Welcome back to another episode of The Human Odyssey™: A Human-Centered Podcast!
On this episode of The Human Odyssey™ join Dr. Jennifer Fogarty, Director of Applied Health and Performance, Rashod Moten, Human Factors Specialist, and Jaelyn Kelly, Applied Health Specialist, as they discuss why it’s important to consider Human Factors in your decision-making process.
This episode of The Human Odyssey™ was recorded on August 7th, 2024.
Welcome to The Human Odyssey, the podcast
about Human-Centered Design.
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:The way humans learn, behave, and perform
is a science, and having a better
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:understanding of this can help improve
your business, your work, and your life.
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:This program is presented
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:by Sophic Synergistics,
the experts in Human-Centered Design.
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:So let's get started on today's
Human Odyssey.
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:Hello and welcome to The Human Odyssey
Podcast.
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:I'm your host, Rashod Moten, and I'm
joined here today with my guest, Dr.
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:Jennifer Fogarty,
as well as my colleague and friend,
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:Jaelyn Kelly.
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:At least
I like to think we’re friends, but,
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:today's topic will be
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:human decision making and the impact
that human factors has in decision making.
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:And, you know, as
I was thinking about today's topic
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:I mentioned before, you know, we were
going to go through the background,
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:or to speak about the background work
that goes on with cognition and how humans
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:get to the decision making process
and work through that process.
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:But, we had something
come across our team yesterday,
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:and it made me rethink
the entire process and discussion.
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:And what I actually want to speak
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:about today is how human factors
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:impacts specifically
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:design, decisions within design, as well
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:as, prototyping
just the entire iterative process
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:when it comes to designing
and engineering.
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:And again,
instead of speaking specifically about,
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:you know, the cognitive processes
what I want to start with is just
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:you know, in our everyday lives,
you know, we work with, many teams.
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:We see the iterative design
process daily.
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:How would you guys,
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:I guess, describe
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:human factors within that process?
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:And I'll start with you, if that's okay.
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:Sure.
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:So a little bit about my background,
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:not a formally trained human factors
person.
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:Right?
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:So I'm formally trained,
if I were to use formal in that sense,
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:in, you know, human physiology, right?
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:And in human function, watching behaviors,
but always I’m
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:trying to understand
kind of the biological premise for it.
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:and it's a lot about stimulus, right?
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:When we think about
how we react to our world,
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:whether it be through a vision
or hearing, or sense of touch,
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:but also through pressure and oxygen,
you know,
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:and then what do you, what is your body
trying to accomplish in space and time?
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:But what I did learn
and through working with human factors
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:people, human systems
integration, Human-Centered Design,
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:like the very thoughtful decomposition
of the environment you're expecting
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:someone to be in to accomplish a goal
like do a task, do work.
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:And that applies, again,
to our everyday lives.
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:Like, but we take a lot for granted.
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:I think, you know, in terms of how,
almost reflexive things have become
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:because we've been accustomed
to the environment, we're in
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:and how that environment functions
with us.
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:I mean common things like a doorknob,
you know,
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:like you reach for it, you turn it.
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:It's not a real, it's
not a thought process,
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:for instance, like at the spinal reflex
level, like there's not a lot of,
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:white matter going on
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:in terms of decision making anymore.
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:But I think, what helped sensitize me
to understanding
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:that we have an opportunity to do better,
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:not just assume what we have,
going back to your point of, like,
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:iterative design and the iteration
to be on the order of minutes,
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:hours, days, weeks,
months, years or centuries.
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:We work on a scale
with a lot of our customers
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:that are probably on the days and weeks
level of iteration as you get
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:new information and into something,
but still common everyday things.
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:And going back to when I became more aware
of what I took for granted,
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:was actually having a child
and watching them for the first time,
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:and how they explore their world
and learn from that exploration process.
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:But because,
like the doorknob pre-dated them,
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:like that
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:thing was there and they learned it,
they learned to function with it.
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:And or it was guided by us
and other people in our lives.
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:But there's other things.
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:What has always bothered me
about the concept
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:of even simple things,
like a door that we take for granted,
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:when you go to a place of business
and where the handle is
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:and how the handle is positioned actually
infers the way you interact with it,
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:like so, a bar across the door, say
almost at center level is a,
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:is instinctually
something you grab and push
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:and that's fine if the door is designed
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:with respect to your position to be pushed
like either going into a business
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:or coming out, it's
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:usually coming out of some, a room
or something into an open space.
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:But oftentimes,
like someone put the bar on the door
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:horizontally and it's a pull.
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:So the signaling.
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:So I think that is one where like
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:there's decision making going on.
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:But in the, in this case,
because the way we open doors
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:is kind of given to you
when you arrive in the world
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:and then experience your world
from the earliest moments of being a human
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:that later when you run into,
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:and literally
they haven't run into the door, but
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:when you now experience someone setting up
this interface to be counterintuitive.
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:And that, again, is cognitive dissonance.
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:Like you will you put your hands on
something and be like,
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:I don't understand
why the door won’t open!
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:And I have a PhD
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:[Untranscribable due to laughter]
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:to be standing at an entrance
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:to a room or a building and be like,
I don't understand why this isn't working!
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:And it's like, oh, because you were
supposed to do this other thing with it.
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:And you're like, okay,
so if you wanted me do this other motion,
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:you just had to put the bar vertical
or put a knob on it.
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:You know, somehow
how do I actuate this experience.
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:So while we can laugh about it,
you know, like in the realm of,
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:an austere and extreme environment,
like spaceflight it is a big deal
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:to set up an interaction with something,
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:in terms of decision
making and, and what, what was either,
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:like,
trained in you from a very early period
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:of interacting with things versus
something you specifically trained for,
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:for your occupation.
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:So now we deal with things
like hatches and hatch opening.
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:You know, opening cabinets and drawers,
but they have to be built differently
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:because they need to stay closed. Right?
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:You can't just
gravity is not there to help you.
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:So we have to do things differently.
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:But then you have to say
have I created a barrier to the thing
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:you already know how to do that's
going to create a conflict?
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:That cognitive dissonance, and you're
going to struggle with this simple task.
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:And that struggle may lead to something
that's a little more serious.
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:Right?
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:Especially we always say
like under emergency circumstances
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:is when you get into a situation
where not understanding how this thing
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:you've taken for granted
all your life operates,
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:you can't get it opened and
it's a problem, like buildings on fire.
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:If the emergency egress
is not set up in a very intuitive
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:fashion, you say intuitive meaning
we understood how you think
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:about things from the get go,
it can be a very hazardous problem.
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:And I've been in recently in a discussion
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:about that situation
from a business perspective
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:of someone wanting waivers and exceptions,
because it's convenient for them.
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:They don't have the money
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:and a variety of things
that make sometimes being compliant hard,
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:but the other side of the discussion
is not being compliant.
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:How does that change the risk of the
really bad thing happening?
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:and is there good transparency
about awareness
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:about that new,
that risk that you're now engaging in?
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:because you tend to be hyper
focused on the thing you want,
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:not the thing, you know, the unintended
consequences of what's going on.
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:So I have totally had to rethink
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:over the 20 years
I've been in business, like
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:how to be more aware of
what is a sense and response situation
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:and when we're using kind
of ingrained behaviors to operate,
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:in our world versus
very specifically retraining
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:that is done to operate more safely,
more efficiently and more accurately.
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:And the difference between those,
that if you want something to be easy,
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:low overhead,
you know, again, on almost a reflex level,
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:you got to go with
what is the common trained behavior.
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:If you're trying to do something
or you have to do something
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:because of the,
you know, the environment of use
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:or the task
that you're trying to drive to,
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:not only are you going to have to identify
that, but then you have to identify
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:how you get there.
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:Like sometimes it's a mitigation,
but really it's like
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:maybe you have to own the fact
that procedures and training
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:have to come into play
to make that a successful
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:environment for the human to function.
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:Yeah.
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:And to your point,
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:actually, as far as designing,
just to have it be almost intuitive.
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:and going back to knobology,
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:well, on doors,
funny enough, went to a meeting
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:months passed,
and it's at a hospital, right?
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:And one of the,
the room we’re meeting in, mind you, we’re
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:in the middle of a hospital, room
we’re meeting in,
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:we're standing in front of the conference
room we're going to be walking into.
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:And there's a rail on the door,
on both sides of the door.
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:I watched three people
try to push and pull
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:this door, look around to make sure
everyone saw this.
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:Do it again.
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:Three people did the same thing,
and then finally someone who worked
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:at the building, they came and said, oh,
these are sliding doors.
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:So these doors slid.
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:These are complete full pane glass doors.
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:And like the entire room
front of the room, they're all glass.
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:And there was no indication
that this was a sliding door at all.
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:Every single person thought it was push
or pull, and in my mind
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:I'm thinking, this is a hospital
you need to build in accessibility.
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:[Laughter]
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:That environment, you know,
as a specific example, like.
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:Yeah.
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:It is like you just sit there
and that's been,
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:you know, our whole area that we need to
continue to populate was like when
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:design goes bad, design goes badly.
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:Like, you know, oftentimes it's like,
well, from a construction standpoint
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:and cost standpoint, those were the doors
that were left over or easy.
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:[Untranscribable due to laughter.]
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:You step back, those are good.
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:Where are they
the right choice? Probably not.
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:But yeah helping people like that
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:and again it's just one step away.
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:Like if there's an emergency in the room,
if someone,
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:like this was under calm circumstances,
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:these people were frustrated
trying to figure out
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:how to operate a door
to get in or out of a room,
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:and you're like,
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:can you only imagine under non-calm
circumstances what that's gonna look like?
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:So trivially, I think, you know,
if you were like, oh, I don't care
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:what doors
you put in, but you’re like but you do.
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:You know, and you really have to.
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:And that's kind of to me, human factors is
the very is the field or discipline
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:that is going to drive a very deliberate
evaluation of an environment
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:to identify where choices have been made
that either facilitate your goals
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:or do not facilitate those goals
and then the next level
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:of, well, what do we do about that?
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:And you know, people
get a lot of, up in arms like,
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:you know, almost
like an audit function or something.
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:But in the iterative design world,
it is really proactive in terms
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:of trying to transparently say, like,
you can make any choice you'd like,
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:but you should certainly understand
the ramifications of those choices.
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:To me, you know, this concept of willful
ignorance like, well,
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:I didn't know that would happen.
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:I'm like, well, it was knowable.
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:There's many times where it was,
if you had done the hard work and,
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:you know, had, a diverse
group of people in the room to make,
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:you know, the observations from their
perspective, which to your point, people
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:with varying abilities or disabilities,
to understand the world from their view of
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:in a wheelchair, on crutches,
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:with a cane,
you know, whatever it might be,
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:the permutations of it that, like
that is not how I experience the world.
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:So you should know.
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:And in spaceflight now,
you know, we've become accustomed to,
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:you know, the prototype of the person
we think has gone and should go -ish. But
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:opening the door to people of different
abilities and different capabilities,
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:that are going to be experiencing this.
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:And now we need to bring them
and they are now,
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:you know, the user groups
that have to start to experience
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:environments or mock environments and say,
well, how do you experience this world?
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:It’s used to work
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:for a trained government astronaut
who was doing this for a career,
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:probably had ten years, you know,
selecting criteria was pretty rigorous.
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:And then ten years of training
or and millions of dollars
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:invested in them
to become a trained asset.
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:Yeah.
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:And, the other situation is
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:that is not the case
for the commercial spaceflight endeavor.
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:So get them in, help them,
you know, get the feedback.
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:Because I don't even think
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:for some of us
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:who've done this professionally
for a long time, I'm willing to admit,
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:I can't anticipate what they're
always going to struggle with or not.
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:Yeah.
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:So we just have to start
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:really helping them experience where it is
and get the data on it.
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:And early as early as possible.
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:Early and often.
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:Jaelyn same question to you.
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:So Jenn hit all my points wonderfully.
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:That's fair.
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:But just as I think
what really caught my eye, ear,
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:whatever sense that happened to go through
while you we're talking
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:is like I really live in like the
what do we do about that?
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:That's been my last couple of months,
especially iterating.
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:much like Jenn, I'm
trained in human physiology,
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:but I do have a background in physics,
so my
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:comedy, I guess, my comedic experience
has been, what do we do about that?
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:About the human, do you want the physics?
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:Or do you want the physiology?
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:Because they're both going
to touch at some point.
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:And that's where you get your really good,
really reflexive solution
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:that is beneficial to both parties.
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:However, you know, the comedy ensues
when the human physics
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:and the design physics don't line up
but that's, again, she hit all points.
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:It was great. I was enraptured.
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:We have talked before.
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:We have talked before.
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:And given a lot of our common training.
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:But I think, it has been helpful,
especially in our company and even when,
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:Cynthia, the founder and CEO,
and I have worked together like,
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:it was really beneficial
to have those capabilities on board to me,
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:at least the observation
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:so we had a chance at designing the test
to go pursue, why did that matter?
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:And to your point, like,
we're trying to get some solutions.
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:And in a design iteration
you've got an opportunity to be proactive,
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:make changes, change the course,
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:you know, to ultimately get to the goal
we're all trying to achieve.
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:Like, what are you trying to achieve here?
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:but also from the business case,
what is it going to cost to do that?
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:How much money and time?
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:But the projection also is,
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:if you choose not to do it, here’s
what you're not enabling.
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:That's the side that I think
sometimes gets under discussed.
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:That you may have actually eliminated
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:a group of people or the ability
to do this without months of training.
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:You know, there are other factors
that could be documented that say,
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:you can choose this solution, but again,
here are the consequences of that.
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:So you just have to be mindful that later
there's going to be a different cost.
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:Which the cost may include
eliminating certain people
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:who may not be able to engage
because of it.
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:So it's not trivial,
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:and it is a worthwhile investment.
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:But yeah, it's probably struggled
on the business case side.
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:I mean and not just human factors
alone in the whole world of, you know,
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:occupational health, like the concept
of engineering things out.
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:People want to kick
that can down the road, potentially.
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:They're like,
we don't have time to fix that now.
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:I'm like, well,
okay, let's write that down.
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:So
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:[Laughter]
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:We're going to end up revisiting this.
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:And it would be good because as,
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:as part of a pool of data,
not just a case study, this is a very,
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:repetitively experienced issue.
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:Right? Redesign.
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:Have to ask, you know, just,
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:you know, just being experienced,
especially,
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:just across industries
and having that same conversation.
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:You know,
whenever you do encounter those situations
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:because this is a part of Sophic’s
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:model as well, as far as ensuring
that we're integrating human factors,
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:not only in decision
making at the lower level.
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:So the engineering, the design levels,
but also programmatic decision
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:making process, do you find that it's
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:it is worthwhile
to kind of way to take a step back,
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:take note of,
that any pushback you're receiving,
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:you know, whenever
we are providing any input or feedback
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:or do you find that it's more important,
especially for you as a human factors
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:professional to kind of push for, okay,
we need to consider this now,
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:or does it just depend on the situation?
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:Yeah, I, that is kind of the art of
working with people
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:and the art of communication and knowing,
like reading the room.
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:A lot of times it's like,
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:there's all kinds of elements of the
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:like the interpersonal skills
at play here,
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:which sometimes in the working meeting,
it may indeed
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:be the very appropriate place
to drive the conversation to say,
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:you know, let's seriously discuss
redesigning this, even though I understand
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:you're always just,
you know, under duress for time and money
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:and things of that nature
because you got to do the thought exercise
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:if we don't do it
and then have a rough approximation of
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:what do you think it'll cost later
if we choose not to do this now?
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:In other cases the room,
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:the environment you're working
in, the group you're working with
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:is not secure enough in their own
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:capabilities to really deal with-
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:I was just about to say.
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:like conflict.
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:Sometimes it helps to come in
and fill the gap.
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:Yeah.
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:So I think that that is when again,
reading the room, you say maybe
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:this is something I have to take offline
with a person or two
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:where it doesn't look like
you're challenging them, you know,
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:and their intelligence or their skill
in whatever they do, or their authority.
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:You're not
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:trying to just be
difficult for the sake of being difficult.
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:Right?
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:You already have, you know,
and it is cautioned because some folks
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:and it's not just
where you are in your career.
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:I've seen a couple different reasons
for doing it,
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:but they just have to say stuff like,
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:like first of all, like first
take a step back
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:and what am I,
if I'm going to say this, is it of value?
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:Like is it really contributing
to the conversation and also our jobs,
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:and I think that's where it also takes
some guts because you're going to put
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:something on the table
that looks like a challenge or obstacle
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:that folks could recoil from.
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:Because you're like,
well now I know, I might get treated like
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:the bad guy.
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:The lone- That's a real feeling.
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:The lone wolf out there.
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:And you’ve got to have the guts
to put it on the table.
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:But it's wrong
not to have it on the table.
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:So I think it is the art of it.
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:Like it may not be at any one time
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:the place to do it, but that's
where you're like cataloging it.
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:And then you take it offline
where you think the person would be more
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:receptive to the conversation,
then it can go back into the bigger group.
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:So I worked it a couple of different ways
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:because you are dealing with a lot of type
A, very driven people.
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:They're all there to make the thing
go. And,
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:not always in the heat of the moment
are they going to appreciate
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:that you're actually
assisting them with that,
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:but when you're adding more work,
or at least the perception of it,
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:but for the greater good like otherwise
you're going to end up redoing this later
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:where the cost will be much higher. Right?
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:The cost could be, you know,
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:just never even touch a monetary,
which is like awesome.
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:Like, I mean, we don't always try
to exaggerate out that far, you know, for
384
:just for argument's sake.
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:But there are times
you can play a scenario out
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:pretty quickly,
especially when you're dealing
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:with spaceflight, in the vacuum of space,
like those things get serious quickly.
388
:We don't have a good backup.
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:but I think,
390
:yeah, that is where, in this field
391
:that you really got to be, have the guts
to put your opinion out there.
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:But the self-awareness to say one -
are these words, in my opinion,
393
:that's backed up by this point of data
valuable to do?
394
:And I can help guide
you toward a solution, not just like,
395
:drop the conflict on the table
and be like, good luck with it.
396
:I ask that because-
397
:No, sometimes
that's what it takes though.
398
:You got to like,
here's what we're running into and I think
399
:at least I don't know in your experience
but in my experience, it's that continued
400
:not necessarily bringing conflict,
401
:but framing almost,
it's not piecemealing? Breadcrumbing?
402
:Whatever word you want to use there, of
like we're going to get there,
403
:we're going to get there,
we're going to get there.
404
:Here's how I can
help. We're going to get there.
405
:It's one of those, like you said,
interpersonal skills, but also kind of
406
:helping people understand how you can
help.
407
:I think that's been the biggest,
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:not hurdle, challenge, but kind of the,
a bigger piece of it, at least.
409
:Again,
I don't know if you've experienced it,
410
:but what I've been doing
these last couple months
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:and then I became,
suddenly became important. But
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:it was one of those experiences where it's
like, you got to get everybody on board.
413
:Actually, to your point, like
you already said, present the situation
414
:and just
you got to be real about it sometimes. But
415
:that again, that's probably
just my personality talking.
416
:No, no, no, it's
something I mean, I've experienced it
417
:with many teams,
you know, especially for human factors
418
:specifically, it can be implemented
in the human factors methodology.
419
:Right? You can implement it
in many different ways.
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:But even a human factors
professionals,
421
:the field itself is very broad
and something
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:I'm learning, or I have learned over
the last few years is that, you know,
423
:when I'm
approaching a team, they're seeing
424
:how they're going to integrate me
into a team in a very specific way.
425
:And me, personally, I go in thinking
this is the methodology
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:that's going to best fit
what you're doing at this moment in time.
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:Often, you know, as our goal
428
:is to make sure any hardware,
429
:product is going to be efficient
and safe for human use.
430
:Right?
431
:So I go in thinking, okay, identify risks.
432
:How can we best do that?
433
:What is going to be our analyses
and our approach to analyses?
434
:Right?
435
:How are we going to mitigate human errors?
436
:Things like that.
437
:So for me coming
438
:in, that's the first thing
I'm thinking about is, identify the risks.
439
:But then whenever I present
those potential risks and say, hey,
440
:this is something we should think about,
of course you get the pushback.
441
:And I think in past my troub-
my issue has always been, alright.
442
:Let's pause. Back up.
443
:Usually it's no, these are the risks.
444
:These are based on
the initial assessments.
445
:These are just
what we've identified so far.
446
:But you know, it's going to be dependant
on where you are in your design process.
447
:And from that perspective,
I often find myself
448
:thinking I have to influence that decision
right then and there.
449
:When in reality, to your point
Jenn, you know, you really,
450
:bringing it to the table is one thing,
451
:but then making sure that it is valuable
and it's, it is a real problem.
452
:You know, you're addressing
a true problem that
453
:you have identified or a potential issue
that you've identified.
454
:I think that's always been difficult
for me in the early years.
455
:That was something I had to work through
mentally and just, okay,
456
:how do I approach this?
Do I say something now?
457
:Maybe not.
458
:Sure,
and I think there's different experiences
459
:based on whether you're
well integrated into a team.
460
:And it is being kind of,
you know, facilitative like a team
461
:activity, versus coming in
like an outside auditor, and different,
462
:you know, mid-level leadership
will treat groups differently.
463
:I mean, it's just
464
:based on their experience
or their preconceived notions of it so
465
:that's why you got to really read the room
in terms of how can I be effective here?
466
:The other part of like,
467
:you know, where is that space
where you can kind of think out loud?
468
:You know, because again, if you're,
you're in the team and a lot of stuff
469
:is happening, you're part of the design
and iteration, real time.
470
:You haven't like,
you know, just like they are working.
471
:You're also working through like
this could really be a risk.
472
:You know and to put it,
you know in the team conversation,
473
:get it on the table.
474
:But then as your thoughts mature
and you go do
475
:your evaluation techniques,
get data, look at,
476
:you know, prior art, as they say, like,
what's a good analogy to this?
477
:Or you know, what's going on
in the different subsystems.
478
:So you understand as well,
479
:and you
480
:know, having some ground rules around,
481
:you know,
even when we talk about the job, like,
482
:what do we expect the people to do?
483
:And how broad of a range of,
like, diverse sets of people
484
:from a capabilities,
cognitive, physical are we talking about?
485
:Going back to my earlier point
about commercial space,
486
:the idea is just to keep on opening up
those, that aperture.
487
:Right? And that makes design challenging.
488
:So you lean on industry to,
who deal with this
489
:all the time, you know, like automotive,
490
:you know, the size, shape
491
:and cognitive function and,
492
:situational awareness of people
getting in a car and driving is,
493
:it's extreme variability.
494
:It also seems like you run into, like,
really new natural con- not new,
495
:unique natural consequences
of the combination of all of that.
496
:For sure.
497
:I mean, there's always like, wow, like
this is why looking at historical
498
:data is important, but it's not 100%
predictive of the future, right?
499
:We continue to be surprised
and befuddled by things.
500
:Not, like it’s
again, like, I don't know it I don't know.
501
:Like that is a combination of things.
502
:You're playing between biology and physics
503
:and engineering like wow,
a lot of things can happen.
504
:But, you know, the important part
is to continue to be in a learning mode,
505
:accept that you have to talk about
uncertainty
506
:to be realistic, which again, when you're
coming to the table, that's authentic.
507
:Right?
508
:You come in and when you talk about
risk, it's not a single number.
509
:Right? And it has a lot of dependencies.
510
:So again you come to the table.
511
:I was more successful when I would come
to the table with a risk.
512
:Or it starts out as an issue.
513
:Like it is something
514
:you want to talk about before
you can even transform it
515
:into like a formal
and articulate it as risk.
516
:But then you're coming with solutions.
517
:And one of the solutions is “accept”.
518
:What I think
519
:we've learned a lot from
and I put a priority on and that comes,
520
:you know, part of the integrity
that that we have as a company
521
:is the transparency of that conversation.
522
:You can choose to accept it.
523
:But you have to document
it and has to be at some level,
524
:you know, moved up the chain
so they understood what risks were
525
:accepted as the design process occurred
and how much,
526
:you know, horizontally
527
:has happened with your peer systems
so that they knew
528
:what the decisions were because
everybody's got a series of choices.
529
:So that goes back to you know,
530
:the hierarchical need for systems
engineering and integration.
531
:You know, get SE&I together because now
we all have to come to the table,
532
:let's talk about where we had latitude
to choose why we chose what we did?
533
:What risk posture did we end up in?
534
:And then how did, when you have
to interact with these other subsystems,
535
:which includes the human.
536
:What were their choices?
537
:And you know what,
where did they land in their risk posture?
538
:And how well did
those puzzle pieces work together?
539
:Where do things do things
have to be reworked and reprioritized?
540
:And then up a level is people,
you know, people in positions of authority
541
:who can reallocate resources,
such as money and time and priorities
542
:to help manage that, that challenge.
543
:So human factors at least is, at least,
544
:it is putting quantifiable,
objective information on the table.
545
:You know, we layer in, we embed applied
health and performance in, we really
546
:prefer like the overarching term
being Human-Centered Design.
547
:The government industry world
is going to be human system integration.
548
:And so human factors
as you said, is methodologies, it’s
549
:a toolset to come in
and be objective and quantifiable.
550
:So applied health and performance also
uses tools to be on the human side of what
551
:they bring to the table also has tools
to be objective and quantifiable.
552
:So we don't have to talk about
what we think or what we feel.
553
:We can talk about what we measured
and we may have to go outside
554
:of course, our natural experience base
or what we can measure in any one test
555
:because it's just not large enough. Right?
556
:So we use, you know, access to databases
that, you know, again
557
:we talk about applicable but
558
:give us something
but there's some uncertainty.
559
:Why someone wants to pay
for new data to be generated.
560
:Which is where you get
into these business case conversations.
561
:But I think it creates a paradigm
where very legitimately
562
:you come to the table with value added,
563
:and a path forward of solution sets
or at least
564
:the transparency of documenting
what you choose, chose to acce-
565
:why you chose where you are
and what you chose to accept.
566
:And you still have corporate memory of,
what are my other choices
567
:if I have to go and manage conflict
with another system?
568
:Or integration with another system?
569
:So I think it's brought a lot,
clearly a lot to the table
570
:to result in better design
and opportunities to even iterate later.
571
:Given you may have had to accept something
because of whatever
572
:was your goalpost of the day,
whether it be a design
573
:review or a deliverable, have,
you know, a functional unit to work.
574
:You know?
575
:You had a constraint, time, money.
576
:This technically was the best
we could achieve to the goals
577
:of whatever it was you had determined
by the kind of contractual relationship.
578
:But if you get another shot at it,
if there's a round two,
579
:if there's a version two and three
and four and five, you have a place
580
:to learn from and a place, again,
581
:I talk a lot about design reference
missions and concept of operations being
582
:so important contextually to understand
why you're doing what you're doing.
583
:How close can you get to the goalpost?
584
:And if given different resources,
can you get there?
585
:and again, having anything that amounts
586
:to quantifiable and objective
data is way more helpful than equals.
587
:And it's never to disrespect
someone's experience base.
588
:There's a lot of that, especially
in our industry where, you know, it's
589
:not, it's not like big
data, it's deep data.
590
:Right? Because it's in a small field.
591
:So experience based is
592
:amazing, but it's not evidence based.
593
:I don't think people realize
how also big and deep,
594
:you know, human factors really is
because, again, these last few months
595
:have been eye opening for me and relating
my experience and my academic training.
596
:Right?
597
:You know, sitting at tables talking about
optics and lasers and color filters
598
:and you’re like, you don’t
think about that really being human
599
:but you’re like,
no, no, no, it's very human.
600
:Or you're sitting there-
601
:You can talk about rods and cones.
602
:Rods and cones in the eye,
or you're talking thermodynamics,
603
:but we're not doing the calculus.
604
:You're just like,
I care about heat and energy
605
:and how that's going to screw up
my performance.
606
:Like, we're, we have the ability to at
least, you know, I know our company does.
607
:We have the ability to go that deep
and at that depth and go
608
:just far beyond, you know,
609
:if we want to go that route.
610
:But it's so-
611
:To infinity?
612
:To infinity and beyond.
613
:I know there's an Interstellar
614
:reference
coming out of my brain somewhere but
615
:I don't, I don't actually like I didn't
616
:understand coming in
how deep human factors could get.
617
:And then I started doing it.
618
:This, so it is deep data
and it is very, very quantitative.
619
:You can touch it. It's tangible.
620
:I just, you know, I think I've understood
621
:or experience people don't other people
don't actually understand that.
622
:And it really does translate
into real world consequences or real world
623
:design updates or changes they’re just,
so the iterations
624
:going back to kind of your concept
are just so fast and so close together.
625
:No one actually ever really notices.
626
:Yeah and that's I guess
it makes me think of, not to switch gears
627
:too much, but you know, in gaming,
628
:that's one space where you do
get to see those variations, right?
629
:Once they're brought to market. Yes.
630
:And I think in terms,
going back to acceptance.
631
:Right? So for accepting risks,
632
:I think of
633
:the Wii, Nintendo Wii,
going back to the controller, right?
634
:That, the first iteration
of that controller without the grips
635
:and just-
636
:The wrist strap?
637
:Yeah having just the wrist strap
638
:and no one actually using it
and seeing the videos of people
639
:playing tennis and then throwing it
or hitting themselves in the face.
640
:And I think to myself, now,
you know, being in industry,
641
:that was just a risk
that was accepted at that point.
642
:And then,
643
:after they released the initial console
with the controllers,
644
:then they released the grips,
the handgrips and then the industry,
645
:they also included the instructions
for the wrist strap before you, once
646
:you turn on the console, attach the strap,
647
:put on the grips if you need them,
you know, things like that.
648
:And I mean, I can go down the list of,
you know, different consoles.
649
:So going back to the Atari,
when it comes to decision making,
650
:that decision
making process is very simple.
651
:You have a joystick,
and then they had buttons.
652
:That was it.
653
:There was just one joystick and then
the separate buttons later down the line.
654
:And it was very simple
to kind of move up and down.
655
:If I remember there was one game
I played when I was a child.
656
:Atari at that point was pretty outdated.
657
:But, there was a,
I think there was the only football game
658
:that they released on Atari.
659
:but I remember
just trying to figure out as a child
660
:how to play this game,
but it became very simple.
661
:It would almost, just because I had to use
two fingers on the joystick.
662
:And that was it. It was very easy.
663
:But looking today, you know,
664
:the designs have progressed so much. But
665
:other consoles have figured out
666
:you just need the D-pad and joystick
and the buttons right here.
667
:You know, I really don't have to think
too much about the process,
668
:but then I go back to the Wii
and the Switch
669
:you know, and thinking about all of that,
you know, as it applies to gaming,
670
:you know, I think that's one example
that we could use to say, you know what?
671
:We can see the real impact
on data of process and design.
672
:But I want to ask you guys, have you,
do you have any other examples
673
:in different industries where, you know,
you can clearly see the impact of
674
:not only human factors,
but just integrating the methodologies
675
:from both human factors as well
as, health and human performance as well.
676
:You know?
677
:If I may, tag on
to your controller example,
678
:I have small hands.
679
:I'm a small person.
680
:So when Sony released their PS3,
681
:they released that really clunky,
bulky controller.
682
:Now queue me, am I allowed to call out
specific video games?
683
:Okay, cue me trying to play Dishonored,
where you have to use both thumbs
684
:and all of your fingers,
and I'm, I was just sitting there like,
685
:my hands are entirely too small
for this controller, right?
686
:Like I can't actually actuate anything
to input a command.
687
:So, you know, mental demand is going up
here and I'm getting frustrated
688
:and I put the game down.
689
:PS4 comes out.
690
:Controller is a little bit better. Right?
691
:I go back to play Dishonored
692
:and I'm like okay, the feel,
the design, little bit better.
693
:Sad it took them
X amount of years to get here.
694
:But we're
here, and I can get through the game.
695
:Queue the PS5 coming out and boy,
696
:how did they get that controller right?
697
:I can hold it.
698
:It fits in my tiny girl hands.
699
:It fits in larger hands.
700
:The joysticks are appropriately spaced.
701
:The buttons are appropriately spaced,
hitting any of the triggers.
702
:It's a dual, not DualSense,
703
:what's the new one?
704
:DualShock? Not DualShock.
705
:DualShock is PS2.
706
:That was the early version.
707
:But there is resistance now
and it's it really interactive
708
:and it’s haptic feedback in the triggers.
709
:And it's a interactive experience.
710
:And yeah, now the controller really
does scream at you but
711
:These are interesting examples
because they actually,
712
:you know, we're heavily,
pressured by users.
713
:Right?
714
:And so I don't know enough,
you know, inside baseball with them.
715
:And I definitely
left probably a bit. I left,
716
:video games behind probably at Atari and
717
:by the time you got to those controllers
that were just buttons
718
:and little joysticks, thumb joysticks
like, I have no clue what any button does.
719
:I pursued other things.
720
:But I watch people do it.
721
:I'm into all that.
But it has been interesting.
722
:I think that was, well,
obviously as a company,
723
:they probably brought in human factors
people to help.
724
:They had to.
725
:Well to meet the market needs.
726
:It was, because they went to market
with it that way.
727
:And I guess the question that we would
pursue would be like with the updates
728
:that are great for your hand,
which may be a 5 percentile female,
729
:where I talked about anthro measurements,
what happened to the 95% male?
730
:Like their hands
totally swamped the thing.
731
:But can they have the big bulky
one that you didn't fit like
732
:you know, is there interoperability
so that something that is better for
733
:someone who's above the 50th percentile
versus below the 50th percentile,
734
:it's just you need to be able to use
either controller
735
:because the basic operations are the same.
736
:It's I don't know how the controllers, you
know, communicate with the game overall
737
:it may be very limited, that’s
a software problem.
738
:But these are the issues.
739
:Like again, we deal with that.
740
:If you're trying to design something.
741
:That's why like in a car, how much play
there is in all the facets of the seat,
742
:you know, and the steering wheel, like,
I mean,
743
:I like my seat up a little higher than my
744
:spouse who sometimes drives my car
745
:and complains about it and I'm like, well,
that's why you drive your own car
746
:where it has, you know,
like multiple options when you get it.
747
:Like if he just used his key fob he’d
be fine, right.
748
:But so but going back to these
interesting things, which are generational
749
:to some extent, like, again, we can talk
about what people were trained to buy
750
:and are trainable, but joysticks
that had a lot of movement in them
751
:like the original Atari joysticks, like
when you wanted up, like it moved a lot.
752
:There was a lot of play.
753
:Now this actually went
754
:into the world of high performance,
like aviation.
755
:Right.
756
:And how you operate these planes, which
really means your operating a computer.
757
:And you are trying to give direction.
758
:Right.
759
:And the original, stick was just like that
there was a lot of climbing, right.
760
:So like you slammed it forward.
761
:You slammed it back.
762
:Left and right
763
:and so you had a lot of haptic feedback
with respect to what direction
764
:and kind of like now versus
765
:gentle roll or like, we gotta go left now
and it's going to be a dramatic.
766
:So that for a long time, was
767
:pilots would experience it
768
:if they were playing games
and they were experiencing it
769
:in the cockpit,
their experience in the simulators.
770
:And then of course
you go to a new generation aircraft
771
:which been formulating
for some period of time.
772
:And they are pursuing
new and different capabilities.
773
:And I remember at one point reading
there was an abrupt change in that stick.
774
:And that stick lost all motion
and it was just pressure sensitive.
775
:So the stick didn't move,
but it was responsive
776
:to how much force you're putting on
and the direction of the force.
777
:The problem was the human was not getting
the haptic feedback to say the stick
778
:recognized it until the well, the plane
moved and it’s going to move very quickly.
779
:But it was a big transition
for those pilots
780
:who spent 20 years
flying a plane that way.
781
:And I'm sure it was a big adjustment
782
:for the prior pilots who were going
from a very different actuator
783
:to the joystick model.
784
:Now, the joystick model went
785
:from having a lot of dramatic haptic
feedback to very little, you know.
786
:So then they had to go from software
787
:perspective,
actually recreate haptic feedback.
788
:So that the person giving the command via
789
:pressure got the sense like oh,
you know what I'm saying.
790
:Yeah, yeah. I hear it often.
791
:Like up, back, left, right.
792
:We were all being,
it had a responsive nature to it.
793
:And they realized like, oh we can't just
this is where you have to bridge sometimes
794
:when you're talking
about a new capability,
795
:that step function change from one
capability to the next
796
:is ignoring the fact that the human,
we have trained ourselves
797
:a certain way based on an experience base
in this age it’s
798
:very technologically based
and we can get to the other place.
799
:But there's a transition.
800
:And I will say that in the world of like
industry, those costs have to be assessed.
801
:Retraining people
and changing the logistics
802
:and supply chain are actually a function
of part of the business case.
803
:Whether to make a change or not.
804
:And people will not change
805
:because they're like, is this worth it
806
:overall for us to move to this,
say it’s a process improvement.
807
:But what percent improvement does
this have to be to warrant
808
:all of the infrastructure changes
that have to get us there, which include
809
:like cognitive retraining,
didactic retraining, you know, like
810
:and then the people who work on whatever
object it is, you know, the mechanics.
811
:But it's almost like controller design,
you know, controllers and all.
812
:I'm not going to come full circle
because it's still evolving.
813
:But we now have gaming controllers
where you have, you're
814
:training people on gaming controllers
for things like drones.
815
:And sub-sea operations, ROVs,
things like that.
816
:So I guess now we're drawing off of
817
:the current generation, a
818
:combined set of generations
user experience to actually,
819
:I don't know if it actually simplifies
the process or the task.
820
:But that's the question
that should be tested.
821
:So not being directly involved
like in that work per se,
822
:but how much was the
you know, we talked about cognitive load.
823
:So it's always physical
and cognitive EOC’s
824
:testing the, talked about load
meaning how much work is being done.
825
:But then when does fatigue happen
and how does fatigue manifest.
826
:And those are things like getting better
and smarter
827
:at tools that help us again
measure them objectively
828
:cause often fatigue,
829
:you know,
830
:is rated on a scale like, you know, even
levels of effort are rated numerically
831
:and so you transform something qualitative
into quantitative, which, which is fine.
832
:I mean, that's
833
:that isn't a necessary thing.
834
:But we're also seeking biomarkers and
other things that are more indicative and
835
:agnostic with respect to your opinion.
836
:You know, given in your self-assessment
and say, like,
837
:I know you said you were fine
and it wasn't terrible,
838
:but your eyes could not track.
839
:Like your brain is fatiguing out
and trying to get to the part
840
:of how sensitive and specific
are some of these biomarkers.
841
:And I mean a very broad,
a very broad characteristic of biomarkers,
842
:meaning like something like eye
tracking is a biomarker,
843
:I'm not just saying
blood and urine sample,
844
:you know, biological measures but
845
:those are very interesting.
846
:And it
I think in our world, like professionally
847
:for people, they should be integrated
into these systems.
848
:Not thought of as something
that has to be done in addition
849
:because they're part of the work.
850
:So it's like as you're sitting
staring at a computer screen,
851
:you computer has a camera,
and I know you get
852
:probably a whole other podcast
on, you know, privacy.
853
:[Untranscribable due to laughter.]
854
:There’s benefits to be had there
but there's risks.
855
:but the idea that that camera could be
856
:doing an eye tracking assessment
while you're reading
857
:and the concept would be a software
algorithm in the background.
858
:Understand your baseline and, you know,
you have to have some interaction with
859
:it, like, I feel great today.
860
:I had six or more hours of sleep
and I, you know, I'm raring to go
861
:I had four cups of coffee
and then, you know, and you go at it
862
:and whatever your interaction is, that is
the concept of your job or your task
863
:and you know what success is.
864
:You know, you go through your reading
865
:your papers, you're doing your editing,
you’re you know building your report.
866
:And like, life is good.
867
:And then it's like four hours later
you've been at it
868
:and suddenly, like, your eye
tracking is drifting.
869
:Your reaction times are slower,
your keystrokes are sloppy,
870
:you're making more mistakes,
and it's like you really need a break.
871
:You know, like the
the concept of helping people be better
872
:by using these tools
that are accessing them
873
:and are sensitive and specific
to certain outcomes, meaning like,
874
:you may not be willing
to admit you’re fatigued,
875
:but you're showing all the signs
and symptoms of fatigue.
876
:The best thing you could do for yourself
is go step away
877
:from this interface
so you know save it up.
878
:Lockdown. Go take a walk.
879
:Go have your lunch. Then come back.
880
:But you need to walk away from it.
881
:Because we have particularly
in, high risk occupations,
882
:you have a lot of go fever.
883
:And again from a human factors sense
when we talk about assessing risk
884
:and the idea of fatigue,
it becomes very, amorphous discussion.
885
:You're like,
no, I'll just suck it up and get it done.
886
:It was like, well, I understand that.
887
:But that
may not be the safe and right choice.
888
:You know, we all struggle with that.
889
:Like,
you know, I can drive another ten minutes.
890
:I can, you know, and go at this paper
another hour and you're like, well,
891
:now I spent an hour staring at it,
wasn't able to complete a sentence.
892
:Was that a good use of my time?
893
:So in the end there's lots of ways
to apply these tools that I think
894
:could be used to help the individual
as well as the goals of whoever
895
:while you're there, whether it be for
pleasure or for work, or for medical care.
896
:I mean, this goes for surgeons, too.
897
:And I didn't
898
:talk about some of the robotic surgery
where, similar to all this gaming.
899
:You know, someone’s performing,
and now it's,
900
:remote medicine,
robotic surgery happening.
901
:Which is absolutely amazing.
902
:But you really want objective assurance
that the person operating these devices,
903
:the robotic arm on any spaceflight vehicle
that that they are
904
:in the condition,
the right space to go do this.
905
:And if they're not,
the technology can help
906
:detect it and give them some feedback.
907
:And it's not saying you're disqualified.
908
:What it's saying is you'd be better
at this if you did it 20 minutes from now,
909
:if you went and did what you could
do to like, rest and recover.
910
:I think we just we push beyond our limits,
911
:thinking
that that is the better of the choices.
912
:And with some of these capabilities,
we could get that help.
913
:We need to say like, here's another choice
for you and still preserve your outcome
914
:and actually probably make that outcome
more likely, more safe and more effective.
915
:But a little it’s you have to consider
like being willing and open to coaching.
916
:Yeah, that’s very true.
917
:But I think we're in a place
now where technology might be trying
918
:to integrate that.
919
:At least, I know my car does it right.
920
:It'll show me a little coffee
cup you’re this focused.
921
:Maybe you should take a break.
922
:When you're drifting?
923
:When you're drifting. Things like that.
924
:And I think the automotive industry
has been on top of some of that.
925
:You know,
926
:it also clearly signals when people
are more significantly impaired.
927
:And again it's non-judgmental.
928
:It doesn't know if it's alcohol, drugs
or sleeplessness,
929
:but all it knows
is that you're not staying in your lane.
930
:It's taking snapshots.
931
:I think as a whole
932
:industry is probably trying to move
to that more active sensing and tracking.
933
:But, you know, we're just not there yet.
934
:Yeah.
935
:So we've had a pretty wide
ranging conversation.
936
:We have.
937
:And I think it’s been good.
938
:Same, same, and
939
:I think we kind of typically
I go into the,
940
:the phase of the conversation
where we discuss, we wrap up everything.
941
:But I feel like
we've summarized everything
942
:throughout the conversation with regards
to how human factors truly does impact
943
:decision making at every level, with,
with regards to designs across industries.
944
:So thank you both for joining us today.
945
:And thank you to our listeners and viewers
for joining us today.
946
:Once again, this has been an episode
of The Human Odyssey Podcast.
947
:Please
948
:find us on
949
:all social media platforms
including, Spotify,
950
:Apple and anywhere else, Facebook,
Instagram.
951
:Where else-
952
:[Offscreen whisper] YouTube, YouTube
953
:YouTube as well,
954
:and-
955
:Getting help from the gallery.
956
:Thank you.
957
:Thank you to our viewers.
958
:No, but please feel free to,
959
:as you're watching this video.
960
:Please don't forget to like
and subscribe as well as, comment
961
:if you're finding us on Instagram
or Facebook and thank you again.
962
:Hope see you next time.
963
:[Laughter]
964
:The Human Odyssey is presented
965
:by Sophic Synergistics,
the experts in Human-Centered Design.
966
:Find out more at SophicSynergistics.com.
967
:Get smart, get Sophic smart.