Mörk Borg, the doom metal TTRPG by Free League, gets an adventure with seven deadly sins chained in an off-shore prison boat where nothing is as it seems.
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Meet my guests:
Zac Goins, World of Game Design
https://twitter.com/wogdesign
Music by Jason Shaw at Audionautix.com
I would describe this as a
Zac Goins:creature that is only seen in shadows.
Zac Goins:It is this fur coat of an individual
Zac Goins:that, when you notice them, the first
Zac Goins:thought might be some sort of ape
Zac Goins:or some sort of other shaggy beast.
Zac Goins:But then you notice the horns and
Zac Goins:you notice the elongated nose and you
Zac Goins:realize that it has the face of a ram.
Zac Goins:But it is, it is reclusive.
Zac Goins:It avoids you, it avoids eye contact.
Zac Goins:It flees from you until it is
Zac Goins:pressed into a corner, at which
Zac Goins:point there is a transformation.
Lucas:Hello, and welcome
Lucas:back to Making a Monster.
Lucas:This is another episode
Lucas:recorded at GenCon 2022.
Lucas:See, back in 2020, Swedish TTRPG
Lucas:powerhouse the Free League created
Lucas:an RPG so wild, so committed to its
Lucas:aesthetic, and so removed from the heroic
Lucas:fantasy of D&D that it can't help, but
Lucas:circle the conversation like the dark
Lucas:mirror-self antagonist, the "nega-D&D."
Lucas:It's called Mörk Borg, and Free League's
Lucas:slogan for it is "a doom metal album
Lucas:of a game, a spiked flail to the face,
Lucas:rules light, heavy everything else."
Lucas:Writing for Polygon in 2020, games
Lucas:journalist Charlie Hall described the
Lucas:game as a pitch black apocalyptic fantasy
Lucas:game in the old school revivals genre for
Lucas:fans of first edition D&D and Dark Souls.
Lucas:I spoke with Zach Goins, the Creative
Lucas:Director at World of Game Design
Lucas:about his Mörk Borg adventure "Seven
Lucas:Aboard the Shackle" and the gaming
Lucas:experience it creates for both
Lucas:players and game masters alike.
Zac Goins:The first thing that I do
Zac Goins:is I helm our publishing division.
Zac Goins:So all the books that we make,
Zac Goins:we make supplements for D&D
Zac Goins:5E, Mörk Borg, Mothership, and
Zac Goins:um, some system neutral stuff.
Zac Goins:And then the second half of my
Zac Goins:job is I do, uh, Kickstarter
Zac Goins:consultation and Kickstarter, like
Zac Goins:team leading on our own projects and
Zac Goins:also on a bunch of client project.
Zac Goins:So the book that I've got with you today
Zac Goins:is called, uh, Seven Aboard the Shackle.
Zac Goins:It is a Mörk Borg compatible adventure.
Zac Goins:I bought the original Mörk
Zac Goins:Borg book like two years ago.
Zac Goins:I cracked it open and I read
Zac Goins:through it and I'm like, I don't
Zac Goins:understand what's going on.
Zac Goins:This is weird.
Zac Goins:But I put it on my shelf and I
Zac Goins:forgot about it for like a year.
Zac Goins:Right.
Zac Goins:And then, uh, I was talking with
Zac Goins:a creator at another booth across
Zac Goins:from us at a, at a, a local con.
Zac Goins:And I said, What is Mörk Borg?
Zac Goins:And like, What, what am I missing here?
Zac Goins:Because it's just a bunch of like
Zac Goins:crazy tables and weird stuff.
Zac Goins:And I'm like, How, how
Zac Goins:do I parse all this?
Zac Goins:And he said, Mörk Borg is
Zac Goins:100% style and zero substance.
Zac Goins:And I'm like, All right,
Zac Goins:well that makes sense.
Zac Goins:And so he started talking
Zac Goins:to me for a while and I
Zac Goins:reapproached the book that way.
Zac Goins:And it made a, it was great.
Zac Goins:It was fantastic, really.
Zac Goins:It's just a really
Zac Goins:simple D 20 based system.
Zac Goins:So if you're familiar with D&D, most of
Zac Goins:the rules are gonna feel right at home.
Zac Goins:It's very small.
Zac Goins:Modifiers positive, and.
Zac Goins:Adjusting those roles.
Zac Goins:And then the big things about it is that,
Zac Goins:uh, from a mechanic side of things is
Zac Goins:that the players roll almost all the dice.
Zac Goins:So the GM doesn't roll for monsters.
Zac Goins:You roll a defense check as a
Zac Goins:player, and you can even roll the
Zac Goins:damage for the monster as a player.
Zac Goins:And everything is you.
Zac Goins:And the DM is just there to
Zac Goins:arbitrate the dice rolls.
Zac Goins:Uh, thematically it is this doom
Zac Goins:metal black apo apocalyptic setting
Zac Goins:where the world is coming to an end.
Zac Goins:We know this, the, there's a two-headed
Zac Goins:basilisk who speaks prophecy, and
Zac Goins:he's prophesied the world's end.
Zac Goins:And so all the empires and, and people
Zac Goins:of the world are in disarray and chaos,
Zac Goins:and it's just a dark place to be.
Zac Goins:And you are not playing an
Zac Goins:adventurer in Mörk Borg.
Zac Goins:You are playing one of these people
Zac Goins:who are on their way to doom.
Zac Goins:And so the adventures
Zac Goins:have a really fun flare.
Zac Goins:You know, it's balls
Zac Goins:to the wall craziness.
Zac Goins:Um, death is a reality that
Zac Goins:is ever on the horizon.
Zac Goins:And so why not just throw yourself at
Zac Goins:crazy impossible tasks either trying
Zac Goins:to just relish in these last days,
Zac Goins:or maybe you have an idea or you've
Zac Goins:been presented with an opportunity
Zac Goins:that might stop the apocalypse.
Zac Goins:And so, um, a big part of it is
Zac Goins:maybe pushing against that coming
Zac Goins:doom and trying to extend the life
Zac Goins:cycle of this world a little bit.
Zac Goins:So Seven Aboard the Shackle imagines
Zac Goins:a world where there was a prison
Zac Goins:barge off the coast of one of
Zac Goins:these empires, and it has been
Zac Goins:recaptured by the captives aborted.
Zac Goins:And these captives are
Zac Goins:near demigod like entities.
Zac Goins:And it has been said, it has been
Zac Goins:prophesied that when these entities
Zac Goins:set foot on solid ground, One of the
Zac Goins:chimes of doom will sound and we'll
Zac Goins:be one step closer to the apocalypse.
Zac Goins:And so your job as a party is to get
Zac Goins:onto that ship and make sure that
Zac Goins:no one steps off the ship again.
Zac Goins:So I would like to present you with.
Zac Goins:Uh, goat, like humanoid, weird
Zac Goins:monstrosity called the Dölja,
Zac Goins:also known as That-which-bleats.
Zac Goins:So I would describe this as a
Zac Goins:creature that is only seen in shadows.
Zac Goins:It is this fur coat of an individual
Zac Goins:that, when you notice them, the first
Zac Goins:thought might be some sort of ape
Zac Goins:or some sort of other shaggy beast.
Zac Goins:But then you notice the horns and
Zac Goins:you notice the elongated nose and you
Zac Goins:realize that it has the face of a ram.
Zac Goins:But it is, it is reclusive.
Zac Goins:It avoids you, it avoids eye contact.
Zac Goins:It flees from you until it is
Zac Goins:pressed into a corner, at which
Zac Goins:point there is a transformation.
Zac Goins:It was originally thrown on board
Zac Goins:because this creature is more
Zac Goins:than it appears, the Dölja is this
Zac Goins:reclusive, I almost think of it like
Zac Goins:a, a crypted sort of a feel, right?
Zac Goins:But it is hiding a much more sinister
Zac Goins:aspect of itself, which is that
Zac Goins:when it gets riled up, when it gets
Zac Goins:agitated, when it becomes something
Zac Goins:else in order to survive, it has a
Zac Goins:transformation into another, uh, goat
Zac Goins:like entity that we're all familiar
Zac Goins:with, which is, uh, uh, Lucifer himself.
Zac Goins:So, uh, if you push this goat, you back
Zac Goins:him into a corner, which you have to
Zac Goins:do in order to stop the apocalypse.
Zac Goins:You have to rid this ship of its entities.
Zac Goins:You will force this transformation
Zac Goins:of this goat man into.
Zac Goins:Uh, what we call Lucy-fire.
Zac Goins:, he'll shed his, uh, shaggy coat.
Zac Goins:He'll have the red skin underneath and he
Zac Goins:will, become the thing that he was always
Zac Goins:meant to be, um, somewhat unwillingly.
Zac Goins:So Mörk Borg likes to take just like
Zac Goins:D&D and other things, like it likes
Zac Goins:to take inspiration from real world
Zac Goins:mythologies and things like that.
Zac Goins:So of course there's,
Zac Goins:there's some influence there.
Zac Goins:Um, but one of the key components of
Zac Goins:this adventure is that there was going
Zac Goins:to be seven, uh, uh, Demigod like
Zac Goins:entities on this ship, and there's one
Zac Goins:for each of the seven deadly sins, right?
Zac Goins:And it's very subtle.
Zac Goins:You're not gonna get into it, and you'll,
Zac Goins:you'll probably pick up on it, but
Zac Goins:it's not, it's not ever overtly said.
Lucas:The seven deadly sins are a
Lucas:classification of vices from early
Lucas:Christian tradition, possibly best known
Lucas:for their inclusion in Thomas Aquinas's
Lucas:Summa Theologica or Dante's divine comedy.
Lucas:The standard list is lust, gluttony,
Lucas:greed, sloth, wrath, envy, and pride.
Zac Goins:And so I wanted one that
Zac Goins:is, uh, around the sin of sloth.
Zac Goins:Or, or, And so you get into that and
Zac Goins:you start reading about like what was
Zac Goins:that sin originally meant to represent?
Zac Goins:And it's a lot of it is about the idea
Zac Goins:of being reclusive and not engaging
Zac Goins:with society and things of that nature,
Zac Goins:and kind of keeping to one's self.
Zac Goins:So how do we turn that into
Zac Goins:a interesting villain that's
Zac Goins:unique from everything else?
Zac Goins:Well, a lot of these other villains
Zac Goins:like Wrath and Lust and all these are
Zac Goins:very like, action-oriented, engaging.
Zac Goins:They're gonna come at the players.
Zac Goins:This is a great opportunity for us
Zac Goins:to create a monster, to create a
Zac Goins:creature that the players are gonna
Zac Goins:actually have to pursue themselves.
Zac Goins:And so a lot of its abilities and things
Zac Goins:like that are about avoiding confrontation
Zac Goins:until pressed into that corner, and
Zac Goins:then it scales quick, very quickly
Zac Goins:into a, a much more, uh, dire threat.
Zac Goins:Mörk Borg uses a morale system.
Zac Goins:So as you get into encounters, creatures
Zac Goins:are more or less likely to flee
Zac Goins:based on their morale score, right?
Zac Goins:So this creature has a
Zac Goins:very low morale score.
Zac Goins:It's going to flee very quickly.
Zac Goins:And that's a system mechanic
Zac Goins:that everybody with Mörk
Zac Goins:Borg's gonna be familiar with.
Zac Goins:Um, the other thing is that
Zac Goins:its touch is repulsive.
Zac Goins:So if it attacks you, if you, it
Zac Goins:is backed to a corner initially
Zac Goins:gonna, you know, swipe at you.
Zac Goins:And as it does things like that,
Zac Goins:you have to make saves in order
Zac Goins:to avoid recoiling away from it
Zac Goins:cuz it doesn't want to transform.
Zac Goins:Um, so there's some aspects there.
Zac Goins:And then the big thing that I love about
Zac Goins:Mörk Borg bad guys is that they have
Zac Goins:random tables of powers that they utilize.
Zac Goins:So imagine like if your dragon in 5E
Zac Goins:didn't just have a fire breath weapon,
Zac Goins:but could also have four other area
Zac Goins:abilities and you as the dungeon
Zac Goins:master never got to determine which
Zac Goins:one it was gonna utilize when, Right.
Zac Goins:And so maybe, you know, it would
Zac Goins:do breath four times in a row, but
Zac Goins:maybe it would use a wing attack and
Zac Goins:do something that crazy that way.
Zac Goins:Or maybe it would have this poison stinger
Zac Goins:on its tail and do something that way.
Zac Goins:Or maybe it would have a, a voice
Zac Goins:command and be able to command players.
Zac Goins:Same thing.
Zac Goins:Where you as the DM get to
Zac Goins:experience what is happening
Zac Goins:alongside the players, and you don't
Zac Goins:always get to make the decision.
Zac Goins:So sometimes this fight might be very
Zac Goins:simple because the rolls that it's
Zac Goins:just happens to get are some of its
Zac Goins:lesser abilities, not dealing a lot
Zac Goins:of damage, things like that, which is
Zac Goins:great for this character build by the
Zac Goins:way, But so, The dice are gonna fall
Zac Goins:in a certain way and it's gonna roll
Zac Goins:its best ability Four times in a row,
Zac Goins:you're gonna wipe your party and you're
Zac Goins:all gonna say like, That was real.
Zac Goins:It happened and it was awesome.
Zac Goins:Um, so yeah, that's, that's fun.
Zac Goins:Uh, I think the thing that I like
Zac Goins:most about this one though, is that
Zac Goins:this one has a random table that
Zac Goins:actually has unlocks built into it.
Zac Goins:So initially the, Dölja can't transform,
Zac Goins:but if it rolls high on its random
Zac Goins:table chart a couple of times, it
Zac Goins:unlocks extra options on that chart
Zac Goins:that lead to its transformation.
Zac Goins:So the more you engage with it in
Zac Goins:combat, the more times you're rolling
Zac Goins:on that table, the more likely it is
Zac Goins:to trigger that transformation and
Zac Goins:to unlock those higher damage dealing
Zac Goins:crazy abilities that it has later on.
Zac Goins:We have these great, like these seven
Zac Goins:villains, which are really fun and
Zac Goins:part of the adventure design and
Zac Goins:part of Mörk Borg is I wanted to
Zac Goins:take this adventure and exponentially
Zac Goins:increase that sense of GM discovery.
Zac Goins:That's kind of already built into the
Zac Goins:monsters, but we could go further with it.
Zac Goins:Right?
Zac Goins:So the adventure is my idea
Zac Goins:of what a dungeon crawl would
Zac Goins:look like on a prison barge.
Zac Goins:That's been a worship in its
Zac Goins:heyday, and that then was a
Zac Goins:prison barge now is whatever these
Zac Goins:dimming gods have made of it.
Zac Goins:So part of the adventure is that
Zac Goins:you, every time the party enters
Zac Goins:a new section of the ship, you.
Zac Goins:Or you draw cards to discover
Zac Goins:right there in the moment.
Zac Goins:What is in this section?
Zac Goins:What is the area?
Zac Goins:What does it look like?
Zac Goins:What has it been rebuilt as?
Zac Goins:Right?
Zac Goins:Is it a shrine?
Zac Goins:Is it a trash pit?
Zac Goins:Is it a whatever?
Zac Goins:We don't know, right?
Zac Goins:So we're gonna discover what the area
Zac Goins:is and where we're gonna discover
Zac Goins:what inhabitants are in there.
Zac Goins:So maybe it's one of the seven, or
Zac Goins:maybe it's one of their captives,
Zac Goins:or maybe it's a specter from someone
Zac Goins:that died on the ship or died.
Zac Goins:C or maybe it's none of those things
Zac Goins:and it's just a weird creature
Zac Goins:that happened to get, uh, make
Zac Goins:its way on board at some point.
Zac Goins:And the GM is going to learn this in
Zac Goins:the moment at the same time as the
Zac Goins:party and have to adapt on the fly,
Zac Goins:be imagined if on the fly to figure
Zac Goins:out like, okay, I drew a shrine
Zac Goins:and I drew a captive and that's it.
Zac Goins:But this shrine says that.
Zac Goins:Sprawling and this captive was the cook.
Zac Goins:So, uh, maybe he's like
Zac Goins:bound to the altar.
Zac Goins:Maybe he's doing something as part
Zac Goins:of the shrine and cooking something.
Zac Goins:Like you're gonna be imagining things
Zac Goins:and, and, and, and, uh, experiencing
Zac Goins:a dungeon firsthand with your party.
Zac Goins:So it's not a book that
Zac Goins:you need to prepare for.
Zac Goins:You just open up the book
Zac Goins:and you start diving in.
Zac Goins:Yeah.
Zac Goins:It's great.
Zac Goins:So if, And there's even been like
Zac Goins:some hints at the beginning of the
Zac Goins:adventure that maybe you weren't the
Zac Goins:first group to try to do this, right?
Zac Goins:Because the reality is because it's
Zac Goins:all random, you could walk into
Zac Goins:your first room and it's kind of
Zac Goins:stacked against this happening.
Zac Goins:But it's possible that you draw two
Zac Goins:minions, two villains in the worst
Zac Goins:possible situation, and you get
Zac Goins:murdered as soon as you set foot on.
Zac Goins:That's possibility.
Zac Goins:The likelihood that you actually
Zac Goins:kill all seven in time is very low.
Zac Goins:So it really is about, um, this
Zac Goins:experience of this is a last ditch
Zac Goins:effort to stave off the coming doom.
Zac Goins:And, uh, it may be a fools
Zac Goins:hope, it may be a fools errand,
Zac Goins:but by golly you're gonna try.
Zac Goins:Right?
Zac Goins:I'm the type of player that
Zac Goins:wants the situation to the dice
Zac Goins:to fall where they may, Right.
Zac Goins:That's what I enjoy the most, and I like
Zac Goins:there being a sense of risk, the sense
Zac Goins:that there is a stake to be had, there's
Zac Goins:consequences for your actions all.
Zac Goins:So for me, having a party die,
Zac Goins:having a character die is part
Zac Goins:of the experience that I enjoy.
Zac Goins:And so, um, yeah, it's, it's gonna, it's
Zac Goins:like, I like that sort of feel where
Zac Goins:we don't know, this isn't a guaranteed
Zac Goins:success when we open up the pages.
Zac Goins:Um, obviously there's guidance and
Zac Goins:you can always adjust the tables
Zac Goins:to fit your own party, so you might
Zac Goins:feel like for you do, metal is just
Zac Goins:an aesthetic of we want to, we.
Zac Goins:Experience crazy monsters and we
Zac Goins:wanna have, you know, heavy metal
Zac Goins:music playing while we do it.
Zac Goins:That's fine.
Zac Goins:You can do that and that's awesome and
Zac Goins:you can make those adjustments super easy.
Zac Goins:But for me, it, when we talk about doom
Zac Goins:metal in apocalyptic settings, it's the
Zac Goins:idea that death is always a possibility
Zac Goins:and it's always right around the corner.
Zac Goins:And honestly, it's always the likelihood
Zac Goins:it should be shocking when a party
Zac Goins:gets to the end of a campaign and
Zac Goins:is also alive because the world.
Zac Goins:World is stacked against them.
Zac Goins:Um, and I don't know, I, I, I see a lot
Zac Goins:of my best memories at the table and
Zac Goins:some of the most meaningful encounters,
Zac Goins:role play sessions, things like that
Zac Goins:happened when the stakes all came
Zac Goins:to a head and something devastating
Zac Goins:happened, or just the dice fell
Zac Goins:weird and something crazy happened.
Zac Goins:Um, and that's the thing that
Zac Goins:you talk about four years,
Zac Goins:five years down the road.
Lucas:I asked Zach whether he thought
Lucas:this adventure was weighted toward those
Lucas:kinds of role-play moments as a player,
Lucas:and his answer pointed me towards this
Lucas:cooperatively scary experience that
Lucas:the game creates for both the player
Lucas:and the game master at the same time.
Zac Goins:You know, it's always great
Zac Goins:when your DM has this dramatic role play,
Zac Goins:political intrigue or whatever, and has
Zac Goins:it all built and there's depth and there's
Zac Goins:meaning behind a lot of this stuff like
Zac Goins:that for a player can be very valuable.
Zac Goins:But for a dm, all of the ex, the
Zac Goins:discovery happened away from the
Zac Goins:table for the most part, right.
Zac Goins:So I guess I would say that this
Zac Goins:is really trying to get that
Zac Goins:sense of discovery back into it.
Zac Goins:So the role play options, the
Zac Goins:creative aspect for the DM is gonna
Zac Goins:be much higher than what you would
Zac Goins:experience maybe in other things.
Zac Goins:If you're running a big published
Zac Goins:hard cover adventure in D&D, you
Zac Goins:know how it's gonna progress.
Zac Goins:You know what the story
Zac Goins:looks like here, not so much.
Zac Goins:Okay.
Lucas:Zac has created a nail-biting,
Lucas:edge-of-your-seat, doom metal adventure
Lucas:with Seven Aboard the Shackle, and
Lucas:if you want to explore a world of
Lucas:pitiless chaos alongside your players,
Lucas:here's how to get it at your table.
Zac Goins:This is actually being
Zac Goins:released at GenCon, which means it's in
Zac Goins:no one's hands except the hands here.
Zac Goins:But we're gonna put it
Zac Goins:live on drive through rpg.
Zac Goins:Very soon.
Zac Goins:You'll be able to pick up the PDF pretty
Zac Goins:much, I think, in the next couple weeks.
Zac Goins:And then, uh, the print on
Zac Goins:demand option coming a little.
Zac Goins:We also have print copies and PDF
Zac Goins:copies available on our web store,
Zac Goins:which is store dot w ogd.com.
Zac Goins:There's a core rule book.
Zac Goins:You can pick it up in a
Zac Goins:lot of different places.
Zac Goins:Uh, it's published by
Zac Goins:Free League Publishing.
Zac Goins:There's also a free version of
Zac Goins:the rules, on their web store.
Zac Goins:So if you wanna pick up the
Zac Goins:pdf, they've got a PDF option,
Zac Goins:that's on the Mörk Borg site.
Lucas:All those links are in
Lucas:the description and on my website
Lucas:at scintilla.studio/monster.
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