Fun City is the best Shadowrun actual play podcast on the Internet, and its two GMs, Mike Rugnetta and Taylor Moore, crafted a beautiful, dimension-spanning arc with the most thought-provoking villain this show has featured yet.
Making a Monster: GM Edition asks actual play podcasters how they use the monsters in their games. Read the transcript and get more from the show: https://scintilla.studio/monster-fun-city-mike-rugnetta-taylor-moore
Get stat blocks, bonus content, and other monstrous perks: www.patreon.com/scintillastudio
Join the conversation: www.twitter.com/SparkOtter
Meet my guests, Mike Rugnetta and Taylor Moore:
https://funcity.ventures
https://www.twitter.com/MikeRugnetta
https://twitter.com/taylordotbiz
https://www.YouTube.com/MikeRugnetta
Music by Nihilore and Audionautix
http://www.nihilore.com/license
www.audionautix.com
Hi there.
Lucas:This episode comes with a for fun city and especially the
Lucas:float city art who's ending.
Lucas:We will be discussing in detail.
James Mendez Hodes:The simplest definition of a monster is it's
James Mendez Hodes:a, a large, dangerous entity that is in some way, not human.
Nikki Yager:I have some favorite monsters in fifth edition, but the ones
Nikki Yager:that I enjoy playing are the ones who think they're doing the right thing.
Nikki Yager:So to them, they're the heroes, but to everybody else, they're the monster.
Dan Locke:I mean, we know who our monsters are personally
Dan Locke:in our personal life.
Dan Locke:So for me, what a monster is, is someone or something doing harm with purpose.
Dan Locke:at least in my games like that could still be an aboleth or it could be
Dan Locke:some form of monstrous creature.
Dan Locke:But like, in my opinion, they still have agency.
Dan Locke:Like they had a chance to not do the thing they're doing now
Dan Locke:and they chose to do it anyway.
Andrew Coons:I would say more that monster being antagonist that you're
Andrew Coons:not going to have a conversation with.
Andrew Coons:You got me thinking about my own biases now.
Andrew Coons:, why aren't you having a conversation with them?
Andrew Coons:Why aren't you trying to?
Cassiroll:Villains don't think they're villains is the thing.
Cassiroll:And so you're watching someone who, in some ways you can sympathize
Cassiroll:with, because you know, the evil queen was just someone who was
Cassiroll:wronged and thinks that she deserves, whatever it is she's trying to get.
Mike Rugnetta:In Float City, the Emissary.
Mike Rugnetta:That to me is a monster.
Mike Rugnetta:It doesn't have a human shape.
Mike Rugnetta:It is monstrous.
Mike Rugnetta:It is a thing that is horrific.
Mike Rugnetta:It causes terror.
Mike Rugnetta:It is something that is, until you see it, somewhat beyond the ken of the human mind.
Mike Rugnetta:I think a villain is something that plots.
Mike Rugnetta:A villain is at the top of a pyramid that your players work towards.
Lucas:Welcome back to Making a Monster: Game Master edition.
Lucas:Fun City is, I will argue, the best actual play Shadowrun podcast on the Internet.
Lucas:And during lockdown, the team transitioned to a super-future RPG called
Lucas:Stillfleet for an arc called Float City.
Lucas:And it is GM'dby two extremely talented, very lovely people.
Lucas:Mike Rugnetta and Taylor Moore.
Lucas:So guys, welcome to the show.
Mike Rugnetta:Hello.
Taylor Moore:hi, thank you so much for having us.
Mike Rugnetta:Yeah, thanks for having us.
Lucas:Mike Rugnetta is a writer host and theater artist.
Lucas:He was the creator, host, and writer of PBS Digital Studios' multiple
Lucas:Webby-award-winning series Idea Channel, which is where I first heard from him.
Lucas:Uh, and has hosted and written digital video for Know Your Meme,
Lucas:Crash Course, and Mental Floss.
Lucas:He is an audio design professional and digital producer for influential companies
Lucas:too numerous to list and, I will add, an exemplar of thorough and ordered thought.
Lucas:Uh, your video about stuff on the camera lens showed via Baruch.
Lucas:Don't laugh at me, Taylor, I'm
Lucas:a professional,
Taylor Moore:I have to follow this.
Lucas:ah,
Taylor Moore:I'm laughing because my and my, my introduction
Taylor Moore:is going to be air now.
Taylor Moore:Taylor Moore, a podcaster who lives in Brooklyn.
Mike Rugnetta:Oh, come on.
Lucas:we'll cut to this.
Lucas:Taylor Moore is a writer, performer and producer.
Lucas:He has been seen on stage at Upright Citizens Brigade theater, writing,
Lucas:and hosting True TVs Sex Your Food; producing podcasts for Splitsider,
Lucas:including Rude Tales of Magic; editor-in-chiefing Fortunate Horse
Lucas:magazine, which is making the world weirder one subway car at a time; and
Lucas:creating the phrase "chill sitch", for which he has won multiple no awards.
Lucas:Uh, and he plays
Mike Rugnetta:But many deserve it.
Lucas:I will add, Mike, your video about stuff on the camera lens went through
Lucas:Baruch Spinoza and Richard Garrick, and argued that merely understanding
Lucas:something constitutes a form of belief regardless of its previously understood
Lucas:level of fiction or reality, which is the whole reason I felt it critically
Lucas:necessary to have a podcast that untangles the haphazard threads of stories that
Lucas:have been stolen for the consensus fantasy universe, which runs D and D.
Lucas:And that has been up to now the stock in trade of what Making a Monster does.
Lucas:If you have a long running podcast that releases regularly, you are, to my mind,
Lucas:a professional DM, and professional DMS have a certain level of authority on how
Lucas:monsters are used and what they can do.
Lucas:So that's what we're trying to get at with this short mini series called
Lucas:Game Master Edition for the show.
Lucas:So I want to hear from you guys how Fun City came to be and what
Lucas:your hopes for the show were.
Mike Rugnetta:So Taylor and I, met playing Shadowrun.
Mike Rugnetta:It was the first, time that we like hung out was I was running a game with some of
Mike Rugnetta:his coworkers when he was a Kickstarter.
Mike Rugnetta:And we did that for a little while that game sort of petered out in the way that
Mike Rugnetta:a lot of just games run by adults do.
Mike Rugnetta:Um, but we, um, Taylor had approached me a bunch of times about like doing a podcast
Mike Rugnetta:because Taylor worked at Kickstarter in the, I forget what your title was, you
Mike Rugnetta:were like head of head of podcasting boy.
Taylor Moore:I started as the receptionist and then I became
Taylor Moore:the head of podcasts and comedy.
Mike Rugnetta:So Taylor was like, we should do, like,
Mike Rugnetta:you should do an actual play.
Mike Rugnetta:Like you should do a show.
Mike Rugnetta:Like, you know, it'd be good.
Mike Rugnetta:There's a lot of appetite for it.
Mike Rugnetta:The space is really growing.
Mike Rugnetta:And this was, I mean, this would have been what, three years ago, three and
Mike Rugnetta:a half, maybe even four years ago.
Taylor Moore:yeah, I was, I was in, I like, I, I discovered, actual
Taylor Moore:play podcasts and just became completely enamored of, of it.
Taylor Moore:And it looked, it looked just like this wide open place that was just full of
Taylor Moore:interesting stuff that could be done that not a lot of folks were doing.
Taylor Moore:And I really, I had been, I had been wanting to do podcasts for
Taylor Moore:forever before I was a Kickstarter.
Taylor Moore:I tried starting my own like comedy podcast network back when very
Taylor Moore:few people knew what they were.
Taylor Moore:Uh, and, and so I, and I was dying to get back back into the podcasting
Taylor Moore:world and then I I've, I then, yeah.
Taylor Moore:And then I discovered actual play and it was like, we gotta do this.
Taylor Moore:Like I've, I've got, I've got to do it.
Taylor Moore:Uh, and I just so happened to know, um, someone who might have some
Taylor Moore:requisite MC skills, uh, uh, some tabletop DM-ing, uh, uh, toolkit
Taylor Moore:and have had, had recently stopped making videos for PBS Idea Channel.
Mike Rugnetta:So, so Taylor and I talked about it a long time and like,
Mike Rugnetta:we talked about it for a long time.
Mike Rugnetta:And, um, at first I was like pretty resistant to it and it just, it took me
Mike Rugnetta:a long, a long while to come up with the list of things that would, I think, make
Mike Rugnetta:it make, make me not so nervous about it.
Mike Rugnetta:And one of the big ones was, uh, I was like, Taylor, you gotta be in the show.
Mike Rugnetta:And so
Taylor Moore:the original pitch was that I was going to be in the cast
Taylor Moore:and it was going to be Mike DM-ing.
Mike Rugnetta:Yeah.
Mike Rugnetta:And so I was like, no, like we gotta like, let's split it.
Mike Rugnetta:And like, what are we going to do?
Mike Rugnetta:Cause it can't just be like, okay, we'll do a Shadowrun show.
Mike Rugnetta:That's going to have a lot of its own challenges, uh, for reasons
Mike Rugnetta:that we will maybe get into, uh, you know, as we chat down the road.
Mike Rugnetta:Um, and so what are we going to do to the show, to like get people in,
Mike Rugnetta:because saying shadow run is going to actually turn a lot of people away.
Mike Rugnetta:And so we talked a lot about what the kinda, um, for lack of
Mike Rugnetta:a better word gimmicks would be.
Mike Rugnetta:And one of the things that we settled on was, um, Taylor being many of the
Mike Rugnetta:antagonists, um, that like Taylor would basically be, as we say it, the
Mike Rugnetta:bad boys and I would be the main GM.
Mike Rugnetta:And then once we had that, we were like, oh, okay.
Mike Rugnetta:That feels like a stat idea feels like a starting place for a show.
Mike Rugnetta:And then we went out to actually now answer your question.
Mike Rugnetta:Um, uh, like then we just basically started thinking about like, okay,
Mike Rugnetta:like who, who is going to be in this.
Mike Rugnetta:Uh, and I mean that, it took a while.
Mike Rugnetta:Uh, I mean, we were talking about who we wanted to be in the
Mike Rugnetta:show for like, I think like a
Mike Rugnetta:couple months.
Mike Rugnetta:Yeah,
Mike Rugnetta:like maybe maybe six months.
Taylor Moore:because what we didn't want to do was, and I'm not saying this is bad.
Taylor Moore:We didn't want to be like, all right, let's get a bunch of comedians in here,
Taylor Moore:or let's get a bunch of well-known tabletop people in here or any, like,
Taylor Moore:we really wanted to get a mix of people.
Taylor Moore:And when we say mixed, we mean like an intellectual mix of like expertise
Taylor Moore:and bias and stuff like that.
Taylor Moore:A lot of times when we talked about like diversity in casting,
Taylor Moore:what we're talking about was like, what are these people into?
Taylor Moore:What are their realms of expertise?
Taylor Moore:Like, we don't want everyone that has the same voice as every UCB
Taylor Moore:improviser at the time, right, making the same jokes and references.
Taylor Moore:We want people who can bring things to this, that we can't ourselves.
Taylor Moore:Uh, so we talked about like, who do we know that has this variety of input?
Taylor Moore:And we settled on this "Gilligan's Island" mix of comedians and
Taylor Moore:PhDs and chefs and writers it's.
Taylor Moore:Yeah.
Taylor Moore:Uh, you know, and these were all people that were just in our, in
Taylor Moore:our networks that we wanted to do.
Mike Rugnetta:Uh, yeah, like I had met Jenn as a creator
Mike Rugnetta:in residence at Kickstarter.
Mike Rugnetta:Um, I knew Bijon from, uh, through the same friend that introduced me
Mike Rugnetta:and Taylor years ago, uh, shout out to Nicole, patron saint of Fun City, um,
Mike Rugnetta:uh, Shannon and Nick are in Taylor's network from New York comedy world.
Taylor Moore:Yeah, but Shannon also was on the PhD track, you know, at the time.
Taylor Moore:I knew Shannon because I had done one show of hers years ago called Drunk
Taylor Moore:Science that she puts on here in Brooklyn.
Taylor Moore:That's a fantastic show.
Taylor Moore:Uh, but it was like, oh, well, that's a, that's a bullseye.
Taylor Moore:Uh, you know, and ever since I did her show, I was like, I really want
Taylor Moore:to work with Shannon again one day.
Taylor Moore:Uh, and Nick Guercio too, is just one of the best improvisers in New York City
Taylor Moore:was that instill
Mike Rugnetta:incredible.
Taylor Moore:just so, and one of the most charming people you can
Taylor Moore:possibly ever hope to meet in life.
Taylor Moore:And, and, you know, and I had just met Bijon out in Portland at XO XO, and I had
Mike Rugnetta:He's a tech journalist at the time.
Mike Rugnetta:I mean, yeah.
Mike Rugnetta:like,
Mike Rugnetta:yeah.
Taylor Moore:we had, all sort of run into these people and just,
Taylor Moore:yeah, th this was our hot list.
Mike Rugnetta:And I think part of it also is like one of the other things that
Mike Rugnetta:we talked about, we were coming up with the idea of the show is I really like a
Mike Rugnetta:futuristic, sort of scifi things that do not hide that they are about now, uh, that
Mike Rugnetta:like, it is very like on the sleeve that it's like, we are like really it's set in
Mike Rugnetta:the future, but really this is right now.
Mike Rugnetta:And so we wanted to have a group of people who would be able to react And like
Mike Rugnetta:Taylor said, like would have interesting things to think and say, about the current
Mike Rugnetta:political climate, the current cultural climate, the current climate climate,
Mike Rugnetta:uh, and so that was, that was a part, I think, also of like how we, how we talked
Mike Rugnetta:about and reached out to the people that we did is like, you know, who is
Mike Rugnetta:involved in what's going on right now?
Lucas:yeah, Jenn de la Vega was one of those people that it was
Lucas:like, why in the world is she doing
Lucas:. . .? Taylor Moore: Anyone who gets to know
Lucas:work with her and be her best friend.
Lucas:Like she just has this force of like competence and imagination and charm.
Lucas:She really has that force where she enters a room and the chemistry of
Lucas:the room changes for the better.
Lucas:Not like me, you know.
Lucas:I'll say that Mike is shaking his head, like, oh, you have no idea.
Mike Rugnetta:It really like, I'm shaking my head because I'm thinking, when we
Mike Rugnetta:reached out to January, we're like, "Hey, do you want to be in the show?"
Mike Rugnetta:And she was like, "I don't think I'm going to be good at this.
Mike Rugnetta:I've never played it.
Mike Rugnetta:I've never played a tabletop role-playing game before in my life."
Mike Rugnetta:And then she showed up and just crushes it left and right.
Mike Rugnetta:It's wild.
Mike Rugnetta:She's maybe the most natural, immediate role player that I've ever had at a table.
Mike Rugnetta:It's wild.
Mike Rugnetta:I don't know
Mike Rugnetta:how she does it.
Lucas:I hope that I'm not harping on Jenn to the detriment of all of your
Lucas:other players who are in their own right.
Lucas:Exceptional.
Lucas:But I will say that, Jenn de la Vega could read the back of a cereal box in Merkis'
Lucas:voice and I would listen for hours.
Mike Rugnetta:Yeah.
Lucas:What made Shadowrun the game of choice for Fun City?
Taylor Moore:Mike Rugnetta did.
Mike Rugnetta:Yeah.
Mike Rugnetta:I mean, I just, I, I like it, despite all of its, various flaws as a system
Mike Rugnetta:and I think that it is a good setting in which, to talk about now and the world
Mike Rugnetta:as it actually exists, which is, um, you know, something that I like to do.
Mike Rugnetta:There's just, there's a - again, a blessing and a curse - there's
Mike Rugnetta:so much material in Shadowrun to work with that it really, yeah,
Mike Rugnetta:it really just lets you do a lot.
Mike Rugnetta:Uh, and I think also part of me is like, was interested in the challenge.
Mike Rugnetta:Like what do you, how do you turn this very complicated, huge system
Mike Rugnetta:that has cannon that has decades and decades of lore that has like, legal
Mike Rugnetta:decisions that are part of like how the game is written and how it works,
Mike Rugnetta:you know, how do you turn that into like a compelling narrative show?
Mike Rugnetta:I thought it would be like a fun, yeah, fun challenge and a good material to
Mike Rugnetta:work with narratively and story-wise.
Taylor Moore:Yeah, I gotta back Mike up on, especially the setting, like, you
Taylor Moore:know, people critique Shadowrun, and they ought to, but man that setting rules.
Taylor Moore:It's really fun to play in the Shadowrun world.
Mike Rugnetta:And I also, I think we joked and thought it would be funny.
Mike Rugnetta:We were like, oh, and we'll set it in New York.
Mike Rugnetta:That'll be funny.
Mike Rugnetta:That'll be good.
Mike Rugnetta:But Shadowrun is one of a few systems where you could set a game
Mike Rugnetta:in New York, like canonically, you know, Shadowrun exists or sorry,
Mike Rugnetta:New York exists in Shadowrun.
Mike Rugnetta:Um, but I think that there is a, there's like a shared amount of ownership over the
Mike Rugnetta:setting that we all have around the table because it's our city that we live in.
Mike Rugnetta:And so that I think provides another way that like all of the gears
Mike Rugnetta:sort of line up, we build that mind share around the table, like we're
Mike Rugnetta:in a place where even though it's a hundred years in the future we live.
Mike Rugnetta:And so we get to share a lot of jokes and insights and stories about that, and
Mike Rugnetta:both make inside jokes to our friends who also live in New York and I think
Mike Rugnetta:like invite people who don't live in New York to our New York, in a way, even
Mike Rugnetta:though, uh, you know, it's, uh, partially flooded and is literally run by the NYP D
Mike Rugnetta:well, I guess that's true, in our world.
Taylor Moore:yeah.
Lucas:is it fair to say that Shadowrun is a near future setting?
Lucas:I realized that you might be the one person who has like a distinct
Lucas:opinion on whether that's true.
Mike Rugnetta:6E just came out, uh, Shadowrun 6E came out and I think it takes
Mike Rugnetta:place in like 2080, which like, I think
Mike Rugnetta:that's
Mike Rugnetta:that's near future.
Mike Rugnetta:Yeah,
Taylor Moore:you know, I mean, it's one of those things where it's a lot nearer
Taylor Moore:future than when they originally wrote it.
Mike Rugnetta:yeah,
Taylor Moore:You know?
Taylor Moore:I mean, they wrote Shadowrun before cell phones were really a thing.
Taylor Moore:Or even, you know, like widely democratized personal
Taylor Moore:computing was a real thing.
Taylor Moore:Uh, I mean, but that's what this is.
Taylor Moore:I don't know if we should credit Shadowrun with that.
Taylor Moore:I mean, this is, what's so fun about cyberpunk as a
Taylor Moore:genre and like the eighties.
Taylor Moore:So it's not like they alone were inventing this, but they saw, it's
Taylor Moore:like the gift to see 30 years in the future is not always the same value.
Taylor Moore:you know what I mean?
Taylor Moore:Like if you could see 30 years in the future in 1640, so what?
Taylor Moore:It's like, oh, a Tudor will be on the throne.
Taylor Moore:if you could see 30 years in the future in 1980, that's a big, that's a big deal.
Taylor Moore:And so it feels like a much further future thing than it really is
Taylor Moore:because I mean, everything we do in the show, like, you know, obviously
Taylor Moore:there's the fantasy element, which cross my fingers will happen today.
Taylor Moore:I want magic to be real, so bad.
Taylor Moore:Uh, but the, all the, the science fiction stuff, I mean,
Taylor Moore:that's, that's barely futuristic.
Taylor Moore:I mean, it is barely in the future.
Mike Rugnetta:Taylor also gets to another thing that, is a benefit and
Mike Rugnetta:one of the reasons we really like the system and the setting, of Shadowrun,
Mike Rugnetta:which is, we are both big cyberpunk fans.
Mike Rugnetta:I am a huge, like, I am a big cyberpunk nerd.
Mike Rugnetta:I just, I really love the genre.
Mike Rugnetta:I'm a big fan of sort of categorically, anything that fits into it.
Mike Rugnetta:Um, I just really love most of the genre markers.
Mike Rugnetta:I also really, really, really love, noir.
Mike Rugnetta:I have said, I think in other places that like really all I'm ever trying
Mike Rugnetta:to do is, uh, Dashiell Hammett with paperwork and ubiquitous computing.
Mike Rugnetta:Like that's like every single thing is just, that's the
Mike Rugnetta:story I want to try to tell.
Mike Rugnetta:And Shadowrun is a place that we can do that
Taylor Moore:Mike keeps trying to put like supercomputers
Taylor Moore:in Franz Kafka's The Castle.
Mike Rugnetta:basically,
Taylor Moore:I can't tell you how many times during Float City, uh,
Taylor Moore:spoiler alert for Float City arc, that we had like Mike wanted to
Taylor Moore:put more bureaucracy in this story.
Mike Rugnetta:it's
Taylor Moore:like
Mike Rugnetta:It's true.
Taylor Moore:like "No Mike!"
Taylor Moore:But we have to get to the fireworks factory at some point.
Taylor Moore:Kafka, you know, you never get to the castles.
Mike Rugnetta:And I'm like no,
Mike Rugnetta:it's, it's, uh,
Taylor Moore:to the castle, they'll kill us!
Mike Rugnetta:It's a three hour conversation with the manager.
Mike Rugnetta:That is the fireworks!
Taylor Moore:please put a spoiler alert for Franz Kafka's The Castle.
Lucas:Uh, Taylor, in that case, I really have to thank you for being
Lucas:on the show and reigning Mike in, because I wanted the fireworks factory.
Lucas:Part of the reason that I agree with you, Mike, that cyberpunk is
Lucas:fantastic, and part of the reason that I wanted a Shadowrun podcast
Lucas:as part of GM Edition, was that cyberpunk is, the future via the past.
Lucas:Like you have to think like someone in the 1980s would think of the future
Lucas:and that's a fantastic mental exercise.
Lucas:That breaks down a bit with something like Stillfleet.
Lucas:I mean it breaks down a lot.
Lucas:What is the difference between a near future and a super future genre?
Lucas:What did Float City give you that Fun City never could?
Taylor Moore:All right.
Taylor Moore:Here's the difference?
Taylor Moore:You know what?
Taylor Moore:Let's give your listeners something to yell at us about, right?
Taylor Moore:It'll drive engagement.
Taylor Moore:Uh, here's the difference between science fiction and fantasy.
Taylor Moore:obviously these things interconnect and overlap, but the essential element
Taylor Moore:of science fiction is that there's the question of, can we bootstrap
Taylor Moore:ourselves out of the human condition?
Taylor Moore:Whereas fantasy, fantasy storytelling is all about as a storyteller, you have to
Taylor Moore:abstract the concept of power, and that's the only way you can tell this story.
Taylor Moore:And that's where magic comes from as a literary device.
Taylor Moore:So I think that a lot of times, even though Shadowrun has fantasy in it,
Taylor Moore:our version of Shadowrun and the world we play in is very much a, an answer
Taylor Moore:to the question of if technology got better with things still be bad?
Taylor Moore:You know, like yes.
Mike Rugnetta:Yes.
Taylor Moore:And the answer, and we play in the world of yes, but how yes?
Taylor Moore:That's, that's the, in what specific manner?
Taylor Moore:But uh Float City, then you're crossing the Clarke line.
Taylor Moore:You're going to a place where science fiction is so, like the science and
Taylor Moore:technology is so alien and advanced that it is effectively magic.
Taylor Moore:It is fantasy, right?
Taylor Moore:It is fantasy with a scifi skin on it, just like Star Wars or something else.
Taylor Moore:And the difference is, is that we get to further abstract notions of power
Taylor Moore:and all these society and obligation and, and, and, and all these things to
Taylor Moore:more like fundamental forms that aren't mediated by like the sigils and signs
Taylor Moore:of like current contemporary life.
Taylor Moore:So we can have someone, like the Saffron Annax or The Co itself - and
Taylor Moore:for listeners the Saffron Annax is a big powerful person who appears in the story.
Taylor Moore:And The Co is this company that our player characters worked for, which is really
Taylor Moore:like a satellite society of like colonial capitalists that's meant to resemble the
Taylor Moore:East India Tea Company during the American and Western European colonial age.
Taylor Moore:So instead of talking about the East India Tea Company, we just have it
Taylor Moore:be this, oh, it's this, it's this magical group of space pirates
Taylor Moore:that live on a satellite, you know?
Taylor Moore:And so we, Look, here's the real deal.
Taylor Moore:The reason we went to Float City was cause we didn't know how to record remotely
Taylor Moore:and we didn't want the main canon story to be infected with bad production.
Taylor Moore:And we did the same thing on Rude Tales of Magic as well, one of my other
Taylor Moore:podcasts, where we say, "well, this audio might suck, so let's do a different
Taylor Moore:story so that the main storyline is not infected with bad production."
Taylor Moore:what we found in storytelling was that Float City let us make much bigger,
Taylor Moore:grander moves and statements and vibes than the real world quote, unquote, real
Taylor Moore:world of Shadowrun would allow us to.
Mike Rugnetta:Yeah.
Mike Rugnetta:So we went really, really huge, you know, like multiple planet and
Mike Rugnetta:dimension spanning, in Float City.
Mike Rugnetta:And like tons and tons of credit to Wythe Marschall, the writer and creator
Mike Rugnetta:of the game, who's like a close friend of mine and the reason we were able to
Mike Rugnetta:play it, uh, before it's even released.
Mike Rugnetta:He was kind enough to like entrust us with his baby, uh, that like
Mike Rugnetta:he's been writing for 10 years
Mike Rugnetta:that I've been playing.
Mike Rugnetta:like I've
Mike Rugnetta:been playing versions of Stillfleet for 10, 15 years, like a long, long time.
Mike Rugnetta:Lots and lots of credit for Wythe for being like, what does anything look like
Mike Rugnetta:a hundred million years in the future?
Mike Rugnetta:Well, you can't possibly know, so let's get weird.
Mike Rugnetta:Wythe, and Wythe just, I mean, uh Wythe is a very, very smart person.
Mike Rugnetta:He got his PhD in, anthropology and, and future food studies.
Mike Rugnetta:Uh, he studies the, the future of farming.
Mike Rugnetta:He like just does all of this amazing, incredible work thinking
Mike Rugnetta:about like, what is humanity going to eat a thousand years from now?
Mike Rugnetta:And so that's sort of like the kernel that Stillfleet is based on.
Mike Rugnetta:And that let us turn a lot of the things, a lot of the moves, the like metaphors
Mike Rugnetta:that we try to get at in, in Shadowrun and in Fun City, it let us abstract them even
Mike Rugnetta:further and get so much weirder with them.
Mike Rugnetta:Almost turned them like into a Dali painting, uh, in a way, uh, like try to
Mike Rugnetta:get like really like out there and even like romantic in a way that like, we
Mike Rugnetta:don't tend to do on Fun City because Fun City is about like, you know, you're in
Mike Rugnetta:the lower east side, it smells like piss.
Mike Rugnetta:It's a hundred years in the future, the lower east side still smells like piss.
Taylor Moore:yeah, much more operatic.
Taylor Moore:Right.
Taylor Moore:It's it's like, it's like listening to like modern, like psycho drone or
Taylor Moore:like Philip Glass stuff versus Float City, which is just like Italian opera.
Mike Rugnetta:yeah,
Taylor Moore:do you know the romantic composers and, and, you know yeah.
Taylor Moore:And because we knew it was a limited series, we knew we were
Taylor Moore:going to get to end it soon.
Taylor Moore:Whereas Fun City's this ongoing thing, but when you get to end something, you
Taylor Moore:get to make a lot bigger moves, right?
Taylor Moore:Yeah.
Taylor Moore:And that's, and that has nothing to do with the world of the genre.
Taylor Moore:That's just a fact of the limited resources of living in the real world.
Lucas:I have over the course of this podcast interviewed
Lucas:something like two dozen game designers and four actual play DMS.
Lucas:And uh, every single one of them has a slightly different definition
Lucas:of what the word monster is.
Lucas:I want to know how Shadowrun and Stillfleet differ in their
Lucas:definitions of monster from D and D, which I can give you verbatim.
Lucas:and I want to know how you guys, as co GM's of this podcast, use the
Lucas:words or define the words "monster", "villain", and "antagonist".
Mike Rugnetta:Interesting.
Lucas:That's like the heart and soul of what I'm trying to do with this episode.
Lucas:And I, they're so interconnected it's very difficult to do those in
Lucas:a particular order of questions.
Lucas:maybe it'd be best to start from the system and work out.
Mike Rugnetta:Wait, I want to know what is the D and D like
Mike Rugnetta:verbatim definition of a monster?
Lucas:Oh yeah, it's super easy.
Lucas:It's on page four of the Monster Manual, if you have one and you want to look it
Lucas:up, it is "anything with a stat block".
Lucas:Anything that your players might interact with is defined as monster.
Mike Rugnetta:So like an armored guard is a monster.
Mike Rugnetta:Got it.
Lucas:A commoner?
Lucas:Monster.
Mike Rugnetta:Monster.
Lucas:Interesting
Mike Rugnetta:Interesting.
Mike Rugnetta:Taylor, do I have a lot of thoughts about this?
Mike Rugnetta:I could,
Lucas:can
Mike Rugnetta:start.
Mike Rugnetta:Yeah.
Taylor Moore:well, I, listen, I think it's fantastic for what they're doing,
Taylor Moore:because they're trying to make it easy on their copywriters to get clear rules
Lucas:right.
Lucas:D and D is by and large an Ikea manual.
Lucas:So it
Lucas:needs a way of saying this is an Allen key.
Taylor Moore:yeah, yeah, exactly.
Taylor Moore:So the word "monster" is just going to be an Allen key.
Taylor Moore:Love it.
Taylor Moore:The philosophical implications?
Mike Rugnetta:Ooh, lots of them, a
Lucas:way better.
Mike Rugnetta:I just had a, a conversation.
Mike Rugnetta:I run a, a five E game with some close friends of mine from
Mike Rugnetta:college who haven't ever played any tabletop role-playing before
Lucas:I love those people.
Mike Rugnetta:They asked me to run a game for them.
Mike Rugnetta:And, oh my God, it's so much fun.
Mike Rugnetta:I would say that my concern about playing " correctly" is low.
Mike Rugnetta:Uh, like my, my, the amount of worry that I have, that I am doing things as
Mike Rugnetta:prescribed by manuals is non-existent.
Mike Rugnetta:And they know this and they know that they have selected into this, uh,
Mike Rugnetta:game with this kind of, of, uh, DM,
Mike Rugnetta:um,
Lucas:Establish ground rules and expectations.
Lucas:This is
Lucas:important.
Mike Rugnetta:Yeah.
Mike Rugnetta:listen, if you make a good enough case, I'll let you do anything.
Mike Rugnetta:Um, and one of them had a question.
Mike Rugnetta:They were like, is a Mind Flayer a creature?
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Mike Rugnetta:They were like, is a Mind Flayer a creature?
Mike Rugnetta:Uh, because one of their abilities was like, any creature XYZ.
Mike Rugnetta:And I was like, I don't know.
Mike Rugnetta:Do you think a Mind Flayer is a creature?
Mike Rugnetta:And one of the guys who I play with has a background in
Mike Rugnetta:philosophy, he studied philosophy.
Lucas:Oh, no.
Mike Rugnetta:And so we got to have a conversation about whether or
Mike Rugnetta:not the Mind Flayer is a creature.
Mike Rugnetta:So we started with, okay, when I say creature, we're like out, we're
Mike Rugnetta:walking in the woods and I say creature, what's the set of things
Mike Rugnetta:that comes to mind in that setting?
Mike Rugnetta:We're out in the city and we're walking around and, and I point,
Mike Rugnetta:and I say, "ah, a creature!"
Mike Rugnetta:What do you think of?
Mike Rugnetta:A rat, maybe?
Mike Rugnetta:A racoon?
Mike Rugnetta:You're out in the world of the Forgotten Realms and you point
Mike Rugnetta:and you say a creature, What's the thing that comes to mind?
Mike Rugnetta:Is the thing that comes to mind for those characters who inhabit that setting this
Mike Rugnetta:being, which is known to have a culture, known to have a history, known to be
Mike Rugnetta:not only smart but dangerously smart?
Mike Rugnetta:Do you think that they would regard that being as a creature?
Mike Rugnetta:And they answered "No.".
Taylor Moore:I want to fist fight everyone in this conversation.
Lucas:You broke the game!
Taylor Moore:Yes, it's a creature!
Taylor Moore:It's a creature!
Taylor Moore:It is obviously the rules have, they it's like monster the rules
Taylor Moore:of defining categories to help you understand what your abilities can
Mike Rugnetta:Yeah, absolutely.
Mike Rugnetta:Yeah.
Mike Rugnetta:Yeah.
Taylor Moore:damn it.
Mike Rugnetta:I mean, that's what I'm saying.
Mike Rugnetta:Like,
Mike Rugnetta:like if in a situation I'm like, listen, you get to do whatever you want.
Mike Rugnetta:So if you have a question about whether or not something is a
Mike Rugnetta:creature, let's answer the question.
Mike Rugnetta:If you tell me it's a creature, like I'm not going to argue, but if you
Mike Rugnetta:want to, if you want to, talk about it, we will talk about it.
Mike Rugnetta:I think yes, from that perspective, like, yeah, if you want to use an attack on
Mike Rugnetta:something and yeah, use it, it's fine.
Mike Rugnetta:Go, go for it.
Mike Rugnetta:like, break, break the game.
Mike Rugnetta:We ignore so much about Shadowrun that you know, is very, very tightly controlled.
Mike Rugnetta:The categories are extremely strict.
Mike Rugnetta:Every single object has a toughness and strength rating.
Mike Rugnetta:And there is a table in the book to tell you whether the door you're in
Mike Rugnetta:front of can survive the blast from the grenade that you're holding.
Mike Rugnetta:Like
Taylor Moore:oh, don't, don't get me started on grenade rules in Shadowrun.
Taylor Moore:Uh, it's uh, it's a good example of why you shouldn't write rules at all.
Mike Rugnetta:Yeah.
Mike Rugnetta:So I think in the broad sense, monster, villain, antagonist, it's whatever your
Mike Rugnetta:party is currently rolling dice against.
Mike Rugnetta:In the easy way.
Mike Rugnetta:Sure.
Mike Rugnetta:But I have strong feelings
Mike Rugnetta:about like narratively,
Mike Rugnetta:like
Taylor Moore:we go.
Taylor Moore:No one listens for the
Mike Rugnetta:Yeah.
Mike Rugnetta:Yeah.
Mike Rugnetta:Like outside of rolling dice, mechanics, stuff like that, how you decide for
Mike Rugnetta:the sake of the rules, what the thing that you are interacting with is?
Mike Rugnetta:How do you a player and how do the player characters appreciate the person or
Mike Rugnetta:thing that is standing in front of them?
Mike Rugnetta:I think of monsters as things like in Float City, the Emissary.
Mike Rugnetta:That to me is a monster.
Mike Rugnetta:It doesn't have a human shape.
Mike Rugnetta:It is monstrous, uh, like in a sort of like Noel Carroll sense.
Mike Rugnetta:It is a thing that is horrific.
Mike Rugnetta:It causes terror.
Mike Rugnetta:It is something that is, until you see it, somewhat beyond the ken of the human mind.
Mike Rugnetta:I think a villain is someone who is usually human, but it doesn't have to
Mike Rugnetta:be, but it is something that plots.
Mike Rugnetta:A villain is at the top of a pyramid that your players work towards.
Mike Rugnetta:They're planning.
Mike Rugnetta:They have ideas, they have preferences, and can make compromises.
Mike Rugnetta:They can sacrifice they can yield ground in order to gain what they
Mike Rugnetta:think will be an advantage later.
Mike Rugnetta:An antagonist is possibly literally anything, including the other
Mike Rugnetta:player characters around the table.
Mike Rugnetta:And I think that we are always like every player, every character, every object,
Mike Rugnetta:every NPC you're dipping in and out of friendly antagonist, from antagonist to
Mike Rugnetta:villain, back and forth, all the time.
Mike Rugnetta:And I think like Taylor's specific style of play is just like, it's like watching
Mike Rugnetta:a master at work, like watching, watching our players, players block your ears,
Mike Rugnetta:become best friends with people who they really shouldn't because, because,
Mike Rugnetta:because Taylor is able to antagonize them and then be like, no, but we're friends.
Mike Rugnetta:Like it's really, I mean, it's abusive, it's an abusive relationship.
Taylor Moore:am taking advantage of their weaknesses, like their
Taylor Moore:personal, cast members' weaknesses and fears and insecurities.
Taylor Moore:Absolutely.
Taylor Moore:A hundred percent.
Mike Rugnetta:Some of those people it's like unclear where the line is.
Mike Rugnetta:Are they a friend?
Mike Rugnetta:If not a friend, are they a useful relationship?
Taylor Moore:Mike, let me ask you a question.
Taylor Moore:Gollum.
Taylor Moore:Is Gollum a monster, an antagonist or a villain?
Mike Rugnetta:Oh,
Lucas:this I assume is the Lord of the Rings Gollum.
Taylor Moore:Yes.
Taylor Moore:Not like a mutual friend.
Taylor Moore:We have we
Lucas:perhaps the, the, giant thoughtless creature from Jewish folklore.
Taylor Moore:Ah, the golem, no, no, no of the Warsaw.
Taylor Moore:no.
Lucas:I've heard them pronounced exactly the opposite way.
Taylor Moore:Oh really?
Lucas:I had to clarify,
Mike Rugnetta:I'm going to say antagonist.
Mike Rugnetta:Because
Mike Rugnetta:the,
Mike Rugnetta:boundaries are, are messy, right?
Mike Rugnetta:Yeah.
Taylor Moore:Yeah, the boundaries are messy, except for one.
Taylor Moore:Antagonist is weirder.
Taylor Moore:I think what Mike said about like the antagonist can even be like a, could be
Taylor Moore:an institution or a structure or an idea.
Taylor Moore:I think that that's true.
Taylor Moore:I don't think the antagonist necessarily always has to be
Taylor Moore:like, what did Campbell call out?
Taylor Moore:Like the mirror self, the inverted protagonist, the shadow link.
Taylor Moore:I think that the main distinction between a monster and a villain
Taylor Moore:is a monster opposes the protagonist in the real, right?
Taylor Moore:Like the monster, the monster can be a hurricane.
Taylor Moore:The monster can be a canyon that is difficult to cross.
Taylor Moore:But whereas the villain opposes the protagonist within the symbolic order,
Mike Rugnetta:We're about to get Lacanian everybody!
Taylor Moore:The villain, the villain has ideology, right?
Taylor Moore:Like the villain believes things.
Taylor Moore:So like
Taylor Moore:the villain can never lay a punch, can never oppose the protagonist in the
Taylor Moore:real world, in the real world of violence and matter, and physical consequences.
Taylor Moore:Though, maybe this is a weakness of modern storytelling, including ours.
Taylor Moore:One thing I hate is that in like a lot of these like super modern
Taylor Moore:superhero movies, an ideological difference will be resolved with lasers
Mike Rugnetta:With flight again.
Taylor Moore:But I do believe that like, it is interesting to watch like
Taylor Moore:heroes and villains kind of have the, uh, encompassing battle of do we resolve this
Taylor Moore:within the symbolic order or in the real,
Taylor Moore:usually through violence or through a privation of some
Taylor Moore:necessary resource for the villain.
Mike Rugnetta:I want to offer, I think, an extension to this, which, I
Mike Rugnetta:think might be interesting for us to think about in our own games.
Mike Rugnetta:So like, I'm thinking about Cthulhu, an intelligent being, let's say,
Mike Rugnetta:something that we understand, even though we understand it to
Mike Rugnetta:be weird and incomprehensible in some ways we like consider it as
Mike Rugnetta:having an, uh, an interiority.
Mike Rugnetta:There is like it, I think so.
Taylor Moore:I think that kudu as kudu create like, yes and no, but it's like
Mike Rugnetta:So here's so, okay, so hear me out, hear me out, So here's so
Taylor Moore:If, if interiority is unknowable, should we
Taylor Moore:even call it interiority?
Taylor Moore:Or, cause
Mike Rugnetta:okay.
Mike Rugnetta:You're you're talking about.
Mike Rugnetta:what I'm going to talk about.
Mike Rugnetta:Give me a minute.
Mike Rugnetta:Yeah.
Mike Rugnetta:So what I'm saying is, is that like, is that, is that the, the, the continuum
Mike Rugnetta:where that interiority goes from, goes from a coherent ideology that like
Mike Rugnetta:a human could possibly understand to just complete unknowability is the
Mike Rugnetta:continuum on which something might also turn from villain to monster.
Taylor Moore:a hundred percent, a hundred percent like, ah, yeah.
Taylor Moore:I mean, totally.
Taylor Moore:I mean, that's what makes kudu, that's what makes the Lovecraftian
Taylor Moore:mythos and cosmic horror maybe my favorite genre of anything.
Taylor Moore:Um, so powerful is that cosmic horror was the first to be like, well, yes, lions are
Taylor Moore:scary, but what if a lion so smart that it was as large and indifferent as the
Taylor Moore:universe is to our, uh, you know, human endeavors that's even scarier than a lion.
Mike Rugnetta:I think
Mike Rugnetta:it's like, I think it's like, you know, like if, if, Uh for lack of a
Mike Rugnetta:better phrase that I, I, I, you know, I can't come up with on the spot.
Mike Rugnetta:It's like, if something has like eight dimensional ideology, even if, you know,
Mike Rugnetta:somehow that there is a thinking and a, um, there's a plan, there is a want, but
Mike Rugnetta:if it's just so removed from anything you could possibly understand it just
Mike Rugnetta:transitions from villain to monster.
Taylor Moore:which I think is interesting because that suggests that.
Taylor Moore:It is not really about the real versus the symbolic order that
Taylor Moore:the bad guy is operating in.
Taylor Moore:What it's really about is is it within the symbolic order that
Taylor Moore:the protagonist can access?
Taylor Moore:which is really about like our need to project, our values outwardly
Taylor Moore:and really in perhaps we're the bad guys, Mike,
Mike Rugnetta:I
Lucas:oh, you're the bad guys.
Mike Rugnetta:thinking about it all the
Taylor Moore:humanity is the virus.
Lucas:I am going to break in you here because, uh, I do have to Institute
Lucas:what I call the Lovecraft protocol,
Lucas:uh,
Taylor Moore:God,
Mike Rugnetta:to do, we
Mike Rugnetta:have to do a shot now.
Taylor Moore:do I have to have sex with a fish?
Lucas:no.
Lucas:I mean, you
Lucas:can, if you want, I guess I don't know.
Taylor Moore:I've seen some hot fish
Lucas:Uh, Lovecraft comes up in, I would say one out of every three episodes I do.
Lucas:And
Lucas:when he does, there are some things we have to say,
Lucas:first of all
Mike Rugnetta:sure.
Taylor Moore:of course.
Taylor Moore:Sure.
Lucas:right.
Lucas:First of all, HP Lovecraft writer, commonly credited as the progenitor
Lucas:of the cosmic horror genre writing in the, uh, early 20th century, had
Lucas:as either his influences or became an influence for people who, espoused
Lucas:ideologies that were extremely thick into eugenics and racism and xenophobia.
Lucas:And, uh, by mentioning Lovecraft, we are not endorsing those philosophies,
Mike Rugnetta:Huge, huge, huge, big fat, bad racist.
Mike Rugnetta:Yeah,
Mike Rugnetta:Yeah,
Taylor Moore:yeah, yeah.
Taylor Moore:You know, it's, I always think when we talk about the racism of low
Taylor Moore:crap, how strange it is, because he was so seriously onto something with
Taylor Moore:his conception of cosmic horror.
Taylor Moore:The things that need to be true in order for cosmic horror to work
Taylor Moore:as an aesthetic negate all of his social categories by which he has
Taylor Moore:started his own private supremacy.
Taylor Moore:I always found that really interesting with him that like, if you take cosmic
Taylor Moore:horror at its roots, it is anti-racist in as much as it is anti-cultural,
Taylor Moore:right?
Taylor Moore:And yet there he was.
Lucas:Right.
Lucas:And this is why I have to do the Lovecraft protocol is because the genre
Lucas:he created and the genre markers that it has and the cultural expectations
Lucas:that have become attached to it are really interesting in their own right.
Lucas:And they have enabled some really fantastic storytelling and philosophical
Lucas:work and all of that I think is worth, what did Garrett call it?
Lucas:bringing into the stage of universal acceptance at least.
Lucas:So that's the Lovecraft protocol.
Lucas:Uh, now we've done that we can move on.
Lucas:We were actually about to make a pretty interesting turn.
Lucas:We had talked about monster villain and antagonist
Lucas:as, uh, and
Taylor Moore:going to talk about what Lacan called the mirror stage.
Lucas:we could.
Lucas:Should we, we might, um,
Taylor Moore:well, that's a, that's a different.
Lucas:uh, one of the things that has also come up as a part of this exploration
Lucas:is, uh, is the definition of hero.
Lucas:And whether that is by necessity tied to the definition of monster
Lucas:and or villain and or antagonist.
Lucas:In as much as systems give you a definition of monster, they also
Lucas:give you a definition of hero.
Lucas:Does Shadowrun, and Stillfleet, give you a definition of hero or do you have to
Lucas:create one from the definitions that you have for monster, villain, and antagonist?
Taylor Moore:I don't think they do.
Taylor Moore:I know for a fact Stillfleet does not.
Taylor Moore:And in fact, Stillfleet implicates your character immediately within
Taylor Moore:character creation because you are ostensibly, you're encouraged
Taylor Moore:to be part of this big company of like far future space capitalists.
Mike Rugnetta:They're like slavers.
Mike Rugnetta:Like they
Mike Rugnetta:ha like,
Taylor Moore:Like by our moral standards, The Co, The Company, uh, is bad.
Taylor Moore:I mean, obviously you can take a character and put them in that
Taylor Moore:world and not have them work for The Co, but very much it's encouraged.
Taylor Moore:Like you start out this way.
Taylor Moore:It's a good hook for adventure stuff.
Taylor Moore:D&D definitely doesn't, right?
Taylor Moore:And Shadowrun, S hadowrun very much encourages you to be a criminal.
Taylor Moore:I mean, "shadowrun" is the, is the name of a certain kind of crime in the world.
Taylor Moore:You're going on a shadowrun and the criminals are called shadowrunners.
Mike Rugnetta:In a lot of Shadowrun games, you see the same attitude
Mike Rugnetta:develop, which is I'm a player, character living in a dystopia.
Mike Rugnetta:the corporations control everything.
Mike Rugnetta:It's very hard to get by.
Mike Rugnetta:You have to do whatever you look out for number one.
Mike Rugnetta:You do whatever you can to like, make sure that you survive by hook or by
Mike Rugnetta:crook, or literally just, just by crook.
Mike Rugnetta:So what you get is you get a lot of games that I have described as "Capitalism
Made Me Do It:The Game", and that people just wash their hands of any
Made Me Do It:moral consideration because they have to do whatever they have to do to survive.
Made Me Do It:It doesn't matter what it is that they're doing.
Made Me Do It:Like the world is bad.
Made Me Do It:And so they have to be bad in the world because that's the
Made Me Do It:only way that you make it.
Made Me Do It:Are those heroes?
Made Me Do It:They are certainly protagonists.
Made Me Do It:Maybe that is a distinction?
Made Me Do It:Like, you know, I don't know.
Made Me Do It:Um, God, it's also so complicated because we have superheroes.
Made Me Do It:So like superhero is like a very specific kind of thing, but most of them
Made Me Do It:are just like libertarian fantasies.
Made Me Do It:It's like a libertarian wet dream, just like in, uh, in spandex.
Made Me Do It:Are most superheroes, good people?
Made Me Do It:No, I definitely not.
Made Me Do It:Are they otherwise like heroes and heroic in that they are like doing good?
Taylor Moore:hero is what we call propaganda, right?
Taylor Moore:I mean, there's, you know, there's protagonists.
Taylor Moore:There is a figure in a story that you are supposed to watch go
Taylor Moore:through the structure of the story.
Taylor Moore:You know, this is the character that leaves their normal existence goes into
Taylor Moore:a place that just so happens to resemble a lot of the internal conflicts maybe
Taylor Moore:they were experiencing and then comes out both a master of the past self
Taylor Moore:and the new self as crafted through the road of trials of the adventure.
Taylor Moore:You know what I mean?
Taylor Moore:Whoever goes in that circle, that's the protagonist.
Taylor Moore:They're only a hero if they are the Gallant in a Goofus and Gallant
Taylor Moore:propaganda dichotomy of what society is telling you, you should be.
Taylor Moore:And I will also say that, like, even though Dungeons and Dragons, doesn't,
Taylor Moore:outright say, you gotta be good, you gotta bad, whatever, but I will
Taylor Moore:point out that like, and I don't, I don't want to be one of those people
Taylor Moore:that's like trying to cancel D and D because it's a colonial product.
Taylor Moore:I mean, obviously it is.
Taylor Moore:Here we are, you know, everything we make is.
Taylor Moore:But like, uh, it is funny to me that like the basic adventure in D and D
Taylor Moore:you go into a dungeon or a tomb, take a treasurer out is like a fundamentally
Taylor Moore:post-modern colonial way to see the world, but it is a capitalist realist
Taylor Moore:thing like that is a, an object defined by culture is only as valuable
Taylor Moore:as you can sell it in the marketplace.
Taylor Moore:There is no inherent or sacred value to anything except your advancement
Taylor Moore:within the market by however you arrange the cultural detritus that you
Taylor Moore:received when you came into the world, that is fundamentally a capitalist
Taylor Moore:realist ideology and very colonial.
Taylor Moore:I mean, you know, people that wrote D and D are basing this on what's the, uh, uh,
Taylor Moore:oh, shame on me for not, uh, like they're basing it on like the British fantasy
Taylor Moore:adventure tradition, which absolutely came out of the British empire and their
Taylor Moore:tomb robbing in Egypt and their rape of all these other colonized places.
Lucas:Right.
Lucas:gentlemen, explorers of
Lucas:the, uh, 19th century
Taylor Moore:Yeah.
Taylor Moore:What was the, what was the John Carpenter of Mars writer?
Lucas:Oh, uh,
Taylor Moore:More, not more cock, was that no
Lucas:no, I'm thinking H rider Haggard
Lucas:and that's not
Taylor Moore:on.
Mike Rugnetta:I don't remember.
Taylor Moore:For not remembering, but it's coming out of that
Taylor Moore:adventure tradition, Edgar, rice Burroughs.
Taylor Moore:it's
Lucas:I got it first.
Taylor Moore:very much like, oh, we got people from quote unquote civilization
Taylor Moore:going out into uncolonized lands and taking all the money from their graves.
Mike Rugnetta:mean, that same libertarian fantasy.
Mike Rugnetta:It's the, like the, like the powerful individuals choosing to consort
Mike Rugnetta:together to use the resources that they gather themselves in order to
Mike Rugnetta:gain some security for themselves.
Mike Rugnetta:You can very much play play a D and D game where you join a collective
Mike Rugnetta:and like help, uh, you know, uh, engage in some mutual aid.
Mike Rugnetta:I think it's not often the case and it certainly is not encouraged
Mike Rugnetta:by, uh, the writing in the book.
Taylor Moore:yeah, just like HP Lovecraft, like created this genre
Taylor Moore:that supersedes and negates his own horrible political beliefs.
Taylor Moore:Like the early days of tabletop role-playing games, even though
Taylor Moore:those adventures and a lot of those ideas are like dripping with the
Taylor Moore:sort of awful self-centeredness of their cultural origins, the tools
Taylor Moore:that they created are just like are fantastic and are no way I think
Taylor Moore:weighed down by any of that ideology.
Taylor Moore:Even if you want to do like rules as written D and D game, you can, like, you
Taylor Moore:can make anticapitalist, anti-colonial, um, uh, adventure and world and
Taylor Moore:characters out of it, which is one thing I love about the tabletop role-playing
Mike Rugnetta:Yeah, I was going to say a
Mike Rugnetta:lot.
Mike Rugnetta:A lot of people are now too.
Mike Rugnetta:It's very
Lucas:I've talked to some of them within the last week.
Taylor Moore:one of my favorite actual place shows a campaign,
Taylor Moore:uh, is, you know, explicitly anti-colonial and anti capitalism.
Taylor Moore:So many are and shadow run definitely incur, you know, the way we play it.
Taylor Moore:Well, maybe I shouldn't say so much about that now.
Taylor Moore:Yeah.
Taylor Moore:I'll be quiet about how that relates to fund city.
Taylor Moore:Cause I don't want to, I don't want any of the players to listen
Taylor Moore:and get spoiled on what we've got
Lucas:I hope they will.
Lucas:want them to hear all the nice things I have to say about them.
Mike Rugnetta:I'm holding the 6E Shadowrun core rule book and I'm reading
Mike Rugnetta:the introductory section, which is
Lucas:Oh, the miles of texts
Mike Rugnetta:the
Mike Rugnetta:life you have left.
Mike Rugnetta:Um, and it's about sort of like what the world is like and why
Mike Rugnetta:you might choose to not be a
Mike Rugnetta:normie as it were.
Mike Rugnetta:It is very much couched in the language of like, um, your hand feels forced.
Mike Rugnetta:I mean, what else will you do in this world?
Mike Rugnetta:You have so few choices.
Mike Rugnetta:If you make the one big choice to play by the rules.
Mike Rugnetta:And so why not not play by the rules.
Lucas:I'm really glad that I talked to you guys last, cause I feel like
Lucas:we've, we've done what I've been trying to do in the last four interviews.
Lucas:But we've done it like all at once.
Lucas:Um, I will be putting a big fat spoiler alert at the beginning
Lucas:of this episode because I
Lucas:can't do what I think I have to do with you
Lucas:guys without saying that, because I do, I want to talk
Lucas:about the Saffron Annax's offer.
Lucas:For the people who may not have taken my advice and like immediately stopped
Lucas:what they are doing, listened to all of Float City and come back to this precise
Lucas:minute in the podcast, can you thumbnail for me what the Saffron Annax is?
Mike Rugnetta:The Saffron Annax is a canonical character
Mike Rugnetta:in the world of Stillfleet.
Mike Rugnetta:Wythe wrote him into the core rule book so when the game comes out
Mike Rugnetta:and people are able to buy it, they will be able to open up the book and
Mike Rugnetta:they will see like a description of who and what the Saffron Annax is.
Mike Rugnetta:Our Saffron Annax is slightly different from that.
Mike Rugnetta:A lot of what Wythe was writing was coming together as we were making our show.
Mike Rugnetta:So there are sort of like parallel constitutions of Saffron Annaxes.
Mike Rugnetta:A lot of the big items are.
Mike Rugnetta:The Saffron Annax is, a trade lord, like maybe a feudal king, maybe like
Mike Rugnetta:a Jeff Bezos, someone who just is engaged in the trade of goods.
Mike Rugnetta:He's not a company, but he's like a person who manages the flow
Mike Rugnetta:of items across many locations.
Mike Rugnetta:The two most closely tied locations to the Saffron Annax are two
Mike Rugnetta:planets, Rigamont A and Rigamont B, otherwise known as The Twins.
Mike Rugnetta:And they're these two twin, planets with a moon between them that he keeps in
Mike Rugnetta:balance, through his force of existence, through his sheer force of will.
Mike Rugnetta:He provides them not only with atmosphere, but also with things.
Mike Rugnetta:People live on these planets, they need food, they need shelter, they
Mike Rugnetta:need clothing, et cetera, et cetera.
Mike Rugnetta:He is
Mike Rugnetta:able to do this because he exists on multiple dimensions.
Mike Rugnetta:When we see the Saffron Annaxin the world of our game, he kind of is like this, semi
Mike Rugnetta:featureless slate or blue, gray, like man shape, like a peacock blue mannequin.
Mike Rugnetta:But in reality, he is what in the game is described as an, extra dimensional entity.
Mike Rugnetta:He exists across time and space in a way that is difficult for most
Mike Rugnetta:other three-dimensional sapiens, as they're described in the game
Mike Rugnetta:to like comprehend or understand.
Mike Rugnetta:And he is also just exceptionally smart.
Mike Rugnetta:Beyond being, powerful in the way that he can use time and space as a material,
Mike Rugnetta:in a way that, us three-dimensional beings have a hard time understanding
Mike Rugnetta:or, you know, being able to do,
Taylor Moore:Through the course of Float City, it is a classic
Taylor Moore:like LA mid-century detective story.
Taylor Moore:This guy hires him to go do a job.
Taylor Moore:They get framed for murder.
Taylor Moore:They thought that the guy that hired them is the guy that did it.
Taylor Moore:And the guy that did it, obviously is the Saffron Annax, who was
Taylor Moore:trying to use our player characters to start a war on a planet.
Taylor Moore:He wanted to add this planet to his trade network, uh, and through a very complex
Taylor Moore:series of events, this would tip the dominoes in his favor and that planets
Taylor Moore:economy would fall under his territory.
Taylor Moore:The players discover this, and they begin to work their way up through the
Taylor Moore:organization to get to the Saffron Annax.
Taylor Moore:There was their immediate manager named Algar.
Taylor Moore:Then there was his boss named H'rakt.
Taylor Moore:And then above H'rakt was the Saffron Annax.
Taylor Moore:And that these are the three people between the players and
Taylor Moore:the top level of the conspiracy
Mike Rugnetta:I forget who wrote it, but this is based on someone
Mike Rugnetta:wrote a scheme on how to design, um, conspiracies between villains, uh,
Mike Rugnetta:in TT RPGs.
Mike Rugnetta:And this
Mike Rugnetta:was very much designed using that as an inspiration and it
Mike Rugnetta:is called the conspiracy mid.
Lucas:Posted to Andy Slack's gaming blog, halfway station in 2018, the
Lucas:conspiracy and the van pyramid are two complimentary ways of designing,
Lucas:not individual aggressors, but
Mike Rugnetta:systemic aggressors in a tabletop role playing games.
Mike Rugnetta:And I use it a lot.
Taylor Moore:This goes back to like some of the most
Taylor Moore:fundamental storytelling stuff.
Taylor Moore:Right.
Taylor Moore:Mike and I wrote these three characters, to be like each one of them is going
Taylor Moore:to have an attitude towards power.
Taylor Moore:Algar is like this low level bureaucrat who just believes,
Taylor Moore:like, I'm a good person.
Taylor Moore:If I do my job, if I do what my boss says, I'm good.
Taylor Moore:I'm just, he's the, I'm just doing my job guy.
Taylor Moore:H'rakt, guy above him, he's where we started to like really
Taylor Moore:crack into like the ideology of the layers of the ruling class.
Taylor Moore:So Algar represents like the petite bourgeois.
Taylor Moore:And what I, when I say represent, I do not mean that Mike and I are just
Taylor Moore:like writing out people we hate and then drawing lines character names
Taylor Moore:and be like, this one represents this.
Taylor Moore:It's like, no, it's like how do people relate to power structures
Taylor Moore:that they're in that have done bad Like, what do people say?
Mike Rugnetta:The thing that Taylor and I talk about a lot,
Mike Rugnetta:when we're writing villains is what does this kind of person want?
Mike Rugnetta:And then, and then we look at the other characterizations that we
Mike Rugnetta:have for those characters already.
Mike Rugnetta:Like we think it would be neat if they had these various sort
Mike Rugnetta:of quirks and characteristics.
Mike Rugnetta:So like, then you just figure out what kind of momentum you get building
Mike Rugnetta:to arrive at a full character.
Mike Rugnetta:It's like, well, they look like this, they have this kind of like
Mike Rugnetta:speech quirk, or they live in this weird place or they look like this.
Mike Rugnetta:They really like this kind of thing.
Mike Rugnetta:They are this kind of person.
Mike Rugnetta:That kind of person in this situation would want probably this kind of thing.
Mike Rugnetta:And then when you smash that to those two things together, what
Mike Rugnetta:kind of character do you get?
Taylor Moore:So H'rakt is like the middle guy.
Taylor Moore:He's kind of like a real zealot.
Taylor Moore:Everything I've done is justified because we're trying to help people,
Mike Rugnetta:he remembers when it was really bad and you weren't there,
Mike Rugnetta:so he's going to actually, he's here to save you from your own inaction.
Mike Rugnetta:Like, you gotta make sure that you're taking care of yourself.
Mike Rugnetta:And like if, people need to get hurt in the process, then like people
Mike Rugnetta:are going to get hurt anyways.
Mike Rugnetta:They might as well be hurt, making sure that in the long run things are better.
Taylor Moore:Yeah.
Taylor Moore:And I think that, like that is where most villain ideology
Taylor Moore:stops in a lot of stories, right?
Taylor Moore:If you watch, modern superhero movies, that's the villain ideology, the villain
Taylor Moore:ideology is I'm trying to help everyone.
Taylor Moore:Right?
Taylor Moore:The, in the Marvel movies, Loki and Thanos, are like, "I'm
Taylor Moore:trying to actually help you.
Taylor Moore:But I, and I know the best way, and I, all my things are justified
Taylor Moore:because the way I'm built things is going to be better for you."
Taylor Moore:but that's H'rakt, right?
Taylor Moore:We wanted to push beyond that.
Taylor Moore:And then beyond H'rakt is the Saffron Annax, finally the prime mover.
Taylor Moore:The final episode is the conversation with the Saffron Annax
Taylor Moore:and then it's its consequences.
Taylor Moore:And I really, I cannot begin to tell you how fun, uh, recording this episode
Taylor Moore:was because we built the Saffron Annax to be in one way, extremely simple and
Taylor Moore:in another way, extremely complicated.
Taylor Moore:I wanted to play the Saffron Annax completely honest.
Taylor Moore:TheSaffron Annax in that last episode does not tell one lie to anybody.
Taylor Moore:He is a top villain that is giving a completely faithful and non-manipulative
Taylor Moore:accounting of his reasons and his actions and what his incentives are
Taylor Moore:and why he's doing what he's doing.
Taylor Moore:And what he's doing is this.
Taylor Moore:He is trying to create a civilization-spanning economy under
Taylor Moore:his guidance and in his control because he believes that it is
Taylor Moore:beautiful because he wants it.
Taylor Moore:It sounds easy, like to fight against that ideology, like,
Taylor Moore:oh, you're just manipulating me because you want it go to hell.
Taylor Moore:But I wanted to have a conversation and offer a choice to the players
Taylor Moore:because the choice is like, look under this thing that I think I want and is
Taylor Moore:beautiful, everyone will be better off.
Taylor Moore:H'rakt is correct when he says like, if, if the Saffron Annax has control
Taylor Moore:of everything, everyone will be safer.
Taylor Moore:Cause in this world, there was a recent cataclysm, which Mike alluded
Taylor Moore:to, that hurt a lot of people.
Taylor Moore:And now things have been solved a little bit, but the cataclysm could happen
Taylor Moore:again at any moment at any moment, the prime technology in this world that allows
Taylor Moore:everyone to have economic opportunities could go away, and shutter all the
Taylor Moore:worlds and close them off to each other.
Taylor Moore:The Saffron Annax can stop that, and that will help everyone.
Taylor Moore:Now, he's not doing it for those reasons, but who cares?
Taylor Moore:And so the Saffron Annax says "Come and work with me and you can help me achieve
Taylor Moore:this vision, you're very powerful.
Taylor Moore:You're very smart.
Taylor Moore:You're very resourceful.
Taylor Moore:I can use you, and we can achieve this together.
Taylor Moore:It will help everyone.
Taylor Moore:I'm not doing it for that reason.
Taylor Moore:I think, and looking at this in like a multidimensional way, this
Taylor Moore:is extraordinarily beautiful.
Taylor Moore:This is an aesthetic project."
Taylor Moore:The Saffron Annax is built to force the listeners and the players to
owledge this about themselves:that your own principles are also aesthetics.
owledge this about themselves:Because if you try to fight the Annax in a principled way, you are dooming
owledge this about themselves:billions of people to their death.
owledge this about themselves:By what principle possibly would that ethical action be allowed?
owledge this about themselves:In what possible way is that moral?
owledge this about themselves:You have to admit that if you're going to stop this guy from saving all
owledge this about themselves:these people, you're doing it because you just don't think it's nice.
owledge this about themselves:You don't think it's pretty, you don't think it's beautiful.
owledge this about themselves:And I wanted to force the listeners and the players to acknowledge that at the
owledge this about themselves:end of the day, there are no principles.
owledge this about themselves:All ethics are aesthetics.
owledge this about themselves:And the only way that those different aesthetics can interact is through
owledge this about themselves:the application of power in the real
Mike Rugnetta:The Annax as a character forces the listener and the
Mike Rugnetta:players to take a position on, the proposal that H'rakt makes, which is,
Mike Rugnetta:listen, are we going to start a war?
Mike Rugnetta:Probably.
Mike Rugnetta:will people die in that war?
Mike Rugnetta:It's pretty much guaranteed.
Mike Rugnetta:Is that better or worse than not starting the war, not being able to put a bunch
Mike Rugnetta:of planets into one trade network and then, broker this sort of like
Mike Rugnetta:central planning thing that doesn't, then depend upon technology that could
Mike Rugnetta:turn off at any moment, thus stranding people for God knows how long, could be
Mike Rugnetta:hundreds of years could be thousands?
Mike Rugnetta:And so it's easy to be like, no, like w what?
Mike Rugnetta:War bad!
Mike Rugnetta:War is bad!
Mike Rugnetta:Don't kill people for like the promise later of maybe things will be good,
Mike Rugnetta:except then you go and talk to the Annax and he's like, listen, not only like
Mike Rugnetta:I got it, like not only will things be good, like it's gonna be beautiful.
Mike Rugnetta:Like, yeah, some people will die.
Mike Rugnetta:Not only will it be good, it's gonna look dope as hell.
Mike Rugnetta:I mean, you will never be able to see it, but it's gonna look- just trust me.
Mike Rugnetta:Just imagine something that looks really good.
Mike Rugnetta:Yes.
Mike Rugnetta:People
Mike Rugnetta:will die, but imagine something that's going to look really good.
Mike Rugnetta:And then it forces you to think like, wait, what?
Taylor Moore:Yeah.
Taylor Moore:The world has nothing to offer this guy.
Taylor Moore:He's essentially a Demi God.
Taylor Moore:so why, why?
Taylor Moore:Why conflict at all?
Taylor Moore:Why do anything?
Taylor Moore:You don't need anything!
Taylor Moore:You don't even get any food.
Taylor Moore:You don't need water.
Taylor Moore:You're safe.
Taylor Moore:You're fine.
Taylor Moore:You're powerful.
Taylor Moore:What are you need nothing.
Taylor Moore:It's beautiful.
Taylor Moore:You know?
Taylor Moore:And like, and I think that this gets at so many things.
Taylor Moore:Number one, why does the ruling class hold onto power in our society?
Taylor Moore:They don't need it.
Taylor Moore:They're already rich.
Taylor Moore:They're fine.
Taylor Moore:Jeff Bezos could quit, never work a day in his life.
Taylor Moore:Never exert any control over another human being as long as he lives.
Taylor Moore:And he will be great.
Taylor Moore:There's no reason to maintain that level of power unless you just
Taylor Moore:want to, you just think it's cool.
Taylor Moore:So how do you deal with someone like that when it's not, Hey, listen, I
Taylor Moore:know we all want the same thing here.
Taylor Moore:I'm sure we can work it out.
Taylor Moore:You know?
Taylor Moore:you don't thing at all.
Taylor Moore:Not at all.
Taylor Moore:You don't, they want one thing you want another, and there is no electoral
Taylor Moore:process or disagreement, or there is no mediation between the two.
Taylor Moore:It is going to be which one of you can get rid of the other first.
Taylor Moore:And that the end that I really feel, I, me personally, Taylor, not just
Taylor Moore:in storytelling, but in the world, that is fundamentally the question
Taylor Moore:that our society is facing right now is like, we have got to acknowledge
Taylor Moore:that at some level, and it's always kind of like this, it's them or us.
Taylor Moore:And I wanted the Saffron Annax to like enact that choice onto the
Taylor Moore:players, forcing them to realize, that was also the choice all along.
Taylor Moore:I don't know if it worked because then you have this thing of like the structure
Taylor Moore:of narrative and the nature of genre encourages the players to just be like,
Taylor Moore:obviously we're right and you're wrong.
Taylor Moore:You're the bad guy.
Taylor Moore:Just like a character has plot armor, sometimes a character
Taylor Moore:has a big plot target on their
Mike Rugnetta:Yeah.
Mike Rugnetta:You, you push against the, the expectation and the momentum
Mike Rugnetta:of narrative and especially the momentum of tabletop role-playing,
Mike Rugnetta:which is like, you're standing in the room with the big, bad guy.
Mike Rugnetta:Like, this is the big, bad man who wanted to do a bad thing, who framed you.
Mike Rugnetta:Like kill him.
Mike Rugnetta:You have to, you, you, everybody rolls initiative, you take turns and you fight.
Mike Rugnetta:And then you get this interesting thing of like you, do you kill him?
Mike Rugnetta:You perhaps leave open the threat of another Tacheon quake down the road.
Mike Rugnetta:Uh, you have killed someone who everybody knows can create a connection
Mike Rugnetta:between economic partners that doesn't rely on pre-existing technology.
Mike Rugnetta:You've also literally destabilized two planets that are now
Mike Rugnetta:breaking apart in the midst of space and
Mike Rugnetta:all of the people and all of the people who
Mike Rugnetta:live on them are, are going to die
Mike Rugnetta:there
Taylor Moore:very, very cruel of us to do that players.
Taylor Moore:thematically it works because like, you just don't live in a world where
Taylor Moore:you get to make big moves like this and it doesn't affect a lot of people.
Mike Rugnetta:I cannot help, but wonder the ways in which it would be equally
Mike Rugnetta:interesting if they had said like, okay, like, yeah, we'll work with you.
Mike Rugnetta:Like then what happens?
Mike Rugnetta:Does the the Saffron Annax and I was like, no, just kidding.
Mike Rugnetta:And then he's, and then he's chosen to get into a fight
Mike Rugnetta:that he could potentially lose.
Mike Rugnetta:And so like, what is the sort of like background there?
Mike Rugnetta:Like, is that hubris?
Mike Rugnetta:Or do they say like, you know what?
Mike Rugnetta:No, just in general, no,
Taylor Moore:Yeah.
Taylor Moore:Which is what they went with, I think.
Taylor Moore:Yeah.
Taylor Moore:Just like, nah, not vibe in it.
Mike Rugnetta:yeah.
Mike Rugnetta:Or like, we're not going to take your deal, we're also
Mike Rugnetta:not going to try to stop you.
Mike Rugnetta:Like, this is just like, sort of choosing a kind of middle path of like, you know
Mike Rugnetta:what, uh, as Remy would say I'm tired.
Mike Rugnetta:So yeah, I think, I think that like the players, the players, the idea was to
Mike Rugnetta:give the players a, um, like a complicated choice and to put that complicated choice
Mike Rugnetta:up against the narrative momentum of a tabletop role-playing story and to see,
Mike Rugnetta:you know, whichever way they went, uh, whether or not it was
Mike Rugnetta:like, yes, we'll work with, you know, and you have to die or no.
Mike Rugnetta:And also we're just going to leave like you, do you, do, you were going to
Mike Rugnetta:just go do us to, to figure out yeah.
Mike Rugnetta:Like what, what are the repercussions of that?
Mike Rugnetta:Um, you know, I can speculate endlessly about the other two options
Mike Rugnetta:and what may have come to pass, but, uh, you know, that's, that's
Mike Rugnetta:basically fan fiction at this point.
Mike Rugnetta:Um, and you know, I think the, the one that we got was, yeah.
Mike Rugnetta:it was interesting.
Mike Rugnetta:Um, I, you know, I really liked the ending of the show.
Mike Rugnetta:I think the players did a really, really good
Mike Rugnetta:job, both on the macro level of like what the story needed in both,
Mike Rugnetta:in like individually what their characters wanted and needed to do.
Mike Rugnetta:Um, I think it turned out really well.
Mike Rugnetta:I think they made some great, they made big swings.
Mike Rugnetta:They make great choices.
Lucas:Oh, yeah.
Lucas:Yeah.
Lucas:Uh, as much as I loved Marcus and connected with him immediately,
Lucas:uh, I, I, I looked at the way Remy went out and I thought it
Lucas:was always going to be this way.
Taylor Moore:Oh, but to answer your earlier question, um, N no, like I, before
Taylor Moore:the recording, like we had discussed, like, here's what these characters want.
Taylor Moore:Here's what they care for.
Taylor Moore:Like, here's, you know, here's their vibe, here's their ideology.
Taylor Moore:But then in the, in the actual episode, that's entirely improvised.
Taylor Moore:didn't write out a single line of dialogue or anything.
Lucas:That's hugely impressive.
Lucas:At the risk of bringing religion into the conversation, there was a portion
Lucas:of what he said that to some definitions of the term sounded like paradise.
Lucas:. So I think the idea was that if you, if you work for me, I can
Lucas:promise you a lifetime of fulfilling work toward a worthwhile goal.
Lucas:And for some value, for some definitions of paradise that's heaven, um, was
Lucas:that part of the plan, uh, is that something you're comfortable with?
Lucas:Uh, and it like, does that add something to that that is useful or worthwhile?
Taylor Moore:Well, yeah.
Taylor Moore:I mean,
Mike Rugnetta:I think when we talked about it, we talked about it in very
Mike Rugnetta:like, dialectical materialism terms, and like the jokes that we made in the fun
Mike Rugnetta:chatty afterwards were all about central planning and about like, to what degree
Mike Rugnetta:is this a version of, of like some sort of weird author authoritarian leftism, in
Mike Rugnetta:fact, does this resemble fascism, does this resemble, communism or socialism?
Mike Rugnetta:and those were the terms that we've talked about it so far.
Mike Rugnetta:I think I had not considered, the sort of spiritual implications beyond
Mike Rugnetta:the idea of like the Annaxis so powerful he is effectively a god.
Mike Rugnetta:And he's like inviting you into his house in
Lucas:I mean, there are Deva in his house.
Mike Rugnetta:Yes.
Mike Rugnetta:Yeah.
Mike Rugnetta:They are.
Mike Rugnetta:They are religious devotees.
Mike Rugnetta:Yeah.
Taylor Moore:So this is you've hit upon the one part where I think that like the
Taylor Moore:theme sort of falls apart because there is a fundamental difference between what
Taylor Moore:happened with the Saffron Annax and what we in the real world have to deal with.
Taylor Moore:Right?
Taylor Moore:As the person who wrote a lot of the Saffron Annax and played it, I
Taylor Moore:can tell you with a hundred percent authority he was telling the truth.
Taylor Moore:And that, that is what was going to happen.
Taylor Moore:That is why he was doing it.
Taylor Moore:And it would have, it would have worked.
Taylor Moore:Okay.
Taylor Moore:The problem is, is that we in our lives and all the listeners experiencing
Taylor Moore:this, we are all the players don't know.
Taylor Moore:And the players did not.
Taylor Moore:The players had been lied to before, by him and the other
Taylor Moore:members of the conspiracy and the players don't know if that's true.
Taylor Moore:When the neo-liberals and the techno utopians tell us, if you just let our
Taylor Moore:institutions grow and encompass everything of your life, it will be better.
Taylor Moore:We don't know if they're telling the truth or not.
Taylor Moore:Right?
Taylor Moore:So we can't make that.
Taylor Moore:I believe in my position as the person who knows the Saffron Annax was telling the
Taylor Moore:truth, what the players did is horrible.
Taylor Moore:Like they hurt so many people, for what?
Taylor Moore:Their completely ungrounded principle that there just
Taylor Moore:shouldn't be a person in charge?
Taylor Moore:Well, that's insane!
Taylor Moore:killing billions of people, just so you can feel good about something you made
Taylor Moore:up that everyone else didn't agree to?
Taylor Moore:That's wild!
Taylor Moore:You know, but from our perspective of human beings perspective, we're being
Taylor Moore:given the Saffron Annax's deal from the ruling tech class and we have no reason
Taylor Moore:to believe that they're telling the truth.
Taylor Moore:And so that's a major disconnect that we can't really solve for.
Taylor Moore:Like the listener doesn't know.
Taylor Moore:Only I know for a that it's actually a pretty good deal and
Taylor Moore:that what happened is a terrible
Mike Rugnetta:Well, yeah.
Mike Rugnetta:Yeah.
Mike Rugnetta:Well, and it's like, and you do the calculation of like the
Mike Rugnetta:steep costs on either side.
Mike Rugnetta:Like it's really, it's like a very it's - is there gonna be a rule for this too?
Mike Rugnetta:It's kind of like a complicated trolley problem really.
Taylor Moore:It's not complicated at all.
Lucas:no, there's no Trolley Problem protocol.
Mike Rugnetta:yeah,
Taylor Moore:the simplest trolley problem
Mike Rugnetta:yeah,
Taylor Moore:but from the players, it's difficult.
Taylor Moore:But you know, it's like, uh, I don't know who said it at some
Taylor Moore:enlightenment person was like, or maybe it was back to the Greeks.
Taylor Moore:Oh, the best government would be the enlightened despot.
Taylor Moore:The ideal government is like the single person in charge who makes all the right
Taylor Moore:decisions, which doesn't exist in the real world, but we kind of created one
Taylor Moore:in, in fiction, which is very unfair.
Taylor Moore:So
Mike Rugnetta:this is
Taylor Moore:know, it's very unfair, it's like Escher drawing, these
Taylor Moore:impossible shapes, like look at it.
Taylor Moore:Yeah.
Taylor Moore:It looks cool.
Mike Rugnetta:walk.
Mike Rugnetta:What do you walk?
Mike Rugnetta:Go.
Mike Rugnetta:You walk up that staircase.
Mike Rugnetta:Why don't you go ahead and have a, have a little stroll around
Mike Rugnetta:this building that I drew?
Taylor Moore:Yeah.
Taylor Moore:So putting like a real world ethical like argument, like on this fictional thing
Taylor Moore:is dangerous because it's like trying to build one of those infinite staircases.
Taylor Moore:We lied to you.
Taylor Moore:We lied.
Taylor Moore:That's a trick you can do in audio does not apply to real-world objects.
Mike Rugnetta:I think we do this a lot in Shadowrun too, which is
Mike Rugnetta:just like, there's no good choice.
Mike Rugnetta:There's no good ch there's every choice you have is kind
Mike Rugnetta:of bad, cause uh, world bad.
Mike Rugnetta:It like just, it?
Mike Rugnetta:Bad.
Mike Rugnetta:Like the circumstances have been allowed to get to this point where you want to
Mike Rugnetta:act appropriately, you want to act morally or ethically, you want to judge, you
Mike Rugnetta:want to be in possession of information that then informs your actions so that
Mike Rugnetta:after you take those actions, you feel good about the actions that you've made?
Mike Rugnetta:Whoops.
Mike Rugnetta:Turns out you can't.
Taylor Moore:But I think like the, like
Mike Rugnetta:It doesn't really matter.
Mike Rugnetta:Yeah,
Taylor Moore:the trick, yeah.
Taylor Moore:The trick of storytelling no one cares about the architect
Taylor Moore:and the computers in the matrix.
Taylor Moore:just want to watch Trinity and ma- matrix man kiss.
Taylor Moore:that's That's all we want.
Taylor Moore:You
Mike Rugnetta:That's why, that's why, I watched the matrix, for the smooching.
Taylor Moore:well you, like it is!
Taylor Moore:It is why
Lucas:is.
Lucas:We want the young hot people to get together,
Taylor Moore:Yeah.
Taylor Moore:We don't give it like our emotional cores that keeps us like the thing
Taylor Moore:that puts you on the edge of the seat isn't the philosophical is that
Taylor Moore:puts you on the edge of the seat is like, Oh my God is going to be okay?
Taylor Moore:Like, oh, she doesn't care about having a boyfriend anymore, she
Taylor Moore:just wants to help her friends!
Taylor Moore:We watched a group of people, become friends and like, that's, that's
Taylor Moore:what actually makes the juices flow along your spinal column.
Taylor Moore:More than like, you know, our fancy stand in
Mike Rugnetta:Uh, what, what kind of fascism is this fascist?
Lucas:Maybe
Taylor Moore:Yeah,
Lucas:that's what gets Mike interested, I don't know.
Lucas:I'll tell you, it's like a vote of confidence in the, in the
Lucas:piece of art that you've created.
Lucas:Yes, absolutely.
Lucas:What happened to Merkis was the reason that I had to like, stop what
Lucas:I was doing for a good couple hours and process the end of this story.
Lucas:I think that the, the questions that we're having are the reason that
Lucas:I'm still thinking about it now.
Lucas:So I think you've, you've been able to do both, which is fantastic and
Lucas:the way that you've been able to do it in this medium is so critically
Lucas:important at this point in history.
Lucas:I'll also tell you that, uh, maybe it was because of the presence of the Deva,
Lucas:uh, and it was certainly due to my own background and the, like the things that
Lucas:I brought to this story I read, um, I read the saffron on anox as a metaphor for the
Lucas:divine, and that wasn't the only reason most of it was down to your performance
Lucas:Taylor, that I fully believed him.
Lucas:My reading of the situation was that he was going to fully do this.
Lucas:And so it was weird to me that the, the players made the choices that they did.
Lucas:And I, I think we've explored that.
Lucas:I just like, I wanted you to have that as creators.
Lucas:Like, this is how it hit me.
Taylor Moore:Thank you, sir.
Taylor Moore:And that wasn't an accident.
Taylor Moore:I mean, we are well aware of like, we're not the first people to live
Taylor Moore:in this world where the ruling class is trying to convince us
Taylor Moore:to just let them be God, you know?
Taylor Moore:I mean, that's a tale as old as time when, when you get power imbalances
Taylor Moore:through human history, but no, I mean, that's, it's all, it's
Taylor Moore:all wrapped up in the same stuff.
Taylor Moore:Yeah.
Lucas:Thank you for giving me the opportunity to chat with you guys
Lucas:about the thing that you've made.
Lucas:Cause I've been looking forward to this conversation for a very, very long time.
Mike Rugnetta:Thanks for having us.
Mike Rugnetta:We get to do this very rarely, usually it's like me and Taylor in
Mike Rugnetta:his kitchen being like, oh, and then, and then this guy, you know, and
Mike Rugnetta:like, oh, what if they want this?
Taylor Moore:yeah.
Taylor Moore:Let's what kind of cool gun can they, like, we don't sit debating Sarte.
Taylor Moore:Like we like, oh, what if a gun was big?
Mike Rugnetta:Um, and so, uh, yeah, it's nice.
Mike Rugnetta:It's nice to have someone ask like good, questions, uh, to, you know, help us
Mike Rugnetta:sort of refine some of these things.
Lucas:If that's all I can add to the world, then, uh, that I will
Lucas:have done something worthwhile.
Lucas:If you are still here.
Lucas:Thank you for listening to this.
Lucas:The final episode of making a monster game master edition.
Lucas:I want to thank all six GM's who made this mini series possible?
Lucas:Nikki Yeager, Dan Locke, Andrew Coons, Cassie roll Taylor Moore and Mike Renetta.
Taylor Moore:If you've listened to this conversation and it hasn't been
Taylor Moore:spoiled for you, uh, listen, go listen to Float City, go listen to Fun City.
Taylor Moore:they're both great.
Taylor Moore:If you want something with an end, go for Float City.
Taylor Moore:If you want to join with us on this big journey, um, of the cyber punk, uh,
Taylor Moore:New York, 2101 or 21, what is it, Mike?
Mike Rugnetta:We haven't made the official transition yet, but it
Mike Rugnetta:will be 2102 in the second season.
Mike Rugnetta:Quote, unquote.
Taylor Moore:then listen to fun city and, you know, Fortunate Horse.
Taylor Moore:We make other shows as well.
Taylor Moore:Uh, if you want some like, uh, like comedy first, uh, wild and crazy
Taylor Moore:fantasy world building, you got to listen to Rude Tales of Magic.
Taylor Moore:And we just launched a new show about an intrepid group of explorers, having
Taylor Moore:episodic missions on a spaceship to other planets as if they are going through
Taylor Moore:some sort of trek amongst the stars.
Taylor Moore:And it's called "Oh These, Those Stars of Space.
Taylor Moore:oh, I'm taylor.biz on Twitter.
Mike Rugnetta:You can find a Fun City pretty much anywhere
Mike Rugnetta:that you listen to podcasts.
Mike Rugnetta:You can also find us on at funcity.ventures in your
Mike Rugnetta:browser and at fun city ventures on Twitter and Instagram.
Mike Rugnetta:You can find me on Twitter and Instagram and Twitch at Mike Rugnetta.
Mike Rugnetta:Um, I also make, uh, some YouTube videos every once in a while.
Mike Rugnetta:Uh, do youtube.com forward slash Mike Rugnetta um, and, um, what else do I do?
Mike Rugnetta:Uh, that's let's, let's leave it there.
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Lucas:will help you both get more out of your monsters and the games you play.
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Lucas:can sign up for the shows, email list when you do you'll get free extras
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Lucas:That's patrion.com/s C I N T I L L a studio.
Lucas:Next time on making a monster.
Amy Vorpahl:I have to just be honest, like Fizban is notably a forgetful
Amy Vorpahl:character, to the point of, I think, killing himself, trying to cast
Amy Vorpahl:featherfall because instead of casting featherfall he actually just summons
Amy Vorpahl:feathers and it's, and that's how he dies.
Amy Vorpahl:But his human form is so messy.
Amy Vorpahl:And, and how do you write quips in a book that who's supposed to be kind
Amy Vorpahl:of knowledgeable about dragons with someone who can't remember maybe what
Amy Vorpahl:a dragon is or how to cast any of these spells or who this person even is?