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Vo the Voice Snatcher, from the Bard College of Silence
Episode 58th March 2021 • Making a Monster • Lucas Zellers
00:00:00 00:19:15

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From the Bard College of Silence by Kai Linder comes Vo the Voice Snatcher, an aberration capable of stealing the voice from your throat and adding it to its own. It's a kind of creepy that stays with you long after the fight is over.

Get stat blocks, bonus content, and other monstrous perks: www.patreon.com/scintillastudio

Join the conversation: www.twitter.com/SparkOtter

Meet my guest Kai Linder: https://twitter.com/Paradoliak


Opening music "Ethereal Temple" from ComposerJD and Hoffzart at AdventureMusic:

www.patreon.com/adventuremusic

Closing music from Jason Shaw at Audionautix.com

Transcripts

Kai Linder:

A droplet lands in a puddle and it's tiny echo

Kai Linder:

thunders through the warehouse.

Kai Linder:

Rafters.

Kai Linder:

Every shuffle of the adventures feet makes them wince.

Kai Linder:

The rogues voice comes from the shadows above, ah, friends.

Kai Linder:

You've come back to vote.

Kai Linder:

The others look at the rogue, stood beside them with a face widest

Kai Linder:

parchment lips, clamped shut.

Kai Linder:

We've come to.

Kai Linder:

The cleric holds up a hand for the fighter to stop speaking.

Kai Linder:

Her words echo many times longer than they should.

Kai Linder:

Another sound of skittering at a large form spirals down a wooden pillar it's

Kai Linder:

modeled lizard, body carried by 11 spindly legs, a human face drawn and

Kai Linder:

unconcerned looking extends away from the body on a worm-like neck until

Kai Linder:

its inches from the fighter's nose.

Kai Linder:

The air stands still full of the scent of flaking skin and dry costs.

Kai Linder:

You've come to talk.

Kai Linder:

Of course, surely your friends, new silences and improvement

Kai Linder:

over their lie tongue.

Kai Linder:

You can be honest with fo you can't really want it back.

Kai Linder:

My name is Kyle lender.

Kai Linder:

I am a writer and editor on DM, skilled and working on other TT RPGs as well.

Kai Linder:

I'd always really liked the idea of bringing music into D and D a lot more.

Kai Linder:

Originally the idea for musical subclasses started the thought of, I

Kai Linder:

want to actually make just some fun little songs that people can insert.

Kai Linder:

here's a song that mercenaries like to sing, and if you sing it around

Kai Linder:

mercenaries you have advantage.

Kai Linder:

Or other bonus on negotiating with them about if you play it around

Kai Linder:

Nobles and Nobles will get pissed off and they won't like you as much.

Kai Linder:

And just making up little, things like that that weren't necessarily meant

Kai Linder:

to be magical, but maybe someone like a Bard could cast a spell using it

Kai Linder:

because bards are the instrumentalists.

Kai Linder:

And I was thinking, Oh, what else can I put in this book?

Kai Linder:

Ooh, subclasses and just toying around with it.

Kai Linder:

I ended up thinking actually let's do subclasses first because this is the.

Kai Linder:

The most player facing thing that I think people would like and decided

Kai Linder:

to just do it as a series that lets me release it regularly and

Kai Linder:

constantly draw attention to them.

Kai Linder:

And it's been really, really well received.

Kai Linder:

Very, very pleasantly pleasantly surprised about that and have

Kai Linder:

enjoyed having that kind of start to become associated with my brand.

Lucas:

I have the path of the war drummer for barbarian.

Lucas:

Pacted the bell for warlock Whistler, which is for Rangers.

Lucas:

That makes sense.

Lucas:

the dancer for rogue, the school of incantation the way of harmony for monk.

Lucas:

What's the next subclass coming up?

Kai Linder:

So the next one that's coming out on January

Kai Linder:

4th is the oath of HIMS Paladin.

Kai Linder:

So that one will be all about chanting hymns and incantations to create

Kai Linder:

musical or as around yourself, give the pallet and even more, or as to, to

Kai Linder:

power up their friends that are nearby.

Kai Linder:

Cause you know, everyone looks at Paladins and says, not enough auras

Kai Linder:

and needs more auras, so more or less.

Lucas:

Among that whole list, the college of silence for

Lucas:

bards is a bit of a sore thumb.

Lucas:

Why this sudden reversal

Kai Linder:

Part of it was just, it tickled me a bit that everyone

Kai Linder:

gets musical subclass and we get to Bart and we go, you know what?

Kai Linder:

You've got enough musical stuff.

Kai Linder:

Let's have someone who's just quiet encounters, all of that stuff.

Kai Linder:

And if, if someone's going to do it, I want it to be the Bard

Kai Linder:

for fun, for the sake of fun.

Kai Linder:

Cause I mean, everyone knows the stereotypical Bard is loud and boisterous.

Kai Linder:

So let's invert that and have a bar who's quiet and contemplated.

Kai Linder:

Kind of happens to it a little bit villainous compared

Kai Linder:

to all the others as well.

Kai Linder:

In each of these individual subclasses, I have a little, like a sidebar at the very

Kai Linder:

end that says Oh, here's three samples.

Kai Linder:

Of this kind of music.

Kai Linder:

So here's an African war drum.

Kai Linder:

Here's an American drum beat.

Kai Linder:

Here's what handbells sound like kind of thing.

Kai Linder:

For college of silence John Cage's four 33 is the first example.

Kai Linder:

I think that I used as a soundbite for silence.

Lucas:

The college of silence comes with a creature you've

Lucas:

named WIOA, the voice snatcher.

Lucas:

Why is this the monster you wanted to talk about today?

Kai Linder:

So I have designed a few other different monsters, but I feel like this

Kai Linder:

one in particular, a it's it's linking as we have touched on a little bit to

Kai Linder:

the current brand of musical subclasses.

Kai Linder:

But B, because I think of all the monsters I've designed it best expresses my design

Kai Linder:

philosophies and the kind of things I like to play with when I design monsters.

Lucas:

I know of course the reference that this immediately calls to my

Lucas:

mind because I was of a certain age at a certain time in history.

Lucas:

But before I bring it into the conversation I wanted to ask, what are,

Lucas:

what were your influences for a vote?

Lucas:

The voice snatcher.

Kai Linder:

So I, I I'd say that it's a little bit less interesting than you

Kai Linder:

might expect in that I think there's not really other than the obvious one

Kai Linder:

that meant that you were many people might think of, which is co the face

Kai Linder:

Steeler from avatar, the last Airbender.

Kai Linder:

I don't really have any specific conscious influences or inspirations for this.

Kai Linder:

There's just like general feelings.

Kai Linder:

As, as someone who's moved a lot and lived in a lot of different places,

Kai Linder:

I don't really have my own specific culture to to draw on for this.

Kai Linder:

So it's not taken from any specific culture.

Kai Linder:

Chinese mythology, for example, loves using, human faces on creatures.

Kai Linder:

There's loads of other ones like to pull on these little different threads

Kai Linder:

of, of taking away people's expressions and such, but I couldn't remember ever

Kai Linder:

having seen anything or read anything that does it specifically to voices.

Kai Linder:

If, if someone knows if one feel free to.

Kai Linder:

Feel free to let me know.

Kai Linder:

I would love to learn about it.

Kai Linder:

But for the most part, it was just one of those strokes of inspiration.

Kai Linder:

I was like, Oh, I want to do this.

Kai Linder:

Oh, this reminds me a little bit of co okay.

Kai Linder:

So we got to avoid copying him, but I definitely loved the imagery of co where

Kai Linder:

you go to a place, you speak to a creepy thing who is willing to deal with you.

Kai Linder:

But you really, really don't want to be there and you want

Kai Linder:

to leave as soon as you can.

Kai Linder:

So I definitely wanted to draw on that emotion of, of how co stealer made

Kai Linder:

me feel in a certain way and see if I could twist it a little bit, even more.

Lucas:

Do you think this is more impactful?

Lucas:

The voice than than the stealing of a face would be.

Lucas:

And why?

Kai Linder:

That's a good question.

Kai Linder:

I think the gut reflex is that having your face stolen is much creepier because

Kai Linder:

a lot of people also tend to think very, very visually about this sort of thing.

Kai Linder:

What does it look like for you to not have a face anymore?

Kai Linder:

I, I personally do think the voice is very creepy.

Kai Linder:

Possibly more so, because I think voices are very under appreciated

Kai Linder:

which might sound silly at first because we use them every day.

Kai Linder:

People, people sing and talk to each other a lot, but I think that's why it's

Kai Linder:

under appreciated the, the loss of that.

Kai Linder:

Yeah, I think the average person probably takes their voice

Kai Linder:

for granted and would feel.

Kai Linder:

Very alienated in, in losing that method of self-expression,

Kai Linder:

which kind of is shared with your face giving actual expressions.

Kai Linder:

So I, I think because it is much more a precise communication tool for, I guess,

Kai Linder:

who and what you are I think it can have a deeper impact than losing your expression.

Lucas:

I want to talk about mechanics.

Lucas:

How is this ability to snatch a voice encoded into Vose step block?

Kai Linder:

He has a few unique voice oriented mechanics to help him work, but

Kai Linder:

the, he has a snatch voice reaction that recharges each turn on a five or six,

Kai Linder:

so he can potentially use it multiple times in a, in a combat or in a day.

Kai Linder:

He can target any creature within 30 feet that he's heard speak, and he can force

Kai Linder:

them to make a charisma saving throw.

Kai Linder:

If Volvo has caught the person lying or telling any untruths in the last

Kai Linder:

minute, they have disadvantage on this.

Kai Linder:

So telling the truth makes you a lot less susceptible to vote.

Kai Linder:

If you fail to save, he just straight up rips your voice away,

Kai Linder:

you take a bunch of psychic damage.

Kai Linder:

He gains.

Kai Linder:

10 current and maximum hit points as he steals your voice, which means the

Kai Linder:

more voices he steals, the more powerful he gets and he can just stack up and

Kai Linder:

get tougher and tougher as he goes.

Kai Linder:

Um, the creature loses the ability to use their voice in any way whatsoever.

Kai Linder:

And Volvo becomes able to use that creature's voice at well.

Kai Linder:

This only ends and the creature only regains their voice when Vogt dies

Kai Linder:

or willingly returns to the voice.

Kai Linder:

There is no duration on this.

Kai Linder:

It's indefinite.

Kai Linder:

You don't get your voice back after an hour.

Kai Linder:

If he steals your voice, you either need to kill him or you

Kai Linder:

need to trade him something for it,

Kai Linder:

which is nice and nice and rough, but he's, I've I've put him at

Kai Linder:

a challenge level, level 11.

Kai Linder:

So.

Kai Linder:

Most adventures will be pretty tough if they come up against him, but he's a

Kai Linder:

pretty strong problem or a pretty strong creature that demands to be dealt with.

Lucas:

Have you assigned, devote to a particular environment

Lucas:

or a place in the game?

Lucas:

Where does he usually hang out?

Kai Linder:

Yeah, so I've, I've given him a layer in the product.

Kai Linder:

No layer actions, but he does have layers.

Kai Linder:

He prefers to layer underground or in large buildings because

Kai Linder:

he likes places that can.

Kai Linder:

Preferably be nice and echoey.

Kai Linder:

He likes lots of open space and darkness so that he can move around in there

Kai Linder:

and hide in the shadow while still being able to hear what's going on.

Kai Linder:

So, so caves and abandoned warehouses are perfect for him.

Kai Linder:

And he tries to find any of those that are near either well-traveled

Kai Linder:

roads or population centers, because vote needs to be near people.

Kai Linder:

So it's finding these big abandoned, dark, empty plate echo-y places.

Kai Linder:

That can potentially Lou where people in

Lucas:

If you have a group of players who have encountered vote, who have gone

Lucas:

through this visceral creepy experience, the way you intended it to be dad, what

Lucas:

are the things, things you want them to remember, or is there anything that

Lucas:

you feel this creature would help them understand after having encountered it?

Kai Linder:

good question.

Kai Linder:

I, I think one of the things is, as I touched on earlier is the

Kai Linder:

power of expression and how people under appreciate their voice.

Kai Linder:

Because if, if.

Kai Linder:

Put playing D and D everyone wants to express their character.

Kai Linder:

They want to be cool.

Kai Linder:

They want to save.

Kai Linder:

This is what my character is about and vote.

Kai Linder:

It'll significant way takes that away.

Kai Linder:

And players will very much want to get that back.

Kai Linder:

I can't imagine any player that I've ever had, having that

Kai Linder:

happen to them and going well.

Kai Linder:

Let's, let's go find some gold somewhere else.

Kai Linder:

Um, I would hope that it would make them look at how potentially as

Kai Linder:

well they communicate within the party both in and out of character.

Kai Linder:

Because I think one of the things that I, that I like about this about

Kai Linder:

Volvo is it isn't is one of the actual other mechanics I gave him.

Kai Linder:

He has an ability called life from sound where whenever he hears a creature

Kai Linder:

within 30 feet use their voice, he regains a little bit of hit points.

Kai Linder:

So the more you talk, the more he heals and the harder he is to defeat.

Kai Linder:

And I like the idea of that pushing your players to try and in character,

Kai Linder:

they need to communicate without speaking, they need to have an idea

Kai Linder:

of what the others are going to do.

Kai Linder:

You kind of have to have to trust that, okay.

Kai Linder:

We know that our barbarians probably gonna run in we know that our, our wizard.

Kai Linder:

Actually really doesn't like damaged spells.

Kai Linder:

So he'll try and buff someone, our cleric did our cleric bring,

Kai Linder:

bring healing spells today?

Kai Linder:

I would like for this kind of thing too, to evoke that, that feeling of disrupted

Kai Linder:

communication, that means you appreciate the communication you do have afterwards.

Kai Linder:

If that makes sense.

Lucas:

it absolutely does.

Lucas:

I think one of the core.

Lucas:

, principles of playing a character, in a D and D game is predictability.

Lucas:

People tend to use the adjective predictable, like it's a bad thing.

Lucas:

And I think it's a synonym for reliable.

Lucas:

And in that case, it's, really powerful.

Kai Linder:

Yeah, and I like that by potentially taking this away.

Kai Linder:

Obviously out of character, people can still share tactics, but it's

Kai Linder:

the kind of thing where you, as the DM using VO one player might say

Kai Linder:

Oh, I'm going to, Oh, Oh, wizard.

Kai Linder:

I'm I'm going to go get next to him.

Kai Linder:

Can you cast haste on the next turn and then I'll do this and then you,

Kai Linder:

as the DM can say, okay, how are you communicating that in character?

Kai Linder:

Are you going, would you like to speak and tell them that, are you

Kai Linder:

going to give them a knowing, look is your relationship in character.

Kai Linder:

Good enough that you can trust each other to do this.

Kai Linder:

And I, I just, I just really like how that works in throwing that

Kai Linder:

reliability of, of it's easy for us to just say tactics at each other

Kai Linder:

and kind of disrupts that as you say,

Kai Linder:

I feel like I've put some of my own kind of design preferences into fo.

Kai Linder:

And I think another way I've done that, that I haven't mentioned

Kai Linder:

yet is his damaged vulnerability.

Kai Linder:

Normally obviously damaged vulnerabilities in D and D or

Kai Linder:

just cold fire slashing, whatever.

Kai Linder:

And you take your, and you take your damage from that, but I

Kai Linder:

had fun introducing a different.

Kai Linder:

A different way of doing that, this more specific with him.

Kai Linder:

And I gave him a damaged vulnerability to any damage that's dealt while

Kai Linder:

he's in the area of a zone of truth, spell embracing this whole notion

Kai Linder:

that, magically compelled truth is the best way to defeat him, which

Kai Linder:

gives, gives a nice way for players.

Kai Linder:

If they want to, to try and figure out a way to help defeat

Kai Linder:

and flow much more easily.

Kai Linder:

That also has a little bit of a message to it.

Lucas:

what are some of those design principles that you tend to

Lucas:

rely on when you make your games?

Kai Linder:

In terms of monstrous specifically I do trying to

Kai Linder:

give them more things to do than just an action on their turn.

Kai Linder:

Volvo has legendary reactions, so he can move around bite and

Kai Linder:

do like a paralyzing shriek.

Kai Linder:

But he also has abilities like that life from sound.

Kai Linder:

When I mentioned where you always have to be thinking about this

Kai Linder:

monster, even on your turn, because he can do things outside of his turn.

Kai Linder:

I like trying to find ways to make creatures break reliability.

Kai Linder:

I think your point about real reliability earlier was just a really good one and

Kai Linder:

perfect for expressing one of the things that I like doing, which is finding a

Kai Linder:

way to make a monster very memorable.

Kai Linder:

By breaking what's reliable, but also finding a way to do that by staying

Kai Linder:

within the mechanical bounds, instead of just, you know, shattering the

Kai Linder:

whole game and saying this monster gets five turns it's, it's auditing away to

Kai Linder:

disrupt reliability while also using mechanics that are, that are basically

Kai Linder:

first and foremost, also very flavorful.

Kai Linder:

So I try my best whenever I design something to make the mechanics

Kai Linder:

be entirely in support of, of a flavor concept, which is probably

Kai Linder:

obvious from the, from the musical subclasses and the silence theme.

Lucas:

Question that this brings up is by tying Volvo so strongly to lies and deceit

Lucas:

you've opened him up to to a whole nother, area of lore and folklore and mythology.

Lucas:

And that's the way that we approach truth as an ideal as something that we.

Lucas:

That we have to work with or pursue, especially in the genre of heroic fantasy.

Lucas:

Why was it important to you that truth be so mechanically involved

Lucas:

in what Volvo does and is.

Kai Linder:

I don't want it to be something where he shows up and

Kai Linder:

he just takes it and runs away.

Kai Linder:

You need to have a way to fight back.

Kai Linder:

That's not combat.

Kai Linder:

And in this case, if someone's stealing your voice, I figured either, either

Kai Linder:

something about, Oh, if he's heard your voice or if he's heard you lie.

Kai Linder:

And I think.

Kai Linder:

Given given the kind of modus operandi of most adventuring parties, trying to find

Kai Linder:

a strong way to make them tell the truth is a pretty, it's a pretty deadly tool

Kai Linder:

for a monster to have because everyone loves to lie and outwit the monsters.

Kai Linder:

And this is one that kind of sit around and at the same time as you mentioned,

Kai Linder:

there's a lot of different kind of.

Kai Linder:

Cultural interpretations and way of discussing truth and lies.

Kai Linder:

Typically the bad guy is the one who lies and enforces other people's lies.

Kai Linder:

Vote is honest.

Kai Linder:

Vote does not lie though.

Kai Linder:

Hates lying, and he punishes other people who lie.

Kai Linder:

And I think that's more interesting because it's, it's more interesting

Kai Linder:

for people to start fearing the truth that I think it's something a bit more.

Kai Linder:

Complex to explore them fearing lies because everyone sees that crop up in

Kai Linder:

media all the time, but what you have to fear and the double-edged sword

Kai Linder:

of truth is a very, is a very kind of different beasts that is explored

Kai Linder:

a lot less, especially in like the traditional D and D monster sense.

Kai Linder:

You can find me on Twitter at, at paradise iliac.

Kai Linder:

That's P a R a D O L I a K.

Kai Linder:

Follow me there.

Kai Linder:

If you want to hear more random design insights and keep track of

Kai Linder:

all the weird or cool stuff, I'll be releasing over the next year.

Connor Alexander:

But night's falling and it's getting dark and

Connor Alexander:

the characters are starting to worry that well, maybe whatever it is

Connor Alexander:

that did, this might be coming back.

Connor Alexander:

And then the healer notices something as night goes down, the shadows don't

Connor Alexander:

quite line up in the room, right?

Connor Alexander:

The light is not reacting the way it should.

Connor Alexander:

The soft lights that are lighting up the computer gear in the

Connor Alexander:

room and yet there are shadows there where there shouldn't be.

Connor Alexander:

A shadow in the corner towering about six feet tall, hunched over.

Connor Alexander:

And flowing like a cloud of smoke off of his shoulders, his long black shimmering

Connor Alexander:

feathers, like a, a massive Raven's wing, all laid out like a blanket and

Connor Alexander:

and attached to its hands are six inch long bony fingertips that have old dried

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