Join us for our summer clip show as User Friendly turns 14!
William Sikkens, Bill Snodgrass, Gretchen Winkler
Welcome to
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:User Friendly 2.0 with host Bill Sikkens.
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:Technology architect.
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:And this is user friendly 2.0
I am your host Bill.
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:And joining me Gretchen.
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:Bill welcome to this week's show.
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:Hello there. Hello.
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:So how do you feel being another year
older,
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:Whoopi. It's good. Yeah. There you go.
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:Working is right.
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:So either
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:we all have our birthday on the same day
or user friendly is turning 14 this year.
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:We're going into our 14th year.
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:So that's middle school
or just starting high school.
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:Yeah. There you go.
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:Okay, so this could be a chaotic time, but
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:certainly with events of the world
it would qualify as that.
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:Yeah.
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:But but anyway
h we started the show back in:
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:in Reno, Nevada, in a station
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:that had a studio in a mall
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:and not one of the more used
malls in Reno.
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:Nice. You know, City Town Mall.
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:What is that called now?
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:A Reno town mall? Town.
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:Old town used to be Old town mall.
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:Yeah, I think they changed the name.
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:But anyway, so it's a nice mall.
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:I mean, it's really cool
and still has the esthetic
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:from when it was older,
which has all these fountains and things.
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:Definitely worth a visit.
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:It's not a dead mall or anything,
but it is definitely not
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:the one with your anchor stores
and all that kind of thing anymore.
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:There's a lot of cool
local stuff in there,
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:and one of them is the radio station
that we started at, which would be fine.
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:The fact that it's in a mall
is no big deal.
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:The fact that the studio did not have
a door was a big deal.
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:And I know we've talked about this
a little bit in the past, but,
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:you know, some of our sound effects,
which we did on purpose, of course,
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:included drills and crying
children and other things.
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:So people warming up musical instruments.
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:But, you know, the weird thing
about that whole mall that you guys don't
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:obviously remember is that a
the mall used to look like an old West
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:town on purpose,
and there was an actual radio station
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:in the lower area
in the center of the walking area,
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:and there was an actual little room
that was completely closed off,
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:and it had windows
and you could see the DJ.
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:Yeah.
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:And it was a legitimate,
really good radio station
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:that wasn't infestation
we were on was legitimate,
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:but it wasn't certainly wasn't
anything of that high of a production.
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:No, no, it was the one that was
there was like one of the normal ones
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:that people listened
to, like the entire town.
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:So yeah. Yeah.
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:So that was definitely.
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:And then we kind of went from there
and have settled when user friendly.
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:So user friendly 2.0 for anybody
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:that doesn't know was a reboot of the show
that was done in:
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:So we went from a half hour
to an hour format.
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:We signed on with Salem Salem Media
at that point and I heard podcasts.
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:So basically what you hear
now is from that reboot,
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:but there were seasons
of user friendly prior to that.
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:A lot of them are on the website.
If you want to go back and listen.
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:If you do,
that's on you. I'm warning you. But
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:but it's,
you know, something that this is become
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:a lot longer running show than I think
any of us would have ever thought.
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:Yeah, yeah.
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:You know.
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:Idea started around my kitchen table.
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:I remember that in all of us were there,
and we still had our two
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:missing people at the time.
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:And it was,
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:you know, Jeremy and Molly have left us.
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:And it's also very interesting because
we still have our original team together,
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:and they didn't leave by choice.
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:So, you know, it's a situation where it's
a little bit unusual as these things
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:go and has something that
we've really enjoyed doing over the years.
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:We started out as a pure technology show.
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:We added the pop culture.
And what about:
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:I think actually I kept trying to add it
sooner than that.
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:Yeah, the one that we actually do it,
I don't recall because we started
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:talking about lightsabers
and other things earlier.
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:Yeah.
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:So, because it was
it was more interesting.
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:People who like science and technology
tend to like science fiction
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:and comic books
and and and fantasy literature.
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:They they're more outgoing
and they want to explore the world.
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:Right. So. Right.
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:Absolutely.
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:Like, you know, but from that time,
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:you know, we've grown up
and it's been kind of cool.
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:I don't think we've lost kind of the
what we love to cover.
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:Like you say,
Gretchen, is technology and pop culture
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:and kind of all the fun stuff
that goes along with it.
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:It, you know, we used to do movie reviews.
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:We don't do that so much anymore.
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:We do them once in a while,
like last week.
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:But the reality of the situation is,
is there's enough new stuff coming out
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:in both areas right now
that it really creates something
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:that's a little unique to cover.
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:And we get some things
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:that aren't necessarily covered
by everyone else, which is kind of fun.
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:Definitely attending the comic cons
and all that kind of stuff.
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:We're going to be having a review
of some East Coast things coming up
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:in the next couple of weeks
from our reporter Bradley over there,
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:but it is something where it's
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:kind of fun to be able to do these things
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:and look at it
from a little different perspective.
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:So, you know, I don't know, it's
just been kind of a cool thing.
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:And I don't know, Gretchen,
we even want to
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:costume contest one year
I think in San Jose.
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:Yeah, yeah, yeah we did.
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:And that was funny, you know.
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:And it wasn't the first time
long before Bill you were involved.
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:Jeremy and Gretchen and I had met kind
of coming out of high school.
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:So this was like a million years ago,
and it feels like it.
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:And we ended up entering a costume contest
at a Star Trek convention.
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:Yep. Dressed in Renaissance Faire gear.
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:And we entered into the Q continuum
and took first place.
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:And boy, was everybody else
unhappy with us.
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:Yeah, well, those Trekkies were mad.
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:You know, the year before,
I tripped on the stage dressed
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:as a cross between Lieutenant
Uhura and Yeoman Rand.
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:Yeah. So.
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:And I remember Jeremy
had a really long ponytail back then,
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:and he was dressed,
I think, as a Starfleet
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:officer or something,
and he was asked to Starfleet officers.
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:Do you wear your hair?
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:Long Wharf was.
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:It was the best answer
he could have given to you.
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:It was really cool.
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:So, yeah, we still have some of the prizes
and stuff that go back to that.
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:And, you know,
so there's a history of all of this.
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:And then back in 2013,
we had all met through some other things
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:and started putting this together.
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:And it's just been usually a weekly
some seasons it's been weekly,
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:some seasons it hasn't.
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:But since User friendly 2.0 came out,
we've been strictly weekly
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:and have had a lot of fun with it
and the listenership.
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:All of you listening to the show
is really grown up and we appreciate that.
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:It's amazing
some of the input that we're getting
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:and this isn't input sometimes,
like the stuff
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:I will use that word
since we're on the air that some YouTube
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:things get,
that it's just like trolls and things.
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:But most of the feedback we get from
you is actually very informative.
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:It's good.
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:It's how we program the show
and I really appreciate it.
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:I love that interaction.
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:You know, it's a lot of fun.
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:So this week
we're going to be doing a clip show.
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:We're going to give you
a couple of interviews that have been
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:the most talked about in the last year,
according to AI that analyzed it.
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:Now, I will forewarn you, this isn't the
three most loved interviews necessarily.
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:It's the three that created
the most conversation.
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:That doesn't mean they're bad, but
it just means that there were certainly
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:a lot of well-founded comments
on some of the different things here.
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:And instead of trying
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:to talk about all this
before we actually have the interviews,
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:we'll just go ahead and switch
over to that here in a second
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:and let you hear them and tell us
what you think about hearing them again.
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:All right. Here we go.
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:Joining us now, guest
Heather Rose Walters, game writer
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:and inventor of Iffley,
the code free game writing software.
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:Welcome to user Friendly.
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:Thank you so much.
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:Thanks for having me.
I'm so excited to be here.
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:Oh, this is going to be great.
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:I'm reading through everything
before we started the interview today.
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:This sounds very interesting because I'm
curious to know what this even is.
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:I'm a programmer,
so anytime stuff like this comes up,
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:it's just an area of like,
okay, let's see how that works.
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:But let's start with you and your company
and what is interactive fiction,
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:because I think that kind of
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:gets us into the realm
of what we want to talk about today.
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:Definitely.
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:Interactive fiction
is exactly what it sounds like.
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:It's fiction that you interact with,
although some people have used it
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:also with nonfiction,
but that's a whole nother interview.
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:It's a form of gaming,
but it's just entirely text based.
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:So technically,
all of the original games out there
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:where you just were typing
text is a form of interactive fiction.
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:So right now there's a whole bunch
of different versions of it, like
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:Bandersnatch on Netflix
is kind of a form of interactive fiction.
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:B choose your own adventure
books from like back in the 80s,
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:although they do still publish
now are like a, you know, a
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:physical copy of interactive fiction.
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:And now there's a ton of apps out there
where you can play
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:interactive fiction games on your phone,
and they're just text based stories
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:where you get to choose
and affect the narrative.
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:So I'm going to date myself here,
but this would be like
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:in the old days, Zork or Hitchhiker's
Guide to the Galaxy, that kind of thing.
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:Right? Yeah, exactly.
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:Yeah, I know now the more common ones.
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:Oh, sorry. Go ahead.
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:I would just say I used to it.
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:I love those games.
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:Yeah, yeah. Super exciting.
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:Now it's more common
for the interactive fiction to have like
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:buttons that you select
as opposed to typing in, you know,
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:an infinite number of options,
although those still do exist.
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:But typically when someone talks
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:about interactive
fiction, more often than not it's an app
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:that's all text based,
and you have buttons that you can select
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:and you're following the story down
a path.
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:I remember old software like that
that would tell you
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:take you on an adventure.
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:So this makes a lot of sense.
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:I enjoy that
more than some of the new games too.
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:Still, it's just there's more ability
to be in there and you're not having
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:to learn like five hours of how
to play the game before you play the game.
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:So, you know, it's just
it makes a huge difference.
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:All right.
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:If we what is Iffley.
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:Why did you invent it?
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:Tell us a little bit
about what you're doing.
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:Sure. Yeah, well, I'm a game writer.
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:I was working in a game studio in Oregon,
Soma Games in Newburgh.
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:They're awesome.
We were working on the red wall games.
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:If you're familiar with Redwall,
it's a book series.
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:I was obsessed with it as a kid.
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:We were working on the games
and we started an interactive fiction
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:app, Lost Legends of Red.
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:So essentially it's the story set
within the Red wall universe.
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:But me and the writers were creating
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:interactive fiction stories
for that space.
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:And as I was working on it, me
and one of the writer were the ones
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:who are kind of mainly creating
that stuff.
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:We just really hit a wall
in our creative process of writing,
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:whereas I had come from more screenplay
and book writing has been
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:what I've kind of done in the past,
more linear.
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:You can really get into a flow
like you sit down and you just write.
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:You don't have programing, you don't have
technical things kind of blocking you.
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:So I just kept thinking to myself like,
man, I wish there was something I could do
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:that would just be really easy.
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:We ended up the studio
used artist's draft, which is amazing
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:if you're creating bigger games,
but we would have to like
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:write it in Google Docs and then kind of
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:send it to the devs
and they would have to like copy and paste
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:it, or we'd have to copy
and paste it into our draft.
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:It was very like just kind of not ideal.
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:And I just thought,
you know, for a game studio,
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:you use the bigger
things like artist's draft or whatever.
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:But for a new writer,
especially someone who's never done game
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:writing, it's really hard to get into
because of the technical block.
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:And so I just I just had this picture
in my mind of how I wanted it to be.
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:And I am not a programmer.
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:I'm not a developer.
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:I'm a writer writer first.
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:So I ended up getting laid off
from that job,
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:which was a big bummer,
but a blessing disguise because I
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:then had time to work on the design
for this, so I just designed
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:exactly how I wanted it to look,
but I didn't actually build it.
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:I hired amazing devs to build it and now
have partners devs who are working on it.
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:But basically it is no code,
no syntax, no logic, just typing.
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:You just type.
You can create your whole story.
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:There's no design, you don't.
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:There's just nothing but words.
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:So the same experience
you get, like writing a screenplay
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:in Final Draft
or writing your book in Microsoft Word.
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:This is what a flea is for interactive
fiction if we also is a platform.
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:So with one click
you can publish your interactive game on
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:iFly and anyone
can go play it and it's free.
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:That sounds amazing.
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:So is it like an AI picks up
what you send to it and creates the game?
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:How does that work?
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:No, no no, I mean the
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:AI has a lot of great uses. I
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:so I don't want to bash it too much.
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:Although I know a lot of
writers are very like not pro AI.
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:So I want to be really sensitive to
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:like how much we do use it
and we don't use it with Iffley at all.
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:It is a software built,
a browser based software.
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:So you're typing and it
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:the software is designed to take
what you're typing and create the game.
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:So you have content blocks, which is where
your story is and you have budgets.
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:You type into a content block, you
hit shift, enter, and it makes a button.
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:When a person is playing that,
they see the text and they see a button.
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:So it's very simple writing to playing.
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:And you also as a writer,
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:you'll see like the tracking lines,
you'll see the trails of the story.
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:Whereas the writer,
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:the reader player will just see the text
and the immediate buttons before them.
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:And you can obviously test it.
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:There's like a reader view
as you're writing.
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:There's you can now we've added a feature
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:where you can actually add images
if you want, but you don't have to.
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:And so that's kind of it's behind
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:the scenes like a
I sort of compare it to a bread maker.
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:Creating bread is a very long,
arduous technical process.
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:And if you get a bread maker,
as long as you have the ingredients
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:and the ingredients in my mind
are good writing and a good story, you
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:just throw it in and the game comes out
and it really is that simple.
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:Oh, that sounds absolutely amazing.
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:Gretchen's our resident author here,
and we've been thinking about some stuff
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:for some of her books.
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:And, Gretchen, you know,
this might be interesting to try.
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:Yeah, it sounds interesting.
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:I'm thinking more like dad adventure.
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:But, you know, you know, because
you believe in different directions.
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:Yeah,
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:yeah, I
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:think it would be really cool for Dungeon
Master's to, like, draft their games
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:ahead of time or preserve the choices
that their players made to, like,
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:replay campaigns.
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:You could have it all in a game.
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:Yeah.
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:You know, you could almost
you could actually.
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:Now that's interesting.
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:Now I'm starting to get an understanding
of what this is.
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:And I'm starting to think there's
a million ways to use something like that.
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:Yeah.
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:And you know, and I asked the AI question
because this always comes up,
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:our other co-host
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:who's not on right now, it tends to agree
with you on your opinion of AI.
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:So you're in a friendly environment
with that.
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:I and I was an artist.
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:Yeah. And he's so.
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:Yeah.
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:And I'm always one
I like AI when it's used properly.
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:But you know people are doing things
that are not within that environment.
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:Other conversation.
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:But you know so well back now
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:red will game series.
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:Let's looking into a little bit
of your background and so many games.
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:Go ahead and talk about this writing.
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:How was that like
and what was your adventure there.
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:Oh yeah.
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:Well I was kind of a
I'll try and give the Reader's Digest
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:version here, but I was actually trying
to be a screenwriter in LA.
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:And through some like family health
issues, I had to move back to Oregon.
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:And that was kind
of devastating at the time.
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:But then I discovered
this local game studio,
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:and they're working on the Red wall
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:series, which Red wall is a beloved
series of books like If somebody.
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:It's kind of this like secret fandom,
because some people have just
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:never heard of it,
but the people who've heard of it
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:are like obsessed because it's it's
got tons of books there long.
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:They're about these anthropomorphic
forest animals who essentially act
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:as like Knights of valor.
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:And, you know, they have amazing feasts
and like, battles with bad guys.
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:And it's like, right
and wrong and good and evil
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:and they're beautiful by Brian Jacks
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:recipes. Like,
they just an amazing series.
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:If you haven't checked it out,
highly recommend.
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:They're great for ages.
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:I would say like ten and up,
but really adults can enjoy it too.
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:They're quite thick, like
the books are quite thick.
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:So yeah.
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:So this game, this studio is the
has the right to those books for games.
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:So they have a 3D adventure game,
a few 3D adventure games
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:that I was the head writer on,
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:and the interactive fiction app,
which I was also the head writer on.
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:The very first one I wasn't there for,
but the 3D adventure,
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:first one for the second and third,
and then the app.
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:And then I think they also have created
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:like a cooking app, because food is super
big in the red whale universe.
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:Like the food descriptions are kind of
famous, the famously beautiful.
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:So they played with that a lot too.
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:But yeah, writing was a dream. It was.
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:I was just so grateful to be working with
the writers I was working with.
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:Working in a world that you love
is like a dream come true as a writer.
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:Yeah.
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:So it was really, really magical.
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:And the layoff was a bummer.
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:But as you guys probably know,
like game studios and the world of gaming,
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:you know, layoffs are kind of rampant.
Unfortunately.
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:It's just kind of part of the industry
right now.
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:Another also another interview where
it goes in cycles to I mean you see that.
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:And yeah, right now is not the best time
to be getting into this industry,
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:but it is a good time
to do what you're doing and creating
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:something that's, you know, unique
and kind of fun to work with.
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:I could see where that would be. Now.
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:I totally see how Bill Snodgrass
could fit into this.
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:I wish he were on this interview with us.
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:He would be just
I think he would love that.
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:I can tell you that.
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:So and then local game studios,
summer games.
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:I'm sorry.
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:Did you see that was in Newburgh, Oregon?
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:Yes. That's interesting.
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:Town for a game studio
for those that don't work
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:is kind of a, oh,
about half hour outside of Portland.
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:It's a really cool small town,
but it's more wine country
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:and it seems a little bit
like there wouldn't appear there.
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:But hey, you never know, right?
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:Yeah, yeah.
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:So where do you see this going?
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:Well, my goal is to grow the community.
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:Grow the company right now.
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:You know, it's a it's like a side project
that I'm working on.
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:I'm working with a couple other devs
and another marketer friend
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:who are working on building it up
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:and adding more features
to make the writing tool easy to use.
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:Building the community, giving writers
more resources to market to their readers.
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:I really dream of this
being like a very viable indie publishing
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:path for writers to create their own work,
because you can also actually
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:sell games on a flea.
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:You can just set a price tag and people
can purchase and play it right there.
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:You can also post it for free.
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:You don't have to sell it,
but I do really dream of it
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:being like a sustainable source of income
for writers in the future, because
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:publishing and the game industry,
you know, is just really rough
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:right now for creative writers
who want to make a living.
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:And I would love for this
to be an opportunity for them,
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:a source of income for them,
and just a community of readers
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:and writers to enjoy what we love,
which is games and game writing.
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:And then personally, yeah,
I really hope it grows into a company
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:that I can be proud of.
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:And, you know,
I think the other thing about this too,
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:that's unique from a lot of you've
talked about game engines in the past.
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:I've worked with unreal
a little bit in some of these things.
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:And one of the problems with that is
if you're just getting into that industry
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:or want to try something out, it is
extremely expensive to do it that way.
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:And it sounds like
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:this would be a great entry point
for somebody that just wants to stick
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:their toll in the water
and see if they like it,
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:and do it in a way that they can kind of
just make it work.
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:So I'm enthused.
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:I think this sounds like a really cool
for thank you.
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:I'm really excited about it.
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:And I will add that there are other free
platforms for interactive fiction.
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:There's twine, there's choice script,
but I will say all of them have some kind
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:of technical element that could be
a barrier of entry for writers.
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:Now some writers go to twine
and they love the technical element.
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:You can make a really detailed game
with twine if you want to get into code
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:and all of that.
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:But for writers
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:who have no interest in code
and who really just want like
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:a book with choices,
they want to write that
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:and they want it to be available
for their writers to play electronically.
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:Twine and Troy script.
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:And as far as the draft is expensive,
but even the free choices
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:are just too technical.
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:Like I tried before I was a game writer.
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:I was like,
I'm going to just break into this.
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:And I mean, I'm
the least technical person, you know?
437
:So it was very hard for me.
438
:So that's kind of the inspiration
behind it.
439
:But yeah, it's it's free.
440
:You can just go to if
and sign up and start writing right away.
441
:You can literally publish right away.
I mean, we have content guidelines.
442
:You can't publish,
you know, horrible things.
443
:Other generally flexible.
444
:It's a it's go and make a game.
445
:You can literally make a game in a day
if it's short, you know, think of a world
446
:you love.
447
:If it's a book already working on,
448
:you can make a game set in that world
and have it just be a ten minute game.
449
:You could go do that right now and be
have it be live by the end of the day.
450
:Wow. Amazing.
451
:I think we're going to
have lots of questions about this.
452
:So I
we might be needing to have you on again.
453
:What do you think, Bill?
454
:I was just about to say that actually
because this is going to be
455
:I know our listeners
456
:well, and we've got a lot of people
that ask a lot of good questions.
457
:But the interest in something like this,
because it's unique, is there.
458
:And I don't know, Gretchen,
you're a published writer.
459
:You are an in-depth programmer, right?
460
:You wouldn't need something like this.
461
:Oh, yeah. Right.
462
:In-depth programing.
463
:I could probably destroy your computer
with the knowledge I have
464
:and not be able to fix it.
465
:I relate,
466
:and I and I bring that up sarcastically,
of course, because it's just it's a thing
467
:that those are two very different
disciplines.
468
:You know what you're saying?
469
:It reminds me of a meme.
470
:I saw this little girl daddy,
what is formatting C colon mean?
471
:You know, it's like, yeah,
that's the thing that I do know how to do.
472
:And that's what would ruin your computer.
473
:If, you know, if.
474
:That's right, that's great.
475
:All right.
We'll check it out and let us know.
476
:And like we were just saying
send in your questions
477
:and comments on this
because this is really cool.
478
:Give it a try
and let us know what you think.
479
:Yeah. There is there anything
else you'd like to tell us?
480
:Well, if you do use if we
481
:love your feedback, we're, you know, it's
me and two devs right now working on it.
482
:So it's a small but but hardy team
and we'd love your feedback.
483
:If you encounter any bugs, let us know.
484
:If you have future ideas, let us know!
485
:There's a contact form on the page,
so you can just drop an email
486
:that goes to my personal email box,
you know?
487
:So I will see everyone.
488
:I'd love to hear it. And on the show.
489
:Of course, put your questions in.
490
:I'd love to come back and answer
any questions.
491
:That'd be amazing.
492
:Yeah, well, that will be a given. So.
493
:All right. Well, listen, Heather,
thank you so much for joining us today.
494
:This is amazing.
495
:And I'm just looking forward
to people trying this out.
496
:I think I might even give it a go myself.
497
:So again please do not co.
498
:And and again thank you for being here.
499
:Thank you so much for having me
I really appreciate it.
500
:This is user friendly 2.0.
501
:We are going to be having another
interview for you in the next segment.
502
:So stay tuned for that.
503
:This is user friendly 2.0.
504
:We'll be back after the break.
505
:He's from the future.
506
:He's got a really big computer
507
:and he uses it uses it every day.
508
:And he uses it uses it in every way.
509
:What she uses for you know, I'm
not that sure because we use is huge.
510
:Welcome back.
511
:This is user friendly 2.0.
512
:Send us your questions.
513
:Send us
your comments. We'd love to hear from you.
514
:User friendly Dot show is the one
stop place to be able to do that.
515
:Also to listen to back episodes.
516
:Find out where we're streaming,
check out Tech Wednesday, read the blog
517
:and all of the other cool things
that we have out there for you to do.
518
:So user friendly dot show.
519
:All right,
so our guest today is Al Kushner.
520
:He is an expert on growth strategy
521
:using AI with social media
specifically linked in.
522
:Has written a number of books
on the subject and classes, and just is
523
:the general expert that I've ever talked
to on this kind of thing.
524
:So let's
go ahead and jump to the interview.
525
:Joining us now, guest Al Kushner,
who is an author
526
:and does a lot of very interesting things
with LinkedIn.
527
:Welcome to User Friendly.
528
:Thank you.
Thank you for the opportunity to be here.
529
:So before we begin on everything,
let me give you an opportunity
530
:to give a little bit better
background than I just did.
531
:Can you tell us a little bit
532
:about what you're doing on both fronts
and where you're headed with things?
533
:Well, I wrote the book on the link,
the LinkedIn advantage.
534
:So I'm hoping to educate people
about how to use AI and LinkedIn together
535
:to help streamline the process
536
:and make it much faster and easier to use
537
:so they can be more
not afraid of using the platform,
538
:which a lot of people can get intimidated
by, say the least.
539
:So, and that's true about LinkedIn,
I've noticed that, you know,
540
:I think it's a little bit different.
541
:I like it, but I know there's
a lot of people that are like, oh,
542
:I don't know, you know, what to do
or how to do it or that type of a thing.
543
:So interesting
to talk about the idea of using
544
:AI with social marketing and social media
and that kind of thing.
545
:And, you know, it's involved in everywhere
else.
546
:Obviously, this has been
the big news of the last 2 or 3 years now.
547
:Tell us a little bit
about what it means to work with
548
:LinkedIn or social media in general with
AI versus a conventional way of doing it?
549
:Well, what I like about AI
is that it actually helps
550
:to create ideas for content
that normally may take hours or days.
551
:Some people get writer's block,
don't know what to say.
552
:So using AI technology
will give you ideas of what to say,
553
:and if you use it strategically,
you can post more frequently on LinkedIn,
554
:which is always going to be an advantage,
as well as to create
555
:content for scripts, for videos,
or for a whole host of other things.
556
:So it really gives
you will save you a lot of time,
557
:and as well as efforts that normally
you would do with conventional ways.
558
:All right.
559
:So let's talk specifics about your book.
560
:Go ahead and give us a little background
and synopsis on specifically
561
:what you are putting together
and what is for also people
562
:who are want to use AI technology,
who want to use LinkedIn
563
:in a way that help
to make more quality connections.
564
:The idea, of course, is that by reading
the book, you can become possibly
565
:a thought leader in your field
and dominate the competition.
566
:Because of the resources
that I have available.
567
:AI technology is changing in
so many ways,
568
:and and LinkedIn is very receptive
to people
569
:who put content on LinkedIn
that is of value.
570
:And if you do it the right way,
if you be more of a giver than a taker,
571
:you'll find LinkedIn will be very much
a great platform to make all the
572
:connections and to gain followers
and to grow your business exponentially.
573
:So what inspired you to create this book?
574
:Well, I've looked at the books
in the market that were talking
575
:about LinkedIn, and most of them
didn't really address AI at all.
576
:So I said, well,
there's an opportunity over here.
577
:And I jumped at it.
578
:I think it was great because the fact
that LinkedIn is close to a billion users,
579
:I mean, this was huge
as far as the opportunity
580
:to have the book reach so many people
and the fact that the AI technology
581
:is always changing and evolving,
that is just going to be the future.
582
:And I think that those
who are looking to embrace it
583
:have a resource that they can use
to help, whether it's creating content
584
:or scripts or video or a whole host
of other things to save you time.
585
:This will definitely be a good way to
to learn about how to do that.
586
:So it doesn't become a time
suck as a lot of platforms do
587
:now. Have you
588
:actually sat down and done metrics
on the difference between just using
589
:a platform, liking LinkedIn,
and then using it with your system
590
:and see what the real difference is time
saving being one of them.
591
:But it would seem like
you would get a lot more back.
592
:Like you were saying earlier,
from being able to set up partnerships
593
:and followers
and all of that kind of thing.
594
:Well, what I found to be is helping
and creating videos.
595
:Videos on LinkedIn has become
pretty much a
596
:well, I guess. So.
597
:It's pretty rare that people post videos,
but now it's become more prevalent.
598
:I think that it's actually the algorithm
really loves videos on LinkedIn
599
:and will help to create more awareness
once you post it on the site.
600
:So it really encourages you to do video
as much as possible.
601
:And a lot of people
don't do it for a number of reasons.
602
:And a sweet spot for videos,
I would say is about 90s long.
603
:So if you do that and post consistently
at least 2 or 3 times a week,
604
:you'll certainly.
605
:I mean, I've seen a difference
in terms of the amount of views that I've,
606
:that I've reached because of using videos
compared to standard tech.
607
:So that already was,
for me, a game changer right there.
608
:Now, is there
609
:a difference between posting a video
directly to the platform
610
:and sharing ones like say, that you would
already have posted on YouTube?
611
:Does that work the same way
or is posting it directly better?
612
:Posting directly is better.
613
:The algorithm definitely views
it more native
614
:compared to sharing a link
that goes outside of LinkedIn.
615
:They really frown against that.
616
:So if you have a video,
even though it may take longer
617
:to upload directly to LinkedIn as opposed
618
:to sharing a link outside,
619
:and that makes sense.
620
:So how does somebody find your book?
621
:They can go to
Amazon will be available July 4th,
622
:and it's currently available in hardcover
so they can actually purchase directly.
623
:It's also available in audiobook.
624
:You can go to Spotify
and you on the waiting list
625
:for July 4th release for the audiobook,
as well as e-book version.
626
:So also my website Linked Vantage. Com.
627
:There's a lot of great resources,
including free ebooks,
628
:how to optimize your profile
so you can go there.
629
:Reach out to me on LinkedIn.
Another way to connect.
630
:So just off the top few options
631
:there that gives us
a few different places to look.
632
:And I know you're giving us a QR code
that will also help to narrow
633
:that down a little bit.
634
:So we have that shared out to everybody.
635
:Is there anything else
you want to tell us?
636
:Nothing that comes to mind, in fact,
that if you're going to
637
:be posting on LinkedIn,
you really need to, before you do
638
:any outreach is optimize
639
:your profile was the first thing
people to do is to check out your profile.
640
:And if your picture is really not
where it's at.
641
:You know, invest money,
642
:get a headshot portrait professional,
that would be the first thing to do.
643
:Take a look at your background image
as well and see if you can update that.
644
:These things are essential
for any type of outreach on there.
645
:A lot of times people don't even do that.
646
:You know, they leave their head
647
:or blank in the background and images,
some car image they took.
648
:You know, with a camera,
you've really got to take the time
649
:because you don't get a second chance
to make a first impression.
650
:And that's really makes a difference.
651
:So before you do any outreach,
optimize your profile.
652
:Look for keywords.
653
:Also include anything that you've done,
any awards that you've received,
654
:any volunteer work you have is always
going to be looked upon more favorably.
655
:And others who haven't done that,
and most importantly is recommendations
656
:in as many recommendations as you can.
657
:You know,
658
:because that third party endorsements
are critical to any type of outreach.
659
:They want to know who's use your services,
who's satisfied with your work.
660
:And a lot of people ignore that.
661
:And that's something that I always stress
to people as optimize your profile.
662
:I have a course on it
that tells you how to do the right thing,
663
:keywords,
and it really makes a difference.
664
:You can really achieve
a lot higher results
665
:if you do something like that,
because people are going to judge you.
666
:And if you don't look
well on LinkedIn, it's
667
:going to not be in your interest
to do any outreach.
668
:I'll let you get that up to speed.
669
:All right.
670
:So you just mentioned something
I didn't know about.
671
:Tell us about your course.
672
:I have, of course, my website where it
673
:it's about a ten,
674
:ten modules that go through the steps
and how to optimize your profile
675
:from the headshot to creating bio
676
:that is going to be impactful,
and also how to use it with AI to generate
677
:the keywords that are going to get
678
:you found on LinkedIn,
which I think is really crucial.
679
:So it goes
you through all the details on it.
680
:And I have a second one, of course,
that teaches you how to do outreach
681
:and what words to say to people
who you're connecting with and offer value
682
:to whoever you're connecting with.
683
:When I do not reach, I offer a free
e-book, you know, to help people.
684
:And it's really,
685
:you know, you want to really just connect
with someone and give them value.
686
:A lot of times people,
when they first connect, they pitch slept.
687
:Not sure if you're familiar with the term,
but nobody likes me pitch at all
688
:and I find majority of wise they're doing
it, and that's a really turn off.
689
:And usually unfriend
these people, even block them,
690
:because they just really didn't
make common sense.
691
:So you really, whenever you're connected
with someone, don't do anything like that.
692
:Just be friendly.
693
:If you can offer any book that's great or,
you know, just keep it under wraps.
694
:And most importantly, when they post on
LinkedIn, you want to comment in the post.
695
:You know, you want to show that you're
adding something to the post,
696
:because most of the time when they do
post, most people don't even look at it.
697
:The most part, it's kind of lonely.
698
:So and do something more than you know.
699
:Thanks for sharing and stuff.
700
:You know,
701
:trying to be a little more descriptive
and how the post was helpful for them.
702
:And and that's something that will help
to create awareness.
703
:And they may decide to reach out to you
and say,
704
:you know,
I appreciate your comments on it.
705
:And you know, what else do you do?
706
:That's really a good way
to connect with someone.
707
:Sometimes it's better
to be a follower of an influencer
708
:and try to do an outreach connect, because
most of the time you won't get accepted.
709
:And if anything more you do that,
it may be considered like spam
710
:with LinkedIn algorithms.
So you want to try to avoid that.
711
:Ideally, follow if it's an influencer
you want to be with, and if they do post,
712
:you can actually be alerted
when they do post,
713
:so you can respond quickly to that post
and provide them
714
:with commentary that would be favorable
to whatever they're saying.
715
:I think is a great
way to connect with people.
716
:All right.
717
:Perfect. Well, thank you for joining us
today.
718
:Welcome the opportunity.
719
:Thank you again.
720
:And now for something
completely different.
721
:I hope that didn't get us banned
on the BBC.
722
:Bill, you have a new role playing game
723
:that you've been looking at,
Call of Cthulhu.
724
:Go ahead and tell us about it
and give us your thoughts.
725
:Well, it's a new campaign from for,
colloquially called
726
:Sutra of the Pale Leaves Twin Sons Rising.
727
:It's the first book of two,
contains three scenarios.
728
:And the interesting thing is usually
729
:takes place
back in the:
730
:This one is set in 1980s Japan.
731
:Oh, okay. That's different.
732
:Yeah, yeah.
733
:Which is interesting because Japan has
a very big following of color.
734
:They they love their color.
735
:Like we love our dad.
736
:No, but I think
737
:this is the first time I've ever heard
of a different situation at all.
738
:Is it always been 1920s,
or is it that just usually the case,
739
:just usually the case?
740
:I mean, I've had some that are 1950s.
741
:It all depends.
742
:They like that era because of the noir.
743
:I think feeling well is
it wasn't the original writers stories
744
:set in the 20s or am I wrong?
745
:Lovecraft was in the tens and 20s.
746
:Yeah. Okay. Yeah.
747
:Okay.
748
:So that makes sense.
749
:So tell us a little bit more about it.
750
:Well,
like I said, it's set in:
751
:And it is a.
752
:Interesting
753
:take on The Yellow King,
which is a creature in the mythos of H.P.
754
:Lovecraft in the mythos.
755
:And it has him being more
756
:of a neutral party
than an antagonist or a protagonist,
757
:which is going to be interesting.
758
:What do you end up with the scenarios
here?
759
:Just a quick rundown.
760
:You have Dream Eater, which is a strange
dreams of monstrous torment.
761
:The people of Ikaruga
762
:fanfic rumors speak of a
763
:cursed manga comic book,
764
:the Pallid Mask of Tokyo.
765
:A murderer is discovered,
but the corpse has no face.
766
:You. That's creepy.
767
:Yeah.
768
:Yep. So these can be played as a campaign
setting.
769
:All three together in order
or individually as you like.
770
:So do you play characters
that are supposed to be Japanese?
771
:Yes. Or. Oh, cool.
772
:Okay,
so it is a completely different setup.
773
:And these modules are like storylines,
right?
774
:Yeah, they're like normal campaigns,
like we used to play, you know,
775
:like descent into Avernus or other things.
776
:Right. Okay. So yeah. No that's it.
777
:So is the environment
immersive into Japan,
778
:you know, like the cities
and the landscape and.
779
:Oh wow. Oh yeah.
780
:I mean it's got a,
781
:it's got a map in here of just the rail
line system, you know, that Japan uses and
782
:say, I am impressed by how much detail
they put into it, but
783
:they really threw it.
784
:A lot of that 1980s
feel, the artwork style,
785
:just what different things you could find.
786
:You know, the internet was coming of age.
787
:What what role computers in such plays
in this campaign?
788
:Video games of course, manga,
789
:which was a big thing in the 80s
and still is.
790
:And again,
791
:like I said, the artwork style in here
really is reminiscent of that era.
792
:Nate, I wish I could,
I wish I could see it.
793
:Well, I'm imagine that out
and you could certainly do that online.
794
:Yeah, you know Gretchen,
but I know with role playing games
795
:in general, you have some that
a lot of care and quality goes into.
796
:And Bill, it sounds like you're saying
797
:that this is one that's fairly
well done like that he does that.
798
:I've noticed they really put the time and
effort into every product they put into.
799
:Just give you a
as best to experience as possible.
800
:Like we just covered two weeks ago,
age of likings, just the amount of detail
801
:they went into that to character creation,
let alone the setting.
802
:You know, they
they really pull out the stops on that.
803
:And I'm always impressed by their company.
804
:I mean,
805
:role playing games, when done right
are your true open world.
806
:We could say that in video games
when you can kind of all around
807
:and stuff, but the imagination
is really the limit on these things.
808
:If it's done well,
it really is a lot of fun and you know,
809
:some are better than others. In this case,
it sounds great.
810
:Now, are you actually playing a campaign
with these or Call of Cthulhu right now?
811
:And I know you have in the past.
812
:I'm looking forward to running this one
813
:when I have some downtime
in my current campaigns.
814
:We are very in-depth into what we're
815
:at with daddy currently,
but I'm looking forward to these.
816
:Like I usually run them
817
:when we have people
that are going to be gone for a period
818
:of time or something like that,
just so we have something to do.
819
:That makes that makes total sense.
820
:I mean, we kind of do the same thing
up here too, is we have the main one,
821
:and then if people are missing
or if we just don't feel like it,
822
:you have a backup mission,
you know, like game.
823
:Yeah. Yeah. Like West.
824
:I don't know if that's exactly
the right term for it, but it's
825
:certainly that kind of an idea and and.
826
:Yeah. So all right.
827
:Is this something you just order from
Amazon or pick up at your game shop or.
828
:Yeah.
829
:Or you can pick it up
from Chaosium directly.
830
:I always suggest
ordering directly from them
831
:because you also get that
and usually you get the PDFs of it.
832
:Yeah.
833
:And plus you're supporting the author
a little bit more
834
:if you go through a third party site
and it's just the way it is,
835
:and that's how they make money, but they
take a little bit more of a piece of it.
836
:So I try to do that,
especially with artistic things like this,
837
:whether it's books or,
you know, of artwork of some other kind,
838
:and get it straight from the person
that actually published it when you can.
839
:Yeah, it totally makes sense.
840
:All right.
841
:So question that's come in from listeners
when you've talked about this
842
:in the past,
is there a Call of Cthulhu video game?
843
:Yes there is.
844
:I think there was actually a few of them
really.
845
:Have you have you played any of them?
846
:I didn't know this until
847
:I've played
848
:one based on the Call of Cthulhu
Mythos idea.
849
:Came out really good.
850
:It was a story driven one.
851
:I know there's what was it,
852
:The Sinking City or something,
I believe was a video game that came out
853
:3 or 4 years ago.
854
:It was based on,
855
:that sounds familiar.
856
:A number of them.
857
:Have we played the game Sinking City,
where it's like it's getting lower
858
:and the water is rising, and
you have to figure something out before
859
:a certain time,
otherwise everything goes under.
860
:Yeah, you're playing a video.
861
:That's what he is.
862
:The main character's doing
is trying to figure out different things.
863
:Now it's a little bit more pulp
than I believe most color,
864
:because there was a lot
of enemies and shooting and
865
:stuff
that not necessarily happens in the blue,
866
:which is usually just you
against the universe of.
867
:Right?
868
:Right.
869
:But totally makes sense.
870
:And I like I say, I didn't
I hadn't even really thought about that
871
:until someone asked the question.
872
:And, you know, it's worth
checking some of these out to, especially
873
:if this is a jara that you're into
and a quick search on the internet.
874
:I actually see looks like five games
that are based on
875
:the sinking city
being the one that you just talked about
876
:dark corners of the Earth, Bloodborne
dredged, to name a few of the other ones.
877
:And yeah, so no, it totally makes sense
that that that would be the case.
878
:And if anybody's listening that has played
these, let us know
879
:what you think of them.
880
:Because sometimes video game ports of role
881
:playing games can be great
and other times not so much.
882
:We've seen a lot of games based
as a, for example, on Dungeons and Dragons
883
:over the years, and this is something
that goes back to, well, retro computers.
884
:I think there's actually a Dungeons
and Dragons game on the in television.
885
:There might even be on the first Ataris,
and some of them are very good,
886
:and some of them are just like,
what is going on here, you know?
887
:Yeah.
888
:So definitely, absolutely,
definitely worth checking out.
889
:And one of the things too,
that's kind of cool
890
:and this time is
you can actually look at playthroughs
891
:and different stuff like that.
892
:And even on the role playing game front,
it's kind of interesting to check it out
893
:and see, you know,
what others do and get some ideas.
894
:And I think I might have even mentioned
this a few weeks ago on the show,
895
:but we're playtesting
Shadowrun and ended up
896
:I didn't know much about the character
generation, so I asked ChatGPT
897
:to generate a character for me,
and in about 10s
898
:had the character sheet and everything
the way I wanted.
899
:I made a few changes on it,
but yeah, some things like that
900
:have certainly changed over the years,
but the face of it, not so much.
901
:It's still, you know, about imagination,
usually more or less.
902
:So how did that playthrough go?
903
:We haven't had it yet.
904
:We were supposed to do it last Friday.
905
:I had a personal emergency last week,
so we had to put it off.
906
:And I think we're going to be doing it
this coming Friday
907
:if everything goes well.
908
:So I will certainly talk about it here
when I know
909
:you'll have to tell me how initiative is.
910
:I've heard
it can be quite a complicated subject.
911
:Oh, yeah.
912
:Just creating the
characters, you know, it's
913
:because mine was done in 30s.
914
:Everybody else took 2 or 3 hours,
so, you know.
915
:But yeah, really,
916
:I'm sure they figured, yeah,
I'm sure they figured out how I did it.
917
:But it's an in-depth creation.
918
:Yeah. And that's not the longest one.
919
:There are some systems where take 6
or 8 hours, I think I want to say
920
:Elfquest or something was one like that
that I did a long time ago.
921
:And the session
zero was, was like a whole day.
922
:Yeah.
923
:Dredd is like that where it's based on
Judge Dredd, where you create a character
924
:and your character can die in character
creation.
925
:So it's, you know, that's nice,
926
:but you basically have a session
just for character creation.
927
:And if your character survives,
you get the character of the end, but
928
:it can take six hours.
929
:Yeah.
930
:And I know with Triton Gaming System,
that one took me quite a while
931
:to figure out because as they said,
they don't hold handhold for anybody.
932
:So that one took me a while
to get a character made.
933
:Yeah, and some of these.
934
:It's not easy either,
because some of it is intuitive.
935
:And then you have
936
:some of these other systems
where there's charts and graphs,
937
:and I think more information
than you need to become a pilot.
938
:Yeah.
939
:You have to figure out
to get a dump properly.
940
:And then if you don't do something right,
the character doesn't work out.
941
:And we're missing some,
you know, characteristic or something
942
:you need for the game.
943
:And then you get to do it all over again.
944
:Or in my case,
the nice to our game masters
945
:and just allow them to let me respawn
with the appropriate changes.
946
:Oh my god.
947
:Yeah, that is kind of a bummer.
948
:I used to have that happen.
949
:What was?
950
:We used to play with some friends.
951
:It was a desk part game
952
:and I would always die.
953
:It seemed like right
in the beginning of it,
954
:I can't even remember
the name of that anymore.
955
:I wasn't part of that.
956
:I don't remember that
this would have been 15 years ago,
957
:and you and Jeremy were there,
but we were.
958
:Yeah.
I'm not surprised that you don't remember.
959
:It was not that. Was it that bad?
960
:I don't
961
:know if I would go that far,
but it definitely
962
:was not, let's just say, not as much fun
as the actual role playing game.
963
:And being that it was as complicated,
it's like,
964
:why wouldn't you just do the regular game,
you know?
965
:Yeah, little Pathfinder
put out a card game.
966
:And that one was really interesting
967
:because it played like Pathfinder, right?
968
:But you were using the cards instead of
worrying about character sheets.
969
:Had a little card,
and then you had a weapon
970
:card and your magic card and yeah,
971
:I mean, it seems like you I want to say
it was like Dungeon Mayhem or something.
972
:Oh, yeah.
973
:I don't think I've heard of that. Yeah.
974
:Or something along those lines.
975
:It's not as pretty close,
and I'm sure there's a lot of people
976
:listening that love this,
and I think that's great.
977
:I'm not dissing it.
I'm just saying it wasn't quite my thing.
978
:But you know, but
I'm not really into card games that much.
979
:I did Magic The Gathering at one time.
980
:And you know, some of those.
981
:The Pikachu one, you know.
982
:Yeah.
983
:And and again,
if it's something you have to like
984
:what you're doing, and I am not saying
these are bad, I think they're well done.
985
:But like, even Pokemon Pikachu,
you know, that kind of a thing.
986
:I was more in the augmented reality stuff
with that,
987
:where you could actually buy a watch
and it would tell you where the monster is
988
:when you were walking around
so that you could catch it.
989
:Now, to me, that was cool the game,
990
:but that part of it was really,
really cool, you know?
991
:So all right,
well that's it for this week.
992
:Until next week.
993
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994
:Copyright 2013 to 2025 by User Friendly
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995
:All rights reserved.
996
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997
:and not necessarily this station
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998
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999
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