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Bonus: Dvati - playing 2 characters across editions
Episode 422nd February 2021 • Making a Monster • Lucas Zellers
00:00:00 00:50:22

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Dvati is a race option for D&D to play 2 characters at once. An extra-long bonus episode 20 years in the making, bringing together the original Dvati designer, the 5th edition homebrewer, and maybe the only person to ever play Dvati twins in a long-running campaign.

Read the full transcript here: https://scintilla.studio/monster-dvati-race-dnd/

Get stat blocks, bonus content, and other monstrous perks: www.patreon.com/scintillastudio

Join the conversation: www.twitter.com/SparkOtter

Meet my guests, fantasy illustrator Talon Dunning and 5E indy publisher Mike Holik:

https://www.facebook.com/TalonArt

https://talonart.com/

https://darkmatter.magehandpress.com/

https://twitter.com/MageHandPress 

Music by Jason Shaw of Audionautix

Transcripts

Lucas:

Hello, and welcome to Making a Monster.

Lucas:

This week is an extra special, extra long bonus episode and it is

Lucas:

two and a half years in the making.

Lucas:

From the very beginning, I most enjoyed role-playing games when

Lucas:

I could somehow flip the script, subvert the rules a little bit.

Lucas:

For example, what if the hoard of goblins are somehow all the same goblin?

Lucas:

Or what if the tiny microbots aren't a self-replicating nightmare catastrophe,

Lucas:

but a troop of fun-loving pranksters?

Lucas:

Or what if I want to play not just one, but two characters in my next campaign?

Lucas:

In 2018, I started playing Dungeons and dragons with a character option called

Lucas:

the Dvati that let me do just that.

Lucas:

It's a truly unique character option that was updated from

Lucas:

an older edition of the game.

Lucas:

And it was the first time I started thinking about how creatures and

Lucas:

characters must have changed over the years from edition to edition.

Lucas:

So I reached out to the people who made both editions of the Dvati that

Lucas:

I had found, and I was surprised to find them both willing to chat with me.

Lucas:

It was really the earliest version of the Making a Monster podcast, though

Lucas:

I clearly didn't know it at the time.

Lucas:

Just so you know the plan for this, I know I'm going to publish a

Lucas:

written article on scintilla.studio.

Lucas:

If the audio works out, I might release some kind of audio version of this.

Lucas:

Don't worry past Lucas.

Lucas:

I'll take it from here.

Lucas:

What follows is a conversation between the second edition creator of the Dvati.

Lucas:

The fifth edition home brewer who brought it forward a full generation

Lucas:

and me, maybe the only person to have played a long- running campaign

Lucas:

while running two characters at once.

Lucas:

It's also the first of this season's bonus episodes.

Lucas:

And while it's very different from what I usually do, it's a chance

Lucas:

to grow the show, to ask questions the regular format can support.

Lucas:

So if you like it, let me know.

Lucas:

And if you don't, let me know.

Lucas:

For now, well

Lucas:

. . . Welcome guys.

Talon Dunning:

Hello?

Mike Holik:

Thank you for having me.

Talon Dunning:

Yes,

Lucas:

Talon, this is Mike.

Lucas:

Mike, this is Talon.

Talon Dunning:

Hello, Mike!

Mike Holik:

Hi.

Mike Holik:

Nice to meet you.

Mike Holik:

I, I'm genuinely thrilled to meet you.

Mike Holik:

I have so many questions.

Mike Holik:

I'm going to, I'm going to board you in the audience with,

Talon Dunning:

Oh my God.

Talon Dunning:

Okay.

Lucas:

Talon, would you go ahead and remind the listener, what

Lucas:

you designed that brought you on this particular interview?

Lucas:

Well, okay, well, first off, if nobody's heard of me and my name is Talon Dunning,

Lucas:

and I am a, an illustrator and in the RPG business, but I also do a little

Lucas:

development writing on the side and way back when guy, you know, I don't even

Lucas:

remember, remember the date and I was like 99 or somewhere in the late, very, very

Lucas:

late nineties TSR, little, little company.

Lucas:

No one's ever heard of them had a, had a contest in Dragon Magazine.

Lucas:

And it was a design a monster.

Lucas:

So, you know, we go back even further.

Lucas:

And when I was in college at Auburn University and in the

Lucas:

nineties, I had developed a, a, a race mostly for Planescape, cause

Lucas:

that was my game back in the day.

Lucas:

And it was called the Dvatiand which was a, these they're basically twins.

Lucas:

They had like the, the, the entire premise was that they have one soul, but the soul

Lucas:

is too powerful to be housed in one body.

Lucas:

So it's, it's separated into, into two, two beings.

Lucas:

So every Dvatiis born an identical twin.

Lucas:

And they sort of share their lives together.

Lucas:

And they're almost, it's almost this concept that I think a lot of twins, real

Lucas:

twins probably find insulting, which is, which is that they literally the same

Lucas:

person, but kind of just divided up.

Lucas:

So it's, it's, it's sort of this very fantasy idealized sort

Lucas:

of version of what twins are.

Lucas:

And mechanically, this is a race option that allows one character,

Lucas:

one player to play two characters.

Lucas:

Is that right?

Talon Dunning:

And that's not how I originally designed it.

Talon Dunning:

I had in mind that they would be played by, by two different people, mostly

Talon Dunning:

because the, the idea of playing them as one character never occurred to me.

Talon Dunning:

That was actually what Paizo did.

Talon Dunning:

That was, that was their brilliance of taking what I did and sort of running

Talon Dunning:

with it for the Dragon Magazine.

Lucas:

Let me, let me bring Mike into the call.

Lucas:

Mike, in 2016, you pick up the story.

Lucas:

So tell everybody who you are and how you got involved.

Mike Holik:

Hi, I'm Mike holic editor in chief of Mage Hand Press.

Mike Holik:

Yeah, but around 2016, D&D fifth edition was coming out and it's

Mike Holik:

a really beautiful system and we absolutely fell in love with it.

Mike Holik:

But coming off the heels of 3.5 and Pathfinder, which were just a menagerie

Mike Holik:

of really interesting options, I decided to start a little blog with one of my

Mike Holik:

friends to try to just add some more options principally for my own players.

Mike Holik:

But I suppose it was a public space.

Mike Holik:

So it got a lot of attention eventually.

Mike Holik:

And we wanted to bring some of those options from earlier

Mike Holik:

additions into fifth edition.

Mike Holik:

So we, you know, had more back to that kind of zoo, that menagerie of fun stuff.

Mike Holik:

And chief among that in 3.5 was a book called Dragon Compendium, which

Mike Holik:

had all that stuff from Dragon Mag.

Mike Holik:

And they were some of the most wild stuff.

Mike Holik:

Sometimes the least balanced, but almost always the most interesting.

Mike Holik:

And that's where I first stumbled across it.

Mike Holik:

And I, I fell in love with the Dvati I'm a twin and

Talon Dunning:

Oh, awesome.

Mike Holik:

Yeah.

Mike Holik:

It's one of the reasons, I guess it resonates with me.

Mike Holik:

It's extremely interesting to kind of imagine this kind of fantasy take on

Mike Holik:

it and yeah, I fell in love with it.

Mike Holik:

And one of the first things I adapted and weirdly I'm one of the few people to

Mike Holik:

have adapted it, probably because it's.

Mike Holik:

It's mechanically a challenging thing to do, but it's a super interesting

Mike Holik:

challenge to write something that lets you play two characters at one time

Mike Holik:

without, without breaking everything.

Mike Holik:

And so I've adapted that to fifth edition along with just

Mike Holik:

a mountain of other things.

Mike Holik:

And I've written a ton of my own content and that's a whole other story.

Lucas:

Yeah.

Lucas:

And this episode will come out shortly after the episode that Mike and I recorded

Lucas:

about the . So I guess I can say, if you haven't heard that go back and check

Lucas:

the feed and it'll, it'll be great.

Lucas:

How I come in in 2018 summer, 2018, I found Mike's conversion for fifth

Lucas:

edition and I thought it was just the most extra thing I had ever seen.

Lucas:

And I was about to start playing with some friends who had been, uh,

Lucas:

I would have been in a very long running campaign and I really wanted

Lucas:

to wow them with my character concept.

Lucas:

So I went to the dungeon master and I said, Hey, what about this?

Lucas:

And I will forever love him for saying, "Yeah, sure, let's do it."

Lucas:

And I've been playing a set of Dvati twins ever since.

Lucas:

So that's kind of the whole story of how we all three got on the call

Lucas:

and that's all of the formal stuff that I think we need to cover.

Lucas:

I'm going to take the brakes off you guys, but let's get to know

Lucas:

each other for a little while.

Talon Dunning:

Well, first I'll say Mike, I am somewhat familiar

Talon Dunning:

with your, with your work.

Talon Dunning:

I was a backer on a Dark Matter.

Mike Holik:

Holy cow.

Talon Dunning:

Recently,yeah.

Talon Dunning:

Of, of a guy I know online, I actually just started a game.

Talon Dunning:

It's his own setting, but he's using Dark Matter as his, as his base.

Talon Dunning:

And he's the one who sort of introduced me to it.

Talon Dunning:

And I was like, Oh, okay, this is cool.

Talon Dunning:

So I liked it enough.

Talon Dunning:

And I was like, yeah, I'm going to back this.

Talon Dunning:

This is, this is very awesome.

Talon Dunning:

So, yeah, I'm, I'm, I'm, I'm currently playing in a Dark Matter game.

Mike Holik:

That's amazing!

Talon Dunning:

Okay.

Talon Dunning:

And that last interview, that, that Lucas mentioned was when the, your version of

Talon Dunning:

the Dvati was brought to my attention.

Talon Dunning:

I didn't know about it then.

Talon Dunning:

And I was, I was very excited to see that, that somebody had, had kind

Talon Dunning:

of picked it up and run with it.

Talon Dunning:

And I, and I like what you did with it.

Talon Dunning:

It's, it's, it's simple and playable.

Mike Holik:

Yeah, thank you.

Mike Holik:

It was, if you, if you kind of hold them up side by side, like you can

Mike Holik:

tell, I was absolutely going through and kind of trying to tick all of the

Mike Holik:

boxes that were handled in the, the, the implementation, the 3.5 implementation.

Mike Holik:

There's a lot to talk about in order to handle it correctly.

Mike Holik:

And I think the only real innovation I, I really had to add to it was as headers.

Mike Holik:

Put some real subheaders in there places as you can, and it might be easier to

Mike Holik:

chew on and, you know, mechanically, it ends up being very much in the

Mike Holik:

same spirit and play pretty well.

Mike Holik:

I think how much, so how much writing did you end up doing on the original

Mike Holik:

besides the name and the concept?

Mike Holik:

You mentioned Paizo had some, some part of that.

Mike Holik:

I wonder.

Mike Holik:

Yeah.

Mike Holik:

Tell me about that.

Talon Dunning:

Well, my contribution to it was for two E and for that

Talon Dunning:

Dragon Magazine contest and they, they took what I did and it was a little

Talon Dunning:

bit long, so they kind of edited it down so it would all fit on one page.

Talon Dunning:

But for the most part, the article that appears in that Dragon Magazine

Talon Dunning:

issue, which I'm afraid, I do not remember the number of it.

Talon Dunning:

I've got several copies, but I can't remember now I'll check.

Talon Dunning:

Yeah, cause that might be, people might want to look that up.

Talon Dunning:

I actually won second place or honorable mention or something like

Talon Dunning:

that was the, my, my, my prize was a copy of a monstrous compendium,

Talon Dunning:

number four or something like that.

Talon Dunning:

It's a book.

Talon Dunning:

It was like a $20 value, but it was really excited.

Talon Dunning:

It was the first thing I ever had published.

Talon Dunning:

I mean, it was the very first time that my name appeared in.

Talon Dunning:

And in print for writing, you know, I had, I did a few arts projects done at

Talon Dunning:

that time and was just starting my career.

Talon Dunning:

But that was the first time I'd ever written anything and had my so, but

Talon Dunning:

yeah, what, what appears in that Dragon Magazine article is, is, is pretty

Talon Dunning:

much word for word what I wrote, just edited down the Dragon Compendium.

Talon Dunning:

They rewrote it and redid it, and then that was all them,

Talon Dunning:

but it still had my name on it.

Talon Dunning:

That was another one where they did not inform me that it was happening.

Talon Dunning:

I didn't know that was in existence until somebody sent me an email and

Talon Dunning:

was like, Hey, there's a discussion about your, your race online.

Talon Dunning:

Would you.

Talon Dunning:

Be interested in, in throwing in your 2 cents.

Talon Dunning:

And I'm like, ah, okay.

Talon Dunning:

So I went and looked at the, at the, at the Pathfinder at the Paizo

Talon Dunning:

forums and there was this huge conversation about this compendium book.

Talon Dunning:

And I'm like, wait, what?

Mike Holik:

That was where I first heard about it was the forums, because,

Mike Holik:

you know, a 3.5 was such a big space.

Mike Holik:

And th th I mean, you do people on forums and you, there are power

Mike Holik:

builds and fun meme stuff you could do with the, the, the bills.

Mike Holik:

There was, there was a lot of freedom for that sort of lonely fun that

Mike Holik:

we love about D and D right, where you can ways and do it on your own.

Mike Holik:

And the devotee always came up as one of those super wild, like crazy builds.

Mike Holik:

And I, and when I ran it, I just fell in love with the concept.

Talon Dunning:

They did a fantastic job re-interpreting what I had done.

Talon Dunning:

Of course it was, it was overly complicated.

Talon Dunning:

And the hit point thing was, it made them almost unplayable, which was what the

Talon Dunning:

entire conversation on online was about.

Mike Holik:

That was the first problem I had to solve.

Talon Dunning:

Yeah.

Talon Dunning:

And it's, it's, uh, it's, it's a difficult problem to solve.

Talon Dunning:

I'm actually currently working with someone to work up a Pathfinder

Talon Dunning:

version, a new Pathfinder version.

Talon Dunning:

And we have encountered a lot of the same problems that I'm sure you did, Mike.

Talon Dunning:

And re-looking at yours having, having been working on it for awhile.

Talon Dunning:

And, and, and I just reviewed yours today.

Talon Dunning:

We took very similar approaches to a lot of the same problems.

Talon Dunning:

Which I liked to see.

Talon Dunning:

I was like, yeah, because this, this shows that we're sort of working in the

Talon Dunning:

same direction and that sort of thing.

Talon Dunning:

I'll say that the version we're working on now, which I, I, I can't publish it

Talon Dunning:

because I don't own the rights anymore.

Talon Dunning:

I gave that up with the, with the contest, but I'm going to publish

Talon Dunning:

it for free, you know, it's, it's, it's fan created, uh, stuff.

Talon Dunning:

But the, the, the hip point issue, I actually sort of just took a step back

Talon Dunning:

from it and said, the problem is everybody keeps saying, well, you got one pool

Talon Dunning:

that you're splitting between two bodies.

Talon Dunning:

I'm like, no, it's one character.

Talon Dunning:

You have to approach it as if it were one character, a single character has

Talon Dunning:

a single pool of hit points, period.

Talon Dunning:

There's, there's no splitting.

Talon Dunning:

There's no, you know, Oh, well one's only got half the hit points and

Talon Dunning:

he goes, no, you gotta hit points.

Talon Dunning:

Just like anybody else.

Talon Dunning:

And if, if you're, if you lose your hip and you go to zero,

Talon Dunning:

your character goes unconscious.

Talon Dunning:

Both of them because they're the same person.

Talon Dunning:

Certainly once I, once I, I kind of landed on that point and I stopped

Talon Dunning:

trying to make them two separate people.

Talon Dunning:

The, the, the writing of this new version has become a lot easier.

Talon Dunning:

And I think really that's the solution to the point.

Talon Dunning:

Problem is just, they have a pool of hip points, period.

Talon Dunning:

Just like everybody.

Mike Holik:

It's certainly the way we handle the action economy for them.

Mike Holik:

We say, yeah, you basically have the extra economy of one character.

Mike Holik:

You're just, you know, some of these actions will be taken over here.

Mike Holik:

Something can be taken over there and that's, that's the big problem.

Mike Holik:

To maybe elucidate the problem a little bit, you don't want to create something

Mike Holik:

that feels like you're twice as strong as any other person around the table, because

Mike Holik:

everyone else will be angry with you.

Mike Holik:

But if you take half the damage of anyone else, and then you go down because

Mike Holik:

half of your hip points are in each body, then you're you're you're so.

Mike Holik:

Fragile is to be made of, right.

Mike Holik:

I think in my version, you ended up having around a 150% of the total hip

Mike Holik:

point split across two characters.

Mike Holik:

So you're a little more fragile, but you can tank a little more if you're

Mike Holik:

extremely balanced in how you tank it.

Mike Holik:

So, you know, there's ways you can make it work.

Mike Holik:

Yeah.

Talon Dunning:

Yeah.

Talon Dunning:

So we're, we're still working on the Pathfinder version.

Talon Dunning:

Of course, Pathfinder is a more complicated system than,

Talon Dunning:

than Five E by its nature.

Talon Dunning:

It's a lot more crunchy, which some people love, some people hate.

Talon Dunning:

So ours is a little bit more in depth.

Talon Dunning:

than than than the five E version.

Talon Dunning:

But I think yours really captures the 5E spirit really well.

Talon Dunning:

And it makes them very playable.

Talon Dunning:

So I was, I was happy with it.

Talon Dunning:

I'd like to try it one day.

Mike Holik:

That is extremely high praise.

Mike Holik:

Thank you.

Talon Dunning:

Okay.

Talon Dunning:

Well, yeah.

Talon Dunning:

Thank you.

Lucas:

It was Dragon Magazine number 271.

Talon Dunning:

271, yes,

Lucas:

it was in May of 2000.

Talon Dunning:

Okay.

Talon Dunning:

So it was about 99 then, that I entered the contest

Lucas:

on page 81.

Lucas:

I know this because I printed out page 81 behind my character

Lucas:

sheet have for the last two years, haven't referenced it at all.

Lucas:

Yeah,

Mike Holik:

it's so fascinating.

Mike Holik:

It's so fascinating to learn that this originally came out of a contest

Mike Holik:

because I didn't know that I assumed you had, you had gotten a small

Mike Holik:

writing gig with wizards of the coast.

Mike Holik:

At some point

Talon Dunning:

I did some illustrations for the star

Talon Dunning:

Wars role-playing game online.

Talon Dunning:

They put out a series of articles on their website back when they had Star Wars.

Talon Dunning:

And they hired me to do some portraits for them.

Talon Dunning:

That is old.

Talon Dunning:

The only time I've ever gotten a paycheck from them.

Talon Dunning:

But yeah, it was, it was a contest and it was, you know, it was

Talon Dunning:

something I had lying around.

Talon Dunning:

I had, I had created them a long time ago and still, I

Talon Dunning:

think never really played them.

Talon Dunning:

I think I played around with some character concepts once, but

Lucas:

what was the game like as you were playing it, when, you know, back

Lucas:

in those old, Planescape scape games, when the Dvati first came to be?

Talon Dunning:

I had a really interesting time, because I was in college,

Talon Dunning:

as I said, And, uh, we had a group that was almost all dungeon masters.

Talon Dunning:

So we had like eight or nine different games going at once and we would just,

Talon Dunning:

everybody would just show up at my house after, after classes and say,

Talon Dunning:

well, what are we going to play tonight?

Talon Dunning:

You know, and a lot of times we played tour.

Talon Dunning:

We were huge, huge fans of toward, from Western games.

Talon Dunning:

But if everybody was in the mood for D and D, it was either one guy running

Talon Dunning:

Dark Sun, or one guy running, Forgotten Realms, you know, that sort of thing.

Talon Dunning:

And, and Planescape was my world.

Talon Dunning:

That was the, you know, everybody said let's play Planescape , but

Talon Dunning:

then I was the guy to run it.

Talon Dunning:

So it was, we were real, you know, we didn't do like, like have a night where we

Talon Dunning:

would say, okay, this is our game night.

Talon Dunning:

And we're all gonna gather.

Talon Dunning:

No, it was literally every night.

Talon Dunning:

What are we going to do tonight?

Talon Dunning:

I don't know.

Talon Dunning:

What do you feel like plan?

Talon Dunning:

I don't know.

Talon Dunning:

What do you feel like?

Talon Dunning:

And we would induct landing on something and playing for five

Talon Dunning:

or six hours and then, you know, and it was, it was very freeform.

Talon Dunning:

There were no miniatures, it was all just theater of the mind,

Talon Dunning:

but it was, it was good times.

Talon Dunning:

And I think a friend of mine and I made up a pair of Dvati and maybe

Talon Dunning:

played them two or three times.

Talon Dunning:

And then of course, as I said, at the time that was supposed to be separated.

Talon Dunning:

That was the idea.

Talon Dunning:

You played two separate characters.

Talon Dunning:

I mean, they could, they could be anything, you know, they weren't

Talon Dunning:

really the whole, the same person.

Talon Dunning:

They were just more or less traditional twins.

Talon Dunning:

Man.

Talon Dunning:

It, it, it, it worked okay.

Talon Dunning:

It was, you know, it was fun, but so we w we moved on, we had

Talon Dunning:

so many different other games.

Talon Dunning:

Somebody has a different other character concepts that we didn't play that,

Talon Dunning:

that, that set for very long, you know,

Mike Holik:

it's funny that that concept of just play two characters is so strong.

Mike Holik:

I've tried to revisit it.

Mike Holik:

Like after discovering the Dvati in 3.5 and then redoing them for

Mike Holik:

fifth edition, I kind of stumbled on the idea that like, this is a

Mike Holik:

lot for just a race, like complete, you know, in terms of complexity.

Mike Holik:

So I took that play two characters idea, and I poured it into a whole class.

Mike Holik:

And it's, it's, it's something that is extremely compelling and always really

Mike Holik:

challenging to pull off and like find ways to feel, feel appropriate to do

Mike Holik:

that because it's, it's, it's both mechanically very powerful and really

Mike Holik:

like, uh, Fascinating place to take the storytelling, you know, being able to

Mike Holik:

play, not just yourself, but also one NPC.

Mike Holik:

Like it, it really brings some DM-ing into your hands and that's kind of neat.

Talon Dunning:

Yeah, it will, you know, and it's, it's interesting.

Talon Dunning:

Cause a lot of people have kind of argued this back and forth.

Talon Dunning:

It was like, Oh, it's not fair.

Talon Dunning:

If you get to play two characters and I only get to play one and I'm like,

Talon Dunning:

well, it's just another character.

Talon Dunning:

It's like, who cares?

Talon Dunning:

Who's playing it.

Talon Dunning:

You know, you need five people in the party.

Talon Dunning:

I mean, I've had DMS go.

Talon Dunning:

We don't have enough players.

Talon Dunning:

We will, you play two characters.

Talon Dunning:

And I'm like, you know, I mean just to get the party up, you know, it's like

Talon Dunning:

we, everybody wants to play, but Darren we're, we, we don't have enough players.

Talon Dunning:

Everybody played two characters.

Talon Dunning:

Now we have.

Talon Dunning:

You know, it's, it's, it's, it's not a contest to me.

Talon Dunning:

It's it's, you know, it's, you're not trying to be better

Talon Dunning:

than the guy next to you.

Talon Dunning:

You're you're trying to help that guy.

Talon Dunning:

So play two characters.

Talon Dunning:

It doesn't matter.

Talon Dunning:

It doesn't, it doesn't affect the game.

Talon Dunning:

You know, that at least that's the kind of approach I tend

Talon Dunning:

to take with things like that.

Mike Holik:

That's such a fascinating approach.

Talon Dunning:

Yeah.

Talon Dunning:

But that all being said, I really love the idea of the one character

Talon Dunning:

split into two bodies and how that changes the dynamic of people.

Lucas:

Yeah.

Lucas:

Let's come to that, Mike.

Lucas:

I wonder when you were putting your conversion together, did you

Lucas:

do any play testing with this?

Mike Holik:

Only a little bit, we got out one or two sessions.

Mike Holik:

I don't, which is actually funny because a lot of the stuff I'd put

Mike Holik:

out that is not a full base class or, you know, a big printed supplement.

Mike Holik:

It doesn't often get a lot of play testing.

Mike Holik:

It gets a lot of theory crafting and that kind of comes down to

Mike Holik:

actually my philosophy on play testing, which is it's not actually

Mike Holik:

there to identify mechanical issues.

Mike Holik:

You should be able to do that with math and spreadsheets and, and hard work.

Mike Holik:

You have to wait until someone rolls the dice for this, to realize that something's

Mike Holik:

broken, you've done something wrong.

Mike Holik:

Testing is in order to identify if the alchemy of fun has happened.

Talon Dunning:

Hmm.

Talon Dunning:

I like that

Mike Holik:

term.

Mike Holik:

Yeah.

Mike Holik:

Well, yeah.

Mike Holik:

Fun is an alchemy.

Mike Holik:

It's not science.

Mike Holik:

You can make something that is perfectly balanced and is really cool.

Mike Holik:

And then just, isn't fun to play and sometimes you can put something together.

Mike Holik:

That's kind of simple, kind of straightforward and is a blast because

Mike Holik:

of one little thing you added in there.

Mike Holik:

And I have so many stories about that from, from my.

Mike Holik:

You know, admittedly not huge career, you know, I've been designing for five years

Mike Holik:

now, but you know, it it's an alchemy.

Mike Holik:

So that's what, that's what the play testing is for in one side is, you know,

Mike Holik:

discover like, Oh yeah, this is fun.

Mike Holik:

After a couple of the one shots, you know, we moved on and kept play testing

Mike Holik:

other stuff.

Talon Dunning:

Yeah.

Talon Dunning:

I was going to say you, you, you sorta write from a, from a DM's point of view.

Mike Holik:

Although I think we playtested it in Planescape.

Talon Dunning:

Oh, nice.

Mike Holik:

I'm almost certain we did it with my buddy's Planescape

Mike Holik:

campaign, the one where he, uh, went to the outlands and eventually

Mike Holik:

the, the first two circles of hell.

Mike Holik:

So,

Talon Dunning:

well, that's fantastic.

Mike Holik:

Yeah.

Mike Holik:

What a wild coincidence?

Talon Dunning:

Well, you know, what's interesting is that my original design

Talon Dunning:

I've been literally see original idea.

Talon Dunning:

I didn't have plain scape in mind specifically, but that's just what

Talon Dunning:

we were playing a lot of at the time.

Talon Dunning:

And then when it came down to, you know, the, the, the contest.

Talon Dunning:

And I was like, well, I gotta make them from somewhere.

Talon Dunning:

I'll just make them from the outlands, you know?

Talon Dunning:

And I kind of thought about it.

Talon Dunning:

What if this is sort of the, one of the dominant races on the outlands,

Talon Dunning:

this is a mortal race that lives in planes for no apparent reason, you know?

Talon Dunning:

And I kind of liked that idea.

Talon Dunning:

So I just sort of ran with it.

Mike Holik:

I think I just envisioned mine when I went back to the

Mike Holik:

writing on it, I wanted to simplify it out and I just said, Yeah.

Mike Holik:

They're like twins.

Mike Holik:

There's like special twins.

Mike Holik:

Cause there's fraternal twins, which are more common than identical twins

Mike Holik:

and there's Dvati which are more common than identical twins are more uncommon.

Mike Holik:

And I thought, you know, to me, that that really spoke to just, you

Mike Holik:

know what it's like to be a twin.

Mike Holik:

You just gotta born that way.

Mike Holik:

It's just part of your family.

Lucas:

Yeah.

Lucas:

I'm glad we got to this.

Lucas:

Cause I'm looking at this art from Dragon Magazine and this is, this is bonkers.

Talon Dunning:

I did not draw that by the way.

Lucas:

Yeah.

Lucas:

Wash your hands of this.

Lucas:

I'm just going to quote from this cause why not?

Talon Dunning:

Okay.

Talon Dunning:

Go for it.

Lucas:

Dvati appear elven due to their slight build, but

Lucas:

the resemblance ends there.

Lucas:

They have snow white skin thick black hair that is rather difficult to

Lucas:

cut and solid blue eyes that seem to lack irises or peoples their noses

Lucas:

are almost, non-existent having only a pair of small slid nostrils

Lucas:

that protrude slightly from the face they're shapely and graceful hands

Lucas:

have been three fingers and the thumb.

Talon Dunning:

Yup.

Mike Holik:

That's pretty wild, huh?

Lucas:

Yeah.

Mike Holik:

I don't know how to like grapple with that.

Mike Holik:

When the, when the appeal is clearly twins, play two characters.

Mike Holik:

And in that way, if you want that appeal to land, make it relatable, make it human.

Mike Holik:

Well, I will tell you the, where, where the, the inspiration

Mike Holik:

for their look came from.

Mike Holik:

Are any of you familiar with an artist named Patrick Nagel?

Lucas:

Not off the top of my head.

Talon Dunning:

I guarantee you've seen his work.

Talon Dunning:

He more or less defined the design aesthetic of the eighties, the 1980s.

Talon Dunning:

He did the cover for Duran Duran's Rio album, he did a lot of work for Playboy,

Talon Dunning:

a real popular in the nineties at poster stores where you would have these, the,

Talon Dunning:

these rather, you know, beautiful women with just flat white like snow, white

Talon Dunning:

skin and very, very flat dark hair.

Talon Dunning:

That's that was the inspiration.

Talon Dunning:

I was a big fan of Nagle's work.

Talon Dunning:

I had his, his art book that came out in the late eighties,

Talon Dunning:

unfortunately, after, after his death.

Talon Dunning:

And I have several of his posters still hanging up today,

Mike Holik:

I can absolutely see, I can absolutely see why this is an

Mike Holik:

appeal for a fantasy race, like 100%.

Mike Holik:

I see what you're doing.

Mike Holik:

That's that's actually really cool.

Mike Holik:

Now that I see where that came from.

Talon Dunning:

And it was, it was two different ideas.

Talon Dunning:

It was like, I want to, I want to make a fantasy race that looks

Talon Dunning:

like a Patrick Nagel, a drawing.

Talon Dunning:

And I had this idea for twins.

Talon Dunning:

So I just combined them.

Mike Holik:

I, it, it, it absolutely works for that concept too, because you

Mike Holik:

know, these two, a lot of his works when you drain them of all of that, a lot of

Mike Holik:

the, the tertiary details and re render them a pale white, they all kind of

Mike Holik:

look like they could be the same person.

Talon Dunning:

Yeah.

Talon Dunning:

Yeah.

Talon Dunning:

And they're, they're, it's, it's almost a generic sort of face that, that he draws.

Talon Dunning:

And that was, that was part of the appeal, you know, and, and a lot of

Talon Dunning:

times we would like, like the, the no nose thing when they, when, when

Talon Dunning:

he would draw them straight on and it was almost very little detail.

Talon Dunning:

So it was just like a couple of little nostrils and that's it.

Talon Dunning:

So I just kind of ran with that and use that as my inspiration.

Mike Holik:

Yeah.

Mike Holik:

And it's so fascinating seeing the different ways that's been.

Talon Dunning:

Wow.

Talon Dunning:

Yeah.

Talon Dunning:

Matter of fact, when I, I did a search tonight for years, I noticed there

Talon Dunning:

was another home brew version on there with their own art, which they made

Talon Dunning:

them look almost like halflings, but they still had kind of the white,

Talon Dunning:

you know, that, that, that snow white skin and the super dark hair.

Talon Dunning:

And I was like, well, at least they, they, they kept the visual concept.

Mike Holik:

Fascinating.

Mike Holik:

It's really, it's really interesting cause I am not at all an artist.

Mike Holik:

Right.

Mike Holik:

I work with a lot of artists and I, you know, have to kind of make sure

Mike Holik:

that, you know, they're making cool stuff, but I actually give them a

Mike Holik:

lot of free reign on, on, you know, the way their art ends up developing

Mike Holik:

with designs, they end up picking.

Mike Holik:

So it's really interesting for me to see both what your original

Mike Holik:

inspiration was for that and the way other people who have never.

Mike Holik:

You know, had contact with you and, you know, just through the, the different

Mike Holik:

places that there's, this, this racist shown up, like interpret, interpreted it.

Mike Holik:

It's, you know, this conversation is really interesting cause it's

Mike Holik:

taking place across 30 years of D and D and we're on opposite ends.

Talon Dunning:

Ugh, yeah.

Mike Holik:

Not to make you feel old.

Lucas:

It's fascinating to me, that's one of the things that, that drove

Lucas:

me to make this particular podcast.

Lucas:

And one of the reasons that I thought even though devotee or not in, in

Lucas:

the sense that Dungeons and Dragons uses the term a monster, but it would

Lucas:

be really important to, that'd be really cool to have this conversation.

Lucas:

Rarely do I get the chance to talk about monsters across editions with

Lucas:

the people who've made them and always, always little things like

Lucas:

this are coded into the monster.

Lucas:

And then we play a game of telephone with it down through the editions

Lucas:

or the generations of players.

Lucas:

Some stuff sticks, some stuff doesn't.

Talon Dunning:

Well, you know, you, you create certain themes.

Talon Dunning:

And as long as those themes are kept, Then I think you, you, you

Talon Dunning:

keep the creature in, in focus.

Talon Dunning:

I guess you, you, you keep it cohesive.

Talon Dunning:

It's the same creature.

Talon Dunning:

Even if the details are different, even if the systems are different, as

Talon Dunning:

long as you, you keep that theme to it, then it it's it's close enough that

Talon Dunning:

it still feels like the same thing.

Mike Holik:

What do you think are the most important themes for this one?

Talon Dunning:

Oh, certainly the, the whole soul thing to

Talon Dunning:

me, that's the heart of it.

Talon Dunning:

The fact that they are literally one soul differ.

Talon Dunning:

That's what differentiates them between a set of human twins, human twins, or,

Talon Dunning:

you know, presumably two different souls.

Talon Dunning:

And, and that makes them each an individual.

Talon Dunning:

Whereas this is literally a single person that has been divided into two

Talon Dunning:

people to two entities, which is a very difficult concept for us to wrap our

Talon Dunning:

heads around because, you know, we're, we're such individuals that, you know,

Talon Dunning:

I mean, I'm sure Mike, as a twin, you can, you can tell me that there are

Talon Dunning:

you, do you are a separate person.

Mike Holik:

I mean, absolutely.

Mike Holik:

You know, me and my brother also couldn't be any more different if we tried

Mike Holik:

but it's just interesting, you know?

Mike Holik:

Cause that idea absolutely resonates with me.

Mike Holik:

Right?

Mike Holik:

I, I think you, you, if you are a twin, you grow up a lot thinking about, you

Mike Holik:

know, kind of what that means as far as individuality goes and, and, you know,

Mike Holik:

You don't think about like all of the little things that go into being a twin,

Mike Holik:

like, Oh, we're not just the same age and grow up with the same house and have the

Mike Holik:

same birthday, but we're also often in the same classroom sitting next to each

Mike Holik:

other next to a person for a long time.

Mike Holik:

And who probably got the same haircut and is wearing clothes that

Mike Holik:

are brought from the same store.

Mike Holik:

You end up, you grapple with identity, the winter growing up and.

Mike Holik:

when I was, you know, in college and out on my own and everything,

Mike Holik:

but these ideas still echo around.

Mike Holik:

And I mean, it's a powerful idea.

Mike Holik:

It's why I grappled onto, and someone is probably going to glom onto

Mike Holik:

this in the future whenever sixth and seventh additions come out.

Mike Holik:

Right.

Mike Holik:

It's a, yeah.

Mike Holik:

It's inevitable.

Talon Dunning:

Well, you know, and, and that's, that is very interesting because

Talon Dunning:

the, I think some of my motivation for, for creating them was an interest in.

Talon Dunning:

What it would be like to be a twin as a visual, as an artist.

Talon Dunning:

I'm a very, very visual person.

Talon Dunning:

Right.

Talon Dunning:

And I tend to think with my eyes, which is stupid thing to say, but, you know,

Talon Dunning:

it's, it's what things look like is, is kind of the first thing I go to.

Talon Dunning:

And when I have been confronted with, with sets of twins over, over my,

Talon Dunning:

my life and not very often, they are pretty, pretty rare, but you know,

Talon Dunning:

it, my brain has trouble accepting that they are different people.

Talon Dunning:

Especially when they're kids and they dress alike.

Talon Dunning:

You know, I went to a, I went to private school.

Talon Dunning:

We all had to wear uniforms and there was a set of girls, sisters at twin

Talon Dunning:

sisters that were a grade below me.

Talon Dunning:

So I didn't, I didn't personally know them, but I saw them in the hallway.

Talon Dunning:

And because we all had to wear the same uniform, they had to style

Talon Dunning:

their hair differently in order to.

Talon Dunning:

So people could tell them apart and like one would wear a ponytail on the right

Talon Dunning:

one would wear a ponytail on the left.

Talon Dunning:

And it was up to you to remember which was which, and my brain just,

Talon Dunning:

I could not wrap my head around that.

Talon Dunning:

It just like every time I saw them, I was like, it's the same person.

Talon Dunning:

No, it was not.

Talon Dunning:

But that was what kind of stuck with me.

Talon Dunning:

And, and, and I think that's where the sort of diva T germinated was

Talon Dunning:

that idea was that, you know, what, if they weren't different people, what

Talon Dunning:

if they really weren't the same shows?

Talon Dunning:

Yeah.

Talon Dunning:

It shows like a orphan black.

Talon Dunning:

Great show loved that show because it dealt with so a lot of those same ideas,

Talon Dunning:

you know, they're clones, it's the same, the same actress playing the same part.

Talon Dunning:

They look the same.

Talon Dunning:

They act a little bit the same, but they're all slightly different and

Talon Dunning:

different in very dramatic ways.

Talon Dunning:

And I, I really liked that.

Mike Holik:

One of the strongest things that, that the class approach

Mike Holik:

is talking about is also the nature of how you play Dungeons and dragons.

Mike Holik:

Like everyone knows.

Mike Holik:

I shouldn't say everyone, but most people know about the origin of Dungeons dragons

Mike Holik:

is split off for more games in which you play, you know, you move around entire

Mike Holik:

squads or you play as an entire squad.

Mike Holik:

And then D&D's radical move was saying, each of you plays one character.

Mike Holik:

And, and the Dvati almost feel like a part of our reflexive urge to, to

Mike Holik:

challenge that, to say, okay, but what if, what if I do play multiple characters?

Mike Holik:

How does that start changing the dynamic?

Mike Holik:

It's always going to be there because it's something that's,

Mike Holik:

that's an inherent challenge to, to something that's fundamental

Mike Holik:

to the system that we're playing.

Mike Holik:

It.

Mike Holik:

It's extremely interesting.

Mike Holik:

I, that's why I think it's going to be around for a long time, but that's one

Mike Holik:

of the things that grabbed me about it.

Mike Holik:

And it'll probably.

Mike Holik:

It'll be interesting to see if Wizards of the Coast remembers

Mike Holik:

this specific incarnation for that or if they try something else.

Talon Dunning:

Right.

Talon Dunning:

You know, a number of years ago, I think when fourth edition was out, I was, I

Talon Dunning:

was interested in, in, in developing a, an official version for Pathfinder.

Talon Dunning:

So I, I sent them an email and was like, you know, I'm the

Talon Dunning:

guy who originally wrote it.

Talon Dunning:

And I would, I would very much like to be interested in, in

Talon Dunning:

buying the rights back or.

Talon Dunning:

You know, licensing the rights from you to create a Pathfinder version.

Talon Dunning:

Would you guys be interested?

Talon Dunning:

And they came back and said, Nope, no, we're not, it's not for sale.

Talon Dunning:

As we would say, it's not for licensing, you can't have it.

Talon Dunning:

And I understood.

Talon Dunning:

I'm like, okay, that's fine.

Talon Dunning:

It occurred to me later.

Talon Dunning:

It was like, I probably shouldn't have mentioned Pathfinder because

Talon Dunning:

Pathfinder was really big at the time was their biggest competition and they

Talon Dunning:

weren't doing so great with fourth ed.

Talon Dunning:

That was late.

Talon Dunning:

That was probably my mistake right there.

Talon Dunning:

It's wizards.

Talon Dunning:

Oh yeah.

Talon Dunning:

Okay.

Talon Dunning:

Yeah.

Talon Dunning:

Cause that was, that was part of the fine print of the contest.

Talon Dunning:

Anything that you submitted to them as part of the contest became

Talon Dunning:

their intellectual property.

Talon Dunning:

Whether you won or not.

Mike Holik:

fascinating.

Mike Holik:

Oh, wow.

Mike Holik:

That, that feels very Wizards of the Coast.

Mike Holik:

Yeah.

Mike Holik:

One of the things I'm working on right now is just a massive kind of

Mike Holik:

expansion book for DND fifth edition.

Mike Holik:

We've got 10 base classes and 70 something subclasses in one book.

Mike Holik:

That's gotta be, I really want to push this thing as like a real.

Mike Holik:

Like game-changer and everything has been kind of developed over

Mike Holik:

the course of five years or so.

Mike Holik:

So it's a lot of stuff and I'm finalizing the race list right now.

Mike Holik:

And it's really disappointing to know that I'd have to go, you know, beg

Mike Holik:

with Wizards of the Coast to get the Dvati cause I actually do, you know, I

Mike Holik:

I'd love to put out my version in it.

Talon Dunning:

Yeah.

Talon Dunning:

I'd love to see that too.

Talon Dunning:

But

Mike Holik:

I have a couple of friends who work at wizards of the coast.

Mike Holik:

Now I could ask them.

Talon Dunning:

Right.

Talon Dunning:

Absolutely.

Talon Dunning:

I would, I would love to see them out there.

Talon Dunning:

I was thinking about kind of reapproaching it myself and, and, and

Talon Dunning:

doing a fifth edition version after we see how popular the, the Pathfinders

Mike Holik:

I'd love to see how your version differs from mine.

Mike Holik:

I really would.

Mike Holik:

That'd be extremely, that would be fascinating.

Talon Dunning:

I'm working on it with a, with a guy named

Talon Dunning:

Walter Walter, a sham Shamu.

Talon Dunning:

Shammo Shammo I promised I wouldn't call him shamu.

Talon Dunning:

I did anyway, but, but yeah, it was, and he was the one who originally

Talon Dunning:

developed it for, uh, for Pathfinder and put it on the snap piezos forums.

Talon Dunning:

They don't have a forum anymore.

Talon Dunning:

I guess it might be under Giants in the Playground or somebody.

Talon Dunning:

It's one of those, one of those forms sites.

Talon Dunning:

And they've been talking about it back and forth for years and it finally,

Talon Dunning:

apparently just occurred to him to come to me, uh, with some questions and we just

Talon Dunning:

started talking back and forth over email.

Talon Dunning:

And I ended up sort of, kind of going, well, this is how I would do it.

Talon Dunning:

We'll know this is how I would do that.

Talon Dunning:

This is how I would do that.

Talon Dunning:

Let's just develop a damn thing.

Talon Dunning:

Oh, you know, I, I recently put forth a based on our discussion,

Talon Dunning:

a draft and sent that to him.

Talon Dunning:

And he came back with a whole bunch of notes and I've yet to implement

Talon Dunning:

his notes into my draft, which is you.

Talon Dunning:

So we're just kind of going back and forth on it.

Talon Dunning:

I'm hoping maybe by summer I'll have it.

Talon Dunning:

Actually ready with some new art.

Talon Dunning:

I'm going to publish it as if it were a commercial product,

Talon Dunning:

but just release it free.

Talon Dunning:

Um, yeah.

Mike Holik:

That's, that's so cool.

Mike Holik:

It's gonna, it's awesome to hear that you're still, you're still, you know,

Mike Holik:

taking this and running with it.

Mike Holik:

Right.

Mike Holik:

There's so many of the things, you know, back from dragon magazine and

Mike Holik:

that I could dig my fingers into and, you know, you know, really

Mike Holik:

came away with something where it's like, yeah, this was really cool.

Mike Holik:

And they never.

Mike Holik:

Did much with it, you know, I, I'm the only person to have really, you

Mike Holik:

know, resurrected some of that stuff so that, you know, my players and,

Mike Holik:

uh, you know, readers can enjoy it.

Mike Holik:

So it's, it's, it's really exciting to hear that you're still like fiddling

Mike Holik:

with these and, and trying to, trying to make sure they're around.

Mike Holik:

And

Talon Dunning:

I'm, I'm excited as hell that there are still people

Talon Dunning:

out there who remember it in.

Talon Dunning:

Love it.

Talon Dunning:

I mean, you know, this was one page and a dragon magazine 20 some odd years ago.

Talon Dunning:

I never thought it would do would stick.

Talon Dunning:

I mean, I never thought people would still be talking about it all these years later.

Talon Dunning:

And I was absolutely blown over when piezo included it in their compendium.

Talon Dunning:

I mean, they took.

Talon Dunning:

20 years of material themselves and picked their favorite things.

Talon Dunning:

And my thing which didn't even win the contest.

Talon Dunning:

It was second place, second place.

Talon Dunning:

And of course the creature that did win was absolutely freaking fantastic.

Talon Dunning:

I mean, I can't believe no one's done anything.

Talon Dunning:

Do you remember what it was?

Talon Dunning:

Uh, it was like a it's on the, you got the Dragon Magazine in front of you.

Talon Dunning:

It was on the, it was on the, the, the page prior to it of

Talon Dunning:

racy sort of on dead thing.

Talon Dunning:

I do not remember the details of it now.

Talon Dunning:

It's been years since I looked at it, but I remember reading it.

Talon Dunning:

Okay.

Talon Dunning:

Yeah, this, I was like, I was like second place.

Talon Dunning:

Oh no, no, no, no, that's good.

Talon Dunning:

But I was, I was flattered as hell, but it won second place back in the day.

Talon Dunning:

And I'm flattered as held at the piezo.

Talon Dunning:

Chose it for their book.

Talon Dunning:

And I'm, I'm flattered as hell.

Talon Dunning:

The people are still talking about it all these years later

Talon Dunning:

and I'm flattered as hell to you.

Talon Dunning:

You made a version for it for five eight, and it's, and I love it.

Talon Dunning:

It's it's it's good.

Talon Dunning:

I mean, I was like, Oh God, this is going to be terrible.

Talon Dunning:

But no, it was great.

Talon Dunning:

And I'm like, Oh, Oh

Mike Holik:

yeah.

Mike Holik:

I try not to make terrible things.

Talon Dunning:

Yeah.

Talon Dunning:

A little too much.

Talon Dunning:

Yeah.

Talon Dunning:

Yeah, no, the, the, I have to say the only issue I had with it was the art,

Talon Dunning:

which I was very good, but they were fraternal and I'm like, ah, I had

Mike Holik:

no idea what to find.

Mike Holik:

It was, it was like, you kind of dig back through the Pathfinder stuff.

Mike Holik:

And I really wanted to, you know, and that wasn't even like my first pick.

Mike Holik:

And that was back when, you know, before I had a team of artists that

Mike Holik:

I could work with in commission for everything, I found something to fit it.

Mike Holik:

And it was, it was a tough fit.

Mike Holik:

Cause I, in my, in my conception, I really wanted them to be more like humans.

Mike Holik:

I think that.

Mike Holik:

You know, it was a little bit more efficient in terms of driving at

Mike Holik:

the point, because I figured some people want to play Dvati elves.

Mike Holik:

Some people wanna play Dvati dwarves.

Mike Holik:

They really wanna, they want to really want to conceptualize

Mike Holik:

them in different ways.

Mike Holik:

So I just kind of said it as a clean human middle ground, let

Mike Holik:

them mess with it, how they want.

Mike Holik:

That sounds like the new direction.

Mike Holik:

It couldn't find art that fit that.

Mike Holik:

So, yeah.

Talon Dunning:

Well, that's, that's an interesting idea, which

Talon Dunning:

is something else I hadn't had really considered is, is yeah.

Talon Dunning:

What if this was just a magical twin quote unquote thing and

Talon Dunning:

not, not a specific race.

Talon Dunning:

That's that's an interesting,

Mike Holik:

surely there are twin dwarves too, like, yeah.

Mike Holik:

Yeah.

Lucas:

Yeah.

Lucas:

That's where I came in.

Lucas:

I heard Brennan Lee Mulligan of Dimension 20 say something that

Lucas:

I thought was really interesting.

Lucas:

He said the only thing you're beholden to in the game is the numbers.

Lucas:

And anything else that you want it to decide to be is up to you.

Lucas:

You can replace the flavor text any way you want.

Lucas:

So I think that's what you're getting at with, with this, with this option.

Talon Dunning:

Yeah, yeah.

Lucas:

Hey, if you've made it this far, thanks for listening.

Lucas:

I just wanted to let you know the next 11 minutes or so of the

Lucas:

podcast will be my campaign story from playing a pair of Dvati twins.

Lucas:

So that's not your thing.

Lucas:

Skip forward to hear how you can get more from my guests on the show.

Lucas:

We'll get into how game design is done and some of the most rewarding experiences

Lucas:

that it can provide and how people can still surprise you with the things that

Lucas:

they do with the things that you make.

Lucas:

So if all of that is your thing, stick around and, uh, by the way, don't forget

Lucas:

to check out the shows Patreon page for awesome perks and early content

Lucas:

at patreon.com/scintilla studio.

Lucas:

Next week's episode is already live for patrons at the $1 a

Lucas:

month tier, I call them goblins.

Lucas:

I think that's the whole story.

Lucas:

Do you guys want to hear how it went for me?

Talon Dunning:

Sure, absolutely.

Talon Dunning:

Yeah.

Talon Dunning:

Cause I've, I've ever never actually interacted with people

Talon Dunning:

who have played any of my stuff before, so please lay it on me.

Lucas:

Back in summer 2018.

Lucas:

I started this, I started playing this game with these two twins and it

Lucas:

was as far as character introductions go, I think it was, I think it was

Lucas:

one of my favorites because they introduced them one at a time.

Lucas:

And then it took, took the party awhile to get round to the fact that these were

Lucas:

two of the same, like the same person.

Lucas:

Interesting.

Lucas:

I cast them as the Bard college of swords.

Lucas:

Which opened up a whole lot of flavor for me, as far as them being able to

Lucas:

perform together in stage combat, as well as harmonizing with themselves.

Lucas:

And in order to render that at the table, to be able to manage this as players,

Lucas:

we had to decide like early on, how do I know which one I'm talking to?

Lucas:

So I had a slightly different voice that I did for the one versus the

Lucas:

other, but the best part about it was.

Lucas:

I could, at any point, of course, I gave them a literate of names.

Lucas:

So it was a Mason and a Mathis, the wind river twins at any point in the

Lucas:

game, I could say, Oh no, that's Mathis.

Lucas:

You got it wrong.

Talon Dunning:

That is awesome.

Talon Dunning:

But I built just looking at some of the things that I was given by, by Mike's.

Talon Dunning:

By Mike's race options.

Talon Dunning:

Two of the things that stood out best for one was empathic link.

Talon Dunning:

The idea that these two are not telepathic, they're just nearly, so I

Talon Dunning:

think the way you wrote it, Mike was Dvait twins can communicate with half

Talon Dunning:

the words and twice the speed of other creatures, even in combat, which is,

Talon Dunning:

you know, it doesn't come up much, but it was kind of a neat inversion of

Talon Dunning:

thieves' cant where you take twice as much time to say half as many things

Talon Dunning:

but it's completely uncomprehensible.

Talon Dunning:

Yeah.

Talon Dunning:

The other thing that I used a lot was transference.

Talon Dunning:

This trait you wrote was that if one of your Dvati twins is affected by a curse

Talon Dunning:

or disease or is blinded, deafened, paralyzed, or poisoned, and the other

Talon Dunning:

is not, you can use your action to transfer that condition to the other twin.

Talon Dunning:

So, if you have one on the front lines, as a Bard College of Swords

Talon Dunning:

might be and one in the back slinging your concentration spells, you could

Talon Dunning:

switch the blindness or the deafness forward or backward to one or the other.

Talon Dunning:

Yeah.

Talon Dunning:

And that's, that's something that's a little different, at least so far for

Talon Dunning:

the, with the Pathfinder version, because I've really embraced the they're the

Talon Dunning:

one they're one character sort of thing.

Talon Dunning:

So w w what affects one affects the other.

Mike Holik:

That was, that was tough for me too.

Mike Holik:

That was tough for me to deal with because in my original conception, I

Mike Holik:

was thinking about how that affects certain magical effects that are

Mike Holik:

like, you know, a character being poisoned or something like that.

Mike Holik:

Well, actually poisoned is one of the easy ones to talk about.

Mike Holik:

Right.

Mike Holik:

But

Talon Dunning:

that's true because they are physical.

Mike Holik:

Right.

Mike Holik:

There are certain conditions in the, in the game that it was harder for me

Mike Holik:

to justify, which was, which was one of the driving aspects of, and this

Mike Holik:

might be different in Pathfinder too.

Mike Holik:

I don't know that system as well as fifth edition, it was hard for me to

Mike Holik:

justify those conditions, affecting two people when only one of them is.

Mike Holik:

You know, actively blinded by, you know, acid thrown on their

Mike Holik:

face or something like that.

Mike Holik:

But I, I, I, there were the, there were a couple of features from the

Mike Holik:

original divided that I kind of had to get rid of just for space, because

Mike Holik:

boy, this thing gets long things like echo attack and, uh, um, yeah.

Mike Holik:

Um, and for those that's good.

Mike Holik:

That's fantastic.

Mike Holik:

I, I, I just got to a point where I was like, okay, I can do some of these

Mike Holik:

things, but I can't do all of them.

Mike Holik:

So I'm going to lock down some, some transference stuff and call it.

Talon Dunning:

Yeah.

Talon Dunning:

Yeah.

Talon Dunning:

And that's exactly where we are in the process is, you know, our version

Talon Dunning:

is way too long and complicated.

Talon Dunning:

So we're now, okay, what can we turn into a feat?

Talon Dunning:

What can we turn into an alternate ability?

Talon Dunning:

You know, that sort of thing.

Talon Dunning:

What, what is core to the race and what is extraneous to the race?

Talon Dunning:

And that was.

Talon Dunning:

I think that's that's you had to go through the same process.

Talon Dunning:

I'm sure

Mike Holik:

it's, it's the hardest part of design.

Mike Holik:

Absolutely.

Mike Holik:

It's the place where you take a knife to the thing that you

Mike Holik:

love and start tapping it apart.

Mike Holik:

And it's, I mean, it's, it's the big, difficult thing about design

Mike Holik:

it's where you make your money.

Lucas:

Well I'm glad you kept that one in, in the way that I had written the

Lucas:

backstory for these twins, that was the ability that would first tell their family

Lucas:

that there was something different about them that as spiteful children, they kept

Lucas:

trading the same cold back and forth.

Mike Holik:

That's so good.

Mike Holik:

That's so much better than I that's something I could have written.

Lucas:

I'll tell you, I'll save you the part in the middle, where

Lucas:

of course they were extremely heroic and extremely flamboyant.

Lucas:

And I got to do just every game breaking thing under the sun at the table, but the.

Lucas:

There is an end to this story because I have been playing them

Lucas:

for two years and it ends as most characters do with a dragon.

Lucas:

I thought that with my two still extremely fragile halves of my character

Lucas:

that maybe the safest place for one of them was right on the Dragon's back.

Lucas:

And I pulled some shenanigans.

Lucas:

Of course, we're fighting in a volcano and of course, lava continues to be one

Lucas:

of the most terrifying things in the game.

Lucas:

Um,

Talon Dunning:

As it should be.

Lucas:

The College of Swords has an ability where if you hit with

Lucas:

a weapon attack, you can push your target up to 15 feet away from you.

Lucas:

No save necessary.

Lucas:

The College of Swords gets only three fighter maneuvers

Lucas:

basically, but they're all a doozy.

Lucas:

And that was the one using the, you know, the most power.

Lucas:

I think I had this spell Shadow Blade active at the moment.

Lucas:

Let's be honest.

Lucas:

I had Shadow Blade.

Lucas:

I remember every detail of this fight.

Lucas:

Um, I was like, all right, this is this big heckin'sword, and I'm

Lucas:

gonna, and I'm gonna roll a critic.

Lucas:

I made a critical hit on this attack.

Lucas:

I said, can I push it through the floor, down to the lava?

Lucas:

And my DM said, yes, do you have any way of getting off its back?

Lucas:

And I said, no.

Lucas:

And we went to a private chat.

Lucas:

And we came back and we told the rest of the group that, yeah, you know,

Lucas:

we, we did the whole, like 10, 15, 20 minutes of reading the rules about

Lucas:

falling and trying to figure it out.

Lucas:

And it became clear.

Lucas:

There was no way we could justify one of these twins, not going down with

Lucas:

the ship, Mike, the way you wrote, what happens when this happens?

Lucas:

When you know, one of the twins is reduced to zero hit points and begins to

Lucas:

make death savings throws its other twin becomes incapacitated, able to move it.

Lucas:

Only half speed.

Lucas:

If a Dvati twin dies, the other twin quickly begins to deteriorate

Lucas:

and parishes 24 hours later if his partner does not return to life.

Lucas:

Couple of things.

Lucas:

One that a couple of things that lava takes away from you,

Lucas:

one is death saving throws.

Lucas:

The other is a body, which is, which is, which is kind of important

Lucas:

for a lot of resurrections.

Mike Holik:

I wrote this knowing how brutal it would be.

Lucas:

Like, you know, we I'll tell you, I'll give you this as a player.

Lucas:

And as a designer, we thought it was fair.

Lucas:

Like I had been, I had been in two places at once for years

Lucas:

and it's like, it's bonkers.

Lucas:

And we all like, well, this, if this is how it's going to be,

Lucas:

then this is the trade off brutal

Mike Holik:

that you have 24 hours in character to say your

Mike Holik:

goodbyes and to go, and that's.

Mike Holik:

That's hard.

Mike Holik:

Like it's one thing for somebody be, you know, you know, dropped in love at

Mike Holik:

the climactic battle with the dragon.

Mike Holik:

It's another one to slowly say goodbye to her friend.

Mike Holik:

And I, I wrote this, knowing that, knowing that that's what it was,

Mike Holik:

it's still extremely painful.

Lucas:

Well, maybe less so.

Lucas:

Because I, I kind of cheated a little bit bards, have an ability called magical

Lucas:

secrets that lets them take spells from anybody's list that they want.

Lucas:

It's one of the many ways in which bards sort of extend a certain finger

Lucas:

to the rest of the class is schema.

Lucas:

And I took reincarnate.

Lucas:

It was my rip cord for in if ever this race became too broken

Lucas:

or too annoying or not fun.

Lucas:

That was my interesting, that was my concession to the DM.

Lucas:

For years, I had a fifth level spell slot that I did not use.

Lucas:

Huh.

Lucas:

So instead of dying and instead of being incapacitated with, I mean, fully, fully

Lucas:

through this, like debilitating mind breaking physically defeating loss with,

Lucas:

with, with the help of extremely powerful spell casters that surrounded him, they

Lucas:

performed this massive ritual that costs.

Lucas:

A King's ransom in spell components and reincarnated this massive two

Lucas:

person soul into one body reincarnate makes you roll for what you will be.

Lucas:

Next.

Lucas:

I ended up rolling as a high elf.

Lucas:

It's fitting.

Lucas:

I thought so.

Lucas:

Yeah.

Lucas:

There are a couple of questions that, that gives me.

Lucas:

One is that he now has a few more centuries to live than

Lucas:

he would otherwise have.

Lucas:

So what do you do with that time?

Lucas:

The other thing is spell rot, though.

Lucas:

It may be how does this one body hold a soul big enough for two people?

Lucas:

And what are the consequences there?

Lucas:

And that's where we are.

Talon Dunning:

Reincarnation is a, yeah, that's a, that's a, uh, that's

Talon Dunning:

an option I had not considered then.

Talon Dunning:

And that's always going to happen when you're, when you're dealing with, with

Talon Dunning:

gaming, there's always an option that somebody is going to come up with it.

Talon Dunning:

You didn't consider that makes you kind of go up.

Mike Holik:

That's fantastic.

Mike Holik:

Yeah.

Mike Holik:

This is what I designed for.

Mike Holik:

Like this is to see the stuff.

Mike Holik:

Echo around and find more life and work creativity that I

Mike Holik:

could have put it put into it.

Mike Holik:

That's that's phenomenal.

Lucas:

Just about an hour, um, before we go, uh, I would love to give you guys

Lucas:

space to tell people how to follow you guys, the work that you're doing, uh,

Lucas:

and any projects that you might like them to be a part of going forward.

Lucas:

So, uh, Mike,

Mike Holik:

yeah, you can find me at a Mage Hand Press.com.

Mike Holik:

Where we publish stuff every week, we've got a Patrion and we'll be

Mike Holik:

running one or two Kickstarters this year for more 5E content and stuff.

Mike Holik:

That's not for the content, but we'll keep secret for now.

Mike Holik:

Yeah, that's where you can find me.

Lucas:

Talon?

Talon Dunning:

Well, I'm, I'm mostly on Facebook and I have, I have a website it's

Talon Dunning:

currently talent art.my portfolio.com.

Talon Dunning:

I'm also on deviant art under the name ever, who I also publish

Talon Dunning:

under the name fantastic gallery, which is on drive-through RPG.

Talon Dunning:

And then I've written a few of my own books.

Talon Dunning:

And so it's all print on demand.

Talon Dunning:

It's good times.

Talon Dunning:

Uh we're we're actually, I've been working on a modern version of Pathfinder

Talon Dunning:

for a long time, and we were just about finished with it before they

Talon Dunning:

announced second edition and sort of pulled the rug out from the whole thing.

Talon Dunning:

So, you know, I've been kind of sitting on it ever since waiting on the edition.

Talon Dunning:

It's not an addition war.

Talon Dunning:

It's more like, you know, where the is going to settle.

Talon Dunning:

And it seems to be just kind of 50, 50.

Talon Dunning:

So, I, I haven't really decided how I want to proceed yet, but that's a big project.

Talon Dunning:

That's going to be my biggest book ever.

Talon Dunning:

Big, hard cover book.

Talon Dunning:

Great.

Talon Dunning:

If I can, if I can ever get that done.

Talon Dunning:

Yeah.

Talon Dunning:

That's good.

Mike Holik:

Have you ever made a big hardcover before?

Talon Dunning:

This is, this is the first time I've ever written anything

Talon Dunning:

that big and yeah, yeah, yeah, yeah.

Talon Dunning:

You guys are, you guys are kind of going through that right now.

Talon Dunning:

Aren't you?

Talon Dunning:

Yeah, I've done a couple, but yeah, it's a, it's I'm really,

Talon Dunning:

really proud of what we did.

Talon Dunning:

I think it's safe.

Talon Dunning:

Really really great alternative Pathfinder system.

Talon Dunning:

And it's, it's going to be called a it's the, the modern path 3.0.

Talon Dunning:

I actually got the rights from somebody else who had made versions

Talon Dunning:

one and two and he sold me the rights.

Talon Dunning:

So I'm making a third edition and it's going to be awesome.

Lucas:

Great.

Lucas:

If any part of the story of the Windreaver twins resonated with you and you want

Lucas:

to support the show, you can pick up the Paladin Oath of Duality on DMsGuild.com.

Lucas:

It's a subclass I wrote that combines everything great about the push

Lucas:

and pull of the Dvati twins on the world and the system around them.

Lucas:

And it's much less challenging to play than the Dvati race option.

Lucas:

You'll find links to everything.

Lucas:

In this episode on the show's website, it's in tila.studio/monster that's

Lucas:

SNC I N T I L L a.studio/monster.

Lucas:

And don't forget to check out the shows Patreon page for awesome

Lucas:

perks and early content at patreon.com slash scintilla studio.

Lucas:

Next week's episode is already alive for patrons at the $1 a

Lucas:

month level at colored goblins.

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