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Niels RPG Toons makes a Monstrosity
Episode 21st February 2021 • Making a Monster • Lucas Zellers
00:00:00 00:20:29

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What if the Kraken is too big to release? Niels RPG Toons uses cartoon-style fantasy art to tell vibrant, expressive stories, including one about a tentacle monster so big it's an ecosystem unto itself. Get monster stats, lore, and papercraft miniatures for monsters from the Stars and Sea campaign bundle at https://www.patreon.com/posts/free-download-43834622

Read the transcript and get more from the show: https://scintilla.studio/monster-niels-rpg-toons-makes-a-monstrosity

Get stat blocks, bonus content, and other monstrous perks: www.patreon.com/scintillastudio

Join the conversation: www.twitter.com/SparkOtter

Meet my guest RPG Toons:

https://www.patreon.com/rpgtoons

https://twitter.com/rpgtoons

Opening music from ComposerJD and Hoffzart at AdventureMusic: www.patreon.com/adventuremusic

Closing music from Jason Shaw at Audionautix.com

Transcripts

Niels - RPG Toons:

This Monstrosity itself is too large to fight

Niels - RPG Toons:

in any traditional sense.

Niels - RPG Toons:

Like you can't just pick up your spells and your swords and go down to the bottom

Niels - RPG Toons:

of the sea and start stabbing this thing.

Niels - RPG Toons:

You have to come up with more interesting means of dealing with it.

Niels - RPG Toons:

The threat comes not from the monstrosity itself but from what it does to the

Niels - RPG Toons:

environment . It's been releasing little twinkling spores into the sea

Niels - RPG Toons:

that infest creatures with these sort of starry mutations , who then end up

Niels - RPG Toons:

doing the bidding of this Monstrosity which wants to do one thing and one thing

Niels - RPG Toons:

alone, and that is consume all magic.

Niels - RPG Toons:

It wants to eat magic, get bigger and bigger until it has eaten everything.

Lucas:

Can you tell me how you would like to be introduced?

Niels - RPG Toons:

With appropriate levels of pomp?

Niels - RPG Toons:

No, I don't, I don't know.

Niels - RPG Toons:

Um, RPG, toons, I guess, Neils RPGtoons.

Niels - RPG Toons:

I don't really have any other names.

Niels - RPG Toons:

I studied game art and game design for video games at at uni.

Niels - RPG Toons:

And then during that time I also got back into role-playing games.

Niels - RPG Toons:

And this was also when I was studying game art and I was sort of practicing

Niels - RPG Toons:

that standard fantasy painting style.

Niels - RPG Toons:

And then.

Niels - RPG Toons:

At some point someone compared the night elf that I was playing to

Niels - RPG Toons:

Dede from "Dexter's Laboratory."

Lucas:

No.

Niels - RPG Toons:

So I was like, that's really, it's funny.

Niels - RPG Toons:

I, I want to draw that.

Niels - RPG Toons:

So I took a, I sort of took that style and, and drew my character

Niels - RPG Toons:

as Dede from Dexter's Lab.

Niels - RPG Toons:

And I was like, wow, this is really fun.

Niels - RPG Toons:

Let's see what else I can do with this.

Niels - RPG Toons:

And then I started drawing more and more fantasy cartoons, and kind of

Niels - RPG Toons:

completely abandoned the painting really because the cartoons just seemed so

Niels - RPG Toons:

much more expressive and interesting.

Niels - RPG Toons:

So how it started was doing character commissions.

Niels - RPG Toons:

People started to ask me if I could draw their character in my style.

Niels - RPG Toons:

And I called so many requests for that.

Niels - RPG Toons:

I thought.

Niels - RPG Toons:

I should start up a identity for it, so RPG toons was born.

Niels - RPG Toons:

And then if there's, if I could say two things that I want to accomplish

Niels - RPG Toons:

it's to sort of capture the spirit of modern morning cartoons, like

Niels - RPG Toons:

say She-Ra or Avatar and translate that spirit into D&D campaigns.

Niels - RPG Toons:

Cause I think that D&D can be a lot more festive and emotional than

Niels - RPG Toons:

Wizards of the Coast wants you to believe with their presentation.

Niels - RPG Toons:

It's a monster called the Monstrosity which is a gigantic tentacle.

Niels - RPG Toons:

Most of it lives under the sea.

Niels - RPG Toons:

I mean, nothing new or special about that.

Niels - RPG Toons:

But I find it interesting because this Monstrosity itself is too large

Niels - RPG Toons:

to fight in any traditional sense.

Niels - RPG Toons:

Like, you can't just pick up your spells and your swords and go down to the bottom

Niels - RPG Toons:

of the sea and start stabbing this thing.

Niels - RPG Toons:

You have to come up with more interesting means of dealing with it.

Niels - RPG Toons:

And the whole point of the campaign that we're building around it, called the

Niels - RPG Toons:

Stars of the Sea , is about the players discovering that this monster's there, why

Niels - RPG Toons:

it's there and eventually how to stop it.

Niels - RPG Toons:

So the threat comes not from the Monstrosity itself but from what it does

Niels - RPG Toons:

to the environment . It's been releasing little twinkling spores into the sea

Niels - RPG Toons:

that infest creatures with these sort of starry mutations who then end up doing

Niels - RPG Toons:

the bidding of this Monstrosity which wants to do one thing and one thing

Niels - RPG Toons:

alone and that is consume all magic.

Niels - RPG Toons:

It wants to eat magic, get bigger and bigger until it has eaten everything.

Niels - RPG Toons:

So it creates all of these little monsters to try and accomplish this.

Lucas:

It's a many-tentacled monster who lives under the sea.

Lucas:

And, while that is certainly a familiar trope I'd love to hear

Lucas:

how you how you encountered that archetype and what you feel like

Lucas:

you've added to it or taken away.

Niels - RPG Toons:

Now that's an interesting question because I , I really

Niels - RPG Toons:

like taking very familiar tropes and then trying to get the most out of them

Niels - RPG Toons:

what I can and in the first campaign that we did That that is not this one.

Niels - RPG Toons:

That's about like the, the trope is town on a giant turtle.

Niels - RPG Toons:

Right.

Niels - RPG Toons:

We've seen that a hundred times before.

Niels - RPG Toons:

I was like, I want to do that, but really get into everything.

Niels - RPG Toons:

You know, where did this turtle come from?

Niels - RPG Toons:

Why is the town on there?

Niels - RPG Toons:

The campaign starts with the turtle sleeping underground.

Niels - RPG Toons:

What happens when that wakes up?

Niels - RPG Toons:

What happens to the town?

Niels - RPG Toons:

What happens to the the people?

Niels - RPG Toons:

How can you as an adventurer make a difference in this?

Niels - RPG Toons:

What is essentially a disaster presented as a fun, fun adventure.

Niels - RPG Toons:

And I think the same counts for this Monstrosity.

Niels - RPG Toons:

I wanted to take.

Niels - RPG Toons:

The idea of a sort of an unknowable "C'thulian" horror and try

Niels - RPG Toons:

to put our own spin on that.

Niels - RPG Toons:

And I think that's a very exciting way of working.

Niels - RPG Toons:

I think that it works particularly well for role-playing games because

Niels - RPG Toons:

you can really work with what people already know and because of that, take

Niels - RPG Toons:

a lot of shortcuts in people's brain.

Niels - RPG Toons:

Cause when you say big tentacle monster, only the ocean, everything

Niels - RPG Toons:

one already knows what that means.

Niels - RPG Toons:

So you don't need to spend that much time explaining that.

Niels - RPG Toons:

And you can instead explain the, the minutia and the mechanics of it because

Niels - RPG Toons:

everyone already knows what the big ideas.

Niels - RPG Toons:

So you don't have to explain that again which I think is very

Niels - RPG Toons:

convenient for these type of things.

Niels - RPG Toons:

Cause I think it helps dungeon masters who need to take this story

Niels - RPG Toons:

and run with it run it better.

Lucas:

Yeah, it's part of a shared cultural experience that is it's

Lucas:

really interesting to me that the D & D is becoming the medium of oral

Lucas:

storytelling where we get to access the collective consciousness and pull

Lucas:

on those images that people have.

Lucas:

So when you talk about the mechanics and the minutiae let's One of the reasons that

Lucas:

I love doing this with game designers is that they're not just working with the

Lucas:

storytelling and the literary aspect.

Lucas:

They have to turn it into something mechanical and technical that we can use.

Lucas:

So the monstrosity specifically how is that, how did you bring

Lucas:

that into fifth edition, D and D from a mechanical perspective?

Niels - RPG Toons:

Right.

Niels - RPG Toons:

So, to begin with.

Niels - RPG Toons:

I knew that I didn't want this to be a monster that you can fight because

Niels - RPG Toons:

I think that's a really boring climax to, to a campaign where you just

Niels - RPG Toons:

fight the big dragon or something.

Niels - RPG Toons:

I always want something more interesting to happen there, but of course you do

Niels - RPG Toons:

need stuff in the world to interact with.

Niels - RPG Toons:

So the goal was to design a few monsters that tell the story of

Niels - RPG Toons:

how this Monstrosity interacts with the world without people having

Niels - RPG Toons:

to actually fight the big monster.

Niels - RPG Toons:

Right?

Niels - RPG Toons:

They'll have to come up with something more interesting for that.

Niels - RPG Toons:

And I, I don't want to get into that here for any listeners that

Niels - RPG Toons:

might be following our production.

Niels - RPG Toons:

Don't know how to, how it ends yet.

Niels - RPG Toons:

But so how this Monstrosity will then manipulate the world is by

Niels - RPG Toons:

releasing a tiny little spores in the ocean and they infest other

Niels - RPG Toons:

creatures and form other creatures.

Niels - RPG Toons:

And those are then the creatures that we can interact with.

Lucas:

For some of my guests, it's very helpful to talk about, well,

Lucas:

this is a large aberration, neutral, evil and it's a very easy way

Lucas:

to do it.

Lucas:

I'm not getting the sense that that's the heart and soul of this.

Niels - RPG Toons:

yeah, no, we don't even publish alignments or

Niels - RPG Toons:

challenge ratings or anything like that with our creatures because.

Niels - RPG Toons:

I guess it's just not important to us.

Niels - RPG Toons:

what those things are,

Lucas:

Huh.

Lucas:

Okay.

Lucas:

That's interesting.

Lucas:

So if you don't publish those things, what do you publish?

Niels - RPG Toons:

Stories of how they, how they live in the world.

Niels - RPG Toons:

So instead of saying that this Melissa, if I had to put an alignment to it,

Niels - RPG Toons:

I mean, neutral, neutral, right?

Niels - RPG Toons:

Just the ultimate neutral.

Niels - RPG Toons:

It doesn't have a motivation all at once is to consume.

Niels - RPG Toons:

There is no morality to it.

Niels - RPG Toons:

Eh, now it's become a very complicated question.

Niels - RPG Toons:

I see.

Niels - RPG Toons:

I look, I can tell you one of the, the more interesting sort of design challenges

Niels - RPG Toons:

that we had to tackle in order to design these things, because there's this

Niels - RPG Toons:

concept that it wants to consume magic.

Niels - RPG Toons:

So we have a lot of mechanics that revolve around that and we wanted this creature

Niels - RPG Toons:

to , to be able to directly Interact with the players on that sort of story level.

Niels - RPG Toons:

But you run into a problem there where you can't just make all of

Niels - RPG Toons:

these courageous resistant or immune to magic, because that sucks, right?

Niels - RPG Toons:

If you have a wizard in your party, they're not going to have a fun time.

Niels - RPG Toons:

So with every one of these expressions of the most diversity we had to come up with

Niels - RPG Toons:

a, sort of a different, a unique way of how it is empowered by spells But that's

Niels - RPG Toons:

still, if you fight a group of them spell cast is still have opportunities to act

Niels - RPG Toons:

and aren't just seeing immune in their screen to make a video game reference.

Niels - RPG Toons:

So we have one, for example, that is just a bunch of tentacles.

Niels - RPG Toons:

And whenever you hit it with a spell, it spawns another tentacle and it

Niels - RPG Toons:

like, it gets increasingly strong.

Niels - RPG Toons:

The more spells you throw at it, but it still takes damage

Niels - RPG Toons:

and it will still go down.

Niels - RPG Toons:

It just increased in strength.

Niels - RPG Toons:

And then there's another one that gets a temporary shield

Niels - RPG Toons:

when you hit him with the spell.

Niels - RPG Toons:

So there becomes more of a strategy of, "Do I unload as much as I can in

Niels - RPG Toons:

one round so it can only shield as much as one round's worth or do we go more

Niels - RPG Toons:

with a de-buff strategy and we leave the damage up to the, the rogues and

Niels - RPG Toons:

the fighters and things like that?"

Niels - RPG Toons:

And I think there, there will be a few more creatures to come that play

Niels - RPG Toons:

into this whole "eating magic" stuff.

Lucas:

What is the environment in which you would like to see this run, how

Lucas:

does the environment interact with this?

Niels - RPG Toons:

This all takes place in a coastal city that is called the

Niels - RPG Toons:

Resplendent City of Silver Spires.

Niels - RPG Toons:

And the idea is that the city is incredibly high-magic and in particular,

Niels - RPG Toons:

in the field of magic items, like they produce a lot of them and they live

Niels - RPG Toons:

relatively modern lives and powered by all this magic stuff which is of course

Niels - RPG Toons:

a great target for this monstrosity.

Niels - RPG Toons:

It wants to eat all this magic.

Niels - RPG Toons:

It's delicious.

Niels - RPG Toons:

So players will be fighting a lot of these little monsters in different places

Niels - RPG Toons:

around the city where they can see them interact with the magic and various ways.

Niels - RPG Toons:

Like for example, the first time that they'll be encountering these

Niels - RPG Toons:

courageous, if they follow the campaign as intended, which of course they

Niels - RPG Toons:

don't have to this is when a couple of holiday makers on the beach is

Niels - RPG Toons:

like one is proposing to the other.

Niels - RPG Toons:

And then they set off some illusory fireworks to celebrate

Niels - RPG Toons:

their romantic moment.

Niels - RPG Toons:

And then a bunch of tentacle monsters rush out from there,

Niels - RPG Toons:

from the ocean to come grab him.

Niels - RPG Toons:

And the idea said, then of course the heroes jump in to save them.

Niels - RPG Toons:

And that sort of kicks off the the, the whole story.

Niels - RPG Toons:

And there are various other moments where we expect.

Niels - RPG Toons:

The players to encounter the monsters interacting with magic and various

Niels - RPG Toons:

ways where they are stuck on a magic engine and you have to like scrub them

Niels - RPG Toons:

off or defeat them in a different way.

Niels - RPG Toons:

And there are places where they are particularly attracted to bards

Niels - RPG Toons:

and then you have to Yeah, figure out which bars are infested by the

Niels - RPG Toons:

monstrosity in which ones aren't.

Niels - RPG Toons:

And who can you save and who do you have to well kill, I guess, or a cure,

Niels - RPG Toons:

if you can find a way to cure them.

Lucas:

Do you think the Monstrosity or, the Stars of the Sea is meant to be

Lucas:

true to life in any way, or to tell us something about the world we live in?

Niels - RPG Toons:

To really fully answer that question, I have to dig a

Niels - RPG Toons:

little deeper into the origins of the monster because this threat did not come

Niels - RPG Toons:

from outer space or a different plane.

Niels - RPG Toons:

It wasn't summoned by some great evil thinker.

Niels - RPG Toons:

It is the accidental result of years and years of accumulated magic trash that

Niels - RPG Toons:

eventually gained some form of sentience.

Niels - RPG Toons:

I think that one of the possible sort of endings for this campaign

Niels - RPG Toons:

is that the Monstrosity is defeated, not by a fight, but by structural

Niels - RPG Toons:

reform and giving up magic items.

Niels - RPG Toons:

Essentially stop feeding the beast and it will stop growing.

Niels - RPG Toons:

And the idea is that this whole story really reflects the way

Niels - RPG Toons:

that our world deals with issues like climate change and pollution.

Niels - RPG Toons:

Hopefully when it all comes together the players will feel like

Niels - RPG Toons:

that's what they've experienced.

Niels - RPG Toons:

And our hope is that we will empower them with a way to actually

Niels - RPG Toons:

solve it, which is unfortunately not so easy in our real world.

Niels - RPG Toons:

I mean, these are issues that my wife and I are generally concerned with and I

Niels - RPG Toons:

think everyone should be And when we were talking about what campaign to tackle

Niels - RPG Toons:

next we started talking about what sort of deeper stories we could tell with

Niels - RPG Toons:

each of the campaign ideas that we had.

Niels - RPG Toons:

And then with this one, which started with a very simple idea again, right?

Niels - RPG Toons:

"Big monster under the sea," that was the basic premise is big

Niels - RPG Toons:

"C'thulian" monster under the sea.

Niels - RPG Toons:

And we were like, okay.

Niels - RPG Toons:

So how do we make that meaningful, right?

Niels - RPG Toons:

How do we put meaning in that?

Niels - RPG Toons:

And then we sort of slowly came up with that.

Niels - RPG Toons:

And then everything started falling into place because we have this big city,

Niels - RPG Toons:

there'll be lots of factions there and they are paralyzed by bureaucracy to do

Niels - RPG Toons:

anything about this because they are too comfortable and they are, they have very

Niels - RPG Toons:

nice lives that they don't want to change.

Niels - RPG Toons:

And I think that a lot of people Have that problem in real life too.

Niels - RPG Toons:

I mean, including me, right?

Niels - RPG Toons:

I'm not a Paragon.

Niels - RPG Toons:

I'm not excluded from this whole issue.

Niels - RPG Toons:

I also would like to keep all my cool gadgets and I too want to

Niels - RPG Toons:

fly to my parents twice a year.

Niels - RPG Toons:

You know what I mean?

Niels - RPG Toons:

Fewer.

Niels - RPG Toons:

So, so yeah, we, we were motivated to try and tell that story in a way and

Niels - RPG Toons:

I'm not sure if there even is a moral message, we just want it to reflect

Niels - RPG Toons:

what we see as the worlds truths

Niels - RPG Toons:

in a DD story.

Lucas:

Yeah.

Lucas:

It's less about getting people an answer and more about giving them

Lucas:

a way to state the problem or a way to to, to really understand it.

Niels - RPG Toons:

Yeah.

Niels - RPG Toons:

And I think also very importantly a way a route to catharsis, right?

Niels - RPG Toons:

A way to act where in their real lives they might not be able to because I

Niels - RPG Toons:

think that a lot of people struggle with this sort of feeling of powerlessness.

Niels - RPG Toons:

I know I do.

Niels - RPG Toons:

And I think that.

Niels - RPG Toons:

Allowing a story like this to play out through a D D campaign, you can actually

Niels - RPG Toons:

conclude that feeling because in the D and D campaign, you can win and you can

Niels - RPG Toons:

make change and you can change the world.

Niels - RPG Toons:

But in real life, that's not that easy, but you know, invest

Niels - RPG Toons:

a few game sessions in a campaign like this, and maybe you can so.

Niels - RPG Toons:

I think there'll be a nice feeling.

Niels - RPG Toons:

I notice I'm really enjoying playing the campaign, so I'm of course,

Niels - RPG Toons:

very biased because we rewrote it.

Niels - RPG Toons:

All right.

Niels - RPG Toons:

So, yeah.

Lucas:

well, Hey I'm a firm believer that if if you don't like the thing

Lucas:

that you make, nobody else will.

Niels - RPG Toons:

Yeah.

Niels - RPG Toons:

I think that's part of why we ended up in this particular business

Niels - RPG Toons:

as well, because I've worked for.

Niels - RPG Toons:

Companies in the past.

Niels - RPG Toons:

And the beautiful thing about being able to just have an office with my

Niels - RPG Toons:

wife and work on all our own stories is that no one can tell us what to make.

Niels - RPG Toons:

We, we just get to do our own.

Niels - RPG Toons:

Story.

Niels - RPG Toons:

Uh, Thank you.

Niels - RPG Toons:

Was it the coast for making open game license that enables us to do

Niels - RPG Toons:

this and thank you all our patrons who so sweetly offer up their money

Niels - RPG Toons:

every month for us to make all these stories to really change the left.

Niels - RPG Toons:

So the better, I think it's very nice.

Niels - RPG Toons:

Okay.

Lucas:

Well, that's great, man.

Lucas:

I'm glad that we live in a world that is capable of

Lucas:

supporting businesses like these.

Lucas:

And I'm really glad to be able to introduce you to people who might

Lucas:

not have heard of you by this point

Niels - RPG Toons:

me and my wife are in w have a Patrion it's patrion.com/rpg tunes.

Niels - RPG Toons:

And on this, we release.

Niels - RPG Toons:

Sort of these monthly packages of content that we call quest packs and all of

Niels - RPG Toons:

these quest backs build up to a campaign.

Niels - RPG Toons:

And last year we finished our first campaign.

Niels - RPG Toons:

So if you sign up for patrial now there's already a complete

Niels - RPG Toons:

campaign for you to try out.

Niels - RPG Toons:

Complete from start to finish.

Niels - RPG Toons:

And now we are working months in monthly installments on our next campaign.

Niels - RPG Toons:

And that is the stars of the sea where the most rusty will feature.

Niels - RPG Toons:

Yeah, fun.

Niels - RPG Toons:

I mean, we do all sorts of other fun stuff on Patrion as well.

Niels - RPG Toons:

We have a discord server that's very active where we play test our games.

Niels - RPG Toons:

And there are some entrepreneurial patrons who have set up games

Niels - RPG Toons:

for themselves in there as well.

Niels - RPG Toons:

So there are lots of games and campaigns going on all the time.

Mike Holik:

When you reached down to your holster to pull out , your standard

Mike Holik:

repeater, you instead pull out a banana.

Mike Holik:

You're not quite sure how it got there, but you hear this chittering

Mike Holik:

robotic laughter come from somewhere behind you and you turn

Mike Holik:

around and there's nothing there.

Mike Holik:

Investigating a little bit closely.

Mike Holik:

You come up to a cabinet and open it up and about a dozen inch tall little

Mike Holik:

robots that look like they're made out of scrap and other random material

Mike Holik:

fall out making this chittering noise.

Mike Holik:

And they're carrying your your repeater blaster and they run into the other room.

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