Artwork for podcast Making a Monster
Varadrel, the kaiju angel
Episode 1215th June 2021 • Making a Monster • Lucas Zellers
00:00:00 00:21:20

Share Episode

Shownotes

As one of D&D's very few Celestial monsters, Varadrel is an agent of divine justice best compared to the personified disasters of Japanese kaiju.

To read the transcript, check out "Titans of Faerun", or see the full-color, "be not afraid" illustration of Varadrel, visit the show's website: https://scintilla.studio/varadrel-the-kaiju-angel/

Get stat blocks, bonus content, and other monstrous perks: www.patreon.com/scintillastudio

Join the conversation: www.twitter.com/SparkOtter

Meet my guests Jackson Lewis and Cassandra MacDonald:

https://twitter.com/honeybadger3495

https://twitter.com/theicequeer


Music by Jason Shaw at Audionautix.com

Transcripts

Cassandra MacDonald:

Several hours pass in the night and the village stirs with fear.

Cassandra MacDonald:

Many have already packed their things.

Cassandra MacDonald:

Entire flocks of livestock have been taken into the hills.

Cassandra MacDonald:

Every citizen across the town seems unsettled, terrified.

Cassandra MacDonald:

Houses stand empty, doors lay open as though people abandoned everything.

Cassandra MacDonald:

Something distant, a shadow in the Moonlight, And then a brilliant

Cassandra MacDonald:

white radiance over the hillside, a figure humanesque but wrong.

Cassandra MacDonald:

Six arms extending from its shoulders and waist.

Cassandra MacDonald:

A ring wrapped around it.

Cassandra MacDonald:

Six wings as it soars over its the lower half is but a sword.

Cassandra MacDonald:

Beneath it run a flock of unicorns.

Jackson Lewis:

As it soars towards the city, you step out to get a little

Jackson Lewis:

better, look at this creature and the hairs on the back of your neck,

Jackson Lewis:

stand straight up, you feel your breath kind of catching your chest.

Jackson Lewis:

Whatever this thing is, you know, it's here for one thing you've seen demons.

Jackson Lewis:

You've seen the, the most vile, cruel pit fiends rip apart humans with

Jackson Lewis:

their bare hands, and laugh about it.

Jackson Lewis:

But this thing is different because the aura it radiates is

Jackson Lewis:

irrevocably, cosmically good.

Jackson Lewis:

But it still begs the question, "why does this thing terrify you?

Jackson Lewis:

Why does this thing trigger every single fight or flight

Jackson Lewis:

response in your entire body?"

Jackson Lewis:

And as it raises its hand and a spectral image of a holy sword

Jackson Lewis:

appears, and it flings it at one of the buildings utterly obliterating it,

Jackson Lewis:

reducing it to ash, you realize why.

Jackson Lewis:

It's not here to protect you.

Jackson Lewis:

It's here to kill something around you.

Jackson Lewis:

my name is Jackson Lewis.

Jackson Lewis:

, they, them, I have been doing, D and D stuff for two years now, almost

Jackson Lewis:

as long as I'm playing D and D.

Cassandra MacDonald:

And I am Cassandra, the only Cassandra, she, her

Lucas:

jackson, I have to tell you, when I first started doing interviews for

Lucas:

this project, it was back in June of last year, and, uh, Steve Fidler was one of

Lucas:

the first guys I interviewed He told me

Steve Fidler:

I think that you would get a kick out of talking to Jackson Lewis.

Steve Fidler:

He did a Kaiju book.

Steve Fidler:

I think it's called Titans of the Ancient World.

Steve Fidler:

And it's all CR 30 creatures.

Jackson Lewis:

uh, that makes me feel very, very good.

Jackson Lewis:

That's Steve Fidler would recommend me.

Jackson Lewis:

We are talking about a monster from my upcoming book, Titans

Jackson Lewis:

of Faerun, the stealth sequel to Titans of the Ancient World.

Jackson Lewis:

It is a book of seven kaiju set in the Forgotten Realms.

Jackson Lewis:

Varandrel is the monster.

Jackson Lewis:

Varandrel, the Reverie of Saints, a CR 30 celestial that is less a cognizant

Jackson Lewis:

sapient being and more of a solidified wavelength of celestial intent.

Lucas:

Yeah.

Lucas:

Uh, okay.

Lucas:

Uh,

Lucas:

jeez, this is gonna take some doing, uh,

Cassandra MacDonald:

Look, you didn't bring Jackson and I on because you wanted

Cassandra MacDonald:

something simple and straight forward.

Lucas:

No, I'm here for the funky stuff.

Lucas:

Uh, always have been.

Jackson Lewis:

I've always grown up loving Godzilla, Ultra Man,

Jackson Lewis:

Power Rangers, stuff like that.

Jackson Lewis:

So I've always been in love with like giant monsters.

Jackson Lewis:

So I decided, Hey, D&D has exactly one kaiju in it, called the Terrasque, and

Jackson Lewis:

you need way, way more to be, to be cool.

Jackson Lewis:

And I want D&D to be cool.

Jackson Lewis:

So I made this book of Titans of the Ancient World.

Jackson Lewis:

So in approaching kaiju design, I approached it a

Jackson Lewis:

lot different than a monster.

Jackson Lewis:

A kaiju is rather a force of nature rather than like an, individual monster.

Jackson Lewis:

It translates directly into "strange beast."

Jackson Lewis:

It literally just means like a monster of titanic size and power.

Jackson Lewis:

It does not interact with the environment in a way that a normal monster does.

Jackson Lewis:

Godzilla, when he walks through a environment and when he goes towards

Jackson Lewis:

like, whatever his goal is, he disturbs the environment around him.

Jackson Lewis:

Things are left almost irrevocably changed in his wake, whether it be

Jackson Lewis:

the radiation he gives off or the destruction as he like carves a path

Jackson Lewis:

through like a city or something.

Jackson Lewis:

Additionally, you can't really reason with Godzilla.

Jackson Lewis:

You can't like go up to him and be like, let's enter a dialogue about

Jackson Lewis:

the ramifications of your actions.

Jackson Lewis:

these things are rather like forces of nature.

Jackson Lewis:

you wouldn't try to debate a tidal wave or an earthquake or hurricane, , and

Jackson Lewis:

you wouldn't try to debate a kaiju.

Jackson Lewis:

Pure mechanical crunch a kaiju has much, much, much more health points than a

Jackson Lewis:

monster does of the same CR because it is such a massive and, titanic

Jackson Lewis:

set piece almost that you need that extra health points to, put on a show

Jackson Lewis:

essentially for the player so they don't just like burst it down very quickly.

Cassandra MacDonald:

Challenge rating is generally just a rough estimation in D and

Cassandra MacDonald:

D of how dangerous or scary a creature is.

Cassandra MacDonald:

Runs one to 30 in 5E.

Cassandra MacDonald:

Historically challenge rating meant, a party of four players of this level would

Cassandra MacDonald:

be an even challenge for this creature.

Cassandra MacDonald:

So a CR five creature is an even challenge for four fifth-level characters.

Cassandra MacDonald:

You can safely assume that if a creature's challenge rating is above

Cassandra MacDonald:

25, as all of these creatures in the book are, , it's end of campaign stuff,

Cassandra MacDonald:

and very much end of character stuff,

Jackson Lewis:

In designing a kaiju encounter, you should never put a kaiju

Jackson Lewis:

with the sole, goal of being like, just kill it because that's almost

Jackson Lewis:

never what a kg is employed against.

Jackson Lewis:

There's always some secondary goal.

Jackson Lewis:

You gotta stop Godzilla from making it to like the nuclear reactor.

Jackson Lewis:

You gotta stop the Cloverfield monster from eating the nuke or whatever.

Jackson Lewis:

There's always a secondary goal, in addition to like

Jackson Lewis:

actually fighting the kaiju.

Cassandra MacDonald:

You don't want to drop a monster like this into an

Cassandra MacDonald:

encounter, and just have like 200 soldiers shoot arrows at it until it's suffered

Cassandra MacDonald:

enough paper cuts that it falls over.

Cassandra MacDonald:

Cause that's all that always falls flat dramatically.

Cassandra MacDonald:

And I think it takes away from it.

Cassandra MacDonald:

So I really do appreciate the way that Jackson goes about these creatures.

Jackson Lewis:

It is very much designed to be more like a, , oh,

Jackson Lewis:

crap, a monster rather than a monster who you're like, oh, this is going

Jackson Lewis:

to be a fair fight for my players.

Jackson Lewis:

After that, the kind of gods of Faerun, they were like, Hey, you know what?

Jackson Lewis:

It's not probably not a good thing that we are messing around

Jackson Lewis:

with the material world a lot.

Jackson Lewis:

So what they did was they created Varandrel.

Jackson Lewis:

And I'd like to read a little bit from Cassandra's flavor text she wrote, " For

Jackson Lewis:

many problems, this was sufficient.

Jackson Lewis:

Some problems, however, are entirely nail shaped and simply require a hammer.

Jackson Lewis:

Varandrel was that hammer, Varandrel is constructed from the

Jackson Lewis:

shards of divine relics, anointed with the blood of fallen gods.

Jackson Lewis:

It is a being of intent and totality rather than something you could walk up

Jackson Lewis:

and just have a normal conversation with.

Lucas:

is it at all possible to describe Varandrel's physical form?

Jackson Lewis:

Oh, absolutely.

Jackson Lewis:

it is approximately 64 feet tall, from the tip of it's holy symbol

Jackson Lewis:

that is welded to the bottom half of his body to the top of its head.

Jackson Lewis:

It has six arms, green skin.

Jackson Lewis:

Every set of its arms is in another state of divine prayer.

Jackson Lewis:

Two of its arms are in the state of what you would typically see

Jackson Lewis:

in like a pagan Baphomet statue.

Jackson Lewis:

His left arm is raised two fingers out, thumb extended, one at his chest.

Jackson Lewis:

The other is hands clasped together his waist in prayer.

Jackson Lewis:

That's a, what you would say would be like a typical Christian form of prayer.

Jackson Lewis:

And then his third set of arms is extended outwards, palms upwards at the heavens.

Jackson Lewis:

That would be like a Judeo, form of prayer.

Jackson Lewis:

All of his poses are, are meant to evoke the sense of like religious

Jackson Lewis:

wonder and religious fear.

Jackson Lewis:

it has, eyes everywhere on its body.

Jackson Lewis:

and its held aloft by six feathery wings.

Jackson Lewis:

It also has a halo of gold, both surrounding its body

Jackson Lewis:

and surrounding its head.

Jackson Lewis:

It also has no face, no facial features

Lucas:

Okay.

Lucas:

Yeah, this one's going to be difficult for an auditory medium, but I think that's

Lucas:

in keeping with what you're going for.

Jackson Lewis:

definitely.

Cassandra MacDonald:

:

It's, uh, "be not afraid."

Lucas:

well, yeah.

Lucas:

That's where I want to kick it off because, if you read "Celestial" and

Lucas:

replace it with the word "angel," which is an easy thing to do for D&D fifth

Lucas:

edition, why this incomprehensible flying barbed wire sword covered in eyes?

Jackson Lewis:

Simply put because it's job isn't to make the

Jackson Lewis:

denizens of Faerun comfortable.

Jackson Lewis:

Its job is to absolutely annihilate any threat to the

Jackson Lewis:

material realm or to the heavens.

Jackson Lewis:

Although, it emits this aura of like ease and reverence when it's not like doing

Jackson Lewis:

this job, it's just like hovering there.

Jackson Lewis:

But when it is directed to move , it moves with purpose and it drives

Jackson Lewis:

everything that should not be there out so it can do its job.

Jackson Lewis:

essentially.

Jackson Lewis:

if you would ask Varandrel,, Hey, why do you look so freaky?

Jackson Lewis:

He would be like, it's not my job to make you comfortable.

Jackson Lewis:

It's my job to protect you.

Jackson Lewis:

I felt that, in designing Varadrel, in keeping with the same theme of solars

Jackson Lewis:

and deva and planetars, who have these angelic weapons that innately deal

Jackson Lewis:

like bonus damage, like radiant damage Varadrel is like the pinnacle, the

Jackson Lewis:

totality of that, design philosophy.

Jackson Lewis:

So he has the ability to conjure up spectral angelic weapons and

Jackson Lewis:

use them as, as if they were like an angelic weapon themselves.

Jackson Lewis:

He has an ability called holy echo, he will cry out with, a holy

Jackson Lewis:

word, like a word in celestial.

Jackson Lewis:

And it deals radiant damage to people.

Jackson Lewis:

or he can actually cause it to just hit you with the sound of the voice,

Jackson Lewis:

because it's such a powerful and such a, upper echelon of language.

Jackson Lewis:

In addition to his mythic trait, shards of the divine, where if you damage

Jackson Lewis:

Varadrel enough, shards of him will fall off and he regains hit points.

Jackson Lewis:

And then four Deva are formed out of their shards that fall off.

Jackson Lewis:

his mythic actions revolve around empowering the deva, moving them

Jackson Lewis:

around to reposition them to better fight or even fusing two

Jackson Lewis:

deva together to form a planetar.

Jackson Lewis:

I feel that Varadrel is in being a, creature that's born of angelic authority

Jackson Lewis:

and pure lawfulness, he is, uniquely equipped to be a tactician and a leader.

Jackson Lewis:

The same way, like a supercomputer is a tactician and a leader, as in, I'm going

Jackson Lewis:

to calculate exactly what it takes to win.

Jackson Lewis:

And then I'm going to do exactly that and tell you to do exactly that.

Jackson Lewis:

he's not really, , a friend to his man.

Jackson Lewis:

he's really more of a computer playing a game of chess rather

Jackson Lewis:

than an actual, like tactician

Lucas:

So obviously you designed this monster to do a thing, to

Lucas:

make your players feel a certain way, to evoke a certain feeling

Lucas:

or create a certain set peace.

Lucas:

What do you think makes it effective in achieving that goal?

Jackson Lewis:

I think the, seeing the artwork of Varadrel and then,it's the

Jackson Lewis:

flavor of its abilities are effective and if it's sent against the players,

Jackson Lewis:

then they have that, uh, that it's more like the feeling of a nuclear bomb

Jackson Lewis:

going off of that drop in your stomach.

Jackson Lewis:

The, uh, the feeling of like dread and the, oh, we've, we've messed up.

Jackson Lewis:

We've really messed up.

Jackson Lewis:

Um, or if they have to like mitigate Varadrel's damage, as it deals with

Jackson Lewis:

some other, like greater evil, it's a, oh God, we've got to do something

Jackson Lewis:

to stop it from destroying everything.

Cassandra MacDonald:

Yeah, that was kind of the, uh, perspective

Cassandra MacDonald:

that I wrote Varadrel from.

Cassandra MacDonald:

I figured that if you're at a point in your game where the players are

Cassandra MacDonald:

in conflict with Varadrel, uh, you're running a very strange game of D and D.

Cassandra MacDonald:

So the

Cassandra MacDonald:

flavor I worked around was the idea of how are you going to deal with

Cassandra MacDonald:

this thing that is going to get the job done one way or another?

Jackson Lewis:

And that's reflected in the, uh, his health points

Jackson Lewis:

and his resistances as well.

Jackson Lewis:

Varadrel cannot be harmed by any weapon unless it's first

Jackson Lewis:

dipped in the blood of a deity.

Jackson Lewis:

Although it can be effected by like spells and other esoteric abilities,

Jackson Lewis:

like if you try to hit it with a sword, he's just gonna flick you away.

Jackson Lewis:

Like you're a flee.

Cassandra MacDonald:

And this goes back to like not wanting kaiju to be

Cassandra MacDonald:

dropped by a whole bunch of paper cuts.

Jackson Lewis:

Exactly.

Jackson Lewis:

Yeah.

Lucas:

What do you have to do with, or for your players before

Lucas:

you put their address in the game?

Jackson Lewis:

I think you would have to signal like signposts to

Jackson Lewis:

your players this is not a dragon.

Jackson Lewis:

This is not a, giant, this is a literal, solidified wave form of celestial

Jackson Lewis:

wrath and vengeance coming against either you or something near you.

Jackson Lewis:

if you try to fight this, there is a very slim chance you will win.

Jackson Lewis:

And there's a huge chance of the you'll die horribly.

Cassandra MacDonald:

I signal that in one of the adventure hooks

Cassandra MacDonald:

that I put down for Varadrel.

Cassandra MacDonald:

Essentially Varadrel has been seen in the countryside by groups of

Cassandra MacDonald:

travelers, caravaners, or adventures.

Cassandra MacDonald:

But no matter how many people are in these groups, there's always

Cassandra MacDonald:

conflicting stories, even though it's something so massive in

Cassandra MacDonald:

theory that no one could miss it.

Cassandra MacDonald:

There's only ever two or three people from a given group who

Cassandra MacDonald:

seem to believe it was there.

Cassandra MacDonald:

And this is the consequence of the aura, the calming aura that it puts

Cassandra MacDonald:

out also causes the weak-willed to forget that it was ever there.

Cassandra MacDonald:

So it really gives the sense of like, this is something the mind

Cassandra MacDonald:

was not meant to comprehend.

Jackson Lewis:

Um,

Cassandra MacDonald:

One of the things I include under Varadrel's

Cassandra MacDonald:

minions is, as I mentioned, oftentimes unicorns will gather around it and

Cassandra MacDonald:

they're not there to help it fight.

Cassandra MacDonald:

They're there because they know it's going to leave a wake of dead who will need aid.

Jackson Lewis:

Exactly.

Cassandra MacDonald:

I try to ease the horror by presenting that as like,

Cassandra MacDonald:

yes, there is good intention here.

Cassandra MacDonald:

This is a good thing, but its purpose has collateral damage and other Celestials

Cassandra MacDonald:

have come to recognize that and are operating to try and mitigate it.

Cassandra MacDonald:

But it is still this driven embodiment of deific rage.

Jackson Lewis:

Exactly.

Jackson Lewis:

If you like giant monsters, pina coladas and mythic actions,

Jackson Lewis:

then pick up Titans of favor.

Lucas:

All right.

Jackson Lewis:

The best place to follow me, it would be twitter.com.

Jackson Lewis:

And my handle is at Honeybadger 3, 4, 9, 5.

Jackson Lewis:

It's where I talk about kaiju and also, letting my followers speculate on whether,

Jackson Lewis:

whether or not I could beat a adult male red kangaroo in hand-to-hand combat.

Cassandra MacDonald:

The answer is no.

Jackson Lewis:

Yeah.

Lucas:

Any conclusive evidence so far?

Cassandra MacDonald:

Nope.

Cassandra MacDonald:

I am also best found on Twitter.

Cassandra MacDonald:

My handle is the ice queer, all one word.

Cassandra MacDonald:

I mostly talk about goth stuff, and a whole lot of D and D and how to make D and

Chapters

Video

More from YouTube