Welcome back to the Tavern Adventurer.
Today, we talk about how to make a story and campaign dynamic with Garrett from two25games.com.
If you want Garrett back on the show, you'll have to let us know.
Mentioned in this episode:
Brought to you by Session 0 Studios
Visit session0studios.com for more information.
Add the Magic of Sound to Your Gameplay
When you set the scene you need to tap into the five senses. When it comes to sound one of the best ways to do that is with music, sound effects, and ambience. That’s why we’ve teamed up with Monument Studios. Monument Studios provides an easy-to-use Soundboard perfect for Dungeon Mastering. If you want to see this in action, go to fantasy-plus.com and get 10% off of your first month of their Fantasy+ App by using the code BETTERDM at check out. Again that is fantasy-plus.com and BETTERDM at checkout.
Give Us a Rating and Review
You obviously have really good taste, you’re listening to How to Be a Better DM after all. We thank you for your support. If you’ve ever gotten anything useful from our show, take a minute to give us a rating and a review. It goes a very long way to making it so How to Be a Better DM can help many more dungeon masters just like you. If you love our content, help others become better dungeon masters too.
all right well thank you for coming on the show garret thanks for joining me and
Speaker:tanner let's jump in with some really interesting questions first of all as an experienced dungeon
Speaker:master what is your favorite class and why
Speaker:my favorite class i think would have to would have to be dungeon master if that's
Speaker:a class if we can
Speaker:uh
Speaker:count that as a class that would be
Speaker:uh
Speaker:my favorite
Speaker:oh
Speaker:i much probably prefer to be behind the screen
Speaker:ah
Speaker:than
Speaker:oh
Speaker:in front of the screen but if i have to be a player usually cleric
Speaker:yeah
Speaker:or bard is my go to since i'm a i'm a real life musician i kind
Speaker:of like to role play that because i think i can i can do it okay
Speaker:since i know how musicians think for sure
Speaker:that's great do you ever actually
Speaker:i like
Speaker:like
Speaker:that
Speaker:bring an instrument to
Speaker:i
Speaker:use
Speaker:do
Speaker:yeah
Speaker:we we had a series on the
Speaker:m
Speaker:two twenty five instagram for a while and i need to bring it back but it
Speaker:was like how to introduce instruments to the game table in a tasteful way so it
Speaker:would be like oh these are the instruments that you might want if your game is
Speaker:within this unique flavor and of that was a music major in college and like music
Speaker:ology was kind of my focus in there was like the study of instruments and the
Speaker:study of cultural me and what not so i'd be like oh if it's an irish
Speaker:flavor maybe you'd want maybe fiddles and bazookis and banjos and barons and everything or if
Speaker:it's a middle eastern flavor maybe you want these instruments um so it's nice to be
Speaker:to bring that to the table that kind of livens things up as opposed to my
Speaker:player my my character
Speaker:yeah
Speaker:really strums the lute so well and i'm going to roll to prove that to you
Speaker:it's kind of
Speaker:yeah
Speaker:it can be done
Speaker:uh
Speaker:in real
Speaker:oh
Speaker:time so it
Speaker:uh
Speaker:adds a different kind of
Speaker:yeah
Speaker:spit on things
Speaker:you know the moment that they bring a bag
Speaker:i like
Speaker:pipe
Speaker:that
Speaker:in no it's over just
Speaker:then we all run the sessions
Speaker:yeah
Speaker:yeah
Speaker:done
Speaker:that's
Speaker:head out
Speaker:at
Speaker:it's over
Speaker:yeah
Speaker:no bagpipes or recording
Speaker:that's
Speaker:is
Speaker:when
Speaker:allowed
Speaker:you just you know
Speaker:there it's
Speaker:total
Speaker:oh
Speaker:party
Speaker:it's a
Speaker:kill
Speaker:nat
Speaker:right there
Speaker:it's a natural
Speaker:ah
Speaker:one
Speaker:oh
Speaker:every time they play it basically
Speaker:one hundred percent
Speaker:yeah
Speaker:accordions and bag pipes are
Speaker:hm
Speaker:my
Speaker:yeah
Speaker:i don't like them personally
Speaker:uh
Speaker:that's
Speaker:yeah
Speaker:just a personal taste that's my hot take
Speaker:h okay well that's a
Speaker:yeah
Speaker:great answer honestly i love clerics and and bards too i feel like
Speaker:oh
Speaker:there's a lot of flexibility there
Speaker:yeah
Speaker:okay next kind of warm up question for you if you could have one skill or
Speaker:mechanic from d and d in real life what would you have
Speaker:i would try and jump as many things into
Speaker:m
Speaker:perception as i could because i feel like me
Speaker:yeah
Speaker:personally
Speaker:m m
Speaker:in real life
Speaker:m
Speaker:i get so tunnel visioned about things that i miss things
Speaker:a
Speaker:that are around me
Speaker:oh
Speaker:or things that other people are doing like you've never noticed that
Speaker:oh
Speaker:no
Speaker:yeah
Speaker:no i've never noticed that but thank you for that out
Speaker:m
Speaker:um
Speaker:oh
Speaker:so if i could just jump all my cats into one
Speaker:m
Speaker:thing definitely i would be expert in perception
Speaker:ah
Speaker:all day every day it's not even
Speaker:yeah
Speaker:a contest no question about it
Speaker:just like going along and suddenly
Speaker:i hear that
Speaker:you just realize what's
Speaker:ah
Speaker:important in life and you're like oh wait
Speaker:it's
Speaker:i
Speaker:a
Speaker:just
Speaker:lot
Speaker:perceived
Speaker:less
Speaker:that
Speaker:poetic than that usually
Speaker:yeah
Speaker:it's like
Speaker:yeah
Speaker:oh i never noticed the door opened this way and that way or
Speaker:ah
Speaker:something real silly like
Speaker:yeah
Speaker:that you know or i never noticed this picture on the
Speaker:right
Speaker:wall but
Speaker:yeah
Speaker:but then you feel real stupid when i was like how have you never noticed that
Speaker:and he's like i don't know because i'm not perceptive i guess
Speaker:yeah i think i would do insight because i feel like i'm the same way but
Speaker:with people you know like oh you were unhappy with me about that i didn't i
Speaker:didn't know you know
Speaker:that is true
Speaker:but that is just
Speaker:a person
Speaker:me
Speaker:in sight his perception
Speaker:yeah
Speaker:with with people so you know two sides of the same coin i think
Speaker:right right
Speaker:yeah
Speaker:exactly um kind of tacking on to the first question we asked
Speaker:oh
Speaker:you said you know your favorite class is the d m well if you had to
Speaker:personify your dungeon master style with a character what character would that be what would be
Speaker:your dungeon master avatar
Speaker:like a like a fantasy character or like a fictional character
Speaker:well so if you had to essentially create a character like your players
Speaker:yeah
Speaker:do but that character had to represent your dungeon master style what kind of character
Speaker:that's
Speaker:would
Speaker:an
Speaker:that
Speaker:interesting
Speaker:be
Speaker:question i like that question um m i think
Speaker:oh
Speaker:there's a player at my
Speaker:yeah
Speaker:table he's the second half of two
Speaker:yeah
Speaker:twenty five actually his name is chris and he
Speaker:okay
Speaker:plays in my campaign this tenarian world which is just whimsical as ever he plays a
Speaker:half ling rogue named
Speaker:oh
Speaker:trouble and he's he plays him kind of
Speaker:oh
Speaker:like how one would play a bard but he's a rogue so he's just very whimsical
Speaker:and he's very like to you now give his party members a hard time uh doesn't
Speaker:really like combat
Speaker:yeah
Speaker:all that much but loves to watch and kind of play cheer leader or trip the
Speaker:fighter on his way in to make a killing blow or something like that just to
Speaker:yeah
Speaker:just to keep
Speaker:yeah
Speaker:the labs going would be that would
Speaker:yeah
Speaker:be my my avatar is somebody that's whimsical um that just creates a fun story and
Speaker:doesn't take things too seriously because at the end of the day we're playing make believe
Speaker:with rules and my humble belief is that if that's taken too seriously
Speaker:oh
Speaker:it can lose fun really really quickly
Speaker:yeah absolutely no one likes it when you're trying to have fun and someone
Speaker:yah
Speaker:turns it into a serious thing like comet like
Speaker:right
Speaker:not fun competition
Speaker:yeah
Speaker:where the goal is
Speaker:yeah
Speaker:not
Speaker:oh
Speaker:fun but it's winning you know over
Speaker:exactly
Speaker:everyone else yeah
Speaker:yeah
Speaker:hm
Speaker:and if it becomes
Speaker:ah
Speaker:a game of numbers and a game of stats and you know minmaxing and things um
Speaker:it's
Speaker:yeah
Speaker:great for some tables it's great for some play groups
Speaker:oh
Speaker:that's not how i roll i love to do the role play thing first numbers are
Speaker:just
Speaker:right
Speaker:numerical mathematical representatives of what's happening in the story
Speaker:yah
Speaker:we can think of
Speaker:h
Speaker:as like players
Speaker:right
Speaker:instead
Speaker:help things
Speaker:of our characters
Speaker:make sense
Speaker:exactly but
Speaker:yeah
Speaker:when it becomes too much
Speaker:yeah
Speaker:about the numbers and not enough about embracing the characters and
Speaker:yeah
Speaker:embracing story structure and character development then it loses that kind of story telling focus and
Speaker:at the
Speaker:yeah
Speaker:end of the day
Speaker:yeah
Speaker:yeah
Speaker:that kind of why it exists and that's what it's all about
Speaker:great
Speaker:i had
Speaker:go ahead
Speaker:i had a sorry i had
Speaker:yeah
Speaker:best friend who i've been trying to get to play with me for like years and
Speaker:years and he's like honestly man like dandy just seems
Speaker:oh
Speaker:like a meeting and an
Speaker:ah
Speaker:like when you know you're in maxine
Speaker:ah
Speaker:it's basically you know a meeting
Speaker:m
Speaker:yeah
Speaker:there's like no difference but if you know you're focusing on the story it's different
Speaker:and i think i mean minmaxing has its place i guess but i feel like
Speaker:yeah
Speaker:if one is to mind max one should go play sky room and not dandy because
Speaker:if you want to be an
Speaker:yeah
Speaker:almighty powerful wizard go do that go play an
Speaker:yeah
Speaker:mo go play wild go play gold wars go play sky room at the table
Speaker:oh
Speaker:top the tabletop role playing game we like to role play and be people who are
Speaker:not on a daily basis and embrace those personality traits that we wish we could
Speaker:ah
Speaker:n't real if
Speaker:yeah a great way to but i mean i think that most other mediums
Speaker:yeah
Speaker:are more like like board games even are more natural
Speaker:it
Speaker:medium for just like sheer numbers right it's like why do we roll play that's
Speaker:hm
Speaker:why they moved from war games back in the day to d n d right great
Speaker:point okay
Speaker:exactly
Speaker:so
Speaker:ah
Speaker:last
Speaker:m
Speaker:question
Speaker:h
Speaker:here
Speaker:ah
Speaker:m
Speaker:biggest d m mistake
Speaker:oh
Speaker:that you've ever made and no men here we've all made them
Speaker:ay
Speaker:i
Speaker:uh
Speaker:would say it's
Speaker:uh
Speaker:it's kind of
Speaker:yeah
Speaker:a re occurring mistake for me and my biggest weakness
Speaker:ah
Speaker:and we talked about this last night
Speaker:oh
Speaker:we chris and i did a d m coaching session and i had to admit my
Speaker:fault and
Speaker:yeah
Speaker:humble up a little bit um but i'm so quick to admit my faults i am
Speaker:not perfect by any stretch of the imagination i'm just taking it one day at a
Speaker:time like everybody else but i have a problem with remembering the things that i do
Speaker:yeah
Speaker:for instance like i have i have a story structure but i'll forget about the bard
Speaker:in p c that i brought along like peter in the tenarian campaign at the table
Speaker:top peter's this bard
Speaker:yeah
Speaker:that met my party in the kindred hearts party um and then i kept forgetting about
Speaker:oh
Speaker:peter and they'd be like what about peter and like oh peter it's been writing
Speaker:ah
Speaker:songs this whole time in the corner that's a
Speaker:oh
Speaker:good point
Speaker:yeah
Speaker:you brought up there chris thank you
Speaker:yeah
Speaker:or we have a drew it my my fiance's druid she has a raccoon named felix
Speaker:that's her like her familiar her pet and i always forget about felix every session like
Speaker:well what's felix doing oh felix is just an he's just eating grapes and just having
Speaker:himself
Speaker:oh
Speaker:a good old time i have to make something up on the fly because
Speaker:oh
Speaker:i always forget about those little details i've got the big structure and i'm always concerned
Speaker:about what the players are doing that i forget to go in and be like oh
Speaker:yeah that that m p c needs he's doing something for sure i promise it's not
Speaker:important ight now let's go back to you what are you up to
Speaker:yeah
Speaker:uh
Speaker:oh
Speaker:h that's okay i mean no one expects you to to be the fabric of reality
Speaker:even though that's essentially what you
Speaker:oh
Speaker:are when when playing d and d you know
Speaker:yeah exactly
Speaker:ah
Speaker:that's kind of i guess
Speaker:ah
Speaker:the dem's job right you are god and you have
Speaker:hm
Speaker:to make this world come to life before your players eyes but also you're also a
Speaker:human so you're
Speaker:yeah
Speaker:not going to do
Speaker:yeah
Speaker:as well as a literal god could so
Speaker:yeah
Speaker:just
Speaker:oh
Speaker:go with the flow and have fun
Speaker:oh
Speaker:as long as your players are having fun you're doing something
Speaker:hm
Speaker:right
Speaker:yeah
Speaker:exactly uh
Speaker:totally agree
Speaker:yeah
Speaker:um go ahead tenner
Speaker:no no that was a go ahead justin take off do
Speaker:gotcha
Speaker:it
Speaker:for sure also i think there might be a little bit of lag so if i
Speaker:interrupt you i apologize so much i'm really bad at that so
Speaker:oh
Speaker:i'll try and slow down my super fast
Speaker:likewise
Speaker:mouth but
Speaker:i will i will try
Speaker:thank
Speaker:to
Speaker:you adventure
Speaker:keep some silence in there
Speaker:thank you adventurer for joining us today on how to be a better d m if
Speaker:you haven't
Speaker:yeah
Speaker:noticed yet we're not alone we are joined by garrett he is one half of two
Speaker:twenty five games and you can actually find them we'll put their link in the show
Speaker:notes but the first question i actually wanted to ask just because i'm a naturally curious
Speaker:person where does the name two twenty five games come from
Speaker:hit's a great question and one that
Speaker:oh
Speaker:we we get a lot has nothing to do with chris actually ironically
Speaker:my
Speaker:i started to twenty five and i was like chris
Speaker:oh
Speaker:i love your brain please join me and he said
Speaker:oh
Speaker:absolutely
Speaker:my
Speaker:i was waiting for you to ask so it was
Speaker:yeah
Speaker:a maid in heaven i love chris he's
Speaker:yeah
Speaker:awesome guy but
Speaker:oh
Speaker:two twenty five was my
Speaker:my
Speaker:college
Speaker:yeah
Speaker:apartment when i was in college and all of my really good friends we were all
Speaker:roommates together and it was a party every
Speaker:m
Speaker:day not like
Speaker:yeah
Speaker:not like red solo cup
Speaker:oh
Speaker:college
Speaker:yeah
Speaker:party but like we would
Speaker:yeah
Speaker:be playing destiny and we'd be playing poker
Speaker:yeah
Speaker:night and then we'd be smoking cigars on the balcony and
Speaker:ah
Speaker:we just have a couple of drinks every now and then we will just spend all
Speaker:day together and
Speaker:m
Speaker:for me like that meant the world growing up and not having that i mean in
Speaker:west texas not everybody is into d and d but they sure do you love to
Speaker:drink and shoot guns so
Speaker:yeah
Speaker:for me who is like that's not my vibe um to finally have
Speaker:my
Speaker:that community and finally have that that tribe it's a fun way to keep that legacy
Speaker:going and as a way to say thank you to those guys out there um m
Speaker:oh those those three guys just kind of keep that alive and keep that name going
Speaker:and in spirit
Speaker:kay yeah
Speaker:that's beautiful
Speaker:oh
Speaker:well let's kind of dive into today's topic of dynamic storytelling and i guess i guess
Speaker:the general idea of today show is you know what is a dynamic campaign and you
Speaker:create one so first of all tell us what do you consider to be a dynamic
Speaker:campaign and what would be the opposite of that
Speaker:i think to me
Speaker:yeah
Speaker:whenever you say dynamic it means more life like realistic than static
Speaker:oh
Speaker:and i think the difference between the two would be a static campaign m a campaign
Speaker:that can take place in any world if you put it in the context of greek
Speaker:mythology or norse mythology or you threw it in middle earth or forgotten realms you
Speaker:a
Speaker:put it on the planet of arcis you plant it on tatton you an ut
Speaker:my
Speaker:and any
Speaker:m
Speaker:intellectual property any world any franchise that you want if it's still the same story and
Speaker:it doesn't matter where it takes place your story is static and it isn't good enough
Speaker:a dynamic campaign
Speaker:kay
Speaker:is where characters
Speaker:oh
Speaker:and the world come together in this perfect in this syncronous way and there's a energy
Speaker:there that you can't have one without the other which is i think like star wars
Speaker:you can't have tattoo ween without luke sky walker and you can't have luke skuywalker without
Speaker:tattooween you can't have politrities without racus you can't have king arthur without
Speaker:yeah
Speaker:camelot those would be dynamic stories they're timeless
Speaker:m
Speaker:and when you can't again when you can't separate the two that's when your campaign goes
Speaker:from
Speaker:yeah
Speaker:static and to oh my god this is an amazing story and i am so thankful
Speaker:m
Speaker:to be at this table
Speaker:yeah i
Speaker:hm
Speaker:agree i think that when i think of i mean there's actually a podcast i was
Speaker:i've been listening to
Speaker:ah
Speaker:for years and they did a campaign
Speaker:m
Speaker:at the start and i see this a lot with campaigns where lower levelled players
Speaker:yeah
Speaker:uh or campaigns tend to have a good amount of variety because you can't focus all
Speaker:your time on these huge battles
Speaker:oh
Speaker:where everybody as got a billion different abilities and thing and so
Speaker:oh
Speaker:it's
Speaker:hm
Speaker:like okay simpler battles
Speaker:oh
Speaker:and then we got some role playing
Speaker:yeah
Speaker:and then we got some skill check you know they try and keep it very dynamic
Speaker:and different but then later on in that same podcast when i didn't higher
Speaker:m
Speaker:level play i noticed that it just became a lot of battles and that because the
Speaker:battles took so long you know they the role playing
Speaker:m
Speaker:in between just didn't feel nearly like differentiated enough right and so i felt a little
Speaker:static to me at least
Speaker:yeah and i think part of that and i don't i don't want to get ahead
Speaker:of you know
Speaker:ah
Speaker:rest of the structure of the podcast
Speaker:yeah
Speaker:but if there
Speaker:yeah
Speaker:are battles and there is combat and there are fights
Speaker:m
Speaker:just because like you're like oh we haven't done combat in a while and i don't
Speaker:want my players to be bored that's not a good enough reason to do combat your
Speaker:players have to wait or you have to invent combats that matters to service the plot
Speaker:in the characters that way anything and everything you do in your story matters which is
Speaker:why i'm not a fan of random encounter charts like oh we haven't done a little
Speaker:roll for random encounter that
Speaker:yeah
Speaker:that does nothing to
Speaker:oh
Speaker:that just buys time
Speaker:oh
Speaker:if you're going to buy time then do
Speaker:yeah
Speaker:something else go to a tavern go invent an m p c on the fly that
Speaker:matters and can't service the plot fighting goblins in the forest because you haven't fought goblins
Speaker:in the forest for three sessions is
Speaker:yeah
Speaker:not good enough time and that's how you're going to get static and burnt out
Speaker:yeah
Speaker:really quickly both dim and the players
Speaker:oh so kind of an interjection question m i think that is a very interesting viewpoint
Speaker:so a lot of people myself included i use random and counter tables specifically for travel
Speaker:because i have no idea how to make travel interesting uh without making it realistic and
Speaker:so forth so how do you
Speaker:oh
Speaker:treat travel long distances short distances kind of the whole gammit yeah
Speaker:that depends on the story well for my own sake
Speaker:m
Speaker:i never let travel be travel if they are traveling and now they see something on
Speaker:the road whatever they see on the road or whatever comment they have needs to service
Speaker:the plot um in some sort of way whether it's it's bandits on the road oh
Speaker:well maybe these bandits are just these underlings to a bigger problem somewhere else and maybe
Speaker:they have a letter
Speaker:oh
Speaker:on them he dropped that maybe is in thieves cant and now the rogue has a
Speaker:purpose and now the rogue feels like
Speaker:yeah
Speaker:oh he's paying attention to me and he's paying attention to those little details like i
Speaker:can read thieves can't right so but if it's gratulations you killed all the bandits okay
Speaker:now what now we just keep going to the town it was just an obstacle it's
Speaker:like it's running track and there's hurdles and you just have to jump over the hurdles
Speaker:okay well the
Speaker:oh
Speaker:hurdles are just there for you to jump over they serve no real purpose other than
Speaker:that how high can you jump so again i would say like for people who love
Speaker:combat and kind of that more men max and i know that term gets like a
Speaker:real bad
Speaker:yeah
Speaker:negative rap
Speaker:yeah
Speaker:but if you happen to have
Speaker:oh
Speaker:a real mind max table but heavy war gaming kind of kid table maybe that's great
Speaker:in my experience and in what i do i plot and character development over combat every
Speaker:day all day long so if there is combat it always has to service the plot
Speaker:oh
Speaker:so if they're going from
Speaker:m
Speaker:one town to the others three
Speaker:ah
Speaker:days pass
Speaker:oh
Speaker:you are now in the
Speaker:m
Speaker:town three days have passed
Speaker:a
Speaker:or on your way there you demon
Speaker:oh
Speaker:you hear
Speaker:yeah
Speaker:the rumbling of a demon in the forest and in chris and i are working on
Speaker:this gogamesh campaign that i keep harking on and harking on and harking on but so
Speaker:in the works
Speaker:yeah
Speaker:so in tenaria they went through the cedar forest where uhjardith lived but jardith is just
Speaker:key word for baba is from the epic of gilgamesh who were trying to turn that
Speaker:into a to a campaign so for for a plot reason that's a big plot element
Speaker:there's a king demon in the forest and there's these little you know demon underlings with
Speaker:him okay now that's that's a plot limit rather than you have these demons in the
Speaker:forest
Speaker:m
Speaker:why i don't know or goblin in the forest why i don't know okay let's move
Speaker:on
Speaker:that's really interesting kind of continuing on that so actually tenor you ask questions i might
Speaker:yeah sorry you go ahead
Speaker:no yeah one thing i do like about your
Speaker:yeah
Speaker:answer garret is like you know you can
Speaker:yeah
Speaker:like you travel can
Speaker:yeah
Speaker:be mechanic that's interesting in a game if it serves a purpose
Speaker:m
Speaker:and that's kind of what i'm
Speaker:hm
Speaker:seeing a lot in this discussion is that dynamic
Speaker:yeah
Speaker:at least for a d
Speaker:yeah
Speaker:m yeah it's about variety but it's not variety for variety's sake it's variety
Speaker:exactly
Speaker:for for story's sake and so for example
Speaker:hm
Speaker:if it's like oh your characters are usually in typical grassy plains you know normal
Speaker:m
Speaker:temperate forests but instead they're up in
Speaker:oh
Speaker:a frozen mountain and they're hiking that then all of a sudden a bunch doing a
Speaker:bunch of checks to make sure that they're
Speaker:m
Speaker:okay and that they're not getting frost bite or anything else that's interesting because one is
Speaker:varied and too
Speaker:yeah
Speaker:it's
Speaker:yeah
Speaker:like oh they're actually it's
Speaker:oh
Speaker:showing in a mechanical way
Speaker:oh
Speaker:that they're doing
Speaker:yeah
Speaker:something hard right and not just for heart's sake it's you know it's changing it up
Speaker:right
Speaker:and that even i'm sorry i didn't mean to cut you off
Speaker:go ahead
Speaker:the lad kind of g in the way but
Speaker:oh
Speaker:it kind of reminds me of the mines of maria and i going up the mountain
Speaker:in the snow there's tension there there's plot tension
Speaker:oh
Speaker:why because they're in the snow and they're in cloaks and these habits have their feet
Speaker:i
Speaker:like are are their toes about to fall off frost bite like what's about to happen
Speaker:why are they doing this this seems really risky and that adds that risk in there
Speaker:so again if service is the plot it adds tension especially if you have them roll
Speaker:those survival checks and what i was like oh oh yeah you're your foot got a
Speaker:little chilly there as you climb this mountain and oh well
Speaker:oh
Speaker:i got to go to the long term injury section of the d m g and
Speaker:figure out how to how to assess this or whatever right
Speaker:yeah and and that kind of makes me think of you know how do you the
Speaker:next question i would ask is how do you create a dynamic world because obviously most
Speaker:campaigns they take place
Speaker:ah
Speaker:in a pretty typical fantasy setting
Speaker:ah
Speaker:you're going
Speaker:m
Speaker:to have typical towns typical you know castles
Speaker:yeah
Speaker:you're not going to have too much
Speaker:oh
Speaker:variety there and people are going to rely more on
Speaker:oh
Speaker:the n p c's and maybe
Speaker:yeah
Speaker:the combats to add
Speaker:oh
Speaker:variety but in terms of a dynamic world
Speaker:oh
Speaker:how do you think you can make that
Speaker:that's an interesting
Speaker:oh
Speaker:question and i want to prompt that question with this
Speaker:oh
Speaker:question i want you to answer this question
Speaker:yeah
Speaker:for me and that can help i think that's going to answer your question
Speaker:m
Speaker:what's the difference are you familiar with done and start worse by chance
Speaker:yes
Speaker:okay so what
Speaker:oh
Speaker:would be the difference between aracus and tattooeen
Speaker:oh
Speaker:both are desert
Speaker:gosh
Speaker:planets but what's the difference
Speaker:that's actually really good
Speaker:yeah
Speaker:that's a good point honestly
Speaker:yeah oh
Speaker:they're very similar in terms of actual um climate i guess you could say the difference
Speaker:what what kind of the players are making of them right because a racks
Speaker:m
Speaker:it's like oh this place you got the spice that everybody is
Speaker:ah
Speaker:going crazy for it's got a lot of political intrigue whereas tatueen it's filled with a
Speaker:of people who aren't interested
Speaker:m oh
Speaker:in it at all and they're just trying to get out and it's more you know
Speaker:m
Speaker:cut throat um yeah that's actually a great point that you could take any kind of
Speaker:environment and depending
Speaker:oh
Speaker:on the objects the goals and the characters you put in it it almost becomes an
Speaker:entirely different place h
Speaker:i think you just
Speaker:m
Speaker:answer that question all on your own where if you're again if your story can fit
Speaker:in any world your story is not good enough but at the same time if your
Speaker:world feels like world like it just feels so plain and bland and it feels like
Speaker:forgotten realms
Speaker:yeah
Speaker:it feels like dragon lance or whatever and i'm not trying to bash wizards worlds or
Speaker:anything but
Speaker:hm
Speaker:if it feels just like you re skinned all the gods in all of the places
Speaker:to new names but it feels the same then that's
Speaker:m
Speaker:not dynamic enough that's a static world and you might as well just play in forgotten
Speaker:realms bcause the source book's a already there um m for instance
Speaker:uh h
Speaker:in the two twenty five game world story lose which we've been world building on world
Speaker:building wednesdays on our twitch channel for a couple weeks now chris and i will have
Speaker:some guests on there every now and then too um m it's what i call shreckmeats
Speaker:yeah
Speaker:peaky blinders so it's very whimsical and very you know
Speaker:m
Speaker:all these very fairy tail kind of stuff you have the big bad wolves and you
Speaker:have these picksies and you have this and the other except there is a god and
Speaker:there's this whole back story about there's one god and he has three
Speaker:my
Speaker:sisters the triumverant and they overthrow the god because god sucks and they try
Speaker:yeah
Speaker:to be so good that they aren't it's kind of like a mom who gives their
Speaker:kids everything they
Speaker:yeah
Speaker:want and they have no discipline so the mom kind of sucks that's kind of the
Speaker:vibe that this is going for and now the world is kind of in this misshapen
Speaker:place where the pixanelli are these pixy empire and their kind of like the italian mob
Speaker:and then you have the
Speaker:oh
Speaker:the wilfavian empire and they're like the irish
Speaker:ah
Speaker:mob so you've got these two mob families um
Speaker:oh
Speaker:at battle with each other because the yare
Speaker:yeah
Speaker:who is kind of a thinly veiled church structure very you know very holy very hierarchical
Speaker:okay
Speaker:they band wild magic and they band a substance called moonshine magic moonshine man excuse me
Speaker:so with this moonshine
Speaker:oh
Speaker:manna anybody can drink in they take a roll on the wild they take a take
Speaker:a walk on the wild side as we say
Speaker:uh
Speaker:game where
Speaker:uh
Speaker:they roll on the wild chart the wild magic chart and whatever happens happens
Speaker:oh
Speaker:um now it's like the picanelli work with the are but they've got the
Speaker:m
Speaker:mob family kind of doing the black market stuff
Speaker:oh
Speaker:but they also have to work with the wolf avin because they have wolf spain
Speaker:a
Speaker:and wolf spain plus the pixy dust is what makes the moonshine manna so the enemy
Speaker:of my enemy is my friend so
Speaker:m
Speaker:even though they don't get along they have to get along and now
Speaker:oh
Speaker:our players are put into this political climate so all of that to say
Speaker:yeah
Speaker:not this isn't advertisement for story lose but all of that to say um
Speaker:yeah
Speaker:if you want your world to be dynamic and you want it to have a unique
Speaker:flavor you have to start with a theme i think the theme of story ellis
Speaker:yeah
Speaker:is political intrigue and really it's just political inter political intrigue
Speaker:yeah
Speaker:and religious religious rivalry because there's people that love the old god there's people that love
Speaker:the triumphant these people that love the yarrow who is the new god on on story
Speaker:ellis god incarnate so which one is the real god and now it's everybody's got their
Speaker:own theological beliefs and differences in the midst of that
Speaker:oh
Speaker:now there's all this who's got control of the wolf spain who's got control of the
Speaker:picks dust and how are the picknell working with the yarrow but also trying
Speaker:yah
Speaker:to stab him in the back and also trying to the enemy of my enemy is
Speaker:my friend very god they're very
Speaker:m
Speaker:good fellows the irishman kind of vibes
Speaker:yeah
Speaker:which is not something
Speaker:oh
Speaker:you see in every world which is what makes that dynamic if i went into forgotten
Speaker:realms and i just renamed everything and it was like this is my world that's not
Speaker:it's not nothing you got to make it something new start with a theme
Speaker:oh
Speaker:take elements from other existing things and combine it and even if you watch people bigger
Speaker:than me and i'm not big i'm just saying if people way bigger than me like
Speaker:oh
Speaker:bandon sanderson and his talk or that he does it by
Speaker:my
Speaker:u um he just combines things
Speaker:oh
Speaker:he's this combiner he takes this and this makes this takes like the high stuff and
Speaker:a
Speaker:the mist
Speaker:oh
Speaker:and he makes miss born and boom there's miss
Speaker:yeah
Speaker:born so that's an that's coming from him so do what he says i'm just repeating
Speaker:what he's saying just combine stuff
Speaker:m
Speaker:and start with a theme
Speaker:oh
Speaker:if you want your theme to be whatever well start with that theme and then how
Speaker:is that going to play into your world
Speaker:seemed really long
Speaker:i couldn't
Speaker:winded
Speaker:agree
Speaker:but
Speaker:more
Speaker:i hope
Speaker:yeah
Speaker:that i hit the i hope you got
Speaker:m
Speaker:what i was trying to say
Speaker:yeah
Speaker:nailed it
Speaker:sweet okay then i did my
Speaker:sure
Speaker:job
Speaker:for
Speaker:to day
Speaker:sure so if i can kind of summarize it sounds like one of the key aspects
Speaker:of making a campaign dynamic is not only making excellent characters so making the setting a
Speaker:character and even the story to a degree kind of a character and having those three
Speaker:character groups interact and affect each other change each other right
Speaker:absolutely it's this holy trinity of story telling like you have your setting you have your
Speaker:ah
Speaker:heavier characters and you have your players
Speaker:oh
Speaker:one of those is out of wax
Speaker:ah
Speaker:the story is going to fall flat they
Speaker:okay
Speaker:all
Speaker:yeah
Speaker:have to be perfectly aligned and if they're not it's like an equilateral
Speaker:m
Speaker:triangle if one of them is not the same something is going to happen something
Speaker:oh
Speaker:is going to go wrong if it's your said angle that you
Speaker:oh
Speaker:can play in any world if it's your players well i don't know get new players
Speaker:oh
Speaker:or teach them it's okay to teach it's
Speaker:yeah
Speaker:totally fine to coach and to show the way
Speaker:oh
Speaker:if you if this is the vile you're going for and that's the importance of a
Speaker:sesso zero so
Speaker:yah
Speaker:in a hero's journey
Speaker:hm
Speaker:a journal for five t t r p g is published by two twenty five we
Speaker:have a session zero section that goes by like okay what are your expectations of this
Speaker:what is this what we're all on the same page that yeah
Speaker:yeah
Speaker:we're all going to be talented stories where i'm not here to just
Speaker:oh
Speaker:kill goblins i'm here to tell a story and you're goin to lead the story and
Speaker:i'm just a player in it and we're here to do this together
Speaker:oh
Speaker:co operatively um and if your m p cs
Speaker:ah
Speaker:are flat well okay you've got this cool world but why why is the population of
Speaker:the world so lame don't make it lame make it dynamic make
Speaker:m
Speaker:it cool make it unique
Speaker:yeah
Speaker:yeah
Speaker:flavor it
Speaker:yeah
Speaker:with certain flavors
Speaker:oh
Speaker:that it needs to be flavored with
Speaker:yeah it kind of makes me realize that the hardest thing because because we have dem's
Speaker:obviously we have well it feels like we have more control over the theme
Speaker:ah
Speaker:the setting the plot to some extent right
Speaker:m
Speaker:yeah
Speaker:but the thing that's most out of our control is the players
Speaker:oh
Speaker:and so kind of kind of launching off of how you were saying that we need
Speaker:balance
Speaker:oh
Speaker:for each of those one challenge i've always had is whenever there's a player who feels
Speaker:like
Speaker:oh
Speaker:they and how they play their character are static because technically they can play however they
Speaker:want this is just fun game
Speaker:yeah
Speaker:but you also are like oh they'd have more fun if they were more dynamic
Speaker:ah
Speaker:now they played you know their character can go from bad to good or good to
Speaker:bad or oh they can a bad streak and they can lose something important but then
Speaker:they can also
Speaker:yeah
Speaker:get something important later on i don't know
Speaker:and
Speaker:how
Speaker:they absolutely
Speaker:how
Speaker:yeah
Speaker:do you encourage
Speaker:should do that
Speaker:that you know
Speaker:so i think if anybody's
Speaker:ah
Speaker:playing d and d nine out of ten people playing dan d have heard of a
Speaker:hero's
Speaker:yeah
Speaker:journey not not the journal not the not the two twenty five journal but like the
Speaker:joseph campbell
Speaker:uh
Speaker:circle of like
Speaker:yeah yeah
Speaker:oh
Speaker:the ordinary world going on a journey
Speaker:yeah
Speaker:and i personally what i do is i sit there with the back
Speaker:oh
Speaker:stories and stuff and i go okay how is this going to happen because
Speaker:oh
Speaker:d ming is also here's for all
Speaker:yeah
Speaker:the players who have never deemed before here's a little spoiler alert here here's the secret
Speaker:it's the illusion of choice always whether you go to the tavern or you go to
Speaker:the book store that m p c is going to be either in one place or
Speaker:the other and they are going to have something for you
Speaker:yeah
Speaker:to do so it's not one way or the other now you can play
Speaker:yeah
Speaker:it one way or the other like oh if only they'd gone to that tavern that's
Speaker:not how i do it because
Speaker:yeah
Speaker:i have a structure so on that circle like okay here is like the red hair
Speaker:in is in the story i was campaign and he's playing tige who is this this
Speaker:ferbolbuard i say here's
Speaker:yeah
Speaker:here's his ordinary world what journey is he going to go on that makes it that
Speaker:he comes back to the ordinary world at the end with with the elixir coming back
Speaker:as a different person evolved
Speaker:yes
Speaker:okay
Speaker:and it's all about the character journey if the character journey happens in your dynamic world
Speaker:that's a story worth telling
Speaker:m
Speaker:one hundred percent of the time every time if you do that for
Speaker:m
Speaker:each of your characters and do that for yourself as like the plot because i mean
Speaker:you have your plot
Speaker:oh
Speaker:and then you have your sub plots would be like your character development somebody's long lost
Speaker:grandfather comes back and they say oh it's been so long and then
Speaker:oh
Speaker:oh who now they feel like you read their stuff and they feel value as a
Speaker:player now they're more invested and if they're invested in their acting now and their role
Speaker:playing everybody else is going
Speaker:a
Speaker:to feed
Speaker:yeah
Speaker:off that energy so again the way that the table works now kind of from a
Speaker:meta perspective if we're looking
Speaker:yeah
Speaker:at the tap itself and
Speaker:yeah
Speaker:not so much of the game um everybody's feeding off each other's like role playing energy
Speaker:nd that excitement in that gumption and everybody is going to buy more into it hopefully
Speaker:um if that's what your players want and that should be established in session zero so
Speaker:i'm going to assume that everybody does that and i'm going to assume that that's the
Speaker:way it's going to go
Speaker:m
Speaker:because it should have been discussed beforehand if that was going
Speaker:m
Speaker:to be an issue
Speaker:ah
Speaker:excellent
Speaker:yeah
Speaker:well i hate to cut
Speaker:yeah
Speaker:all of us off but we have gone the the allotted
Speaker:my
Speaker:thirty minutes which is insane to think because that went so fast garret it was
Speaker:that did
Speaker:awesome
Speaker:duffle
Speaker:haven't
Speaker:by
Speaker:you hear it and talking
Speaker:yeah
Speaker:honestly i had two challenges one just sitting back and listening and just enjoying it that
Speaker:their challenge was not asking all the questions and things like that so listener if you
Speaker:want garret to come which i'm sure you do you're going to have to reach out
Speaker:to him on his his social meeta which you'll tell us in a second and just
Speaker:thank him for coming on the show you also have to reach out to us and
Speaker:thank us for having him on the
Speaker:m
Speaker:show and we'll get him back and well we'll do another one of these but garret
Speaker:how can our audience reach out to you support you and see what you're up to
Speaker:i mean first off thanks for having me on the show this is awesome
Speaker:okay
Speaker:i mean i'm super passionate about storytelling
Speaker:yeah
Speaker:and about this stuff so it's super cool to have like to be able to have
Speaker:this discussion with others who really enjoy the topic
Speaker:yeah
Speaker:but you can find two
Speaker:yeah
Speaker:twenty five at t w o two five games g a m s except for on
Speaker:twitch where games is spelt with two s s because i'm a dumb dumb and have
Speaker:to wait six months get that one s so
Speaker:uh
Speaker:that would be two twenty five games and that's where
Speaker:yeah
Speaker:we do our podcast the investigation check that's where we do home brewing history where we
Speaker:look at historical events and home brew those characters events um that's where we do world
Speaker:building wednesdays and that's just where we house all our programs and all our shows and
Speaker:stuff so i hope you can leave us to follow i hope you
Speaker:yeah
Speaker:follow us on instagram where we post all our our pictures and all our kind of
Speaker:what's going on in the world at twenty
Speaker:oh
Speaker:five and again to you both tanner
Speaker:oh
Speaker:and justin thank you all
Speaker:m
Speaker:so much for having me on it was an honor and a privilege and i thoroughly
Speaker:enjoyed it and thank you again
Speaker:no honestly so great to have you
Speaker:likewise a
Speaker:appreciate that
Speaker:yeah so for tanner garrett before we say so long to our adventurer listener last words
Speaker:from both of you
Speaker:i'll i'll go because garret i think would probably a better final thought
Speaker:m
Speaker:but
Speaker:oh
Speaker:honestly for dynamic dynamic campaigns it's so much
Speaker:oh
Speaker:it's not about
Speaker:ah
Speaker:variety because otherwise you'll just have a billion tabs
Speaker:yeah
Speaker:open for every game right
Speaker:yeah
Speaker:i think i realized that
Speaker:oh
Speaker:today it's much more about okay
Speaker:ah
Speaker:can you make it so that there are there's enough there's variety
Speaker:m yeah
Speaker:that matters
Speaker:yeah
Speaker:can you make it so that they have highs and lows so that they're invested in
Speaker:the various aspects of your campaign instead of just one or two you know and
Speaker:yeah
Speaker:i think that that's what really matters
Speaker:yeah
Speaker:absolutely i couldn't agree more to that and i would say there's no right way to
Speaker:d m and there's really no wrong
Speaker:oh
Speaker:way to d m it's whatever brings you joy whatever brings the table joy and as
Speaker:long as everybody's having fun you're doing it right because at the end of the day
Speaker:it's it's a game even though it kind of feels like story telling guide lines more
Speaker:so
Speaker:oh
Speaker:than a game in my humble opinion
Speaker:yeah
Speaker:but it's meant to be fun and as long as you're having fun that's all that
Speaker:matters you can take everything i said as as gospel and script scripture you can take
Speaker:everything i say and throw it in the tray
Speaker:oh
Speaker:as long as you are having fun then you're doing it right good job you have
Speaker:my my support good for you you did it bravo
Speaker:oh
Speaker:uh h
Speaker:excellent so listener adventurer make sure you have fun we'll be back next week with another
Speaker:episode but from all of us here how to be a better d m and from
Speaker:garrett we'll see us and let's go ahead and roll initiative