Nikki Yager makes D&D podcasts. Like, a lot of D&D podcasts. Like a lot. Her favorite villains are the ones who think they're the hero. We talk about heroism and villainy on a dimmer, and the many, many times gamers seem to end up at Denny's.
Making a Monster: GM Edition asks actual play podcasters how they use the monsters in their games. Read the transcript and get more from the show: https://scintilla.studio/monster-beholder-to-no-one/
Meet my guest Nikki Yager: https://linktr.ee/BeholdertoNoOne
Get stat blocks, bonus bits, and other monstrous perks: www.patreon.com/scintillastudio
Join the conversation: www.twitter.com/SparkOtter
Music by Nihilore
http://www.nihilore.com/license
A farmer lost his farm and it was burned down by some bandits.
Nikki Yager:So he decided that he's just going to go out and kill all the
Nikki Yager:bandits and make them suffer.
Nikki Yager:But in actuality, he's deciding who a bandit is based purely off of appearance.
Nikki Yager:So all of a sudden you have this farmer gone villain who is killing innocent
Nikki Yager:people because he lost someone.
Lucas:Does your villain always have that switch?
Lucas:Is it the same switch?
Nikki Yager:I think instead of a switch, it's more of a
Nikki Yager:dimmer, like a dimmer light.
Nikki Yager:It starts with a very hard, this is what I'm doing and it slowly starts to blend.
Nikki Yager:It starts to get darker and darker and just dimmer and dimmer and dimmer.
Lucas:Welcome to Making a Monster: GM edition.
Lucas:For the last year, I've been asking tabletop game designers about their
Lucas:proudest achievement in monster design.
Lucas:And it's a way bigger conversation than I thought.
Lucas:Every werewolf, zombie or beholder is a slice of history, folklore,
Lucas:ethics, and design philosophy.
Lucas:And after a year of answers, I've only discovered more of the question.
Lucas:So I want to look at monsters from a different perspective.
Lucas:Over the next few weeks, you'll meet the game masters from some of your
Lucas:favorite actual play podcasts and hear how they use monsters in their games.
Lucas:If monsters are tools, then game designers are tool makers and game masters are
Lucas:the craftsman, using those tools to tell interactive stories that reflect how
Lucas:they see the world, the monsters in their stories are where it all comes together.
Lucas:It's a new conversation and we're learning as we go, so come with
Lucas:me, as we discover more about how
Lucas:All right.
Lucas:Uh, in rhythm 3, 2, 1.
Nikki Yager:Honestly, I think that was the best clap I've
Nikki Yager:ever had happened in the clap.
Nikki Yager:Usually they are so off.
Nikki Yager:So hi, I'm Nikki, the creator of Beholder to No One, which has been
Nikki Yager:going on for a year and a half.
Nikki Yager:Thanks.
Lucas:Congratulations!
Lucas:That first year is always the hardest.
Nikki Yager:Yeah, the first five months didn't quite go as
Nikki Yager:intended, but the next year.
Nikki Yager:So I just last month hit a full year of, uh, publishing every single week.
Nikki Yager:And that year has made a huge shift and significant change in everything.
Nikki Yager:But, um, so getting into TTRP, jeez, I've been playing since 2003.
Nikki Yager:So what does that, 19 years, 18 years, something like that?
Nikki Yager:I started when I was in high school.
Nikki Yager:Where I grew up there was a, comic bookstore.
Nikki Yager:Is fairly big it's actually, I think it's the biggest, one of the
Nikki Yager:biggest comic book stores in Florida.
Nikki Yager:They opened a gaming satellite back in the early two thousands and it was very tiny,
Nikki Yager:like it was smaller than my office tiny.
Lucas:Oh, wow.
Nikki Yager:So they had room for like one little table in there.
Nikki Yager:Just could to kind of like, feel it out, I guess, to see
Nikki Yager:if people would be interested.
Lucas:Yeah.
Lucas:Yeah.
Lucas:In 2003, it wasn't a safe bet.
Nikki Yager:right, exactly.
Nikki Yager:So my best friend and I walked in there one day and there was a group
Nikki Yager:of guys playing D and D 3.5 and we just heard them role-playing and we're
Nikki Yager:like, what the hell are they doing?
Nikki Yager:That sounds really cool.
Nikki Yager:I won that and we walk over and we were like, what are
Nikki Yager:you, what are you guys doing?
Nikki Yager:And they explain it and they're like, can we try?
Nikki Yager:And they let us join their game.
Nikki Yager:I don't remember anything about that game, honestly, other than the fact that my
Nikki Yager:best friend's a girl and I'm a girl, but I was the only girl character in the game.
Nikki Yager:And that's literally all I remember about the game, but thankfully
Nikki Yager:it wasn't a bad experience.
Nikki Yager:It was a fantastic experience.
Nikki Yager:They taught us how to play.
Nikki Yager:They helped us build our characters and I kind of fell in love with
Nikki Yager:the, just the concept of it.
Nikki Yager:And we kept coming back every Wednesday instead of going to church, which
Nikki Yager:has its own connotations in that, but that's not here and they're there.
Lucas:I mean, it's wild how much influence your first
Lucas:experience with this can have.
Lucas:It sounds like you, you, you found a game or a group of players who had a commitment
Lucas:to giving other people a great experience at the table, regardless of who they were
Lucas:or what their level of experience was.
Lucas:And that's, that's not nothing.
Lucas:That's really important.
Nikki Yager:Yeah.
Nikki Yager:and I kind of live by that motto.
Nikki Yager:I have anxiety.
Nikki Yager:I'm very open about that.
Nikki Yager:Um, and I've asked to be at tables with strangers before, when I didn't
Nikki Yager:know anybody and literally was so anxious when they said no, because
Nikki Yager:they had like 12 people at the table.
Nikki Yager:Honestly, completely understand
Lucas:Uh huh.
Nikki Yager:but anxious Nikki's like, okay, well I'm going to
Nikki Yager:go then there's no games for me.
Nikki Yager:Like, didn't even look at the other tables.
Nikki Yager:Didn't ask anybody else just like left.
Nikki Yager:Um, so I had to like force myself to U-turn and go back to ask
Nikki Yager:the other tables, knowing that I would have regretted if I didn't.
Nikki Yager:And then I was invited to go to another table.
Nikki Yager:So I didn't want that anxiety to ever happen to somebody else.
Nikki Yager:So I had the problem of always saying yes to people which had its own
Nikki Yager:problems in and of itself, because I think I had 14 players at one
Nikki Yager:point, which is just ridiculous.
Nikki Yager:You should never have that many players at
Lucas:how did you I don't know how you did it.
Nikki Yager:I think like we did a round a game, maybe.
Nikki Yager:No.
Nikki Yager:Okay.
Nikki Yager:Um,
Nikki Yager:if it felt that way though, but yeah, I just, I always wanted to
Nikki Yager:teach RPGs to be part of something.
Nikki Yager:And then I kind of like stopped playing for a little bit in college.
Nikki Yager:I played like one game of Mage, I think, in college, and it was the same concept.
Nikki Yager:A group of people were playing, doing something.
Nikki Yager:And I'm like, what are you doing?
Nikki Yager:And they're like, playing Mage.
Nikki Yager:I'm like, can I play?
Nikki Yager:And they're like, sure.
Nikki Yager:And then afterwards, like we played for like five hours and then they
Nikki Yager:invited me to Denny's and somebody bought me pancakes and I'm like, cool.
Nikki Yager:I don't remember my character.
Nikki Yager:I remember pancakes afterwards at 5:00 AM in the morning, though, on a weekday.
Lucas:It's true.
Lucas:You never planned to go to Denny's you always just end up there.
Nikki Yager:I just remember.
Nikki Yager:I was like, yeah, I mean, I can go, I don't have any money.
Nikki Yager:So that's like, I can just chill though and get some water and they're like, no,
Nikki Yager:no, no, no, well, we'll buy you pancakes.
Nikki Yager:It's fine.
Nikki Yager:And I'm like, okay, I'm not going to turn down food.
Nikki Yager:I'm hungry.
Nikki Yager:But, um, I think beyond that, I fell back in love with it officially a
Nikki Yager:little bit in, in 2008, which was
Nikki Yager:like I was probably a year or two after that.
Nikki Yager:Cause I played when I moved to California and it was when I was
Nikki Yager:introduced to like foam smithing and like the LARPing SciFest stuff.
Nikki Yager:And I don't, I'm not able to do like the physical fighting that they were doing.
Nikki Yager:Like I can't take a knee.
Nikki Yager:I can't, I have some chronic pain, so I.
Nikki Yager:I'll just make foam weapons.
Nikki Yager:So I start making like mace foam weapons over here having a blast.
Nikki Yager:And then we go to Denny's.
Nikki Yager:Denny seems to be a popular thing.
Nikki Yager:Um, and play 3.5 until like three in the morning, in a corner in
Nikki Yager:Denny's away from all the other customers just kind of was the theme.
Nikki Yager:Honestly, I, now I literally it's my entire life,
Nikki Yager:honestly, it's not even funny.
Lucas:So what have you been doing since like you you've doubled down on
Lucas:podcast production, you're doing what three different series at this point.
Nikki Yager:technically.
Nikki Yager:seven
Lucas:seven projects.
Nikki Yager:Yes.
Nikki Yager:I think
Lucas:Because I know you have Beholder to No One, which is kind
Lucas:of the discussion feature, you have ClearLight, which is a horror ask.
Lucas:I think that's fine.
Lucas:And, uh, and then there was one other that I saw
Nikki Yager:Beholder to One Shot, which is usually non-D&D one shots.
Nikki Yager:We do have occasionally D and D ones.
Nikki Yager:Like we had a One-page Mage episode and he only does fifth edition D and D,
Lucas:He
Lucas:does.
Lucas:Yeah.
Nikki Yager:And then Clear light just had its finale.
Lucas:Oh good.
Lucas:Congratulations.
Nikki Yager:Thanks!
Nikki Yager:There's one more episode uh, which is the epilogue.
Nikki Yager:And then we are switching to the Morning Blues, which is
Nikki Yager:DMD by Adam of Snyder Returns.
Nikki Yager:I think that game is a lot of fun, but it's basically Eberron meets Cowboy Bebop
Nikki Yager:meets like bounty hunters type of style.
Lucas:That's all the things that I wanted.
Nikki Yager:Yeah.
Nikki Yager:Um, those are the only things that I'm currently publishing
Nikki Yager:that are like out officially.
Nikki Yager:And then we're starting the new, we have our sessions zero tomorrow for
Nikki Yager:the next show, and I just started a really, really big YouTube project.
Nikki Yager:Um, That all I will say, involved in that and involves cause
Nikki Yager:it's 13 of us working on it.
Nikki Yager:Um, it's involving building an entire world from scratch and
Nikki Yager:That's legitimately all I will say.
Lucas:Great.
Lucas:So I I wanted to try some other things.
Lucas:And I, I think one of the things that I had in mind was let's talk to
Lucas:people who run actual play podcasts.
Lucas:Of course your name came up cause I've seen you in like four of them.
Nikki Yager:All the podcast.
Lucas:So many, it was like, who does actual play podcasts?
Lucas:Nikki does.
Lucas:That's who it is.
Nikki Yager:plus guesting on everything because it's fun.
Nikki Yager:Anytime.
Nikki Yager:Anybody's like, Hey, I need to go.
Nikki Yager:You don't even know what we're playing don't care.
Nikki Yager:I'm in like, there's very few games that I'll say no to.
Lucas:Yeah.
Lucas:And that's the other thing that I wanted to do with making a monster.
Lucas:And why I wanted to talk to you is because with all of these games that you've
Lucas:played and with all of the games that you've run and been a part of, I really
Lucas:wanted to ask you, what is your attitude toward running monsters in your games?
Lucas:Are there things that you find more useful, certain monster types that
Lucas:you gravitate to certain moves that you tend to use, things that make
Lucas:your life easier or harder as a DM?
Lucas:What's your philosophy of monsters?
Nikki Yager:My go-to monster is the average person, um, or someone who
Nikki Yager:is very humanoid in some form of way, um, in while the dragons are fun,
Nikki Yager:um, beholders are great, obviously.
Nikki Yager:Um,
Lucas:Okay.
Nikki Yager:like I have some favorite monsters in fifth edition, but the ones
Nikki Yager:that I enjoy playing are the ones who think they're doing the right thing.
Nikki Yager:So to them, they're the heroes, but to everybody else, they're the monster.
Nikki Yager:So for example, in my I'm running a five-year game right now
Nikki Yager:and it's completely homebrew.
Nikki Yager:So I'm basically doing Shadowrun, but fifth edition, but everything
Nikki Yager:is magical instead of technology.
Nikki Yager:And I absolutely love it.
Nikki Yager:Like you don't hack into computers, you hack into the astral plane and into magic
Nikki Yager:scrying, orbs, and things like that.
Nikki Yager:And I'm having a blast making it up as I go, but
Lucas:this sounds great.
Nikki Yager:the bad guy was purely acts, not accidental, but it was not planned.
Nikki Yager:One of the players, left the game and they had a mission in character
Nikki Yager:that they were cleric of themselves and they wanted to become a god.
Nikki Yager:That was their all time goal.
Nikki Yager:That was their goal in life.
Nikki Yager:Nobody in the game knew this.
Nikki Yager:They just were told a different name and suddenly they're like, oh, I don't
Nikki Yager:know that name, religion check now.
Nikki Yager:Sorry, you didn't roll high enough.
Nikki Yager:You never heard of that name now.
Nikki Yager:Um, but now they know, and the player left the game.
Nikki Yager:And I had before they left, told them, you know, in the library,
Nikki Yager:there are some books about siphoning powers from dead gods and how that
Nikki Yager:could make you closer to your goal.
Nikki Yager:And they started to research that.
Nikki Yager:So I went with that angle as the player wants to play or left the game.
Nikki Yager:And now their character is heading to the graveyard of the gods in the astral
Nikki Yager:plane, which has about a dozen or so gods that are just dormant, including
Nikki Yager:gods like Bain and Ba'al Ha'al, which are like the worst of the worst.
Nikki Yager:They're like the king of murder and torture.
Nikki Yager:And this person is going to attempt to siphon powers from these gods
Nikki Yager:to make themselves stronger.
Nikki Yager:And depending on which god they go for will depend on how bad that's going to be.
Nikki Yager:because they're a level nine character.
Nikki Yager:Like they can't handle that power,
Lucas:Yeah.
Lucas:Not adequately prepared to deal with this situation.
Nikki Yager:but they're going to try anyway.
Nikki Yager:And that basically means that this one's friend is now going to become
Nikki Yager:the bad guy, which is making it all the worse because two of the players
Nikki Yager:are still original play characters.
Nikki Yager:Two of the players know this character.
Nikki Yager:And one of them is absolutely distraught that they might have to
Nikki Yager:kill their friend because they've already lost so many people.
Nikki Yager:She was basically told if this friend of hers is doing what they think she's doing,
Nikki Yager:she will need to be killed or destroyed.
Nikki Yager:If she tries to continue, she will ultimately, if she gets that
Nikki Yager:power, possibly destroy everything.
Nikki Yager:And she does not want to, she is that very passive person who
Nikki Yager:wants to like, let's talk this out and that might not be an option.
Nikki Yager:AKA, it's not going to be an option,
Lucas:Right.
Lucas:Yeah.
Nikki Yager:But it's fun to like have bad guys who are your friends
Nikki Yager:and then not your friends or.
Nikki Yager:In my Friday game - I don't DM this, I'm playing it- a trusted person that we
Nikki Yager:were iffy about, but that we like told them things to like get ideas because they
knew more things than us:yeah, everything we told them, they used against us.
knew more things than us:It just all stacked on top of each other.
knew more things than us:And we, it blew up in our face two years later in game.
knew more things than us:It was fantastic.
knew more things than us:I absolutely loved it in character.
knew more things than us:I was devastated and terrified and anxious, but out of character,
knew more things than us:I'm like, that's genius.
knew more things than us:I love this.
knew more things than us:It's like, how long have you been planning- oh, god,
knew more things than us:it's been a year and a half.
knew more things than us:Seriously.
knew more things than us:Geez.
knew more things than us:You have way more patience than I do.
Lucas:Yeah, that's wild.
Lucas:If you go to the Monster Manual, there's a big header on page four
Lucas:that says "what is a monster."
Lucas:D and D has a two sentence definition.
Lucas:It's any creature that can be interacted with and potentially fought or killed.
Lucas:So a frog and a unicorn are both monsters by that definition.
Lucas:And I've found a lot of people gravitate towards humanoids as
Lucas:well, because they want to put them in that category of monster.
Lucas:To me, that means that what I'm asking about is villain antagonist.
Lucas:What people want out of their villain or antagonist is to ask questions.
Lucas:Like they're not looking for an answer.
Lucas:I think, from their villain, like give me a monster that lets me explore the
Lucas:difference between, a friend and a foe and trust and whether we should
Lucas:give it to people and who is on the outside and who's on the inside.
Lucas:Do you think that's like a uniquely RPG thing or is that something
Lucas:that's just part of the zeitgeists?
Nikki Yager:I mean, you see that in novels all the time.
Nikki Yager:Morality is a huge thing.
Nikki Yager:And when you put the characters in these moral dilemmas where you
Nikki Yager:see like the person is good and bad, not all of one thing, then you
Nikki Yager:have a little bit more of an issue.
Nikki Yager:And when you make it a human or humanoid, they are like, well, this is a person.
Nikki Yager:Like, I can't just, maybe there's a reason, like if they have any
Nikki Yager:morals or at least, um, then they're going to question things.
Nikki Yager:But if you, I do not like the concept that something is purely evil, 100%.
Nikki Yager:So even like goblinoids and gnolls and stuff like that, a lot of those
Nikki Yager:types of races are like listed in fifth edition as just evil, chaotic beings.
Nikki Yager:Um, I have goblins that are just trying to survive in a cave and chilling.
Nikki Yager:And then they're told that they're stealing and they're
Nikki Yager:like, we stole some food, but all the other stuff we didn't take.
Nikki Yager:That was the bandits.
Nikki Yager:If you like ask them, but they were, people were sent to kill the goblin.
Nikki Yager:So it's like, okay, let's find out if you're the good or the bad guys.
Nikki Yager:And when you're done with the game and they killed all the goblins,
Nikki Yager:like, well, actually you got the bad guys, just so you know.
Lucas:Why is that?
Lucas:What, Why why, is that important to you?
Nikki Yager:I think it makes the story more realistic in a sense.
Nikki Yager:I love character growth.
Nikki Yager:I've always loved character growth whether in tabletops or in
Nikki Yager:books or in writing or whatever, I like it when a story enhances.
Nikki Yager:And if I can feel as a player like I am in my character's shoes, if I
Nikki Yager:can get anxious in real life, when my character is getting anxious, that's
Nikki Yager:the, that's the role of a good story.
Nikki Yager:If I'm excited, genuinely for my character to go see this one person or to rescue
Nikki Yager:their kid, then I am just like, that makes me want to come back for more.
Nikki Yager:I love stories where I can become involved in that and feel those emotions.
Nikki Yager:That's why I'm very big on role play and very big on like relationships and
Nikki Yager:friendships and all of those things.
Nikki Yager:I will always try to adopt all the animals and I will always try to talk
Nikki Yager:to all the NPCs and befriend them or I'll try to do all the things because
Nikki Yager:that's what makes a story interesting.
Lucas:Yeah how does a monster who's the average person or who thinks they're
Lucas:the hero make that happen for you?
Nikki Yager:I think it varies.
Nikki Yager:Um, so I guess an example could be like a farmer lost his farm and it
Nikki Yager:was burned down by some bandits.
Nikki Yager:So he decided that he's just going to go out and kill all the
Nikki Yager:bandits and like make them suffer.
Nikki Yager:But in actuality, he's deciding who a bandit is based purely off of appearance.
Nikki Yager:So all of a sudden you have this farmer gone villain who is killing innocent
Nikki Yager:people because he lost someone.
Nikki Yager:So in his eyes, he's like, I'm killing the bandits so the
Nikki Yager:bandits don't kill others again.
Nikki Yager:So other people don't have to suffer like I did.
Lucas:Yeah.
Lucas:I mean, you've literally described a heroic origin story
Nikki Yager:And,
Lucas:from a certain lens.
Nikki Yager:and then, but to the, to the actual players, there's a maniac
Nikki Yager:going around killing innocent people.
Nikki Yager:Sure, he killed some bandits, but he also killed like 30 people that were part
Nikki Yager:of like a monastery because they were wearing a particular style of clothing.
Nikki Yager:So.
Lucas:we can't have that.
Lucas:And do you, do you feel like in that story, at least the one you've
Lucas:just told there's a moment where that switch flips and he's like,
Lucas:no, no, we're doing everybody.
Lucas:This is, I don't care.
Lucas:Does your villain always have that switch?
Lucas:Is it the same switch?
Nikki Yager:I think instead of a switch, it's more of a dimmer,
Lucas:Hmm.
Nikki Yager:Like a dimmer light.
Nikki Yager:It doesn't, it starts with a very hard, this is what I'm doing
Nikki Yager:and it slowly starts to blend.
Nikki Yager:It starts to get darker and darker and just dimmer and dimmer and dimmer.
Nikki Yager:I think that as you, there is no real black and whites.
Nikki Yager:The shades of gray will change as the characters story develops,
Nikki Yager:what direction it goes towards is dependent on what happens.
Nikki Yager:Do the adventurers show them kindness?
Nikki Yager:Okay.
Nikki Yager:They went a little bit more to a lighter gray.
Nikki Yager:Did they adventures try to kill them?
Nikki Yager:They went to a little bit darker gray and there's things going on
Nikki Yager:in the background that are going to alter these, this situation.
Nikki Yager:But I don't think any one is inherently good or bad.
Nikki Yager:Um, I think they're all just shades of gray in the scale of, depth
Nikki Yager:in their villainous abilities.
Lucas:Yeah.
Nikki Yager:Just like, I don't think any person is purely good, either.
Nikki Yager:Even the, even the heroes are sometimes they're like, are we the bad guys?
Lucas:Is that just as important to you as, uh, like, do you want your
Lucas:heroes to wonder whether they're the villain just as often as you want your
Lucas:villains to think they're the hero?
Nikki Yager:Not as often, but I do like that moral dilemma because it's
Nikki Yager:like, wait, D did we just kill somebody without actually talking to them first
Nikki Yager:and finding out if they were the bad guy?
Nikki Yager:Because the last time we talked to somebody of that race,
Nikki Yager:that's what happened and assume?
Nikki Yager:Guys.
Nikki Yager:We should reevaluate.
Nikki Yager:Let's let's
Lucas:All right.
Lucas:Stop the adventure.
Nikki Yager:Let's step back for a second.
Nikki Yager:Let's have a chat around the campfire.
Nikki Yager:What are we doing?
Lucas:Yeah.
Lucas:So let me, um, let me "crunchatize" this a bit.
Lucas:I don't know if you've ever played nights of the older public.
Nikki Yager:I did not.
Lucas:It was a Star Wars game based on the Star Wars d20 system, sort
Lucas:of hacked real time combat for the early Xbox by doing it turn-based
Lucas:with concurrent animations.
Lucas:And, uh, like a lot of them.
Lucas:Later BioWare games, Mass Effect being one of them, it puts, uh, the dark side
Lucas:at the bottom, that was red, and the light side at the top, that was blue, and your
Lucas:powers that you could gain, gain access to were concurrent on where, on that
Lucas:spectrum you were between blue and red.
Lucas:The redder you got the more Sith powers you would activate,
Lucas:lightning, et cetera, whatever.
Lucas:Uh, and that was all based on choices that you made in the
Lucas:game, usually in dialogue trees.
Lucas:That's an interesting way of balancing that idea of hero
Lucas:villain being on a dimmer.
Lucas:But it had some problems.
Lucas:So if you wanted to play a moderate sort of morally gray person, something
Lucas:neither red nor blue, uh, the game did not reward that because the strength
Lucas:of your abilities was tied to how far up or down that scale you were.
Lucas:Do you think there's a mechanical impact in fifth edition or in
Lucas:other games to that moral grayness or the, the hero villain dimmer?
Nikki Yager:Um, mechanically, what it is.
Nikki Yager:I don't have that answer.
Nikki Yager:Cause in fifth edition specifically, there isn't a mechanical difference.
Nikki Yager:The monster has all the abilities, no matter what or the person, um,
Nikki Yager:it's whether they use them or not is how it is, how it determines.
Nikki Yager:And now some games will say, well, this particular dragon is evil and this
Nikki Yager:is what they will do no matter what.
Nikki Yager:But in other games, a lot of games that I've played recently they
Nikki Yager:don't have monsters officially.
Nikki Yager:There's no stat blocks.
Nikki Yager:It's all theater of the mind and you make it up as you go.
Nikki Yager:So I, my thought process is if they're more in the middle, it means they
Nikki Yager:can be persuaded in either direction.
Nikki Yager:So the party, depending on how they act with the person could
Nikki Yager:make them sway to second guess themselves, which I am newer to.
Nikki Yager:Like I used to be very much a if it's a fight, it's a
Nikki Yager:fight, you have to fight them.
Nikki Yager:They're going to fight you.
Nikki Yager:Lately I've been kind of more interested in the, well, maybe you can RP this out.
Nikki Yager:Maybe you can convince them.
Nikki Yager:I have a player in my Monday game who tries to do that with almost
Nikki Yager:everybody, like literally went to go meet a sahaguin priestess who kidnapped
Nikki Yager:two humanoids who attacked them.
Nikki Yager:And I didn't know where, what they were going to do with
Nikki Yager:the thought with the humans.
Nikki Yager:I was just like, yeah, they're in cages, I guess, like Sure.
Nikki Yager:Um, and the person tried to sneak in to save the villagers
Nikki Yager:and got caught last minute.
Nikki Yager:And instead of fighting, because that was what she was trying to avoid, she's
Nikki Yager:like, take me instead and release them.
Nikki Yager:And I'm like, your party's not going to be cool with that,
Nikki Yager:but make a persuasion check.
Nikki Yager:And she persuaded the Sahagun priestess and I decided like, I was like, okay,
Nikki Yager:well, what would the priestess do?
Nikki Yager:And I didn't want to go a slave route because that just left
Nikki Yager:a dirty taste in my mouth.
Nikki Yager:And I didn't want to go, like, they're just going to kill her
Nikki Yager:because I didn't want to just kill off the player for no reason.
Nikki Yager:So I was reading as they were role playing it out and the other players were
Nikki Yager:like slowly getting closer and closer.
Nikki Yager:I was reading up about the sahaguin priestess and the sahaguins in
Nikki Yager:general and read that only females have magic and there's usually
Nikki Yager:only one priestess per town.
Nikki Yager:And I was like, what if this is an elder priestess?
Nikki Yager:What if she doesn't have any female offspring?
Nikki Yager:And she wants to have her magic traded down to somebody else.
Nikki Yager:So she agreed to this in order to train this person in their ways.
Nikki Yager:So she's like she offers a deal.
Nikki Yager:It's basically saying, if you agree to worship my god and learn
Nikki Yager:my magic, then I will let you go.
Nikki Yager:Just come back to me once a month to learn more.
Nikki Yager:And basically it was take a level in cleric to worship the god
Nikki Yager:Sekolah, who is the god of sharks.
Nikki Yager:Which story-wise, it ended up going a slightly different direction because
Nikki Yager:she was running from the goddess Sseth, because she was a yuan-ti and trying
Nikki Yager:not like she didn't want to worship him, but he wanted her to worship him.
Nikki Yager:So when she made the pact with Sekulah, Sseth slithered his way in and was
Nikki Yager:like, you thought you could run from me?
Nikki Yager:Nope.
Lucas:didn't run far enough.
Lucas:Should have chosen a different animal god, perhaps.
Lucas:That's a way of you attaching a mechanical consequence that's arguably
Lucas:good, like leveling up is the thing you want to do in this game, but you've
Lucas:made it into a consequence for your actions and obligation for the player
Nikki Yager:Oh, I love using those.
Nikki Yager:Yeah.
Lucas:You talked about whether someone can be persuaded, and the idea of that
Lucas:indicating that they're less evil.
Lucas:To me, it almost seems from that that you've put a certain
Lucas:value on absolute conviction.
Lucas:And I don't think you would say, and I don't think you have said that absolute
Lucas:conviction is the definition of evil because it's also an extremely heroic
Lucas:aspect or characteristic in some ways, uh, for some people, um, maybe for
Lucas:that farmer, he started out with an absolute heroic conviction that ended
Lucas:up in an absolute villainous one.
Lucas:What is it about conviction that gives it that weight?
Lucas:Is that a more useful way of thinking about things than, than good versus
Lucas:evil or light versus dark side?
Nikki Yager:I don't know if conviction is the right term, but, um, I was more
Nikki Yager:thinking along the lines of pure, just, " No, I have my mind set, you're just trying
Nikki Yager:to trick me" type of thought process.
Nikki Yager:Like if someone is just like, I'm not going to be persuaded by you, they could
Nikki Yager:like an evil person could be persuaded if they're persuaded in the proper way.
Nikki Yager:For example, if you have a greedy dragon maybe you can persuade them by giving them
Nikki Yager:enough gold to make it worth their while.
Nikki Yager:And they're like, okay.
Nikki Yager:Yeah, I'll take the golden and not kill you better go before I changed my mind.
Lucas:Yeah,
Lucas:still evil.
Nikki Yager:right.
Nikki Yager:Um, like a succubus who wants a play toy basically might be persuaded.
Nikki Yager:You just might not want to pay their price.
Nikki Yager:Um, so I think that people who are more towards the evil side can be persuaded.
Nikki Yager:It's just what that price is going to be.
Nikki Yager:That is the question.
Lucas:Okay.
Lucas:So is it self-interest then?
Nikki Yager:Yes, that is what I focus on.
Nikki Yager:For example, I had a witch of a town ruler, who had an army of
Nikki Yager:were-creatures at her beck and call.
Nikki Yager:And she was a high elf and this town was very much racist, 100%.
Nikki Yager:The high elves, the elves and the humans were all in the upper tiers.
Nikki Yager:And then like the smaller races, the doors, the halflings in the
Nikki Yager:gnomes were in the lower tiers.
Nikki Yager:And they were treated more like servitude because long, long ago,
Nikki Yager:the elves agreed to help them and give them protection in exchange for
Nikki Yager:them to work for them and then the lions got blurred of what that meant.
Nikki Yager:So the party was originally rescued by this woman who was very nice to
Nikki Yager:them, gave them whatever they want and gave them food, gave them safety in
Nikki Yager:a world that there was little safety.
Lucas:Heroic things.
Nikki Yager:Exactly.
Nikki Yager:So basically they slowly started to realize, like they were given quests by
Nikki Yager:her and said, here's the magic items.
Nikki Yager:Yeah you can have a bag of holding.
Nikki Yager:That's fine.
Nikki Yager:No problem.
Nikki Yager:I just need you to look into this one thing.
Nikki Yager:Um, I hear rumors that somebody wants to usurp me, somebody
Nikki Yager:wants to assassinate me.
Nikki Yager:Somebody wants to like take away my power, my rule and I just, I just need
Nikki Yager:you to go down there in like blend in and figure out what's going on.
Nikki Yager:And when they go down there.
Nikki Yager:Yeah.
Nikki Yager:They're there there's meetings, but they're meetings about complaints.
Nikki Yager:There's meetings about our food sources have gotten more scarce.
Nikki Yager:Like we're sending more to the higher tiers than we're getting.
Nikki Yager:Um, we're working longer hours because we don't want to send our loved
Nikki Yager:ones to settle in the upper tiers because supposedly the elders were
Nikki Yager:brought to the higher tiers to live the rest of their lives in harmony
Nikki Yager:because they worked their time yet nobody ever hears back from them.
Nikki Yager:So there's people who just don't say that their grandparents are ready to retire and
Nikki Yager:do double work so they don't have to go.
Nikki Yager:And the party starts to see these things and they start to realize
Nikki Yager:this can go one of two ways.
Nikki Yager:Well, they went a third way, but like this, this could, this could go either
Nikki Yager:you take the safer, richer, nicer route in the sense of, uh, for your benefits
Nikki Yager:and help the ruler of this town but in exchange, you are sacrificing the lives
Nikki Yager:of these people who just want to survive.
Nikki Yager:Or you could piss her off and, and help the, the underdog and help them
Nikki Yager:take over or escape or do whatever.
Nikki Yager:But how are you going to do that in a world that is destroyed?
Nikki Yager:So I was really hoping they would go with the route of not the bad, like
Nikki Yager:the evil queen lady, which they did.
Nikki Yager:Um, but they ended up basically just leaving, and eventually coming
Nikki Yager:back when they were stronger,
Lucas:Ah, let's not start a revolution now.
Nikki Yager:Right.
Nikki Yager:They're like, we don't have a way to protect you currently.
Nikki Yager:They have an army of were- creatures,
Nikki Yager:we can fight one max, um, maybe two.
Nikki Yager:Uh, but once they got to the high, higher levels, they ended up coming back.
Nikki Yager:Cause that game we skipped a lot of levels.
Nikki Yager:I would like jump three levels at a time sometimes.
Nikki Yager:It was the war of the gods was what was causing all the chaos.
Nikki Yager:So they ultimately had to be high enough level to fight a god.
Lucas:Yeah, you need to move towards 20, fairly quickly to make that game work.
Nikki Yager:Correct.
Nikki Yager:And, I had a deadline because one of our players was being deployed.
Nikki Yager:So I'm like, okay, we have five games to reach level 20 and we're level 15.
Nikki Yager:Every week you level.
Lucas:Yeah.
Lucas:That's pretty wild.
Lucas:The other thing I love about this medium that no other medium has is that it's
Lucas:so weirdly intertwined with real life.
Lucas:I suppose you do see this in sitcoms with scheduling conflicts among
Lucas:actors, but there's a lot of character choices that get made because someone
Lucas:is not going to be available anymore.
Lucas:Uh, that was a brief aside, but I think maybe where I want to land down
Lucas:on this is if we're talking about a switch, and a dimmer and the Knights
Lucas:of the old Republic blue to red bar
Nikki Yager:Or Fabled is also a good one.
Lucas:Fable does that?
Nikki Yager:Yeah.
Nikki Yager:It's uh, there, some of them are like, it's, you're more towards evil or more
Nikki Yager:towards good, depending on your actions.
Lucas:Yeah.
Lucas:But there's a principle in running games that's called two plus one.
Lucas:You give your players two options to make the choice easy, but you always
Lucas:give them a third choice and whatever that third choice is, is up to them.
Lucas:I think maybe instead of a slider at two ends of a bar really the best way
Lucas:to think about hero and villain is two plus one at least in terms of game design
Lucas:and, and tabletop role-playing games is you can be a hero or a villain, or you
Lucas:can be something else that you choose.
Nikki Yager:I think that that's completely fair.
Nikki Yager:Um, and honestly, 99% of the time that's party, we'll pick the plus one option.
Nikki Yager:Like it's ridiculous.
Nikki Yager:How many times we get off rails in any game I've ever played.
Nikki Yager:It's like, oh, we're going to do this.
Nikki Yager:Uh, we want to throw a party.
Nikki Yager:W what do you want?
Nikki Yager:What do you mean?
Nikki Yager:You went through a party.
Nikki Yager:We wanna throw a celebration.
Nikki Yager:We built a celebration area.
Nikki Yager:We want to to throw a party.
Nikki Yager:Okay.
Nikki Yager:Um, I guess you need party supplies?
Nikki Yager:Where would the party supplies be?
Nikki Yager:In a town 30 days' travel by foot away?
Nikki Yager:Okay.
Nikki Yager:We're going to travel there and I'm like, okay,
Nikki Yager:we're throwing a party.
Nikki Yager:I guess
Lucas:Come hell or high water, we will throw this party.
Nikki Yager:They didn't throw the party.
Nikki Yager:They made it halfway and then went to the astral plane instead.
Lucas:Oh, gosh.
Nikki Yager:But yeah, they
Nikki Yager:it's it's always the third option.
Nikki Yager:And like even in games that I've played where my characters are inherently
Nikki Yager:good, in a sense, um, I usually play very chaotic characters just because
Nikki Yager:I'm very not chaotic in real life.
Nikki Yager:I like a very structured scheduled world basically.
Nikki Yager:Um, but my characters, oh God, no, they are so chaotic.
Nikki Yager:For example, my new character for the Morning Blues is from ClearLight.
Nikki Yager:She is actually an NPC from ClearLight, but all grown up and she has the, uh,
Nikki Yager:thought process of if somebody else isn't using it, I might as well take it.
Nikki Yager:So she won't steal something if somebody's using it.
Nikki Yager:Yeah.
Nikki Yager:So she won't steal from the poor.
Nikki Yager:She won't steal from somebody who needs the money.
Nikki Yager:She'll steal from people, more Robin Hood style.
Nikki Yager:Um, but she's like, oh, he's not using it, he's asleep.
Nikki Yager:Why does he need more money?
Nikki Yager:I'm helping him actually, he's an alcoholic clearly.
Nikki Yager:Um,
Nikki Yager:so I'm going to take the money from him so he can't buy more alcohol
Nikki Yager:because he drank so much, he passed out and they're like, are you really
Nikki Yager:stealing something on the job?
Nikki Yager:It's like, he's not using it.
Nikki Yager:And some of the conversations that we've had already are just, it's so
Nikki Yager:hilarious because we have four players, two are very serious and two are just
Nikki Yager:chaotic and we are such a great duo.
Nikki Yager:And then we're like, oh crap, that person's looking dope.
Nikki Yager:Nope.
Nikki Yager:Not a lot at all.
Nikki Yager:Not stealing anything.
Nikki Yager:And it's so funny.
Nikki Yager:And then in my Friday game, speaking of like good versus evil type of thing, I
Nikki Yager:am the most chaotic person in that game.
Nikki Yager:And I, my character will just run up and punch things.
Nikki Yager:Like her response to things is punching them, but I'm the only
Nikki Yager:literal alignment, good character.
Nikki Yager:And the one of the NPCs is like, seriously, she's the good one.
Nikki Yager:That's like what?
Nikki Yager:You punch everything.
Nikki Yager:Yeah.
Nikki Yager:To protect people.
Nikki Yager:I only punch bad things.
Nikki Yager:I decide what's bad.
Nikki Yager:It doesn't mean that it's good, but yeah,
Lucas:Well, Nikki, we could do this for hours and at some point I hope we
Lucas:might, but, I do want to make sure we get to that thing that you do at the
Lucas:end of podcasts, where you tell me what you've got going on and how to find you.
Nikki Yager:Best way would probably be link tree, L I N K T R dot
Nikki Yager:E E slash beholder to no one.
Nikki Yager:Um, you can find all my links there.
Nikki Yager:You can find me at Twitter at Beholder to No One.
Nikki Yager:That's my most common access place.
Nikki Yager:And if you like anything, I do check out that Patreon, and help me
Nikki Yager:continue to ensure that I can provide you the things that I love to do.
Lucas:Thanks for listening to Making a Monster.
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