In this episode, Tony and Dave sit down with our good friend and fellow gamer, Scott Washburn of Paper Terrain (www.paperterrain.com) to discuss the tradition of using terrain, maps, and minis from the earliest days of the game up to our current times. Along the way, we discuss how we have used and continue to use physical props to enhance our games as well as the tips and tricks to ease the burden on the DM.
1:35 Scott’s Story.
3:30 The mythical “White Box.”
5:20 Minis evolution from wargaming to tabletop.
11:05 Terrain on a college student’s budget.
12:05 The “Dungeon” in Dungeons & Dragons – the wilds
are too dangerous!
13:10 The strange dwarven talent of “Detecting Sloping
Floors.”
14:50 Wait… I need to buy a companion game to play OD&D?
18:10 Our first experiences playing with Scott’s
professional terrain, maps, and minis.
22:00 Monster Wrangler? How about the Terrain/Mini Wrangler?
24:00 The evolution of terrain in wargaming and how it can
flow into your D&D game.
27:00 The how-to of DIY terrain and the building of Mount
Ghakis, Tsolenka Pass, and the Amber Temple for our Curse of Strahd campaign
finale.
30:50 Tips and tricks for DIY terrain that ISN’T an entire
mountaintop vista.
32:50 Our return to the idea of the Terrain and Minis
Wrangler – make friends w/ artificers!
34:15 The epic Mount Ghakis finale build… and how to not
literally build yourself into a corner.
38:20 The when, why, and how of utilizing terrain, maps, and
minis for your game (and a sneak peek into the beginnings of our new
DRAGONLANCE campaign!)
47:50 Scale for minis and terrain for your TTRPG (25 mm) and
the bane of wargaming… Scale Creep!
49:25 Final Thoughts.