Lucas:

Yeah, you need to move towards 20, fairly quickly to make that game work.

Nikki Yager:

Correct.

Nikki Yager:

And, I had a deadline because one of our players was being deployed.

Nikki Yager:

So I'm like, okay, we have five games to reach level 20 and we're level 15.

Nikki Yager:

Every week you level.

Lucas:

Yeah.

Lucas:

That's pretty wild.

Lucas:

The other thing I love about this medium that no other medium has is that it's

Lucas:

so weirdly intertwined with real life.

Lucas:

I suppose you do see this in sitcoms with scheduling conflicts among

Lucas:

actors, but there's a lot of character choices that get made because someone

Lucas:

is not going to be available anymore.

Lucas:

Uh, that was a brief aside, but I think maybe where I want to land down

Lucas:

on this is if we're talking about a switch, and a dimmer and the Knights

Lucas:

of the old Republic blue to red bar

Nikki Yager:

Or Fabled is also a good one.

Lucas:

Fable does that?

Nikki Yager:

Yeah.

Nikki Yager:

It's uh, there, some of them are like, it's, you're more towards evil or more

Nikki Yager:

towards good, depending on your actions.

Lucas:

Yeah.

Lucas:

But there's a principle in running games that's called two plus one.

Lucas:

You give your players two options to make the choice easy, but you always

Lucas:

give them a third choice and whatever that third choice is, is up to them.

Lucas:

I think maybe instead of a slider at two ends of a bar really the best way

Lucas:

to think about hero and villain is two plus one at least in terms of game design

Lucas:

and, and tabletop role-playing games is you can be a hero or a villain, or you

Lucas:

can be something else that you choose.

Nikki Yager:

I think that that's completely fair.

Nikki Yager:

Um, and honestly, 99% of the time that's party, we'll pick the plus one option.

Nikki Yager:

Like it's ridiculous.

Nikki Yager:

How many times we get off rails in any game I've ever played.

Nikki Yager:

It's like, oh, we're going to do this.

Nikki Yager:

Uh, we want to throw a party.

Nikki Yager:

W what do you want?

Nikki Yager:

What do you mean?

Nikki Yager:

You went through a party.

Nikki Yager:

We wanna throw a celebration.

Nikki Yager:

We built a celebration area.

Nikki Yager:

We want to to throw a party.

Nikki Yager:

Okay.

Nikki Yager:

Um, I guess you need party supplies?

Nikki Yager:

Where would the party supplies be?

Nikki Yager:

In a town 30 days' travel by foot away?

Nikki Yager:

Okay.

Nikki Yager:

We're going to travel there and I'm like, okay,

Nikki Yager:

we're throwing a party.

Nikki Yager:

I guess

Lucas:

Come hell or high water, we will throw this party.

Nikki Yager:

They didn't throw the party.

Nikki Yager:

They made it halfway and then went to the astral plane instead.

Lucas:

Oh, gosh.

Nikki Yager:

But yeah, they

Nikki Yager:

it's it's always the third option.

Nikki Yager:

And like even in games that I've played where my characters are inherently

Nikki Yager:

good, in a sense, um, I usually play very chaotic characters just because

Nikki Yager:

I'm very not chaotic in real life.

Nikki Yager:

I like a very structured scheduled world basically.

Nikki Yager:

Um, but my characters, oh God, no, they are so chaotic.

Nikki Yager:

For example, my new character for the Morning Blues is from ClearLight.

Nikki Yager:

She is actually an NPC from ClearLight, but all grown up and she has the, uh,

Nikki Yager:

thought process of if somebody else isn't using it, I might as well take it.

Nikki Yager:

So she won't steal something if somebody's using it.

Nikki Yager:

Yeah.

Nikki Yager:

So she won't steal from the poor.

Nikki Yager:

She won't steal from somebody who needs the money.

Nikki Yager:

She'll steal from people, more Robin Hood style.

Nikki Yager:

Um, but she's like, oh, he's not using it, he's asleep.

Nikki Yager:

Why does he need more money?

Nikki Yager:

I'm helping him actually, he's an alcoholic clearly.

Nikki Yager:

Um,

Nikki Yager:

so I'm going to take the money from him so he can't buy more alcohol

Nikki Yager:

because he drank so much, he passed out and they're like, are you really

Nikki Yager:

stealing something on the job?

Nikki Yager:

It's like, he's not using it.

Nikki Yager:

And some of the conversations that we've had already are just, it's so

Nikki Yager:

hilarious because we have four players, two are very serious and two are just

Nikki Yager:

chaotic and we are such a great duo.

Nikki Yager:

And then we're like, oh crap, that person's looking dope.

Nikki Yager:

Nope.

Nikki Yager:

Not a lot at all.

Nikki Yager:

Not stealing anything.

Nikki Yager:

And it's so funny.

Nikki Yager:

And then in my Friday game, speaking of like good versus evil type of thing, I

Nikki Yager:

am the most chaotic person in that game.

Nikki Yager:

And I, my character will just run up and punch things.

Nikki Yager:

Like her response to things is punching them, but I'm the only

Nikki Yager:

literal alignment, good character.

Nikki Yager:

And the one of the NPCs is like, seriously, she's the good one.

Nikki Yager:

That's like what?

Nikki Yager:

You punch everything.

Nikki Yager:

Yeah.

Nikki Yager:

To protect people.

Nikki Yager:

I only punch bad things.

Nikki Yager:

I decide what's bad.

Nikki Yager:

It doesn't mean that it's good, but yeah,

Lucas:

Well, Nikki, we could do this for hours and at some point I hope we

Lucas:

might, but, I do want to make sure we get to that thing that you do at the

Lucas:

end of podcasts, where you tell me what you've got going on and how to find you.

Nikki Yager:

Best way would probably be link tree, L I N K T R dot

Nikki Yager:

E E slash beholder to no one.

Nikki Yager:

Um, you can find all my links there.

Nikki Yager:

You can find me at Twitter at Beholder to No One.

Nikki Yager:

That's my most common access place.

Nikki Yager:

And if you like anything, I do check out that Patreon, and help me

Nikki Yager:

continue to ensure that I can provide you the things that I love to do.

Lucas:

Thanks for listening to Making a Monster.

Lucas:

I'm really excited to share with you what I've learned from these storytellers.

Lucas:

So I hope you're enjoying this diversion from the format.

Lucas:

If you like what you've heard and you want to support the show, please share

Lucas:

it with someone, you know, who loves D&D.

Lucas:

If they like this episode.

Lucas:

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Lucas:

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Lucas:

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Lucas:

And it proves this show is worth the time and attention.

Lucas:

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Lucas:

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Lucas:

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