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GM Edition: Fun City, Mike Rugnetta & Taylor Moore
Episode 611th October 2021 • Making a Monster • Lucas Zellers
00:00:00 01:12:27

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Fun City is the best Shadowrun actual play podcast on the Internet, and its two GMs, Mike Rugnetta and Taylor Moore, crafted a beautiful, dimension-spanning arc with the most thought-provoking villain this show has featured yet.

Making a Monster: GM Edition asks actual play podcasters how they use the monsters in their games. Read the transcript and get more from the show: https://scintilla.studio/monster-fun-city-mike-rugnetta-taylor-moore

Get stat blocks, bonus content, and other monstrous perks: www.patreon.com/scintillastudio

Join the conversation: www.twitter.com/SparkOtter

Meet my guests, Mike Rugnetta and Taylor Moore:

https://funcity.ventures

https://www.twitter.com/MikeRugnetta

https://twitter.com/taylordotbiz

https://www.YouTube.com/MikeRugnetta

Music by Nihilore and Audionautix

http://www.nihilore.com/license

www.audionautix.com

Transcripts

Lucas:

Hi there.

Lucas:

This episode comes with a for fun city and especially the

Lucas:

float city art who's ending.

Lucas:

We will be discussing in detail.

James Mendez Hodes:

The simplest definition of a monster is it's

James Mendez Hodes:

a, a large, dangerous entity that is in some way, not human.

Nikki Yager:

I have some favorite monsters in fifth edition, but the ones

Nikki Yager:

that I enjoy playing are the ones who think they're doing the right thing.

Nikki Yager:

So to them, they're the heroes, but to everybody else, they're the monster.

Dan Locke:

I mean, we know who our monsters are personally

Dan Locke:

in our personal life.

Dan Locke:

So for me, what a monster is, is someone or something doing harm with purpose.

Dan Locke:

at least in my games like that could still be an aboleth or it could be

Dan Locke:

some form of monstrous creature.

Dan Locke:

But like, in my opinion, they still have agency.

Dan Locke:

Like they had a chance to not do the thing they're doing now

Dan Locke:

and they chose to do it anyway.

Andrew Coons:

I would say more that monster being antagonist that you're

Andrew Coons:

not going to have a conversation with.

Andrew Coons:

You got me thinking about my own biases now.

Andrew Coons:

, why aren't you having a conversation with them?

Andrew Coons:

Why aren't you trying to?

Cassiroll:

Villains don't think they're villains is the thing.

Cassiroll:

And so you're watching someone who, in some ways you can sympathize

Cassiroll:

with, because you know, the evil queen was just someone who was

Cassiroll:

wronged and thinks that she deserves, whatever it is she's trying to get.

Mike Rugnetta:

In Float City, the Emissary.

Mike Rugnetta:

That to me is a monster.

Mike Rugnetta:

It doesn't have a human shape.

Mike Rugnetta:

It is monstrous.

Mike Rugnetta:

It is a thing that is horrific.

Mike Rugnetta:

It causes terror.

Mike Rugnetta:

It is something that is, until you see it, somewhat beyond the ken of the human mind.

Mike Rugnetta:

I think a villain is something that plots.

Mike Rugnetta:

A villain is at the top of a pyramid that your players work towards.

Lucas:

Welcome back to Making a Monster: Game Master edition.

Lucas:

Fun City is, I will argue, the best actual play Shadowrun podcast on the Internet.

Lucas:

And during lockdown, the team transitioned to a super-future RPG called

Lucas:

Stillfleet for an arc called Float City.

Lucas:

And it is GM'dby two extremely talented, very lovely people.

Lucas:

Mike Rugnetta and Taylor Moore.

Lucas:

So guys, welcome to the show.

Mike Rugnetta:

Hello.

Taylor Moore:

hi, thank you so much for having us.

Mike Rugnetta:

Yeah, thanks for having us.

Lucas:

Mike Rugnetta is a writer host and theater artist.

Lucas:

He was the creator, host, and writer of PBS Digital Studios' multiple

Lucas:

Webby-award-winning series Idea Channel, which is where I first heard from him.

Lucas:

Uh, and has hosted and written digital video for Know Your Meme,

Lucas:

Crash Course, and Mental Floss.

Lucas:

He is an audio design professional and digital producer for influential companies

Lucas:

too numerous to list and, I will add, an exemplar of thorough and ordered thought.

Lucas:

Uh, your video about stuff on the camera lens showed via Baruch.

Lucas:

Don't laugh at me, Taylor, I'm

Lucas:

a professional,

Taylor Moore:

I have to follow this.

Lucas:

ah,

Taylor Moore:

I'm laughing because my and my, my introduction

Taylor Moore:

is going to be air now.

Taylor Moore:

Taylor Moore, a podcaster who lives in Brooklyn.

Mike Rugnetta:

Oh, come on.

Lucas:

we'll cut to this.

Lucas:

Taylor Moore is a writer, performer and producer.

Lucas:

He has been seen on stage at Upright Citizens Brigade theater, writing,

Lucas:

and hosting True TVs Sex Your Food; producing podcasts for Splitsider,

Lucas:

including Rude Tales of Magic; editor-in-chiefing Fortunate Horse

Lucas:

magazine, which is making the world weirder one subway car at a time; and

Lucas:

creating the phrase "chill sitch", for which he has won multiple no awards.

Lucas:

Uh, and he plays

Mike Rugnetta:

But many deserve it.

Lucas:

I will add, Mike, your video about stuff on the camera lens went through

Lucas:

Baruch Spinoza and Richard Garrick, and argued that merely understanding

Lucas:

something constitutes a form of belief regardless of its previously understood

Lucas:

level of fiction or reality, which is the whole reason I felt it critically

Lucas:

necessary to have a podcast that untangles the haphazard threads of stories that

Lucas:

have been stolen for the consensus fantasy universe, which runs D and D.

Lucas:

And that has been up to now the stock in trade of what Making a Monster does.

Lucas:

If you have a long running podcast that releases regularly, you are, to my mind,

Lucas:

a professional DM, and professional DMS have a certain level of authority on how

Lucas:

monsters are used and what they can do.

Lucas:

So that's what we're trying to get at with this short mini series called

Lucas:

Game Master Edition for the show.

Lucas:

So I want to hear from you guys how Fun City came to be and what

Lucas:

your hopes for the show were.

Mike Rugnetta:

So Taylor and I, met playing Shadowrun.

Mike Rugnetta:

It was the first, time that we like hung out was I was running a game with some of

Mike Rugnetta:

his coworkers when he was a Kickstarter.

Mike Rugnetta:

And we did that for a little while that game sort of petered out in the way that

Mike Rugnetta:

a lot of just games run by adults do.

Mike Rugnetta:

Um, but we, um, Taylor had approached me a bunch of times about like doing a podcast

Mike Rugnetta:

because Taylor worked at Kickstarter in the, I forget what your title was, you

Mike Rugnetta:

were like head of head of podcasting boy.

Taylor Moore:

I started as the receptionist and then I became

Taylor Moore:

the head of podcasts and comedy.

Mike Rugnetta:

So Taylor was like, we should do, like,

Mike Rugnetta:

you should do an actual play.

Mike Rugnetta:

Like you should do a show.

Mike Rugnetta:

Like, you know, it'd be good.

Mike Rugnetta:

There's a lot of appetite for it.

Mike Rugnetta:

The space is really growing.

Mike Rugnetta:

And this was, I mean, this would have been what, three years ago, three and

Mike Rugnetta:

a half, maybe even four years ago.

Taylor Moore:

yeah, I was, I was in, I like, I, I discovered, actual

Taylor Moore:

play podcasts and just became completely enamored of, of it.

Taylor Moore:

And it looked, it looked just like this wide open place that was just full of

Taylor Moore:

interesting stuff that could be done that not a lot of folks were doing.

Taylor Moore:

And I really, I had been, I had been wanting to do podcasts for

Taylor Moore:

forever before I was a Kickstarter.

Taylor Moore:

I tried starting my own like comedy podcast network back when very

Taylor Moore:

few people knew what they were.

Taylor Moore:

Uh, and, and so I, and I was dying to get back back into the podcasting

Taylor Moore:

world and then I I've, I then, yeah.

Taylor Moore:

And then I discovered actual play and it was like, we gotta do this.

Taylor Moore:

Like I've, I've got, I've got to do it.

Taylor Moore:

Uh, and I just so happened to know, um, someone who might have some

Taylor Moore:

requisite MC skills, uh, uh, some tabletop DM-ing, uh, uh, toolkit

Taylor Moore:

and have had, had recently stopped making videos for PBS Idea Channel.

Mike Rugnetta:

So, so Taylor and I talked about it a long time and like,

Mike Rugnetta:

we talked about it for a long time.

Mike Rugnetta:

And, um, at first I was like pretty resistant to it and it just, it took me

Mike Rugnetta:

a long, a long while to come up with the list of things that would, I think, make

Mike Rugnetta:

it make, make me not so nervous about it.

Mike Rugnetta:

And one of the big ones was, uh, I was like, Taylor, you gotta be in the show.

Mike Rugnetta:

And so

Taylor Moore:

the original pitch was that I was going to be in the cast

Taylor Moore:

and it was going to be Mike DM-ing.

Mike Rugnetta:

Yeah.

Mike Rugnetta:

And so I was like, no, like we gotta like, let's split it.

Mike Rugnetta:

And like, what are we going to do?

Mike Rugnetta:

Cause it can't just be like, okay, we'll do a Shadowrun show.

Mike Rugnetta:

That's going to have a lot of its own challenges, uh, for reasons

Mike Rugnetta:

that we will maybe get into, uh, you know, as we chat down the road.

Mike Rugnetta:

Um, and so what are we going to do to the show, to like get people in,

Mike Rugnetta:

because saying shadow run is going to actually turn a lot of people away.

Mike Rugnetta:

And so we talked a lot about what the kinda, um, for lack of

Mike Rugnetta:

a better word gimmicks would be.

Mike Rugnetta:

And one of the things that we settled on was, um, Taylor being many of the

Mike Rugnetta:

antagonists, um, that like Taylor would basically be, as we say it, the

Mike Rugnetta:

bad boys and I would be the main GM.

Mike Rugnetta:

And then once we had that, we were like, oh, okay.

Mike Rugnetta:

That feels like a stat idea feels like a starting place for a show.

Mike Rugnetta:

And then we went out to actually now answer your question.

Mike Rugnetta:

Um, uh, like then we just basically started thinking about like, okay,

Mike Rugnetta:

like who, who is going to be in this.

Mike Rugnetta:

Uh, and I mean that, it took a while.

Mike Rugnetta:

Uh, I mean, we were talking about who we wanted to be in the

Mike Rugnetta:

show for like, I think like a

Mike Rugnetta:

couple months.

Mike Rugnetta:

Yeah,

Mike Rugnetta:

like maybe maybe six months.

Taylor Moore:

because what we didn't want to do was, and I'm not saying this is bad.

Taylor Moore:

We didn't want to be like, all right, let's get a bunch of comedians in here,

Taylor Moore:

or let's get a bunch of well-known tabletop people in here or any, like,

Taylor Moore:

we really wanted to get a mix of people.

Taylor Moore:

And when we say mixed, we mean like an intellectual mix of like expertise

Taylor Moore:

and bias and stuff like that.

Taylor Moore:

A lot of times when we talked about like diversity in casting,

Taylor Moore:

what we're talking about was like, what are these people into?

Taylor Moore:

What are their realms of expertise?

Taylor Moore:

Like, we don't want everyone that has the same voice as every UCB

Taylor Moore:

improviser at the time, right, making the same jokes and references.

Taylor Moore:

We want people who can bring things to this, that we can't ourselves.

Taylor Moore:

Uh, so we talked about like, who do we know that has this variety of input?

Taylor Moore:

And we settled on this "Gilligan's Island" mix of comedians and

Taylor Moore:

PhDs and chefs and writers it's.

Taylor Moore:

Yeah.

Taylor Moore:

Uh, you know, and these were all people that were just in our, in

Taylor Moore:

our networks that we wanted to do.

Mike Rugnetta:

Uh, yeah, like I had met Jenn as a creator

Mike Rugnetta:

in residence at Kickstarter.

Mike Rugnetta:

Um, I knew Bijon from, uh, through the same friend that introduced me

Mike Rugnetta:

and Taylor years ago, uh, shout out to Nicole, patron saint of Fun City, um,

Mike Rugnetta:

uh, Shannon and Nick are in Taylor's network from New York comedy world.

Taylor Moore:

Yeah, but Shannon also was on the PhD track, you know, at the time.

Taylor Moore:

I knew Shannon because I had done one show of hers years ago called Drunk

Taylor Moore:

Science that she puts on here in Brooklyn.

Taylor Moore:

That's a fantastic show.

Taylor Moore:

Uh, but it was like, oh, well, that's a, that's a bullseye.

Taylor Moore:

Uh, you know, and ever since I did her show, I was like, I really want

Taylor Moore:

to work with Shannon again one day.

Taylor Moore:

Uh, and Nick Guercio too, is just one of the best improvisers in New York City

Taylor Moore:

was that instill

Mike Rugnetta:

incredible.

Taylor Moore:

just so, and one of the most charming people you can

Taylor Moore:

possibly ever hope to meet in life.

Taylor Moore:

And, and, you know, and I had just met Bijon out in Portland at XO XO, and I had

Mike Rugnetta:

He's a tech journalist at the time.

Mike Rugnetta:

I mean, yeah.

Mike Rugnetta:

like,

Mike Rugnetta:

yeah.

Taylor Moore:

we had, all sort of run into these people and just,

Taylor Moore:

yeah, th this was our hot list.

Mike Rugnetta:

And I think part of it also is like one of the other things that

Mike Rugnetta:

we talked about, we were coming up with the idea of the show is I really like a

Mike Rugnetta:

futuristic, sort of scifi things that do not hide that they are about now, uh, that

Mike Rugnetta:

like, it is very like on the sleeve that it's like, we are like really it's set in

Mike Rugnetta:

the future, but really this is right now.

Mike Rugnetta:

And so we wanted to have a group of people who would be able to react And like

Mike Rugnetta:

Taylor said, like would have interesting things to think and say, about the current

Mike Rugnetta:

political climate, the current cultural climate, the current climate climate,

Mike Rugnetta:

uh, and so that was, that was a part, I think, also of like how we, how we talked

Mike Rugnetta:

about and reached out to the people that we did is like, you know, who is

Mike Rugnetta:

involved in what's going on right now?

Lucas:

yeah, Jenn de la Vega was one of those people that it was

Lucas:

like, why in the world is she doing

Lucas:

. . .? Taylor Moore: Anyone who gets to know

Lucas:

work with her and be her best friend.

Lucas:

Like she just has this force of like competence and imagination and charm.

Lucas:

She really has that force where she enters a room and the chemistry of

Lucas:

the room changes for the better.

Lucas:

Not like me, you know.

Lucas:

I'll say that Mike is shaking his head, like, oh, you have no idea.

Mike Rugnetta:

It really like, I'm shaking my head because I'm thinking, when we

Mike Rugnetta:

reached out to January, we're like, "Hey, do you want to be in the show?"

Mike Rugnetta:

And she was like, "I don't think I'm going to be good at this.

Mike Rugnetta:

I've never played it.

Mike Rugnetta:

I've never played a tabletop role-playing game before in my life."

Mike Rugnetta:

And then she showed up and just crushes it left and right.

Mike Rugnetta:

It's wild.

Mike Rugnetta:

She's maybe the most natural, immediate role player that I've ever had at a table.

Mike Rugnetta:

It's wild.

Mike Rugnetta:

I don't know

Mike Rugnetta:

how she does it.

Lucas:

I hope that I'm not harping on Jenn to the detriment of all of your

Lucas:

other players who are in their own right.

Lucas:

Exceptional.

Lucas:

But I will say that, Jenn de la Vega could read the back of a cereal box in Merkis'

Lucas:

voice and I would listen for hours.

Mike Rugnetta:

Yeah.

Lucas:

What made Shadowrun the game of choice for Fun City?

Taylor Moore:

Mike Rugnetta did.

Mike Rugnetta:

Yeah.

Mike Rugnetta:

I mean, I just, I, I like it, despite all of its, various flaws as a system

Mike Rugnetta:

and I think that it is a good setting in which, to talk about now and the world

Mike Rugnetta:

as it actually exists, which is, um, you know, something that I like to do.

Mike Rugnetta:

There's just, there's a - again, a blessing and a curse - there's

Mike Rugnetta:

so much material in Shadowrun to work with that it really, yeah,

Mike Rugnetta:

it really just lets you do a lot.

Mike Rugnetta:

Uh, and I think also part of me is like, was interested in the challenge.

Mike Rugnetta:

Like what do you, how do you turn this very complicated, huge system

Mike Rugnetta:

that has cannon that has decades and decades of lore that has like, legal

Mike Rugnetta:

decisions that are part of like how the game is written and how it works,

Mike Rugnetta:

you know, how do you turn that into like a compelling narrative show?

Mike Rugnetta:

I thought it would be like a fun, yeah, fun challenge and a good material to

Mike Rugnetta:

work with narratively and story-wise.

Taylor Moore:

Yeah, I gotta back Mike up on, especially the setting, like, you

Taylor Moore:

know, people critique Shadowrun, and they ought to, but man that setting rules.

Taylor Moore:

It's really fun to play in the Shadowrun world.

Mike Rugnetta:

And I also, I think we joked and thought it would be funny.

Mike Rugnetta:

We were like, oh, and we'll set it in New York.

Mike Rugnetta:

That'll be funny.

Mike Rugnetta:

That'll be good.

Mike Rugnetta:

But Shadowrun is one of a few systems where you could set a game

Mike Rugnetta:

in New York, like canonically, you know, Shadowrun exists or sorry,

Mike Rugnetta:

New York exists in Shadowrun.

Mike Rugnetta:

Um, but I think that there is a, there's like a shared amount of ownership over the

Mike Rugnetta:

setting that we all have around the table because it's our city that we live in.

Mike Rugnetta:

And so that I think provides another way that like all of the gears

Mike Rugnetta:

sort of line up, we build that mind share around the table, like we're

Mike Rugnetta:

in a place where even though it's a hundred years in the future we live.

Mike Rugnetta:

And so we get to share a lot of jokes and insights and stories about that, and

Mike Rugnetta:

both make inside jokes to our friends who also live in New York and I think

Mike Rugnetta:

like invite people who don't live in New York to our New York, in a way, even

Mike Rugnetta:

though, uh, you know, it's, uh, partially flooded and is literally run by the NYP D

Mike Rugnetta:

well, I guess that's true, in our world.

Taylor Moore:

yeah.

Lucas:

is it fair to say that Shadowrun is a near future setting?

Lucas:

I realized that you might be the one person who has like a distinct

Lucas:

opinion on whether that's true.

Mike Rugnetta:

6E just came out, uh, Shadowrun 6E came out and I think it takes

Mike Rugnetta:

place in like 2080, which like, I think

Mike Rugnetta:

that's

Mike Rugnetta:

that's near future.

Mike Rugnetta:

Yeah,

Taylor Moore:

you know, I mean, it's one of those things where it's a lot nearer

Taylor Moore:

future than when they originally wrote it.

Mike Rugnetta:

yeah,

Taylor Moore:

You know?

Taylor Moore:

I mean, they wrote Shadowrun before cell phones were really a thing.

Taylor Moore:

Or even, you know, like widely democratized personal

Taylor Moore:

computing was a real thing.

Taylor Moore:

Uh, I mean, but that's what this is.

Taylor Moore:

I don't know if we should credit Shadowrun with that.

Taylor Moore:

I mean, this is, what's so fun about cyberpunk as a

Taylor Moore:

genre and like the eighties.

Taylor Moore:

So it's not like they alone were inventing this, but they saw, it's

Taylor Moore:

like the gift to see 30 years in the future is not always the same value.

Taylor Moore:

you know what I mean?

Taylor Moore:

Like if you could see 30 years in the future in 1640, so what?

Taylor Moore:

It's like, oh, a Tudor will be on the throne.

Taylor Moore:

if you could see 30 years in the future in 1980, that's a big, that's a big deal.

Taylor Moore:

And so it feels like a much further future thing than it really is

Taylor Moore:

because I mean, everything we do in the show, like, you know, obviously

Taylor Moore:

there's the fantasy element, which cross my fingers will happen today.

Taylor Moore:

I want magic to be real, so bad.

Taylor Moore:

Uh, but the, all the, the science fiction stuff, I mean,

Taylor Moore:

that's, that's barely futuristic.

Taylor Moore:

I mean, it is barely in the future.

Mike Rugnetta:

Taylor also gets to another thing that, is a benefit and

Mike Rugnetta:

one of the reasons we really like the system and the setting, of Shadowrun,

Mike Rugnetta:

which is, we are both big cyberpunk fans.

Mike Rugnetta:

I am a huge, like, I am a big cyberpunk nerd.

Mike Rugnetta:

I just, I really love the genre.

Mike Rugnetta:

I'm a big fan of sort of categorically, anything that fits into it.

Mike Rugnetta:

Um, I just really love most of the genre markers.

Mike Rugnetta:

I also really, really, really love, noir.

Mike Rugnetta:

I have said, I think in other places that like really all I'm ever trying

Mike Rugnetta:

to do is, uh, Dashiell Hammett with paperwork and ubiquitous computing.

Mike Rugnetta:

Like that's like every single thing is just, that's the

Mike Rugnetta:

story I want to try to tell.

Mike Rugnetta:

And Shadowrun is a place that we can do that

Taylor Moore:

Mike keeps trying to put like supercomputers

Taylor Moore:

in Franz Kafka's The Castle.

Mike Rugnetta:

basically,

Taylor Moore:

I can't tell you how many times during Float City, uh,

Taylor Moore:

spoiler alert for Float City arc, that we had like Mike wanted to

Taylor Moore:

put more bureaucracy in this story.

Mike Rugnetta:

it's

Taylor Moore:

like

Mike Rugnetta:

It's true.

Taylor Moore:

like "No Mike!"

Taylor Moore:

But we have to get to the fireworks factory at some point.

Taylor Moore:

Kafka, you know, you never get to the castles.

Mike Rugnetta:

And I'm like no,

Mike Rugnetta:

it's, it's, uh,

Taylor Moore:

to the castle, they'll kill us!

Mike Rugnetta:

It's a three hour conversation with the manager.

Mike Rugnetta:

That is the fireworks!

Taylor Moore:

please put a spoiler alert for Franz Kafka's The Castle.

Lucas:

Uh, Taylor, in that case, I really have to thank you for being

Lucas:

on the show and reigning Mike in, because I wanted the fireworks factory.

Lucas:

Part of the reason that I agree with you, Mike, that cyberpunk is

Lucas:

fantastic, and part of the reason that I wanted a Shadowrun podcast

Lucas:

as part of GM Edition, was that cyberpunk is, the future via the past.

Lucas:

Like you have to think like someone in the 1980s would think of the future

Lucas:

and that's a fantastic mental exercise.

Lucas:

That breaks down a bit with something like Stillfleet.

Lucas:

I mean it breaks down a lot.

Lucas:

What is the difference between a near future and a super future genre?

Lucas:

What did Float City give you that Fun City never could?

Taylor Moore:

All right.

Taylor Moore:

Here's the difference?

Taylor Moore:

You know what?

Taylor Moore:

Let's give your listeners something to yell at us about, right?

Taylor Moore:

It'll drive engagement.

Taylor Moore:

Uh, here's the difference between science fiction and fantasy.

Taylor Moore:

obviously these things interconnect and overlap, but the essential element

Taylor Moore:

of science fiction is that there's the question of, can we bootstrap

Taylor Moore:

ourselves out of the human condition?

Taylor Moore:

Whereas fantasy, fantasy storytelling is all about as a storyteller, you have to

Taylor Moore:

abstract the concept of power, and that's the only way you can tell this story.

Taylor Moore:

And that's where magic comes from as a literary device.

Taylor Moore:

So I think that a lot of times, even though Shadowrun has fantasy in it,

Taylor Moore:

our version of Shadowrun and the world we play in is very much a, an answer

Taylor Moore:

to the question of if technology got better with things still be bad?

Taylor Moore:

You know, like yes.

Mike Rugnetta:

Yes.

Taylor Moore:

And the answer, and we play in the world of yes, but how yes?

Taylor Moore:

That's, that's the, in what specific manner?

Taylor Moore:

But uh Float City, then you're crossing the Clarke line.

Taylor Moore:

You're going to a place where science fiction is so, like the science and

Taylor Moore:

technology is so alien and advanced that it is effectively magic.

Taylor Moore:

It is fantasy, right?

Taylor Moore:

It is fantasy with a scifi skin on it, just like Star Wars or something else.

Taylor Moore:

And the difference is, is that we get to further abstract notions of power

Taylor Moore:

and all these society and obligation and, and, and, and all these things to

Taylor Moore:

more like fundamental forms that aren't mediated by like the sigils and signs

Taylor Moore:

of like current contemporary life.

Taylor Moore:

So we can have someone, like the Saffron Annax or The Co itself - and

Taylor Moore:

for listeners the Saffron Annax is a big powerful person who appears in the story.

Taylor Moore:

And The Co is this company that our player characters worked for, which is really

Taylor Moore:

like a satellite society of like colonial capitalists that's meant to resemble the

Taylor Moore:

East India Tea Company during the American and Western European colonial age.

Taylor Moore:

So instead of talking about the East India Tea Company, we just have it

Taylor Moore:

be this, oh, it's this, it's this magical group of space pirates

Taylor Moore:

that live on a satellite, you know?

Taylor Moore:

And so we, Look, here's the real deal.

Taylor Moore:

The reason we went to Float City was cause we didn't know how to record remotely

Taylor Moore:

and we didn't want the main canon story to be infected with bad production.

Taylor Moore:

And we did the same thing on Rude Tales of Magic as well, one of my other

Taylor Moore:

podcasts, where we say, "well, this audio might suck, so let's do a different

Taylor Moore:

story so that the main storyline is not infected with bad production."

Taylor Moore:

what we found in storytelling was that Float City let us make much bigger,

Taylor Moore:

grander moves and statements and vibes than the real world quote, unquote, real

Taylor Moore:

world of Shadowrun would allow us to.

Mike Rugnetta:

Yeah.

Mike Rugnetta:

So we went really, really huge, you know, like multiple planet and

Mike Rugnetta:

dimension spanning, in Float City.

Mike Rugnetta:

And like tons and tons of credit to Wythe Marschall, the writer and creator

Mike Rugnetta:

of the game, who's like a close friend of mine and the reason we were able to

Mike Rugnetta:

play it, uh, before it's even released.

Mike Rugnetta:

He was kind enough to like entrust us with his baby, uh, that like

Mike Rugnetta:

he's been writing for 10 years

Mike Rugnetta:

that I've been playing.

Mike Rugnetta:

like I've

Mike Rugnetta:

been playing versions of Stillfleet for 10, 15 years, like a long, long time.

Mike Rugnetta:

Lots and lots of credit for Wythe for being like, what does anything look like

Mike Rugnetta:

a hundred million years in the future?

Mike Rugnetta:

Well, you can't possibly know, so let's get weird.

Mike Rugnetta:

Wythe, and Wythe just, I mean, uh Wythe is a very, very smart person.

Mike Rugnetta:

He got his PhD in, anthropology and, and future food studies.

Mike Rugnetta:

Uh, he studies the, the future of farming.

Mike Rugnetta:

He like just does all of this amazing, incredible work thinking

Mike Rugnetta:

about like, what is humanity going to eat a thousand years from now?

Mike Rugnetta:

And so that's sort of like the kernel that Stillfleet is based on.

Mike Rugnetta:

And that let us turn a lot of the things, a lot of the moves, the like metaphors

Mike Rugnetta:

that we try to get at in, in Shadowrun and in Fun City, it let us abstract them even

Mike Rugnetta:

further and get so much weirder with them.

Mike Rugnetta:

Almost turned them like into a Dali painting, uh, in a way, uh, like try to

Mike Rugnetta:

get like really like out there and even like romantic in a way that like, we

Mike Rugnetta:

don't tend to do on Fun City because Fun City is about like, you know, you're in

Mike Rugnetta:

the lower east side, it smells like piss.

Mike Rugnetta:

It's a hundred years in the future, the lower east side still smells like piss.

Taylor Moore:

yeah, much more operatic.

Taylor Moore:

Right.

Taylor Moore:

It's it's like, it's like listening to like modern, like psycho drone or

Taylor Moore:

like Philip Glass stuff versus Float City, which is just like Italian opera.

Mike Rugnetta:

yeah,

Taylor Moore:

do you know the romantic composers and, and, you know yeah.

Taylor Moore:

And because we knew it was a limited series, we knew we were

Taylor Moore:

going to get to end it soon.

Taylor Moore:

Whereas Fun City's this ongoing thing, but when you get to end something, you

Taylor Moore:

get to make a lot bigger moves, right?

Taylor Moore:

Yeah.

Taylor Moore:

And that's, and that has nothing to do with the world of the genre.

Taylor Moore:

That's just a fact of the limited resources of living in the real world.

Lucas:

I have over the course of this podcast interviewed

Lucas:

something like two dozen game designers and four actual play DMS.

Lucas:

And uh, every single one of them has a slightly different definition

Lucas:

of what the word monster is.

Lucas:

I want to know how Shadowrun and Stillfleet differ in their

Lucas:

definitions of monster from D and D, which I can give you verbatim.

Lucas:

and I want to know how you guys, as co GM's of this podcast, use the

Lucas:

words or define the words "monster", "villain", and "antagonist".

Mike Rugnetta:

Interesting.

Lucas:

That's like the heart and soul of what I'm trying to do with this episode.

Lucas:

And I, they're so interconnected it's very difficult to do those in

Lucas:

a particular order of questions.

Lucas:

maybe it'd be best to start from the system and work out.

Mike Rugnetta:

Wait, I want to know what is the D and D like

Mike Rugnetta:

verbatim definition of a monster?

Lucas:

Oh yeah, it's super easy.

Lucas:

It's on page four of the Monster Manual, if you have one and you want to look it

Lucas:

up, it is "anything with a stat block".

Lucas:

Anything that your players might interact with is defined as monster.

Mike Rugnetta:

So like an armored guard is a monster.

Mike Rugnetta:

Got it.

Lucas:

A commoner?

Lucas:

Monster.

Mike Rugnetta:

Monster.

Lucas:

Interesting

Mike Rugnetta:

Interesting.

Mike Rugnetta:

Taylor, do I have a lot of thoughts about this?

Mike Rugnetta:

I could,

Lucas:

can

Mike Rugnetta:

start.

Mike Rugnetta:

Yeah.

Taylor Moore:

well, I, listen, I think it's fantastic for what they're doing,

Taylor Moore:

because they're trying to make it easy on their copywriters to get clear rules

Lucas:

right.

Lucas:

D and D is by and large an Ikea manual.

Lucas:

So it

Lucas:

needs a way of saying this is an Allen key.

Taylor Moore:

yeah, yeah, exactly.

Taylor Moore:

So the word "monster" is just going to be an Allen key.

Taylor Moore:

Love it.

Taylor Moore:

The philosophical implications?

Mike Rugnetta:

Ooh, lots of them, a

Lucas:

way better.

Mike Rugnetta:

I just had a, a conversation.

Mike Rugnetta:

I run a, a five E game with some close friends of mine from

Mike Rugnetta:

college who haven't ever played any tabletop role-playing before

Lucas:

I love those people.

Mike Rugnetta:

They asked me to run a game for them.

Mike Rugnetta:

And, oh my God, it's so much fun.

Mike Rugnetta:

I would say that my concern about playing " correctly" is low.

Mike Rugnetta:

Uh, like my, my, the amount of worry that I have, that I am doing things as

Mike Rugnetta:

prescribed by manuals is non-existent.

Mike Rugnetta:

And they know this and they know that they have selected into this, uh,

Mike Rugnetta:

game with this kind of, of, uh, DM,

Mike Rugnetta:

um,

Lucas:

Establish ground rules and expectations.

Lucas:

This is

Lucas:

important.

Mike Rugnetta:

Yeah.

Mike Rugnetta:

listen, if you make a good enough case, I'll let you do anything.

Mike Rugnetta:

Um, and one of them had a question.

Mike Rugnetta:

They were like, is a Mind Flayer a creature?

Lucas:

Hey there, it's future Lucas just breaking in to remind you about

Lucas:

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Lucas:

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Lucas:

Of course you do, that's why you're here.

Lucas:

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Lucas:

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Lucas:

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Lucas:

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Lucas:

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Lucas:

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Lucas:

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Lucas:

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Lucas:

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Lucas:

That's scintilla dot studio, slash monster.

Lucas:

Alright, back to the show.

Mike Rugnetta:

They were like, is a Mind Flayer a creature?

Mike Rugnetta:

Uh, because one of their abilities was like, any creature XYZ.

Mike Rugnetta:

And I was like, I don't know.

Mike Rugnetta:

Do you think a Mind Flayer is a creature?

Mike Rugnetta:

And one of the guys who I play with has a background in

Mike Rugnetta:

philosophy, he studied philosophy.

Lucas:

Oh, no.

Mike Rugnetta:

And so we got to have a conversation about whether or

Mike Rugnetta:

not the Mind Flayer is a creature.

Mike Rugnetta:

So we started with, okay, when I say creature, we're like out, we're

Mike Rugnetta:

walking in the woods and I say creature, what's the set of things

Mike Rugnetta:

that comes to mind in that setting?

Mike Rugnetta:

We're out in the city and we're walking around and, and I point,

Mike Rugnetta:

and I say, "ah, a creature!"

Mike Rugnetta:

What do you think of?

Mike Rugnetta:

A rat, maybe?

Mike Rugnetta:

A racoon?

Mike Rugnetta:

You're out in the world of the Forgotten Realms and you point

Mike Rugnetta:

and you say a creature, What's the thing that comes to mind?

Mike Rugnetta:

Is the thing that comes to mind for those characters who inhabit that setting this

Mike Rugnetta:

being, which is known to have a culture, known to have a history, known to be

Mike Rugnetta:

not only smart but dangerously smart?

Mike Rugnetta:

Do you think that they would regard that being as a creature?

Mike Rugnetta:

And they answered "No.".

Taylor Moore:

I want to fist fight everyone in this conversation.

Lucas:

You broke the game!

Taylor Moore:

Yes, it's a creature!

Taylor Moore:

It's a creature!

Taylor Moore:

It is obviously the rules have, they it's like monster the rules

Taylor Moore:

of defining categories to help you understand what your abilities can

Mike Rugnetta:

Yeah, absolutely.

Mike Rugnetta:

Yeah.

Mike Rugnetta:

Yeah.

Taylor Moore:

damn it.

Mike Rugnetta:

I mean, that's what I'm saying.

Mike Rugnetta:

Like,

Mike Rugnetta:

like if in a situation I'm like, listen, you get to do whatever you want.

Mike Rugnetta:

So if you have a question about whether or not something is a

Mike Rugnetta:

creature, let's answer the question.

Mike Rugnetta:

If you tell me it's a creature, like I'm not going to argue, but if you

Mike Rugnetta:

want to, if you want to, talk about it, we will talk about it.

Mike Rugnetta:

I think yes, from that perspective, like, yeah, if you want to use an attack on

Mike Rugnetta:

something and yeah, use it, it's fine.

Mike Rugnetta:

Go, go for it.

Mike Rugnetta:

like, break, break the game.

Mike Rugnetta:

We ignore so much about Shadowrun that you know, is very, very tightly controlled.

Mike Rugnetta:

The categories are extremely strict.

Mike Rugnetta:

Every single object has a toughness and strength rating.

Mike Rugnetta:

And there is a table in the book to tell you whether the door you're in

Mike Rugnetta:

front of can survive the blast from the grenade that you're holding.

Mike Rugnetta:

Like

Taylor Moore:

oh, don't, don't get me started on grenade rules in Shadowrun.

Taylor Moore:

Uh, it's uh, it's a good example of why you shouldn't write rules at all.

Mike Rugnetta:

Yeah.

Mike Rugnetta:

So I think in the broad sense, monster, villain, antagonist, it's whatever your

Mike Rugnetta:

party is currently rolling dice against.

Mike Rugnetta:

In the easy way.

Mike Rugnetta:

Sure.

Mike Rugnetta:

But I have strong feelings

Mike Rugnetta:

about like narratively,

Mike Rugnetta:

like

Taylor Moore:

we go.

Taylor Moore:

No one listens for the

Mike Rugnetta:

Yeah.

Mike Rugnetta:

Yeah.

Mike Rugnetta:

Like outside of rolling dice, mechanics, stuff like that, how you decide for

Mike Rugnetta:

the sake of the rules, what the thing that you are interacting with is?

Mike Rugnetta:

How do you a player and how do the player characters appreciate the person or

Mike Rugnetta:

thing that is standing in front of them?

Mike Rugnetta:

I think of monsters as things like in Float City, the Emissary.

Mike Rugnetta:

That to me is a monster.

Mike Rugnetta:

It doesn't have a human shape.

Mike Rugnetta:

It is monstrous, uh, like in a sort of like Noel Carroll sense.

Mike Rugnetta:

It is a thing that is horrific.

Mike Rugnetta:

It causes terror.

Mike Rugnetta:

It is something that is, until you see it, somewhat beyond the ken of the human mind.

Mike Rugnetta:

I think a villain is someone who is usually human, but it doesn't have to

Mike Rugnetta:

be, but it is something that plots.

Mike Rugnetta:

A villain is at the top of a pyramid that your players work towards.

Mike Rugnetta:

They're planning.

Mike Rugnetta:

They have ideas, they have preferences, and can make compromises.

Mike Rugnetta:

They can sacrifice they can yield ground in order to gain what they

Mike Rugnetta:

think will be an advantage later.

Mike Rugnetta:

An antagonist is possibly literally anything, including the other

Mike Rugnetta:

player characters around the table.

Mike Rugnetta:

And I think that we are always like every player, every character, every object,

Mike Rugnetta:

every NPC you're dipping in and out of friendly antagonist, from antagonist to

Mike Rugnetta:

villain, back and forth, all the time.

Mike Rugnetta:

And I think like Taylor's specific style of play is just like, it's like watching

Mike Rugnetta:

a master at work, like watching, watching our players, players block your ears,

Mike Rugnetta:

become best friends with people who they really shouldn't because, because,

Mike Rugnetta:

because Taylor is able to antagonize them and then be like, no, but we're friends.

Mike Rugnetta:

Like it's really, I mean, it's abusive, it's an abusive relationship.

Taylor Moore:

am taking advantage of their weaknesses, like their

Taylor Moore:

personal, cast members' weaknesses and fears and insecurities.

Taylor Moore:

Absolutely.

Taylor Moore:

A hundred percent.

Mike Rugnetta:

Some of those people it's like unclear where the line is.

Mike Rugnetta:

Are they a friend?

Mike Rugnetta:

If not a friend, are they a useful relationship?

Taylor Moore:

Mike, let me ask you a question.

Taylor Moore:

Gollum.

Taylor Moore:

Is Gollum a monster, an antagonist or a villain?

Mike Rugnetta:

Oh,

Lucas:

this I assume is the Lord of the Rings Gollum.

Taylor Moore:

Yes.

Taylor Moore:

Not like a mutual friend.

Taylor Moore:

We have we

Lucas:

perhaps the, the, giant thoughtless creature from Jewish folklore.

Taylor Moore:

Ah, the golem, no, no, no of the Warsaw.

Taylor Moore:

no.

Lucas:

I've heard them pronounced exactly the opposite way.

Taylor Moore:

Oh really?

Lucas:

I had to clarify,

Mike Rugnetta:

I'm going to say antagonist.

Mike Rugnetta:

Because

Mike Rugnetta:

the,

Mike Rugnetta:

boundaries are, are messy, right?

Mike Rugnetta:

Yeah.

Taylor Moore:

Yeah, the boundaries are messy, except for one.

Taylor Moore:

Antagonist is weirder.

Taylor Moore:

I think what Mike said about like the antagonist can even be like a, could be

Taylor Moore:

an institution or a structure or an idea.

Taylor Moore:

I think that that's true.

Taylor Moore:

I don't think the antagonist necessarily always has to be

Taylor Moore:

like, what did Campbell call out?

Taylor Moore:

Like the mirror self, the inverted protagonist, the shadow link.

Taylor Moore:

I think that the main distinction between a monster and a villain

Taylor Moore:

is a monster opposes the protagonist in the real, right?

Taylor Moore:

Like the monster, the monster can be a hurricane.

Taylor Moore:

The monster can be a canyon that is difficult to cross.

Taylor Moore:

But whereas the villain opposes the protagonist within the symbolic order,

Mike Rugnetta:

We're about to get Lacanian everybody!

Taylor Moore:

The villain, the villain has ideology, right?

Taylor Moore:

Like the villain believes things.

Taylor Moore:

So like

Taylor Moore:

the villain can never lay a punch, can never oppose the protagonist in the

Taylor Moore:

real world, in the real world of violence and matter, and physical consequences.

Taylor Moore:

Though, maybe this is a weakness of modern storytelling, including ours.

Taylor Moore:

One thing I hate is that in like a lot of these like super modern

Taylor Moore:

superhero movies, an ideological difference will be resolved with lasers

Mike Rugnetta:

With flight again.

Taylor Moore:

But I do believe that like, it is interesting to watch like

Taylor Moore:

heroes and villains kind of have the, uh, encompassing battle of do we resolve this

Taylor Moore:

within the symbolic order or in the real,

Taylor Moore:

usually through violence or through a privation of some

Taylor Moore:

necessary resource for the villain.

Mike Rugnetta:

I want to offer, I think, an extension to this, which, I

Mike Rugnetta:

think might be interesting for us to think about in our own games.

Mike Rugnetta:

So like, I'm thinking about Cthulhu, an intelligent being, let's say,

Mike Rugnetta:

something that we understand, even though we understand it to

Mike Rugnetta:

be weird and incomprehensible in some ways we like consider it as

Mike Rugnetta:

having an, uh, an interiority.

Mike Rugnetta:

There is like it, I think so.

Taylor Moore:

I think that kudu as kudu create like, yes and no, but it's like

Mike Rugnetta:

So here's so, okay, so hear me out, hear me out, So here's so

Taylor Moore:

If, if interiority is unknowable, should we

Taylor Moore:

even call it interiority?

Taylor Moore:

Or, cause

Mike Rugnetta:

okay.

Mike Rugnetta:

You're you're talking about.

Mike Rugnetta:

what I'm going to talk about.

Mike Rugnetta:

Give me a minute.

Mike Rugnetta:

Yeah.

Mike Rugnetta:

So what I'm saying is, is that like, is that, is that the, the, the continuum

Mike Rugnetta:

where that interiority goes from, goes from a coherent ideology that like

Mike Rugnetta:

a human could possibly understand to just complete unknowability is the

Mike Rugnetta:

continuum on which something might also turn from villain to monster.

Taylor Moore:

a hundred percent, a hundred percent like, ah, yeah.

Taylor Moore:

I mean, totally.

Taylor Moore:

I mean, that's what makes kudu, that's what makes the Lovecraftian

Taylor Moore:

mythos and cosmic horror maybe my favorite genre of anything.

Taylor Moore:

Um, so powerful is that cosmic horror was the first to be like, well, yes, lions are

Taylor Moore:

scary, but what if a lion so smart that it was as large and indifferent as the

Taylor Moore:

universe is to our, uh, you know, human endeavors that's even scarier than a lion.

Mike Rugnetta:

I think

Mike Rugnetta:

it's like, I think it's like, you know, like if, if, Uh for lack of a

Mike Rugnetta:

better phrase that I, I, I, you know, I can't come up with on the spot.

Mike Rugnetta:

It's like, if something has like eight dimensional ideology, even if, you know,

Mike Rugnetta:

somehow that there is a thinking and a, um, there's a plan, there is a want, but

Mike Rugnetta:

if it's just so removed from anything you could possibly understand it just

Mike Rugnetta:

transitions from villain to monster.

Taylor Moore:

which I think is interesting because that suggests that.

Taylor Moore:

It is not really about the real versus the symbolic order that

Taylor Moore:

the bad guy is operating in.

Taylor Moore:

What it's really about is is it within the symbolic order that

Taylor Moore:

the protagonist can access?

Taylor Moore:

which is really about like our need to project, our values outwardly

Taylor Moore:

and really in perhaps we're the bad guys, Mike,

Mike Rugnetta:

I

Lucas:

oh, you're the bad guys.

Mike Rugnetta:

thinking about it all the

Taylor Moore:

humanity is the virus.

Lucas:

I am going to break in you here because, uh, I do have to Institute

Lucas:

what I call the Lovecraft protocol,

Lucas:

uh,

Taylor Moore:

God,

Mike Rugnetta:

to do, we

Mike Rugnetta:

have to do a shot now.

Taylor Moore:

do I have to have sex with a fish?

Lucas:

no.

Lucas:

I mean, you

Lucas:

can, if you want, I guess I don't know.

Taylor Moore:

I've seen some hot fish

Lucas:

Uh, Lovecraft comes up in, I would say one out of every three episodes I do.

Lucas:

And

Lucas:

when he does, there are some things we have to say,

Lucas:

first of all

Mike Rugnetta:

sure.

Taylor Moore:

of course.

Taylor Moore:

Sure.

Lucas:

right.

Lucas:

First of all, HP Lovecraft writer, commonly credited as the progenitor

Lucas:

of the cosmic horror genre writing in the, uh, early 20th century, had

Lucas:

as either his influences or became an influence for people who, espoused

Lucas:

ideologies that were extremely thick into eugenics and racism and xenophobia.

Lucas:

And, uh, by mentioning Lovecraft, we are not endorsing those philosophies,

Mike Rugnetta:

Huge, huge, huge, big fat, bad racist.

Mike Rugnetta:

Yeah,

Mike Rugnetta:

Yeah,

Taylor Moore:

yeah, yeah.

Taylor Moore:

You know, it's, I always think when we talk about the racism of low

Taylor Moore:

crap, how strange it is, because he was so seriously onto something with

Taylor Moore:

his conception of cosmic horror.

Taylor Moore:

The things that need to be true in order for cosmic horror to work

Taylor Moore:

as an aesthetic negate all of his social categories by which he has

Taylor Moore:

started his own private supremacy.

Taylor Moore:

I always found that really interesting with him that like, if you take cosmic

Taylor Moore:

horror at its roots, it is anti-racist in as much as it is anti-cultural,

Taylor Moore:

right?

Taylor Moore:

And yet there he was.

Lucas:

Right.

Lucas:

And this is why I have to do the Lovecraft protocol is because the genre

Lucas:

he created and the genre markers that it has and the cultural expectations

Lucas:

that have become attached to it are really interesting in their own right.

Lucas:

And they have enabled some really fantastic storytelling and philosophical

Lucas:

work and all of that I think is worth, what did Garrett call it?

Lucas:

bringing into the stage of universal acceptance at least.

Lucas:

So that's the Lovecraft protocol.

Lucas:

Uh, now we've done that we can move on.

Lucas:

We were actually about to make a pretty interesting turn.

Lucas:

We had talked about monster villain and antagonist

Lucas:

as, uh, and

Taylor Moore:

going to talk about what Lacan called the mirror stage.

Lucas:

we could.

Lucas:

Should we, we might, um,

Taylor Moore:

well, that's a, that's a different.

Lucas:

uh, one of the things that has also come up as a part of this exploration

Lucas:

is, uh, is the definition of hero.

Lucas:

And whether that is by necessity tied to the definition of monster

Lucas:

and or villain and or antagonist.

Lucas:

In as much as systems give you a definition of monster, they also

Lucas:

give you a definition of hero.

Lucas:

Does Shadowrun, and Stillfleet, give you a definition of hero or do you have to

Lucas:

create one from the definitions that you have for monster, villain, and antagonist?

Taylor Moore:

I don't think they do.

Taylor Moore:

I know for a fact Stillfleet does not.

Taylor Moore:

And in fact, Stillfleet implicates your character immediately within

Taylor Moore:

character creation because you are ostensibly, you're encouraged

Taylor Moore:

to be part of this big company of like far future space capitalists.

Mike Rugnetta:

They're like slavers.

Mike Rugnetta:

Like they

Mike Rugnetta:

ha like,

Taylor Moore:

Like by our moral standards, The Co, The Company, uh, is bad.

Taylor Moore:

I mean, obviously you can take a character and put them in that

Taylor Moore:

world and not have them work for The Co, but very much it's encouraged.

Taylor Moore:

Like you start out this way.

Taylor Moore:

It's a good hook for adventure stuff.

Taylor Moore:

D&D definitely doesn't, right?

Taylor Moore:

And Shadowrun, S hadowrun very much encourages you to be a criminal.

Taylor Moore:

I mean, "shadowrun" is the, is the name of a certain kind of crime in the world.

Taylor Moore:

You're going on a shadowrun and the criminals are called shadowrunners.

Mike Rugnetta:

In a lot of Shadowrun games, you see the same attitude

Mike Rugnetta:

develop, which is I'm a player, character living in a dystopia.

Mike Rugnetta:

the corporations control everything.

Mike Rugnetta:

It's very hard to get by.

Mike Rugnetta:

You have to do whatever you look out for number one.

Mike Rugnetta:

You do whatever you can to like, make sure that you survive by hook or by

Mike Rugnetta:

crook, or literally just, just by crook.

Mike Rugnetta:

So what you get is you get a lot of games that I have described as "Capitalism

Made Me Do It:

The Game", and that people just wash their hands of any

Made Me Do It:

moral consideration because they have to do whatever they have to do to survive.

Made Me Do It:

It doesn't matter what it is that they're doing.

Made Me Do It:

Like the world is bad.

Made Me Do It:

And so they have to be bad in the world because that's the

Made Me Do It:

only way that you make it.

Made Me Do It:

Are those heroes?

Made Me Do It:

They are certainly protagonists.

Made Me Do It:

Maybe that is a distinction?

Made Me Do It:

Like, you know, I don't know.

Made Me Do It:

Um, God, it's also so complicated because we have superheroes.

Made Me Do It:

So like superhero is like a very specific kind of thing, but most of them

Made Me Do It:

are just like libertarian fantasies.

Made Me Do It:

It's like a libertarian wet dream, just like in, uh, in spandex.

Made Me Do It:

Are most superheroes, good people?

Made Me Do It:

No, I definitely not.

Made Me Do It:

Are they otherwise like heroes and heroic in that they are like doing good?

Taylor Moore:

hero is what we call propaganda, right?

Taylor Moore:

I mean, there's, you know, there's protagonists.

Taylor Moore:

There is a figure in a story that you are supposed to watch go

Taylor Moore:

through the structure of the story.

Taylor Moore:

You know, this is the character that leaves their normal existence goes into

Taylor Moore:

a place that just so happens to resemble a lot of the internal conflicts maybe

Taylor Moore:

they were experiencing and then comes out both a master of the past self

Taylor Moore:

and the new self as crafted through the road of trials of the adventure.

Taylor Moore:

You know what I mean?

Taylor Moore:

Whoever goes in that circle, that's the protagonist.

Taylor Moore:

They're only a hero if they are the Gallant in a Goofus and Gallant

Taylor Moore:

propaganda dichotomy of what society is telling you, you should be.

Taylor Moore:

And I will also say that, like, even though Dungeons and Dragons, doesn't,

Taylor Moore:

outright say, you gotta be good, you gotta bad, whatever, but I will

Taylor Moore:

point out that like, and I don't, I don't want to be one of those people

Taylor Moore:

that's like trying to cancel D and D because it's a colonial product.

Taylor Moore:

I mean, obviously it is.

Taylor Moore:

Here we are, you know, everything we make is.

Taylor Moore:

But like, uh, it is funny to me that like the basic adventure in D and D

Taylor Moore:

you go into a dungeon or a tomb, take a treasurer out is like a fundamentally

Taylor Moore:

post-modern colonial way to see the world, but it is a capitalist realist

Taylor Moore:

thing like that is a, an object defined by culture is only as valuable

Taylor Moore:

as you can sell it in the marketplace.

Taylor Moore:

There is no inherent or sacred value to anything except your advancement

Taylor Moore:

within the market by however you arrange the cultural detritus that you

Taylor Moore:

received when you came into the world, that is fundamentally a capitalist

Taylor Moore:

realist ideology and very colonial.

Taylor Moore:

I mean, you know, people that wrote D and D are basing this on what's the, uh, uh,

Taylor Moore:

oh, shame on me for not, uh, like they're basing it on like the British fantasy

Taylor Moore:

adventure tradition, which absolutely came out of the British empire and their

Taylor Moore:

tomb robbing in Egypt and their rape of all these other colonized places.

Lucas:

Right.

Lucas:

gentlemen, explorers of

Lucas:

the, uh, 19th century

Taylor Moore:

Yeah.

Taylor Moore:

What was the, what was the John Carpenter of Mars writer?

Lucas:

Oh, uh,

Taylor Moore:

More, not more cock, was that no

Lucas:

no, I'm thinking H rider Haggard

Lucas:

and that's not

Taylor Moore:

on.

Mike Rugnetta:

I don't remember.

Taylor Moore:

For not remembering, but it's coming out of that

Taylor Moore:

adventure tradition, Edgar, rice Burroughs.

Taylor Moore:

it's

Lucas:

I got it first.

Taylor Moore:

very much like, oh, we got people from quote unquote civilization

Taylor Moore:

going out into uncolonized lands and taking all the money from their graves.

Mike Rugnetta:

mean, that same libertarian fantasy.

Mike Rugnetta:

It's the, like the, like the powerful individuals choosing to consort

Mike Rugnetta:

together to use the resources that they gather themselves in order to

Mike Rugnetta:

gain some security for themselves.

Mike Rugnetta:

You can very much play play a D and D game where you join a collective

Mike Rugnetta:

and like help, uh, you know, uh, engage in some mutual aid.

Mike Rugnetta:

I think it's not often the case and it certainly is not encouraged

Mike Rugnetta:

by, uh, the writing in the book.

Taylor Moore:

yeah, just like HP Lovecraft, like created this genre

Taylor Moore:

that supersedes and negates his own horrible political beliefs.

Taylor Moore:

Like the early days of tabletop role-playing games, even though

Taylor Moore:

those adventures and a lot of those ideas are like dripping with the

Taylor Moore:

sort of awful self-centeredness of their cultural origins, the tools

Taylor Moore:

that they created are just like are fantastic and are no way I think

Taylor Moore:

weighed down by any of that ideology.

Taylor Moore:

Even if you want to do like rules as written D and D game, you can, like, you

Taylor Moore:

can make anticapitalist, anti-colonial, um, uh, adventure and world and

Taylor Moore:

characters out of it, which is one thing I love about the tabletop role-playing

Mike Rugnetta:

Yeah, I was going to say a

Mike Rugnetta:

lot.

Mike Rugnetta:

A lot of people are now too.

Mike Rugnetta:

It's very

Lucas:

I've talked to some of them within the last week.

Taylor Moore:

one of my favorite actual place shows a campaign,

Taylor Moore:

uh, is, you know, explicitly anti-colonial and anti capitalism.

Taylor Moore:

So many are and shadow run definitely incur, you know, the way we play it.

Taylor Moore:

Well, maybe I shouldn't say so much about that now.

Taylor Moore:

Yeah.

Taylor Moore:

I'll be quiet about how that relates to fund city.

Taylor Moore:

Cause I don't want to, I don't want any of the players to listen

Taylor Moore:

and get spoiled on what we've got

Lucas:

I hope they will.

Lucas:

want them to hear all the nice things I have to say about them.

Mike Rugnetta:

I'm holding the 6E Shadowrun core rule book and I'm reading

Mike Rugnetta:

the introductory section, which is

Lucas:

Oh, the miles of texts

Mike Rugnetta:

the

Mike Rugnetta:

life you have left.

Mike Rugnetta:

Um, and it's about sort of like what the world is like and why

Mike Rugnetta:

you might choose to not be a

Mike Rugnetta:

normie as it were.

Mike Rugnetta:

It is very much couched in the language of like, um, your hand feels forced.

Mike Rugnetta:

I mean, what else will you do in this world?

Mike Rugnetta:

You have so few choices.

Mike Rugnetta:

If you make the one big choice to play by the rules.

Mike Rugnetta:

And so why not not play by the rules.

Lucas:

I'm really glad that I talked to you guys last, cause I feel like

Lucas:

we've, we've done what I've been trying to do in the last four interviews.

Lucas:

But we've done it like all at once.

Lucas:

Um, I will be putting a big fat spoiler alert at the beginning

Lucas:

of this episode because I

Lucas:

can't do what I think I have to do with you

Lucas:

guys without saying that, because I do, I want to talk

Lucas:

about the Saffron Annax's offer.

Lucas:

For the people who may not have taken my advice and like immediately stopped

Lucas:

what they are doing, listened to all of Float City and come back to this precise

Lucas:

minute in the podcast, can you thumbnail for me what the Saffron Annax is?

Mike Rugnetta:

The Saffron Annax is a canonical character

Mike Rugnetta:

in the world of Stillfleet.

Mike Rugnetta:

Wythe wrote him into the core rule book so when the game comes out

Mike Rugnetta:

and people are able to buy it, they will be able to open up the book and

Mike Rugnetta:

they will see like a description of who and what the Saffron Annax is.

Mike Rugnetta:

Our Saffron Annax is slightly different from that.

Mike Rugnetta:

A lot of what Wythe was writing was coming together as we were making our show.

Mike Rugnetta:

So there are sort of like parallel constitutions of Saffron Annaxes.

Mike Rugnetta:

A lot of the big items are.

Mike Rugnetta:

The Saffron Annax is, a trade lord, like maybe a feudal king, maybe like

Mike Rugnetta:

a Jeff Bezos, someone who just is engaged in the trade of goods.

Mike Rugnetta:

He's not a company, but he's like a person who manages the flow

Mike Rugnetta:

of items across many locations.

Mike Rugnetta:

The two most closely tied locations to the Saffron Annax are two

Mike Rugnetta:

planets, Rigamont A and Rigamont B, otherwise known as The Twins.

Mike Rugnetta:

And they're these two twin, planets with a moon between them that he keeps in

Mike Rugnetta:

balance, through his force of existence, through his sheer force of will.

Mike Rugnetta:

He provides them not only with atmosphere, but also with things.

Mike Rugnetta:

People live on these planets, they need food, they need shelter, they

Mike Rugnetta:

need clothing, et cetera, et cetera.

Mike Rugnetta:

He is

Mike Rugnetta:

able to do this because he exists on multiple dimensions.

Mike Rugnetta:

When we see the Saffron Annaxin the world of our game, he kind of is like this, semi

Mike Rugnetta:

featureless slate or blue, gray, like man shape, like a peacock blue mannequin.

Mike Rugnetta:

But in reality, he is what in the game is described as an, extra dimensional entity.

Mike Rugnetta:

He exists across time and space in a way that is difficult for most

Mike Rugnetta:

other three-dimensional sapiens, as they're described in the game

Mike Rugnetta:

to like comprehend or understand.

Mike Rugnetta:

And he is also just exceptionally smart.

Mike Rugnetta:

Beyond being, powerful in the way that he can use time and space as a material,

Mike Rugnetta:

in a way that, us three-dimensional beings have a hard time understanding

Mike Rugnetta:

or, you know, being able to do,

Taylor Moore:

Through the course of Float City, it is a classic

Taylor Moore:

like LA mid-century detective story.

Taylor Moore:

This guy hires him to go do a job.

Taylor Moore:

They get framed for murder.

Taylor Moore:

They thought that the guy that hired them is the guy that did it.

Taylor Moore:

And the guy that did it, obviously is the Saffron Annax, who was

Taylor Moore:

trying to use our player characters to start a war on a planet.

Taylor Moore:

He wanted to add this planet to his trade network, uh, and through a very complex

Taylor Moore:

series of events, this would tip the dominoes in his favor and that planets

Taylor Moore:

economy would fall under his territory.

Taylor Moore:

The players discover this, and they begin to work their way up through the

Taylor Moore:

organization to get to the Saffron Annax.

Taylor Moore:

There was their immediate manager named Algar.

Taylor Moore:

Then there was his boss named H'rakt.

Taylor Moore:

And then above H'rakt was the Saffron Annax.

Taylor Moore:

And that these are the three people between the players and

Taylor Moore:

the top level of the conspiracy

Mike Rugnetta:

I forget who wrote it, but this is based on someone

Mike Rugnetta:

wrote a scheme on how to design, um, conspiracies between villains, uh,

Mike Rugnetta:

in TT RPGs.

Mike Rugnetta:

And this

Mike Rugnetta:

was very much designed using that as an inspiration and it

Mike Rugnetta:

is called the conspiracy mid.

Lucas:

Posted to Andy Slack's gaming blog, halfway station in 2018, the

Lucas:

conspiracy and the van pyramid are two complimentary ways of designing,

Lucas:

not individual aggressors, but

Mike Rugnetta:

systemic aggressors in a tabletop role playing games.

Mike Rugnetta:

And I use it a lot.

Taylor Moore:

This goes back to like some of the most

Taylor Moore:

fundamental storytelling stuff.

Taylor Moore:

Right.

Taylor Moore:

Mike and I wrote these three characters, to be like each one of them is going

Taylor Moore:

to have an attitude towards power.

Taylor Moore:

Algar is like this low level bureaucrat who just believes,

Taylor Moore:

like, I'm a good person.

Taylor Moore:

If I do my job, if I do what my boss says, I'm good.

Taylor Moore:

I'm just, he's the, I'm just doing my job guy.

Taylor Moore:

H'rakt, guy above him, he's where we started to like really

Taylor Moore:

crack into like the ideology of the layers of the ruling class.

Taylor Moore:

So Algar represents like the petite bourgeois.

Taylor Moore:

And what I, when I say represent, I do not mean that Mike and I are just

Taylor Moore:

like writing out people we hate and then drawing lines character names

Taylor Moore:

and be like, this one represents this.

Taylor Moore:

It's like, no, it's like how do people relate to power structures

Taylor Moore:

that they're in that have done bad Like, what do people say?

Mike Rugnetta:

The thing that Taylor and I talk about a lot,

Mike Rugnetta:

when we're writing villains is what does this kind of person want?

Mike Rugnetta:

And then, and then we look at the other characterizations that we

Mike Rugnetta:

have for those characters already.

Mike Rugnetta:

Like we think it would be neat if they had these various sort

Mike Rugnetta:

of quirks and characteristics.

Mike Rugnetta:

So like, then you just figure out what kind of momentum you get building

Mike Rugnetta:

to arrive at a full character.

Mike Rugnetta:

It's like, well, they look like this, they have this kind of like

Mike Rugnetta:

speech quirk, or they live in this weird place or they look like this.

Mike Rugnetta:

They really like this kind of thing.

Mike Rugnetta:

They are this kind of person.

Mike Rugnetta:

That kind of person in this situation would want probably this kind of thing.

Mike Rugnetta:

And then when you smash that to those two things together, what

Mike Rugnetta:

kind of character do you get?

Taylor Moore:

So H'rakt is like the middle guy.

Taylor Moore:

He's kind of like a real zealot.

Taylor Moore:

Everything I've done is justified because we're trying to help people,

Mike Rugnetta:

he remembers when it was really bad and you weren't there,

Mike Rugnetta:

so he's going to actually, he's here to save you from your own inaction.

Mike Rugnetta:

Like, you gotta make sure that you're taking care of yourself.

Mike Rugnetta:

And like if, people need to get hurt in the process, then like people

Mike Rugnetta:

are going to get hurt anyways.

Mike Rugnetta:

They might as well be hurt, making sure that in the long run things are better.

Taylor Moore:

Yeah.

Taylor Moore:

And I think that, like that is where most villain ideology

Taylor Moore:

stops in a lot of stories, right?

Taylor Moore:

If you watch, modern superhero movies, that's the villain ideology, the villain

Taylor Moore:

ideology is I'm trying to help everyone.

Taylor Moore:

Right?

Taylor Moore:

The, in the Marvel movies, Loki and Thanos, are like, "I'm

Taylor Moore:

trying to actually help you.

Taylor Moore:

But I, and I know the best way, and I, all my things are justified

Taylor Moore:

because the way I'm built things is going to be better for you."

Taylor Moore:

but that's H'rakt, right?

Taylor Moore:

We wanted to push beyond that.

Taylor Moore:

And then beyond H'rakt is the Saffron Annax, finally the prime mover.

Taylor Moore:

The final episode is the conversation with the Saffron Annax

Taylor Moore:

and then it's its consequences.

Taylor Moore:

And I really, I cannot begin to tell you how fun, uh, recording this episode

Taylor Moore:

was because we built the Saffron Annax to be in one way, extremely simple and

Taylor Moore:

in another way, extremely complicated.

Taylor Moore:

I wanted to play the Saffron Annax completely honest.

Taylor Moore:

TheSaffron Annax in that last episode does not tell one lie to anybody.

Taylor Moore:

He is a top villain that is giving a completely faithful and non-manipulative

Taylor Moore:

accounting of his reasons and his actions and what his incentives are

Taylor Moore:

and why he's doing what he's doing.

Taylor Moore:

And what he's doing is this.

Taylor Moore:

He is trying to create a civilization-spanning economy under

Taylor Moore:

his guidance and in his control because he believes that it is

Taylor Moore:

beautiful because he wants it.

Taylor Moore:

It sounds easy, like to fight against that ideology, like,

Taylor Moore:

oh, you're just manipulating me because you want it go to hell.

Taylor Moore:

But I wanted to have a conversation and offer a choice to the players

Taylor Moore:

because the choice is like, look under this thing that I think I want and is

Taylor Moore:

beautiful, everyone will be better off.

Taylor Moore:

H'rakt is correct when he says like, if, if the Saffron Annax has control

Taylor Moore:

of everything, everyone will be safer.

Taylor Moore:

Cause in this world, there was a recent cataclysm, which Mike alluded

Taylor Moore:

to, that hurt a lot of people.

Taylor Moore:

And now things have been solved a little bit, but the cataclysm could happen

Taylor Moore:

again at any moment at any moment, the prime technology in this world that allows

Taylor Moore:

everyone to have economic opportunities could go away, and shutter all the

Taylor Moore:

worlds and close them off to each other.

Taylor Moore:

The Saffron Annax can stop that, and that will help everyone.

Taylor Moore:

Now, he's not doing it for those reasons, but who cares?

Taylor Moore:

And so the Saffron Annax says "Come and work with me and you can help me achieve

Taylor Moore:

this vision, you're very powerful.

Taylor Moore:

You're very smart.

Taylor Moore:

You're very resourceful.

Taylor Moore:

I can use you, and we can achieve this together.

Taylor Moore:

It will help everyone.

Taylor Moore:

I'm not doing it for that reason.

Taylor Moore:

I think, and looking at this in like a multidimensional way, this

Taylor Moore:

is extraordinarily beautiful.

Taylor Moore:

This is an aesthetic project."

Taylor Moore:

The Saffron Annax is built to force the listeners and the players to

owledge this about themselves:

that your own principles are also aesthetics.

owledge this about themselves:

Because if you try to fight the Annax in a principled way, you are dooming

owledge this about themselves:

billions of people to their death.

owledge this about themselves:

By what principle possibly would that ethical action be allowed?

owledge this about themselves:

In what possible way is that moral?

owledge this about themselves:

You have to admit that if you're going to stop this guy from saving all

owledge this about themselves:

these people, you're doing it because you just don't think it's nice.

owledge this about themselves:

You don't think it's pretty, you don't think it's beautiful.

owledge this about themselves:

And I wanted to force the listeners and the players to acknowledge that at the

owledge this about themselves:

end of the day, there are no principles.

owledge this about themselves:

All ethics are aesthetics.

owledge this about themselves:

And the only way that those different aesthetics can interact is through

owledge this about themselves:

the application of power in the real

Mike Rugnetta:

The Annax as a character forces the listener and the

Mike Rugnetta:

players to take a position on, the proposal that H'rakt makes, which is,

Mike Rugnetta:

listen, are we going to start a war?

Mike Rugnetta:

Probably.

Mike Rugnetta:

will people die in that war?

Mike Rugnetta:

It's pretty much guaranteed.

Mike Rugnetta:

Is that better or worse than not starting the war, not being able to put a bunch

Mike Rugnetta:

of planets into one trade network and then, broker this sort of like

Mike Rugnetta:

central planning thing that doesn't, then depend upon technology that could

Mike Rugnetta:

turn off at any moment, thus stranding people for God knows how long, could be

Mike Rugnetta:

hundreds of years could be thousands?

Mike Rugnetta:

And so it's easy to be like, no, like w what?

Mike Rugnetta:

War bad!

Mike Rugnetta:

War is bad!

Mike Rugnetta:

Don't kill people for like the promise later of maybe things will be good,

Mike Rugnetta:

except then you go and talk to the Annax and he's like, listen, not only like

Mike Rugnetta:

I got it, like not only will things be good, like it's gonna be beautiful.

Mike Rugnetta:

Like, yeah, some people will die.

Mike Rugnetta:

Not only will it be good, it's gonna look dope as hell.

Mike Rugnetta:

I mean, you will never be able to see it, but it's gonna look- just trust me.

Mike Rugnetta:

Just imagine something that looks really good.

Mike Rugnetta:

Yes.

Mike Rugnetta:

People

Mike Rugnetta:

will die, but imagine something that's going to look really good.

Mike Rugnetta:

And then it forces you to think like, wait, what?

Taylor Moore:

Yeah.

Taylor Moore:

The world has nothing to offer this guy.

Taylor Moore:

He's essentially a Demi God.

Taylor Moore:

so why, why?

Taylor Moore:

Why conflict at all?

Taylor Moore:

Why do anything?

Taylor Moore:

You don't need anything!

Taylor Moore:

You don't even get any food.

Taylor Moore:

You don't need water.

Taylor Moore:

You're safe.

Taylor Moore:

You're fine.

Taylor Moore:

You're powerful.

Taylor Moore:

What are you need nothing.

Taylor Moore:

It's beautiful.

Taylor Moore:

You know?

Taylor Moore:

And like, and I think that this gets at so many things.

Taylor Moore:

Number one, why does the ruling class hold onto power in our society?

Taylor Moore:

They don't need it.

Taylor Moore:

They're already rich.

Taylor Moore:

They're fine.

Taylor Moore:

Jeff Bezos could quit, never work a day in his life.

Taylor Moore:

Never exert any control over another human being as long as he lives.

Taylor Moore:

And he will be great.

Taylor Moore:

There's no reason to maintain that level of power unless you just

Taylor Moore:

want to, you just think it's cool.

Taylor Moore:

So how do you deal with someone like that when it's not, Hey, listen, I

Taylor Moore:

know we all want the same thing here.

Taylor Moore:

I'm sure we can work it out.

Taylor Moore:

You know?

Taylor Moore:

you don't thing at all.

Taylor Moore:

Not at all.

Taylor Moore:

You don't, they want one thing you want another, and there is no electoral

Taylor Moore:

process or disagreement, or there is no mediation between the two.

Taylor Moore:

It is going to be which one of you can get rid of the other first.

Taylor Moore:

And that the end that I really feel, I, me personally, Taylor, not just

Taylor Moore:

in storytelling, but in the world, that is fundamentally the question

Taylor Moore:

that our society is facing right now is like, we have got to acknowledge

Taylor Moore:

that at some level, and it's always kind of like this, it's them or us.

Taylor Moore:

And I wanted the Saffron Annax to like enact that choice onto the

Taylor Moore:

players, forcing them to realize, that was also the choice all along.

Taylor Moore:

I don't know if it worked because then you have this thing of like the structure

Taylor Moore:

of narrative and the nature of genre encourages the players to just be like,

Taylor Moore:

obviously we're right and you're wrong.

Taylor Moore:

You're the bad guy.

Taylor Moore:

Just like a character has plot armor, sometimes a character

Taylor Moore:

has a big plot target on their

Mike Rugnetta:

Yeah.

Mike Rugnetta:

You, you push against the, the expectation and the momentum

Mike Rugnetta:

of narrative and especially the momentum of tabletop role-playing,

Mike Rugnetta:

which is like, you're standing in the room with the big, bad guy.

Mike Rugnetta:

Like, this is the big, bad man who wanted to do a bad thing, who framed you.

Mike Rugnetta:

Like kill him.

Mike Rugnetta:

You have to, you, you, everybody rolls initiative, you take turns and you fight.

Mike Rugnetta:

And then you get this interesting thing of like you, do you kill him?

Mike Rugnetta:

You perhaps leave open the threat of another Tacheon quake down the road.

Mike Rugnetta:

Uh, you have killed someone who everybody knows can create a connection

Mike Rugnetta:

between economic partners that doesn't rely on pre-existing technology.

Mike Rugnetta:

You've also literally destabilized two planets that are now

Mike Rugnetta:

breaking apart in the midst of space and

Mike Rugnetta:

all of the people and all of the people who

Mike Rugnetta:

live on them are, are going to die

Mike Rugnetta:

there

Taylor Moore:

very, very cruel of us to do that players.

Taylor Moore:

thematically it works because like, you just don't live in a world where

Taylor Moore:

you get to make big moves like this and it doesn't affect a lot of people.

Mike Rugnetta:

I cannot help, but wonder the ways in which it would be equally

Mike Rugnetta:

interesting if they had said like, okay, like, yeah, we'll work with you.

Mike Rugnetta:

Like then what happens?

Mike Rugnetta:

Does the the Saffron Annax and I was like, no, just kidding.

Mike Rugnetta:

And then he's, and then he's chosen to get into a fight

Mike Rugnetta:

that he could potentially lose.

Mike Rugnetta:

And so like, what is the sort of like background there?

Mike Rugnetta:

Like, is that hubris?

Mike Rugnetta:

Or do they say like, you know what?

Mike Rugnetta:

No, just in general, no,

Taylor Moore:

Yeah.

Taylor Moore:

Which is what they went with, I think.

Taylor Moore:

Yeah.

Taylor Moore:

Just like, nah, not vibe in it.

Mike Rugnetta:

yeah.

Mike Rugnetta:

Or like, we're not going to take your deal, we're also

Mike Rugnetta:

not going to try to stop you.

Mike Rugnetta:

Like, this is just like, sort of choosing a kind of middle path of like, you know

Mike Rugnetta:

what, uh, as Remy would say I'm tired.

Mike Rugnetta:

So yeah, I think, I think that like the players, the players, the idea was to

Mike Rugnetta:

give the players a, um, like a complicated choice and to put that complicated choice

Mike Rugnetta:

up against the narrative momentum of a tabletop role-playing story and to see,

Mike Rugnetta:

you know, whichever way they went, uh, whether or not it was

Mike Rugnetta:

like, yes, we'll work with, you know, and you have to die or no.

Mike Rugnetta:

And also we're just going to leave like you, do you, do, you were going to

Mike Rugnetta:

just go do us to, to figure out yeah.

Mike Rugnetta:

Like what, what are the repercussions of that?

Mike Rugnetta:

Um, you know, I can speculate endlessly about the other two options

Mike Rugnetta:

and what may have come to pass, but, uh, you know, that's, that's

Mike Rugnetta:

basically fan fiction at this point.

Mike Rugnetta:

Um, and you know, I think the, the one that we got was, yeah.

Mike Rugnetta:

it was interesting.

Mike Rugnetta:

Um, I, you know, I really liked the ending of the show.

Mike Rugnetta:

I think the players did a really, really good

Mike Rugnetta:

job, both on the macro level of like what the story needed in both,

Mike Rugnetta:

in like individually what their characters wanted and needed to do.

Mike Rugnetta:

Um, I think it turned out really well.

Mike Rugnetta:

I think they made some great, they made big swings.

Mike Rugnetta:

They make great choices.

Lucas:

Oh, yeah.

Lucas:

Yeah.

Lucas:

Uh, as much as I loved Marcus and connected with him immediately,

Lucas:

uh, I, I, I looked at the way Remy went out and I thought it

Lucas:

was always going to be this way.

Taylor Moore:

Oh, but to answer your earlier question, um, N no, like I, before

Taylor Moore:

the recording, like we had discussed, like, here's what these characters want.

Taylor Moore:

Here's what they care for.

Taylor Moore:

Like, here's, you know, here's their vibe, here's their ideology.

Taylor Moore:

But then in the, in the actual episode, that's entirely improvised.

Taylor Moore:

didn't write out a single line of dialogue or anything.

Lucas:

That's hugely impressive.

Lucas:

At the risk of bringing religion into the conversation, there was a portion

Lucas:

of what he said that to some definitions of the term sounded like paradise.

Lucas:

. So I think the idea was that if you, if you work for me, I can

Lucas:

promise you a lifetime of fulfilling work toward a worthwhile goal.

Lucas:

And for some value, for some definitions of paradise that's heaven, um, was

Lucas:

that part of the plan, uh, is that something you're comfortable with?

Lucas:

Uh, and it like, does that add something to that that is useful or worthwhile?

Taylor Moore:

Well, yeah.

Taylor Moore:

I mean,

Mike Rugnetta:

I think when we talked about it, we talked about it in very

Mike Rugnetta:

like, dialectical materialism terms, and like the jokes that we made in the fun

Mike Rugnetta:

chatty afterwards were all about central planning and about like, to what degree

Mike Rugnetta:

is this a version of, of like some sort of weird author authoritarian leftism, in

Mike Rugnetta:

fact, does this resemble fascism, does this resemble, communism or socialism?

Mike Rugnetta:

and those were the terms that we've talked about it so far.

Mike Rugnetta:

I think I had not considered, the sort of spiritual implications beyond

Mike Rugnetta:

the idea of like the Annaxis so powerful he is effectively a god.

Mike Rugnetta:

And he's like inviting you into his house in

Lucas:

I mean, there are Deva in his house.

Mike Rugnetta:

Yes.

Mike Rugnetta:

Yeah.

Mike Rugnetta:

They are.

Mike Rugnetta:

They are religious devotees.

Mike Rugnetta:

Yeah.

Taylor Moore:

So this is you've hit upon the one part where I think that like the

Taylor Moore:

theme sort of falls apart because there is a fundamental difference between what

Taylor Moore:

happened with the Saffron Annax and what we in the real world have to deal with.

Taylor Moore:

Right?

Taylor Moore:

As the person who wrote a lot of the Saffron Annax and played it, I

Taylor Moore:

can tell you with a hundred percent authority he was telling the truth.

Taylor Moore:

And that, that is what was going to happen.

Taylor Moore:

That is why he was doing it.

Taylor Moore:

And it would have, it would have worked.

Taylor Moore:

Okay.

Taylor Moore:

The problem is, is that we in our lives and all the listeners experiencing

Taylor Moore:

this, we are all the players don't know.

Taylor Moore:

And the players did not.

Taylor Moore:

The players had been lied to before, by him and the other

Taylor Moore:

members of the conspiracy and the players don't know if that's true.

Taylor Moore:

When the neo-liberals and the techno utopians tell us, if you just let our

Taylor Moore:

institutions grow and encompass everything of your life, it will be better.

Taylor Moore:

We don't know if they're telling the truth or not.

Taylor Moore:

Right?

Taylor Moore:

So we can't make that.

Taylor Moore:

I believe in my position as the person who knows the Saffron Annax was telling the

Taylor Moore:

truth, what the players did is horrible.

Taylor Moore:

Like they hurt so many people, for what?

Taylor Moore:

Their completely ungrounded principle that there just

Taylor Moore:

shouldn't be a person in charge?

Taylor Moore:

Well, that's insane!

Taylor Moore:

killing billions of people, just so you can feel good about something you made

Taylor Moore:

up that everyone else didn't agree to?

Taylor Moore:

That's wild!

Taylor Moore:

You know, but from our perspective of human beings perspective, we're being

Taylor Moore:

given the Saffron Annax's deal from the ruling tech class and we have no reason

Taylor Moore:

to believe that they're telling the truth.

Taylor Moore:

And so that's a major disconnect that we can't really solve for.

Taylor Moore:

Like the listener doesn't know.

Taylor Moore:

Only I know for a that it's actually a pretty good deal and

Taylor Moore:

that what happened is a terrible

Mike Rugnetta:

Well, yeah.

Mike Rugnetta:

Yeah.

Mike Rugnetta:

Well, and it's like, and you do the calculation of like the

Mike Rugnetta:

steep costs on either side.

Mike Rugnetta:

Like it's really, it's like a very it's - is there gonna be a rule for this too?

Mike Rugnetta:

It's kind of like a complicated trolley problem really.

Taylor Moore:

It's not complicated at all.

Lucas:

no, there's no Trolley Problem protocol.

Mike Rugnetta:

yeah,

Taylor Moore:

the simplest trolley problem

Mike Rugnetta:

yeah,

Taylor Moore:

but from the players, it's difficult.

Taylor Moore:

But you know, it's like, uh, I don't know who said it at some

Taylor Moore:

enlightenment person was like, or maybe it was back to the Greeks.

Taylor Moore:

Oh, the best government would be the enlightened despot.

Taylor Moore:

The ideal government is like the single person in charge who makes all the right

Taylor Moore:

decisions, which doesn't exist in the real world, but we kind of created one

Taylor Moore:

in, in fiction, which is very unfair.

Taylor Moore:

So

Mike Rugnetta:

this is

Taylor Moore:

know, it's very unfair, it's like Escher drawing, these

Taylor Moore:

impossible shapes, like look at it.

Taylor Moore:

Yeah.

Taylor Moore:

It looks cool.

Mike Rugnetta:

walk.

Mike Rugnetta:

What do you walk?

Mike Rugnetta:

Go.

Mike Rugnetta:

You walk up that staircase.

Mike Rugnetta:

Why don't you go ahead and have a, have a little stroll around

Mike Rugnetta:

this building that I drew?

Taylor Moore:

Yeah.

Taylor Moore:

So putting like a real world ethical like argument, like on this fictional thing

Taylor Moore:

is dangerous because it's like trying to build one of those infinite staircases.

Taylor Moore:

We lied to you.

Taylor Moore:

We lied.

Taylor Moore:

That's a trick you can do in audio does not apply to real-world objects.

Mike Rugnetta:

I think we do this a lot in Shadowrun too, which is

Mike Rugnetta:

just like, there's no good choice.

Mike Rugnetta:

There's no good ch there's every choice you have is kind

Mike Rugnetta:

of bad, cause uh, world bad.

Mike Rugnetta:

It like just, it?

Mike Rugnetta:

Bad.

Mike Rugnetta:

Like the circumstances have been allowed to get to this point where you want to

Mike Rugnetta:

act appropriately, you want to act morally or ethically, you want to judge, you

Mike Rugnetta:

want to be in possession of information that then informs your actions so that

Mike Rugnetta:

after you take those actions, you feel good about the actions that you've made?

Mike Rugnetta:

Whoops.

Mike Rugnetta:

Turns out you can't.

Taylor Moore:

But I think like the, like

Mike Rugnetta:

It doesn't really matter.

Mike Rugnetta:

Yeah,

Taylor Moore:

the trick, yeah.

Taylor Moore:

The trick of storytelling no one cares about the architect

Taylor Moore:

and the computers in the matrix.

Taylor Moore:

just want to watch Trinity and ma- matrix man kiss.

Taylor Moore:

that's That's all we want.

Taylor Moore:

You

Mike Rugnetta:

That's why, that's why, I watched the matrix, for the smooching.

Taylor Moore:

well you, like it is!

Taylor Moore:

It is why

Lucas:

is.

Lucas:

We want the young hot people to get together,

Taylor Moore:

Yeah.

Taylor Moore:

We don't give it like our emotional cores that keeps us like the thing

Taylor Moore:

that puts you on the edge of the seat isn't the philosophical is that

Taylor Moore:

puts you on the edge of the seat is like, Oh my God is going to be okay?

Taylor Moore:

Like, oh, she doesn't care about having a boyfriend anymore, she

Taylor Moore:

just wants to help her friends!

Taylor Moore:

We watched a group of people, become friends and like, that's, that's

Taylor Moore:

what actually makes the juices flow along your spinal column.

Taylor Moore:

More than like, you know, our fancy stand in

Mike Rugnetta:

Uh, what, what kind of fascism is this fascist?

Lucas:

Maybe

Taylor Moore:

Yeah,

Lucas:

that's what gets Mike interested, I don't know.

Lucas:

I'll tell you, it's like a vote of confidence in the, in the

Lucas:

piece of art that you've created.

Lucas:

Yes, absolutely.

Lucas:

What happened to Merkis was the reason that I had to like, stop what

Lucas:

I was doing for a good couple hours and process the end of this story.

Lucas:

I think that the, the questions that we're having are the reason that

Lucas:

I'm still thinking about it now.

Lucas:

So I think you've, you've been able to do both, which is fantastic and

Lucas:

the way that you've been able to do it in this medium is so critically

Lucas:

important at this point in history.

Lucas:

I'll also tell you that, uh, maybe it was because of the presence of the Deva,

Lucas:

uh, and it was certainly due to my own background and the, like the things that

Lucas:

I brought to this story I read, um, I read the saffron on anox as a metaphor for the

Lucas:

divine, and that wasn't the only reason most of it was down to your performance

Lucas:

Taylor, that I fully believed him.

Lucas:

My reading of the situation was that he was going to fully do this.

Lucas:

And so it was weird to me that the, the players made the choices that they did.

Lucas:

And I, I think we've explored that.

Lucas:

I just like, I wanted you to have that as creators.

Lucas:

Like, this is how it hit me.

Taylor Moore:

Thank you, sir.

Taylor Moore:

And that wasn't an accident.

Taylor Moore:

I mean, we are well aware of like, we're not the first people to live

Taylor Moore:

in this world where the ruling class is trying to convince us

Taylor Moore:

to just let them be God, you know?

Taylor Moore:

I mean, that's a tale as old as time when, when you get power imbalances

Taylor Moore:

through human history, but no, I mean, that's, it's all, it's

Taylor Moore:

all wrapped up in the same stuff.

Taylor Moore:

Yeah.

Lucas:

Thank you for giving me the opportunity to chat with you guys

Lucas:

about the thing that you've made.

Lucas:

Cause I've been looking forward to this conversation for a very, very long time.

Mike Rugnetta:

Thanks for having us.

Mike Rugnetta:

We get to do this very rarely, usually it's like me and Taylor in

Mike Rugnetta:

his kitchen being like, oh, and then, and then this guy, you know, and

Mike Rugnetta:

like, oh, what if they want this?

Taylor Moore:

yeah.

Taylor Moore:

Let's what kind of cool gun can they, like, we don't sit debating Sarte.

Taylor Moore:

Like we like, oh, what if a gun was big?

Mike Rugnetta:

Um, and so, uh, yeah, it's nice.

Mike Rugnetta:

It's nice to have someone ask like good, questions, uh, to, you know, help us

Mike Rugnetta:

sort of refine some of these things.

Lucas:

If that's all I can add to the world, then, uh, that I will

Lucas:

have done something worthwhile.

Lucas:

If you are still here.

Lucas:

Thank you for listening to this.

Lucas:

The final episode of making a monster game master edition.

Lucas:

I want to thank all six GM's who made this mini series possible?

Lucas:

Nikki Yeager, Dan Locke, Andrew Coons, Cassie roll Taylor Moore and Mike Renetta.

Taylor Moore:

If you've listened to this conversation and it hasn't been

Taylor Moore:

spoiled for you, uh, listen, go listen to Float City, go listen to Fun City.

Taylor Moore:

they're both great.

Taylor Moore:

If you want something with an end, go for Float City.

Taylor Moore:

If you want to join with us on this big journey, um, of the cyber punk, uh,

Taylor Moore:

New York, 2101 or 21, what is it, Mike?

Mike Rugnetta:

We haven't made the official transition yet, but it

Mike Rugnetta:

will be 2102 in the second season.

Mike Rugnetta:

Quote, unquote.

Taylor Moore:

then listen to fun city and, you know, Fortunate Horse.

Taylor Moore:

We make other shows as well.

Taylor Moore:

Uh, if you want some like, uh, like comedy first, uh, wild and crazy

Taylor Moore:

fantasy world building, you got to listen to Rude Tales of Magic.

Taylor Moore:

And we just launched a new show about an intrepid group of explorers, having

Taylor Moore:

episodic missions on a spaceship to other planets as if they are going through

Taylor Moore:

some sort of trek amongst the stars.

Taylor Moore:

And it's called "Oh These, Those Stars of Space.

Taylor Moore:

oh, I'm taylor.biz on Twitter.

Mike Rugnetta:

You can find a Fun City pretty much anywhere

Mike Rugnetta:

that you listen to podcasts.

Mike Rugnetta:

You can also find us on at funcity.ventures in your

Mike Rugnetta:

browser and at fun city ventures on Twitter and Instagram.

Mike Rugnetta:

You can find me on Twitter and Instagram and Twitch at Mike Rugnetta.

Mike Rugnetta:

Um, I also make, uh, some YouTube videos every once in a while.

Mike Rugnetta:

Uh, do youtube.com forward slash Mike Rugnetta um, and, um, what else do I do?

Mike Rugnetta:

Uh, that's let's, let's leave it there.

Lucas:

If you like what you've heard on making a monster and you want to

Lucas:

support the show, please share it with the people you play games with.

Lucas:

Your recommendation proves this show is worth the time and attention and

Lucas:

will help you both get more out of your monsters and the games you play.

Lucas:

If you want to go a little deeper and learn more about what I'm doing, you

Lucas:

can sign up for the shows, email list when you do you'll get free extras

Lucas:

from my guests, like five estab blocks, virtual tabletop, tokens, and discounts

Lucas:

on best-selling D and D products.

Lucas:

There's more than a dozen of them now and more on the way.

Lucas:

And you can get them by following the link in the show notes.

Lucas:

And if you really like what I'm doing, and you want to support it,

Lucas:

you can sign up for the shows, Patrion there's exclusive content, including

Lucas:

Taylor's insights on the past and future of actual play podcast.

Lucas:

Bonus episodes and a discord community.

Lucas:

Just waiting to hear your perspective on monsters in TTR RPGs, just

Lucas:

visit patrion.com/scintilla studio.

Lucas:

That's patrion.com/s C I N T I L L a studio.

Lucas:

Next time on making a monster.

Amy Vorpahl:

I have to just be honest, like Fizban is notably a forgetful

Amy Vorpahl:

character, to the point of, I think, killing himself, trying to cast

Amy Vorpahl:

featherfall because instead of casting featherfall he actually just summons

Amy Vorpahl:

feathers and it's, and that's how he dies.

Amy Vorpahl:

But his human form is so messy.

Amy Vorpahl:

And, and how do you write quips in a book that who's supposed to be kind

Amy Vorpahl:

of knowledgeable about dragons with someone who can't remember maybe what

Amy Vorpahl:

a dragon is or how to cast any of these spells or who this person even is?

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