Chosen Ones is a visual-novel style D&D podcast on YouTube with an all-artist and LGBT+ cast. DM Cassiroll and I discuss playing too much D&D, too little combat, and the window between heroism and villainy.
Making a Monster: GM Edition asks actual play podcasters how they use the monsters in their games. Read the transcript and get more from the show: https://scintilla.studio/monster-chosen-ones-dnd/
Get stat blocks, bonus content, and other monstrous perks: www.patreon.com/scintillastudio
Join the conversation: www.twitter.com/SparkOtter
Meet my guest:
https://www.youtube.com/channel/UCqa9_zBgST-wPRCVL7PXwvw
https://twitter.com/ChosenOnesDnD
Music by Nihilore and Audionautix
http://www.nihilore.com/license
www.audionautix.com
The simplest definition of a monster is it's
James Mendez Hodes:a, a large, dangerous entity that is in some way, not human.
James Mendez Hodes:Like, if you put a gun to my head and asked me to define monster
James Mendez Hodes:when I hadn't slept for a while, that's probably what I would say.
Nikki Yager:I have some favorite monsters in fifth edition, but the ones
Nikki Yager:that I enjoy playing are the ones who think they're doing the right thing.
Nikki Yager:So to them, they're the heroes, but to everybody else, they're the monster.
Dan Locke:I mean, we know who our monsters are personally
Dan Locke:in our personal life.
Dan Locke:So for me, what a monster is, is someone or something doing harm with purpose.
Dan Locke:at least in my games like that could still be an aboleth or it could be
Dan Locke:some form of monstrous creature.
Dan Locke:But like, I don't know, in my opinion, they still have agency.
Dan Locke:Like they had a chance to not do the thing they're doing now
Dan Locke:and they chose to do it anyway.
Andrew Coons:I would say more that monster being antagonist that you're
Andrew Coons:not going to have a conversation with.
Andrew Coons:But I think, and you're, yeah, you got me thinking about my own biases now.
Andrew Coons:But even then, even then, and, you know, why aren't you having
Andrew Coons:a conversation with them?
Andrew Coons:Why aren't you trying to?
Cassiroll:Villains don't think they're villains is the thing.
Cassiroll:They think they're good people most of the time.
Cassiroll:And so you're watching someone who, in some ways you can sympathize
Cassiroll:with, because you know, the evil queen was just someone who was
Cassiroll:wronged and thinks that she deserves, whatever it is she's trying to get,
Lucas:Welcome back to Making a Monster Game Master Edition, a five-week
Lucas:miniseries featuring some of your favorite actual-play podcasts as we
Lucas:explore the interconnected roles of monster, antagonist, villian, and
Lucas:hero in tabletop roleplaying games.
Lucas:If monsters are tools for storytelling, then game designers are tool-makers
Lucas:and game masters are craftsmen who use those tools to make art.
Lucas:This series will help us understand the storytelling tools that bring
Lucas:us together, and the values and beliefs we bring to the table.
Cassiroll:All right.
Cassiroll:Ready?
Lucas:1, 2, 3, clap.
Cassiroll:I'm Cassie, I'm the DM of Chosen Ones.
Cassiroll:I use they them pronouns and I'm non binary.
Cassiroll:Our main platform that we produce our show on is my YouTube channel Cassiroll, which
Cassiroll:is spelled incorrectly, C A S S I R O L L.
Cassiroll:Our flagship show is Chosen Ones and we've been working on that for
Cassiroll:about a year now, our anniversary was just a couple of months ago,
Cassiroll:so it's been going, going good.
Cassiroll:And we're not stopping anytime soon.
Cassiroll:So.
Cassiroll:The first time I started playing D and D was in high school technically,
Cassiroll:but it's one of those things where it's like it wasn't D and D whatever
Cassiroll:we were playing, we said it was DND, but it was totally wrong.
Cassiroll:You know, people wouldn't have any weapons or spells or anything.
Cassiroll:We kind of just speak at each other until we decided that was enough for the day.
Cassiroll:We never knew what we were doing.
Cassiroll:But I didn't actually start playing it seriously until college.
Cassiroll:I was the first DM of our group because I had the most experience with that.
Cassiroll:Having played it in high school and DMD twice in high school.
Cassiroll:Actually our current group we were all artists before we started
Cassiroll:doing role-play stuff together.
Cassiroll:So we made shows kind of?
Cassiroll:So like little animated shows.
Cassiroll:I made motion comics and that's kind of how we met was through that community.
Cassiroll:And you can kind of see my influences there and our style for how we showcase.
Cassiroll:Cause our show is visual.
Cassiroll:Not just straight podcasts, like most and.
Cassiroll:So that's how we met and we started role-playing on like an online forum.
Cassiroll:We did one big one, which one of our players for the podcast, Jay hosted.
Cassiroll:And then after that, we kept trying to get one to work again, and we
Cassiroll:just never could get another one to be as good as that first one.
Cassiroll:And so after we kind of had started drift apart again, I was just like, Hey.
Cassiroll:Want to try D and D and that kind of like that kind of like hit it.
Cassiroll:And then we played way too much and we all got burned out.
Cassiroll:Cause we played way too much.
Cassiroll:D and D and then kind of are more at a more manageable
Cassiroll:level now for how much we play.
Cassiroll:I was in like seven games at one point.
Cassiroll:I was like playing every day of the week and in college and
Cassiroll:working like 20, 25 hours a week.
Cassiroll:And then I was just like, I can't do it anymore.
Lucas:That's too much.
Cassiroll:I'm like, I can't believe I D and D was like a, like a, like a
Cassiroll:hobby and a job almost at that point.
Cassiroll:You know, I was like working and doing freelance while I was playing D and D a
Lucas:Wow.
Cassiroll:little too much, went a little too hard on the
Cassiroll:hobby when we first started.
Cassiroll:But I think that just shows like how, like much it clicked with us as a group
Cassiroll:that like, we couldn't get enough of it.
Cassiroll:And we were like playing it as much as we physically could.
Cassiroll:So before we finally were like, Hey, maybe we should come down
Cassiroll:like a little bit and go back to a reasonable, normal level of hobbies.
Cassiroll:Like,
Cassiroll:so yeah, that's how we kind of got started.
Cassiroll:And then again, because we're all artists, we ended up having a visual
Cassiroll:format for this just because I need visuals to be kind of hooked into things.
Cassiroll:So my thing has always been, make things that you want to see.
Cassiroll:And I like doing things art-wise where I can have something up on
Cassiroll:a screen on one of my screens and then be drawing on another and like
Cassiroll:have something to look at sometimes.
Cassiroll:It helps me to have visuals to pair with things.
Cassiroll:So I'm still have not gotten into Critical Role, but it sounds like
Cassiroll:Critical Role would be great for me in terms of that, because I know
Cassiroll:they've got a visual element too.
Cassiroll:It's just long and that's, that's always the trouble.
Lucas:Yeah, that's fascinating.
Lucas:Cause if it was four years and that was 2017, that would be a
Lucas:year after fifth edition came out.
Cassiroll:Yes,
Lucas:That was right about when Critical Role exploded, and brought
Lucas:a lot of people to the game.
Lucas:So it's interesting that you're coinciding with it, but not because of it.
Cassiroll:No, I've, I've seen half of episode one.
Lucas:Oh, that's the worst one.
Lucas:And they'll probably agree.
Cassiroll:I think it was the second campaign, but I still everyone's always
Cassiroll:like the first, the first couple episodes it takes to get things rolling anyway.
Cassiroll:Cause that's what I always tell people.
Cassiroll:I'm always like stick, stick around for the first three.
Cassiroll:Our first plot hook is episode three.
Cassiroll:So if you get to episode three, that was our first full session one recording.
Cassiroll:So you'll have the full story of what the cast kind of had
Cassiroll:to go off of for their hook.
Cassiroll:And then after that I'm like episode five is where you kind of get the idea of all
Cassiroll:of the elements that we'll be introducing and playing with throughout the story.
Cassiroll:So at that point, you're just like, it's totally not for me then, like you're done,
Cassiroll:but I think our episode one is good too.
Cassiroll:It's just, I know people are like, when is the hook?
Cassiroll:Like when is the point that you would say, like, I should know if it's for
Cassiroll:me or not, and I'm like episode five.
Cassiroll:If you're not enjoying yourself by episode five, then we're
Cassiroll:probably not a show for you.
Lucas:What are the hallmarks of your visual style?
Cassiroll:Yeah.
Cassiroll:So art wise, I'd say I have a lot of heavy influences from anime, even if
Cassiroll:I don't like consume anime anymore.
Cassiroll:That's just how I was as a kid.
Cassiroll:And we attract a lot of people who also watch anime, just because of
Cassiroll:our style, our visual style, you look at us and we look like an anime.
Cassiroll:We have an animated opening and ending, and all the characters kind of have like a
Cassiroll:little bit of a similar aesthetic to them.
Cassiroll:Cause that's kind of where all of our roots come from.
Cassiroll:From there, I would say I went to school for animation specifically I don't
Cassiroll:do as much of it for work anymore.
Cassiroll:I'm more like a motion graphic design work now.
Cassiroll:But that also comes into play kind of with the style of how we showcase, the
Cassiroll:production where it's just like the whole thing obviously isn't animated.
Cassiroll:Sometimes people have the wrong impression, they'll click on episode
Cassiroll:one and you know, the animated opening starts and they're like, whoa, this
Cassiroll:is going to be 40 minutes of ani- no, that's not what it's going to be.
Cassiroll:That's that's, that would be crazy to do that every week.
Cassiroll:But it's just kind of like every scene that you're in, there's always a backdrop,
Cassiroll:a simple kind of like stock photo or map, because we're also, I'm a patron of some
Cassiroll:different math, major map makers who have given us permission to use their maps.
Cassiroll:So it's either stock, photo or a map just to kind of set the scene and
Cassiroll:then any character that is in this.
Cassiroll:We'll also be on the screen.
Cassiroll:So at any point you can look at your screen and you can see who is in a
Cassiroll:scene kind of high intensity moments.
Cassiroll:We'll have special effects and things like that as well.
Cassiroll:And then battles.
Cassiroll:We have recordings of roll 20 that you can like actually watch in real time
Cassiroll:on the map, what everyone's doing.
Cassiroll:So most of the time, we like to say, you don't have to watch us.
Cassiroll:You could just listen to us like a normal podcast.
Cassiroll:We also have a podcasting version, but you're going to miss a lot of stuff.
Cassiroll:If you don't look at the screen every now and again, a lot of the
Cassiroll:characters have visual elements tied into them where like even
Cassiroll:foreshadowing wise, you can catch things.
Cassiroll:If you don't know what a character looks like.
Cassiroll:So that's kind of like the fun of having a visual element as well.
Cassiroll:It also has a really good community effect because it gives something
Cassiroll:every week for people to come to.
Cassiroll:We premiere on YouTube.
Cassiroll:We usually have between 30 to 50, just depends on the episode.
Cassiroll:People who come and watch live with us every week and they can
Cassiroll:chat with the cast as we watch it.
Cassiroll:Just kind of, I feel like has a really nice community sense to it, to be able
Cassiroll:to watch something with people and not just have the audio only element to it.
Cassiroll:But obviously it's a lot of extra work.
Cassiroll:I would not blame anyone for not doing it because you're not only editing a podcast.
Cassiroll:You also have to do all the visuals.
Cassiroll:So it's like editing the same thing twice, you know, every week.
Lucas:I don't know how you do it.
Lucas:How do you do it?
Lucas:Do you know?
Cassiroll:Well I went to bed at 6:00 AM today to get the episode out.
Cassiroll:So that, that it's been a long time since I've done that.
Cassiroll:Actually the last three episodes were super intensive.
Cassiroll:So it's rare that I do that.
Cassiroll:When we were first doing it, I actually had a lot of problems with overworking
Cassiroll:myself for it because I was still working.
Cassiroll:I work remote now, but at the time I was working remote freelance and
Cassiroll:also, still going into a job at like four or 5:00 AM in the morning.
Cassiroll:We'd be doing episodes.
Cassiroll:I actually overworked my myself to the point.
Cassiroll:Rambles got sick a few times trying to get episodes out every week.
Cassiroll:And so I finally was like, I don't want to do that anymore.
Cassiroll:So I just didn't do do that anymore.
Cassiroll:You know, I learned to set up a better schedule.
Cassiroll:We take breaks every five weeks instead of every 10 now, and that
Cassiroll:helps me get enough of a backlog.
Cassiroll:So like we're at the end of our backlog here because next week is a break week.
Cassiroll:So that was why I was up super late is because I've kind of
Cassiroll:gone through everything that I had managed to work ahead.
Lucas:On a scale of anime nonsense from if we put, uh, put Myazaki at one end,
Lucas:let's say My Neighbor Totoro, and I don't know, My Hero Academia at the other end,
Lucas:how much anime nonsense do you have?
Cassiroll:I actually, I personally don't like my hero academia that much,
Cassiroll:but that's just personal preference.
Cassiroll:And maybe it's because we get compared to it all the time that now it's just,
Cassiroll:it has like a sour taste in the back of my mouth because I'm just like, oh,
Cassiroll:we got compared to people in our server are like "Quirks - I mean, Sparks!"
Cassiroll:Like all the time.
Cassiroll:And I'm just like, no, they're different.
Cassiroll:Um, but I, I, I get the comparison, especially, cause
Cassiroll:it's really popular right now.
Cassiroll:And you know, if we didn't have such an anime lean, if we looked more like
Cassiroll:Western cartoons, maybe we'd be compared to X-Men all the time instead, you
Cassiroll:know, it's just because of the way that we look and what's popular right now,
Lucas:If you did this, maybe what, 20 years ago now you'd
Lucas:be in the Dragonball Z realm.
Cassiroll:Yeah.
Cassiroll:So we just get compared to it because, and I think that's
Cassiroll:probably what we are close to.
Cassiroll:We have a PC named I will set all my that's how bad it was.
Cassiroll:We have a PC named Avayath and he gets compared to Allmight, all the time.
Cassiroll:And then another PC, Shui, is inspired by a character from, or
Cassiroll:not inspired by a character, but inspired by the show Demon Slayer.
Cassiroll:So they usually get compared a lot to those characters.
Cassiroll:I think even his outfit kind of looks similar to one of the
Cassiroll:characters from Demon Slayer, which I hadn't seen beforehand.
Cassiroll:And I'm watching it right now with, with one of my roommates.
Cassiroll:And I'm like, oh, I see, I see why he gets compared to Demon Slayer all the time now.
Cassiroll:So I'd say we lean, we lean more on the "My Hero" end, I guess, on the scale.
Lucas:Spiky haired shonen protagonists.
Cassiroll:Definitely has this shonen vibe to it.
Cassiroll:And even in the serious moments, we, we joke a lot cause that's just,
Cassiroll:you're playing with your friends.
Cassiroll:So it happens like, you know, someone's rolling a desk save and
Cassiroll:we're cracking a joke about how a virus eyes are always glowing.
Cassiroll:So maybe moths are like surrounding his head as he's dying.
Cassiroll:Like, you know, it's like we do stuff like that where it's like, maybe
Cassiroll:not the most appropriate, but that's what people come to for a podcast is
Cassiroll:they want to see like the friendship.
Cassiroll:And I also think that like super, super serious stuff just may not be for us.
Cassiroll:We need like some levity to it.
Cassiroll:And we do have a lot of very serious moments too.
Cassiroll:So it's a nice mix.
Cassiroll:That's why when people try to get us to categorize ourselves,
Cassiroll:I'm like we have everything.
Cassiroll:I think someone was like, I'm looking for something like, I like Spotify.
Cassiroll:I like fantasy.
Cassiroll:I like drama.
Cassiroll:I like comedy.
Cassiroll:And I'm like, we've got all that, like literally.
Cassiroll:All of that.
Cassiroll:And they're like, you have Saifai and I'm like, yes, just wait for it.
Cassiroll:Cause we, we put everything that we like kind of into our games.
Cassiroll:So
Lucas:What is it about the.
Lucas:You have, what four players in your party?
Lucas:What is it about those people that made you want to do a podcast with them?
Cassiroll:Honestly, they're just like probably my closest friends.
Cassiroll:So I think that's the easiest way.
Cassiroll:I know a lot of people do like show auditions and stuff.
Cassiroll:Like they get strangers online or people they don't know as well, but
Cassiroll:I've known everyone in our show.
Cassiroll:The whole four or five years, even before that we started playing D and D.
Cassiroll:I've known the longest person in there for maybe six or seven years now.
Cassiroll:And I did do an application process at the time, but there was a split moment where
Cassiroll:we actually almost, we're going to have a different party where the person who plays
Cassiroll:a vial was not going to be in the party.
Cassiroll:And some things just kind of fell into place and he ended up in it.
Cassiroll:And honestly, it's great.
Cassiroll:The only reason he wasn't going to be in it originally is because I was like, I
Cassiroll:always do you for you for always in it.
Cassiroll:I was like, I should mix it up.
Cassiroll:I got other friends and then something fell through and I was like, just kidding.
Cassiroll:It's going to be the same for again.
Cassiroll:I think we just all work really well together and
Cassiroll:we've seen each other through.
Cassiroll:Just as people are worse than our best, I feel like a lot of people
Cassiroll:don't always talk about the drama that goes into role-playing sometimes.
Cassiroll:Sometimes people's feelings really get hurt and it can affect your friendships.
Cassiroll:And they don't, people don't expect that all the time.
Cassiroll:Cause they're like, it's just a game.
Cassiroll:And I think having stuff like that and knowing how to work through it and being
Cassiroll:super communicative, communicative, communicative, is that right?
Cassiroll:I don't know with each other can help strengthen something.
Cassiroll:Cause I I've seen so many shows die or have things happen where just people
Cassiroll:just didn't talk to each other and.
Cassiroll:Like a lot of pressures, definitely put on the DM, but also the players to, to be
Cassiroll:able to perform and put up and maybe not always talk to people about what they're
Cassiroll:comfortable with and what they want to do.
Cassiroll:And so I think that's nice as like we've known each other, not long enough
Cassiroll:that like, I know if any, if I make anyone uncomfortable or something is
Cassiroll:just really not fun for them anymore, they will come to me and talk to me and
Cassiroll:like, we'll do check-ins and things too.
Cassiroll:Cause it is a game at the end of the day.
Cassiroll:And if it ever like affected our friendship, I would obviously
Cassiroll:pick our friendship and end the campaign in a heartbeat.
Cassiroll:If that was what they wanted,
Lucas:Does Chosen Ones take place in a world of your own design or something
Lucas:that might be more familiar to someone who's played D and D for a while?
Cassiroll:Oh, definitely homebrew.
Cassiroll:Hundred percent.
Cassiroll:I've barely read any of the source material.
Cassiroll:I forget the rules sometimes.
Cassiroll:We just cut that out of the podcast, but, you know.
Cassiroll:um,
Cassiroll:In terms of overall themes, the point of Chosen Ones is it's almost a funny
Cassiroll:story in the sense that of the people who are in it, of the four PCs, only one
Cassiroll:of them really wants to be a chosen one.
Cassiroll:Like that is his goal.
Cassiroll:And the other ones are just kind of forced to be in a situation because
Cassiroll:they have the potential to be one.
Cassiroll:So the way the Chosen Ones work in the world is that there can
Cassiroll:only be one at any given time.
Cassiroll:That's why they're the Chosen One.
Cassiroll:And you can only be a Chosen One for five to 15 years, and then
Cassiroll:your time's up and that's it.
Cassiroll:So you don't die.
Cassiroll:You don't just like die out.
Cassiroll:You're just randomly activated.
Cassiroll:There's something going on in the world that needs you.
Cassiroll:And you have a Spark that turns into a Chosen One ability,
Cassiroll:which is what the Sparks are.
Cassiroll:So anyone who has a Spark has the potential to possibly
Cassiroll:one day be a Chosen One.
Cassiroll:And because it's not like associated with like their lifetime, like
Cassiroll:their whole lifespan, there could be multiple Chosen Ones in your lifetime.
Cassiroll:You have multiple chances to be one.
Cassiroll:And so basically the, the original premise of the campaign is they
Cassiroll:are kind of brought together to be trained because there might be
Cassiroll:a opening for a new Chosen One.
Cassiroll:And so they were like, we want them to be good.
Cassiroll:We want them to be a good person because there's also Fallen Ones.
Cassiroll:They're Chosen Ones who have become bad.
Cassiroll:So they're like, we want the next generation of Sparks
Cassiroll:to have a good backing.
Cassiroll:So because of that, a lot of the people who are there, aren't actually super
Cassiroll:interested in being a Chosen One.
Cassiroll:It's just they're Sparks and they have the potential to be one.
Cassiroll:And so they're kind of being trained for that just in case, because
Cassiroll:you don't have a choice, it's not a choice to be a Chosen One.
Cassiroll:It just happens to you.
Cassiroll:So, so I guess it's kind of like accepting your fate, but also working
Cassiroll:against it are big themes in it.
Cassiroll:We have a character who's very, like, everything is meant to happen
Cassiroll:the way it's meant to happen.
Cassiroll:If I'm a chosen one, it's supposed to be whether I like it or not.
Cassiroll:We have other characters who are like, you don't have to accept.
Cassiroll:What's given to you.
Cassiroll:You can just be whatever you want to be.
Cassiroll:Even if you're given the label of a chosen one that doesn't
Cassiroll:have to dictate your whole life.
Cassiroll:So I guess it's working against what is the society is kind of set up where it's
Cassiroll:almost become like a celebrity status, but also like a really hard expectation.
Cassiroll:It'd be like, if someone showed up to you one day and was like, you're
Cassiroll:the president now enjoy everything.
Cassiroll:Is your responsibility.
Cassiroll:Everything that goes wrong is your responsibility,
Cassiroll:everything that goes right.
Cassiroll:You take credit for all of that.
Cassiroll:You've had no preparation at all for it, but we've some, somehow
Cassiroll:the world has decided that you are the president now, you know, so.
Cassiroll:So Chosen Ones takes place in the first few hundred years of the entire world.
Cassiroll:It's about year, I think 3 42, some somewhere in there that
Cassiroll:might not be the exact date.
Cassiroll:But because of that, that means there are elves who have been there
Cassiroll:from the beginning who like have seen things from the very beginning.
Cassiroll:And there's a lot of mystery about that because it's like, not everyone knows
Cassiroll:everything about everything, obviously.
Cassiroll:And they're only on one continent.
Cassiroll:Like they can, there's an ocean.
Cassiroll:They know there's kind of like a big world, but they only have
Cassiroll:explored the single continent.
Cassiroll:There's a deserty area above the mountains.
Cassiroll:There's kind of like this shoved off area to the side.
Cassiroll:That's like always constantly snowing and raining.
Cassiroll:And then there's kind of like what you'd consider more like traditional
Cassiroll:weather of like spring, summer, winter, and like the main, big area of Dendara.
Cassiroll:And they're named after the three major gods, which is Dara, Dara of the New Moon.
Cassiroll:And she has the big, the biggest plot of land.
Cassiroll:And then Solari, who is the goddess of soul, which is the deserty area.
Cassiroll:And then Winona, which is their daughter who is kind of the more
Cassiroll:forgotten area that people don't really like to go to because it's
Cassiroll:constantly snowing and raining.
Cassiroll:It's not really fertile or like a nice place to live and they
Cassiroll:can't really get past the forest.
Cassiroll:There's like something called the Black Forest, which is like impossible
Cassiroll:to go through the ocean is like completely impossible to cross.
Cassiroll:They're all kind of just stuck on this one continent and they have to
Cassiroll:make, do basically with all being stuck with each other and trying
Cassiroll:to figure out how that works.
Cassiroll:And because they're all tied to the gods, obviously most of
Cassiroll:the conflict is deity related.
Cassiroll:The two gods Solari and Dara, don't like each other, they actually had a
Cassiroll:custody battle over Winona, so we're in a really like hard time with peace
Cassiroll:right now where it's kind of like, it feels very tense where all the
Cassiroll:countries are are like are not countries.
Cassiroll:All the different regions are kind of on edge with each other.
Cassiroll:They've had wars in the past.
Cassiroll:A lot of people have died in them and they're kind of at a point
Cassiroll:where they're just like trying to keep everything together.
Cassiroll:Because the three gods are also technically a part of the same church,
Cassiroll:even if they all don't like each other.
Cassiroll:So, so it's just kind of like they're trying to all get along basically.
Lucas:We've gone from setting to heroes.
Lucas:I want to talk about your antagonists.
Lucas:Hey there, it's future Lucas just breaking in to remind you about
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Lucas:Alright, back to the show.
Lucas:We've gone from setting to heroes.
Lucas:I want to talk about your antagonists.
Lucas:Who or what are the main opposing forces that your characters are
Lucas:introduced to in your story?
Cassiroll:Yeah.
Cassiroll:In terms of, like, I would say the, the characters that seem at this point in
Cassiroll:time, like the most antagonistic there's someone named Eylea, the Dark Born queen.
Cassiroll:And she is from Winaria, which is the, the kind of snowy and like bad weather area.
Cassiroll:And she's from Black Peak.
Cassiroll:And she is very interested in Chosen Ones.
Cassiroll:And there isn't really a clear reason as to why yet she has a very strong
Cassiroll:Spark, which is basically the ability to merge any two things together.
Cassiroll:And she's not a Chosen One.
Cassiroll:That's just her baseline ability, which is terrifying.
Cassiroll:And she just kind of has like an atmosphere to her.
Cassiroll:That's very unsettling.
Cassiroll:She's definitely done some things which are spoilers but she's done
Cassiroll:some things that are not good.
Cassiroll:And probably if you were to ask any of our fan base, like right now, who
Cassiroll:they think the antagonist is of the series, they probably point to her.
Cassiroll:And then besides that there are these creatures that are kind of popped
Cassiroll:up here and now called Jabbers.
Cassiroll:And they're kind of on the more monstrous side of things.
Cassiroll:They're these creatures that are said to have lost themselves and they can't
Cassiroll:remember who they are and they can only repeat things that have been.
Cassiroll:Back to other people.
Cassiroll:And there's no clear like motivation for what they want or where they come from.
Cassiroll:But they've gone after our heroes a couple of times seem to have very strong interest
Cassiroll:in them for some reason, which is odd.
Cassiroll:Cause they haven't had really the same interest in other people.
Cassiroll:They were thought to have been folklore up until recently until
Cassiroll:they started showing up and they've been coming up more and more.
Cassiroll:So that would probably be the two things that are like the most daunting
Cassiroll:to them right now is they're trying to figure out what these creatures are.
Cassiroll:And also what this like queen figure might want from.
Lucas:D and D the way it's written in the source books has three
Lucas:pillars of play social encounters, a role-play exploration and combat.
Lucas:If you had to put a percentage to, to those, just looking back on the work
Lucas:that you've done and the work that you've recorded and has yet to be released,
Cassiroll:Yeah,
Lucas:what percentage would you assign to each of those things?
Cassiroll:I would probably say like 70% social.
Cassiroll:Honestly, we are super RP heavy.
Cassiroll:And then like the, oh, I don't know, like maybe like 15%, both
Cassiroll:ways for exploration and combat.
Cassiroll:We don't like when combat happens, like, you know, something like big has happened.
Cassiroll:It usually, usually isn't a choice.
Cassiroll:It's usually like something is coming after you, unless you run away, you're
Cassiroll:going to be fought and fighting it now.
Cassiroll:Like it's not usually like a social, like you can talk your way out of it situation.
Cassiroll:But most of the time we went, what was it?
Cassiroll:I think six episodes before we hit our first combat in show.
Cassiroll:And then most of the combat that we did was like training combat basically.
Cassiroll:So the PCs went up against NPCs or other PCs to fight because they
Cassiroll:were training to be a Chosen One.
Cassiroll:I feel like that's fair where we have in terms of what we've
Cassiroll:released in terms of what we have.
Cassiroll:backstopped I think we do a little bit more exploration, exploration
Cassiroll:than combat, but definitely still like the 70% does not change.
Cassiroll:We do a lot of talking and that's like the focal point is RP.
Cassiroll:We could probably do the whole thing as just like an improv audio drama, and
Cassiroll:take out the D and D if we wanted, it's just, it gives you like a set of rules
Cassiroll:and things to kind of go by, and then you get to use all your phone abilities
Cassiroll:and you don't have to come up with a bunch of million different things.
Cassiroll:Do you know, to make it work in a improv setting, it gives a good groundwork
Cassiroll:for this kind of storytelling.
Lucas:What are the things that you find most useful in a
Lucas:monster stat block for your game?
Cassiroll:Balancing wise, I need to start with something.
Cassiroll:I can't like make something completely from scratch.
Cassiroll:So I tend to think about the monster that I want to make or put into the game.
Cassiroll:And then from there, I'll look at the types that are similar to it.
Cassiroll:And then sometimes I kind of like mix and match abilities or
Cassiroll:I'll just make something if they don't do what I want them to do.
Cassiroll:Usually pretty basic.
Cassiroll:There's like a basic attack that I have them do.
Cassiroll:And then I kind of do it in like a ramp up sort of way.
Cassiroll:They start off with their basic attacks.
Cassiroll:And then throughout the combat, as they get more desperate, they'll kind of
Cassiroll:start to use like more intense attacks against people that they're going against.
Cassiroll:Sometimes they're ones that they have to like roll to
Cassiroll:recharge and things like that.
Cassiroll:But I'm typically thinking about it from a narrative standpoint, because I
Cassiroll:know people are listening about like, how is this going to be interesting to
Cassiroll:people and not just be another combat of rolling dice and talking about numbers
Cassiroll:over and over again, which some people like, I know some people that's like
Cassiroll:their bread and butter of a combat.
Cassiroll:But for us it's more about creating interesting scenarios.
Cassiroll:So it's kind of like what abilities do I think are going to be interesting.
Cassiroll:So sometimes they'll have resistances that I know the
Cassiroll:party, they depend on those a lot.
Cassiroll:So making an enemy resistant to that is like a huge detriment to them.
Cassiroll:We're giving them abilities that are not necessarily like overpowered, I guess,
Cassiroll:but something that will shake them like they haven't seen before or something
Cassiroll:that's new or different and outside of the mold of what they fought before.
Cassiroll:So every encounter is a little bit different from the last.
Lucas:Yeah, we talked about we talked about the Jabber, we talked about the
Lucas:queen and those are two great examples.
Lucas:D and D does monsters in a very particular way in that you have a
Lucas:long list of them in a book, and then you can pull them out and sort
Lucas:of slot them into whatever you need.
Lucas:And that's just part of the way that this game works.
Lucas:When you're looking at stat blocks and abilities to pull out, are there
Lucas:any that would be recognizable to us?
Lucas:Or counterpoint, are there any that you've used over and over again, that would be
Lucas:recognizable to listeners of the show?
Cassiroll:I would say in terms of like recognizable.
Cassiroll:I mean, it's not a big spoiler.
Cassiroll:You can see on our thumbnail.
Cassiroll:Sometimes there are thumbnails give them away.
Cassiroll:They fought sirens recently.
Cassiroll:And I used, I think it was like the heartbeat song, like the luring
Cassiroll:song or whatever that they have.
Cassiroll:Even though it didn't work, which is funny because you can only use it like
Cassiroll:once per short or long rest or whatever.
Cassiroll:And I had, I had three sirens and they each had specific
Cassiroll:things that I wanted them to do.
Cassiroll:So the one that was supposed to be using that immediately failed
Cassiroll:and I'm like, well, that was what you were supposed to be doing.
Cassiroll:And the other two of their other things.
Cassiroll:So you, I guess you just suck for those combat.
Cassiroll:But I, I don't know, like, I mean, obviously in terms of like, if I use
Cassiroll:like a snake or something like that, you're going to recognize like poison
Cassiroll:damage or poison effects and things.
Cassiroll:But I think.
Lucas:And there's certainly a snake in the book.
Cassiroll:Yeah, definitely.
Cassiroll:In terms of the Jabbers that we use, they all have a scream attack
Cassiroll:and it does different variations of damage, depending on the Jabber.
Cassiroll:They're not all the same.
Cassiroll:Each Jabber is a little bit different.
Cassiroll:So they've got like this, this beat face that they kind of have in their
Cassiroll:beak opens up, like down the middle and they do psychic damage when they scream.
Lucas:Thank you, but no.
Cassiroll:They all have that.
Cassiroll:And that tends to be kind of like when they get frustrated or when
Cassiroll:they're like kind of losing or just when they're really going for
Cassiroll:it, they tend to use that ability.
Cassiroll:And they, like I said, they all have it, but they all have
Cassiroll:something different besides that.
Cassiroll:One of them had like, kind of, like illusionary effects to the
Cassiroll:landscape that they were in another had like a smashing effect where
Cassiroll:they could like smash the ground.
Cassiroll:One of them had like a poison aura one that they recently fought Spoilers
Cassiroll:because this episode just released.
Cassiroll:But it had like water abilities.
Cassiroll:So it could like manipulate water to like splash onto the boat and stuff like that.
Cassiroll:But they all have the screen that is like the consistent thing across the monster.
Cassiroll:So it's just dependent on like where they are and what they're fighting
Cassiroll:because they are all individuals.
Cassiroll:So they have different like main attacks, I guess, besides their screams.
Lucas:Sure.
Lucas:Yeah.
Lucas:So I'm getting a picture of what the hero has to overcome in this story.
Lucas:The interesting thing about this game and the way it interacts with storytelling,
Lucas:or especially something like Chosen Ones that could very well be an improv
Lucas:audio drama that has nothing to do with D and D, is that D and D has a very
Lucas:specific idea of what a monster is.
Lucas:And.
Lucas:It's on page four, but at the very beginning of the monster manual.
Lucas:And it says basically a monster for their purposes is anything with
Lucas:a stat block, which for technical writing, which is what a Monster
Lucas:Manual and what all of these modules and sourcebooks are there instructions
Lucas:that's very useful from a narrative and literary analysis standpoint less so.
Lucas:What does the word monster mean to you?
Cassiroll:I think it's just basically anything that is opposing the party
Cassiroll:and actively going against them.
Cassiroll:I feel like that's the easiest way to describe it because
Cassiroll:we go in a lot of gray areas.
Cassiroll:So almost everything that they fought in some way has fallen
Cassiroll:into some kind of gray area with.
Cassiroll:They aren't fully sure.
Cassiroll:If what they're fighting is a enemy sometimes just because of
Cassiroll:the way that the monsters are and they are labeled as monstrosities.
Cassiroll:That's what the Jabbers are when they were like looking up, looking them up.
Cassiroll:I specifically remember one of the people from the who were listening at the time
Cassiroll:were like, oh, don't call them that.
Cassiroll:Like, because they have aspects to them that make you sympathize with them.
Cassiroll:They're these terrifying, huge creatures, but they have moments
Cassiroll:because they used to be someone.
Cassiroll:And so they have just forgotten who they are.
Cassiroll:So it's kind of like in terms of the party's perspective, they're
Cassiroll:monsters, because they have to oppose them and go against them.
Cassiroll:But in terms of like a moral perspective, that's a little
Cassiroll:trickier to go into, you know?
Cassiroll:So my basic definition is anything that opposes the
Cassiroll:party I would consider monster.
Cassiroll:And that doesn't necessarily mean that they have.
Cassiroll:Fight it, you know, so some preachers, they may talk to that.
Cassiroll:They'll never have to fight.
Cassiroll:You know, a lot of things can be spoken to With spells or just having
Cassiroll:different languages under your belt.
Cassiroll:And you may not ever have to have an actual fight with them.
Lucas:If then a monster is any sort of narrative obstacle that the hero has
Lucas:to overcome, however they choose to do that, what is your definition of hero in
Lucas:the, in the way that you tell stories?
Lucas:And I don't mean someone with a Spark or a Chosen One.
Lucas:What is it that brings any sort of player character out of the role
Lucas:of NPC and into the role of hero?
Cassiroll:I think moving through our story, a lot of it is just
Cassiroll:like acceptance of oneself almost.
Cassiroll:It's trying to do good and trying to fix things and trying to be better
Cassiroll:because we have a very diverse cast.
Cassiroll:PCs who have barely experienced life and lived on a farm, almost their
Cassiroll:whole life to ones who've been training for greatness to ones who have done
Cassiroll:absolutely horrible things in their past.
Cassiroll:And so they're all trying and different ways to overcome those things.
Cassiroll:And most of them probably would not consider themselves
Cassiroll:a hero besides Avayath.
Cassiroll:That's not how, yeah.
Cassiroll:That's not how they think of themselves.
Cassiroll:And Avayath has his own struggles with it's expected of him to be a hero.
Cassiroll:He's been prophesized to be one since birth.
Cassiroll:So he's been told he's going to be one.
Cassiroll:And he asked and he has to be one.
Cassiroll:He doesn't have a choice and the other ones are just kind
Cassiroll:of trying to find themselves.
Cassiroll:And I think that's also interesting in the sense of like the things
Cassiroll:that they're going against and the obstacles that they are facing might
Cassiroll:be monsters now, but they can turn them into something that's not eventually.
Cassiroll:So right now in this moment, the Jabbers are an obstacle and a monster to them.
Cassiroll:But the more they learn and the more they figure out how to handle and deal
Cassiroll:with things, they might not always be.
Cassiroll:You know?
Cassiroll:And I'm not saying that in terms of like, obviously I know where we are
Cassiroll:recording wise, they could've killed all the Jabbers, but you know, I'm just
Cassiroll:saying, in terms of like narratively, a monster does not have to stay a monster.
Cassiroll:I, and I think that's a big hitting point throughout the entire series that we
Cassiroll:have is that you can get better and you can like be comfortable with yourself.
Lucas:Yeah, it makes a lot of sense.
Lucas:If if your definition of hero is someone who strives to be better or to, to improve
Lucas:towards a good and righteous end, then absolutely a monster could be a hero.
Lucas:It's interesting to me that a lot of D and D players and podcasters
Lucas:are very sympathetic to monsters.
Lucas:Given that we have monsters who've become heroes and heroes who become
Lucas:monsters, and that happens all the time.
Lucas:What do you think is the relationship between them?
Lucas:Do you have a metaphor for that?
Cassiroll:I've actually, I've watched a lot of videos on this recently, this
Cassiroll:exact kind of like topic about like why people are drawn to villains specifically.
Cassiroll:And as like some people may not be as interested in heroes as others and
Cassiroll:that kind of like relation and it, a lot of it, I think depends on your own
Cassiroll:background, but it is kind of like you're, you're watching people, villains don't
Cassiroll:think they're villains is the thing.
Cassiroll:They think they're good people most of the time.
Cassiroll:And so you're watching someone who, in some ways you can sympathize with, because
Cassiroll:if you think of it from their perspective, you know, the evil queen was just
Cassiroll:someone who was wronged and thinks that.
Cassiroll:She deserves, whatever it is she's trying to get you know, maybe they're
Cassiroll:banished and they weren't allowed to come to something and everyone hates them.
Cassiroll:It's, it's one of those things where it's like, you can kind of sympathize
Cassiroll:and see yourself, even if they do do horrible acts, there's still like a
Cassiroll:human element, very loud traffic, sorry.
Cassiroll:There's still like a human element to them.
Cassiroll:And I think that's obviously also why we appreciate heroes because they're
Cassiroll:striving to be good and to do better.
Cassiroll:And that's also sometimes why people don't like heroes is because they
Cassiroll:can be treated where they can like do no wrong and they can lose that
Cassiroll:human element depending on the story.
Cassiroll:So like some of the more traditional.
Cassiroll:Like shown an animation and stuff like that before they maybe got a little bit
Cassiroll:more nuanced was a lot of that feeling of like, looking back on it you're like
Cassiroll:that character kind of sucks, you know?
Cassiroll:Like they may not have grown a lot or had a lot of nuance and depth
Cassiroll:to them, but they were just treated as good because they were always
Cassiroll:fighting against the bad guys.
Lucas:I've heard of it like a spectrum with two very distinct ends.
Lucas:This still works if you know what the Dark Side is cause then you would put
Lucas:that at the bottom and then whatever the light side is, even though it's
Lucas:never given a name at the top I've heard it called the dimmer, that you
Lucas:go gradually from one to the other.
Lucas:And I like that, cause it tends to have a circle that you could cross in
Lucas:either direction going back around.
Lucas:Do you have something like that that you, that you use, do you find that narratively
Lucas:interesting or useful for what you do?
Cassiroll:Do you mean in terms of like, when you decide someone's one way or the
Cassiroll:other, like when they've hit a point?
Lucas:Yeah.
Lucas:So if we have a subversion of hero and a, and a subversion of monster
Lucas:or a villain how do you know when that has effectively happened?
Cassiroll:Gosh, I don't mean to like beat around the question.
Cassiroll:I just think it's so hard because it just depends on your perspective,
Cassiroll:like where you are subjectively.
Cassiroll:We have a character in our show called Arthur and he has done things that
Cassiroll:he's never done anything super bad.
Cassiroll:At one point he mentioned using Memory Wipe, basically, on people, and for some
Cassiroll:people that's irredeemable, you know.
Cassiroll:His suggestion was people are going to be traumatized by
Cassiroll:this thing that we're doing.
Cassiroll:But if we wipe their memories, they won't know.
Cassiroll:So we're saving them from that trauma.
Cassiroll:And people were like, no, you can't do that.
Cassiroll:There's more context to it than that, obviously.
Cassiroll:But it's kind of like, we have people who absolutely hate him
Cassiroll:and they don't like that character because of that suggestion of like,
Cassiroll:we're going to wipe their memories.
Cassiroll:And so even if to his perspective, he's like, I'm doing a good thing
Cassiroll:because they wouldn't be able to live with this trauma if they had it.
Cassiroll:To other people that's like seen as a villainous act.
Cassiroll:And then we have people who defend him and say that the greater good,
Cassiroll:what he's trying to do is justified because he's thinking about
Cassiroll:things from a larger perspective.
Cassiroll:So I that's why that, question's kind of hard for me to like, pinpoint an
Cassiroll:answer on, because it's so subjective of like where your line is of
Cassiroll:when someone becomes bad or evil.
Cassiroll:I think we all can agree that like in most cases, murder.
Cassiroll:Like, you know, there's like very clear cut things that it's easy to
Cassiroll:land on for where something goes bad.
Cassiroll:Like militia killing someone, be cut for your own gain or like abusing
Cassiroll:people for your own gain and using them without having any idea of like a bigger
Cassiroll:picture or trying to do things for adjust reason or something like that.
Cassiroll:You're just doing it because you want something.
Cassiroll:The selfishness of that is usually seen as evil.
Cassiroll:But the second you introduce something where they're trying to do something
Cassiroll:to help a lot of people and like do something selflessly is where it kind
Cassiroll:of gets into that sticky zone of people being like, well, they're doing it
Cassiroll:because they want to help a lot of people.
Cassiroll:But also if they did that same thing and they were just doing it for self
Cassiroll:gain, then we'd look at it horribly.
Cassiroll:So it's like that weird zone of like the second you introduce it as
Cassiroll:like they're trying to do something that they think is selfless.
Cassiroll:It becomes harder to label.
Lucas:At the risk of putting words in your mouth, would it
Lucas:be fair to call it a window?
Cassiroll:A window?
Lucas:Yeah.
Lucas:If, if it's subjective and it depends on how you're looking at it then is
Lucas:the line between monster and villain less a spectrum or a switch and
Lucas:a more of a window that you could look through in either direction?
Cassiroll:Yeah, I, I definitely say so.
Cassiroll:Cause you know, a villain looking at a hero from their perspective, that is
Cassiroll:their villain and a hero looking at, you know, another villain, obviously.
Cassiroll:So it's like, it can flip depending on your own personal perspective,
Cassiroll:usually villains are just seen as the ones who are going about things in
Cassiroll:a way that are too extreme or that put other people at risk too much.
Cassiroll:You know, we, I think that's also, again, why people relate to villains so much
Cassiroll:is because we live in a world where you want to be the more extreme person
Cassiroll:sometimes where the slow change is hard.
Cassiroll:And so sometimes you want to just, I guess, flip the switch or whatever
Cassiroll:and make the change that you want.
Cassiroll:But obviously you're not going to do that.
Cassiroll:You're not, you're not going to go do anything that extreme that
Cassiroll:would make you wind up in jail, the rest of your life or you might,
Cassiroll:you know, who knows you also might.
Cassiroll:But I think that's, again, why is because you're, you're kind of living vicariously
Cassiroll:almost sometimes through those people who like are able to do things that
Cassiroll:may not always look great, but make significant change at the same time.
Cassiroll:And then also why you're watching a hero, striving to go about it, I guess.
Cassiroll:Way for lack of a better word and watching them accomplish and get it done can also
Cassiroll:be cathartic where they accomplish their goals and they do finish the things
Cassiroll:and do it in a way that still feels right without having to cross a line.
Cassiroll:You know,
Lucas:Yeah, I love that.
Lucas:I want to ask before, before we get to the wrap up, is there anything that we
Lucas:haven't covered that you want to make sure is a part of this conversation?
Cassiroll:I feel like we, as a story, try to show a lot of nuance.
Cassiroll:Try very hard.
Cassiroll:Not to make things.
Cassiroll:Super clear cut in terms of villains and heroes and all that.
Cassiroll:And sometimes my party hates me for it.
Cassiroll:Sometimes they just want a bad guy that can punch without having to think
Cassiroll:about the moral implications of it.
Cassiroll:I do try to give them bad guys they can just punch sometimes, but it's
Cassiroll:so much more interesting to have the nuance behind it, of understanding
Cassiroll:another person's perspective and how they got to that point of no return
Cassiroll:or almost where they believe they're doing the right thing in their own way.
Cassiroll:And even if you can very clearly label someone a villain in that sense, still
Cassiroll:understanding again where they came from and how they think and why they're
Cassiroll:making those decisions I think adds a lot more impact overall to a story than
Cassiroll:just making them the regular cartoonish villain that we're used to from like
Cassiroll:Disney movies and stuff, you know,
Cassiroll:Thanks for listening to Making a Monster.
Cassiroll:Chosen Ones is a visual novel style D and D podcast with an RP
Cassiroll:focus, all artists cast, animated opening, LGBT plus characters,
Cassiroll:sound design, and weekly releases.
Cassiroll:And if any of that sounds like fun, here's how to find it.
Cassiroll:The best place to find Chosen Ones would be on YouTube again, under the
Cassiroll:same username that I introduced earlier, which was casserole C a S S I R O L L a.
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Cassiroll:When we redo that, besides that we are on podcasting platforms you can find
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Cassiroll:You can find us on Twitter, Chosen Ones D and D our main home, if you want, like the
Cassiroll:most stuff besides YouTube is to just come on into our Discord, because we post all
Cassiroll:of the art that you see on the show, along with a lot of the, the extra art that the
Cassiroll:cast makes based on the show, animated videos and things like that side projects.
Cassiroll:And then also we have a very diverse.
Cassiroll:Amount of characters, both cast wise and the actual characters that we play.
Cassiroll:And if you're ever confused about that kind of stuff, you can come
Cassiroll:in, we have all their pronouns and their identities listed because
Cassiroll:inclusivity is very important.
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