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Strength Check
Episode 311th October 2021 • Roll Factory • K.O. Myers
00:00:00 00:09:23

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This time on Roll Factory, our look at the six ability scores begins with the beefy barbarian’s best friend, the Strength score.
We're joined by freelance science writer and journalist Bethany Brookshire. She's on Twitter as @beebrookshire.
Strength measures your ability to exert physical force, and is the basis for the Athletics skill. It encompasses your character’s innate muscleboundedness, as well as any physical training or magical enhancement they’ve used to bulk up.
Strength is the ability that powers a lot of physical combat. You'll add your strength modifier to the attack and damage rolls when you swing a sword, an axe, or a fist. You'll also use it when you try to control an enemy with a Grapple or Shove.
Your DM can ask you to make a strength check whenever you take a brute force approach. You might make a strength check to break the grip of a crushing tentacle, hang on to a runaway hippogriff, or plug a leaky dam by shoving a large rock into a small hole.
Next time on Roll Factory we’ll continue our tour of the ability scores with Dexterity.
For our past adventures, or to join the campaign, search and subscribe to Roll Factory wherever you get podcasts.
If you enjoyed this episode, please help us grow our audience. Tell a friend, rate and review us on Apple Podcasts, or tag the show in a post: we’re on social at RPGRollFactory, and our website is rpgrollfactory.com.
Send your questions, concerns, corrections, disputations, guest suggestions, and vicious mockery by email to rollfactory@particulatemedia.com.
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The music in this episode is by Arcane Anthems.  https://www.patreon.com/arcaneanthems
Sound effect credit:
stone_tile_dragging_friction_scrape_m10.wav by johanwestling

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