Dvati is a race option for D&D to play 2 characters at once. An extra-long bonus episode 20 years in the making, bringing together the original Dvati designer, the 5th edition homebrewer, and maybe the only person to ever play Dvati twins in a long-running campaign.
Read the full transcript here: https://scintilla.studio/monster-dvati-race-dnd/
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Join the conversation: www.twitter.com/SparkOtter
Meet my guests, fantasy illustrator Talon Dunning and 5E indy publisher Mike Holik:
https://www.facebook.com/TalonArt
https://talonart.com/
https://darkmatter.magehandpress.com/
https://twitter.com/MageHandPress
Music by Jason Shaw of Audionautix
Hello, and welcome to Making a Monster.
Lucas:This week is an extra special, extra long bonus episode and it is
Lucas:two and a half years in the making.
Lucas:From the very beginning, I most enjoyed role-playing games when
Lucas:I could somehow flip the script, subvert the rules a little bit.
Lucas:For example, what if the hoard of goblins are somehow all the same goblin?
Lucas:Or what if the tiny microbots aren't a self-replicating nightmare catastrophe,
Lucas:but a troop of fun-loving pranksters?
Lucas:Or what if I want to play not just one, but two characters in my next campaign?
Lucas:In 2018, I started playing Dungeons and dragons with a character option called
Lucas:the Dvati that let me do just that.
Lucas:It's a truly unique character option that was updated from
Lucas:an older edition of the game.
Lucas:And it was the first time I started thinking about how creatures and
Lucas:characters must have changed over the years from edition to edition.
Lucas:So I reached out to the people who made both editions of the Dvati that
Lucas:I had found, and I was surprised to find them both willing to chat with me.
Lucas:It was really the earliest version of the Making a Monster podcast, though
Lucas:I clearly didn't know it at the time.
Lucas:Just so you know the plan for this, I know I'm going to publish a
Lucas:written article on scintilla.studio.
Lucas:If the audio works out, I might release some kind of audio version of this.
Lucas:Don't worry past Lucas.
Lucas:I'll take it from here.
Lucas:What follows is a conversation between the second edition creator of the Dvati.
Lucas:The fifth edition home brewer who brought it forward a full generation
Lucas:and me, maybe the only person to have played a long- running campaign
Lucas:while running two characters at once.
Lucas:It's also the first of this season's bonus episodes.
Lucas:And while it's very different from what I usually do, it's a chance
Lucas:to grow the show, to ask questions the regular format can support.
Lucas:So if you like it, let me know.
Lucas:And if you don't, let me know.
Lucas:For now, well
Lucas:. . . Welcome guys.
Talon Dunning:Hello?
Mike Holik:Thank you for having me.
Talon Dunning:Yes,
Lucas:Talon, this is Mike.
Lucas:Mike, this is Talon.
Talon Dunning:Hello, Mike!
Mike Holik:Hi.
Mike Holik:Nice to meet you.
Mike Holik:I, I'm genuinely thrilled to meet you.
Mike Holik:I have so many questions.
Mike Holik:I'm going to, I'm going to board you in the audience with,
Talon Dunning:Oh my God.
Talon Dunning:Okay.
Lucas:Talon, would you go ahead and remind the listener, what
Lucas:you designed that brought you on this particular interview?
Lucas:Well, okay, well, first off, if nobody's heard of me and my name is Talon Dunning,
Lucas:and I am a, an illustrator and in the RPG business, but I also do a little
Lucas:development writing on the side and way back when guy, you know, I don't even
Lucas:remember, remember the date and I was like 99 or somewhere in the late, very, very
Lucas:late nineties TSR, little, little company.
Lucas:No one's ever heard of them had a, had a contest in Dragon Magazine.
Lucas:And it was a design a monster.
Lucas:So, you know, we go back even further.
Lucas:And when I was in college at Auburn University and in the
Lucas:nineties, I had developed a, a, a race mostly for Planescape, cause
Lucas:that was my game back in the day.
Lucas:And it was called the Dvatiand which was a, these they're basically twins.
Lucas:They had like the, the, the entire premise was that they have one soul, but the soul
Lucas:is too powerful to be housed in one body.
Lucas:So it's, it's separated into, into two, two beings.
Lucas:So every Dvatiis born an identical twin.
Lucas:And they sort of share their lives together.
Lucas:And they're almost, it's almost this concept that I think a lot of twins, real
Lucas:twins probably find insulting, which is, which is that they literally the same
Lucas:person, but kind of just divided up.
Lucas:So it's, it's, it's sort of this very fantasy idealized sort
Lucas:of version of what twins are.
Lucas:And mechanically, this is a race option that allows one character,
Lucas:one player to play two characters.
Lucas:Is that right?
Talon Dunning:And that's not how I originally designed it.
Talon Dunning:I had in mind that they would be played by, by two different people, mostly
Talon Dunning:because the, the idea of playing them as one character never occurred to me.
Talon Dunning:That was actually what Paizo did.
Talon Dunning:That was, that was their brilliance of taking what I did and sort of running
Talon Dunning:with it for the Dragon Magazine.
Lucas:Let me, let me bring Mike into the call.
Lucas:Mike, in 2016, you pick up the story.
Lucas:So tell everybody who you are and how you got involved.
Mike Holik:Hi, I'm Mike holic editor in chief of Mage Hand Press.
Mike Holik:Yeah, but around 2016, D&D fifth edition was coming out and it's
Mike Holik:a really beautiful system and we absolutely fell in love with it.
Mike Holik:But coming off the heels of 3.5 and Pathfinder, which were just a menagerie
Mike Holik:of really interesting options, I decided to start a little blog with one of my
Mike Holik:friends to try to just add some more options principally for my own players.
Mike Holik:But I suppose it was a public space.
Mike Holik:So it got a lot of attention eventually.
Mike Holik:And we wanted to bring some of those options from earlier
Mike Holik:additions into fifth edition.
Mike Holik:So we, you know, had more back to that kind of zoo, that menagerie of fun stuff.
Mike Holik:And chief among that in 3.5 was a book called Dragon Compendium, which
Mike Holik:had all that stuff from Dragon Mag.
Mike Holik:And they were some of the most wild stuff.
Mike Holik:Sometimes the least balanced, but almost always the most interesting.
Mike Holik:And that's where I first stumbled across it.
Mike Holik:And I, I fell in love with the Dvati I'm a twin and
Talon Dunning:Oh, awesome.
Mike Holik:Yeah.
Mike Holik:It's one of the reasons, I guess it resonates with me.
Mike Holik:It's extremely interesting to kind of imagine this kind of fantasy take on
Mike Holik:it and yeah, I fell in love with it.
Mike Holik:And one of the first things I adapted and weirdly I'm one of the few people to
Mike Holik:have adapted it, probably because it's.
Mike Holik:It's mechanically a challenging thing to do, but it's a super interesting
Mike Holik:challenge to write something that lets you play two characters at one time
Mike Holik:without, without breaking everything.
Mike Holik:And so I've adapted that to fifth edition along with just
Mike Holik:a mountain of other things.
Mike Holik:And I've written a ton of my own content and that's a whole other story.
Lucas:Yeah.
Lucas:And this episode will come out shortly after the episode that Mike and I recorded
Lucas:about the . So I guess I can say, if you haven't heard that go back and check
Lucas:the feed and it'll, it'll be great.
Lucas:How I come in in 2018 summer, 2018, I found Mike's conversion for fifth
Lucas:edition and I thought it was just the most extra thing I had ever seen.
Lucas:And I was about to start playing with some friends who had been, uh,
Lucas:I would have been in a very long running campaign and I really wanted
Lucas:to wow them with my character concept.
Lucas:So I went to the dungeon master and I said, Hey, what about this?
Lucas:And I will forever love him for saying, "Yeah, sure, let's do it."
Lucas:And I've been playing a set of Dvati twins ever since.
Lucas:So that's kind of the whole story of how we all three got on the call
Lucas:and that's all of the formal stuff that I think we need to cover.
Lucas:I'm going to take the brakes off you guys, but let's get to know
Lucas:each other for a little while.
Talon Dunning:Well, first I'll say Mike, I am somewhat familiar
Talon Dunning:with your, with your work.
Talon Dunning:I was a backer on a Dark Matter.
Mike Holik:Holy cow.
Talon Dunning:Recently,yeah.
Talon Dunning:Of, of a guy I know online, I actually just started a game.
Talon Dunning:It's his own setting, but he's using Dark Matter as his, as his base.
Talon Dunning:And he's the one who sort of introduced me to it.
Talon Dunning:And I was like, Oh, okay, this is cool.
Talon Dunning:So I liked it enough.
Talon Dunning:And I was like, yeah, I'm going to back this.
Talon Dunning:This is, this is very awesome.
Talon Dunning:So, yeah, I'm, I'm, I'm, I'm currently playing in a Dark Matter game.
Mike Holik:That's amazing!
Talon Dunning:Okay.
Talon Dunning:And that last interview, that, that Lucas mentioned was when the, your version of
Talon Dunning:the Dvati was brought to my attention.
Talon Dunning:I didn't know about it then.
Talon Dunning:And I was, I was very excited to see that, that somebody had, had kind
Talon Dunning:of picked it up and run with it.
Talon Dunning:And I, and I like what you did with it.
Talon Dunning:It's, it's, it's simple and playable.
Mike Holik:Yeah, thank you.
Mike Holik:It was, if you, if you kind of hold them up side by side, like you can
Mike Holik:tell, I was absolutely going through and kind of trying to tick all of the
Mike Holik:boxes that were handled in the, the, the implementation, the 3.5 implementation.
Mike Holik:There's a lot to talk about in order to handle it correctly.
Mike Holik:And I think the only real innovation I, I really had to add to it was as headers.
Mike Holik:Put some real subheaders in there places as you can, and it might be easier to
Mike Holik:chew on and, you know, mechanically, it ends up being very much in the
Mike Holik:same spirit and play pretty well.
Mike Holik:I think how much, so how much writing did you end up doing on the original
Mike Holik:besides the name and the concept?
Mike Holik:You mentioned Paizo had some, some part of that.
Mike Holik:I wonder.
Mike Holik:Yeah.
Mike Holik:Tell me about that.
Talon Dunning:Well, my contribution to it was for two E and for that
Talon Dunning:Dragon Magazine contest and they, they took what I did and it was a little
Talon Dunning:bit long, so they kind of edited it down so it would all fit on one page.
Talon Dunning:But for the most part, the article that appears in that Dragon Magazine
Talon Dunning:issue, which I'm afraid, I do not remember the number of it.
Talon Dunning:I've got several copies, but I can't remember now I'll check.
Talon Dunning:Yeah, cause that might be, people might want to look that up.
Talon Dunning:I actually won second place or honorable mention or something like
Talon Dunning:that was the, my, my, my prize was a copy of a monstrous compendium,
Talon Dunning:number four or something like that.
Talon Dunning:It's a book.
Talon Dunning:It was like a $20 value, but it was really excited.
Talon Dunning:It was the first thing I ever had published.
Talon Dunning:I mean, it was the very first time that my name appeared in.
Talon Dunning:And in print for writing, you know, I had, I did a few arts projects done at
Talon Dunning:that time and was just starting my career.
Talon Dunning:But that was the first time I'd ever written anything and had my so, but
Talon Dunning:yeah, what, what appears in that Dragon Magazine article is, is, is pretty
Talon Dunning:much word for word what I wrote, just edited down the Dragon Compendium.
Talon Dunning:They rewrote it and redid it, and then that was all them,
Talon Dunning:but it still had my name on it.
Talon Dunning:That was another one where they did not inform me that it was happening.
Talon Dunning:I didn't know that was in existence until somebody sent me an email and
Talon Dunning:was like, Hey, there's a discussion about your, your race online.
Talon Dunning:Would you.
Talon Dunning:Be interested in, in throwing in your 2 cents.
Talon Dunning:And I'm like, ah, okay.
Talon Dunning:So I went and looked at the, at the, at the Pathfinder at the Paizo
Talon Dunning:forums and there was this huge conversation about this compendium book.
Talon Dunning:And I'm like, wait, what?
Mike Holik:That was where I first heard about it was the forums, because,
Mike Holik:you know, a 3.5 was such a big space.
Mike Holik:And th th I mean, you do people on forums and you, there are power
Mike Holik:builds and fun meme stuff you could do with the, the, the bills.
Mike Holik:There was, there was a lot of freedom for that sort of lonely fun that
Mike Holik:we love about D and D right, where you can ways and do it on your own.
Mike Holik:And the devotee always came up as one of those super wild, like crazy builds.
Mike Holik:And I, and when I ran it, I just fell in love with the concept.
Talon Dunning:They did a fantastic job re-interpreting what I had done.
Talon Dunning:Of course it was, it was overly complicated.
Talon Dunning:And the hit point thing was, it made them almost unplayable, which was what the
Talon Dunning:entire conversation on online was about.
Mike Holik:That was the first problem I had to solve.
Talon Dunning:Yeah.
Talon Dunning:And it's, it's, uh, it's, it's a difficult problem to solve.
Talon Dunning:I'm actually currently working with someone to work up a Pathfinder
Talon Dunning:version, a new Pathfinder version.
Talon Dunning:And we have encountered a lot of the same problems that I'm sure you did, Mike.
Talon Dunning:And re-looking at yours having, having been working on it for awhile.
Talon Dunning:And, and, and I just reviewed yours today.
Talon Dunning:We took very similar approaches to a lot of the same problems.
Talon Dunning:Which I liked to see.
Talon Dunning:I was like, yeah, because this, this shows that we're sort of working in the
Talon Dunning:same direction and that sort of thing.
Talon Dunning:I'll say that the version we're working on now, which I, I, I can't publish it
Talon Dunning:because I don't own the rights anymore.
Talon Dunning:I gave that up with the, with the contest, but I'm going to publish
Talon Dunning:it for free, you know, it's, it's, it's fan created, uh, stuff.
Talon Dunning:But the, the, the hip point issue, I actually sort of just took a step back
Talon Dunning:from it and said, the problem is everybody keeps saying, well, you got one pool
Talon Dunning:that you're splitting between two bodies.
Talon Dunning:I'm like, no, it's one character.
Talon Dunning:You have to approach it as if it were one character, a single character has
Talon Dunning:a single pool of hit points, period.
Talon Dunning:There's, there's no splitting.
Talon Dunning:There's no, you know, Oh, well one's only got half the hit points and
Talon Dunning:he goes, no, you gotta hit points.
Talon Dunning:Just like anybody else.
Talon Dunning:And if, if you're, if you lose your hip and you go to zero,
Talon Dunning:your character goes unconscious.
Talon Dunning:Both of them because they're the same person.
Talon Dunning:Certainly once I, once I, I kind of landed on that point and I stopped
Talon Dunning:trying to make them two separate people.
Talon Dunning:The, the, the writing of this new version has become a lot easier.
Talon Dunning:And I think really that's the solution to the point.
Talon Dunning:Problem is just, they have a pool of hip points, period.
Talon Dunning:Just like everybody.
Mike Holik:It's certainly the way we handle the action economy for them.
Mike Holik:We say, yeah, you basically have the extra economy of one character.
Mike Holik:You're just, you know, some of these actions will be taken over here.
Mike Holik:Something can be taken over there and that's, that's the big problem.
Mike Holik:To maybe elucidate the problem a little bit, you don't want to create something
Mike Holik:that feels like you're twice as strong as any other person around the table, because
Mike Holik:everyone else will be angry with you.
Mike Holik:But if you take half the damage of anyone else, and then you go down because
Mike Holik:half of your hip points are in each body, then you're you're you're so.
Mike Holik:Fragile is to be made of, right.
Mike Holik:I think in my version, you ended up having around a 150% of the total hip
Mike Holik:point split across two characters.
Mike Holik:So you're a little more fragile, but you can tank a little more if you're
Mike Holik:extremely balanced in how you tank it.
Mike Holik:So, you know, there's ways you can make it work.
Mike Holik:Yeah.
Talon Dunning:Yeah.
Talon Dunning:So we're, we're still working on the Pathfinder version.
Talon Dunning:Of course, Pathfinder is a more complicated system than,
Talon Dunning:than Five E by its nature.
Talon Dunning:It's a lot more crunchy, which some people love, some people hate.
Talon Dunning:So ours is a little bit more in depth.
Talon Dunning:than than than the five E version.
Talon Dunning:But I think yours really captures the 5E spirit really well.
Talon Dunning:And it makes them very playable.
Talon Dunning:So I was, I was happy with it.
Talon Dunning:I'd like to try it one day.
Mike Holik:That is extremely high praise.
Mike Holik:Thank you.
Talon Dunning:Okay.
Talon Dunning:Well, yeah.
Talon Dunning:Thank you.
Lucas:It was Dragon Magazine number 271.
Talon Dunning:271, yes,
Lucas:it was in May of 2000.
Talon Dunning:Okay.
Talon Dunning:So it was about 99 then, that I entered the contest
Lucas:on page 81.
Lucas:I know this because I printed out page 81 behind my character
Lucas:sheet have for the last two years, haven't referenced it at all.
Lucas:Yeah,
Mike Holik:it's so fascinating.
Mike Holik:It's so fascinating to learn that this originally came out of a contest
Mike Holik:because I didn't know that I assumed you had, you had gotten a small
Mike Holik:writing gig with wizards of the coast.
Mike Holik:At some point
Talon Dunning:I did some illustrations for the star
Talon Dunning:Wars role-playing game online.
Talon Dunning:They put out a series of articles on their website back when they had Star Wars.
Talon Dunning:And they hired me to do some portraits for them.
Talon Dunning:That is old.
Talon Dunning:The only time I've ever gotten a paycheck from them.
Talon Dunning:But yeah, it was, it was a contest and it was, you know, it was
Talon Dunning:something I had lying around.
Talon Dunning:I had, I had created them a long time ago and still, I
Talon Dunning:think never really played them.
Talon Dunning:I think I played around with some character concepts once, but
Lucas:what was the game like as you were playing it, when, you know, back
Lucas:in those old, Planescape scape games, when the Dvati first came to be?
Talon Dunning:I had a really interesting time, because I was in college,
Talon Dunning:as I said, And, uh, we had a group that was almost all dungeon masters.
Talon Dunning:So we had like eight or nine different games going at once and we would just,
Talon Dunning:everybody would just show up at my house after, after classes and say,
Talon Dunning:well, what are we going to play tonight?
Talon Dunning:You know, and a lot of times we played tour.
Talon Dunning:We were huge, huge fans of toward, from Western games.
Talon Dunning:But if everybody was in the mood for D and D, it was either one guy running
Talon Dunning:Dark Sun, or one guy running, Forgotten Realms, you know, that sort of thing.
Talon Dunning:And, and Planescape was my world.
Talon Dunning:That was the, you know, everybody said let's play Planescape , but
Talon Dunning:then I was the guy to run it.
Talon Dunning:So it was, we were real, you know, we didn't do like, like have a night where we
Talon Dunning:would say, okay, this is our game night.
Talon Dunning:And we're all gonna gather.
Talon Dunning:No, it was literally every night.
Talon Dunning:What are we going to do tonight?
Talon Dunning:I don't know.
Talon Dunning:What do you feel like plan?
Talon Dunning:I don't know.
Talon Dunning:What do you feel like?
Talon Dunning:And we would induct landing on something and playing for five
Talon Dunning:or six hours and then, you know, and it was, it was very freeform.
Talon Dunning:There were no miniatures, it was all just theater of the mind,
Talon Dunning:but it was, it was good times.
Talon Dunning:And I think a friend of mine and I made up a pair of Dvati and maybe
Talon Dunning:played them two or three times.
Talon Dunning:And then of course, as I said, at the time that was supposed to be separated.
Talon Dunning:That was the idea.
Talon Dunning:You played two separate characters.
Talon Dunning:I mean, they could, they could be anything, you know, they weren't
Talon Dunning:really the whole, the same person.
Talon Dunning:They were just more or less traditional twins.
Talon Dunning:Man.
Talon Dunning:It, it, it, it worked okay.
Talon Dunning:It was, you know, it was fun, but so we w we moved on, we had
Talon Dunning:so many different other games.
Talon Dunning:Somebody has a different other character concepts that we didn't play that,
Talon Dunning:that, that set for very long, you know,
Mike Holik:it's funny that that concept of just play two characters is so strong.
Mike Holik:I've tried to revisit it.
Mike Holik:Like after discovering the Dvati in 3.5 and then redoing them for
Mike Holik:fifth edition, I kind of stumbled on the idea that like, this is a
Mike Holik:lot for just a race, like complete, you know, in terms of complexity.
Mike Holik:So I took that play two characters idea, and I poured it into a whole class.
Mike Holik:And it's, it's, it's something that is extremely compelling and always really
Mike Holik:challenging to pull off and like find ways to feel, feel appropriate to do
Mike Holik:that because it's, it's, it's both mechanically very powerful and really
Mike Holik:like, uh, Fascinating place to take the storytelling, you know, being able to
Mike Holik:play, not just yourself, but also one NPC.
Mike Holik:Like it, it really brings some DM-ing into your hands and that's kind of neat.
Talon Dunning:Yeah, it will, you know, and it's, it's interesting.
Talon Dunning:Cause a lot of people have kind of argued this back and forth.
Talon Dunning:It was like, Oh, it's not fair.
Talon Dunning:If you get to play two characters and I only get to play one and I'm like,
Talon Dunning:well, it's just another character.
Talon Dunning:It's like, who cares?
Talon Dunning:Who's playing it.
Talon Dunning:You know, you need five people in the party.
Talon Dunning:I mean, I've had DMS go.
Talon Dunning:We don't have enough players.
Talon Dunning:We will, you play two characters.
Talon Dunning:And I'm like, you know, I mean just to get the party up, you know, it's like
Talon Dunning:we, everybody wants to play, but Darren we're, we, we don't have enough players.
Talon Dunning:Everybody played two characters.
Talon Dunning:Now we have.
Talon Dunning:You know, it's, it's, it's, it's not a contest to me.
Talon Dunning:It's it's, you know, it's, you're not trying to be better
Talon Dunning:than the guy next to you.
Talon Dunning:You're you're trying to help that guy.
Talon Dunning:So play two characters.
Talon Dunning:It doesn't matter.
Talon Dunning:It doesn't, it doesn't affect the game.
Talon Dunning:You know, that at least that's the kind of approach I tend
Talon Dunning:to take with things like that.
Mike Holik:That's such a fascinating approach.
Talon Dunning:Yeah.
Talon Dunning:But that all being said, I really love the idea of the one character
Talon Dunning:split into two bodies and how that changes the dynamic of people.
Lucas:Yeah.
Lucas:Let's come to that, Mike.
Lucas:I wonder when you were putting your conversion together, did you
Lucas:do any play testing with this?
Mike Holik:Only a little bit, we got out one or two sessions.
Mike Holik:I don't, which is actually funny because a lot of the stuff I'd put
Mike Holik:out that is not a full base class or, you know, a big printed supplement.
Mike Holik:It doesn't often get a lot of play testing.
Mike Holik:It gets a lot of theory crafting and that kind of comes down to
Mike Holik:actually my philosophy on play testing, which is it's not actually
Mike Holik:there to identify mechanical issues.
Mike Holik:You should be able to do that with math and spreadsheets and, and hard work.
Mike Holik:You have to wait until someone rolls the dice for this, to realize that something's
Mike Holik:broken, you've done something wrong.
Mike Holik:Testing is in order to identify if the alchemy of fun has happened.
Talon Dunning:Hmm.
Talon Dunning:I like that
Mike Holik:term.
Mike Holik:Yeah.
Mike Holik:Well, yeah.
Mike Holik:Fun is an alchemy.
Mike Holik:It's not science.
Mike Holik:You can make something that is perfectly balanced and is really cool.
Mike Holik:And then just, isn't fun to play and sometimes you can put something together.
Mike Holik:That's kind of simple, kind of straightforward and is a blast because
Mike Holik:of one little thing you added in there.
Mike Holik:And I have so many stories about that from, from my.
Mike Holik:You know, admittedly not huge career, you know, I've been designing for five years
Mike Holik:now, but you know, it it's an alchemy.
Mike Holik:So that's what, that's what the play testing is for in one side is, you know,
Mike Holik:discover like, Oh yeah, this is fun.
Mike Holik:After a couple of the one shots, you know, we moved on and kept play testing
Mike Holik:other stuff.
Talon Dunning:Yeah.
Talon Dunning:I was going to say you, you, you sorta write from a, from a DM's point of view.
Mike Holik:Although I think we playtested it in Planescape.
Talon Dunning:Oh, nice.
Mike Holik:I'm almost certain we did it with my buddy's Planescape
Mike Holik:campaign, the one where he, uh, went to the outlands and eventually
Mike Holik:the, the first two circles of hell.
Mike Holik:So,
Talon Dunning:well, that's fantastic.
Mike Holik:Yeah.
Mike Holik:What a wild coincidence?
Talon Dunning:Well, you know, what's interesting is that my original design
Talon Dunning:I've been literally see original idea.
Talon Dunning:I didn't have plain scape in mind specifically, but that's just what
Talon Dunning:we were playing a lot of at the time.
Talon Dunning:And then when it came down to, you know, the, the, the contest.
Talon Dunning:And I was like, well, I gotta make them from somewhere.
Talon Dunning:I'll just make them from the outlands, you know?
Talon Dunning:And I kind of thought about it.
Talon Dunning:What if this is sort of the, one of the dominant races on the outlands,
Talon Dunning:this is a mortal race that lives in planes for no apparent reason, you know?
Talon Dunning:And I kind of liked that idea.
Talon Dunning:So I just sort of ran with it.
Mike Holik:I think I just envisioned mine when I went back to the
Mike Holik:writing on it, I wanted to simplify it out and I just said, Yeah.
Mike Holik:They're like twins.
Mike Holik:There's like special twins.
Mike Holik:Cause there's fraternal twins, which are more common than identical twins
Mike Holik:and there's Dvati which are more common than identical twins are more uncommon.
Mike Holik:And I thought, you know, to me, that that really spoke to just, you
Mike Holik:know what it's like to be a twin.
Mike Holik:You just gotta born that way.
Mike Holik:It's just part of your family.
Lucas:Yeah.
Lucas:I'm glad we got to this.
Lucas:Cause I'm looking at this art from Dragon Magazine and this is, this is bonkers.
Talon Dunning:I did not draw that by the way.
Lucas:Yeah.
Lucas:Wash your hands of this.
Lucas:I'm just going to quote from this cause why not?
Talon Dunning:Okay.
Talon Dunning:Go for it.
Lucas:Dvati appear elven due to their slight build, but
Lucas:the resemblance ends there.
Lucas:They have snow white skin thick black hair that is rather difficult to
Lucas:cut and solid blue eyes that seem to lack irises or peoples their noses
Lucas:are almost, non-existent having only a pair of small slid nostrils
Lucas:that protrude slightly from the face they're shapely and graceful hands
Lucas:have been three fingers and the thumb.
Talon Dunning:Yup.
Mike Holik:That's pretty wild, huh?
Lucas:Yeah.
Mike Holik:I don't know how to like grapple with that.
Mike Holik:When the, when the appeal is clearly twins, play two characters.
Mike Holik:And in that way, if you want that appeal to land, make it relatable, make it human.
Mike Holik:Well, I will tell you the, where, where the, the inspiration
Mike Holik:for their look came from.
Mike Holik:Are any of you familiar with an artist named Patrick Nagel?
Lucas:Not off the top of my head.
Talon Dunning:I guarantee you've seen his work.
Talon Dunning:He more or less defined the design aesthetic of the eighties, the 1980s.
Talon Dunning:He did the cover for Duran Duran's Rio album, he did a lot of work for Playboy,
Talon Dunning:a real popular in the nineties at poster stores where you would have these, the,
Talon Dunning:these rather, you know, beautiful women with just flat white like snow, white
Talon Dunning:skin and very, very flat dark hair.
Talon Dunning:That's that was the inspiration.
Talon Dunning:I was a big fan of Nagle's work.
Talon Dunning:I had his, his art book that came out in the late eighties,
Talon Dunning:unfortunately, after, after his death.
Talon Dunning:And I have several of his posters still hanging up today,
Mike Holik:I can absolutely see, I can absolutely see why this is an
Mike Holik:appeal for a fantasy race, like 100%.
Mike Holik:I see what you're doing.
Mike Holik:That's that's actually really cool.
Mike Holik:Now that I see where that came from.
Talon Dunning:And it was, it was two different ideas.
Talon Dunning:It was like, I want to, I want to make a fantasy race that looks
Talon Dunning:like a Patrick Nagel, a drawing.
Talon Dunning:And I had this idea for twins.
Talon Dunning:So I just combined them.
Mike Holik:I, it, it, it absolutely works for that concept too, because you
Mike Holik:know, these two, a lot of his works when you drain them of all of that, a lot of
Mike Holik:the, the tertiary details and re render them a pale white, they all kind of
Mike Holik:look like they could be the same person.
Talon Dunning:Yeah.
Talon Dunning:Yeah.
Talon Dunning:And they're, they're, it's, it's almost a generic sort of face that, that he draws.
Talon Dunning:And that was, that was part of the appeal, you know, and, and a lot of
Talon Dunning:times we would like, like the, the no nose thing when they, when, when
Talon Dunning:he would draw them straight on and it was almost very little detail.
Talon Dunning:So it was just like a couple of little nostrils and that's it.
Talon Dunning:So I just kind of ran with that and use that as my inspiration.
Mike Holik:Yeah.
Mike Holik:And it's so fascinating seeing the different ways that's been.
Talon Dunning:Wow.
Talon Dunning:Yeah.
Talon Dunning:Matter of fact, when I, I did a search tonight for years, I noticed there
Talon Dunning:was another home brew version on there with their own art, which they made
Talon Dunning:them look almost like halflings, but they still had kind of the white,
Talon Dunning:you know, that, that, that snow white skin and the super dark hair.
Talon Dunning:And I was like, well, at least they, they, they kept the visual concept.
Mike Holik:Fascinating.
Mike Holik:It's really, it's really interesting cause I am not at all an artist.
Mike Holik:Right.
Mike Holik:I work with a lot of artists and I, you know, have to kind of make sure
Mike Holik:that, you know, they're making cool stuff, but I actually give them a
Mike Holik:lot of free reign on, on, you know, the way their art ends up developing
Mike Holik:with designs, they end up picking.
Mike Holik:So it's really interesting for me to see both what your original
Mike Holik:inspiration was for that and the way other people who have never.
Mike Holik:You know, had contact with you and, you know, just through the, the different
Mike Holik:places that there's, this, this racist shown up, like interpret, interpreted it.
Mike Holik:It's, you know, this conversation is really interesting cause it's
Mike Holik:taking place across 30 years of D and D and we're on opposite ends.
Talon Dunning:Ugh, yeah.
Mike Holik:Not to make you feel old.
Lucas:It's fascinating to me, that's one of the things that, that drove
Lucas:me to make this particular podcast.
Lucas:And one of the reasons that I thought even though devotee or not in, in
Lucas:the sense that Dungeons and Dragons uses the term a monster, but it would
Lucas:be really important to, that'd be really cool to have this conversation.
Lucas:Rarely do I get the chance to talk about monsters across editions with
Lucas:the people who've made them and always, always little things like
Lucas:this are coded into the monster.
Lucas:And then we play a game of telephone with it down through the editions
Lucas:or the generations of players.
Lucas:Some stuff sticks, some stuff doesn't.
Talon Dunning:Well, you know, you, you create certain themes.
Talon Dunning:And as long as those themes are kept, Then I think you, you, you
Talon Dunning:keep the creature in, in focus.
Talon Dunning:I guess you, you, you keep it cohesive.
Talon Dunning:It's the same creature.
Talon Dunning:Even if the details are different, even if the systems are different, as
Talon Dunning:long as you, you keep that theme to it, then it it's it's close enough that
Talon Dunning:it still feels like the same thing.
Mike Holik:What do you think are the most important themes for this one?
Talon Dunning:Oh, certainly the, the whole soul thing to
Talon Dunning:me, that's the heart of it.
Talon Dunning:The fact that they are literally one soul differ.
Talon Dunning:That's what differentiates them between a set of human twins, human twins, or,
Talon Dunning:you know, presumably two different souls.
Talon Dunning:And, and that makes them each an individual.
Talon Dunning:Whereas this is literally a single person that has been divided into two
Talon Dunning:people to two entities, which is a very difficult concept for us to wrap our
Talon Dunning:heads around because, you know, we're, we're such individuals that, you know,
Talon Dunning:I mean, I'm sure Mike, as a twin, you can, you can tell me that there are
Talon Dunning:you, do you are a separate person.
Mike Holik:I mean, absolutely.
Mike Holik:You know, me and my brother also couldn't be any more different if we tried
Mike Holik:but it's just interesting, you know?
Mike Holik:Cause that idea absolutely resonates with me.
Mike Holik:Right?
Mike Holik:I, I think you, you, if you are a twin, you grow up a lot thinking about, you
Mike Holik:know, kind of what that means as far as individuality goes and, and, you know,
Mike Holik:You don't think about like all of the little things that go into being a twin,
Mike Holik:like, Oh, we're not just the same age and grow up with the same house and have the
Mike Holik:same birthday, but we're also often in the same classroom sitting next to each
Mike Holik:other next to a person for a long time.
Mike Holik:And who probably got the same haircut and is wearing clothes that
Mike Holik:are brought from the same store.
Mike Holik:You end up, you grapple with identity, the winter growing up and.
Mike Holik:when I was, you know, in college and out on my own and everything,
Mike Holik:but these ideas still echo around.
Mike Holik:And I mean, it's a powerful idea.
Mike Holik:It's why I grappled onto, and someone is probably going to glom onto
Mike Holik:this in the future whenever sixth and seventh additions come out.
Mike Holik:Right.
Mike Holik:It's a, yeah.
Mike Holik:It's inevitable.
Talon Dunning:Well, you know, and, and that's, that is very interesting because
Talon Dunning:the, I think some of my motivation for, for creating them was an interest in.
Talon Dunning:What it would be like to be a twin as a visual, as an artist.
Talon Dunning:I'm a very, very visual person.
Talon Dunning:Right.
Talon Dunning:And I tend to think with my eyes, which is stupid thing to say, but, you know,
Talon Dunning:it's, it's what things look like is, is kind of the first thing I go to.
Talon Dunning:And when I have been confronted with, with sets of twins over, over my,
Talon Dunning:my life and not very often, they are pretty, pretty rare, but you know,
Talon Dunning:it, my brain has trouble accepting that they are different people.
Talon Dunning:Especially when they're kids and they dress alike.
Talon Dunning:You know, I went to a, I went to private school.
Talon Dunning:We all had to wear uniforms and there was a set of girls, sisters at twin
Talon Dunning:sisters that were a grade below me.
Talon Dunning:So I didn't, I didn't personally know them, but I saw them in the hallway.
Talon Dunning:And because we all had to wear the same uniform, they had to style
Talon Dunning:their hair differently in order to.
Talon Dunning:So people could tell them apart and like one would wear a ponytail on the right
Talon Dunning:one would wear a ponytail on the left.
Talon Dunning:And it was up to you to remember which was which, and my brain just,
Talon Dunning:I could not wrap my head around that.
Talon Dunning:It just like every time I saw them, I was like, it's the same person.
Talon Dunning:No, it was not.
Talon Dunning:But that was what kind of stuck with me.
Talon Dunning:And, and, and I think that's where the sort of diva T germinated was
Talon Dunning:that idea was that, you know, what, if they weren't different people, what
Talon Dunning:if they really weren't the same shows?
Talon Dunning:Yeah.
Talon Dunning:It shows like a orphan black.
Talon Dunning:Great show loved that show because it dealt with so a lot of those same ideas,
Talon Dunning:you know, they're clones, it's the same, the same actress playing the same part.
Talon Dunning:They look the same.
Talon Dunning:They act a little bit the same, but they're all slightly different and
Talon Dunning:different in very dramatic ways.
Talon Dunning:And I, I really liked that.
Mike Holik:One of the strongest things that, that the class approach
Mike Holik:is talking about is also the nature of how you play Dungeons and dragons.
Mike Holik:Like everyone knows.
Mike Holik:I shouldn't say everyone, but most people know about the origin of Dungeons dragons
Mike Holik:is split off for more games in which you play, you know, you move around entire
Mike Holik:squads or you play as an entire squad.
Mike Holik:And then D&D's radical move was saying, each of you plays one character.
Mike Holik:And, and the Dvati almost feel like a part of our reflexive urge to, to
Mike Holik:challenge that, to say, okay, but what if, what if I do play multiple characters?
Mike Holik:How does that start changing the dynamic?
Mike Holik:It's always going to be there because it's something that's,
Mike Holik:that's an inherent challenge to, to something that's fundamental
Mike Holik:to the system that we're playing.
Mike Holik:It.
Mike Holik:It's extremely interesting.
Mike Holik:I, that's why I think it's going to be around for a long time, but that's one
Mike Holik:of the things that grabbed me about it.
Mike Holik:And it'll probably.
Mike Holik:It'll be interesting to see if Wizards of the Coast remembers
Mike Holik:this specific incarnation for that or if they try something else.
Talon Dunning:Right.
Talon Dunning:You know, a number of years ago, I think when fourth edition was out, I was, I
Talon Dunning:was interested in, in, in developing a, an official version for Pathfinder.
Talon Dunning:So I, I sent them an email and was like, you know, I'm the
Talon Dunning:guy who originally wrote it.
Talon Dunning:And I would, I would very much like to be interested in, in
Talon Dunning:buying the rights back or.
Talon Dunning:You know, licensing the rights from you to create a Pathfinder version.
Talon Dunning:Would you guys be interested?
Talon Dunning:And they came back and said, Nope, no, we're not, it's not for sale.
Talon Dunning:As we would say, it's not for licensing, you can't have it.
Talon Dunning:And I understood.
Talon Dunning:I'm like, okay, that's fine.
Talon Dunning:It occurred to me later.
Talon Dunning:It was like, I probably shouldn't have mentioned Pathfinder because
Talon Dunning:Pathfinder was really big at the time was their biggest competition and they
Talon Dunning:weren't doing so great with fourth ed.
Talon Dunning:That was late.
Talon Dunning:That was probably my mistake right there.
Talon Dunning:It's wizards.
Talon Dunning:Oh yeah.
Talon Dunning:Okay.
Talon Dunning:Yeah.
Talon Dunning:Cause that was, that was part of the fine print of the contest.
Talon Dunning:Anything that you submitted to them as part of the contest became
Talon Dunning:their intellectual property.
Talon Dunning:Whether you won or not.
Mike Holik:fascinating.
Mike Holik:Oh, wow.
Mike Holik:That, that feels very Wizards of the Coast.
Mike Holik:Yeah.
Mike Holik:One of the things I'm working on right now is just a massive kind of
Mike Holik:expansion book for DND fifth edition.
Mike Holik:We've got 10 base classes and 70 something subclasses in one book.
Mike Holik:That's gotta be, I really want to push this thing as like a real.
Mike Holik:Like game-changer and everything has been kind of developed over
Mike Holik:the course of five years or so.
Mike Holik:So it's a lot of stuff and I'm finalizing the race list right now.
Mike Holik:And it's really disappointing to know that I'd have to go, you know, beg
Mike Holik:with Wizards of the Coast to get the Dvati cause I actually do, you know, I
Mike Holik:I'd love to put out my version in it.
Talon Dunning:Yeah.
Talon Dunning:I'd love to see that too.
Talon Dunning:But
Mike Holik:I have a couple of friends who work at wizards of the coast.
Mike Holik:Now I could ask them.
Talon Dunning:Right.
Talon Dunning:Absolutely.
Talon Dunning:I would, I would love to see them out there.
Talon Dunning:I was thinking about kind of reapproaching it myself and, and, and
Talon Dunning:doing a fifth edition version after we see how popular the, the Pathfinders
Mike Holik:I'd love to see how your version differs from mine.
Mike Holik:I really would.
Mike Holik:That'd be extremely, that would be fascinating.
Talon Dunning:I'm working on it with a, with a guy named
Talon Dunning:Walter Walter, a sham Shamu.
Talon Dunning:Shammo Shammo I promised I wouldn't call him shamu.
Talon Dunning:I did anyway, but, but yeah, it was, and he was the one who originally
Talon Dunning:developed it for, uh, for Pathfinder and put it on the snap piezos forums.
Talon Dunning:They don't have a forum anymore.
Talon Dunning:I guess it might be under Giants in the Playground or somebody.
Talon Dunning:It's one of those, one of those forms sites.
Talon Dunning:And they've been talking about it back and forth for years and it finally,
Talon Dunning:apparently just occurred to him to come to me, uh, with some questions and we just
Talon Dunning:started talking back and forth over email.
Talon Dunning:And I ended up sort of, kind of going, well, this is how I would do it.
Talon Dunning:We'll know this is how I would do that.
Talon Dunning:This is how I would do that.
Talon Dunning:Let's just develop a damn thing.
Talon Dunning:Oh, you know, I, I recently put forth a based on our discussion,
Talon Dunning:a draft and sent that to him.
Talon Dunning:And he came back with a whole bunch of notes and I've yet to implement
Talon Dunning:his notes into my draft, which is you.
Talon Dunning:So we're just kind of going back and forth on it.
Talon Dunning:I'm hoping maybe by summer I'll have it.
Talon Dunning:Actually ready with some new art.
Talon Dunning:I'm going to publish it as if it were a commercial product,
Talon Dunning:but just release it free.
Talon Dunning:Um, yeah.
Mike Holik:That's, that's so cool.
Mike Holik:It's gonna, it's awesome to hear that you're still, you're still, you know,
Mike Holik:taking this and running with it.
Mike Holik:Right.
Mike Holik:There's so many of the things, you know, back from dragon magazine and
Mike Holik:that I could dig my fingers into and, you know, you know, really
Mike Holik:came away with something where it's like, yeah, this was really cool.
Mike Holik:And they never.
Mike Holik:Did much with it, you know, I, I'm the only person to have really, you
Mike Holik:know, resurrected some of that stuff so that, you know, my players and,
Mike Holik:uh, you know, readers can enjoy it.
Mike Holik:So it's, it's, it's really exciting to hear that you're still like fiddling
Mike Holik:with these and, and trying to, trying to make sure they're around.
Mike Holik:And
Talon Dunning:I'm, I'm excited as hell that there are still people
Talon Dunning:out there who remember it in.
Talon Dunning:Love it.
Talon Dunning:I mean, you know, this was one page and a dragon magazine 20 some odd years ago.
Talon Dunning:I never thought it would do would stick.
Talon Dunning:I mean, I never thought people would still be talking about it all these years later.
Talon Dunning:And I was absolutely blown over when piezo included it in their compendium.
Talon Dunning:I mean, they took.
Talon Dunning:20 years of material themselves and picked their favorite things.
Talon Dunning:And my thing which didn't even win the contest.
Talon Dunning:It was second place, second place.
Talon Dunning:And of course the creature that did win was absolutely freaking fantastic.
Talon Dunning:I mean, I can't believe no one's done anything.
Talon Dunning:Do you remember what it was?
Talon Dunning:Uh, it was like a it's on the, you got the Dragon Magazine in front of you.
Talon Dunning:It was on the, it was on the, the, the page prior to it of
Talon Dunning:racy sort of on dead thing.
Talon Dunning:I do not remember the details of it now.
Talon Dunning:It's been years since I looked at it, but I remember reading it.
Talon Dunning:Okay.
Talon Dunning:Yeah, this, I was like, I was like second place.
Talon Dunning:Oh no, no, no, no, that's good.
Talon Dunning:But I was, I was flattered as hell, but it won second place back in the day.
Talon Dunning:And I'm flattered as held at the piezo.
Talon Dunning:Chose it for their book.
Talon Dunning:And I'm, I'm flattered as hell.
Talon Dunning:The people are still talking about it all these years later
Talon Dunning:and I'm flattered as hell to you.
Talon Dunning:You made a version for it for five eight, and it's, and I love it.
Talon Dunning:It's it's it's good.
Talon Dunning:I mean, I was like, Oh God, this is going to be terrible.
Talon Dunning:But no, it was great.
Talon Dunning:And I'm like, Oh, Oh
Mike Holik:yeah.
Mike Holik:I try not to make terrible things.
Talon Dunning:Yeah.
Talon Dunning:A little too much.
Talon Dunning:Yeah.
Talon Dunning:Yeah, no, the, the, I have to say the only issue I had with it was the art,
Talon Dunning:which I was very good, but they were fraternal and I'm like, ah, I had
Mike Holik:no idea what to find.
Mike Holik:It was, it was like, you kind of dig back through the Pathfinder stuff.
Mike Holik:And I really wanted to, you know, and that wasn't even like my first pick.
Mike Holik:And that was back when, you know, before I had a team of artists that
Mike Holik:I could work with in commission for everything, I found something to fit it.
Mike Holik:And it was, it was a tough fit.
Mike Holik:Cause I, in my, in my conception, I really wanted them to be more like humans.
Mike Holik:I think that.
Mike Holik:You know, it was a little bit more efficient in terms of driving at
Mike Holik:the point, because I figured some people want to play Dvati elves.
Mike Holik:Some people wanna play Dvati dwarves.
Mike Holik:They really wanna, they want to really want to conceptualize
Mike Holik:them in different ways.
Mike Holik:So I just kind of said it as a clean human middle ground, let
Mike Holik:them mess with it, how they want.
Mike Holik:That sounds like the new direction.
Mike Holik:It couldn't find art that fit that.
Mike Holik:So, yeah.
Talon Dunning:Well, that's, that's an interesting idea, which
Talon Dunning:is something else I hadn't had really considered is, is yeah.
Talon Dunning:What if this was just a magical twin quote unquote thing and
Talon Dunning:not, not a specific race.
Talon Dunning:That's that's an interesting,
Mike Holik:surely there are twin dwarves too, like, yeah.
Mike Holik:Yeah.
Lucas:Yeah.
Lucas:That's where I came in.
Lucas:I heard Brennan Lee Mulligan of Dimension 20 say something that
Lucas:I thought was really interesting.
Lucas:He said the only thing you're beholden to in the game is the numbers.
Lucas:And anything else that you want it to decide to be is up to you.
Lucas:You can replace the flavor text any way you want.
Lucas:So I think that's what you're getting at with, with this, with this option.
Talon Dunning:Yeah, yeah.
Lucas:Hey, if you've made it this far, thanks for listening.
Lucas:I just wanted to let you know the next 11 minutes or so of the
Lucas:podcast will be my campaign story from playing a pair of Dvati twins.
Lucas:So that's not your thing.
Lucas:Skip forward to hear how you can get more from my guests on the show.
Lucas:We'll get into how game design is done and some of the most rewarding experiences
Lucas:that it can provide and how people can still surprise you with the things that
Lucas:they do with the things that you make.
Lucas:So if all of that is your thing, stick around and, uh, by the way, don't forget
Lucas:to check out the shows Patreon page for awesome perks and early content
Lucas:at patreon.com/scintilla studio.
Lucas:Next week's episode is already live for patrons at the $1 a
Lucas:month tier, I call them goblins.
Lucas:I think that's the whole story.
Lucas:Do you guys want to hear how it went for me?
Talon Dunning:Sure, absolutely.
Talon Dunning:Yeah.
Talon Dunning:Cause I've, I've ever never actually interacted with people
Talon Dunning:who have played any of my stuff before, so please lay it on me.
Lucas:Back in summer 2018.
Lucas:I started this, I started playing this game with these two twins and it
Lucas:was as far as character introductions go, I think it was, I think it was
Lucas:one of my favorites because they introduced them one at a time.
Lucas:And then it took, took the party awhile to get round to the fact that these were
Lucas:two of the same, like the same person.
Lucas:Interesting.
Lucas:I cast them as the Bard college of swords.
Lucas:Which opened up a whole lot of flavor for me, as far as them being able to
Lucas:perform together in stage combat, as well as harmonizing with themselves.
Lucas:And in order to render that at the table, to be able to manage this as players,
Lucas:we had to decide like early on, how do I know which one I'm talking to?
Lucas:So I had a slightly different voice that I did for the one versus the
Lucas:other, but the best part about it was.
Lucas:I could, at any point, of course, I gave them a literate of names.
Lucas:So it was a Mason and a Mathis, the wind river twins at any point in the
Lucas:game, I could say, Oh no, that's Mathis.
Lucas:You got it wrong.
Talon Dunning:That is awesome.
Talon Dunning:But I built just looking at some of the things that I was given by, by Mike's.
Talon Dunning:By Mike's race options.
Talon Dunning:Two of the things that stood out best for one was empathic link.
Talon Dunning:The idea that these two are not telepathic, they're just nearly, so I
Talon Dunning:think the way you wrote it, Mike was Dvait twins can communicate with half
Talon Dunning:the words and twice the speed of other creatures, even in combat, which is,
Talon Dunning:you know, it doesn't come up much, but it was kind of a neat inversion of
Talon Dunning:thieves' cant where you take twice as much time to say half as many things
Talon Dunning:but it's completely uncomprehensible.
Talon Dunning:Yeah.
Talon Dunning:The other thing that I used a lot was transference.
Talon Dunning:This trait you wrote was that if one of your Dvati twins is affected by a curse
Talon Dunning:or disease or is blinded, deafened, paralyzed, or poisoned, and the other
Talon Dunning:is not, you can use your action to transfer that condition to the other twin.
Talon Dunning:So, if you have one on the front lines, as a Bard College of Swords
Talon Dunning:might be and one in the back slinging your concentration spells, you could
Talon Dunning:switch the blindness or the deafness forward or backward to one or the other.
Talon Dunning:Yeah.
Talon Dunning:And that's, that's something that's a little different, at least so far for
Talon Dunning:the, with the Pathfinder version, because I've really embraced the they're the
Talon Dunning:one they're one character sort of thing.
Talon Dunning:So w w what affects one affects the other.
Mike Holik:That was, that was tough for me too.
Mike Holik:That was tough for me to deal with because in my original conception, I
Mike Holik:was thinking about how that affects certain magical effects that are
Mike Holik:like, you know, a character being poisoned or something like that.
Mike Holik:Well, actually poisoned is one of the easy ones to talk about.
Mike Holik:Right.
Mike Holik:But
Talon Dunning:that's true because they are physical.
Mike Holik:Right.
Mike Holik:There are certain conditions in the, in the game that it was harder for me
Mike Holik:to justify, which was, which was one of the driving aspects of, and this
Mike Holik:might be different in Pathfinder too.
Mike Holik:I don't know that system as well as fifth edition, it was hard for me to
Mike Holik:justify those conditions, affecting two people when only one of them is.
Mike Holik:You know, actively blinded by, you know, acid thrown on their
Mike Holik:face or something like that.
Mike Holik:But I, I, I, there were the, there were a couple of features from the
Mike Holik:original divided that I kind of had to get rid of just for space, because
Mike Holik:boy, this thing gets long things like echo attack and, uh, um, yeah.
Mike Holik:Um, and for those that's good.
Mike Holik:That's fantastic.
Mike Holik:I, I, I just got to a point where I was like, okay, I can do some of these
Mike Holik:things, but I can't do all of them.
Mike Holik:So I'm going to lock down some, some transference stuff and call it.
Talon Dunning:Yeah.
Talon Dunning:Yeah.
Talon Dunning:And that's exactly where we are in the process is, you know, our version
Talon Dunning:is way too long and complicated.
Talon Dunning:So we're now, okay, what can we turn into a feat?
Talon Dunning:What can we turn into an alternate ability?
Talon Dunning:You know, that sort of thing.
Talon Dunning:What, what is core to the race and what is extraneous to the race?
Talon Dunning:And that was.
Talon Dunning:I think that's that's you had to go through the same process.
Talon Dunning:I'm sure
Mike Holik:it's, it's the hardest part of design.
Mike Holik:Absolutely.
Mike Holik:It's the place where you take a knife to the thing that you
Mike Holik:love and start tapping it apart.
Mike Holik:And it's, I mean, it's, it's the big, difficult thing about design
Mike Holik:it's where you make your money.
Lucas:Well I'm glad you kept that one in, in the way that I had written the
Lucas:backstory for these twins, that was the ability that would first tell their family
Lucas:that there was something different about them that as spiteful children, they kept
Lucas:trading the same cold back and forth.
Mike Holik:That's so good.
Mike Holik:That's so much better than I that's something I could have written.
Lucas:I'll tell you, I'll save you the part in the middle, where
Lucas:of course they were extremely heroic and extremely flamboyant.
Lucas:And I got to do just every game breaking thing under the sun at the table, but the.
Lucas:There is an end to this story because I have been playing them
Lucas:for two years and it ends as most characters do with a dragon.
Lucas:I thought that with my two still extremely fragile halves of my character
Lucas:that maybe the safest place for one of them was right on the Dragon's back.
Lucas:And I pulled some shenanigans.
Lucas:Of course, we're fighting in a volcano and of course, lava continues to be one
Lucas:of the most terrifying things in the game.
Lucas:Um,
Talon Dunning:As it should be.
Lucas:The College of Swords has an ability where if you hit with
Lucas:a weapon attack, you can push your target up to 15 feet away from you.
Lucas:No save necessary.
Lucas:The College of Swords gets only three fighter maneuvers
Lucas:basically, but they're all a doozy.
Lucas:And that was the one using the, you know, the most power.
Lucas:I think I had this spell Shadow Blade active at the moment.
Lucas:Let's be honest.
Lucas:I had Shadow Blade.
Lucas:I remember every detail of this fight.
Lucas:Um, I was like, all right, this is this big heckin'sword, and I'm
Lucas:gonna, and I'm gonna roll a critic.
Lucas:I made a critical hit on this attack.
Lucas:I said, can I push it through the floor, down to the lava?
Lucas:And my DM said, yes, do you have any way of getting off its back?
Lucas:And I said, no.
Lucas:And we went to a private chat.
Lucas:And we came back and we told the rest of the group that, yeah, you know,
Lucas:we, we did the whole, like 10, 15, 20 minutes of reading the rules about
Lucas:falling and trying to figure it out.
Lucas:And it became clear.
Lucas:There was no way we could justify one of these twins, not going down with
Lucas:the ship, Mike, the way you wrote, what happens when this happens?
Lucas:When you know, one of the twins is reduced to zero hit points and begins to
Lucas:make death savings throws its other twin becomes incapacitated, able to move it.
Lucas:Only half speed.
Lucas:If a Dvati twin dies, the other twin quickly begins to deteriorate
Lucas:and parishes 24 hours later if his partner does not return to life.
Lucas:Couple of things.
Lucas:One that a couple of things that lava takes away from you,
Lucas:one is death saving throws.
Lucas:The other is a body, which is, which is, which is kind of important
Lucas:for a lot of resurrections.
Mike Holik:I wrote this knowing how brutal it would be.
Lucas:Like, you know, we I'll tell you, I'll give you this as a player.
Lucas:And as a designer, we thought it was fair.
Lucas:Like I had been, I had been in two places at once for years
Lucas:and it's like, it's bonkers.
Lucas:And we all like, well, this, if this is how it's going to be,
Lucas:then this is the trade off brutal
Mike Holik:that you have 24 hours in character to say your
Mike Holik:goodbyes and to go, and that's.
Mike Holik:That's hard.
Mike Holik:Like it's one thing for somebody be, you know, you know, dropped in love at
Mike Holik:the climactic battle with the dragon.
Mike Holik:It's another one to slowly say goodbye to her friend.
Mike Holik:And I, I wrote this, knowing that, knowing that that's what it was,
Mike Holik:it's still extremely painful.
Lucas:Well, maybe less so.
Lucas:Because I, I kind of cheated a little bit bards, have an ability called magical
Lucas:secrets that lets them take spells from anybody's list that they want.
Lucas:It's one of the many ways in which bards sort of extend a certain finger
Lucas:to the rest of the class is schema.
Lucas:And I took reincarnate.
Lucas:It was my rip cord for in if ever this race became too broken
Lucas:or too annoying or not fun.
Lucas:That was my interesting, that was my concession to the DM.
Lucas:For years, I had a fifth level spell slot that I did not use.
Lucas:Huh.
Lucas:So instead of dying and instead of being incapacitated with, I mean, fully, fully
Lucas:through this, like debilitating mind breaking physically defeating loss with,
Lucas:with, with the help of extremely powerful spell casters that surrounded him, they
Lucas:performed this massive ritual that costs.
Lucas:A King's ransom in spell components and reincarnated this massive two
Lucas:person soul into one body reincarnate makes you roll for what you will be.
Lucas:Next.
Lucas:I ended up rolling as a high elf.
Lucas:It's fitting.
Lucas:I thought so.
Lucas:Yeah.
Lucas:There are a couple of questions that, that gives me.
Lucas:One is that he now has a few more centuries to live than
Lucas:he would otherwise have.
Lucas:So what do you do with that time?
Lucas:The other thing is spell rot, though.
Lucas:It may be how does this one body hold a soul big enough for two people?
Lucas:And what are the consequences there?
Lucas:And that's where we are.
Talon Dunning:Reincarnation is a, yeah, that's a, that's a, uh, that's
Talon Dunning:an option I had not considered then.
Talon Dunning:And that's always going to happen when you're, when you're dealing with, with
Talon Dunning:gaming, there's always an option that somebody is going to come up with it.
Talon Dunning:You didn't consider that makes you kind of go up.
Mike Holik:That's fantastic.
Mike Holik:Yeah.
Mike Holik:This is what I designed for.
Mike Holik:Like this is to see the stuff.
Mike Holik:Echo around and find more life and work creativity that I
Mike Holik:could have put it put into it.
Mike Holik:That's that's phenomenal.
Lucas:Just about an hour, um, before we go, uh, I would love to give you guys
Lucas:space to tell people how to follow you guys, the work that you're doing, uh,
Lucas:and any projects that you might like them to be a part of going forward.
Lucas:So, uh, Mike,
Mike Holik:yeah, you can find me at a Mage Hand Press.com.
Mike Holik:Where we publish stuff every week, we've got a Patrion and we'll be
Mike Holik:running one or two Kickstarters this year for more 5E content and stuff.
Mike Holik:That's not for the content, but we'll keep secret for now.
Mike Holik:Yeah, that's where you can find me.
Lucas:Talon?
Talon Dunning:Well, I'm, I'm mostly on Facebook and I have, I have a website it's
Talon Dunning:currently talent art.my portfolio.com.
Talon Dunning:I'm also on deviant art under the name ever, who I also publish
Talon Dunning:under the name fantastic gallery, which is on drive-through RPG.
Talon Dunning:And then I've written a few of my own books.
Talon Dunning:And so it's all print on demand.
Talon Dunning:It's good times.
Talon Dunning:Uh we're we're actually, I've been working on a modern version of Pathfinder
Talon Dunning:for a long time, and we were just about finished with it before they
Talon Dunning:announced second edition and sort of pulled the rug out from the whole thing.
Talon Dunning:So, you know, I've been kind of sitting on it ever since waiting on the edition.
Talon Dunning:It's not an addition war.
Talon Dunning:It's more like, you know, where the is going to settle.
Talon Dunning:And it seems to be just kind of 50, 50.
Talon Dunning:So, I, I haven't really decided how I want to proceed yet, but that's a big project.
Talon Dunning:That's going to be my biggest book ever.
Talon Dunning:Big, hard cover book.
Talon Dunning:Great.
Talon Dunning:If I can, if I can ever get that done.
Talon Dunning:Yeah.
Talon Dunning:That's good.
Mike Holik:Have you ever made a big hardcover before?
Talon Dunning:This is, this is the first time I've ever written anything
Talon Dunning:that big and yeah, yeah, yeah, yeah.
Talon Dunning:You guys are, you guys are kind of going through that right now.
Talon Dunning:Aren't you?
Talon Dunning:Yeah, I've done a couple, but yeah, it's a, it's I'm really,
Talon Dunning:really proud of what we did.
Talon Dunning:I think it's safe.
Talon Dunning:Really really great alternative Pathfinder system.
Talon Dunning:And it's, it's going to be called a it's the, the modern path 3.0.
Talon Dunning:I actually got the rights from somebody else who had made versions
Talon Dunning:one and two and he sold me the rights.
Talon Dunning:So I'm making a third edition and it's going to be awesome.
Lucas:Great.
Lucas:If any part of the story of the Windreaver twins resonated with you and you want
Lucas:to support the show, you can pick up the Paladin Oath of Duality on DMsGuild.com.
Lucas:It's a subclass I wrote that combines everything great about the push
Lucas:and pull of the Dvati twins on the world and the system around them.
Lucas:And it's much less challenging to play than the Dvati race option.
Lucas:You'll find links to everything.
Lucas:In this episode on the show's website, it's in tila.studio/monster that's
Lucas:SNC I N T I L L a.studio/monster.
Lucas:And don't forget to check out the shows Patreon page for awesome
Lucas:perks and early content at patreon.com slash scintilla studio.
Lucas:Next week's episode is already alive for patrons at the $1 a
Lucas:month level at colored goblins.