On July 3rd of 2024, D&D 5e will turn 10! While it has taken some hits in those ten years, no one can deny the positive effect it has had on our TTRPG hobby, bringing in an entire generation of new players.
With this anniversary, we started to reflect on what we have loved, what we’ve hated, what we would change, and what we look to for the future. And, as opposed to most of the posts we see on social media (like the DM who stated that a 1st level character could kill a Tarrasque?!?), this is coming from players and DMs who have been playing weekly, not just pontificating from their armchair.
In this episode, Tony, Chris, and Dave see where the rubber hit the road in 5e as they discuss how it has affected some of their campaigns over the last 10 years: Storm King’s Thunder, Curse of Strahd, Tomb of Annihilation, Dragonlance: Shadow of the Dragon Queen, and their homebrewed world of The Further!
2:55 Bardic Inspiration as a Reaction from the One D&D Playtest.
9:00 Counterspell… a DMs Bane!
14:00 The UA Tunnel Fighter build… one man holding off the armies of Mordor!
18:40 Leomund’s Tiny Hut… 5e’s “Save” Function.
23:45 Looking to the future: Making Rests Better.
29:50 We need to have some real talk about Find Familiar…
36:45 Looking to the Past for the Future: 3rd Editions Change to Magic Items.
40:55 3WD Homebrew: Stacking Inspiration.
43:45 Looking to the Future: Feats!
45:00 Final Thoughts.