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Mörk Borg's 7 Deadly Sins
Episode 155th October 2022 • Making a Monster • Lucas Zellers
00:00:00 00:17:52

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Mörk Borg, the doom metal TTRPG by Free League, gets an adventure with seven deadly sins chained in an off-shore prison boat where nothing is as it seems.

Read the transcript and get more from the show:

https://scintilla.studio/monster-mork-borg-dolja/

Get stat blocks, bonus content, and other monstrous perks: www.patreon.com/scintillastudio

Join the conversation: www.twitter.com/SparkOtter

Meet my guests:

Zac Goins, World of Game Design

https://twitter.com/wogdesign

Music by Jason Shaw at Audionautix.com

Transcripts

Zac Goins:

I would describe this as a

Zac Goins:

creature that is only seen in shadows.

Zac Goins:

It is this fur coat of an individual

Zac Goins:

that, when you notice them, the first

Zac Goins:

thought might be some sort of ape

Zac Goins:

or some sort of other shaggy beast.

Zac Goins:

But then you notice the horns and

Zac Goins:

you notice the elongated nose and you

Zac Goins:

realize that it has the face of a ram.

Zac Goins:

But it is, it is reclusive.

Zac Goins:

It avoids you, it avoids eye contact.

Zac Goins:

It flees from you until it is

Zac Goins:

pressed into a corner, at which

Zac Goins:

point there is a transformation.

Lucas:

Hello, and welcome

Lucas:

back to Making a Monster.

Lucas:

This is another episode

Lucas:

recorded at GenCon 2022.

Lucas:

See, back in 2020, Swedish TTRPG

Lucas:

powerhouse the Free League created

Lucas:

an RPG so wild, so committed to its

Lucas:

aesthetic, and so removed from the heroic

Lucas:

fantasy of D&D that it can't help, but

Lucas:

circle the conversation like the dark

Lucas:

mirror-self antagonist, the "nega-D&D."

Lucas:

It's called Mörk Borg, and Free League's

Lucas:

slogan for it is "a doom metal album

Lucas:

of a game, a spiked flail to the face,

Lucas:

rules light, heavy everything else."

Lucas:

Writing for Polygon in 2020, games

Lucas:

journalist Charlie Hall described the

Lucas:

game as a pitch black apocalyptic fantasy

Lucas:

game in the old school revivals genre for

Lucas:

fans of first edition D&D and Dark Souls.

Lucas:

I spoke with Zach Goins, the Creative

Lucas:

Director at World of Game Design

Lucas:

about his Mörk Borg adventure "Seven

Lucas:

Aboard the Shackle" and the gaming

Lucas:

experience it creates for both

Lucas:

players and game masters alike.

Zac Goins:

The first thing that I do

Zac Goins:

is I helm our publishing division.

Zac Goins:

So all the books that we make,

Zac Goins:

we make supplements for D&D

Zac Goins:

5E, Mörk Borg, Mothership, and

Zac Goins:

um, some system neutral stuff.

Zac Goins:

And then the second half of my

Zac Goins:

job is I do, uh, Kickstarter

Zac Goins:

consultation and Kickstarter, like

Zac Goins:

team leading on our own projects and

Zac Goins:

also on a bunch of client project.

Zac Goins:

So the book that I've got with you today

Zac Goins:

is called, uh, Seven Aboard the Shackle.

Zac Goins:

It is a Mörk Borg compatible adventure.

Zac Goins:

I bought the original Mörk

Zac Goins:

Borg book like two years ago.

Zac Goins:

I cracked it open and I read

Zac Goins:

through it and I'm like, I don't

Zac Goins:

understand what's going on.

Zac Goins:

This is weird.

Zac Goins:

But I put it on my shelf and I

Zac Goins:

forgot about it for like a year.

Zac Goins:

Right.

Zac Goins:

And then, uh, I was talking with

Zac Goins:

a creator at another booth across

Zac Goins:

from us at a, at a, a local con.

Zac Goins:

And I said, What is Mörk Borg?

Zac Goins:

And like, What, what am I missing here?

Zac Goins:

Because it's just a bunch of like

Zac Goins:

crazy tables and weird stuff.

Zac Goins:

And I'm like, How, how

Zac Goins:

do I parse all this?

Zac Goins:

And he said, Mörk Borg is

Zac Goins:

100% style and zero substance.

Zac Goins:

And I'm like, All right,

Zac Goins:

well that makes sense.

Zac Goins:

And so he started talking

Zac Goins:

to me for a while and I

Zac Goins:

reapproached the book that way.

Zac Goins:

And it made a, it was great.

Zac Goins:

It was fantastic, really.

Zac Goins:

It's just a really

Zac Goins:

simple D 20 based system.

Zac Goins:

So if you're familiar with D&D, most of

Zac Goins:

the rules are gonna feel right at home.

Zac Goins:

It's very small.

Zac Goins:

Modifiers positive, and.

Zac Goins:

Adjusting those roles.

Zac Goins:

And then the big things about it is that,

Zac Goins:

uh, from a mechanic side of things is

Zac Goins:

that the players roll almost all the dice.

Zac Goins:

So the GM doesn't roll for monsters.

Zac Goins:

You roll a defense check as a

Zac Goins:

player, and you can even roll the

Zac Goins:

damage for the monster as a player.

Zac Goins:

And everything is you.

Zac Goins:

And the DM is just there to

Zac Goins:

arbitrate the dice rolls.

Zac Goins:

Uh, thematically it is this doom

Zac Goins:

metal black apo apocalyptic setting

Zac Goins:

where the world is coming to an end.

Zac Goins:

We know this, the, there's a two-headed

Zac Goins:

basilisk who speaks prophecy, and

Zac Goins:

he's prophesied the world's end.

Zac Goins:

And so all the empires and, and people

Zac Goins:

of the world are in disarray and chaos,

Zac Goins:

and it's just a dark place to be.

Zac Goins:

And you are not playing an

Zac Goins:

adventurer in Mörk Borg.

Zac Goins:

You are playing one of these people

Zac Goins:

who are on their way to doom.

Zac Goins:

And so the adventures

Zac Goins:

have a really fun flare.

Zac Goins:

You know, it's balls

Zac Goins:

to the wall craziness.

Zac Goins:

Um, death is a reality that

Zac Goins:

is ever on the horizon.

Zac Goins:

And so why not just throw yourself at

Zac Goins:

crazy impossible tasks either trying

Zac Goins:

to just relish in these last days,

Zac Goins:

or maybe you have an idea or you've

Zac Goins:

been presented with an opportunity

Zac Goins:

that might stop the apocalypse.

Zac Goins:

And so, um, a big part of it is

Zac Goins:

maybe pushing against that coming

Zac Goins:

doom and trying to extend the life

Zac Goins:

cycle of this world a little bit.

Zac Goins:

So Seven Aboard the Shackle imagines

Zac Goins:

a world where there was a prison

Zac Goins:

barge off the coast of one of

Zac Goins:

these empires, and it has been

Zac Goins:

recaptured by the captives aborted.

Zac Goins:

And these captives are

Zac Goins:

near demigod like entities.

Zac Goins:

And it has been said, it has been

Zac Goins:

prophesied that when these entities

Zac Goins:

set foot on solid ground, One of the

Zac Goins:

chimes of doom will sound and we'll

Zac Goins:

be one step closer to the apocalypse.

Zac Goins:

And so your job as a party is to get

Zac Goins:

onto that ship and make sure that

Zac Goins:

no one steps off the ship again.

Zac Goins:

So I would like to present you with.

Zac Goins:

Uh, goat, like humanoid, weird

Zac Goins:

monstrosity called the Dölja,

Zac Goins:

also known as That-which-bleats.

Zac Goins:

So I would describe this as a

Zac Goins:

creature that is only seen in shadows.

Zac Goins:

It is this fur coat of an individual

Zac Goins:

that, when you notice them, the first

Zac Goins:

thought might be some sort of ape

Zac Goins:

or some sort of other shaggy beast.

Zac Goins:

But then you notice the horns and

Zac Goins:

you notice the elongated nose and you

Zac Goins:

realize that it has the face of a ram.

Zac Goins:

But it is, it is reclusive.

Zac Goins:

It avoids you, it avoids eye contact.

Zac Goins:

It flees from you until it is

Zac Goins:

pressed into a corner, at which

Zac Goins:

point there is a transformation.

Zac Goins:

It was originally thrown on board

Zac Goins:

because this creature is more

Zac Goins:

than it appears, the Dölja is this

Zac Goins:

reclusive, I almost think of it like

Zac Goins:

a, a crypted sort of a feel, right?

Zac Goins:

But it is hiding a much more sinister

Zac Goins:

aspect of itself, which is that

Zac Goins:

when it gets riled up, when it gets

Zac Goins:

agitated, when it becomes something

Zac Goins:

else in order to survive, it has a

Zac Goins:

transformation into another, uh, goat

Zac Goins:

like entity that we're all familiar

Zac Goins:

with, which is, uh, uh, Lucifer himself.

Zac Goins:

So, uh, if you push this goat, you back

Zac Goins:

him into a corner, which you have to

Zac Goins:

do in order to stop the apocalypse.

Zac Goins:

You have to rid this ship of its entities.

Zac Goins:

You will force this transformation

Zac Goins:

of this goat man into.

Zac Goins:

Uh, what we call Lucy-fire.

Zac Goins:

, he'll shed his, uh, shaggy coat.

Zac Goins:

He'll have the red skin underneath and he

Zac Goins:

will, become the thing that he was always

Zac Goins:

meant to be, um, somewhat unwillingly.

Zac Goins:

So Mörk Borg likes to take just like

Zac Goins:

D&D and other things, like it likes

Zac Goins:

to take inspiration from real world

Zac Goins:

mythologies and things like that.

Zac Goins:

So of course there's,

Zac Goins:

there's some influence there.

Zac Goins:

Um, but one of the key components of

Zac Goins:

this adventure is that there was going

Zac Goins:

to be seven, uh, uh, Demigod like

Zac Goins:

entities on this ship, and there's one

Zac Goins:

for each of the seven deadly sins, right?

Zac Goins:

And it's very subtle.

Zac Goins:

You're not gonna get into it, and you'll,

Zac Goins:

you'll probably pick up on it, but

Zac Goins:

it's not, it's not ever overtly said.

Lucas:

The seven deadly sins are a

Lucas:

classification of vices from early

Lucas:

Christian tradition, possibly best known

Lucas:

for their inclusion in Thomas Aquinas's

Lucas:

Summa Theologica or Dante's divine comedy.

Lucas:

The standard list is lust, gluttony,

Lucas:

greed, sloth, wrath, envy, and pride.

Zac Goins:

And so I wanted one that

Zac Goins:

is, uh, around the sin of sloth.

Zac Goins:

Or, or, And so you get into that and

Zac Goins:

you start reading about like what was

Zac Goins:

that sin originally meant to represent?

Zac Goins:

And it's a lot of it is about the idea

Zac Goins:

of being reclusive and not engaging

Zac Goins:

with society and things of that nature,

Zac Goins:

and kind of keeping to one's self.

Zac Goins:

So how do we turn that into

Zac Goins:

a interesting villain that's

Zac Goins:

unique from everything else?

Zac Goins:

Well, a lot of these other villains

Zac Goins:

like Wrath and Lust and all these are

Zac Goins:

very like, action-oriented, engaging.

Zac Goins:

They're gonna come at the players.

Zac Goins:

This is a great opportunity for us

Zac Goins:

to create a monster, to create a

Zac Goins:

creature that the players are gonna

Zac Goins:

actually have to pursue themselves.

Zac Goins:

And so a lot of its abilities and things

Zac Goins:

like that are about avoiding confrontation

Zac Goins:

until pressed into that corner, and

Zac Goins:

then it scales quick, very quickly

Zac Goins:

into a, a much more, uh, dire threat.

Zac Goins:

Mörk Borg uses a morale system.

Zac Goins:

So as you get into encounters, creatures

Zac Goins:

are more or less likely to flee

Zac Goins:

based on their morale score, right?

Zac Goins:

So this creature has a

Zac Goins:

very low morale score.

Zac Goins:

It's going to flee very quickly.

Zac Goins:

And that's a system mechanic

Zac Goins:

that everybody with Mörk

Zac Goins:

Borg's gonna be familiar with.

Zac Goins:

Um, the other thing is that

Zac Goins:

its touch is repulsive.

Zac Goins:

So if it attacks you, if you, it

Zac Goins:

is backed to a corner initially

Zac Goins:

gonna, you know, swipe at you.

Zac Goins:

And as it does things like that,

Zac Goins:

you have to make saves in order

Zac Goins:

to avoid recoiling away from it

Zac Goins:

cuz it doesn't want to transform.

Zac Goins:

Um, so there's some aspects there.

Zac Goins:

And then the big thing that I love about

Zac Goins:

Mörk Borg bad guys is that they have

Zac Goins:

random tables of powers that they utilize.

Zac Goins:

So imagine like if your dragon in 5E

Zac Goins:

didn't just have a fire breath weapon,

Zac Goins:

but could also have four other area

Zac Goins:

abilities and you as the dungeon

Zac Goins:

master never got to determine which

Zac Goins:

one it was gonna utilize when, Right.

Zac Goins:

And so maybe, you know, it would

Zac Goins:

do breath four times in a row, but

Zac Goins:

maybe it would use a wing attack and

Zac Goins:

do something that crazy that way.

Zac Goins:

Or maybe it would have this poison stinger

Zac Goins:

on its tail and do something that way.

Zac Goins:

Or maybe it would have a, a voice

Zac Goins:

command and be able to command players.

Zac Goins:

Same thing.

Zac Goins:

Where you as the DM get to

Zac Goins:

experience what is happening

Zac Goins:

alongside the players, and you don't

Zac Goins:

always get to make the decision.

Zac Goins:

So sometimes this fight might be very

Zac Goins:

simple because the rolls that it's

Zac Goins:

just happens to get are some of its

Zac Goins:

lesser abilities, not dealing a lot

Zac Goins:

of damage, things like that, which is

Zac Goins:

great for this character build by the

Zac Goins:

way, But so, The dice are gonna fall

Zac Goins:

in a certain way and it's gonna roll

Zac Goins:

its best ability Four times in a row,

Zac Goins:

you're gonna wipe your party and you're

Zac Goins:

all gonna say like, That was real.

Zac Goins:

It happened and it was awesome.

Zac Goins:

Um, so yeah, that's, that's fun.

Zac Goins:

Uh, I think the thing that I like

Zac Goins:

most about this one though, is that

Zac Goins:

this one has a random table that

Zac Goins:

actually has unlocks built into it.

Zac Goins:

So initially the, Dölja can't transform,

Zac Goins:

but if it rolls high on its random

Zac Goins:

table chart a couple of times, it

Zac Goins:

unlocks extra options on that chart

Zac Goins:

that lead to its transformation.

Zac Goins:

So the more you engage with it in

Zac Goins:

combat, the more times you're rolling

Zac Goins:

on that table, the more likely it is

Zac Goins:

to trigger that transformation and

Zac Goins:

to unlock those higher damage dealing

Zac Goins:

crazy abilities that it has later on.

Zac Goins:

We have these great, like these seven

Zac Goins:

villains, which are really fun and

Zac Goins:

part of the adventure design and

Zac Goins:

part of Mörk Borg is I wanted to

Zac Goins:

take this adventure and exponentially

Zac Goins:

increase that sense of GM discovery.

Zac Goins:

That's kind of already built into the

Zac Goins:

monsters, but we could go further with it.

Zac Goins:

Right?

Zac Goins:

So the adventure is my idea

Zac Goins:

of what a dungeon crawl would

Zac Goins:

look like on a prison barge.

Zac Goins:

That's been a worship in its

Zac Goins:

heyday, and that then was a

Zac Goins:

prison barge now is whatever these

Zac Goins:

dimming gods have made of it.

Zac Goins:

So part of the adventure is that

Zac Goins:

you, every time the party enters

Zac Goins:

a new section of the ship, you.

Zac Goins:

Or you draw cards to discover

Zac Goins:

right there in the moment.

Zac Goins:

What is in this section?

Zac Goins:

What is the area?

Zac Goins:

What does it look like?

Zac Goins:

What has it been rebuilt as?

Zac Goins:

Right?

Zac Goins:

Is it a shrine?

Zac Goins:

Is it a trash pit?

Zac Goins:

Is it a whatever?

Zac Goins:

We don't know, right?

Zac Goins:

So we're gonna discover what the area

Zac Goins:

is and where we're gonna discover

Zac Goins:

what inhabitants are in there.

Zac Goins:

So maybe it's one of the seven, or

Zac Goins:

maybe it's one of their captives,

Zac Goins:

or maybe it's a specter from someone

Zac Goins:

that died on the ship or died.

Zac Goins:

C or maybe it's none of those things

Zac Goins:

and it's just a weird creature

Zac Goins:

that happened to get, uh, make

Zac Goins:

its way on board at some point.

Zac Goins:

And the GM is going to learn this in

Zac Goins:

the moment at the same time as the

Zac Goins:

party and have to adapt on the fly,

Zac Goins:

be imagined if on the fly to figure

Zac Goins:

out like, okay, I drew a shrine

Zac Goins:

and I drew a captive and that's it.

Zac Goins:

But this shrine says that.

Zac Goins:

Sprawling and this captive was the cook.

Zac Goins:

So, uh, maybe he's like

Zac Goins:

bound to the altar.

Zac Goins:

Maybe he's doing something as part

Zac Goins:

of the shrine and cooking something.

Zac Goins:

Like you're gonna be imagining things

Zac Goins:

and, and, and, and, uh, experiencing

Zac Goins:

a dungeon firsthand with your party.

Zac Goins:

So it's not a book that

Zac Goins:

you need to prepare for.

Zac Goins:

You just open up the book

Zac Goins:

and you start diving in.

Zac Goins:

Yeah.

Zac Goins:

It's great.

Zac Goins:

So if, And there's even been like

Zac Goins:

some hints at the beginning of the

Zac Goins:

adventure that maybe you weren't the

Zac Goins:

first group to try to do this, right?

Zac Goins:

Because the reality is because it's

Zac Goins:

all random, you could walk into

Zac Goins:

your first room and it's kind of

Zac Goins:

stacked against this happening.

Zac Goins:

But it's possible that you draw two

Zac Goins:

minions, two villains in the worst

Zac Goins:

possible situation, and you get

Zac Goins:

murdered as soon as you set foot on.

Zac Goins:

That's possibility.

Zac Goins:

The likelihood that you actually

Zac Goins:

kill all seven in time is very low.

Zac Goins:

So it really is about, um, this

Zac Goins:

experience of this is a last ditch

Zac Goins:

effort to stave off the coming doom.

Zac Goins:

And, uh, it may be a fools

Zac Goins:

hope, it may be a fools errand,

Zac Goins:

but by golly you're gonna try.

Zac Goins:

Right?

Zac Goins:

I'm the type of player that

Zac Goins:

wants the situation to the dice

Zac Goins:

to fall where they may, Right.

Zac Goins:

That's what I enjoy the most, and I like

Zac Goins:

there being a sense of risk, the sense

Zac Goins:

that there is a stake to be had, there's

Zac Goins:

consequences for your actions all.

Zac Goins:

So for me, having a party die,

Zac Goins:

having a character die is part

Zac Goins:

of the experience that I enjoy.

Zac Goins:

And so, um, yeah, it's, it's gonna, it's

Zac Goins:

like, I like that sort of feel where

Zac Goins:

we don't know, this isn't a guaranteed

Zac Goins:

success when we open up the pages.

Zac Goins:

Um, obviously there's guidance and

Zac Goins:

you can always adjust the tables

Zac Goins:

to fit your own party, so you might

Zac Goins:

feel like for you do, metal is just

Zac Goins:

an aesthetic of we want to, we.

Zac Goins:

Experience crazy monsters and we

Zac Goins:

wanna have, you know, heavy metal

Zac Goins:

music playing while we do it.

Zac Goins:

That's fine.

Zac Goins:

You can do that and that's awesome and

Zac Goins:

you can make those adjustments super easy.

Zac Goins:

But for me, it, when we talk about doom

Zac Goins:

metal in apocalyptic settings, it's the

Zac Goins:

idea that death is always a possibility

Zac Goins:

and it's always right around the corner.

Zac Goins:

And honestly, it's always the likelihood

Zac Goins:

it should be shocking when a party

Zac Goins:

gets to the end of a campaign and

Zac Goins:

is also alive because the world.

Zac Goins:

World is stacked against them.

Zac Goins:

Um, and I don't know, I, I, I see a lot

Zac Goins:

of my best memories at the table and

Zac Goins:

some of the most meaningful encounters,

Zac Goins:

role play sessions, things like that

Zac Goins:

happened when the stakes all came

Zac Goins:

to a head and something devastating

Zac Goins:

happened, or just the dice fell

Zac Goins:

weird and something crazy happened.

Zac Goins:

Um, and that's the thing that

Zac Goins:

you talk about four years,

Zac Goins:

five years down the road.

Lucas:

I asked Zach whether he thought

Lucas:

this adventure was weighted toward those

Lucas:

kinds of role-play moments as a player,

Lucas:

and his answer pointed me towards this

Lucas:

cooperatively scary experience that

Lucas:

the game creates for both the player

Lucas:

and the game master at the same time.

Zac Goins:

You know, it's always great

Zac Goins:

when your DM has this dramatic role play,

Zac Goins:

political intrigue or whatever, and has

Zac Goins:

it all built and there's depth and there's

Zac Goins:

meaning behind a lot of this stuff like

Zac Goins:

that for a player can be very valuable.

Zac Goins:

But for a dm, all of the ex, the

Zac Goins:

discovery happened away from the

Zac Goins:

table for the most part, right.

Zac Goins:

So I guess I would say that this

Zac Goins:

is really trying to get that

Zac Goins:

sense of discovery back into it.

Zac Goins:

So the role play options, the

Zac Goins:

creative aspect for the DM is gonna

Zac Goins:

be much higher than what you would

Zac Goins:

experience maybe in other things.

Zac Goins:

If you're running a big published

Zac Goins:

hard cover adventure in D&D, you

Zac Goins:

know how it's gonna progress.

Zac Goins:

You know what the story

Zac Goins:

looks like here, not so much.

Zac Goins:

Okay.

Lucas:

Zac has created a nail-biting,

Lucas:

edge-of-your-seat, doom metal adventure

Lucas:

with Seven Aboard the Shackle, and

Lucas:

if you want to explore a world of

Lucas:

pitiless chaos alongside your players,

Lucas:

here's how to get it at your table.

Zac Goins:

This is actually being

Zac Goins:

released at GenCon, which means it's in

Zac Goins:

no one's hands except the hands here.

Zac Goins:

But we're gonna put it

Zac Goins:

live on drive through rpg.

Zac Goins:

Very soon.

Zac Goins:

You'll be able to pick up the PDF pretty

Zac Goins:

much, I think, in the next couple weeks.

Zac Goins:

And then, uh, the print on

Zac Goins:

demand option coming a little.

Zac Goins:

We also have print copies and PDF

Zac Goins:

copies available on our web store,

Zac Goins:

which is store dot w ogd.com.

Zac Goins:

There's a core rule book.

Zac Goins:

You can pick it up in a

Zac Goins:

lot of different places.

Zac Goins:

Uh, it's published by

Zac Goins:

Free League Publishing.

Zac Goins:

There's also a free version of

Zac Goins:

the rules, on their web store.

Zac Goins:

So if you wanna pick up the

Zac Goins:

pdf, they've got a PDF option,

Zac Goins:

that's on the Mörk Borg site.

Lucas:

All those links are in

Lucas:

the description and on my website

Lucas:

at scintilla.studio/monster.

Lucas:

And before we close this episode of Making

Lucas:

a Monster, I want to ask you to consider

Lucas:

supporting the show through Patreon.

Lucas:

Producing this show takes a lot of

Lucas:

time, commitment, and an increasing

Lucas:

amount of travel as I interview

Lucas:

experts on game design, literature,

Lucas:

history, and conservation biology.

Lucas:

Just a few bucks a month can help keep

Lucas:

this show a part of my professional

Lucas:

experience and bring you new stories

Lucas:

and insights almost every week.

Lucas:

Plus it comes with fun bonuses like

Lucas:

behind the scenes content, the Making

Lucas:

a Monster Discord, and stickers!

Lucas:

If supporting the show monetarily isn't

Lucas:

an option for you, consider following the

Lucas:

show on your podcast platform of choice.

Lucas:

And if you feel I've earned it,

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leave me a five star review.

Lucas:

It's a small thing, but it goes a long way

Lucas:

towards helping people discover the show.

Lucas:

And it is a real gift to me

Lucas:

and the creators I feature.

Lucas:

Stick around for spooktacular monster

Lucas:

stories all through the month of October,

Lucas:

including more interviews from gen con

Lucas:

and ghost stories from the IUCN Red List

Lucas:

as the podcast explores the monsters in

Lucas:

my upcoming project book of extinction.

Lucas:

All the details are on my website

Lucas:

at scintilla.studio/monster.

Lucas:

That's S C I N T I L L A

Lucas:

dot studio slash monster.