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Greetings, weary wanderer, and welcome back to Lonely TTRPG, the
SteelStash:solo actual play and review podcast.
SteelStash:Tonight, we are playing Sneaky Witches by M.
SteelStash:Allen Hall.
SteelStash:Everything was fine until that coven moved in.
SteelStash:You are a witch with a witchy name.
SteelStash:You live in a swamp.
SteelStash:Life has been pleasantly wretched for some time.
SteelStash:But three full moons ago a coven moved in across the swamp from you.
SteelStash:Their influence has been creeping into your territory.
SteelStash:You cannot let this stand.
SteelStash:You know the ritual.
SteelStash:It's not that difficult.
SteelStash:It does require some rare components, however.
SteelStash:Components that you can only find in the parts of the swamp where
SteelStash:that coven is now operating.
SteelStash:To get caught in their territory will be a death sentence.
SteelStash:Or at least, a life as a newt sentence.
SteelStash:You have a plan.
SteelStash:You will sneak across the swamp, collect the necessary components.
SteelStash:Steal something from their lair to focus the ritual.
SteelStash:You will do it all under the cover of darkness, and you will
SteelStash:do it before the next full moon.
SteelStash:So, Sneaky Witches is a game where we are going to be sneaking through
SteelStash:this lovely little hex here, and attempt to find some components in
SteelStash:order to banish this rival coven.
SteelStash:The game will be played over the course of three nights, every round will last one
SteelStash:hour, every night will last eight hours.
SteelStash:We will start off in our hut and for that first hour we will
SteelStash:be able to move or creep ahead.
SteelStash:And then we have the option to either creep ahead or search for components.
SteelStash:Now, you can only do one per hour.
SteelStash:So the first hour is kind of a freebie.
SteelStash:You get to move ahead and search or move ahead twice.
SteelStash:But for every subsequent one, you can only either move or search.
SteelStash:If you decide to creep ahead, then you just move on to the adjacent hex.
SteelStash:But, if you're searching for components, you're gonna roll a d6.
SteelStash:And if that d6 is less than or equal to your zone number,
SteelStash:congratulations, you find the component.
SteelStash:Go ahead and roll on the component table and see what you get.
SteelStash:If it doesn't, unfortunately, you don't find anything.
SteelStash:Regardless of whatever you do at the end of your turn, you're
SteelStash:going to do a sneakiness check.
SteelStash:You're gonna check your sneakiness.
SteelStash:And that you're gonna roll 2d6.
SteelStash:Now, if both dice are less than or equal to your zone number,
SteelStash:then you are not so sneaky.
SteelStash:And you check a block on the not so sneaky table.
SteelStash:And that does have some fun little prompts on it to respond to.
SteelStash:At that point, you just keep on creeping forward and back.
SteelStash:Now remember, you do need to get to your hut before the end of the eighth hour.
SteelStash:If you don't, then you are caught.
SteelStash:However, if you do make it back to your hut before the end of the night, then
SteelStash:you have two options that you can do.
SteelStash:You can either roll a D six and uncheck that many items from your not so sneaky
SteelStash:list, or you can perform a ritual.
SteelStash:From the ritual list, and to perform a ritual back at your hut, you're
SteelStash:going to use the components you've collected to perform the ritual.
SteelStash:Check your book of rituals for the effects and required ingredients.
SteelStash:You may only perform one per day.
SteelStash:Now for your banishment ritual to end the game, that will be
SteelStash:at the end of the third night.
SteelStash:If you do not have the necessary components by then, you have failed.
SteelStash:And the coven will surely come knocking before you get another chance.
SteelStash:For your component list, you do have six items that you can find as well as a
SteelStash:2d6 table for some weirdness or oddities that happens when you go to pluck it.
SteelStash:And for your rituals,
SteelStash:There are four rituals that you can do.
SteelStash:Banishment, of course, being the key endgame that we need.
SteelStash:For all eternity, the target of the spell must use every waking moment
SteelStash:to move further away from you.
SteelStash:But, this is going to cost nine components, plus a special
SteelStash:component that the target treasures found in the Coven's Lair.
SteelStash:For the other rituals you have, you have a Potion of Invisibility.
SteelStash:That costs one component.
SteelStash:Consuming the potion at the beginning of a round for the next three hours, roll
SteelStash:an extra d6 on check your sneakiness.
SteelStash:All those dice must be less than or equal to the zone number
SteelStash:to count as not so sneaky.
SteelStash:You can enchant a broom of flying, which allows you to move two hexes
SteelStash:for every creep ahead for one night only, and that costs two components.
SteelStash:And then you have summon a helpful helper.
SteelStash:For the rest of the game, roll 2d6 when you search for components.
SteelStash:And you can find two components in one round, but this
SteelStash:does cost three components.
SteelStash:And that is the basic rules.
SteelStash:This is just a one page game.
SteelStash:It was part of the one page RPG jam over on itch.
SteelStash:io.
SteelStash:So, a very simple set of rules.
SteelStash:Unfortunately, this is one of those games where you do need to have a strategy.
SteelStash:And we're going to lay that out a little bit right here.
SteelStash:Because
SteelStash:the rival coven is six hexes away.
SteelStash:It would take us six hours to get there.
SteelStash:And that's not including getting back.
SteelStash:So...
SteelStash:Right off the bat, we know that we need to be able to move 12 hexes in eight hours.
SteelStash:So obviously we need a broom of flying.
SteelStash:Plus, when you look at the amount of components that you need,
SteelStash:you need 10 components for the banishment and two for the broom.
SteelStash:So that's 12.
SteelStash:We only have 16 hours and some of those are going to have to be spent moving.
SteelStash:So we will potentially benefit from Helpful Helper as well.
SteelStash:So, that is our game plan.
SteelStash:That is what our witchy witch is going to be doing.
SteelStash:Oh, Witch Hazel will be her name.
SteelStash:Nice little throwback for you classic Looney Tunes fans.
SteelStash:But with that, let's go ahead and dive on into the game.
SteelStash:Nyehehehehehe!
SteelStash:These silly little witches!
SteelStash:They think that they can move into my swamp.
SteelStash:But I have something for them!
SteelStash:Alright, and we're gonna go ahead and move into our first hex.
SteelStash:And,
SteelStash:actually we're gonna go ahead and move two hexes.
SteelStash:Alright, so we've started off, we've crept ahead twice.
SteelStash:We are now in zone two.
SteelStash:And that is the end of our first hour of night one.
SteelStash:So now we need to roll our 2d6 on our sneakiness table
SteelStash:And we got a three and a four so we are still being sneaky.
SteelStash:All right, so next up we are going to creep ahead into zone three just
SteelStash:because a 50 percent chance is better than Trying to roll under a two, but
SteelStash:unfortunately, that's everything we can do for this hour because we are
SteelStash:being sneaky We don't want those other witches to find out what we're doing
SteelStash:Rolling on our sneakiness table again, we got a 4 and a 5.
SteelStash:So we are still being successfully sneaky.
SteelStash:But that closes out Hour 2, it is now Hour 3.
SteelStash:And now, we're going to search for components.
SteelStash:And I got a 3!
SteelStash:Outstanding.
SteelStash:So, we found our first component.
SteelStash:Rolling a 5 for the component list, it is an animal.
SteelStash:That changes color to match what it's touching.
SteelStash:So this is going to be a lizard.
SteelStash:We're going to find, we found ourselves a little bit of a lizard.
SteelStash:Ah yes, the camouflaging lizard.
SteelStash:Just what we need, just what we need.
SteelStash:And now, we roll our sneaky.
SteelStash:We got a five and a two, so that was close, but we are still sneaky.
SteelStash:And that ends
SteelStash:hour three.
SteelStash:Now we are going to continue to search in this area,
SteelStash:because I got two hours left before I have to start heading home.
SteelStash:And I got a 5, which means we don't find anything searching around.
SteelStash:We haven't found anything else.
SteelStash:Luckily for our sneak check, we rolled double sixes, which
SteelStash:means we are still sneaky.
SteelStash:But that closes out Hour 4.
SteelStash:So for Hour 5, one more search for components, and no dice.
SteelStash:We rolled a 4.
SteelStash:Luckily, we passed our sneak check.
SteelStash:Alright, so unfortunately, we have to start heading back.
SteelStash:So for hour 6, we're creeping our way back home.
SteelStash:And we successfully pass our sneak with another double 6 for zone 2.
SteelStash:Closing out hour 6.
SteelStash:We are in zone 1 now.
SteelStash:And
SteelStash:I did bad math.
SteelStash:So, you know what?
SteelStash:We're gonna go for it.
SteelStash:We're gonna see if we can find anything here.
SteelStash:Oh!
SteelStash:We do not.
SteelStash:We rolled a 2 for zone 1, so we don't find anything.
SteelStash:Searching for components.
SteelStash:But we do pass our sneak check.
SteelStash:That ends hour seven.
SteelStash:Hour eight.
SteelStash:We return home.
SteelStash:So we have closed out our first night and we have only found one item.
SteelStash:We are not looking good for the home team.
SteelStash:I gotta hope that I gotta hope that this next night is going to be better.
SteelStash:Alright, so moving on to night two.
SteelStash:Again, we are going to move to move into zone two.
SteelStash:Gonna check our sneak, and our sneak is good.
SteelStash:So that closes out our one.
SteelStash:We're gonna cross into zone three,
SteelStash:and that is all that we can do.
SteelStash:But, unfortunately for us, we rolled a three and a one, so we were not so sneaky.
SteelStash:So we're gonna mark one box on our not so sneaky.
SteelStash:A raven flies overhead.
SteelStash:Does it serve the other coven?
SteelStash:It's been a long time since I've seen ravens in these parts.
SteelStash:I wonder...
SteelStash:Is it here because they are here?
SteelStash:Did they send it?
SteelStash:Do they try to spy on me?
SteelStash:No.
SteelStash:It can't be.
SteelStash:Hee hee hee hee.
SteelStash:Is it?
SteelStash:But, unfortunately for us, that is how we end Hour 2.
SteelStash:Hour 3, we're gonna sneak into Zone 4, cause we need, we need better odds.
SteelStash:Once again, we're gonna roll for our sneak.
SteelStash:And we got a 1 and a 4, we got another not so sneaky.
SteelStash:Our luck seems to be turning.
SteelStash:That's a lie, we haven't had luck to begin with.
SteelStash:We notice footprints in the mud.
SteelStash:They're fresh.
SteelStash:Has someone noticed yours?
SteelStash:Now,
SteelStash:they could be out, they could be tracking me, but why would they?
SteelStash:I am rather close,
SteelStash:but it might be nothing.
SteelStash:It might be me, it might be nothing.
SteelStash:We must be careful.
SteelStash:And that is how we end Hour 3.
SteelStash:Alright, for Hour 4 we finally get to try to find a component.
SteelStash:And of course I roll a 5.
SteelStash:And another three and four, so another tick on the not so sneaky.
SteelStash:You hear the rustle of movement.
SteelStash:You hide.
SteelStash:Did someone see you?
SteelStash:I knew I shouldn't have been checking around when I saw those fresh tracks.
SteelStash:Shh, witch hazel, it's gonna be okay.
SteelStash:It's gonna be fine.
SteelStash:They haven't seen me yet, have they?
SteelStash:Curse these witches!
SteelStash:And that is the end of hour four.
SteelStash:And unfortunately, with that, we need to start heading back.
SteelStash:So we move back into Zone 3, so hopefully our rolls go better.
SteelStash:They do.
SteelStash:We have not been caught.
SteelStash:On Hour 6, we have moved into Zone 2.
SteelStash:Ooh, good thing we left Zone 3, because we just rolled double threes.
SteelStash:Luckily, it holds up for Zone 2.
SteelStash:Moving back into Zone 1 for Hour 7.
SteelStash:Once again, our sneak holds.
SteelStash:And we return home.
SteelStash:So at the end of Night 2...
SteelStash:We have collected precisely one component.
SteelStash:So now the question is, do we rage against the coming spell?
SteelStash:Or do we accept our fate?
SteelStash:And I think we're going to have to accept our fate.
SteelStash:As we know, mathematically, we cannot do what we need to do on Night 3.
SteelStash:We are unable to gather the components that we need for the potion.
SteelStash:And it would seem that our activities have not gone unnoticed.
SteelStash:Apparently our tracks were found, that's why we heard the rustle.
SteelStash:They were searching for us that night.
SteelStash:And it is not long before we hear the knock on our door.
SteelStash:And then the incessant banging before a flash of light.
SteelStash:And we are staring up.
SteelStash:At what was once very normal sized furniture, but is now
SteelStash:giant in its appearance.
SteelStash:And...
SteelStash:We find ourselves...
SteelStash:We find ourselves at the same height as the lizard.
SteelStash:Still waiting patiently in its cage.
SteelStash:As we have been turned into a newt.
SteelStash:Unfortunately, I don't think we're gonna get better.
SteelStash:From this.
SteelStash:But, that's Sneaky Witches.
SteelStash:So, this is a fun game.
SteelStash:I do like this.
SteelStash:I do like the concept.
SteelStash:It is a very fun, very cute concept.
SteelStash:It does remind me a lot of Swamp Troll Witches.
SteelStash:Which is another crafting game, where you need to search for the components
SteelStash:in order to conduct your spells.
SteelStash:Only with that one, you're selling them on the night market.
SteelStash:With this, you're trying to banish another coven.
SteelStash:But I do like this game.
SteelStash:I do like the conceit of it.
SteelStash:I do like the The concept and the world that has been built
SteelStash:It's a very easy game to pick up.
SteelStash:It's a very easy game to play again It is a one page rpg not a lot of rules not
SteelStash:a lot to have to figure out so this is definitely something that you can just
SteelStash:pick up and run and as you saw a game is not going to take You very long now
SteelStash:I don't like games that are super hard to win Me personally I know some people
SteelStash:go for that and it's, it's funny that I say that because I do like wretched
SteelStash:and alone games, which those games are not designed to be won either.
SteelStash:But at least with the story prompting element of that, you do get a,
SteelStash:you do get some type of narrative sense and you know, it's going to end and
SteelStash:you know that it's going to end poorly.
SteelStash:So you can build this narrative leading up to that.
SteelStash:This, you don't really have that.
SteelStash:So yeah, I would say my biggest complaint is the fact that, you
SteelStash:know, halfway through the game, whether or not you're going to win.
SteelStash:And I don't know if it's just adding some more nights, you
SteelStash:know, adding a couple more nights might be the difference to that.
SteelStash:So by, by all means, when you're playing add a couple more nights, you know give
SteelStash:yourself a, give yourself a chance.
SteelStash:And if you're going to add more nights, don't change anything to anything else.
SteelStash:Leave the not so sneaky counter as is.
SteelStash:Leave everything else as is.
SteelStash:Just add a couple more nights to see,
SteelStash:you know, if you can even give yourself a chance.
SteelStash:Because again, you need 10 components just for the banishment spell.
SteelStash:And the only way to get the 10th component is to get a broom so that
SteelStash:you can get to the witch's shack the rival coven shack, and back.
SteelStash:So that is
SteelStash:12 components necessary to win.
SteelStash:And you have
SteelStash:24 available slots, 24 available time slots,
SteelStash:except you don't because you have to move, like you can
SteelStash:either move or you can search.
SteelStash:And I do like, I do like the moving and searching being.
SteelStash:Separate actions, because again, you're sneaking around.
SteelStash:So yes, it's going to take you an hour to creep into the next area.
SteelStash:It's going to take you an hour to try and find something useful.
SteelStash:But yeah, once you're looking at 24 slots and you need to hit on 12 of them, that
SteelStash:means you only have 12 movement slots.
SteelStash:And that's not a lot.
SteelStash:That is not a lot of time.
SteelStash:I mean, I guess you have 15 movement slots because you can
SteelStash:double move on the first hour.
SteelStash:But, yeah, that doesn't give you, that doesn't give you a whole
SteelStash:lot of leeway for this stuff.
SteelStash:Especially considering 6 out of those 15 slots you have are getting
SteelStash:to the rival coven and back.
SteelStash:So, that's, what, 7 movements for night 1 and 2 that you can do.
SteelStash:In order to find 13 components.
SteelStash:That's rough.
SteelStash:That is very rough.
SteelStash:The dice have to go your way a lot.
SteelStash:So yeah, add some extra nights, long winded way of me saying
SteelStash:that, but outside of that great game, really fun, really enjoy it
SteelStash:again.
SteelStash:I like the way they divided up the hexes into zones and how your
SteelStash:roles are based on the zones.
SteelStash:It makes a whole lot of sense.
SteelStash:The closer you get to the rival coven, the easier it is, the more to get spotted,
SteelStash:you know, the more dangerous it is.
SteelStash:That is a great little bit of building in there.
SteelStash:Really, really enjoy that.
SteelStash:Really like that.
SteelStash:I like the, I like the searching and the crafting.
SteelStash:Bit.
SteelStash:The component bit.
SteelStash:Not a lot of, not a lot of games do a lot with components in crafting.
SteelStash:And I got it.
SteelStash:It can be...
SteelStash:Crafting is always hit or miss in games.
SteelStash:It's...
SteelStash:There's just a level of accounting, basically, that it turns into.
SteelStash:But having something like this, where, you know, it's the sole focus
SteelStash:of the game, makes it really nice.
SteelStash:This is definitely a great way to use that.
SteelStash:This is a great little minigame if you just want to toss it into
SteelStash:one of your larger campaigns.
SteelStash:Because, again, it's not going to take that long.
SteelStash:You can roll through, you can roll through this with some
SteelStash:serious RP in 30 45 minutes.
SteelStash:You know, as long as you're not getting, as long as you're not getting bogged down
SteelStash:in the RP that is not part of the game.
SteelStash:So, great minigame to toss into your larger campaigns.
SteelStash:Or, you know, just a fun little thing to play by yourself when you got a half hour.
SteelStash:You know, you're sitting there stuck at the doctor's office or whatever,
SteelStash:waiting to be, waiting to be seen for something, you know, you're stuck at
SteelStash:the DMV waiting for your number to be called, you know, all this takes is
SteelStash:two dice and a little bit of paper.
SteelStash:And what's great is when you pick up the game, they have printable play sheets.
SteelStash:So.
SteelStash:A,
SteelStash:one page, designed as a trifold, folds up very nicely into a nice little pamphlet.
SteelStash:B, you got the printable playsheets that also don't take up much space.
SteelStash:It's actually divided up into,
SteelStash:It divides the paper up into thirds.
SteelStash:So, you could print off a playsheet.
SteelStash:Cut it in three.
SteelStash:A, that's three games.
SteelStash:B, it'll fit in your pamphlet.
SteelStash:So, very great very great options for just keeping it accessible.
SteelStash:At that point, all you need is 2D6, which, you know, dice rolling
SteelStash:apps, those are perfectly fine.
SteelStash:You know, go ahead and use those.
SteelStash:But, yeah, great game, fun game, highly enjoyable, and a great way to...
SteelStash:Kick off your spooky season.
SteelStash:So if you would like to pick up Sneaky Witches, you can find it at
SteelStash:m-allen-hall.itch.io/ witches and you can get it for the low low price of 1
SteelStash:Which is a very good deal on this So go pick it up If you do make sure you
SteelStash:tell them that SteelStash sent you and remember I mustache y'all to stay awesome