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Lonely TTRPG EP 34 Fairyland Confidential by Nick Wedig
Episode 3410th December 2022 • Lonely TTRPG • Black Dragon Dungeon Company
00:00:00 00:30:10

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“It was a fairyland case. I hate fairyland cases. Once magic gets involved in a case, you never know what is real and what is illusion. Who is acting on their own free will? Who’s been enchanted? It’s always a mess to sort out. But no matter how much I swear off the faerie cases, I always get drawn back in to another one.”

Fairyland Confidential is a game that mashes up the genre conventions of film noir with the legends and stories of fairy folklore. It’s a roleplaying game for one player. You’ll need a deck of regular playing cards (with jokers), two dice of different colors, a set of these rules, a victim sheet, a crime sheet, and some way to take notes. It should take you 30 minutes to an hour to play.

Thoughts: This is a brilliant game with good mechanics. Definitely worth checking out if you are a fan of noir.

You can find Fairyland Confidential at https://nickwedig.itch.io/fairyland-confidential?ac=pEV55vHqdvG

Find our merch at https://my-store-d24802.creator-spring.com/

BDDC logo by https://www.instagram.com/craftyteapotfox/

You can find us on Twitter @bddc_pod or Tumblr @bddc-pod

You can support us on Patreon https://patreon.com/blackdragondungeoncompany for early releases and exclusive content.



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Transcripts

SteelStash:

Greetings, weary wanderer, and welcome back to Lonely T T R P G,

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the Solo Actual Play and Review podcast.

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This week we are playing Fairyland Confidential by Nick Wedig.

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Fairland Confidential is a game that mashes up the genre conventions

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of film noir with legends and stories of fairy folklore.

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It's a role playing game for one player.

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You'll need a deck of regular playing cards with jokers, two dice of different

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colors, a set of rules, a victim sheet, a crime sheet, and some way to take notes.

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And this game should take about 30 minutes to an hour to play.

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So in this game, you're gonna be taking on the role of a detective

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hired to investigate a murder.

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You have six potential subjects.

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If you can narrow down the list to one name, then you will

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have identified your killer.

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A tableau of playing cards represents potential questions you might

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learn the answer to as you play.

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Each card has a question tied to it based on rank and suit.

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The face cards, Jack, king, and Queen, are tied to the crime and victim you choose.

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The other cards are the same for all scenarios.

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Now if you draw an ace from the deck, you get to save that card

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for later, and at any time, you can discard your ace in order to

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re-roll one of your previous rolls.

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And jokers are a surprise twist to the story that helps you out by

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lowering one of your two main stats, either danger or tribulation, which

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we will talk about here in a minute.

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Now for the rest of your setup, you have your two dice and those represent tone.

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All right?

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One dice is gonna be your fairy tone,

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and the other dice is gonna be your noir tone.

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So when you're doing your scene, you're gonna choose what tone you

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want and you're gonna roll that dice.

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Now, if you go with the fairy tone, we're talking about things like magic,

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enchantment, beauty, brightness, oaths, wonders, love without lust, promises,

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transformation, all of that good stuff.

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If on the other hand you go with your noir tone, then we're talking

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corruption, violence, dirty money, corruption, stool, pigeons, crooked

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cops, mobs, drugs, all the classics.

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And the last man thing you need to know is your ratings, and you have two

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ratings, your danger and tribulation.

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Now, danger is related to your noir theme and tone.

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Tribulation is related to your fairy tone.

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Now both danger and tribulation are going to start at one, and as you're playing

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the game, if you decide to use your noir tone and you have a failure, then that

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is going to increase your danger by one.

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Same thing for tribulation and your fairy tone.

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If either of those ratings get up to six, then the game is over.

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You have failed.

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If your danger gets up to six, then something potentially

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dangerous has happened.

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You have disappeared.

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You've been gunned down.

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If your tribulation gets up to six, then something magical has

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happened to cause you to disappear.

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You've annoyed the Faye Queen and she's turned you into a statue or a toad.

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You disappear into the fairyland and never to come.

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Now, before you set up your scene, you do have to set up your tableau and in order

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to set up your tableau, what you're gonna do is you're gonna lay out six cards.

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Now the first time you do this, you are going to remove any face cards,

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ACEs or jokers, and you're gonna shuffle those back into your deck.

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Now, once you have your six cards laid out, you're going to arrange

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them from lowest card to highest card.

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If you have two cards that are the same number, then you will

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then arrange them by suit.

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With clubs being the lowest, then hearts spades, then diamonds.

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If you have any trouble remembering this, just think of the mnemonic chased.

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Now once you have your tableau laid out, then you can start your first scene.

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And to do that you are going to roll both dice,

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And from those dice, you're gonna choose the corresponding card

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in the corresponding suspect.

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Now, you can do this in any order that you want.

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So if you roll a two and a four, you can choose the second card and

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the fourth suspect, or the fourth card, and the second suspect.

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If you happen to roll double.

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Then the suspect that you rolled for will be proven innocent.

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In addition, once you have a king or queen out on the board, if you roll

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for the king or queen, then that suspect will also be proven innocent.

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So you've rolled your dice, you've determined your question and your

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suspect, and now it's time to figure out how the answer is gonna go.

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At that point, you choose what tone you want to use, either

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noir or fairy, and you roll that.

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If your die roll is equal to or lower than your current rating for danger

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or tribulation, then congratulations.

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Nothing happens.

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If on the other hand it is higher, then at that point you will raise your danger or

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your tribulation by one and make sure you describe how that happens in your scene.

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Now when rolling for your question and suspect, if you happen to have multiple

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innocent suspects and your role could indicate an innocent or a guilty suspect,

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you have to choose the guilty suspect.

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But if both potential suspects are innocent, then the last

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question that you ask, it's proven to be false in that scene.

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And if that last question happened to prove the innocence of that suspect, then

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that suspect's innocence now goes away.

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and to end the game, you either find the criminal or you fail.

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Again, finding the criminal, you have proven the other five suspects innocent.

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Therefore, by process of elimination, the one you have left is guilty.

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Failure is when your danger or your tribulation reached six.

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Now, by the end of your gameplay, you are probably going

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to have a messy, messy plot.

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You're gonna have questions all over the place.

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It's gonna be really hard to tie everything back together, and that's okay.

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This game kind of expects that to happen.

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and it has a lovely story about the author of The Big Sleep, Raymond Chandler.

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And what happened when Hollywood contacted him to clean up one of his own

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plots, basically Chandler said, hell, I didn't even know how that happened.

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It just happened.

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So if one of the great noir writers doesn't even know how their messy plots

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work, then you should definitely be.

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Now at the back of the book, you're gonna have six different cases.

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Three cases are gonna be labeled the victim, and three cases

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are gonna be labeled the crime.

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So the victim case is going to give you who the victim is, who got murdered.

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The crime case is going to give you some information about a crime that happened

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that you now need to tie into the victim.

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Both cases are going to give you your six subject.

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So diving right on into gameplay, I have already chosen my crime

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and my victim through random role

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for my victim.

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I got too greedy and too deep.

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The victim, Monty Calder, human Mining Magnet.

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He built up his mining company through shady business dealings

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and lucrative government contracts, and a lot of underpaid fairy labor.

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Kobalds are mine spirits.

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They live underground and were notorious for scaring away miners

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and causing mine collapses.

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Calder had the bright idea to hire the kobalds as miners instead of humans.

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These mine spirits could sniff out veins of precious metal and

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were immune to mine collapses.

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And they didn't ask for much, just some cobalt.

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ore.

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Eventually the kobalds realize they were being duped, though now the

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mine is shut down by a strike, the kobalds won't work until they're paid.

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Human level wages, anger, and recrimination on both sides of the picket.

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Maybe enough to lead to a murder

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and for your suspects.

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From this, you have a Fribble, the Kobald Labor Union organizer

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and true believer in the cause.

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Through a hard work, he's gotten all the mind spirits to stop all

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work until they get the same pay and respect as human workers would get.

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You also have Millie Holback human, former overseer of the minds

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now unemployed and angry drunk.

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She's pissed off.

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The kobalds are taking jobs from her human crew.

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Is she angry enough to do something about it?

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And finally, Vivian Calder the victim's estranged wife, a member of a

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notorious crime family who was trying to build herself a life in legitimate.

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But when she found Calder was stepping out on her, she went right back to the mob.

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And for our crime we have with the fishes the crime.

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When Faruk Al-Ghamdi opened his fish monger shop, he found the victim's

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dead body floating in a large tank that he used to store live lobsters and.

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The victim had drowned in the tank, which was locked from the outside in.

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Ogre named Fisheye had recently set up an illegal gambling

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joint in Faruk's storage room.

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Faruk never agreed to this.

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He tried to protest, but fisheye threatened to break his every limb,

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Faruk hoped that if he doesn't anger the ogre, he won't get beaten into a pulp.

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So he keeps his mouth shut and lets fisheye use the back.

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Faruk isn't the only one who's unhappy with fisheye.

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The local crime syndicate had granted that neighborhood to a murderous water

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Sprite named Jenny Haniver, and she doesn't like anyone earning a prophet in

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an area without her getting a cut of it.

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She's threatened fisheye before, but not acted yet.

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So for our suspects here we have Jenny Haniver, a undine Water spirit who

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works for the local criminal syndicate and claims territory surrounding

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Faruk's Shop Haniver was implicated but never convicted of drowning several

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men in the river nearby fisheye and ogre exiled from the fairy kingdoms.

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Ogres are violent and stupid and kill on a whim, but even an ogre is

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smart enough to dispose of a body far from their home, aren't they?

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And Faruk Al-Ghambi, a human seafood merchant, caught up in the

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world of crime beyond his control.

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He's nervous that he'll be arrested for the casino in his back room, but he's more

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afraid of angering the ogre that runs it.

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So he keeps his mouth.

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So first things first, a couple things that we need to get out of the way.

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For our dice, my digital dice on roll 20 will be my fairy dice,

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and this metal dice in the actual real world will be my noir dice.

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Finally, I will be using my actual deck of playing cards because I find roll

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20 is way too finicky to set that up.

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So setting up our tableau at first.

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How unfortunate I did pull a king and a joker, so I had to put those back.

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All right, so our, for our first tableau, we have the five of clubs,

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the five of spades, the six of diamonds, the seven of hearts, the

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nine of hearts, the 10 of diamonds.

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And for our first role, we got two fives

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outstanding.

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So

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that means that the nine of hearts will be our first question.

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But we will also be removing Fribble, the union leader as a suspect.

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So diving right on in.

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God, I hate this town every day.

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Just another sign of depravity and hatred.

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And you would think that

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you would think that with the presence of the magical, that we wouldn't

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have to worry about these things.

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But it doesn't help anything.

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Just last week the Kobalds announced that they were going on

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strike, and what happens today?

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I get woken up with a message that I need to go to some fish market and find that.

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the miner who was in charge of the operation, that the kobalds

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were striking against was found face first in a lobster tank.

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Now, ain't that just a perfect kettle of fish right there?

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Of course, the first place I went to was gonna be.

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To the union organizer.

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After all, that would be the prime suspect right there,

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talking with this Fribble character.

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Tried to find out what secret he had and what he might know

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Apparently.

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apparently.

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Part of the problem is that some money kept disappearing from the mine,

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and it seems to be tied with the, it seems to be tied with one of the mobs.

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Now this makes for some interesting issues as

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there's a lot of mob connections going on right now.

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We had Calder's ex-wife.

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With her strong connections, word has it, that she ran back to, you know,

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she ran back to those connections when Calder started having a little

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bit of hanky pany on the side.

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Then of course you got you got Haniver, who's the local boss

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in charge of the neighborhood in which Calder's body was found.

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And this low level punk fish eyes who seemed to be running

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some sort of operation that was irritating everybody on all sides.

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It's

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so, it's hard to say which, which crime organization.

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Taking a little off the top, but there were plenty of it going around

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regardless of the regardless of the issue

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while talking with Fribble, he was with the, he was with

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the picket lines all night.

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You know one thing about them, co balls, they don't need a whole lot of sleep.

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They just, they just stayed up all night picketing and shouting, and

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there are at least a dozen witnesses on both sides who can attest of

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the fact that Fribble was there.

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So it looks like we're gonna have to go back to the drawing board.

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It's not gonna be as open and shut as I was hoping.

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All right.

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And as I have removed a card from my Tableau, I need to draw

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another card to replace it.

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And I got myself the two of diamonds.

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But before moving on,

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Before moving on, I do need to make a roll.

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I forgot to do that beforehand.

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I apologize.

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We're gonna go with noir tone.

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Since I did bring up the mob in this, we're gonna go with our noir tone and

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we're looking for a one, and I got a four,

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so my danger is going to go up to two.

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So, like I said, one that happens make sure you include something in

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your scene that increases the danger.

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We're dealing with three different, like criminal organizations here

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though, so I think, I think you will allow me to just say that that

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all in itself is pretty dangerous.

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All right, so moving on to our next question All right.

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I rolled a three and a three.

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Outstanding.

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So that is going to be another,

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that is going to be another suspect cleared.

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So first of all, That is going to be our five of spades.

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We'll get to that question in just a second.

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The suspect who will be cleared is Millie Hoback the former.

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The former overseer and now angry drunk,

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And for her,

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I really wanna roll fairy, but I have a feeling that she would not be

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too pleased with the fairies either.

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So we're gonna have to roll another, we're gonna have to

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roll another noir tone for this.

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It doesn't seem in character that somebody who lost their job to a fairytale creature

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would then go to the fairy dive bars.

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All right, but I rolled a two.

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So that meets my danger and means that my danger doesn't go up, which means

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that we can just answer the question.

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So the five of spades.

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When and where did this suspect last?

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See the victim alive.

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I tracked down, oh, Millie hoback, former foreman at the at the mine at least before

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Calder started hiring all the kobalds.

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It's a little difficult to find her at first till I heard about the tab

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she's been running up in all the local dives in the area, so it was just a

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process of elimination from there, find a place with cheap drinks and

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dark corners and just start checking 'em off for where she has and

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hasn't used up all her credit.

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I did manage to track her down at the dirty shaft

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where she was just practically asleep at the bar.

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Took a little bit of coaxing, but I finally got her to answer some question.

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, but it seems that since Calder fired her a couple months ago, she hasn't

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been near any of that spot since.

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In fact, the bar keep at the shaft

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said that she hasn't even moved from that chair for more than

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a bathroom break in three days.

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So we can knock her off of this suspect list.

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Even trying to find out when the last time she saw the victim

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didn't prove to be anything.

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After all, she hadn't seen, in her words, the dirty, rotten rat since he let her go.

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Looks like I'm gonna have to, looks like I'm gonna have to focus on them.

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mob boys and girls, after all.

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All right, so drawing our new card.

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We get the eight of hearts,

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and now we are going to roll for our new scene.

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Yo, I swear to God, I have never rolled this good.

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Like I could not match roles if I was trying in any game

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where matching roles matter.

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And in this game I have ruled triple doubles,

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so that was two fours.

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And so four is gonna be fisheye.

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We're dealing with fisheye and the seven of hearts.

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So we'll find that question here in a second.

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But the bright side is we can definitely roll on our fairy tone for this one.

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And we got a one.

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Which matches our tribulation.

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So that is not going up.

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And then for our question, why was the victim afraid of the suspect?

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With the more normal members of society being quickly ruled out, the only thing I

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could do would be to start going after the going after the mob members, but decided

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to start with the small fries first.

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After all, one tends to live longer.

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If you can find a way to prove it was.

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Low men on the totem pole before you start going after the bosses.

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So that led me up to fisheye.

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And let me tell you, fisheye was a, fisheye was a big boy

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not gonna a lie to y'all.

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There I was a, I was a little nervous just even talking to the ogre.

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Fisheye knew he had that effect on people, as I was questioning him, he did

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say something about how he owed a favor.

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He owed a favor to someone, and they requested that he go

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and have a little chat with Mr.

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Calder.

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and I mean, it wouldn't take much more than just fisheye walking up to

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cause a man to be intimidated of him.

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But fisheye did say that he had some sort of some sort of

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powder he was asked to give.

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And so he walked up and he growled and according to him, he walked

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up, he growled in Calder's face and blew this powder in it and.

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watched as the man shrieked with terror and ran off,

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but that was two day, or that was two nights before the murder.

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As for the night of the murder.

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Fisheye seemed to have been taking a break from his normal game in the

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back of Faruk's shop and instead

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was partaking in a little bit of a little bit of pleasure, a little bit

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of letting off some steam down in one of the other local establishment.

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Again, he's got plenty of alibis to back him up.

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And these are the type of alibis who are pretty, fairly reliable.

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After all,

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nobody lies for free.

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And judging from the judging from the look of Fisheye and from the reports of

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his games, he wasn't making enough to buy that much loyalty from that client.

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All right, and we pulled another seven a seven of clubs.

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Okay, I'm gonna roll my physical dye first and then my digital dye.

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Just see how much of a jinx is on this as I set up my next scene.

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That is a one.

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God damn.

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That is another one.

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So Vivian Calder, the ex-wife is also gonna be innocent.

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Let's do another fairy roll on this,

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and that is another one which matches my tribulation.

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So that doesn't go up and we can proceed on as normal.

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All right.

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So for the two in Diamonds, how might this suspect benefit

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from the crime being committed?

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Well, that's an easy one.

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The next stop at the f after fisheye was with the ex-wife.

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Now

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she certainly has the easiest alibi of all.

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After all, Calver was walking around on her

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and.

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on paper.

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He certainly ran a profitable organization.

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On top of that, having a mining operation might be quite the boon

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for some of the mobs around the area.

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Very easy to explain sudden wealth.

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If you have a mine, all of a sudden you have a sudden influx of gold.

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Well, that's just because your miner struck a nice vein.

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So she certainly had a lot to benefit from.

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She certainly had a lot to benefit from Calder disappearing and quietly dying.

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However,

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it seems that she had started to move on as well.

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When going to conduct the interview, I found her with a I found her

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with a new man or, well, a new elf.

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And it seems as if they had gotten pretty chummy in the past couple weeks

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now.

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fairy magic, it does a lot, but one thing that you can count on with elves is that

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an elf is not going to attack you first.

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They will defend a slight, they will defend a

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they will defend themselves.

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But they're not gonna attack you.

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They're not gonna lie to you.

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After all, what point would it make, especially to a human?

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These elves, they live for centuries.

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What does it matter what one little decades long lifespan means?

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And apparently

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former Mrs.

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Calder have been spending.

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The last week on vacation with this elf touring some of the

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local vineyards, and once again, I've run into another dead end.

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All right, so drawing our new card, we got another two, so that

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can go right there on the end.

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All right.

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And because this is a solo game and play solo games however you want,

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I have found a satisfying ending to this story, a ending that I like that

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I'm not going to roll for, because at this point, I can only make anything,

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everything more complicated and just pad the runtime to this episode.

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We're just gonna jump right to the end and what our final accusation is gonna be.

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You know, there's been one person I've been ignoring this entire time,

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little guy who seems to be, seems to have been put in a tight spot.

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You know, just trying to make a business, trying to make a living strikes going

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on, mob moving in and taking over a shop.

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Almost got away with it.

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We were so focused on the mob that we forgot about him, but.

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Farouk just seemed to want his shop back.

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And what better way, what better way than to reclaim his shop with the least

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amount of confrontation possible than to take care of this controversial miner?

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after all, all the all the suspects are built in the union could have done it.

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The mob likely did it,

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you know, and if we had focused on the mob like we ended up doing, that would

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lead us down several pathways that would've eventually led to fisheye.

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Clearing out either through arrest or promotion.

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It was a good plan.

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I almost admire the man for the plan.

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Just

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one thing he never took into account is that soon as you get

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blood on your hands, That's it.

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There's not much more you can do with your life,

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especially in this case, as he's about to spend the rest of his life

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making big rocks into small rocks.

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And that is Fairyland Confidential.

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This is a great game.

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This is a brilliant game.

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I really enjoy this.

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It's had so many fun little mechanics to it.

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I really enjoyed the.

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I, I definitely enjoyed the mechanics of how the suspects were built, how the

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questions were built, how you determined what suspects and what questions to ask.

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That was great, and that adds a lot of replayability to the game because even

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if you get the same cases, you're not necessarily going to get the same case.

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So that offers plenty of replayability that offers plenty of

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chances for new things to happen.

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. I'm not, honestly, I'm not sure how I feel about the tone, the tone that

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like, it's an interesting mechanic.

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I'm probably not good enough to pull it off.

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So that is definitely one, like, that is definitely a mechanic

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where your mileage may vary.

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It might just be a case of you enjoy how that stuff works and you're good at

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switching between noir and fairy tales.

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Unfortunately, I grew up on the Disney versions and not the classic versions,

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so it is harder for me to go dark with the fairy tales like I can do it.

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I have been doing a lot of reeducation, You know, especially thanks to,

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thanks to other great programs like the Myths and Legends podcast.

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That's a great podcast if you haven't heard it, but still, you know,

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it's, it's one of those, when I think of fairy tales, I immediately

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think of the Disney versions.

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So that definitely gives the fairy tone a lot lighter of a feeling to the noir.

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So, like I said, for.

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Hard to switch between those two tones, but if you can do it, great.

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If you can't, yeah, whatever, you can still have fun with it.

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Like, you know, you just focus on, you know, you just focus on the more

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magical elements as opposed to the, you know, more stab in the back elements.

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But like I said, great game.

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Really, really fun mechanics.

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I definitely enjoyed that.

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I definitely enjoyed the different case files and how

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those all kind of work together.

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You know, it might be fun to see them write some more

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for a supplemental release.

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That way you have some more stuff to draw on, but the ones that you have,

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Definitely give you a lot of options and a lot of fun to play with for a while,

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but that is fairyland confidential.

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If you want to find it, you can find it on Itch for the low,

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low price of name your own.

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Make sure you at least toss a dollar or two.

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To the creator, they're suggesting five.

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So make sure you at least toss 'em a couple.

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Make sure you let 'em know.

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Steal Stash if you wanna pick up the game.

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And to do that, you can go to nickwedig.itch.io/fairyland-confidential,

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or check the link down below.

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And while you're down below in the links, make sure you do check out

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the link for the holiday solo bundle,

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Which is a bundle of 15 games.

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15 solo games for the low, low price of $30.

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That is $2 a game.

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Bunch of great creators in there several of which I have already featured on this

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program and included in that, you'll also find one of my games surveyors.

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If you want to know more about that game, you can check out the first

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episode of this podcast or don't.

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It was way, way back in the beginning times, and I could

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probably definitely do it better now if I believed in doing reissues.

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, but I don't, so it's kind of hard to do . But thank you for stopping by and