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We're 14!
Episode 284th July 2026 • User Friendly - The Podcast • User Friendly Media Group
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Join us for our summer clip show as User Friendly turns 14!

William Sikkens, Bill Snodgrass, Gretchen Winkler

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Speaker:

Welcome to

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User Friendly 2.0 with host Bill Sikkens.

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Technology architect.

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And this is user friendly 2.0

I am your host Bill.

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And joining me Gretchen.

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Bill welcome to this week's show.

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Hello there. Hello.

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So how do you feel being another year

older,

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Whoopi. It's good. Yeah. There you go.

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Working is right.

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So either

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we all have our birthday on the same day

or user friendly is turning 14 this year.

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We're going into our 14th year.

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So that's middle school

or just starting high school.

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Yeah. There you go.

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Okay, so this could be a chaotic time, but

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certainly with events of the world

it would qualify as that.

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Yeah.

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But but anyway

h we started the show back in:

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in Reno, Nevada, in a station

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that had a studio in a mall

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and not one of the more used

malls in Reno.

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Nice. You know, City Town Mall.

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What is that called now?

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A Reno town mall? Town.

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Old town used to be Old town mall.

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Yeah, I think they changed the name.

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But anyway, so it's a nice mall.

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I mean, it's really cool

and still has the esthetic

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from when it was older,

which has all these fountains and things.

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Definitely worth a visit.

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It's not a dead mall or anything,

but it is definitely not

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the one with your anchor stores

and all that kind of thing anymore.

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There's a lot of cool

local stuff in there,

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and one of them is the radio station

that we started at, which would be fine.

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The fact that it's in a mall

is no big deal.

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The fact that the studio did not have

a door was a big deal.

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And I know we've talked about this

a little bit in the past, but,

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you know, some of our sound effects,

which we did on purpose, of course,

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included drills and crying

children and other things.

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So people warming up musical instruments.

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But, you know, the weird thing

about that whole mall that you guys don't

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obviously remember is that a

the mall used to look like an old West

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town on purpose,

and there was an actual radio station

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in the lower area

in the center of the walking area,

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and there was an actual little room

that was completely closed off,

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and it had windows

and you could see the DJ.

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Yeah.

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And it was a legitimate,

really good radio station

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that wasn't infestation

we were on was legitimate,

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but it wasn't certainly wasn't

anything of that high of a production.

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No, no, it was the one that was

there was like one of the normal ones

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that people listened

to, like the entire town.

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So yeah. Yeah.

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So that was definitely.

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And then we kind of went from there

and have settled when user friendly.

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So user friendly 2.0 for anybody

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that doesn't know was a reboot of the show

that was done in:

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So we went from a half hour

to an hour format.

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We signed on with Salem Salem Media

at that point and I heard podcasts.

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So basically what you hear

now is from that reboot,

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but there were seasons

of user friendly prior to that.

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A lot of them are on the website.

If you want to go back and listen.

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If you do,

that's on you. I'm warning you. But

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but it's,

you know, something that this is become

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a lot longer running show than I think

any of us would have ever thought.

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Yeah, yeah.

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You know.

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Idea started around my kitchen table.

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I remember that in all of us were there,

and we still had our two

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missing people at the time.

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And it was,

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you know, Jeremy and Molly have left us.

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And it's also very interesting because

we still have our original team together,

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and they didn't leave by choice.

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So, you know, it's a situation where it's

a little bit unusual as these things

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go and has something that

we've really enjoyed doing over the years.

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We started out as a pure technology show.

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We added the pop culture.

And what about:

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I think actually I kept trying to add it

sooner than that.

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Yeah, the one that we actually do it,

I don't recall because we started

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talking about lightsabers

and other things earlier.

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Yeah.

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So, because it was

it was more interesting.

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People who like science and technology

tend to like science fiction

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and comic books

and and and fantasy literature.

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They they're more outgoing

and they want to explore the world.

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Right. So. Right.

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Absolutely.

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Like, you know, but from that time,

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you know, we've grown up

and it's been kind of cool.

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I don't think we've lost kind of the

what we love to cover.

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Like you say,

Gretchen, is technology and pop culture

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and kind of all the fun stuff

that goes along with it.

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It, you know, we used to do movie reviews.

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We don't do that so much anymore.

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We do them once in a while,

like last week.

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But the reality of the situation is,

is there's enough new stuff coming out

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in both areas right now

that it really creates something

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that's a little unique to cover.

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And we get some things

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that aren't necessarily covered

by everyone else, which is kind of fun.

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Definitely attending the comic cons

and all that kind of stuff.

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We're going to be having a review

of some East Coast things coming up

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in the next couple of weeks

from our reporter Bradley over there,

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but it is something where it's

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kind of fun to be able to do these things

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and look at it

from a little different perspective.

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So, you know, I don't know, it's

just been kind of a cool thing.

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And I don't know, Gretchen,

we even want to

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costume contest one year

I think in San Jose.

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Yeah, yeah, yeah we did.

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And that was funny, you know.

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And it wasn't the first time

long before Bill you were involved.

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Jeremy and Gretchen and I had met kind

of coming out of high school.

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So this was like a million years ago,

and it feels like it.

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And we ended up entering a costume contest

at a Star Trek convention.

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Yep. Dressed in Renaissance Faire gear.

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And we entered into the Q continuum

and took first place.

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And boy, was everybody else

unhappy with us.

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Yeah, well, those Trekkies were mad.

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You know, the year before,

I tripped on the stage dressed

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as a cross between Lieutenant

Uhura and Yeoman Rand.

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Yeah. So.

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And I remember Jeremy

had a really long ponytail back then,

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and he was dressed,

I think, as a Starfleet

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officer or something,

and he was asked to Starfleet officers.

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Do you wear your hair?

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Long Wharf was.

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It was the best answer

he could have given to you.

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It was really cool.

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So, yeah, we still have some of the prizes

and stuff that go back to that.

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And, you know,

so there's a history of all of this.

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And then back in 2013,

we had all met through some other things

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and started putting this together.

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And it's just been usually a weekly

some seasons it's been weekly,

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some seasons it hasn't.

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But since User friendly 2.0 came out,

we've been strictly weekly

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and have had a lot of fun with it

and the listenership.

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All of you listening to the show

is really grown up and we appreciate that.

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It's amazing

some of the input that we're getting

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and this isn't input sometimes,

like the stuff

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I will use that word

since we're on the air that some YouTube

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things get,

that it's just like trolls and things.

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But most of the feedback we get from

you is actually very informative.

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It's good.

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It's how we program the show

and I really appreciate it.

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I love that interaction.

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You know, it's a lot of fun.

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So this week

we're going to be doing a clip show.

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We're going to give you

a couple of interviews that have been

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the most talked about in the last year,

according to AI that analyzed it.

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Now, I will forewarn you, this isn't the

three most loved interviews necessarily.

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It's the three that created

the most conversation.

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That doesn't mean they're bad, but

it just means that there were certainly

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a lot of well-founded comments

on some of the different things here.

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And instead of trying

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to talk about all this

before we actually have the interviews,

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we'll just go ahead and switch

over to that here in a second

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and let you hear them and tell us

what you think about hearing them again.

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All right. Here we go.

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Joining us now, guest

Heather Rose Walters, game writer

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and inventor of Iffley,

the code free game writing software.

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Welcome to user Friendly.

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Thank you so much.

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Thanks for having me.

I'm so excited to be here.

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Oh, this is going to be great.

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I'm reading through everything

before we started the interview today.

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This sounds very interesting because I'm

curious to know what this even is.

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I'm a programmer,

so anytime stuff like this comes up,

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it's just an area of like,

okay, let's see how that works.

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But let's start with you and your company

and what is interactive fiction,

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because I think that kind of

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gets us into the realm

of what we want to talk about today.

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Definitely.

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Interactive fiction

is exactly what it sounds like.

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It's fiction that you interact with,

although some people have used it

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also with nonfiction,

but that's a whole nother interview.

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It's a form of gaming,

but it's just entirely text based.

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So technically,

all of the original games out there

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where you just were typing

text is a form of interactive fiction.

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So right now there's a whole bunch

of different versions of it, like

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Bandersnatch on Netflix

is kind of a form of interactive fiction.

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B choose your own adventure

books from like back in the 80s,

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although they do still publish

now are like a, you know, a

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physical copy of interactive fiction.

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And now there's a ton of apps out there

where you can play

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interactive fiction games on your phone,

and they're just text based stories

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where you get to choose

and affect the narrative.

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So I'm going to date myself here,

but this would be like

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in the old days, Zork or Hitchhiker's

Guide to the Galaxy, that kind of thing.

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Right? Yeah, exactly.

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Yeah, I know now the more common ones.

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Oh, sorry. Go ahead.

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I would just say I used to it.

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I love those games.

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Yeah, yeah. Super exciting.

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Now it's more common

for the interactive fiction to have like

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buttons that you select

as opposed to typing in, you know,

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an infinite number of options,

although those still do exist.

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But typically when someone talks

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about interactive

fiction, more often than not it's an app

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that's all text based,

and you have buttons that you can select

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and you're following the story down

a path.

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I remember old software like that

that would tell you

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take you on an adventure.

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So this makes a lot of sense.

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I enjoy that

more than some of the new games too.

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Still, it's just there's more ability

to be in there and you're not having

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to learn like five hours of how

to play the game before you play the game.

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So, you know, it's just

it makes a huge difference.

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All right.

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If we what is Iffley.

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Why did you invent it?

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Tell us a little bit

about what you're doing.

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Sure. Yeah, well, I'm a game writer.

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I was working in a game studio in Oregon,

Soma Games in Newburgh.

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They're awesome.

We were working on the red wall games.

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If you're familiar with Redwall,

it's a book series.

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I was obsessed with it as a kid.

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We were working on the games

and we started an interactive fiction

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app, Lost Legends of Red.

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So essentially it's the story set

within the Red wall universe.

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But me and the writers were creating

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interactive fiction stories

for that space.

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And as I was working on it, me

and one of the writer were the ones

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who are kind of mainly creating

that stuff.

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We just really hit a wall

in our creative process of writing,

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whereas I had come from more screenplay

and book writing has been

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what I've kind of done in the past,

more linear.

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You can really get into a flow

like you sit down and you just write.

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You don't have programing, you don't have

technical things kind of blocking you.

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So I just kept thinking to myself like,

man, I wish there was something I could do

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that would just be really easy.

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We ended up the studio

used artist's draft, which is amazing

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if you're creating bigger games,

but we would have to like

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write it in Google Docs and then kind of

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send it to the devs

and they would have to like copy and paste

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it, or we'd have to copy

and paste it into our draft.

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It was very like just kind of not ideal.

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And I just thought,

you know, for a game studio,

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you use the bigger

things like artist's draft or whatever.

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But for a new writer,

especially someone who's never done game

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writing, it's really hard to get into

because of the technical block.

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And so I just I just had this picture

in my mind of how I wanted it to be.

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And I am not a programmer.

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I'm not a developer.

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I'm a writer writer first.

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So I ended up getting laid off

from that job,

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which was a big bummer,

but a blessing disguise because I

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then had time to work on the design

for this, so I just designed

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exactly how I wanted it to look,

but I didn't actually build it.

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I hired amazing devs to build it and now

have partners devs who are working on it.

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But basically it is no code,

no syntax, no logic, just typing.

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You just type.

You can create your whole story.

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There's no design, you don't.

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There's just nothing but words.

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So the same experience

you get, like writing a screenplay

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in Final Draft

or writing your book in Microsoft Word.

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This is what a flea is for interactive

fiction if we also is a platform.

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So with one click

you can publish your interactive game on

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iFly and anyone

can go play it and it's free.

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That sounds amazing.

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So is it like an AI picks up

what you send to it and creates the game?

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How does that work?

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No, no no, I mean the

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AI has a lot of great uses. I

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so I don't want to bash it too much.

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Although I know a lot of

writers are very like not pro AI.

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So I want to be really sensitive to

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like how much we do use it

and we don't use it with Iffley at all.

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It is a software built,

a browser based software.

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So you're typing and it

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the software is designed to take

what you're typing and create the game.

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So you have content blocks, which is where

your story is and you have budgets.

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You type into a content block, you

hit shift, enter, and it makes a button.

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When a person is playing that,

they see the text and they see a button.

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So it's very simple writing to playing.

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And you also as a writer,

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you'll see like the tracking lines,

you'll see the trails of the story.

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Whereas the writer,

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the reader player will just see the text

and the immediate buttons before them.

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And you can obviously test it.

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There's like a reader view

as you're writing.

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There's you can now we've added a feature

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where you can actually add images

if you want, but you don't have to.

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And so that's kind of it's behind

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the scenes like a

I sort of compare it to a bread maker.

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Creating bread is a very long,

arduous technical process.

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And if you get a bread maker,

as long as you have the ingredients

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and the ingredients in my mind

are good writing and a good story, you

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just throw it in and the game comes out

and it really is that simple.

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Oh, that sounds absolutely amazing.

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Gretchen's our resident author here,

and we've been thinking about some stuff

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for some of her books.

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And, Gretchen, you know,

this might be interesting to try.

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Yeah, it sounds interesting.

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I'm thinking more like dad adventure.

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But, you know, you know, because

you believe in different directions.

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Yeah,

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yeah, I

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think it would be really cool for Dungeon

Master's to, like, draft their games

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ahead of time or preserve the choices

that their players made to, like,

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replay campaigns.

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You could have it all in a game.

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Yeah.

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You know, you could almost

you could actually.

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Now that's interesting.

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Now I'm starting to get an understanding

of what this is.

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And I'm starting to think there's

a million ways to use something like that.

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Yeah.

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And you know, and I asked the AI question

because this always comes up,

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our other co-host

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who's not on right now, it tends to agree

with you on your opinion of AI.

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So you're in a friendly environment

with that.

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I and I was an artist.

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Yeah. And he's so.

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Yeah.

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And I'm always one

I like AI when it's used properly.

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But you know people are doing things

that are not within that environment.

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Other conversation.

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But you know so well back now

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red will game series.

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Let's looking into a little bit

of your background and so many games.

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Go ahead and talk about this writing.

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How was that like

and what was your adventure there.

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Oh yeah.

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Well I was kind of a

I'll try and give the Reader's Digest

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version here, but I was actually trying

to be a screenwriter in LA.

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And through some like family health

issues, I had to move back to Oregon.

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And that was kind

of devastating at the time.

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But then I discovered

this local game studio,

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and they're working on the Red wall

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series, which Red wall is a beloved

series of books like If somebody.

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It's kind of this like secret fandom,

because some people have just

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never heard of it,

but the people who've heard of it

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are like obsessed because it's it's

got tons of books there long.

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They're about these anthropomorphic

forest animals who essentially act

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as like Knights of valor.

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And, you know, they have amazing feasts

and like, battles with bad guys.

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And it's like, right

and wrong and good and evil

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and they're beautiful by Brian Jacks

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recipes. Like,

they just an amazing series.

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If you haven't checked it out,

highly recommend.

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They're great for ages.

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I would say like ten and up,

but really adults can enjoy it too.

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They're quite thick, like

the books are quite thick.

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So yeah.

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So this game, this studio is the

has the right to those books for games.

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So they have a 3D adventure game,

a few 3D adventure games

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that I was the head writer on,

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and the interactive fiction app,

which I was also the head writer on.

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The very first one I wasn't there for,

but the 3D adventure,

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first one for the second and third,

and then the app.

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And then I think they also have created

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like a cooking app, because food is super

big in the red whale universe.

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Like the food descriptions are kind of

famous, the famously beautiful.

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So they played with that a lot too.

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But yeah, writing was a dream. It was.

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I was just so grateful to be working with

the writers I was working with.

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Working in a world that you love

is like a dream come true as a writer.

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Yeah.

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So it was really, really magical.

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And the layoff was a bummer.

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But as you guys probably know,

like game studios and the world of gaming,

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you know, layoffs are kind of rampant.

Unfortunately.

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It's just kind of part of the industry

right now.

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Another also another interview where

it goes in cycles to I mean you see that.

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And yeah, right now is not the best time

to be getting into this industry,

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but it is a good time

to do what you're doing and creating

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something that's, you know, unique

and kind of fun to work with.

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I could see where that would be. Now.

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I totally see how Bill Snodgrass

could fit into this.

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I wish he were on this interview with us.

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He would be just

I think he would love that.

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I can tell you that.

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So and then local game studios,

summer games.

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I'm sorry.

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Did you see that was in Newburgh, Oregon?

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Yes. That's interesting.

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Town for a game studio

for those that don't work

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is kind of a, oh,

about half hour outside of Portland.

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It's a really cool small town,

but it's more wine country

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and it seems a little bit

like there wouldn't appear there.

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But hey, you never know, right?

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Yeah, yeah.

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So where do you see this going?

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Well, my goal is to grow the community.

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Grow the company right now.

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You know, it's a it's like a side project

that I'm working on.

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I'm working with a couple other devs

and another marketer friend

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who are working on building it up

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and adding more features

to make the writing tool easy to use.

394

:

Building the community, giving writers

more resources to market to their readers.

395

:

I really dream of this

being like a very viable indie publishing

396

:

path for writers to create their own work,

because you can also actually

397

:

sell games on a flea.

398

:

You can just set a price tag and people

can purchase and play it right there.

399

:

You can also post it for free.

400

:

You don't have to sell it,

but I do really dream of it

401

:

being like a sustainable source of income

for writers in the future, because

402

:

publishing and the game industry,

you know, is just really rough

403

:

right now for creative writers

who want to make a living.

404

:

And I would love for this

to be an opportunity for them,

405

:

a source of income for them,

and just a community of readers

406

:

and writers to enjoy what we love,

which is games and game writing.

407

:

And then personally, yeah,

I really hope it grows into a company

408

:

that I can be proud of.

409

:

And, you know,

I think the other thing about this too,

410

:

that's unique from a lot of you've

talked about game engines in the past.

411

:

I've worked with unreal

a little bit in some of these things.

412

:

And one of the problems with that is

if you're just getting into that industry

413

:

or want to try something out, it is

extremely expensive to do it that way.

414

:

And it sounds like

415

:

this would be a great entry point

for somebody that just wants to stick

416

:

their toll in the water

and see if they like it,

417

:

and do it in a way that they can kind of

just make it work.

418

:

So I'm enthused.

419

:

I think this sounds like a really cool

for thank you.

420

:

I'm really excited about it.

421

:

And I will add that there are other free

platforms for interactive fiction.

422

:

There's twine, there's choice script,

but I will say all of them have some kind

423

:

of technical element that could be

a barrier of entry for writers.

424

:

Now some writers go to twine

and they love the technical element.

425

:

You can make a really detailed game

with twine if you want to get into code

426

:

and all of that.

427

:

But for writers

428

:

who have no interest in code

and who really just want like

429

:

a book with choices,

they want to write that

430

:

and they want it to be available

for their writers to play electronically.

431

:

Twine and Troy script.

432

:

And as far as the draft is expensive,

but even the free choices

433

:

are just too technical.

434

:

Like I tried before I was a game writer.

435

:

I was like,

I'm going to just break into this.

436

:

And I mean, I'm

the least technical person, you know?

437

:

So it was very hard for me.

438

:

So that's kind of the inspiration

behind it.

439

:

But yeah, it's it's free.

440

:

You can just go to if

and sign up and start writing right away.

441

:

You can literally publish right away.

I mean, we have content guidelines.

442

:

You can't publish,

you know, horrible things.

443

:

Other generally flexible.

444

:

It's a it's go and make a game.

445

:

You can literally make a game in a day

if it's short, you know, think of a world

446

:

you love.

447

:

If it's a book already working on,

448

:

you can make a game set in that world

and have it just be a ten minute game.

449

:

You could go do that right now and be

have it be live by the end of the day.

450

:

Wow. Amazing.

451

:

I think we're going to

have lots of questions about this.

452

:

So I

we might be needing to have you on again.

453

:

What do you think, Bill?

454

:

I was just about to say that actually

because this is going to be

455

:

I know our listeners

456

:

well, and we've got a lot of people

that ask a lot of good questions.

457

:

But the interest in something like this,

because it's unique, is there.

458

:

And I don't know, Gretchen,

you're a published writer.

459

:

You are an in-depth programmer, right?

460

:

You wouldn't need something like this.

461

:

Oh, yeah. Right.

462

:

In-depth programing.

463

:

I could probably destroy your computer

with the knowledge I have

464

:

and not be able to fix it.

465

:

I relate,

466

:

and I and I bring that up sarcastically,

of course, because it's just it's a thing

467

:

that those are two very different

disciplines.

468

:

You know what you're saying?

469

:

It reminds me of a meme.

470

:

I saw this little girl daddy,

what is formatting C colon mean?

471

:

You know, it's like, yeah,

that's the thing that I do know how to do.

472

:

And that's what would ruin your computer.

473

:

If, you know, if.

474

:

That's right, that's great.

475

:

All right.

We'll check it out and let us know.

476

:

And like we were just saying

send in your questions

477

:

and comments on this

because this is really cool.

478

:

Give it a try

and let us know what you think.

479

:

Yeah. There is there anything

else you'd like to tell us?

480

:

Well, if you do use if we

481

:

love your feedback, we're, you know, it's

me and two devs right now working on it.

482

:

So it's a small but but hardy team

and we'd love your feedback.

483

:

If you encounter any bugs, let us know.

484

:

If you have future ideas, let us know!

485

:

There's a contact form on the page,

so you can just drop an email

486

:

that goes to my personal email box,

you know?

487

:

So I will see everyone.

488

:

I'd love to hear it. And on the show.

489

:

Of course, put your questions in.

490

:

I'd love to come back and answer

any questions.

491

:

That'd be amazing.

492

:

Yeah, well, that will be a given. So.

493

:

All right. Well, listen, Heather,

thank you so much for joining us today.

494

:

This is amazing.

495

:

And I'm just looking forward

to people trying this out.

496

:

I think I might even give it a go myself.

497

:

So again please do not co.

498

:

And and again thank you for being here.

499

:

Thank you so much for having me

I really appreciate it.

500

:

This is user friendly 2.0.

501

:

We are going to be having another

interview for you in the next segment.

502

:

So stay tuned for that.

503

:

This is user friendly 2.0.

504

:

We'll be back after the break.

505

:

He's from the future.

506

:

He's got a really big computer

507

:

and he uses it uses it every day.

508

:

And he uses it uses it in every way.

509

:

What she uses for you know, I'm

not that sure because we use is huge.

510

:

Welcome back.

511

:

This is user friendly 2.0.

512

:

Send us your questions.

513

:

Send us

your comments. We'd love to hear from you.

514

:

User friendly Dot show is the one

stop place to be able to do that.

515

:

Also to listen to back episodes.

516

:

Find out where we're streaming,

check out Tech Wednesday, read the blog

517

:

and all of the other cool things

that we have out there for you to do.

518

:

So user friendly dot show.

519

:

All right,

so our guest today is Al Kushner.

520

:

He is an expert on growth strategy

521

:

using AI with social media

specifically linked in.

522

:

Has written a number of books

on the subject and classes, and just is

523

:

the general expert that I've ever talked

to on this kind of thing.

524

:

So let's

go ahead and jump to the interview.

525

:

Joining us now, guest Al Kushner,

who is an author

526

:

and does a lot of very interesting things

with LinkedIn.

527

:

Welcome to User Friendly.

528

:

Thank you.

Thank you for the opportunity to be here.

529

:

So before we begin on everything,

let me give you an opportunity

530

:

to give a little bit better

background than I just did.

531

:

Can you tell us a little bit

532

:

about what you're doing on both fronts

and where you're headed with things?

533

:

Well, I wrote the book on the link,

the LinkedIn advantage.

534

:

So I'm hoping to educate people

about how to use AI and LinkedIn together

535

:

to help streamline the process

536

:

and make it much faster and easier to use

537

:

so they can be more

not afraid of using the platform,

538

:

which a lot of people can get intimidated

by, say the least.

539

:

So, and that's true about LinkedIn,

I've noticed that, you know,

540

:

I think it's a little bit different.

541

:

I like it, but I know there's

a lot of people that are like, oh,

542

:

I don't know, you know, what to do

or how to do it or that type of a thing.

543

:

So interesting

to talk about the idea of using

544

:

AI with social marketing and social media

and that kind of thing.

545

:

And, you know, it's involved in everywhere

else.

546

:

Obviously, this has been

the big news of the last 2 or 3 years now.

547

:

Tell us a little bit

about what it means to work with

548

:

LinkedIn or social media in general with

AI versus a conventional way of doing it?

549

:

Well, what I like about AI

is that it actually helps

550

:

to create ideas for content

that normally may take hours or days.

551

:

Some people get writer's block,

don't know what to say.

552

:

So using AI technology

will give you ideas of what to say,

553

:

and if you use it strategically,

you can post more frequently on LinkedIn,

554

:

which is always going to be an advantage,

as well as to create

555

:

content for scripts, for videos,

or for a whole host of other things.

556

:

So it really gives

you will save you a lot of time,

557

:

and as well as efforts that normally

you would do with conventional ways.

558

:

All right.

559

:

So let's talk specifics about your book.

560

:

Go ahead and give us a little background

and synopsis on specifically

561

:

what you are putting together

and what is for also people

562

:

who are want to use AI technology,

who want to use LinkedIn

563

:

in a way that help

to make more quality connections.

564

:

The idea, of course, is that by reading

the book, you can become possibly

565

:

a thought leader in your field

and dominate the competition.

566

:

Because of the resources

that I have available.

567

:

AI technology is changing in

so many ways,

568

:

and and LinkedIn is very receptive

to people

569

:

who put content on LinkedIn

that is of value.

570

:

And if you do it the right way,

if you be more of a giver than a taker,

571

:

you'll find LinkedIn will be very much

a great platform to make all the

572

:

connections and to gain followers

and to grow your business exponentially.

573

:

So what inspired you to create this book?

574

:

Well, I've looked at the books

in the market that were talking

575

:

about LinkedIn, and most of them

didn't really address AI at all.

576

:

So I said, well,

there's an opportunity over here.

577

:

And I jumped at it.

578

:

I think it was great because the fact

that LinkedIn is close to a billion users,

579

:

I mean, this was huge

as far as the opportunity

580

:

to have the book reach so many people

and the fact that the AI technology

581

:

is always changing and evolving,

that is just going to be the future.

582

:

And I think that those

who are looking to embrace it

583

:

have a resource that they can use

to help, whether it's creating content

584

:

or scripts or video or a whole host

of other things to save you time.

585

:

This will definitely be a good way to

to learn about how to do that.

586

:

So it doesn't become a time

suck as a lot of platforms do

587

:

now. Have you

588

:

actually sat down and done metrics

on the difference between just using

589

:

a platform, liking LinkedIn,

and then using it with your system

590

:

and see what the real difference is time

saving being one of them.

591

:

But it would seem like

you would get a lot more back.

592

:

Like you were saying earlier,

from being able to set up partnerships

593

:

and followers

and all of that kind of thing.

594

:

Well, what I found to be is helping

and creating videos.

595

:

Videos on LinkedIn has become

pretty much a

596

:

well, I guess. So.

597

:

It's pretty rare that people post videos,

but now it's become more prevalent.

598

:

I think that it's actually the algorithm

really loves videos on LinkedIn

599

:

and will help to create more awareness

once you post it on the site.

600

:

So it really encourages you to do video

as much as possible.

601

:

And a lot of people

don't do it for a number of reasons.

602

:

And a sweet spot for videos,

I would say is about 90s long.

603

:

So if you do that and post consistently

at least 2 or 3 times a week,

604

:

you'll certainly.

605

:

I mean, I've seen a difference

in terms of the amount of views that I've,

606

:

that I've reached because of using videos

compared to standard tech.

607

:

So that already was,

for me, a game changer right there.

608

:

Now, is there

609

:

a difference between posting a video

directly to the platform

610

:

and sharing ones like say, that you would

already have posted on YouTube?

611

:

Does that work the same way

or is posting it directly better?

612

:

Posting directly is better.

613

:

The algorithm definitely views

it more native

614

:

compared to sharing a link

that goes outside of LinkedIn.

615

:

They really frown against that.

616

:

So if you have a video,

even though it may take longer

617

:

to upload directly to LinkedIn as opposed

618

:

to sharing a link outside,

619

:

and that makes sense.

620

:

So how does somebody find your book?

621

:

They can go to

Amazon will be available July 4th,

622

:

and it's currently available in hardcover

so they can actually purchase directly.

623

:

It's also available in audiobook.

624

:

You can go to Spotify

and you on the waiting list

625

:

for July 4th release for the audiobook,

as well as e-book version.

626

:

So also my website Linked Vantage. Com.

627

:

There's a lot of great resources,

including free ebooks,

628

:

how to optimize your profile

so you can go there.

629

:

Reach out to me on LinkedIn.

Another way to connect.

630

:

So just off the top few options

631

:

there that gives us

a few different places to look.

632

:

And I know you're giving us a QR code

that will also help to narrow

633

:

that down a little bit.

634

:

So we have that shared out to everybody.

635

:

Is there anything else

you want to tell us?

636

:

Nothing that comes to mind, in fact,

that if you're going to

637

:

be posting on LinkedIn,

you really need to, before you do

638

:

any outreach is optimize

639

:

your profile was the first thing

people to do is to check out your profile.

640

:

And if your picture is really not

where it's at.

641

:

You know, invest money,

642

:

get a headshot portrait professional,

that would be the first thing to do.

643

:

Take a look at your background image

as well and see if you can update that.

644

:

These things are essential

for any type of outreach on there.

645

:

A lot of times people don't even do that.

646

:

You know, they leave their head

647

:

or blank in the background and images,

some car image they took.

648

:

You know, with a camera,

you've really got to take the time

649

:

because you don't get a second chance

to make a first impression.

650

:

And that's really makes a difference.

651

:

So before you do any outreach,

optimize your profile.

652

:

Look for keywords.

653

:

Also include anything that you've done,

any awards that you've received,

654

:

any volunteer work you have is always

going to be looked upon more favorably.

655

:

And others who haven't done that,

and most importantly is recommendations

656

:

in as many recommendations as you can.

657

:

You know,

658

:

because that third party endorsements

are critical to any type of outreach.

659

:

They want to know who's use your services,

who's satisfied with your work.

660

:

And a lot of people ignore that.

661

:

And that's something that I always stress

to people as optimize your profile.

662

:

I have a course on it

that tells you how to do the right thing,

663

:

keywords,

and it really makes a difference.

664

:

You can really achieve

a lot higher results

665

:

if you do something like that,

because people are going to judge you.

666

:

And if you don't look

well on LinkedIn, it's

667

:

going to not be in your interest

to do any outreach.

668

:

I'll let you get that up to speed.

669

:

All right.

670

:

So you just mentioned something

I didn't know about.

671

:

Tell us about your course.

672

:

I have, of course, my website where it

673

:

it's about a ten,

674

:

ten modules that go through the steps

and how to optimize your profile

675

:

from the headshot to creating bio

676

:

that is going to be impactful,

and also how to use it with AI to generate

677

:

the keywords that are going to get

678

:

you found on LinkedIn,

which I think is really crucial.

679

:

So it goes

you through all the details on it.

680

:

And I have a second one, of course,

that teaches you how to do outreach

681

:

and what words to say to people

who you're connecting with and offer value

682

:

to whoever you're connecting with.

683

:

When I do not reach, I offer a free

e-book, you know, to help people.

684

:

And it's really,

685

:

you know, you want to really just connect

with someone and give them value.

686

:

A lot of times people,

when they first connect, they pitch slept.

687

:

Not sure if you're familiar with the term,

but nobody likes me pitch at all

688

:

and I find majority of wise they're doing

it, and that's a really turn off.

689

:

And usually unfriend

these people, even block them,

690

:

because they just really didn't

make common sense.

691

:

So you really, whenever you're connected

with someone, don't do anything like that.

692

:

Just be friendly.

693

:

If you can offer any book that's great or,

you know, just keep it under wraps.

694

:

And most importantly, when they post on

LinkedIn, you want to comment in the post.

695

:

You know, you want to show that you're

adding something to the post,

696

:

because most of the time when they do

post, most people don't even look at it.

697

:

The most part, it's kind of lonely.

698

:

So and do something more than you know.

699

:

Thanks for sharing and stuff.

700

:

You know,

701

:

trying to be a little more descriptive

and how the post was helpful for them.

702

:

And and that's something that will help

to create awareness.

703

:

And they may decide to reach out to you

and say,

704

:

you know,

I appreciate your comments on it.

705

:

And you know, what else do you do?

706

:

That's really a good way

to connect with someone.

707

:

Sometimes it's better

to be a follower of an influencer

708

:

and try to do an outreach connect, because

most of the time you won't get accepted.

709

:

And if anything more you do that,

it may be considered like spam

710

:

with LinkedIn algorithms.

So you want to try to avoid that.

711

:

Ideally, follow if it's an influencer

you want to be with, and if they do post,

712

:

you can actually be alerted

when they do post,

713

:

so you can respond quickly to that post

and provide them

714

:

with commentary that would be favorable

to whatever they're saying.

715

:

I think is a great

way to connect with people.

716

:

All right.

717

:

Perfect. Well, thank you for joining us

today.

718

:

Welcome the opportunity.

719

:

Thank you again.

720

:

And now for something

completely different.

721

:

I hope that didn't get us banned

on the BBC.

722

:

Bill, you have a new role playing game

723

:

that you've been looking at,

Call of Cthulhu.

724

:

Go ahead and tell us about it

and give us your thoughts.

725

:

Well, it's a new campaign from for,

colloquially called

726

:

Sutra of the Pale Leaves Twin Sons Rising.

727

:

It's the first book of two,

contains three scenarios.

728

:

And the interesting thing is usually

729

:

takes place

back in the:

730

:

This one is set in 1980s Japan.

731

:

Oh, okay. That's different.

732

:

Yeah, yeah.

733

:

Which is interesting because Japan has

a very big following of color.

734

:

They they love their color.

735

:

Like we love our dad.

736

:

No, but I think

737

:

this is the first time I've ever heard

of a different situation at all.

738

:

Is it always been 1920s,

or is it that just usually the case,

739

:

just usually the case?

740

:

I mean, I've had some that are 1950s.

741

:

It all depends.

742

:

They like that era because of the noir.

743

:

I think feeling well is

it wasn't the original writers stories

744

:

set in the 20s or am I wrong?

745

:

Lovecraft was in the tens and 20s.

746

:

Yeah. Okay. Yeah.

747

:

Okay.

748

:

So that makes sense.

749

:

So tell us a little bit more about it.

750

:

Well,

like I said, it's set in:

751

:

And it is a.

752

:

Interesting

753

:

take on The Yellow King,

which is a creature in the mythos of H.P.

754

:

Lovecraft in the mythos.

755

:

And it has him being more

756

:

of a neutral party

than an antagonist or a protagonist,

757

:

which is going to be interesting.

758

:

What do you end up with the scenarios

here?

759

:

Just a quick rundown.

760

:

You have Dream Eater, which is a strange

dreams of monstrous torment.

761

:

The people of Ikaruga

762

:

fanfic rumors speak of a

763

:

cursed manga comic book,

764

:

the Pallid Mask of Tokyo.

765

:

A murderer is discovered,

but the corpse has no face.

766

:

You. That's creepy.

767

:

Yeah.

768

:

Yep. So these can be played as a campaign

setting.

769

:

All three together in order

or individually as you like.

770

:

So do you play characters

that are supposed to be Japanese?

771

:

Yes. Or. Oh, cool.

772

:

Okay,

so it is a completely different setup.

773

:

And these modules are like storylines,

right?

774

:

Yeah, they're like normal campaigns,

like we used to play, you know,

775

:

like descent into Avernus or other things.

776

:

Right. Okay. So yeah. No that's it.

777

:

So is the environment

immersive into Japan,

778

:

you know, like the cities

and the landscape and.

779

:

Oh wow. Oh yeah.

780

:

I mean it's got a,

781

:

it's got a map in here of just the rail

line system, you know, that Japan uses and

782

:

say, I am impressed by how much detail

they put into it, but

783

:

they really threw it.

784

:

A lot of that 1980s

feel, the artwork style,

785

:

just what different things you could find.

786

:

You know, the internet was coming of age.

787

:

What what role computers in such plays

in this campaign?

788

:

Video games of course, manga,

789

:

which was a big thing in the 80s

and still is.

790

:

And again,

791

:

like I said, the artwork style in here

really is reminiscent of that era.

792

:

Nate, I wish I could,

I wish I could see it.

793

:

Well, I'm imagine that out

and you could certainly do that online.

794

:

Yeah, you know Gretchen,

but I know with role playing games

795

:

in general, you have some that

a lot of care and quality goes into.

796

:

And Bill, it sounds like you're saying

797

:

that this is one that's fairly

well done like that he does that.

798

:

I've noticed they really put the time and

effort into every product they put into.

799

:

Just give you a

as best to experience as possible.

800

:

Like we just covered two weeks ago,

age of likings, just the amount of detail

801

:

they went into that to character creation,

let alone the setting.

802

:

You know, they

they really pull out the stops on that.

803

:

And I'm always impressed by their company.

804

:

I mean,

805

:

role playing games, when done right

are your true open world.

806

:

We could say that in video games

when you can kind of all around

807

:

and stuff, but the imagination

is really the limit on these things.

808

:

If it's done well,

it really is a lot of fun and you know,

809

:

some are better than others. In this case,

it sounds great.

810

:

Now, are you actually playing a campaign

with these or Call of Cthulhu right now?

811

:

And I know you have in the past.

812

:

I'm looking forward to running this one

813

:

when I have some downtime

in my current campaigns.

814

:

We are very in-depth into what we're

815

:

at with daddy currently,

but I'm looking forward to these.

816

:

Like I usually run them

817

:

when we have people

that are going to be gone for a period

818

:

of time or something like that,

just so we have something to do.

819

:

That makes that makes total sense.

820

:

I mean, we kind of do the same thing

up here too, is we have the main one,

821

:

and then if people are missing

or if we just don't feel like it,

822

:

you have a backup mission,

you know, like game.

823

:

Yeah. Yeah. Like West.

824

:

I don't know if that's exactly

the right term for it, but it's

825

:

certainly that kind of an idea and and.

826

:

Yeah. So all right.

827

:

Is this something you just order from

Amazon or pick up at your game shop or.

828

:

Yeah.

829

:

Or you can pick it up

from Chaosium directly.

830

:

I always suggest

ordering directly from them

831

:

because you also get that

and usually you get the PDFs of it.

832

:

Yeah.

833

:

And plus you're supporting the author

a little bit more

834

:

if you go through a third party site

and it's just the way it is,

835

:

and that's how they make money, but they

take a little bit more of a piece of it.

836

:

So I try to do that,

especially with artistic things like this,

837

:

whether it's books or,

you know, of artwork of some other kind,

838

:

and get it straight from the person

that actually published it when you can.

839

:

Yeah, it totally makes sense.

840

:

All right.

841

:

So question that's come in from listeners

when you've talked about this

842

:

in the past,

is there a Call of Cthulhu video game?

843

:

Yes there is.

844

:

I think there was actually a few of them

really.

845

:

Have you have you played any of them?

846

:

I didn't know this until

847

:

I've played

848

:

one based on the Call of Cthulhu

Mythos idea.

849

:

Came out really good.

850

:

It was a story driven one.

851

:

I know there's what was it,

852

:

The Sinking City or something,

I believe was a video game that came out

853

:

3 or 4 years ago.

854

:

It was based on,

855

:

that sounds familiar.

856

:

A number of them.

857

:

Have we played the game Sinking City,

where it's like it's getting lower

858

:

and the water is rising, and

you have to figure something out before

859

:

a certain time,

otherwise everything goes under.

860

:

Yeah, you're playing a video.

861

:

That's what he is.

862

:

The main character's doing

is trying to figure out different things.

863

:

Now it's a little bit more pulp

than I believe most color,

864

:

because there was a lot

of enemies and shooting and

865

:

stuff

that not necessarily happens in the blue,

866

:

which is usually just you

against the universe of.

867

:

Right?

868

:

Right.

869

:

But totally makes sense.

870

:

And I like I say, I didn't

I hadn't even really thought about that

871

:

until someone asked the question.

872

:

And, you know, it's worth

checking some of these out to, especially

873

:

if this is a jara that you're into

and a quick search on the internet.

874

:

I actually see looks like five games

that are based on

875

:

the sinking city

being the one that you just talked about

876

:

dark corners of the Earth, Bloodborne

dredged, to name a few of the other ones.

877

:

And yeah, so no, it totally makes sense

that that that would be the case.

878

:

And if anybody's listening that has played

these, let us know

879

:

what you think of them.

880

:

Because sometimes video game ports of role

881

:

playing games can be great

and other times not so much.

882

:

We've seen a lot of games based

as a, for example, on Dungeons and Dragons

883

:

over the years, and this is something

that goes back to, well, retro computers.

884

:

I think there's actually a Dungeons

and Dragons game on the in television.

885

:

There might even be on the first Ataris,

and some of them are very good,

886

:

and some of them are just like,

what is going on here, you know?

887

:

Yeah.

888

:

So definitely, absolutely,

definitely worth checking out.

889

:

And one of the things too,

that's kind of cool

890

:

and this time is

you can actually look at playthroughs

891

:

and different stuff like that.

892

:

And even on the role playing game front,

it's kind of interesting to check it out

893

:

and see, you know,

what others do and get some ideas.

894

:

And I think I might have even mentioned

this a few weeks ago on the show,

895

:

but we're playtesting

Shadowrun and ended up

896

:

I didn't know much about the character

generation, so I asked ChatGPT

897

:

to generate a character for me,

and in about 10s

898

:

had the character sheet and everything

the way I wanted.

899

:

I made a few changes on it,

but yeah, some things like that

900

:

have certainly changed over the years,

but the face of it, not so much.

901

:

It's still, you know, about imagination,

usually more or less.

902

:

So how did that playthrough go?

903

:

We haven't had it yet.

904

:

We were supposed to do it last Friday.

905

:

I had a personal emergency last week,

so we had to put it off.

906

:

And I think we're going to be doing it

this coming Friday

907

:

if everything goes well.

908

:

So I will certainly talk about it here

when I know

909

:

you'll have to tell me how initiative is.

910

:

I've heard

it can be quite a complicated subject.

911

:

Oh, yeah.

912

:

Just creating the

characters, you know, it's

913

:

because mine was done in 30s.

914

:

Everybody else took 2 or 3 hours,

so, you know.

915

:

But yeah, really,

916

:

I'm sure they figured, yeah,

I'm sure they figured out how I did it.

917

:

But it's an in-depth creation.

918

:

Yeah. And that's not the longest one.

919

:

There are some systems where take 6

or 8 hours, I think I want to say

920

:

Elfquest or something was one like that

that I did a long time ago.

921

:

And the session

zero was, was like a whole day.

922

:

Yeah.

923

:

Dredd is like that where it's based on

Judge Dredd, where you create a character

924

:

and your character can die in character

creation.

925

:

So it's, you know, that's nice,

926

:

but you basically have a session

just for character creation.

927

:

And if your character survives,

you get the character of the end, but

928

:

it can take six hours.

929

:

Yeah.

930

:

And I know with Triton Gaming System,

that one took me quite a while

931

:

to figure out because as they said,

they don't hold handhold for anybody.

932

:

So that one took me a while

to get a character made.

933

:

Yeah, and some of these.

934

:

It's not easy either,

because some of it is intuitive.

935

:

And then you have

936

:

some of these other systems

where there's charts and graphs,

937

:

and I think more information

than you need to become a pilot.

938

:

Yeah.

939

:

You have to figure out

to get a dump properly.

940

:

And then if you don't do something right,

the character doesn't work out.

941

:

And we're missing some,

you know, characteristic or something

942

:

you need for the game.

943

:

And then you get to do it all over again.

944

:

Or in my case,

the nice to our game masters

945

:

and just allow them to let me respawn

with the appropriate changes.

946

:

Oh my god.

947

:

Yeah, that is kind of a bummer.

948

:

I used to have that happen.

949

:

What was?

950

:

We used to play with some friends.

951

:

It was a desk part game

952

:

and I would always die.

953

:

It seemed like right

in the beginning of it,

954

:

I can't even remember

the name of that anymore.

955

:

I wasn't part of that.

956

:

I don't remember that

this would have been 15 years ago,

957

:

and you and Jeremy were there,

but we were.

958

:

Yeah.

I'm not surprised that you don't remember.

959

:

It was not that. Was it that bad?

960

:

I don't

961

:

know if I would go that far,

but it definitely

962

:

was not, let's just say, not as much fun

as the actual role playing game.

963

:

And being that it was as complicated,

it's like,

964

:

why wouldn't you just do the regular game,

you know?

965

:

Yeah, little Pathfinder

put out a card game.

966

:

And that one was really interesting

967

:

because it played like Pathfinder, right?

968

:

But you were using the cards instead of

worrying about character sheets.

969

:

Had a little card,

and then you had a weapon

970

:

card and your magic card and yeah,

971

:

I mean, it seems like you I want to say

it was like Dungeon Mayhem or something.

972

:

Oh, yeah.

973

:

I don't think I've heard of that. Yeah.

974

:

Or something along those lines.

975

:

It's not as pretty close,

and I'm sure there's a lot of people

976

:

listening that love this,

and I think that's great.

977

:

I'm not dissing it.

I'm just saying it wasn't quite my thing.

978

:

But you know, but

I'm not really into card games that much.

979

:

I did Magic The Gathering at one time.

980

:

And you know, some of those.

981

:

The Pikachu one, you know.

982

:

Yeah.

983

:

And and again,

if it's something you have to like

984

:

what you're doing, and I am not saying

these are bad, I think they're well done.

985

:

But like, even Pokemon Pikachu,

you know, that kind of a thing.

986

:

I was more in the augmented reality stuff

with that,

987

:

where you could actually buy a watch

and it would tell you where the monster is

988

:

when you were walking around

so that you could catch it.

989

:

Now, to me, that was cool the game,

990

:

but that part of it was really,

really cool, you know?

991

:

So all right,

well that's it for this week.

992

:

Until next week.

993

:

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994

:

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995

:

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996

:

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997

:

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998

:

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999

:

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