Artwork for podcast Creative Innovators with Gigi Johnson
From Immersive Theater to VR Innovation: Deirdre V. Lyons' Journey
Episode 812th December 2023 • Creative Innovators with Gigi Johnson • Maremel Institute
00:00:00 00:49:49

Share Episode

Shownotes

Today's guest is a true pioneer in the burgeoning field of virtual reality theater: Deirdre V. Lyons.  She'll share her groundbreaking work in VR at the Ferryman Collective, such as her innovative productions like "Welcome to Respite" and "Gumball Dreams," and discuss the intricacies of producing entertainment ranging from films to webisodes.  Deirdre shares the challenges of onboarding audiences to VR experiences and the quest for viable business models in the VR space. 

Deirdre also delves into her collaborative efforts with universities to demonstrate the potential of VR in theater and discusses her participation in festival circuits.

Guest: Deidre V. Lyons, Co-Founder, Producer, Director, Writer, Performer, Ferryman Collective

Deirdre Lyons has been in over 75 Film and Theatrical productions throughout the West Coast. In L.A., she formed T.H. Espian Productions with her partner Stephen Butchko. Their first production was the Los Angeles premiere of Escher's Hands, a dramatic work by Dawson Nichols that played for a six-week run at the Lillian Theater. The two went on to produce and perform in the award-winning short film Katrina; a web series called The Fantasy State; a documentary; and the critically acclaimed short film Good Behavior, which won Best Short Film at the Temecula Film Festival.

In 2016 she began working with immersive theater productions, she was part of the original cast of JFI Productions’ The Willows, which enjoyed three remounts due to its popularity. Other immersive projects include the JFI Productions’ Creep LA shows Entry, Lore, Awake, Haus of Creep, and Creep (2021). She was the “Lost Princess” in the final chapter of Speakeasy Societies Kansas Collection, and with a Spy Brunch weekend event entitled Cold War Lounge: the asset. Deirdre has participated in multiple activations, including one-night launch events for the movies Ma, Birds of Prey, and The Conjuring 3. She appeared at Comic-Con promoting Sacred Lies and AHS 1984. And was cast in Tyra Banks’ immersive world Model Land.  

Her Virtual Reality work began when The Willows was filmed and released as a 180 VR film on the Amaze app available through Steam, Oculus Rift, Oculus Go, Samsung Gear VR, Windows Mixed Reality (WMR), Viveport, and Google Daydream. She also appeared in Freakin’ Weekend, another 180 VR film from Amaze Productions. In 2019 she joined the ensemble cast of The Under Presents, a time and mind-bending immersive theater experience in VR that was selected as a finalist for an Emmy Award for Outstanding Innovation in Interactive Media, and won the VR Awards Experience of the Year. She was Prospera in a Shakespearean production from the same studio, Tender Claws, called The Under Presents: Tempest, a theatrical and technological first: a live, part scripted/part improvised, immersive theatrical experience that audiences attend from home, using a virtual reality headset that is experienced as a one-person show to small intimate audiences.

She then started producing live VR immersive theater experiences with a group of creatives that formed Ferryman Collective, including her husband Stephen Butchko, starting PARA and Krampusnacht, the latter a finalist for the PGA Innovation Award, and The Severance Theory: Welcome to Respite which premiered at Tribeca, went on to be an Official Selection of the 78th Venice International Film Festival, the Kaohsiung Film Festival, Anny Fest, Church of VR and is the winner of ‘Best Narrative Experience’ at London’s Raindance Film Festival, winner of XR Must ‘Best Live Experience,’ winner of 'Best ixi Experience' from Giioii as well as an ‘Immie’ for ‘Outstanding Achievement in Live Virtual Reality Production’ and a finalist for the 2022 PGA Innovation Award. It is currently in production for shows in Korea with Korean actors.

She is a teaching artist, speaker, and occasional lecturer at Chapman University. Gumball Dreams is Ferryman Collective’s fourth production, winning the audience award at SXSW for XR Exhibition Competition, it will have its international premiere at the 79th International Venice Film Festival and is her directorial debut.

Links of Note:

Deirdre: https://www.linkedin.com/in/deirdrevlyons and https://www.deirdrevlyons.com

Ferryman Collective: https://www.ferrymancollective.com

Instagram - ferrymanvr

Facebook - @FerrymanVR

Twitter - @Ferryman_VR

Transcripts

Speaker:

Am catless. I have to enjoy them virtually. And we're kind

Speaker:

of talking about virtual adventures today. So, Deirdre, thanks for joining us

Speaker:

today. And we've been talking about doing

Speaker:

this for a bit that I've been a fangirl of what you

Speaker:

guys are doing. Can you maybe start us out and talk

Speaker:

about what the company is doing and then what you're

Speaker:

doing? Yeah. Yeah. Woof. So

Speaker:

this has been kind of a

Speaker:

long and short three years, right? So we sort

Speaker:

of started out in 2020, and all of a sudden, we went

Speaker:

from not doing much, it's a pandemic

Speaker:

to creating some of the top VR

Speaker:

experiences in live VR theater and showing

Speaker:

them at some of the top festivals in the world. And we're like, wow, how

Speaker:

did we get here? So right now, mostly,

Speaker:

I put a lot of time into that, as well

Speaker:

as meeting and hanging out and

Speaker:

talking to different XR people, either in real

Speaker:

life or over

Speaker:

a video call of some sort, talking to people

Speaker:

who are interested in it, who are either in education

Speaker:

or wanting to produce themselves or just

Speaker:

wanting to learn how to do it. So I end up talking to a lot

Speaker:

of people about that kind of stuff, which I really enjoy. Tonight I'm going to

Speaker:

the west side digital mixer, and I usually go to XR women,

Speaker:

which is a really great group, on Wednesday mornings. And I just try to stay

Speaker:

involved in the community and chat because it's such a great collaborative community.

Speaker:

So that's what I'm doing personally and the company, while we're working

Speaker:

on so many things. So

Speaker:

we just finished doing PXR, which is a great conference in

Speaker:

Canada, because Canada pays artists to do things, which is

Speaker:

lovely. And so they have this beautiful conference that they started in, I

Speaker:

think, 2020 about performance in XR. It's held in virtual

Speaker:

reality. Yeah, all of it's in virtual reality. But this

Speaker:

year, they brought in a couple of places where people could put headsets on

Speaker:

and experience it that way. And we did two things.

Speaker:

We brought our show, find Willie, to that, which was directed by Witten Frank

Speaker:

and I helped produce it and assisted her with that.

Speaker:

But it's actually kind of a cool show because it came from

Speaker:

Korea. It was a Korean show developed by the

Speaker:

Gyoi Immersive Studio. They had this VR show

Speaker:

that they wanted to take to south by Southwest, and they're like, we need an

Speaker:

English version. So we ended up doing that for them

Speaker:

and taking it to south by Southwest. And so we were doing performances

Speaker:

of Find Wheelie with some Canadian actors. So it

Speaker:

was this really great collaboration of the US, Canada and

Speaker:

Korea. And then we were also doing a navigating the

Speaker:

festival circuit. So if you have a project and you wanted to

Speaker:

know how to navigate that. We did a sort of crazy

Speaker:

VR experience where people came into

Speaker:

VR, or you can watch on a zoom or a

Speaker:

YouTube, they were streaming it as well. But people all came in

Speaker:

and we got them into a space, and then we brought up the slides, and

Speaker:

then after every slide, we blew them up with macaroni and

Speaker:

cheese. I know it sounds crazy, but,

Speaker:

yeah, so each slide would get blown up with macaroni and cheese. And we did

Speaker:

this thing where the festivals and the conferences, you could only talk 1

Speaker:

minute each. And we had like different team members from the team

Speaker:

doing one slide to talking about south by Southwest or

Speaker:

Tribeca or Venice, and then blowing it up after a minute like, oh, sorry, I

Speaker:

didn't quite get there all the way. So we did that. And I've also

Speaker:

been part of the jury, along with my husband, Stephen

Speaker:

Butchko, who also does this crazy VR thing with

Speaker:

me and helped, started and co founded the

Speaker:

company with the other team members, Braden Roy,

Speaker:

Brian Tull, Christopher Lane, Davis, Whiton Frank. We're

Speaker:

all the ferryman collective, because there's a collective,

Speaker:

this group of us, and so we're during the Raindance

Speaker:

festival, which we will announce the winners coming

Speaker:

this weekend for Best VR

Speaker:

Short Film. Best VR Music Video, and best immersive

Speaker:

experience is the one I'm doing. I'm doing all three of those,

Speaker:

and Steve's doing two of them anyway, so that's crazy.

Speaker:

So many things. And you've hit on some of the interesting

Speaker:

issues of VR, both in terms of how do you find

Speaker:

audience, language, the festival circuits. I'd

Speaker:

love to come back to all that stuff, but I'd like you to walk

Speaker:

us through your history. A

Speaker:

was what was Deirdre's excitement when she was in high

Speaker:

school? Wow, you're going far

Speaker:

back. I am. So were you a tech person, a

Speaker:

visual person, deals person?

Speaker:

None of that? No, I was not. I was a performer. And we

Speaker:

can go back even further. I've been a performer since I was, like Teeny

Speaker:

Tiny, since I was very, very young. Started dance classes when

Speaker:

I was three, and then started doing shows in

Speaker:

my grade school. I think my mother heard from a teacher

Speaker:

that, oh, she really likes this. She has

Speaker:

a spark, which now,

Speaker:

knowing what I know, the talent

Speaker:

versus the idea of

Speaker:

growth is a little bit of more of an

Speaker:

interesting topic to me, because I always felt like I was told I was

Speaker:

talented, which was great, except for the fact that

Speaker:

within that, it's harder to

Speaker:

process failure. Right. And it's harder to process growth

Speaker:

and having a growth mindset, as per

Speaker:

the author of Mindset, Carolyn Dweck,

Speaker:

I believe.

Speaker:

Yes, that woman, she's fabulous. I learned

Speaker:

so much reading her book, but a side,

Speaker:

so she has a spark. So then my mother started taking me not only

Speaker:

to dance classes, but to plays. And I did stuff in school. And so I've

Speaker:

been performing since I was super duper Young, and that's kind of always what I

Speaker:

want. Let me ask you a related question. Was your mom

Speaker:

a performer? Was your dad a performer? Were they

Speaker:

closet performers that didn't let it out? Because for some

Speaker:

people, part of the journey step is that their parents were

Speaker:

already creatives or already performers, so they kind of got the

Speaker:

journey. And for some people, they

Speaker:

were aspiring performers. And so we're living through some of their

Speaker:

kids journey. Yeah, for sure. My

Speaker:

dad was not came from a farming background,

Speaker:

and then he worked for Mabel and then

Speaker:

onto at T and then onto Lucent Technologies. So

Speaker:

he mostly ran phones and started out climbing the phone

Speaker:

poles and moving up through the ranks

Speaker:

of a tech in that space. And

Speaker:

my mother was always a bit.

Speaker:

Like. She

Speaker:

gave me all of these amazing things, but she could have be distracted quite

Speaker:

easily. So for a very long

Speaker:

time, I was the focus of

Speaker:

her life. And I think that maybe she thought she

Speaker:

was a good singer and that she would have liked to pursue that, but

Speaker:

it was never anything that she actually did. So I

Speaker:

appreciated all of the support that my family

Speaker:

gave me growing up, which is not always the

Speaker:

case. So I'm very lucky. So you didn't face the, you

Speaker:

must be a lawyer, engineer, teacher, the

Speaker:

defined narrative channel. No. Gosh,

Speaker:

no. I was always on the path of

Speaker:

performance and such.

Speaker:

There was a moment where I was like, is this really what I want,

Speaker:

or is this what my mother wanted? And it was just something I always came

Speaker:

back to. So I continued pursuing it. Moved

Speaker:

from Seattle, Washington, to Los Angeles,

Speaker:

continued pursuing it here. Got here in 98. So I've been here a

Speaker:

long time and just knocking on doors, and none of them

Speaker:

are opening right. People are like, well, it's hard to get the part.

Speaker:

No, it's hard to get the audition. There

Speaker:

are thousands and thousands

Speaker:

of people who look just like you. And just to have the. You actually

Speaker:

need the right agent. You can't just have any agent. You've got to

Speaker:

have CAA for anybody to look at you because

Speaker:

there's so many. There's so many

Speaker:

know, people said, you got to produce your own stuff. So we started producing stuff.

Speaker:

We did a play, we did a short film, we did webisodes, we did documentary,

Speaker:

we did another short film. We did lots of different things,

Speaker:

and those went well, but never really opened in the way that

Speaker:

we were kind of hoping they would. And then I started

Speaker:

doing live immersive theater in Los Angeles with some of the

Speaker:

top companies in LA. So

Speaker:

JFI, just fix it Productions, speakeasy Society,

Speaker:

these are just theater that's taken off the

Speaker:

proscenium stage and put in any kind of a

Speaker:

location, laundromat, house, apartment,

Speaker:

school, warehouse, whatever location,

Speaker:

restaurant. It's a little like a murder mystery without the dinner

Speaker:

theater aspect to it. Right. I was going to say this is

Speaker:

an aspect of live performance that I would suggest most

Speaker:

people don't know exists. Yes, It's a niche. The

Speaker:

niche, but they know. So fun. Tony and Tina's wedding, if they were

Speaker:

in Los Angeles for a long time, that had taken over

Speaker:

not the Friars Club, but had taken over a facility in LA, and it was

Speaker:

a big tourist attraction. But even longtime LA people may

Speaker:

not be aware of the entities that you just commented on.

Speaker:

So what did you learn from that part of the adventure?

Speaker:

Oh, it was so fun. Oh, my gosh. Yeah. Tony and

Speaker:

Tina's wedding was big. Some people may have heard of sleep no

Speaker:

more in New York. Tamar was a big, long running,

Speaker:

immersive theater piece in Los Angeles that was in

Speaker:

the believe. There was a big movement in immersive and

Speaker:

sight specific theater back in the 70s where people were

Speaker:

pulling things out of the theater and making a performance out

Speaker:

of different spaces. And

Speaker:

it's just so much more intimate. You

Speaker:

are actually talking to an audience member oftentimes having

Speaker:

a scene with an audience member, even though they don't know

Speaker:

what's going on or the line. So it's incumbent upon the actor

Speaker:

to inform them of that and guide them while you're

Speaker:

interacting with them. But I would suggest sleep no more. Didn't do

Speaker:

that all that well. Only went once, and it was like I got pulled

Speaker:

into a scene and I'm going, what the heck's going on?

Speaker:

And I'm not the only one. I had to go sit in a corner for

Speaker:

a while and put my head in my hands because it was just so

Speaker:

dynamically overwhelming.

Speaker:

It can be overwhelming. I have heard that before, although I haven't seen sleep

Speaker:

no more. So I don't know much about it

Speaker:

other than what I've read. I wish I could. It's

Speaker:

closing, so try to see it. Well, it was interesting also because I

Speaker:

know I was standing in line to go in and people behind me. It was

Speaker:

$100 ticket per person. Yes. And the people behind me had been

Speaker:

doing it five times already. So there is a bit of

Speaker:

the bring other people and repetitive factor

Speaker:

that some people are willing to do these interactions more than

Speaker:

once. Yes. Because most of the time there's different tracks

Speaker:

that you can go and experience. It's not usually just you've

Speaker:

seen the plaY, but did you follow Macbeth? Did you follow Lady Macbeth? Did

Speaker:

you follow the Rosencranst and Gildenstern?

Speaker:

Oops, sorry, wrong play.

Speaker:

It's just a niche of theater

Speaker:

that people, if they find it, often get hooked and

Speaker:

will and love it and will come back more and more. But it is

Speaker:

definitely a different experience because you are

Speaker:

interacting and immersed in a different environment than what you're used to and what your

Speaker:

brain says, oh, I know what I'm supposed to do here. I'm supposed to sit

Speaker:

in a seat and be quiet now. All right, I watch a play face. Forward

Speaker:

and then not have things happening around you.

Speaker:

And also often,

Speaker:

I would say hard to scale so that you

Speaker:

have a troop doing a show in New York, Los Angeles, San

Speaker:

Diego, wherever it is, and people know of it. But

Speaker:

there isn't a history for a lot of these, of scaling,

Speaker:

of having a scalable business model. Yes, they are much

Speaker:

more intimate in general. They are built that way because

Speaker:

people are looking for something different than being in the nosebleed section of the

Speaker:

Amundsen. People are looking for something different than seeing a gazillion

Speaker:

pre recorded things on TV and streaming. So having this

Speaker:

experience that feels intimate and profound and

Speaker:

different than what's generally out

Speaker:

there has got people excited and seeking it out. And I do

Speaker:

think it is a special experience. And I think as

Speaker:

we continue on with all of the pre recorded content

Speaker:

that keeps bombarding us, because I remember the days

Speaker:

when it was just network television, and then we got cable and oh my God,

Speaker:

look at all these channels. But now we got cabing and streaming and all of

Speaker:

these different streaming services that you can sign up for,

Speaker:

as well as TikTok and all the YouTube. It's

Speaker:

a lot. And sports, right,

Speaker:

which also looks at some of the similar issues, but not the repeatability.

Speaker:

So when was this timeframe?

Speaker:

So I was doing all of this stuff, and

Speaker:

I saw some of my colleagues working at a you

Speaker:

in a photo on Facebook, at a Facebook group. And I was like, I know

Speaker:

those friends. Those are friends of mine. What are they doing? BecAuse it said,

Speaker:

noah Nelson from no persinion says, if you don't know what they're doing at Tinderclaws,

Speaker:

you should check it out because it's really cool. I'm like, what are they doing?

Speaker:

So I emailed Samantha, or I actually emailed the company. I didn't know Samantha

Speaker:

at the time saying, do you need more performers? And she's like, yeah, it's the

Speaker:

holidays. Come work for us. So this is like November of 2019. I

Speaker:

was working on a couple of other projects, and

Speaker:

then, of course, March of 2020. I've

Speaker:

been working on this VR

Speaker:

game, for lack of a better word, which was going really well. The

Speaker:

concept is sort of like these players go into this

Speaker:

world that looks like a vaudeville stage and they can

Speaker:

see and see and interact with each other, but they can't speak.

Speaker:

And then all of a sudden, they run into what they think is an NPC.

Speaker:

And then the NPC turns to them and says, hello, do you want a

Speaker:

martini? Or something to that effect? Because there's. I'm going to

Speaker:

pause this a second, because we're saying, I always like

Speaker:

to back up and go, not everybody understands what we're talking about. So, Tenderclause. Yeah.

Speaker:

Which I fangirl Samantha's work. I just love, love, love.

Speaker:

Tenderclause is a virtual

Speaker:

reality game and environment

Speaker:

and building space, I guess, for lack of a better

Speaker:

delineation, where you go into something that looks like an orange and

Speaker:

brown tone shifting desert, and then you're going into.

Speaker:

You could either go into an environment where you just hang out or that you

Speaker:

could buy a ticket and be watching people be characters

Speaker:

in the space. So it was sort of taking that

Speaker:

idea that you would see non player

Speaker:

characters be player characters. So that NPC non player

Speaker:

character. It's not

Speaker:

assuming that I've got this automated thing person that

Speaker:

is just giving me lines, that it's actually sitting

Speaker:

through an experience with actors. So for a lot of people, Tenderclause is the

Speaker:

first time they saw something like that. Yes. I like to call them

Speaker:

the Cadillac of experiences. Yes. They were brilliant in what they

Speaker:

created. And the live actor portion

Speaker:

of the underpresents was only supposed to go three months. And

Speaker:

then because of the pandemic, it ended up extending to over a

Speaker:

year. And within that, they developed the Tempest, which was

Speaker:

a Shakespearean experience because you never knew

Speaker:

when the actors were going to show up in the underpresents. It was just very

Speaker:

random, but this, you could actually go to the theater, buy the ticket, and

Speaker:

see the show and interact with an actor, you and up

Speaker:

to six people. So that won a bunch of awards.

Speaker:

The underpresent won a bunch of awards. It was a

Speaker:

brilliant concept and executed beautifully that

Speaker:

ended up having to close. They're off doing stranger things now, which is

Speaker:

super awesome and Bravo for them for getting such great

Speaker:

IP. And that was my first foray

Speaker:

into VR theater as a performer. But when that shut down, it

Speaker:

was still the pandemic, and I was like, whoa, what are we going to do

Speaker:

now? And Brian Tull, who

Speaker:

is one of the reviewers

Speaker:

and fans of immersive theater and of the

Speaker:

underpresents, was like, well, I know enough about unity to

Speaker:

build something in VR chat. I hate that Halloween has been

Speaker:

canceled. Maybe we could do that. And Braden Roy was

Speaker:

like, I'll write it and perform in it. And I was like, okay,

Speaker:

well, I'll come in and I'll help you with the actors and the scheduling. And

Speaker:

I got my husband Steve to help as well. So the four

Speaker:

of us started pair, which was sort of a 20 minutes proof of concept,

Speaker:

went brilliantly. And then we moved into

Speaker:

Krampus Knock, which was like a month and a half later, which was like a

Speaker:

Christmas themed version of a VR theater production.

Speaker:

And that went well. And we submitted it for the PGA

Speaker:

Innovation Award. Thinking, okay, so we're going to set up this

Speaker:

for later. Sorry,

Speaker:

your cat is thinking about now. Well, and

Speaker:

Charleston was trying to take down your calendar back there. Yeah, she wants down.

Speaker:

She's going to jump. There she goes. All right.

Speaker:

This is an interactive conversation for those watching on YouTube. You

Speaker:

can watch the Cat. It's an incentive for those of you who listen to go

Speaker:

to YouTube and watch the cat. That's right, the cat getting down,

Speaker:

because it was time to get down now in Cat World. So that's what

Speaker:

cats do. That's what cats do. They have no sense of time. It's cat

Speaker:

time. So PGA is Producers Guild,

Speaker:

and so it's a finalist. Oh, very

Speaker:

cool. Thank you. We're like, so it's working.

Speaker:

Wow. All right, so this is

Speaker:

Peach. It was the Innovation Award. We didn't think we'd even get

Speaker:

considered, but we did. And then we're like, this is working, so let's move

Speaker:

on to something else. And I wanted to do something that sort of

Speaker:

highlighted intimacy. I wanted to take all of our lessons from the previous productions and

Speaker:

put them into a new production, take some time. And I talked to

Speaker:

a friend of mine whose show I had done in real life, in the immersive

Speaker:

theater realm, and I'd done the voice of the Shadow. I was like, I think

Speaker:

this would work really well in VR. Do you want to do it? And she's

Speaker:

like, it's a pandemic. Okay, let me buy

Speaker:

a headset. And off we go. So she came on board. We

Speaker:

did. Welcome to Respite, which was

Speaker:

about an hour VR piece. It was about an

Speaker:

adult going back into the memory of childhood. It deals with

Speaker:

dissociative identity disorder and what that would

Speaker:

have been like had you had symptoms of that as a child but not knowing

Speaker:

what it is. And there's this sort of beautiful

Speaker:

love from the parents that you feel, even though they're having issues.

Speaker:

And then there's also this sort of shadow monster in there

Speaker:

that's pretty scary. And I have to say, I think our VR version was a

Speaker:

little scarier than the real version because we were able to do some really fun

Speaker:

stuff with VR and take advantage of the fordances of VR. We were able

Speaker:

to shrink our audience member down to a child size avatar

Speaker:

who's, like, seven years old looking up at their parents, and over the countertop, which

Speaker:

you haven't done since you were that age. Like, it's weird because

Speaker:

your mind's like, I'm an adult. I'm an adult. And your body's going, but I

Speaker:

feel like a child again, and all these chemicals and emotions are

Speaker:

happening at the same time. So that was really successful. We went

Speaker:

around all over the festival circuit. It was really

Speaker:

well received. We were like, oh, my God. It worked way beyond

Speaker:

our imagination, and we were just so

Speaker:

grateful. And we're going to continue on with this story to the chapter

Speaker:

two and three and four is going to be about a three or four chapter

Speaker:

series. And Lindsay got pregnant. So happy

Speaker:

for her, but not so good for continuing with our plan of the

Speaker:

art theater along this storyline. So we

Speaker:

pivoted to a new show called Gumball Dreams, which I had this

Speaker:

idea for a show that was

Speaker:

built around worlds that already existed from one of our team members, Christopher

Speaker:

Lane Davis. He'd built these over the pandemic, and before I'd even met him, he'd

Speaker:

had these done, and they're just amazing and stunning, and I wanted more people to

Speaker:

see them. So I said, hey, what do you think of the script? He's like,

Speaker:

I love let's. And then we worked on it together to make sure it fit

Speaker:

his lore. He put the world together around the show, and then

Speaker:

all of a sudden, we had another show going around the festival circuit. It was

Speaker:

just, like, also really well received, and people loved

Speaker:

and deals with issues of death and

Speaker:

dying. Dignity. Death and

Speaker:

dignity. And then also acceptance and

Speaker:

gratefulness and joy and love and the

Speaker:

journeys that we are all on in this lifetime.

Speaker:

So that was really good. But to

Speaker:

sort of round this story up, because it does

Speaker:

continue on a little bit with. Then we went to find Willie, and now we're

Speaker:

doing him in Cany Alley. But to sort of round out sort of

Speaker:

more of the history of how we got to where we are now

Speaker:

is that I feel like I was set up perfectly for this, right?

Speaker:

I feel like both Steve and I moved to LA. We were both set

Speaker:

up perfectly because we'd both been working

Speaker:

in immersive theater, and we'd both been doing. Just took those

Speaker:

skills and moved them right into VR. And immersive theater,

Speaker:

in my opinion, just fits VR so

Speaker:

well as a platform, as a storytelling mechanism, and all of the

Speaker:

different sort of ways you can do immersive theater

Speaker:

fit in this magical and mystical

Speaker:

environment that you can create and do things that you can't do anywhere else in

Speaker:

the world. So that's sort of the origin story

Speaker:

to wrap it up. Very cool. I'm going to back you up on a few.

Speaker:

I just got back from a trip to Europe, and while I was gone, my

Speaker:

husband goes, I borrowed your Oculus Rift, and I

Speaker:

stuck it in my computer out in his man cave. And I'm going, you know,

Speaker:

I've got newer gear, right? I could let him use

Speaker:

my oculus two with my pink edging thing, because I've got my three

Speaker:

I'm working with now. But for a lot of people, they don't have any

Speaker:

of this stuff. So trying to help them envision what they're doing

Speaker:

for VR chat. So VR chat

Speaker:

is shockingly large in its many ways, and you don't need a

Speaker:

headset. You can just use your PC and wander

Speaker:

around just using the keys on your computer, but it's not the same

Speaker:

experience. But you've got lots of people hanging out,

Speaker:

doing lots of interesting, weird things,

Speaker:

creating lots of weird spaces, including things

Speaker:

I won't talk about on the podcast, but include

Speaker:

sleeping in the platform and doing all sorts of stuff. So you've got an experimental

Speaker:

space already that people don't need a headset.

Speaker:

So as a pilot space where there are

Speaker:

parts. So I guess part of it, my surgeon general's warning is

Speaker:

listeners do not go to VR chat without somebody

Speaker:

else with you who knows VR chat, because you could very quickly end up

Speaker:

with green scrub brushes chasing you around and all sorts of things going on.

Speaker:

So do go with an escort, but this would be an escort that someone would

Speaker:

be signing up to. I want this experience. So it's

Speaker:

an open space. It doesn't cost you money, really to produce

Speaker:

in it other than what you upload into it. So as a play space

Speaker:

for creatives wanting to do something like this, it's not that

Speaker:

you've got to find $100,000 spending for building out a tech

Speaker:

space, et cetera. You sort of expand on VR.

Speaker:

Chat is an early development space. Yeah. It's not made for

Speaker:

theater. So I can tell you that onboarding is

Speaker:

so challenging and difficult because it is like teaching people to

Speaker:

drive a car to get to theater. You're like, come to theater. See it? ThEy're

Speaker:

like, yes, okay. I'm like, okay, so now you're going to have to put on

Speaker:

a headset and download an app. And there's like, all these different steps. I mean,

Speaker:

in a lot of ways, it's not so different than how we learned to use

Speaker:

our phones because those are all apps as well, but

Speaker:

it feels different, and people are still learning about

Speaker:

it. And yes, not everybody has a headset, but maybe their

Speaker:

nephew does, maybe their kid

Speaker:

does. And they're like, I can actually see theater in this. I'm like, yeah,

Speaker:

you can. And so we're basically

Speaker:

teaching people how to experience this form of

Speaker:

theater, and that's difficult. Onboarding is always a

Speaker:

challenge, so we try to incorporate that into the storyline. We

Speaker:

try to incorporate that into make patient with them, helping them with

Speaker:

different ways of accessing it. We try to be

Speaker:

available on, like, a Zoom or a video call. So if somebody's like, I can't

Speaker:

figure this out, they can actually speak to a human. So

Speaker:

it's been a very challenging platform, but also an amazing

Speaker:

platform because unlike some of the other social VR platforms,

Speaker:

of which some of your audience may have heard of. So Verizon's

Speaker:

Mozilla hubs, what used to be Alt space rec

Speaker:

room, you can actually upload any avatar

Speaker:

and any world as long as it fits in within the parameters

Speaker:

of quest. If you're going for a quest world or

Speaker:

PCVR, and

Speaker:

they are great, they have

Speaker:

an incredible community. And

Speaker:

it's true, you shouldn't go into a public space because you will run into a

Speaker:

bunch of six year olds who are not supervised, and their parents probably shouldn't

Speaker:

have let them go in there in the first place, and they're running around being

Speaker:

like, so silly and as annoying as you can

Speaker:

imagine. So going in and finding they have now the groups feature

Speaker:

where you can find a group that would be of interest to you. Like there's

Speaker:

trip is doing a meditation group in there, and

Speaker:

that's really cool. And there's like

Speaker:

a beautiful sign language group in there that teaches

Speaker:

people sign languages. There's different people doing

Speaker:

Japan culture and language

Speaker:

classes and all kinds of amazing communities. If anybody has

Speaker:

a chance to watch the movie called we met in virtual

Speaker:

reality, a friend of mine was the director of that.

Speaker:

And that is shot entirely in VR chat. And it is

Speaker:

about, I mean, it doesn't say that in the film, but it is, and it

Speaker:

is about people and their relationships they had

Speaker:

mostly during the pandemic and

Speaker:

how beautiful this space can be when it's

Speaker:

at its best. So, yeah, it is a very challenging

Speaker:

platform. It's a bit like

Speaker:

Facebook, but in VR maybe kind

Speaker:

of like that, if you think of it as a social space.

Speaker:

And yeah, I'm happy to take anybody on a tour if they

Speaker:

want to see it. Well, I was going to say. So part of the opportunity

Speaker:

and challenge is VR chats. Very busy, lots

Speaker:

of things going on. How would people. I

Speaker:

take a look at some of the challenges with doing any type of content in

Speaker:

VR. That's discovery. So people not only have to get a

Speaker:

headset on, but again, VR chat you could go to on

Speaker:

your screen. It's just not going to be as engaging.

Speaker:

And you can hook up an old headset to your computer and use it. You

Speaker:

don't have to have the most current things, but

Speaker:

Discovery and then payment was two other folds of it that you

Speaker:

wouldn't walk in and big sign saying, come to your

Speaker:

stuff.

Speaker:

How are you dealing with discovery, ticketing,

Speaker:

community building? And then what are you building in now?

Speaker:

Are you still doing VR chat as a space? Are you using any of the

Speaker:

other platforms or building into the

Speaker:

new sort of spatial computing ish new tools?

Speaker:

I find that we'll start there because I want to also talk

Speaker:

about the same thing with the festival circuit, because I get the festival

Speaker:

circuit as an expensive

Speaker:

dance where you want to get

Speaker:

noticed, but your average VR user never finds you there

Speaker:

either. You get discovered and talked around. So can

Speaker:

you talk about Discovery and maybe the nerdy way to say and

Speaker:

business models? Right. So how does this work?

Speaker:

Because I know a lot of people who create stuff into VR, and then they're

Speaker:

going, oh, yeah, it was fun. So where's the people

Speaker:

and how do I create a business model, other than having to go

Speaker:

through quest and paying them 30%

Speaker:

of everything I get. Yeah. So right

Speaker:

now, we're just so small

Speaker:

and we're not making any money

Speaker:

that is. Well, we make a little bit. It's like latte money, right? Like a

Speaker:

little bit. And we are able to make sure our actors are taken care of

Speaker:

and all that. But it's not like we're not like we

Speaker:

have any sort of big

Speaker:

plans as of yet. We're kind of like

Speaker:

exploring this space. I feel like I accidentally stumbled in. Into

Speaker:

something that people got excited about and the timing was right,

Speaker:

and so now I'm just walking through doors that are open and seeing where

Speaker:

it leads. Right. Because I have that ability in my life, because

Speaker:

of the circumstances that are surrounding me to be able

Speaker:

to explore this platform. But it's still not my full

Speaker:

time anything. It's just this thing that we're growing in that we

Speaker:

hope will and expect to grow into something else. So the business

Speaker:

model, for the most part, is the same as theater, right. It's the

Speaker:

same sort of idea about

Speaker:

building your community. You could maybe do a subscription base if you

Speaker:

wanted to, if you had that many productions to do.

Speaker:

You can go the sort of nonprofit route and

Speaker:

get funds for your arts and things like that.

Speaker:

Some of theater companies I work with is they will do things

Speaker:

like pop ups for different movies and commercials

Speaker:

and stuff, and that will pay them a big chunk of money, and then they

Speaker:

can do the arts version of the stuff. We wouldn't be able to

Speaker:

do this right now if it was expensive.

Speaker:

So most of our team is just. We're just working it away with the

Speaker:

belief that it will grow into something because it's not there yet. The audience

Speaker:

isn't there yet. People who love our stuff will then go

Speaker:

off and look for other people's stuff and see their stuff. They become very

Speaker:

much fans of the genre, but there's not a lot of people out there doing

Speaker:

it. So the idea is to bring more. That

Speaker:

builds up the audience, that creates more interest. And that's

Speaker:

part of the festival circuit, too, is to get the visibility out

Speaker:

there so people can understand and get excited about and

Speaker:

find what it is that we do. And

Speaker:

we're so busy doing shows, doing

Speaker:

runs, doing things for universities that we actually don't have a lot of

Speaker:

time to even do, like, sort of a public offering

Speaker:

grabbed by this university and that conference to

Speaker:

do internal stuff. So that's kind of where we're at.

Speaker:

We're a little under the radar. We're still developing. It's not a

Speaker:

viable business model yet. We're still building

Speaker:

the audience, and I do think it'll get there,

Speaker:

but it's just creating right

Speaker:

now. Can you share what you're doing with universities?

Speaker:

Because I'm aware of educators in

Speaker:

XR and other groups that are trying to help

Speaker:

universities get up to speed in XR. Are you

Speaker:

working with people who are building programs or doing demos or what's the university

Speaker:

side? Usually universities will come to us and they'll want

Speaker:

to have us either talk or do a performance

Speaker:

or do a backstage tour or some combination of those

Speaker:

things. And we've worked with Aaron

Speaker:

Riley in Texas. We actually taught with Charlie

Speaker:

Fink at Chapman University doing a show

Speaker:

on XR performance. We've

Speaker:

done stuff for the University of know, different

Speaker:

cohorts from Canada who reach out to us and ask us

Speaker:

to know, can you do a show? And then a talk back?

Speaker:

So that's mostly what it has been thus far. Not

Speaker:

really building a show with a university, but showing them

Speaker:

what we've done, what's possible, and talking to them

Speaker:

about

Speaker:

how we got here, and why we're doing what we

Speaker:

do. Very cool.

Speaker:

I'll put in the show notes that there's actually a whole bunch of university

Speaker:

organizations that are all trying to find their way in this space. So it's

Speaker:

interesting that that's kind of a leading edge space. And Aaron's doing

Speaker:

cool things at UT Austin and other stuff, so

Speaker:

there's lots of cool things afoot, but a lot of

Speaker:

universities are getting their feet wet, so it's an interesting time to be doing

Speaker:

that. Yeah. You talked about scalability as well

Speaker:

and asked about scalability. And I would say that scalability in this

Speaker:

space is the same way you would scale in an immersive theater space.

Speaker:

So you've been to sleep no more. So you know how many people were there,

Speaker:

but you also know how many actors they had and how big this space

Speaker:

was. So we're not there tech wise,

Speaker:

so it doesn't matter if we had that many people who wanted

Speaker:

to come, we just couldn't do it. So it's actually a great

Speaker:

time to explore the more intimate immersive theater experiences

Speaker:

that only have 3510 audience

Speaker:

members and one or two or three actors. And

Speaker:

that's where we're at right now, is just sort of honoring the tech and

Speaker:

its ability and then teaching people how to experience

Speaker:

it and waiting for the

Speaker:

platform to grow interesting.

Speaker:

And it's at a time where in real life, immersive

Speaker:

experiences there's people playing with scale. So

Speaker:

fever and doing all of the fever things. I didn't realize

Speaker:

until I was just in Barcelona that they're from Spain,

Speaker:

that they've got all sorts of immersive stuff that they've got built

Speaker:

out and are scaling out, that are getting people thinking this is

Speaker:

immersive, which is going to potentially cause some interesting

Speaker:

issues that are very scalable concepts. Once you land it in

Speaker:

one city, then I can take that and duplicate it everywhere

Speaker:

with generic IP. So we

Speaker:

are changing the space a little bit about expectations.

Speaker:

And not everyone's done a nice, intimate, immersive theater piece

Speaker:

to know what that is in real life. So it's kind of an interesting bridge.

Speaker:

And then during the pandemic, before the pandemic,

Speaker:

people were larping. So live action role playing, so they

Speaker:

were being the characters and then having their friends

Speaker:

be the non player characters, too. So creating a narrative in a

Speaker:

physical space. So you do have a lot of people who are still kind of

Speaker:

playing in that space. And if you haven't larped from our

Speaker:

wonderful audience here, go play with LARPing. It is fun

Speaker:

and somewhat strange. And there's people who

Speaker:

LARP, you would never know LARP that go do that, who are actually

Speaker:

members of the Screen Actors Guild, so they won't let their LARPing be

Speaker:

photographed. That

Speaker:

could be a whole nother show, I'm sure, on weird things with

Speaker:

LARPing. So what are you then

Speaker:

doing for your living side of the equation? This

Speaker:

is a building experience. Are you acting

Speaker:

and doing other things? Yes, I'm part of the Willows, which

Speaker:

is an immersive

Speaker:

theater experience here in Los Angeles

Speaker:

that's come back like five times

Speaker:

now because people love it so much. And they've spent

Speaker:

the time building the company and building their reputation and building their audience and

Speaker:

the community. And so it's just very popular.

Speaker:

So I do those shows. I also

Speaker:

am assistant to a gentleman, and I help

Speaker:

him for sort of logistics with his company.

Speaker:

So I do that as well, which I do from home, which helps

Speaker:

to be able to have a more flexible schedule.

Speaker:

So those are the types of things that I do

Speaker:

to not only keep creative, but to make sure that

Speaker:

I pay the rent every month. Because being an artist

Speaker:

in America is very hard. It's a capitalistic based

Speaker:

society. We value

Speaker:

so much money, but not

Speaker:

necessarily artists. What we tend

Speaker:

to reward are celebrities

Speaker:

and their viewership that they can bring to

Speaker:

any product, whether that product be a nonprofit or

Speaker:

an item or a show. You know, that

Speaker:

is what generally people are after

Speaker:

when they move to Los Angeles to become an actor

Speaker:

is the celebrity, because that's really where you can actually make a

Speaker:

living, whereas most actor artists that I know

Speaker:

are having a very hard time making a living and

Speaker:

often have many side gigs that

Speaker:

help support their artistry. Hyphenates. You're a

Speaker:

hyphenate? Yeah. And a lot

Speaker:

of our guests have had multiple tiers of jobs that all kind of fold

Speaker:

into each other, both over time, but also at the same

Speaker:

time, to be able to pay for being a creative and to make that all

Speaker:

work. We're heading into a world

Speaker:

of

Speaker:

immersive imaging, new tools, and tech

Speaker:

that is letting the content be in a

Speaker:

real space. With the new quest three and

Speaker:

the Vision Pro coming out next year, does

Speaker:

that change you guys'imaginings on where you can take

Speaker:

narrative? Sure. One of our team members, Witten

Speaker:

Frank, has this really great idea and

Speaker:

script that she's working on for the idea of doing, like, a Seder

Speaker:

in a pass through kind of environment,

Speaker:

and she's working on fleshing that out and

Speaker:

seeing if she can get that to a point

Speaker:

where it's ready to get produced. But, yeah, that would be something

Speaker:

that would use, like, the pass through technology and, yeah, that

Speaker:

opens up so much more options in

Speaker:

storytelling and fun and for artists and creatives

Speaker:

around the world, being able to play with the idea of

Speaker:

bringing something into your space, bringing

Speaker:

the art, the play, the event into your personal

Speaker:

space, as opposed to us taking you and putting you on an alien

Speaker:

planet or something like that, you'd actually bring and

Speaker:

welcome all these things into your house and, like, how cool is

Speaker:

that? Or out in the world, as people have been taking the new quest three

Speaker:

headset and going to Disneyland and going to bars and

Speaker:

going to restaurants and taking the world in and seeing

Speaker:

overlays on the world, which, yes, keep reading the ask me

Speaker:

anything from the quest team going. We did not anticipate that. We did

Speaker:

not anticipate that pass through would go out into the world. So kind of an

Speaker:

interesting question. It's a little challenging for, like I had said,

Speaker:

they don't work great in the sunlight, so it can

Speaker:

be better inside,

Speaker:

but that's where we're going.

Speaker:

The idea that it'll be the sunglasses that Meta's

Speaker:

already put out, which just have, like, you can listen to music, you can take

Speaker:

a photo, but eventually the tech will get

Speaker:

fast enough, small enough that those glasses will be able to

Speaker:

do the overlays that you want to see, and you'll be able to

Speaker:

say, hey, I want to know what apartments are for rent in this

Speaker:

area. And all of a sudden you'll see all of the apartments for rent and

Speaker:

you're like, I really want to live in this area. I'm going to call these

Speaker:

guys. Right? Like the idea of being able to do that, or looking into a

Speaker:

car engine and saying, okay, what does that do? And. And how do I change

Speaker:

the oil? Because my dad never taught me that. Right? Being able to put

Speaker:

on some glasses and do that. But also potentially taking

Speaker:

theater with you, right? Taking theater into a forest, taking

Speaker:

theater into a different space, or people being. Choosing different

Speaker:

space overlays to be engaged in the theaters, which,

Speaker:

wouldn't that be. So cool, going in the forest and having some sort of

Speaker:

Arthur and the sword and the stone, or like

Speaker:

some sort of fairy play. Wouldn't that be fun? It would be totally

Speaker:

fabulous. So what have

Speaker:

we not talked about? You've covered a gamut of the great adventures

Speaker:

that you've been on and that the collective has been on. Anything

Speaker:

else that you'd like to mention before we wrap up?

Speaker:

I've learned so much in this

Speaker:

space. I've learned about visibility.

Speaker:

It's very important to bring

Speaker:

up what it is that you're doing and your projects in a space

Speaker:

where they get visibility, which is one of the reasons why we

Speaker:

do the festival circuits. Even though it is rather expensive to

Speaker:

travel to these places.

Speaker:

I say rather expensive. Yes, it's expensive. Let me just say that it's

Speaker:

expensive. They don't pay you to come. It's the other way around that

Speaker:

you're travel and bring everything with you and everything else. But

Speaker:

with our stuff, we actually often

Speaker:

have our actors working from home.

Speaker:

We don't go to all of the festivals that we've been in. Some of them

Speaker:

we can do completely, virtually. It just depends on the festival. Sometimes

Speaker:

they actually will pay a show running fee. Sometimes there's an award

Speaker:

that is associated with winning, and that's

Speaker:

something as well. And then eventually you start doing stuff and

Speaker:

people start noticing you. Then they'll ask you to come and

Speaker:

speak, and maybe now there'll be a fee with it. Not

Speaker:

at the beginning, but as time goes on.

Speaker:

So there is a great value to visibility

Speaker:

that I think is underestimated. And I

Speaker:

would encourage everyone to, whatever it is that you're

Speaker:

doing, try to get out there somehow,

Speaker:

go to places to network, talk to people,

Speaker:

write an article, get on the

Speaker:

podcast with our lovely Gigi here and hang out.

Speaker:

Do all of the things that you can think of doing to raise your visibility,

Speaker:

because that will help people find you. People who are looking for you want

Speaker:

to find you, and that's how it will help. Also, tech has

Speaker:

been a great gift for me because it's really hard.

Speaker:

It's so hard that you have to accept when things go wrong and you

Speaker:

have to go, oh, what do I do if my fellow actor falls off a

Speaker:

wiFi? And how do we pivot when, you know,

Speaker:

when things crash, you have to

Speaker:

start going, okay, I have to let go of this perfectionism or

Speaker:

this wanting to make everything right because you're holding on to some

Speaker:

fear that if it goes wrong, then you're a

Speaker:

failure or the project's a failure, or allowing

Speaker:

yourself to give yourself the gift of imperfection and trusting yourself to

Speaker:

pivot when things go

Speaker:

haywire and be like this

Speaker:

happens is the best gift I could have given myself

Speaker:

because it's allowed me to explore

Speaker:

and enjoy the

Speaker:

exploration along with the creativity and the work that we've done.

Speaker:

Very cool. So would you like to reach out to you? And

Speaker:

how should they reach out? You guys can be found at your website,

Speaker:

which is ferrimancollective.com.

Speaker:

Yes. Who would you like to reach out and

Speaker:

how would you like that to come in? So, yeah,

Speaker:

either through the website. You can also follow us on all the socials

Speaker:

because we do try to post fairly regularly. DM

Speaker:

us on those because I'm very bad at following comments.

Speaker:

We love to talk to anybody in this space because most anybody

Speaker:

in some way can help us. If it's somebody who's looking to create their own

Speaker:

project and just want to know what it's like, then maybe they

Speaker:

will create a project and that will get an audience and that will help build

Speaker:

the audience. If it's somebody who wants to

Speaker:

build a world or wants to do

Speaker:

development and stuff like that, reach out to us and

Speaker:

chat with us and see if it's a good fit.

Speaker:

Happy to chat with most anyone about what it is

Speaker:

that they're doing or to talk about

Speaker:

their passions and excitements. Right now we're so new.

Speaker:

It's all an experiment and we're all collaborating on this

Speaker:

together. Well, thank you for joining us. We'll put

Speaker:

ways to find you in the show notes and hopefully you guys in

Speaker:

the audience will go enjoy one of your shows in

Speaker:

your headset or computer near you. So thanks for joining

Speaker:

us. Thank you, Gigi. Have a beautiful day.

Chapters