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GM Edition: Chosen Ones D&D
Episode 54th October 2021 • Making a Monster • Lucas Zellers
00:00:00 00:43:55

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Chosen Ones is a visual-novel style D&D podcast on YouTube with an all-artist and LGBT+ cast. DM Cassiroll and I discuss playing too much D&D, too little combat, and the window between heroism and villainy.

Making a Monster: GM Edition asks actual play podcasters how they use the monsters in their games. Read the transcript and get more from the show: https://scintilla.studio/monster-chosen-ones-dnd/

Get stat blocks, bonus content, and other monstrous perks: www.patreon.com/scintillastudio

Join the conversation: www.twitter.com/SparkOtter

Meet my guest:

https://www.youtube.com/channel/UCqa9_zBgST-wPRCVL7PXwvw

https://twitter.com/ChosenOnesDnD


Music by Nihilore and Audionautix

http://www.nihilore.com/license

www.audionautix.com

Transcripts

James Mendez Hodes:

The simplest definition of a monster is it's

James Mendez Hodes:

a, a large, dangerous entity that is in some way, not human.

James Mendez Hodes:

Like, if you put a gun to my head and asked me to define monster

James Mendez Hodes:

when I hadn't slept for a while, that's probably what I would say.

Nikki Yager:

I have some favorite monsters in fifth edition, but the ones

Nikki Yager:

that I enjoy playing are the ones who think they're doing the right thing.

Nikki Yager:

So to them, they're the heroes, but to everybody else, they're the monster.

Dan Locke:

I mean, we know who our monsters are personally

Dan Locke:

in our personal life.

Dan Locke:

So for me, what a monster is, is someone or something doing harm with purpose.

Dan Locke:

at least in my games like that could still be an aboleth or it could be

Dan Locke:

some form of monstrous creature.

Dan Locke:

But like, I don't know, in my opinion, they still have agency.

Dan Locke:

Like they had a chance to not do the thing they're doing now

Dan Locke:

and they chose to do it anyway.

Andrew Coons:

I would say more that monster being antagonist that you're

Andrew Coons:

not going to have a conversation with.

Andrew Coons:

But I think, and you're, yeah, you got me thinking about my own biases now.

Andrew Coons:

But even then, even then, and, you know, why aren't you having

Andrew Coons:

a conversation with them?

Andrew Coons:

Why aren't you trying to?

Cassiroll:

Villains don't think they're villains is the thing.

Cassiroll:

They think they're good people most of the time.

Cassiroll:

And so you're watching someone who, in some ways you can sympathize

Cassiroll:

with, because you know, the evil queen was just someone who was

Cassiroll:

wronged and thinks that she deserves, whatever it is she's trying to get,

Lucas:

Welcome back to Making a Monster Game Master Edition, a five-week

Lucas:

miniseries featuring some of your favorite actual-play podcasts as we

Lucas:

explore the interconnected roles of monster, antagonist, villian, and

Lucas:

hero in tabletop roleplaying games.

Lucas:

If monsters are tools for storytelling, then game designers are tool-makers

Lucas:

and game masters are craftsmen who use those tools to make art.

Lucas:

This series will help us understand the storytelling tools that bring

Lucas:

us together, and the values and beliefs we bring to the table.

Cassiroll:

All right.

Cassiroll:

Ready?

Lucas:

1, 2, 3, clap.

Cassiroll:

I'm Cassie, I'm the DM of Chosen Ones.

Cassiroll:

I use they them pronouns and I'm non binary.

Cassiroll:

Our main platform that we produce our show on is my YouTube channel Cassiroll, which

Cassiroll:

is spelled incorrectly, C A S S I R O L L.

Cassiroll:

Our flagship show is Chosen Ones and we've been working on that for

Cassiroll:

about a year now, our anniversary was just a couple of months ago,

Cassiroll:

so it's been going, going good.

Cassiroll:

And we're not stopping anytime soon.

Cassiroll:

So.

Cassiroll:

The first time I started playing D and D was in high school technically,

Cassiroll:

but it's one of those things where it's like it wasn't D and D whatever

Cassiroll:

we were playing, we said it was DND, but it was totally wrong.

Cassiroll:

You know, people wouldn't have any weapons or spells or anything.

Cassiroll:

We kind of just speak at each other until we decided that was enough for the day.

Cassiroll:

We never knew what we were doing.

Cassiroll:

But I didn't actually start playing it seriously until college.

Cassiroll:

I was the first DM of our group because I had the most experience with that.

Cassiroll:

Having played it in high school and DMD twice in high school.

Cassiroll:

Actually our current group we were all artists before we started

Cassiroll:

doing role-play stuff together.

Cassiroll:

So we made shows kind of?

Cassiroll:

So like little animated shows.

Cassiroll:

I made motion comics and that's kind of how we met was through that community.

Cassiroll:

And you can kind of see my influences there and our style for how we showcase.

Cassiroll:

Cause our show is visual.

Cassiroll:

Not just straight podcasts, like most and.

Cassiroll:

So that's how we met and we started role-playing on like an online forum.

Cassiroll:

We did one big one, which one of our players for the podcast, Jay hosted.

Cassiroll:

And then after that, we kept trying to get one to work again, and we

Cassiroll:

just never could get another one to be as good as that first one.

Cassiroll:

And so after we kind of had started drift apart again, I was just like, Hey.

Cassiroll:

Want to try D and D and that kind of like that kind of like hit it.

Cassiroll:

And then we played way too much and we all got burned out.

Cassiroll:

Cause we played way too much.

Cassiroll:

D and D and then kind of are more at a more manageable

Cassiroll:

level now for how much we play.

Cassiroll:

I was in like seven games at one point.

Cassiroll:

I was like playing every day of the week and in college and

Cassiroll:

working like 20, 25 hours a week.

Cassiroll:

And then I was just like, I can't do it anymore.

Lucas:

That's too much.

Cassiroll:

I'm like, I can't believe I D and D was like a, like a, like a

Cassiroll:

hobby and a job almost at that point.

Cassiroll:

You know, I was like working and doing freelance while I was playing D and D a

Lucas:

Wow.

Cassiroll:

little too much, went a little too hard on the

Cassiroll:

hobby when we first started.

Cassiroll:

But I think that just shows like how, like much it clicked with us as a group

Cassiroll:

that like, we couldn't get enough of it.

Cassiroll:

And we were like playing it as much as we physically could.

Cassiroll:

So before we finally were like, Hey, maybe we should come down

Cassiroll:

like a little bit and go back to a reasonable, normal level of hobbies.

Cassiroll:

Like,

Cassiroll:

so yeah, that's how we kind of got started.

Cassiroll:

And then again, because we're all artists, we ended up having a visual

Cassiroll:

format for this just because I need visuals to be kind of hooked into things.

Cassiroll:

So my thing has always been, make things that you want to see.

Cassiroll:

And I like doing things art-wise where I can have something up on

Cassiroll:

a screen on one of my screens and then be drawing on another and like

Cassiroll:

have something to look at sometimes.

Cassiroll:

It helps me to have visuals to pair with things.

Cassiroll:

So I'm still have not gotten into Critical Role, but it sounds like

Cassiroll:

Critical Role would be great for me in terms of that, because I know

Cassiroll:

they've got a visual element too.

Cassiroll:

It's just long and that's, that's always the trouble.

Lucas:

Yeah, that's fascinating.

Lucas:

Cause if it was four years and that was 2017, that would be a

Lucas:

year after fifth edition came out.

Cassiroll:

Yes,

Lucas:

That was right about when Critical Role exploded, and brought

Lucas:

a lot of people to the game.

Lucas:

So it's interesting that you're coinciding with it, but not because of it.

Cassiroll:

No, I've, I've seen half of episode one.

Lucas:

Oh, that's the worst one.

Lucas:

And they'll probably agree.

Cassiroll:

I think it was the second campaign, but I still everyone's always

Cassiroll:

like the first, the first couple episodes it takes to get things rolling anyway.

Cassiroll:

Cause that's what I always tell people.

Cassiroll:

I'm always like stick, stick around for the first three.

Cassiroll:

Our first plot hook is episode three.

Cassiroll:

So if you get to episode three, that was our first full session one recording.

Cassiroll:

So you'll have the full story of what the cast kind of had

Cassiroll:

to go off of for their hook.

Cassiroll:

And then after that I'm like episode five is where you kind of get the idea of all

Cassiroll:

of the elements that we'll be introducing and playing with throughout the story.

Cassiroll:

So at that point, you're just like, it's totally not for me then, like you're done,

Cassiroll:

but I think our episode one is good too.

Cassiroll:

It's just, I know people are like, when is the hook?

Cassiroll:

Like when is the point that you would say, like, I should know if it's for

Cassiroll:

me or not, and I'm like episode five.

Cassiroll:

If you're not enjoying yourself by episode five, then we're

Cassiroll:

probably not a show for you.

Lucas:

What are the hallmarks of your visual style?

Cassiroll:

Yeah.

Cassiroll:

So art wise, I'd say I have a lot of heavy influences from anime, even if

Cassiroll:

I don't like consume anime anymore.

Cassiroll:

That's just how I was as a kid.

Cassiroll:

And we attract a lot of people who also watch anime, just because of

Cassiroll:

our style, our visual style, you look at us and we look like an anime.

Cassiroll:

We have an animated opening and ending, and all the characters kind of have like a

Cassiroll:

little bit of a similar aesthetic to them.

Cassiroll:

Cause that's kind of where all of our roots come from.

Cassiroll:

From there, I would say I went to school for animation specifically I don't

Cassiroll:

do as much of it for work anymore.

Cassiroll:

I'm more like a motion graphic design work now.

Cassiroll:

But that also comes into play kind of with the style of how we showcase, the

Cassiroll:

production where it's just like the whole thing obviously isn't animated.

Cassiroll:

Sometimes people have the wrong impression, they'll click on episode

Cassiroll:

one and you know, the animated opening starts and they're like, whoa, this

Cassiroll:

is going to be 40 minutes of ani- no, that's not what it's going to be.

Cassiroll:

That's that's, that would be crazy to do that every week.

Cassiroll:

But it's just kind of like every scene that you're in, there's always a backdrop,

Cassiroll:

a simple kind of like stock photo or map, because we're also, I'm a patron of some

Cassiroll:

different math, major map makers who have given us permission to use their maps.

Cassiroll:

So it's either stock, photo or a map just to kind of set the scene and

Cassiroll:

then any character that is in this.

Cassiroll:

We'll also be on the screen.

Cassiroll:

So at any point you can look at your screen and you can see who is in a

Cassiroll:

scene kind of high intensity moments.

Cassiroll:

We'll have special effects and things like that as well.

Cassiroll:

And then battles.

Cassiroll:

We have recordings of roll 20 that you can like actually watch in real time

Cassiroll:

on the map, what everyone's doing.

Cassiroll:

So most of the time, we like to say, you don't have to watch us.

Cassiroll:

You could just listen to us like a normal podcast.

Cassiroll:

We also have a podcasting version, but you're going to miss a lot of stuff.

Cassiroll:

If you don't look at the screen every now and again, a lot of the

Cassiroll:

characters have visual elements tied into them where like even

Cassiroll:

foreshadowing wise, you can catch things.

Cassiroll:

If you don't know what a character looks like.

Cassiroll:

So that's kind of like the fun of having a visual element as well.

Cassiroll:

It also has a really good community effect because it gives something

Cassiroll:

every week for people to come to.

Cassiroll:

We premiere on YouTube.

Cassiroll:

We usually have between 30 to 50, just depends on the episode.

Cassiroll:

People who come and watch live with us every week and they can

Cassiroll:

chat with the cast as we watch it.

Cassiroll:

Just kind of, I feel like has a really nice community sense to it, to be able

Cassiroll:

to watch something with people and not just have the audio only element to it.

Cassiroll:

But obviously it's a lot of extra work.

Cassiroll:

I would not blame anyone for not doing it because you're not only editing a podcast.

Cassiroll:

You also have to do all the visuals.

Cassiroll:

So it's like editing the same thing twice, you know, every week.

Lucas:

I don't know how you do it.

Lucas:

How do you do it?

Lucas:

Do you know?

Cassiroll:

Well I went to bed at 6:00 AM today to get the episode out.

Cassiroll:

So that, that it's been a long time since I've done that.

Cassiroll:

Actually the last three episodes were super intensive.

Cassiroll:

So it's rare that I do that.

Cassiroll:

When we were first doing it, I actually had a lot of problems with overworking

Cassiroll:

myself for it because I was still working.

Cassiroll:

I work remote now, but at the time I was working remote freelance and

Cassiroll:

also, still going into a job at like four or 5:00 AM in the morning.

Cassiroll:

We'd be doing episodes.

Cassiroll:

I actually overworked my myself to the point.

Cassiroll:

Rambles got sick a few times trying to get episodes out every week.

Cassiroll:

And so I finally was like, I don't want to do that anymore.

Cassiroll:

So I just didn't do do that anymore.

Cassiroll:

You know, I learned to set up a better schedule.

Cassiroll:

We take breaks every five weeks instead of every 10 now, and that

Cassiroll:

helps me get enough of a backlog.

Cassiroll:

So like we're at the end of our backlog here because next week is a break week.

Cassiroll:

So that was why I was up super late is because I've kind of

Cassiroll:

gone through everything that I had managed to work ahead.

Lucas:

On a scale of anime nonsense from if we put, uh, put Myazaki at one end,

Lucas:

let's say My Neighbor Totoro, and I don't know, My Hero Academia at the other end,

Lucas:

how much anime nonsense do you have?

Cassiroll:

I actually, I personally don't like my hero academia that much,

Cassiroll:

but that's just personal preference.

Cassiroll:

And maybe it's because we get compared to it all the time that now it's just,

Cassiroll:

it has like a sour taste in the back of my mouth because I'm just like, oh,

Cassiroll:

we got compared to people in our server are like "Quirks - I mean, Sparks!"

Cassiroll:

Like all the time.

Cassiroll:

And I'm just like, no, they're different.

Cassiroll:

Um, but I, I, I get the comparison, especially, cause

Cassiroll:

it's really popular right now.

Cassiroll:

And you know, if we didn't have such an anime lean, if we looked more like

Cassiroll:

Western cartoons, maybe we'd be compared to X-Men all the time instead, you

Cassiroll:

know, it's just because of the way that we look and what's popular right now,

Lucas:

If you did this, maybe what, 20 years ago now you'd

Lucas:

be in the Dragonball Z realm.

Cassiroll:

Yeah.

Cassiroll:

So we just get compared to it because, and I think that's

Cassiroll:

probably what we are close to.

Cassiroll:

We have a PC named I will set all my that's how bad it was.

Cassiroll:

We have a PC named Avayath and he gets compared to Allmight, all the time.

Cassiroll:

And then another PC, Shui, is inspired by a character from, or

Cassiroll:

not inspired by a character, but inspired by the show Demon Slayer.

Cassiroll:

So they usually get compared a lot to those characters.

Cassiroll:

I think even his outfit kind of looks similar to one of the

Cassiroll:

characters from Demon Slayer, which I hadn't seen beforehand.

Cassiroll:

And I'm watching it right now with, with one of my roommates.

Cassiroll:

And I'm like, oh, I see, I see why he gets compared to Demon Slayer all the time now.

Cassiroll:

So I'd say we lean, we lean more on the "My Hero" end, I guess, on the scale.

Lucas:

Spiky haired shonen protagonists.

Cassiroll:

Definitely has this shonen vibe to it.

Cassiroll:

And even in the serious moments, we, we joke a lot cause that's just,

Cassiroll:

you're playing with your friends.

Cassiroll:

So it happens like, you know, someone's rolling a desk save and

Cassiroll:

we're cracking a joke about how a virus eyes are always glowing.

Cassiroll:

So maybe moths are like surrounding his head as he's dying.

Cassiroll:

Like, you know, it's like we do stuff like that where it's like, maybe

Cassiroll:

not the most appropriate, but that's what people come to for a podcast is

Cassiroll:

they want to see like the friendship.

Cassiroll:

And I also think that like super, super serious stuff just may not be for us.

Cassiroll:

We need like some levity to it.

Cassiroll:

And we do have a lot of very serious moments too.

Cassiroll:

So it's a nice mix.

Cassiroll:

That's why when people try to get us to categorize ourselves,

Cassiroll:

I'm like we have everything.

Cassiroll:

I think someone was like, I'm looking for something like, I like Spotify.

Cassiroll:

I like fantasy.

Cassiroll:

I like drama.

Cassiroll:

I like comedy.

Cassiroll:

And I'm like, we've got all that, like literally.

Cassiroll:

All of that.

Cassiroll:

And they're like, you have Saifai and I'm like, yes, just wait for it.

Cassiroll:

Cause we, we put everything that we like kind of into our games.

Cassiroll:

So

Lucas:

What is it about the.

Lucas:

You have, what four players in your party?

Lucas:

What is it about those people that made you want to do a podcast with them?

Cassiroll:

Honestly, they're just like probably my closest friends.

Cassiroll:

So I think that's the easiest way.

Cassiroll:

I know a lot of people do like show auditions and stuff.

Cassiroll:

Like they get strangers online or people they don't know as well, but

Cassiroll:

I've known everyone in our show.

Cassiroll:

The whole four or five years, even before that we started playing D and D.

Cassiroll:

I've known the longest person in there for maybe six or seven years now.

Cassiroll:

And I did do an application process at the time, but there was a split moment where

Cassiroll:

we actually almost, we're going to have a different party where the person who plays

Cassiroll:

a vial was not going to be in the party.

Cassiroll:

And some things just kind of fell into place and he ended up in it.

Cassiroll:

And honestly, it's great.

Cassiroll:

The only reason he wasn't going to be in it originally is because I was like, I

Cassiroll:

always do you for you for always in it.

Cassiroll:

I was like, I should mix it up.

Cassiroll:

I got other friends and then something fell through and I was like, just kidding.

Cassiroll:

It's going to be the same for again.

Cassiroll:

I think we just all work really well together and

Cassiroll:

we've seen each other through.

Cassiroll:

Just as people are worse than our best, I feel like a lot of people

Cassiroll:

don't always talk about the drama that goes into role-playing sometimes.

Cassiroll:

Sometimes people's feelings really get hurt and it can affect your friendships.

Cassiroll:

And they don't, people don't expect that all the time.

Cassiroll:

Cause they're like, it's just a game.

Cassiroll:

And I think having stuff like that and knowing how to work through it and being

Cassiroll:

super communicative, communicative, communicative, is that right?

Cassiroll:

I don't know with each other can help strengthen something.

Cassiroll:

Cause I I've seen so many shows die or have things happen where just people

Cassiroll:

just didn't talk to each other and.

Cassiroll:

Like a lot of pressures, definitely put on the DM, but also the players to, to be

Cassiroll:

able to perform and put up and maybe not always talk to people about what they're

Cassiroll:

comfortable with and what they want to do.

Cassiroll:

And so I think that's nice as like we've known each other, not long enough

Cassiroll:

that like, I know if any, if I make anyone uncomfortable or something is

Cassiroll:

just really not fun for them anymore, they will come to me and talk to me and

Cassiroll:

like, we'll do check-ins and things too.

Cassiroll:

Cause it is a game at the end of the day.

Cassiroll:

And if it ever like affected our friendship, I would obviously

Cassiroll:

pick our friendship and end the campaign in a heartbeat.

Cassiroll:

If that was what they wanted,

Lucas:

Does Chosen Ones take place in a world of your own design or something

Lucas:

that might be more familiar to someone who's played D and D for a while?

Cassiroll:

Oh, definitely homebrew.

Cassiroll:

Hundred percent.

Cassiroll:

I've barely read any of the source material.

Cassiroll:

I forget the rules sometimes.

Cassiroll:

We just cut that out of the podcast, but, you know.

Cassiroll:

um,

Cassiroll:

In terms of overall themes, the point of Chosen Ones is it's almost a funny

Cassiroll:

story in the sense that of the people who are in it, of the four PCs, only one

Cassiroll:

of them really wants to be a chosen one.

Cassiroll:

Like that is his goal.

Cassiroll:

And the other ones are just kind of forced to be in a situation because

Cassiroll:

they have the potential to be one.

Cassiroll:

So the way the Chosen Ones work in the world is that there can

Cassiroll:

only be one at any given time.

Cassiroll:

That's why they're the Chosen One.

Cassiroll:

And you can only be a Chosen One for five to 15 years, and then

Cassiroll:

your time's up and that's it.

Cassiroll:

So you don't die.

Cassiroll:

You don't just like die out.

Cassiroll:

You're just randomly activated.

Cassiroll:

There's something going on in the world that needs you.

Cassiroll:

And you have a Spark that turns into a Chosen One ability,

Cassiroll:

which is what the Sparks are.

Cassiroll:

So anyone who has a Spark has the potential to possibly

Cassiroll:

one day be a Chosen One.

Cassiroll:

And because it's not like associated with like their lifetime, like

Cassiroll:

their whole lifespan, there could be multiple Chosen Ones in your lifetime.

Cassiroll:

You have multiple chances to be one.

Cassiroll:

And so basically the, the original premise of the campaign is they

Cassiroll:

are kind of brought together to be trained because there might be

Cassiroll:

a opening for a new Chosen One.

Cassiroll:

And so they were like, we want them to be good.

Cassiroll:

We want them to be a good person because there's also Fallen Ones.

Cassiroll:

They're Chosen Ones who have become bad.

Cassiroll:

So they're like, we want the next generation of Sparks

Cassiroll:

to have a good backing.

Cassiroll:

So because of that, a lot of the people who are there, aren't actually super

Cassiroll:

interested in being a Chosen One.

Cassiroll:

It's just they're Sparks and they have the potential to be one.

Cassiroll:

And so they're kind of being trained for that just in case, because

Cassiroll:

you don't have a choice, it's not a choice to be a Chosen One.

Cassiroll:

It just happens to you.

Cassiroll:

So, so I guess it's kind of like accepting your fate, but also working

Cassiroll:

against it are big themes in it.

Cassiroll:

We have a character who's very, like, everything is meant to happen

Cassiroll:

the way it's meant to happen.

Cassiroll:

If I'm a chosen one, it's supposed to be whether I like it or not.

Cassiroll:

We have other characters who are like, you don't have to accept.

Cassiroll:

What's given to you.

Cassiroll:

You can just be whatever you want to be.

Cassiroll:

Even if you're given the label of a chosen one that doesn't

Cassiroll:

have to dictate your whole life.

Cassiroll:

So I guess it's working against what is the society is kind of set up where it's

Cassiroll:

almost become like a celebrity status, but also like a really hard expectation.

Cassiroll:

It'd be like, if someone showed up to you one day and was like, you're

Cassiroll:

the president now enjoy everything.

Cassiroll:

Is your responsibility.

Cassiroll:

Everything that goes wrong is your responsibility,

Cassiroll:

everything that goes right.

Cassiroll:

You take credit for all of that.

Cassiroll:

You've had no preparation at all for it, but we've some, somehow

Cassiroll:

the world has decided that you are the president now, you know, so.

Cassiroll:

So Chosen Ones takes place in the first few hundred years of the entire world.

Cassiroll:

It's about year, I think 3 42, some somewhere in there that

Cassiroll:

might not be the exact date.

Cassiroll:

But because of that, that means there are elves who have been there

Cassiroll:

from the beginning who like have seen things from the very beginning.

Cassiroll:

And there's a lot of mystery about that because it's like, not everyone knows

Cassiroll:

everything about everything, obviously.

Cassiroll:

And they're only on one continent.

Cassiroll:

Like they can, there's an ocean.

Cassiroll:

They know there's kind of like a big world, but they only have

Cassiroll:

explored the single continent.

Cassiroll:

There's a deserty area above the mountains.

Cassiroll:

There's kind of like this shoved off area to the side.

Cassiroll:

That's like always constantly snowing and raining.

Cassiroll:

And then there's kind of like what you'd consider more like traditional

Cassiroll:

weather of like spring, summer, winter, and like the main, big area of Dendara.

Cassiroll:

And they're named after the three major gods, which is Dara, Dara of the New Moon.

Cassiroll:

And she has the big, the biggest plot of land.

Cassiroll:

And then Solari, who is the goddess of soul, which is the deserty area.

Cassiroll:

And then Winona, which is their daughter who is kind of the more

Cassiroll:

forgotten area that people don't really like to go to because it's

Cassiroll:

constantly snowing and raining.

Cassiroll:

It's not really fertile or like a nice place to live and they

Cassiroll:

can't really get past the forest.

Cassiroll:

There's like something called the Black Forest, which is like impossible

Cassiroll:

to go through the ocean is like completely impossible to cross.

Cassiroll:

They're all kind of just stuck on this one continent and they have to

Cassiroll:

make, do basically with all being stuck with each other and trying

Cassiroll:

to figure out how that works.

Cassiroll:

And because they're all tied to the gods, obviously most of

Cassiroll:

the conflict is deity related.

Cassiroll:

The two gods Solari and Dara, don't like each other, they actually had a

Cassiroll:

custody battle over Winona, so we're in a really like hard time with peace

Cassiroll:

right now where it's kind of like, it feels very tense where all the

Cassiroll:

countries are are like are not countries.

Cassiroll:

All the different regions are kind of on edge with each other.

Cassiroll:

They've had wars in the past.

Cassiroll:

A lot of people have died in them and they're kind of at a point

Cassiroll:

where they're just like trying to keep everything together.

Cassiroll:

Because the three gods are also technically a part of the same church,

Cassiroll:

even if they all don't like each other.

Cassiroll:

So, so it's just kind of like they're trying to all get along basically.

Lucas:

We've gone from setting to heroes.

Lucas:

I want to talk about your antagonists.

Lucas:

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Lucas:

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Lucas:

Alright, back to the show.

Lucas:

We've gone from setting to heroes.

Lucas:

I want to talk about your antagonists.

Lucas:

Who or what are the main opposing forces that your characters are

Lucas:

introduced to in your story?

Cassiroll:

Yeah.

Cassiroll:

In terms of, like, I would say the, the characters that seem at this point in

Cassiroll:

time, like the most antagonistic there's someone named Eylea, the Dark Born queen.

Cassiroll:

And she is from Winaria, which is the, the kind of snowy and like bad weather area.

Cassiroll:

And she's from Black Peak.

Cassiroll:

And she is very interested in Chosen Ones.

Cassiroll:

And there isn't really a clear reason as to why yet she has a very strong

Cassiroll:

Spark, which is basically the ability to merge any two things together.

Cassiroll:

And she's not a Chosen One.

Cassiroll:

That's just her baseline ability, which is terrifying.

Cassiroll:

And she just kind of has like an atmosphere to her.

Cassiroll:

That's very unsettling.

Cassiroll:

She's definitely done some things which are spoilers but she's done

Cassiroll:

some things that are not good.

Cassiroll:

And probably if you were to ask any of our fan base, like right now, who

Cassiroll:

they think the antagonist is of the series, they probably point to her.

Cassiroll:

And then besides that there are these creatures that are kind of popped

Cassiroll:

up here and now called Jabbers.

Cassiroll:

And they're kind of on the more monstrous side of things.

Cassiroll:

They're these creatures that are said to have lost themselves and they can't

Cassiroll:

remember who they are and they can only repeat things that have been.

Cassiroll:

Back to other people.

Cassiroll:

And there's no clear like motivation for what they want or where they come from.

Cassiroll:

But they've gone after our heroes a couple of times seem to have very strong interest

Cassiroll:

in them for some reason, which is odd.

Cassiroll:

Cause they haven't had really the same interest in other people.

Cassiroll:

They were thought to have been folklore up until recently until

Cassiroll:

they started showing up and they've been coming up more and more.

Cassiroll:

So that would probably be the two things that are like the most daunting

Cassiroll:

to them right now is they're trying to figure out what these creatures are.

Cassiroll:

And also what this like queen figure might want from.

Lucas:

D and D the way it's written in the source books has three

Lucas:

pillars of play social encounters, a role-play exploration and combat.

Lucas:

If you had to put a percentage to, to those, just looking back on the work

Lucas:

that you've done and the work that you've recorded and has yet to be released,

Cassiroll:

Yeah,

Lucas:

what percentage would you assign to each of those things?

Cassiroll:

I would probably say like 70% social.

Cassiroll:

Honestly, we are super RP heavy.

Cassiroll:

And then like the, oh, I don't know, like maybe like 15%, both

Cassiroll:

ways for exploration and combat.

Cassiroll:

We don't like when combat happens, like, you know, something like big has happened.

Cassiroll:

It usually, usually isn't a choice.

Cassiroll:

It's usually like something is coming after you, unless you run away, you're

Cassiroll:

going to be fought and fighting it now.

Cassiroll:

Like it's not usually like a social, like you can talk your way out of it situation.

Cassiroll:

But most of the time we went, what was it?

Cassiroll:

I think six episodes before we hit our first combat in show.

Cassiroll:

And then most of the combat that we did was like training combat basically.

Cassiroll:

So the PCs went up against NPCs or other PCs to fight because they

Cassiroll:

were training to be a Chosen One.

Cassiroll:

I feel like that's fair where we have in terms of what we've

Cassiroll:

released in terms of what we have.

Cassiroll:

backstopped I think we do a little bit more exploration, exploration

Cassiroll:

than combat, but definitely still like the 70% does not change.

Cassiroll:

We do a lot of talking and that's like the focal point is RP.

Cassiroll:

We could probably do the whole thing as just like an improv audio drama, and

Cassiroll:

take out the D and D if we wanted, it's just, it gives you like a set of rules

Cassiroll:

and things to kind of go by, and then you get to use all your phone abilities

Cassiroll:

and you don't have to come up with a bunch of million different things.

Cassiroll:

Do you know, to make it work in a improv setting, it gives a good groundwork

Cassiroll:

for this kind of storytelling.

Lucas:

What are the things that you find most useful in a

Lucas:

monster stat block for your game?

Cassiroll:

Balancing wise, I need to start with something.

Cassiroll:

I can't like make something completely from scratch.

Cassiroll:

So I tend to think about the monster that I want to make or put into the game.

Cassiroll:

And then from there, I'll look at the types that are similar to it.

Cassiroll:

And then sometimes I kind of like mix and match abilities or

Cassiroll:

I'll just make something if they don't do what I want them to do.

Cassiroll:

Usually pretty basic.

Cassiroll:

There's like a basic attack that I have them do.

Cassiroll:

And then I kind of do it in like a ramp up sort of way.

Cassiroll:

They start off with their basic attacks.

Cassiroll:

And then throughout the combat, as they get more desperate, they'll kind of

Cassiroll:

start to use like more intense attacks against people that they're going against.

Cassiroll:

Sometimes they're ones that they have to like roll to

Cassiroll:

recharge and things like that.

Cassiroll:

But I'm typically thinking about it from a narrative standpoint, because I

Cassiroll:

know people are listening about like, how is this going to be interesting to

Cassiroll:

people and not just be another combat of rolling dice and talking about numbers

Cassiroll:

over and over again, which some people like, I know some people that's like

Cassiroll:

their bread and butter of a combat.

Cassiroll:

But for us it's more about creating interesting scenarios.

Cassiroll:

So it's kind of like what abilities do I think are going to be interesting.

Cassiroll:

So sometimes they'll have resistances that I know the

Cassiroll:

party, they depend on those a lot.

Cassiroll:

So making an enemy resistant to that is like a huge detriment to them.

Cassiroll:

We're giving them abilities that are not necessarily like overpowered, I guess,

Cassiroll:

but something that will shake them like they haven't seen before or something

Cassiroll:

that's new or different and outside of the mold of what they fought before.

Cassiroll:

So every encounter is a little bit different from the last.

Lucas:

Yeah, we talked about we talked about the Jabber, we talked about the

Lucas:

queen and those are two great examples.

Lucas:

D and D does monsters in a very particular way in that you have a

Lucas:

long list of them in a book, and then you can pull them out and sort

Lucas:

of slot them into whatever you need.

Lucas:

And that's just part of the way that this game works.

Lucas:

When you're looking at stat blocks and abilities to pull out, are there

Lucas:

any that would be recognizable to us?

Lucas:

Or counterpoint, are there any that you've used over and over again, that would be

Lucas:

recognizable to listeners of the show?

Cassiroll:

I would say in terms of like recognizable.

Cassiroll:

I mean, it's not a big spoiler.

Cassiroll:

You can see on our thumbnail.

Cassiroll:

Sometimes there are thumbnails give them away.

Cassiroll:

They fought sirens recently.

Cassiroll:

And I used, I think it was like the heartbeat song, like the luring

Cassiroll:

song or whatever that they have.

Cassiroll:

Even though it didn't work, which is funny because you can only use it like

Cassiroll:

once per short or long rest or whatever.

Cassiroll:

And I had, I had three sirens and they each had specific

Cassiroll:

things that I wanted them to do.

Cassiroll:

So the one that was supposed to be using that immediately failed

Cassiroll:

and I'm like, well, that was what you were supposed to be doing.

Cassiroll:

And the other two of their other things.

Cassiroll:

So you, I guess you just suck for those combat.

Cassiroll:

But I, I don't know, like, I mean, obviously in terms of like, if I use

Cassiroll:

like a snake or something like that, you're going to recognize like poison

Cassiroll:

damage or poison effects and things.

Cassiroll:

But I think.

Lucas:

And there's certainly a snake in the book.

Cassiroll:

Yeah, definitely.

Cassiroll:

In terms of the Jabbers that we use, they all have a scream attack

Cassiroll:

and it does different variations of damage, depending on the Jabber.

Cassiroll:

They're not all the same.

Cassiroll:

Each Jabber is a little bit different.

Cassiroll:

So they've got like this, this beat face that they kind of have in their

Cassiroll:

beak opens up, like down the middle and they do psychic damage when they scream.

Lucas:

Thank you, but no.

Cassiroll:

They all have that.

Cassiroll:

And that tends to be kind of like when they get frustrated or when

Cassiroll:

they're like kind of losing or just when they're really going for

Cassiroll:

it, they tend to use that ability.

Cassiroll:

And they, like I said, they all have it, but they all have

Cassiroll:

something different besides that.

Cassiroll:

One of them had like, kind of, like illusionary effects to the

Cassiroll:

landscape that they were in another had like a smashing effect where

Cassiroll:

they could like smash the ground.

Cassiroll:

One of them had like a poison aura one that they recently fought Spoilers

Cassiroll:

because this episode just released.

Cassiroll:

But it had like water abilities.

Cassiroll:

So it could like manipulate water to like splash onto the boat and stuff like that.

Cassiroll:

But they all have the screen that is like the consistent thing across the monster.

Cassiroll:

So it's just dependent on like where they are and what they're fighting

Cassiroll:

because they are all individuals.

Cassiroll:

So they have different like main attacks, I guess, besides their screams.

Lucas:

Sure.

Lucas:

Yeah.

Lucas:

So I'm getting a picture of what the hero has to overcome in this story.

Lucas:

The interesting thing about this game and the way it interacts with storytelling,

Lucas:

or especially something like Chosen Ones that could very well be an improv

Lucas:

audio drama that has nothing to do with D and D, is that D and D has a very

Lucas:

specific idea of what a monster is.

Lucas:

And.

Lucas:

It's on page four, but at the very beginning of the monster manual.

Lucas:

And it says basically a monster for their purposes is anything with

Lucas:

a stat block, which for technical writing, which is what a Monster

Lucas:

Manual and what all of these modules and sourcebooks are there instructions

Lucas:

that's very useful from a narrative and literary analysis standpoint less so.

Lucas:

What does the word monster mean to you?

Cassiroll:

I think it's just basically anything that is opposing the party

Cassiroll:

and actively going against them.

Cassiroll:

I feel like that's the easiest way to describe it because

Cassiroll:

we go in a lot of gray areas.

Cassiroll:

So almost everything that they fought in some way has fallen

Cassiroll:

into some kind of gray area with.

Cassiroll:

They aren't fully sure.

Cassiroll:

If what they're fighting is a enemy sometimes just because of

Cassiroll:

the way that the monsters are and they are labeled as monstrosities.

Cassiroll:

That's what the Jabbers are when they were like looking up, looking them up.

Cassiroll:

I specifically remember one of the people from the who were listening at the time

Cassiroll:

were like, oh, don't call them that.

Cassiroll:

Like, because they have aspects to them that make you sympathize with them.

Cassiroll:

They're these terrifying, huge creatures, but they have moments

Cassiroll:

because they used to be someone.

Cassiroll:

And so they have just forgotten who they are.

Cassiroll:

So it's kind of like in terms of the party's perspective, they're

Cassiroll:

monsters, because they have to oppose them and go against them.

Cassiroll:

But in terms of like a moral perspective, that's a little

Cassiroll:

trickier to go into, you know?

Cassiroll:

So my basic definition is anything that opposes the

Cassiroll:

party I would consider monster.

Cassiroll:

And that doesn't necessarily mean that they have.

Cassiroll:

Fight it, you know, so some preachers, they may talk to that.

Cassiroll:

They'll never have to fight.

Cassiroll:

You know, a lot of things can be spoken to With spells or just having

Cassiroll:

different languages under your belt.

Cassiroll:

And you may not ever have to have an actual fight with them.

Lucas:

If then a monster is any sort of narrative obstacle that the hero has

Lucas:

to overcome, however they choose to do that, what is your definition of hero in

Lucas:

the, in the way that you tell stories?

Lucas:

And I don't mean someone with a Spark or a Chosen One.

Lucas:

What is it that brings any sort of player character out of the role

Lucas:

of NPC and into the role of hero?

Cassiroll:

I think moving through our story, a lot of it is just

Cassiroll:

like acceptance of oneself almost.

Cassiroll:

It's trying to do good and trying to fix things and trying to be better

Cassiroll:

because we have a very diverse cast.

Cassiroll:

PCs who have barely experienced life and lived on a farm, almost their

Cassiroll:

whole life to ones who've been training for greatness to ones who have done

Cassiroll:

absolutely horrible things in their past.

Cassiroll:

And so they're all trying and different ways to overcome those things.

Cassiroll:

And most of them probably would not consider themselves

Cassiroll:

a hero besides Avayath.

Cassiroll:

That's not how, yeah.

Cassiroll:

That's not how they think of themselves.

Cassiroll:

And Avayath has his own struggles with it's expected of him to be a hero.

Cassiroll:

He's been prophesized to be one since birth.

Cassiroll:

So he's been told he's going to be one.

Cassiroll:

And he asked and he has to be one.

Cassiroll:

He doesn't have a choice and the other ones are just kind

Cassiroll:

of trying to find themselves.

Cassiroll:

And I think that's also interesting in the sense of like the things

Cassiroll:

that they're going against and the obstacles that they are facing might

Cassiroll:

be monsters now, but they can turn them into something that's not eventually.

Cassiroll:

So right now in this moment, the Jabbers are an obstacle and a monster to them.

Cassiroll:

But the more they learn and the more they figure out how to handle and deal

Cassiroll:

with things, they might not always be.

Cassiroll:

You know?

Cassiroll:

And I'm not saying that in terms of like, obviously I know where we are

Cassiroll:

recording wise, they could've killed all the Jabbers, but you know, I'm just

Cassiroll:

saying, in terms of like narratively, a monster does not have to stay a monster.

Cassiroll:

I, and I think that's a big hitting point throughout the entire series that we

Cassiroll:

have is that you can get better and you can like be comfortable with yourself.

Lucas:

Yeah, it makes a lot of sense.

Lucas:

If if your definition of hero is someone who strives to be better or to, to improve

Lucas:

towards a good and righteous end, then absolutely a monster could be a hero.

Lucas:

It's interesting to me that a lot of D and D players and podcasters

Lucas:

are very sympathetic to monsters.

Lucas:

Given that we have monsters who've become heroes and heroes who become

Lucas:

monsters, and that happens all the time.

Lucas:

What do you think is the relationship between them?

Lucas:

Do you have a metaphor for that?

Cassiroll:

I've actually, I've watched a lot of videos on this recently, this

Cassiroll:

exact kind of like topic about like why people are drawn to villains specifically.

Cassiroll:

And as like some people may not be as interested in heroes as others and

Cassiroll:

that kind of like relation and it, a lot of it, I think depends on your own

Cassiroll:

background, but it is kind of like you're, you're watching people, villains don't

Cassiroll:

think they're villains is the thing.

Cassiroll:

They think they're good people most of the time.

Cassiroll:

And so you're watching someone who, in some ways you can sympathize with, because

Cassiroll:

if you think of it from their perspective, you know, the evil queen was just

Cassiroll:

someone who was wronged and thinks that.

Cassiroll:

She deserves, whatever it is she's trying to get you know, maybe they're

Cassiroll:

banished and they weren't allowed to come to something and everyone hates them.

Cassiroll:

It's, it's one of those things where it's like, you can kind of sympathize

Cassiroll:

and see yourself, even if they do do horrible acts, there's still like a

Cassiroll:

human element, very loud traffic, sorry.

Cassiroll:

There's still like a human element to them.

Cassiroll:

And I think that's obviously also why we appreciate heroes because they're

Cassiroll:

striving to be good and to do better.

Cassiroll:

And that's also sometimes why people don't like heroes is because they

Cassiroll:

can be treated where they can like do no wrong and they can lose that

Cassiroll:

human element depending on the story.

Cassiroll:

So like some of the more traditional.

Cassiroll:

Like shown an animation and stuff like that before they maybe got a little bit

Cassiroll:

more nuanced was a lot of that feeling of like, looking back on it you're like

Cassiroll:

that character kind of sucks, you know?

Cassiroll:

Like they may not have grown a lot or had a lot of nuance and depth

Cassiroll:

to them, but they were just treated as good because they were always

Cassiroll:

fighting against the bad guys.

Lucas:

I've heard of it like a spectrum with two very distinct ends.

Lucas:

This still works if you know what the Dark Side is cause then you would put

Lucas:

that at the bottom and then whatever the light side is, even though it's

Lucas:

never given a name at the top I've heard it called the dimmer, that you

Lucas:

go gradually from one to the other.

Lucas:

And I like that, cause it tends to have a circle that you could cross in

Lucas:

either direction going back around.

Lucas:

Do you have something like that that you, that you use, do you find that narratively

Lucas:

interesting or useful for what you do?

Cassiroll:

Do you mean in terms of like, when you decide someone's one way or the

Cassiroll:

other, like when they've hit a point?

Lucas:

Yeah.

Lucas:

So if we have a subversion of hero and a, and a subversion of monster

Lucas:

or a villain how do you know when that has effectively happened?

Cassiroll:

Gosh, I don't mean to like beat around the question.

Cassiroll:

I just think it's so hard because it just depends on your perspective,

Cassiroll:

like where you are subjectively.

Cassiroll:

We have a character in our show called Arthur and he has done things that

Cassiroll:

he's never done anything super bad.

Cassiroll:

At one point he mentioned using Memory Wipe, basically, on people, and for some

Cassiroll:

people that's irredeemable, you know.

Cassiroll:

His suggestion was people are going to be traumatized by

Cassiroll:

this thing that we're doing.

Cassiroll:

But if we wipe their memories, they won't know.

Cassiroll:

So we're saving them from that trauma.

Cassiroll:

And people were like, no, you can't do that.

Cassiroll:

There's more context to it than that, obviously.

Cassiroll:

But it's kind of like, we have people who absolutely hate him

Cassiroll:

and they don't like that character because of that suggestion of like,

Cassiroll:

we're going to wipe their memories.

Cassiroll:

And so even if to his perspective, he's like, I'm doing a good thing

Cassiroll:

because they wouldn't be able to live with this trauma if they had it.

Cassiroll:

To other people that's like seen as a villainous act.

Cassiroll:

And then we have people who defend him and say that the greater good,

Cassiroll:

what he's trying to do is justified because he's thinking about

Cassiroll:

things from a larger perspective.

Cassiroll:

So I that's why that, question's kind of hard for me to like, pinpoint an

Cassiroll:

answer on, because it's so subjective of like where your line is of

Cassiroll:

when someone becomes bad or evil.

Cassiroll:

I think we all can agree that like in most cases, murder.

Cassiroll:

Like, you know, there's like very clear cut things that it's easy to

Cassiroll:

land on for where something goes bad.

Cassiroll:

Like militia killing someone, be cut for your own gain or like abusing

Cassiroll:

people for your own gain and using them without having any idea of like a bigger

Cassiroll:

picture or trying to do things for adjust reason or something like that.

Cassiroll:

You're just doing it because you want something.

Cassiroll:

The selfishness of that is usually seen as evil.

Cassiroll:

But the second you introduce something where they're trying to do something

Cassiroll:

to help a lot of people and like do something selflessly is where it kind

Cassiroll:

of gets into that sticky zone of people being like, well, they're doing it

Cassiroll:

because they want to help a lot of people.

Cassiroll:

But also if they did that same thing and they were just doing it for self

Cassiroll:

gain, then we'd look at it horribly.

Cassiroll:

So it's like that weird zone of like the second you introduce it as

Cassiroll:

like they're trying to do something that they think is selfless.

Cassiroll:

It becomes harder to label.

Lucas:

At the risk of putting words in your mouth, would it

Lucas:

be fair to call it a window?

Cassiroll:

A window?

Lucas:

Yeah.

Lucas:

If, if it's subjective and it depends on how you're looking at it then is

Lucas:

the line between monster and villain less a spectrum or a switch and

Lucas:

a more of a window that you could look through in either direction?

Cassiroll:

Yeah, I, I definitely say so.

Cassiroll:

Cause you know, a villain looking at a hero from their perspective, that is

Cassiroll:

their villain and a hero looking at, you know, another villain, obviously.

Cassiroll:

So it's like, it can flip depending on your own personal perspective,

Cassiroll:

usually villains are just seen as the ones who are going about things in

Cassiroll:

a way that are too extreme or that put other people at risk too much.

Cassiroll:

You know, we, I think that's also, again, why people relate to villains so much

Cassiroll:

is because we live in a world where you want to be the more extreme person

Cassiroll:

sometimes where the slow change is hard.

Cassiroll:

And so sometimes you want to just, I guess, flip the switch or whatever

Cassiroll:

and make the change that you want.

Cassiroll:

But obviously you're not going to do that.

Cassiroll:

You're not, you're not going to go do anything that extreme that

Cassiroll:

would make you wind up in jail, the rest of your life or you might,

Cassiroll:

you know, who knows you also might.

Cassiroll:

But I think that's, again, why is because you're, you're kind of living vicariously

Cassiroll:

almost sometimes through those people who like are able to do things that

Cassiroll:

may not always look great, but make significant change at the same time.

Cassiroll:

And then also why you're watching a hero, striving to go about it, I guess.

Cassiroll:

Way for lack of a better word and watching them accomplish and get it done can also

Cassiroll:

be cathartic where they accomplish their goals and they do finish the things

Cassiroll:

and do it in a way that still feels right without having to cross a line.

Cassiroll:

You know,

Lucas:

Yeah, I love that.

Lucas:

I want to ask before, before we get to the wrap up, is there anything that we

Lucas:

haven't covered that you want to make sure is a part of this conversation?

Cassiroll:

I feel like we, as a story, try to show a lot of nuance.

Cassiroll:

Try very hard.

Cassiroll:

Not to make things.

Cassiroll:

Super clear cut in terms of villains and heroes and all that.

Cassiroll:

And sometimes my party hates me for it.

Cassiroll:

Sometimes they just want a bad guy that can punch without having to think

Cassiroll:

about the moral implications of it.

Cassiroll:

I do try to give them bad guys they can just punch sometimes, but it's

Cassiroll:

so much more interesting to have the nuance behind it, of understanding

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another person's perspective and how they got to that point of no return

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or almost where they believe they're doing the right thing in their own way.

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And even if you can very clearly label someone a villain in that sense, still

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understanding again where they came from and how they think and why they're

Cassiroll:

making those decisions I think adds a lot more impact overall to a story than

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just making them the regular cartoonish villain that we're used to from like

Cassiroll:

Disney movies and stuff, you know,

Cassiroll:

Thanks for listening to Making a Monster.

Cassiroll:

Chosen Ones is a visual novel style D and D podcast with an RP

Cassiroll:

focus, all artists cast, animated opening, LGBT plus characters,

Cassiroll:

sound design, and weekly releases.

Cassiroll:

And if any of that sounds like fun, here's how to find it.

Cassiroll:

The best place to find Chosen Ones would be on YouTube again, under the

Cassiroll:

same username that I introduced earlier, which was casserole C a S S I R O L L a.

Cassiroll:

Besides that we are on podcasting platforms.

Cassiroll:

When we redo that, besides that we are on podcasting platforms you can find

Cassiroll:

us pretty much anywhere Chosen Ones.

Cassiroll:

You can find us on Twitter, Chosen Ones D and D our main home, if you want, like the

Cassiroll:

most stuff besides YouTube is to just come on into our Discord, because we post all

Cassiroll:

of the art that you see on the show, along with a lot of the, the extra art that the

Cassiroll:

cast makes based on the show, animated videos and things like that side projects.

Cassiroll:

And then also we have a very diverse.

Cassiroll:

Amount of characters, both cast wise and the actual characters that we play.

Cassiroll:

And if you're ever confused about that kind of stuff, you can come

Cassiroll:

in, we have all their pronouns and their identities listed because

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inclusivity is very important.

Lucas:

If you like what you've heard on Making a Monster and you want to

Lucas:

support the show, you can share it with the people you play games with.

Lucas:

If they like this episode, I’ve got two dozen more and the best is yet to come.

Lucas:

Your recommendation proves you’re the most savvy monster hunter in the room - look

Lucas:

around, it’s you - and it proves this show is worth the time and attention.

Lucas:

If you want to go a little deeper and learn more about what I’m doing you

Lucas:

can sign up for the show's email list.

Lucas:

When you do you’ll get free extras from my guests, like 5E stat blocks,

Lucas:

virtual tabletop tokens, and discounts on best-selling D&D products.

Lucas:

There's more than a dozen of them now and more on the way, and you can get them

Lucas:

by following the link in the show notes.

Lucas:

And if you really like what I'm doing and you want to support it, you

Lucas:

can sign up for the show's Patreon.

Lucas:

There's exclusive content, bonus episodes, and a Discord community

Lucas:

just waiting to hear your perspective on monsters in TTRPGs.

Lucas:

Just visit Patreon dot com slash scintilla studio, that's S-C-I-N-T-I-L-L-A studio.

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