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Greetings, weary wander and welcome back to Lonely T T R P G, the
SteelStash:Solo Actual Play and Review podcast.
SteelStash:This week we are playing Rift by a friend of the pod Eric Dill.
SteelStash:Now Rift is a game based on Rune, written by Spencer Campbell of Gila RPGs.
SteelStash:So this is gonna follow the same rules as Rune.
SteelStash:To get the full experience of this game, you will need to get the Rune core set.
SteelStash:But there are enough rules in here that we're able to cover most of it while
SteelStash:just using the game book that we have.
SteelStash:Now, as for equipment, we're gonna need some D sixes, at least two.
SteelStash:But there will be options for having more.
SteelStash:And you're gonna need a four by four grid, four combat encounters.
SteelStash:Now one is provided in the back of the game book, so you have that going for you.
SteelStash:The galaxies and rifts legends tell of the formation of the
SteelStash:galaxy by the supernatural entity known as the dust of creation.
SteelStash:No one knows who or what the dust of creation is or whether there
SteelStash:are multiple creatures or only one.
SteelStash:As time passed, the denisons of the galaxy learned to take the residual
SteelStash:energy present around strange spatial anatomies, rifts, and compress
SteelStash:them into cores of immense power.
SteelStash:Powerful individuals, corporations, and even the galactic military
SteelStash:uses these cores to exercise augmented power against the masses.
SteelStash:The plethora of heinous acts performed in pursuit of more power did not go
SteelStash:unnoticed by the dust of creation.
SteelStash:In response, mighty Warriors created with the task of taking back.
SteelStash:These cores were created within the rifts.
SteelStash:These warriors were formed from the raw creative energies and exhibit both
SteelStash:humanoid and mechanical qualities, making them powerful forces within the galaxy.
SteelStash:These warriors are known as the Rift born.
SteelStash:So in this game, you are the Rift born.
SteelStash:That means that you are an immortal being created to find
SteelStash:these cores and take them back.
SteelStash:Now, being immortal does not mean that you are in vulnerable.
SteelStash:In fact, you only have 10 health to start out with.
SteelStash:But what it does mean is that if your health ever drops two zero,
SteelStash:you are going to be taken back to the rift that you emerged from,
SteelStash:where you'll be reconstituted with full health and all equipment, gear,
SteelStash:items, and data you previously had.
SteelStash:Now, of course, getting destabilized in this way is going to have an effect, and
SteelStash:any fight that you've managed to succeed except against unique enemies is going to
SteelStash:be reset every time you get destabilized.
SteelStash:So what that means is as you're bebopping around the map, if you go
SteelStash:through three fights and on the third fight, You fall and become destabilized.
SteelStash:All three of those fights are gonna reset and you're gonna have to redo them.
SteelStash:But you do gain everything that you found along the way.
SteelStash:So to start out with, you are going to have 10 health and two stamina.
SteelStash:The stamina represents your d sixes.
SteelStash:When you take damage, you're gonna reduce your health until you get to
SteelStash:zero, at which point you destabilize.
SteelStash:In addition, you're going to start out with two starting weapons
SteelStash:or spells, any combination.
SteelStash:You can have two weapons, two spells, one weapon, one spell,
SteelStash:however you want to do it.
SteelStash:You're also gonna have one piece of gear and one core.
SteelStash:Now this game does not have a max limit for items you can carry.
SteelStash:But you can only equip two weapons, one gear, and one core at a time.
SteelStash:Now, throughout the gameplay, you can swap a lot of this stuff out during the game.
SteelStash:However, you cannot do it mid combat.
SteelStash:So what you got rolling into combat is what you got
SteelStash:for playing the game.
SteelStash:This is a souls like game.
SteelStash:Both in the sense that you're going to die and be reborn, but also in the
SteelStash:sense that there is no concrete story.
SteelStash:Things are gonna have descriptions and tags along the way, and you
SteelStash:kind of build the story as you go.
SteelStash:But gameplay is done in two phases, exploration and combat.
SteelStash:Exploration involves moving from point to point on the mission map, gaining data,
SteelStash:information, et cetera, and then combat.
SteelStash:You're gonna switch to your four by four grid and conduct that.
SteelStash:So this is a point crawl.
SteelStash:So for exploration, you start out at your starting point and that
SteelStash:point will indicate what other points you can get to from there.
SteelStash:So, For example, you might be able to go from 0.1 to 0.2 and then
SteelStash:from 0.2 to either 0.3 or four.
SteelStash:It all depends on what direction you wanna take and how you wanna pursue this.
SteelStash:But you can only move to the points indicated by the
SteelStash:description in in the point map.
SteelStash:And once you get to the point, you will have a variety of things that you can do.
SteelStash:You can search, delve, learn, or fight as indicated by the point.
SteelStash:And these again, once you search, delve, learn that is completed at that point,
SteelStash:no matter how many times you destabilize.
SteelStash:However, fights will reset unless it is against a unique enemy.
SteelStash:But if fight is indicated, you do need to undertake the fight before
SteelStash:you can do anything else at the point.
SteelStash:As for these tasks, searching is used to find hidden items such
SteelStash:as treasures or useful items.
SteelStash:For delving, there are some points where there are incredibly
SteelStash:dangerous and well protected.
SteelStash:Delves typically requires something from the Rift board to enable an undertaking
SteelStash:such as so many points of data or world events who have happened, but they
SteelStash:do have secrets, items or equipment.
SteelStash:Once the delve is complete, learning allows you to increase
SteelStash:your knowledge and therefore data.
SteelStash:And then of course, fighting is undergoing combat.
SteelStash:Moving to your four by four grid and dealing with the enemies present,
SteelStash:the unsealed Rift is that special location on every map where you begin
SteelStash:your journey, and where you can go back to, to either regain health
SteelStash:or when you've been destabilized.
SteelStash:You can return to the rift at any point to rest and regain health.
SteelStash:But again, this is going to reset any of your fights.
SteelStash:Now, some rifts are gonna have a rift clock.
SteelStash:And that's going to have special triggers.
SteelStash:So whenever you do so many things, you're gonna add ticks on your
SteelStash:clock, and then when your clock gets to a certain point, that's going
SteelStash:to trigger certain world events
SteelStash:for combat.
SteelStash:Once you enter combat.
SteelStash:First, you'll set up your four by four grid.
SteelStash:Your combat encounter will tell you where to place enemies and terrain,
SteelStash:and then you start your rounds.
SteelStash:Combat will consist of rounds, and those rounds will have five steps.
SteelStash:First of all, you're gonna determine enemy actions, so you're gonna roll a
SteelStash:D six for each enemy in the fight, and then you're gonna use that enemy card to.
SteelStash:Determine their moves and actions for that round.
SteelStash:Next, you're gonna move the enemy and you're gonna do any non harm
SteelStash:related actions for that round.
SteelStash:Alright?
SteelStash:For both the enemies and you.
SteelStash:So if you have any non harm related things, you would also do that.
SteelStash:Step three will be determining your own actions.
SteelStash:So you're gonna roll your own stamina dice.
SteelStash:And assign those to your weapons or spells.
SteelStash:Weapons and spells can only be used once per round.
SteelStash:And when you're looking at your weapon and spell cards, there will be
SteelStash:numbers associated with your actions.
SteelStash:So you take your dice, you take your role and assign that to your weapon or spell
SteelStash:based on what actions you wanna perform.
SteelStash:So that.
SteelStash:Maybe, maybe you only get to move this round, or you might be able to
SteelStash:move and fire, or you might be able to just fire and attempt to deal harm.
SteelStash:Once you've rolled your dice and decided what you want to do, you're
SteelStash:gonna go ahead and move your rift born.
SteelStash:Based on whatever your weapon or spell says that you can do, and then
SteelStash:you're going to resolve any harm that everybody else would've done.
SteelStash:So harm happens simultaneously.
SteelStash:So if an enemy can hit you, they deal harm, but you also deal harm.
SteelStash:But again, it's simultaneous.
SteelStash:So if you would've killed that enemy, it doesn't matter.
SteelStash:They still deal that harm to you prior to them dying.
SteelStash:In addition for combat, there is also a terrain and there
SteelStash:are three types of terrain.
SteelStash:Difficult terrain, permanent terrain and cover terrain, so difficult terrain such
SteelStash:as hallways, unstable footing or ground that would make combat challenging.
SteelStash:While on difficult terrain, all harm is dealt with a minus one penalty.
SteelStash:So if you only roll the ability to deal one harm, you're not dealing
SteelStash:any harm on difficult terrain.
SteelStash:Permanent terrain includes large unmovable objects and cannot be moved through.
SteelStash:And then cover terrain is any kind of destructible terrain
SteelStash:that a character can hide Behind.
SteelStash:Cover has a durability of four and prevents damage up to that number.
SteelStash:Once cover has reached zero durability, it breaks and becomes difficult terrain.
SteelStash:Now there are certain effects like Pierce that can penetrate cover.
SteelStash:So if you manage to do a piercing attack, you ignore cover and
SteelStash:deal harm directly to the enemy.
SteelStash:However, normally you have to be, you have to either avoid the
SteelStash:cover or break the cover before you can deal that on that harm.
SteelStash:Now as for equipment, again, there are three types of equipment, weapons,
SteelStash:including spells, gears, and core weapons are how you deal harm.
SteelStash:It's what allows you to move and how you deal harm.
SteelStash:There are cards for each weapon in the game, so you.
SteelStash:Again, you equip that weapon or spell you, roll your stamina,
SteelStash:dice, and whatever the role is, determines what you can do for that.
SteelStash:Round.
SteelStash:Gear is an item that aid you in your mission
SteelStash:and gear can only be used when certain conditions are met.
SteelStash:Now some gear can be used anytime the condition is met, but some
SteelStash:gear, like the shield generator can only be used once per combat.
SteelStash:So make sure that you're paying attention to that as you're selecting your gear.
SteelStash:Then you have your rift cores, where as you take on more areas and you defeat
SteelStash:unique enemies, you have a chance to find the core warden and defeating
SteelStash:them will allow you to gain their core.
SteelStash:Each core is different and provide its own unique bonuses as indicated on the card.
SteelStash:Now, when you use the core, it is not consumed,
SteelStash:But you won't be able to use it again if, especially if it has a special thing.
SteelStash:Until you enter the rift and get it recharged.
SteelStash:And then of course there are consumable items throughout your adventure.
SteelStash:You're going to find certain items like stem packs, med packs, that sort of thing.
SteelStash:Those are one-time use items
SteelStash:that.
SteelStash:Once you use them, they are, they are done, and these
SteelStash:items do not travel with you.
SteelStash:So if you move from your current exploration area to a new area, then
SteelStash:that item now goes away and you have to find new ones at the new location.
SteelStash:Of course, once you have gained the core, you have completed everything
SteelStash:you need to complete at that location.
SteelStash:You can enter the rift and go to a new location.
SteelStash:When traveling through the rift, you're going to reset your Rift born.
SteelStash:So reset your health in stamina.
SteelStash:Back to their max values of 10 and two.
SteelStash:Data becomes zero.
SteelStash:Again, consumables are destroyed by the dust of creation, but your cores are
SteelStash:refreshed and you can also change any equipment that you want at that point.
SteelStash:If you do leave an area before defeating the core warden, any tasks
SteelStash:that you have completed in that area stay completed with the exception of
SteelStash:fights just like becoming destabilized, those fights are going to reset.
SteelStash:And a slight correction on the cores.
SteelStash:Before we dive on into this with the cores, some of the cores are
SteelStash:gonna provide lasting abilities.
SteelStash:Some of the cores are gonna provide like one-off type abilities.
SteelStash:Just make sure you read what the core says.
SteelStash:It looks like most of the cores in this, especially the starting course, just
SteelStash:provide upfront lasting abilities to help augment and improve your rift born.
SteelStash:But with that, we're gonna go ahead and transition into our gameplay.
SteelStash:So I have started out.
SteelStash:With the ballistic pistol blast, the shield generator
SteelStash:and the meteoric iron core.
SteelStash:So the ballistic pistol has a range of adjacent and two, meaning
SteelStash:I can attack anybody next to me or two squares away from me.
SteelStash:Note with the ranges in this game.
SteelStash:If it says range two, that means you have to be two squares away.
SteelStash:So these ranges are exact.
SteelStash:There is no up two.
SteelStash:There is, if it says two to three, they have to be two to three
SteelStash:spaces away for you to hit them.
SteelStash:So ballistic pistol, I have adjacent and range two, but if I
SteelStash:roll a six, I can also use Pierce.
SteelStash:For Blast, that is a spell that will allow me to knock back enemies so I
SteelStash:can push enemies away from me up to two spaces at the best one, and if I
SteelStash:push them into any type of terrain, I will also deal harm when I do that.
SteelStash:And then for the gear, I chose a shield generator, which means if
SteelStash:I get below half health once per encounter, I can activate a four health
SteelStash:shield to take on incoming damage.
SteelStash:So basically I've increased my health to 14,
SteelStash:but only once I get below half health.
SteelStash:So, If I get below five, so if I get to four health or lower, I can activate my
SteelStash:shield generator, get four free health, and I will have that throughout the run.
SteelStash:So every encounter I can just reactivate that and increase my available health,
SteelStash:allowing me to push on further.
SteelStash:And then for my core, I chose meteoric iron, which increases
SteelStash:damage dealt by weapons by one.
SteelStash:So my ballistic pistol is now doing.
SteelStash:More damage per round.
SteelStash:So to start off, we.
SteelStash:Exit the unsealed rift and find ourselves in the back of a hangar
SteelStash:of a ship, with only one place to go, we enter the hangar proper.
SteelStash:So entering the hangar, we have two things we can do.
SteelStash:We can fight and we can search.
SteelStash:So first of all, we have to fight it.
SteelStash:So let us enter our combat mode now with this fight.
SteelStash:We have two Marines and one Marine Lieutenant.
SteelStash:The marine lieutenant is unique, so we will not have to face him
SteelStash:again if we beat him or her or them.
SteelStash:But again, combat's in a four by four grid.
SteelStash:To denote where things are on the grid, there is a grid reference
SteelStash:system of A, B, C, D and 1, 2, 3, 4.
SteelStash:So your columns are your letters, your rows are your numbers.
SteelStash:So we have a marine at a two.
SteelStash:We have a Marine at B two.
SteelStash:We have a marine lieutenant at a three.
SteelStash:We have cover terrain at B three, C two and D two.
SteelStash:And then we are starting at D four.
SteelStash:All right, so first things first, we need to roll for what our enemies are doing.
SteelStash:So that's gonna be three D six
SteelStash:for one D six per enemy.
SteelStash:And we're just gonna go straight down the straight down the line.
SteelStash:We got a one, a three and a six.
SteelStash:That's annoying.
SteelStash:That means that our marine lieutenant got the best one.
SteelStash:So for the Marines, With a one and a three.
SteelStash:They both get to move one.
SteelStash:So we're gonna move our marine from B two to C two so that they can get behind
SteelStash:cover, and then from a two to B two.
SteelStash:So we have one Marine behind cover, one Marine getting ready to move up on us.
SteelStash:The other Marine, the marine lieutenant got a six, so they don't get to move,
SteelStash:but if I get right up next to 'em, they will deal to harm and knock back.
SteelStash:So that is, That is no good for us.
SteelStash:And then a note on the movement, you can only move left, right up or down.
SteelStash:You cannot move diagonal.
SteelStash:So now it is our turn.
SteelStash:We are gonna roll two D six for ourselves, and we got two and four.
SteelStash:So with that two and that four.
SteelStash:We can move to,
SteelStash:We can actually move up to four total.
SteelStash:A four for the ballistic pistol will let us move one harm one.
SteelStash:And a two for the blast will let us move to knock back one.
SteelStash:So one of the problems we have here is one of these Marines is.
SteelStash:Is undercover
SteelStash:now it says may move, so that doesn't mean we have to.
SteelStash:So what we're gonna do is we're gonna move from D four to D two and get
SteelStash:right up next to this Marine at C two.
SteelStash:Who is undercover
SteelStash:and
SteelStash:we're gonna use our knock back one to knock them back
SteelStash:and we're gonna knock them up to C one.
SteelStash:I don't know if that's entirely how it works, but I don't bel you can't have
SteelStash:enemies occupying the same area, so I don't believe I can push 'em into b I
SteelStash:don't believe I can push that Marine into the other Marine at B two, but
SteelStash:that Marine at B two does not have,
SteelStash:Does not have cover.
SteelStash:Which means that I can deal one harm to them,
SteelStash:which is nice.
SteelStash:So we're gonna deal one harm to them.
SteelStash:And their health is gonna go from three to two.
SteelStash:And that will be the end of round one.
SteelStash:So moving on to round two, once again.
SteelStash:Rolling three D six for everybody.
SteelStash:We got four, six, and five.
SteelStash:So the first Marine got a four, meaning they get to move one, harm one.
SteelStash:And.
SteelStash:They will always attempt to move towards me, so that puts him undercover
SteelStash:and that is going to harm my cover.
SteelStash:Drinking that from four to three.
SteelStash:I know that's skipping ahead.
SteelStash:You're supposed to resolve harm all at once, but it makes sense for me
SteelStash:to do this all like, all right now.
SteelStash:Now the other Marine got harm to surge one.
SteelStash:Also correction to earlier two characters can occupy the same square.
SteelStash:So I could have pushed that first Marine into that second Marine.
SteelStash:But that's fine.
SteelStash:Now with that second Marine, with that marine at C one,
SteelStash:they are diagonal from me and.
SteelStash:Everything on the rules say no moving diagonal.
SteelStash:It doesn't say anything about attacking diagonal, and I don't remember what
SteelStash:the official ruling on this is.
SteelStash:So here's the thing, we're gonna say, no, there will be no diagonal
SteelStash:attacks and that goes for everybody.
SteelStash:So I will not get, I will not get diagonal attacks either, but our marine lieutenant.
SteelStash:With a five gets a harm.
SteelStash:One Knockback one.
SteelStash:I am not anywhere near them.
SteelStash:So I do not have to worry about that.
SteelStash:So rolling for my turn.
SteelStash:I got another four and two.
SteelStash:I also forgot my weapon deals plus one damage.
SteelStash:So that marine that I hit for one earlier, I actually hit for two.
SteelStash:So the marine undercover at C two is at one instead of two because of my core.
SteelStash:This is why cores are important.
SteelStash:All right, so with a four and a two,
SteelStash:I am not going to, I am not going to move.
SteelStash:I am going to use my knockback and I'm going to knock back
SteelStash:the Marine from C two to B two.
SteelStash:So I will use that with my two, with my four, I will use my pistol and I will
SteelStash:deal too harm to that Marine bringing them to zero.
SteelStash:That marine is now no more.
SteelStash:Also side note, because Knockback is not a harm attack, that means that the
SteelStash:damage that Marine did to my cover.
SteelStash:Doesn't exist.
SteelStash:So my cover is still at four.
SteelStash:That Marine is.
SteelStash:That marine is no more.
SteelStash:All right, so moving on to round three.
SteelStash:Rolling.
SteelStash:For the Marines, we got a three and a one.
SteelStash:So with that three.
SteelStash:The Marine at CCE two or correction, the Marine at C one can move to C two.
SteelStash:They are now behind cover
SteelStash:and the marine lieutenant can finally move and attempt to get near me,
SteelStash:but they're still diagonal, so
SteelStash:we are fine for right now.
SteelStash:For me, I'm gonna roll for myself and I got a one and a two.
SteelStash:And that only gives me move options.
SteelStash:But a two does allow me to utilize Knockback.
SteelStash:So what we're going to do,
SteelStash:Is, we're gonna put ourselves in a little bit of danger here because we
SteelStash:are gonna move ourselves from D two to C two, and we are going to knock
SteelStash:back the marine from C two to b B two.
SteelStash:Now this is putting myself in danger because I am now.
SteelStash:Able to be hit by the marine lieutenant.
SteelStash:Now I'm still behind cover, so I got that going for me.
SteelStash:But this could get risky quick this could get risky very quickly.
SteelStash:But that's everything that I can do and nobody dealt any harm.
SteelStash:This turn.
SteelStash:All right, so rolling for the Marines.
SteelStash:Both of them got a four.
SteelStash:Luckily for me, the lieutenant only gets to move on a four, but the regular Marine,
SteelStash:they get to move and attempt to harm.
SteelStash:Again, I'm behind cover, so that is going to take my cover from four to three.
SteelStash:But neither of them is going to decide to move.
SteelStash:All right, so for my turn, I got two and three.
SteelStash:Now when you're in a situation like this,
SteelStash:You have two options.
SteelStash:You can either split your dice and put two on one and three on the other,
SteelStash:or you can add them together and do whatever that is for your one thing.
SteelStash:So I got five total.
SteelStash:So I have two and three, which means that I can either a,
SteelStash:Knock back a target one square
SteelStash:and move, which I don't want to do because I'm behind cover, or B, I could
SteelStash:take the five and I could do some harm.
SteelStash:Now with Knockback, it says if a target would enter
SteelStash:terrain, deal one harm as well.
SteelStash:This is only a four by four grid, so
SteelStash:I would see that as,
SteelStash:I would see that as hitting the wall at the edge of the grid.
SteelStash:My knockback value is two for a five.
SteelStash:This is why we're having this discussion with a blast.
SteelStash:I can knock back two
SteelStash:end deal, two harm.
SteelStash:I have a marine that if I knock him back, two, they hit the wall.
SteelStash:So I'm gonna call that one harm.
SteelStash:Plus the two that I would deal.
SteelStash:This Marine only had a health of three, so that marine is no more.
SteelStash:I am left with only my marine lieutenant who will now roll their turn.
SteelStash:They got a two,
SteelStash:which means they can only move.
SteelStash:We're gonna roll our two D six.
SteelStash:They're not gonna move.
SteelStash:They're gonna stay where they're at.
SteelStash:And once again, I got a two and a three for a total of five.
SteelStash:So we're gonna do the same trick on this guy.
SteelStash:We're going to knock them back into the wall.
SteelStash:So they're going from C three to C four into the wall.
SteelStash:They take one harm from that, two harm from the knockback attack,
SteelStash:and that takes them down three.
SteelStash:So they went from five to two.
SteelStash:And that ends the round,
SteelStash:which was very good that I knocked them back because they rolled a five,
SteelStash:which is a harm one, knock back one.
SteelStash:But they have to be adjacent.
SteelStash:They have no move, which means that they are raging.
SteelStash:Evidently against the machine.
SteelStash:Meanwhile, I just got double fives,
SteelStash:which means I can move one harm, one I, and I can har.
SteelStash:Do a harm to knock back.
SteelStash:All right, so.
SteelStash:Non harm actions occur after enemy movement.
SteelStash:My move actions do not occur until after that, so nobody gets any knock back.
SteelStash:Nobody will get any knock back.
SteelStash:We don't have to worry about any of that.
SteelStash:However, Here's the thing.
SteelStash:If I move up and kill this person, because I actually no, I don't have to do that.
SteelStash:My blaster has my blaster has range.
SteelStash:Yeah.
SteelStash:My ballistic pistol has a range of two.
SteelStash:They are two away.
SteelStash:That five allows me to do one harm, but with my core, I do two harm.
SteelStash:So long marine lieutenant.
SteelStash:And with that area two, the hangar is cleared.
SteelStash:All right, so now what I can do is I can also search and we are going to do that.
SteelStash:So we're gonna roll one D six on the search and see what we find.
SteelStash:We got a two, which means a battle sim plus or plus one harm for one fight.
SteelStash:Outstanding.
SteelStash:So area two is now complete.
SteelStash:So from the hangar, I can either travel along a corridor to the open barracks
SteelStash:or a locked elevator will take me down to level four.
SteelStash:But instead that is what we're gonna call it.
SteelStash:So that is Rift by Eric Dill.
SteelStash:So this is a.
SteelStash:This is a fun game.
SteelStash:So I like the rune system.
SteelStash:It's a very,
SteelStash:it's a good way to deal with point crawls in combat.
SteelStash:I really like the combat in this.
SteelStash:I really like the point crawl.
SteelStash:What Eric brought to this was Rune was built around a dark fantasy.
SteelStash:Genre.
SteelStash:Eric definitely made this sci-fi and he did a great job with
SteelStash:turning this into a sci-fi game.
SteelStash:Now
SteelStash:with that, one of the limitations of Rune is it is very young,
SteelStash:and as it stands right now,
SteelStash:there is not any real.
SteelStash:Random procedural generation for these areas like this all has to be crafted.
SteelStash:And like I said, Eric did a good job with crafting this encounter.
SteelStash:I like everything that I see in Rift.
SteelStash:I wish there was more.
SteelStash:I wish there was more because there's only the one setting so far.
SteelStash:There is only the one ship so far the one mission and I got it.
SteelStash:I got it.
SteelStash:It is a solo developer working on their own and you know
SteelStash:you only have so much time.
SteelStash:I know, I know how that is.
SteelStash:I too.
SteelStash:Am a solo developer working on my, working on my own for a lot of my games.
SteelStash:And there's only so much time, especially when you have a full-time
SteelStash:job, especially when you have a family, which you know, Eric has all of that.
SteelStash:So what I would love to see is I would love to see Eric continue
SteelStash:to develop out this system and to continue to build missions for this,
SteelStash:and that will definitely make this go.
SteelStash:That will definitely make this very nice.
SteelStash:He has a great way of creating atmosphere and map.
SteelStash:His maps are amazing.
SteelStash:If you've, if you've never checked out any of his map, like he does great map working
SteelStash:and you can definitely see that in here.
SteelStash:You can definitely see that in the way that he built this all out.
SteelStash:So I would love to see more missions.
SteelStash:I would love to see more missions get added to this.
SteelStash:But the only way I really see that happening is if this turns
SteelStash:out to do really well for him.
SteelStash:You know, if people come out and say, Hey, this is great, we want more,
SteelStash:and you know, also pay him for more.
SteelStash:Because here's the thing, rift is being offered.
SteelStash:For free.
SteelStash:I mean, it's been offered for name, your own price, and I can tell you straight
SteelStash:up, anytime something is listed as name, your own price, that's basically free.
SteelStash:You know, most of us are gonna pick it up for free.
SteelStash:Some of us are gonna be nice.
SteelStash:And throw a couple dollars.
SteelStash:If you go to do it, please throw him a dollar.
SteelStash:Please throw him at least a dollar.
SteelStash:This is definitely worth a dollar.
SteelStash:I can tell you straight up, this is definitely worth a dollar.
SteelStash:The setting that you get out of this is great and definitely worth a dollar.
SteelStash:Alright What you gotta look at it as is, you know, how much entertainment
SteelStash:are you gonna get out of this?
SteelStash:You're gonna get at least an hour's worth of entertainment out of
SteelStash:this by running this whole thing.
SteelStash:You're gonna get at least an hour's worth of entertainment out of this.
SteelStash:So a dollar for an hour's worth of entertainment, that seems
SteelStash:completely reasonable to me.
SteelStash:And multiple people.
SteelStash:Picking this up and tossing him a dollar is one of the only ways he'll
SteelStash:be like, you know, maybe I should make some more settings for this.
SteelStash:And getting those out there.
SteelStash:Mm-hmm.
SteelStash:You know, heck
SteelStash:probably won't even take that many of you guys getting together
SteelStash:and, you know, demanding.
SteelStash:He starts up a Patreon or something, whereas pa where it's just a
SteelStash:monthly release of a new setting.
SteelStash:I don't know.
SteelStash:I'm spit balling ideas here.
SteelStash:I'm trying to help Eric be successful.
SteelStash:But.
SteelStash:No, this is a, this is a great game.
SteelStash:He does a great job with the atmosphere of this game.
SteelStash:This is definitely, this is definitely worth checking out and
SteelStash:again, at name your own price.
SteelStash:There is nothing for you to lose.
SteelStash:So go check it out.
SteelStash:Go toss him a dollar.
SteelStash:Go tell him that Steele Stash sent you because.
SteelStash:That helps me out too.
SteelStash:When you guys, when you guys go and tell creators that you found them because of
SteelStash:me, that makes me valuable to creators.
SteelStash:They wanna work with me more, which means I get to play more great games.
SteelStash:But speaking of reaching out and telling friends, also tell
SteelStash:friends about this podcast.
SteelStash:Do you have people who are interested in solo games who wanna learn about them?
SteelStash:Send them my way?
SteelStash:I love talking with people about solo games.
SteelStash:We have all the contact info at the end of the podcast.
SteelStash:We have the website at, you know, www.blackdragondungeoncompany.com.
SteelStash:We have a Reddit community.
SteelStash:We have a sub Reddit r Lonely TT RPGs.
SteelStash:You can go on Reddit and post stuff in there if you want.
SteelStash:You know, you can shoot me emails at.
SteelStash:BlackDragonDungeoncompany@gmail.com.
SteelStash:You can find me on Twitter, on blue sky, on threads on Tumblr,
SteelStash:all B D D C pod in some variation.
SteelStash:Either B DDC pod, B DDC underscore pod, one of those two.
SteelStash:All right.
SteelStash:You can find me at all those places just like that, you know?
SteelStash:I love talking about solo games.
SteelStash:I love introducing people to solo games.
SteelStash:I love helping people find the games they wanna play and.
SteelStash:You know, again, we have a lot of recommendations based off of
SteelStash:how long we've been doing this.
SteelStash:Sending your friends to these shows, if you think they might be interested
SteelStash:in something again, point 'em in one of a point, 'em in one of our podcasts.
SteelStash:See if it's interesting to them.
SteelStash:If they have more questions, tell 'em they hit us up.
SteelStash:But that's enough begging on my end.
SteelStash:With the exception of also we have a Patreon as well.
SteelStash:Black Dragon Dungeon Company at Patreon.
SteelStash:Links down below.
SteelStash:But like I said, go check out.
SteelStash:Go check out Rift.
SteelStash:You can find it on itch.io at drake spire itch.io/rift.
SteelStash:The links will be down below for your ease and convenience.
SteelStash:So go check that out again.
SteelStash:Go pick this up.
SteelStash:Great opportunity, great aesthetic really fun way to make this a good sci-fi game.
SteelStash:And remember, I mustache yall to stay awesome.