Today's episode is incredibly important. Valeriia Voronova, the Media Director of Maincast, joins the show. Maincast is an esports organization based out of Ukraine, where they operate Live Broadcasts, Tournaments, and create original content through their talents and influencers. The war in Ukraine has heavily impacted Valeriia's life, business, and the esports scene, and we discuss the impacts of that. Valeriia explains what the esports scene is like in Eastern Europe, how more women can be involved in the industry, and more.
Episode Resources
https://www.gamereactor.eu/esl-and-maincast-has-extended-their-media-deal-for-four-more-years/
Welcome to the meta woman podcast we address the
Unknown:issues, opportunities and challenges facing women in the
Unknown:development of the metaverse the biggest revolution since the
Unknown:internet itself. Every week we bring you conversations with top
Unknown:female talent and business executives operating in the
Unknown:gaming and crypto industries. Here's your host Lindsey the
Unknown:boss POS, the metal woman podcast starts now. Hello, and
Unknown:welcome to the metal woman podcast part of the holodeck
Unknown:media Podcast Network. I'm your host, Lindsay the boss POS. And
Unknown:from struggle to success. We're covering it all. To our
Unknown:returning listeners. Thank you so much for listening week after
Unknown:week supporting the show it means a lot. And for all the new
Unknown:listeners out there, welcome. I hope you enjoy and I hope you'll
Unknown:come back next week. Today's guest is very special as she
Unknown:joins us to not only discuss gaming, but some world news. We
Unknown:don't typically cover global affairs on the show. But I think
Unknown:we can all agree that what is happening to the people of
Unknown:Ukraine is horrific and unjust. I'm honored to have a guest
Unknown:today that was forced to live through the crisis. And the war
Unknown:that was happening there. Her whole business has changed her
Unknown:whole life has changed. And she's joining me today to talk
Unknown:about that. And to talk about what she does in gaming. Valerie
Unknown:of arnova is the media director of main cast. She joins me today
Unknown:from Kyiv main cast is an esports organization based out
Unknown:of Ukraine where they operate live broadcasts, tournaments and
Unknown:create original content through their talents and influencers.
Unknown:Valerie, welcome to the show. Tell me a little bit about
Unknown:yourself and your background. Hyland, Sam, thanks for having
Unknown:me today. And I, for me, it's a big honor to be a part of your
Unknown:podcast. And I think you do a great job for the woman
Unknown:community. And as y'all dimension, I'm the media
Unknown:director of main cast, and I'm in charge of four departments.
Unknown:It is development and design, social media and public
Unknown:relationship. And I have a team of 24 to five people, I'm
Unknown:managing the creation of a new and powerful experience. Then
Unknown:when esports fans are watching tournaments, the visual part of
Unknown:the broadcast and our main products, it is overlay system.
Unknown:And other parts of my job is to building is building community
Unknown:around main cast. If you talk about my background, back in the
Unknown:days, I worked in a couple of media agencies as project
Unknown:manager, and then a simile. So when main cast was looking for a
Unknown:manager to build in house development department, I jumped
Unknown:in and started working in a gaming.
Unknown:Yeah. So this is like short information about my background.
Unknown:Everyone I meet in gaming kind of has a different entry point
Unknown:into it, too. So that makes sense. I want to first thank you
Unknown:for coming on and discussing your work. During such a tough
Unknown:time I know for Ukrainians, I can't even begin to understand
Unknown:what you all are going through. But you certainly have my full
Unknown:sympathy and support. With that being said, we have talked a bit
Unknown:previously about you moving offices to Poland and then
Unknown:moving back to Kyiv. How have you been able to continue moving
Unknown:forward professionally? And with your work during this time?
Unknown:Yeah, surely their Russian invasion was a shock and huge
Unknown:strategy follow us. And the first hours and days, it was
Unknown:total horrible situation. And I was in Kyiv when it started my
Unknown:colleague, he called me at 430 I think Am and that
Unknown:the war had begun. I woke up just to grab my emergency
Unknown:suitcase case. Went like ran into my car and with my
Unknown:colleague and his family. We went to the western part of
Unknown:Ukraine and it was like 18 hours in a road instead of usual six
Unknown:because there was no foil at all, and there was huge traffic
Unknown:jams and problems on the road. So it was like, really for me
Unknown:emotional
Unknown:The devastating the first weeks all of our like management, we
Unknown:tried to protect our team. And it was the main goal for us and
Unknown:we communicate 24 hours with all members just figure out how to
Unknown:recreate people how to make sure that everyone is alive and safe.
Unknown:And we try to figure out how to renew our work and to help
Unknown:everyone. So it was a really challenging time for me and for
Unknown:for my team. And in that time, I realized how I need to be
Unknown:focused and cold
Unknown:blooded. And when you need to make this fast an important
Unknown:decision. As soon as we made sure that everyone is safe. We
Unknown:started bit by bit, we managed to renew our work, broadcast of
Unknown:the tournaments. And of course, our productivity was like half
Unknown:of capacity. And we needed like two or maybe even three months
Unknown:to return our like, regular regime, we improved our working
Unknown:conditions and mental state, and even perform better racing,
Unknown:looking at my team and like all company stuff. And now we work
Unknown:fully for two languages, and concentrate and focus on
Unknown:Ukrainian broadcasts from the other side, we as Ukrainian and
Unknown:as a big esports community figure out that we had a huge
Unknown:amount of messages in our direct from our community, yes, from
Unknown:our users and viewers, who asked for a help. And we, from the
Unknown:first day of the war, we decided to create our own foundation and
Unknown:organized our own fundraiser, we tried to provide medicine and
Unknown:gear and provision for everyone who needed and for the army, and
Unknown:we couldn't stand aside Yes, for from supporting our community,
Unknown:and Ukrainian army, several our employees were enlisted to the
Unknown:armed forces. So obviously, we tried to provide them everything
Unknown:they need it. And my role in
Unknown:this initiative was like a coordinator. And I was like 24
Unknown:hours in my phone, just connecting people and try to
Unknown:find,
Unknown:trying to find money trying to find all staff that
Unknown:someone needed. So it was really nervous and challenging time for
Unknown:me and for my team. And I even like, burn out for a couple of
Unknown:days after like, this 24 hour regime. After three weeks, I
Unknown:think I really thankful for everyone who donate and who
Unknown:helped us. And we still support our army and people and still
Unknown:try to do our best in this field. Well, thank you so much
Unknown:for sharing all of that. I want to kind of lead into the next
Unknown:question a bit, because one thing that you mentioned was
Unknown:that throughout the adjustment period of learning how to keep a
Unknown:clear mind and keep yourself balanced while you're dealing
Unknown:with so much uncertainty and tragedy. Sadness is that you
Unknown:were able to work more. Yeah. And so we needed to work more.
Unknown:But one thing I wondered too, is if gaming and organizations like
Unknown:main cast have been a way to unite people in the Ukrainian
Unknown:community just to build, I don't know, support and community
Unknown:during a time when you might need it even more. So how have
Unknown:you seen your community change or grow in the last six months?
Unknown:Are you seeing more support? Are people coming to beam cast and
Unknown:broadcasts for news or destroy
Unknown:reactions or something different than, you know, the war? Like,
Unknown:what feedback have you gotten from your community? It was hard
Unknown:because our community was, like mostly Russian. And it was the
Unknown:massive challenge, for sure. For us, mostly because of the
Unknown:numbers. The Russian community is simply bigger because of the
Unknown:population size, our media outreach, and the amount of
Unknown:viewers took a hit. Of course, despite of the situation, we've
Unknown:decided to focused on Ukrainian community and to do our best and
Unknown:to develop Ukrainian broadcast. So now after the several months,
Unknown:so we can see that the quantity of viewers grows exponentially
Unknown:from tournament to tournament, and we see the good trend. We
Unknown:have you records on Ukrainian Ukrainian broadcasts, we
Unknown:understand that building the community and developing it will
Unknown:need some time, we're definitely ready to put our best effort
Unknown:into it. And we think it is important for us as Ukrainians
Unknown:to build
Unknown:this like strong, powerful Ukrainian community, and we hope
Unknown:it will be like replan. So we try to do what we can. And all
Unknown:our work now concentrated focused on
Unknown:on this field. Yes, well, and let's talk about what you
Unknown:actually do at Main cast so that people can follow it. And you
Unknown:are one of the largest esports provider in Europe, and you have
Unknown:a huge market. In Eastern Europe. I know you said now,
Unknown:especially since you're focusing on Ukrainian or on Ukraine and
Unknown:building your Ukrainian community, you have a big
Unknown:partnership with ESL to bring CSGO to your area. So what are
Unknown:you doing to engage fans and to build and to grow? If you had to
Unknown:summarize what does main cast do, we asked to do, and we cover
Unknown:all the tournaments, from different tournament providers,
Unknown:not only yourself, but PGL blast last year, we have a strong
Unknown:partnership with the theater with Electronic Arts, and was
Unknown:wealth. And we worked in for a while for, I think about more
Unknown:than five years. The official like partner on the
Unknown:International, we try to like create the experience for
Unknown:viewers, the esport experience, yes, to cover all the
Unknown:tournaments, and
Unknown:all the popular games in our area. And we try to build
Unknown:community and to engage viewers not just watching tournaments,
Unknown:but interact with broadcasts to interact with the game in my
Unknown:department especially we try to figure out new ways of engaging
Unknown:and interaction from tournament to tournament is always a
Unknown:challenge to create something new, we like to use new
Unknown:technology. Yeah, to use new methods
Unknown:and mechanics of engagement. There's the main information
Unknown:about cast. Yes, and one thing that we talked about before and
Unknown:you have already mentioned this, but I know that a big part of it
Unknown:is using data and overlays to engage fans. So can you talk
Unknown:about that aspect a little bit, reuse game data to show like
Unknown:additional information about the game and about teams, players.
Unknown:And we try to try to visualize it
Unknown:in the best way, if like a couple of years before
Unknown:all the overlays and brought in broadcast was like to 2d like
Unknown:flat but now we change the technology and use like full
Unknown:environment 3d environment using Unreal Engine. It is totally new
Unknown:for gaming and for broadcast and it's like challenging us to find
Unknown:new methods of visualization.
Unknown:New technologies AR technologies
Unknown:and using the real time data and the real time interaction with
Unknown:viewers. That's so cool. The 3d stuff is very new still. So
Unknown:that's neat. And the biggest problem with that it is not
Unknown:popular for broadcast at all. It's like it's more about
Unknown:gaming. And that's why for us, it's like constant r&d process.
Unknown:So my team like half of the time, just to figure out how to
Unknown:use some some new methods.
Unknown:And like technologies for the broadcast that is used for
Unknown:gaming, and we even communicate with Engine developers to do
Unknown:some updates.
Unknown:In releases for for our needs. That's so cool. What do you like
Unknown:about product design and your role? I know you do media, but
Unknown:you also work with product developers and fan engagement
Unknown:teams. So what do you like about that, as I mentioned before,
Unknown:the product for me and for for our team, Unreal Engine based
Unknown:system, we always try yes to do to find new visual effects and
Unknown:methods. And we are really passionate about creating the
Unknown:new experience and tend to push limits. To create something new
Unknown:for the industry, the most important for our job is to go
Unknown:out of the box and look at broadcast from the global
Unknown:perspective not limited by the broadcast and gaming standards.
Unknown:That is the main vector and goal in like product design for our
Unknown:team is like, as I said, it's a constant r&d process. So we just
Unknown:research and try to figure out how we can use it and how we can
Unknown:create some new experience. And then you new methods of
Unknown:visualization. What do you, Valerie? Yeah, like about it, or
Unknown:like about, I guess, r&d and product design? What are some of
Unknown:your favorite parts of your job, cause Dev has seen customer
Unknown:development, we have some focus groups and just chatting a lot
Unknown:and research trying to find a new insights, how to create this
Unknown:upgrade experience and upgrade to our data in broadcast. So my
Unknown:main role as a leader, and the manager is to coordinate my team
Unknown:and to create a growth strategy and to optimize all the process.
Unknown:Because when you scale when my like my team scale, all the
Unknown:time, we need always to do some improvements. And it's like,
Unknown:nonstop iterations. So if provements My main goal is to
Unknown:like coordinate all all this work and all this. implement
Unknown:this, like global strategy of the company. I always say that
Unknown:in in gaming, everyone is kept on their toes. They have to be
Unknown:ready to go all the time. So it sounds like yeah, that too. Yes.
Unknown:Yeah, it's a really fast fear of business. And everything can
Unknown:change tomorrow, and you need to be ready to pivot and to, to
Unknown:change your strategy. Yeah. It's a very challenging, but we are
Unknown:passionate about it. And we love this rhythm. And I think it's
Unknown:driving us to do to do our best. Yeah, it's always more and more.
Unknown:But it's, it's good. You're right. It keeps everything new.
Unknown:And you're always learning. Yeah. So it can be it can be
Unknown:fun, nonstop. r&d is I guess the the idea of the moment switching
Unknown:topics a little bit. I want to chat about getting more women
Unknown:into esports. In the US, we have challenges getting women into
Unknown:roles for all kinds of reasons. We explore that a lot in this
Unknown:show. What is the culture like for you in Eastern Europe, or
Unknown:just in Europe in general? What is it like to be a woman in in
Unknown:esports in gaming? Yeah, I think we find
Unknown:From the culture of the US,
Unknown:and but we are on the way. Yeah. And when I started in gaming in
Unknown:esports, I was the only one a woman in the company. So it was
Unknown:really, like challenging and hard period for me just used to
Unknown:be a part of the team.
Unknown:Yes. But now, like we have about 30% of the staff are women, I
Unknown:think I'm the one who create this culture in our company.
Unknown:Yeah, because I was the first one. Yeah. But in general, I
Unknown:think like, if we talk about on camera side, they're still
Unknown:difficult for women to to prove themselves as equal good, like
Unknown:hosts, commentator, interviewers or manager. And people sometimes
Unknown:may just afraid of getting into esports. Because it's does
Unknown:sounds frightening, in a way, but once you get in everyone is
Unknown:equal here, and you just have to do a good job. That's all. So
Unknown:now the situation has changed. And you can be on the top just
Unknown:because you're a good professional, not just your
Unknown:gender. So you mentioned this already. But you are a woman on
Unknown:a male dominated team, how has that team supported you? And how
Unknown:have you helped your team grow? Well, in terms of work, I'm
Unknown:actually the one who support others. Yes. Because in my
Unknown:performance, I can often be ahead of my colleague. But then
Unknown:on the human side, I think it's all great in, especially in our
Unknown:company, everyone tried to support and we have a good
Unknown:atmosphere inside the team. Some of my colleagues are my long
Unknown:time friends now, after like, I'm six years in industry.
Unknown:That's why I always have like, a support, and I'm happy to give
Unknown:it back me as like, head of department, I try to create this
Unknown:atmosphere where everyone is equal, no matter your gender, or
Unknown:your age. And we never were like, we talk like equal, and we
Unknown:try to create this good atmosphere inside. So I will try
Unknown:to support everyone. And even in my team, I have, like, I think
Unknown:even 40% of female now. That's so fun. One thing I've learned
Unknown:from doing this show is that when you hire one woman, they
Unknown:tend to recruit other women. Oh, that makes sense.
Unknown:So we have seen the industry grow and become more inclusive.
Unknown:A lot of the feedback I get doing this show is that things
Unknown:are getting better, but it's just much more slowly, then
Unknown:people expect. So why do you think it's important to get more
Unknown:women into gaming to pick up the speed a little? Yeah, the gaming
Unknown:industry and community has always been predominantly the
Unknown:male male space. Yeah. But now the reality is different. And
Unknown:woman hugely influenced trend in the industry and creates
Unknown:countless opportunity for the gaming companies, as gamers,
Unknown:developers and media, media workers and management workers,
Unknown:women esports League have a period. So I think it's a
Unknown:growing Yeah, growing trend now. And all the stereotypes, haven't
Unknown:stopped in your generation of women, following their passion
Unknown:and doing important job in the industry. I think that it's
Unknown:something very important to be actively thinking about how are
Unknown:we promoting woman and finding talents in terms of gender. I
Unknown:think that as more women women are in leadership position, and
Unknown:more boards, it's going to boost everyone's success and to boost
Unknown:industry.
Unknown:But in general, the pie will just get bigger for everyone.
Unknown:Don't be afraid. Yes, I couldn't agree more. One question. This
Unknown:is a little bit on the spot. But you as you are head of a
Unknown:department, what recommendations do you have? Or what advice do
Unknown:you have for other people who are in leadership to get more
Unknown:women into their companies? Yeah. Don't be afraid to hire
Unknown:and give a chance for women. I think we have strong, like soft
Unknown:skills that needed to in the gaming industry, women like
Unknown:professionals on high level now, and I see you that a lot of in
Unknown:even in a lot of companies now, like on a sea level, there is a
Unknown:lot of women. Yes. And I think it's a big trend and
Unknown:like, community, realized that we can be a good manager and a
Unknown:good professional. Other leadership's needs to not be
Unknown:afraid because it's like, like a stereotype that gaming. It's all
Unknown:about men. Women understand gaming, and can give upscale the
Unknown:industry Yes, upgrade the industry. Sorry. One last
Unknown:question, because I like to talk about the metaverse on this
Unknown:show, because it is kind of an opportunity to start fresher. I
Unknown:guess we have so many more types of people building it and so
Unknown:many more voices that are loud thanks to social media and
Unknown:changes. So we talked about, you know, getting women into
Unknown:positions, getting other minority folks into positions
Unknown:that kind of reminds me of building the metaverse, right,
Unknown:where everyone can play and work how they want. So are you
Unknown:thinking about the metaverse at all? And if so, what makes you
Unknown:excited about the future of gaming metaphors, as it was
Unknown:presented by a meta has a huge impact, yes, and the opportunity
Unknown:for the gaming industry. And before the war, we plan to
Unknown:create esports meters and be the first who will have such product
Unknown:in esports. Now we frozen pros to this project. But I still
Unknown:think it will bring a totally new level of experience and a
Unknown:lot of new monetization models for the industry. However, I
Unknown:still feel it will take a few more years before we can realize
Unknown:at least a fraction of its potential as we can see even in
Unknown:meta they have some troubles. Yes, in on this field. So I
Unknown:think it's a big step in gaming, but we need time, but because of
Unknown:some companies that ruined the reputation of mentors. Yes. Just
Unknown:trying to like Bazemore to get like some relevance and to get
Unknown:some more money from this Hype. Hype team. Yeah.
Unknown:Now like the reputations really not really, really good. Yeah.
Unknown:But I we hope that Metaverse is bigger than NFT and bigger than
Unknown:some online concerts. And it's not about like selling people
Unknown:something unique.
Unknown:It's about connection people. So through the media and devices
Unknown:through the gaming and allowing them to engage in the same
Unknown:in the same activities in the in the same space. So it's like
Unknown:totally, totally new experience for gamers and for companies and
Unknown:for media market. It's like great to watching sign
Unknown:tournaments, in Chi Chi's go in meters. I hope it will be in the
Unknown:future. Well, I couldn't agree more. I am going to quickly
Unknown:summarize our conversation before we get into the last
Unknown:segment we started with a discussion on how main cast was
Unknown:able to AMG you how, how you and how main cast as a whole were
Unknown:able to work for
Unknown:forced to adapt because of the war, how you first protected the
Unknown:team and how you had to remain clear headed to make decisions.
Unknown:Once everyone was safe, tournaments and production
Unknown:resumed, and working conditions and mental state were actually
Unknown:kept both in very good spirits just because I think it sounded
Unknown:like everyone needed a bit of a distraction and that keeping
Unknown:that going was important. And in the midst of all this main cast
Unknown:created a foundation and a fundraiser to provide slit
Unknown:supplies for the Ukrainian people in army who needed it, we
Unknown:will absolutely provide any links that we can to that so
Unknown:that folks can support it before the war, the main cast community
Unknown:was mostly Russian. But since then, you main cast has been
Unknown:able to refocus on the Ukrainian community and developing
Unknown:Ukrainian productions. viewership has grown
Unknown:exponentially since that refocus main cast itself is a studio
Unknown:that covers tournaments from different providers, has
Unknown:partnerships with ESL EA and more focuses on having
Unknown:interactive broadcasts to engage viewers, and showing game data
Unknown:and statistics during the match to give fans additional
Unknown:information. And that data and statistics isn't just static, it
Unknown:can have AR and VR elements and overlays and is tailored to
Unknown:increase engagement with the viewer. When it comes to women
Unknown:in esports. And gaming, there's a long way to go on the
Unknown:production side or behind, or I guess in front of a camera. It's
Unknown:difficult to get women to the same level as men. But once a
Unknown:woman is in it becomes more equal. Good work is recognized
Unknown:as good work. Women have a much bigger say in the industry now
Unknown:than a couple years ago. But it's important to get more women
Unknown:in especially into leadership positions and boards. And in
Unknown:order to do that Ellaria recommends taking a chance on
Unknown:women in leadership. When it comes to the metaverse, it's a
Unknown:totally new experience for gamers and companies. It's going
Unknown:to take a couple of years to build out. There have been some
Unknown:bad actors. Hopefully we can get more good actors. And I would
Unknown:argue that main cast is already getting into the metaverse with
Unknown:VR and AR overlays. So don't I wouldn't say that any projects
Unknown:have been frozen or put on hold. You're there. You're there, you
Unknown:did it.
Unknown:For the last segment, this is what I do with every guest that
Unknown:comes on the show. This is just a chance to look back on your
Unknown:career and think about your trajectory and the changes. So
Unknown:what is one thing you would like to tell your younger self about
Unknown:getting into the gaming industry and being successful? As I
Unknown:mentioned before, when I come to the gaming industry, I was the
Unknown:only one women in the company and it was really challenging to
Unknown:be an equal part of the team. And I would like to tell my
Unknown:youngest self to be passionate and follow your passion no
Unknown:matter what barriers stand
Unknown:in your way. Only if you have a big goal and a huge interest,
Unknown:you can reach the top. So go follow your passion. I think
Unknown:this is the main in gaming because gaming it's still more
Unknown:about hobby and about your lifestyle. I don't know maybe in
Unknown:us the different situation but in Ukraine, like in our company,
Unknown:almost everyone love gaming and love for esports that's why we
Unknown:tend to create something big and try to do to do best. Because,
Unknown:like we it's like our passion. Yes. Well, I love that. Where
Unknown:can people find you or follow you or follow main cast or what
Unknown:social media channels do you want everyone to know about?
Unknown:Tick tock Twitter, Telegram, Facebook, so you to twitch so
Unknown:just
Unknown:try to find main cast and there's a lot of different pages
Unknown:for the fans of gaming. In general. For Kai's go fans for
Unknown:Dota two hours so
Unknown:you can find what fit for you. Yeah, and we have English pages,
Unknown:social media pages to an Instagram of course yes, my
Unknown:My favorite is probably actually my favorite. But thank you so,
Unknown:so much for coming on for sharing about what everyone what
Unknown:you have been going through what everyone has been going through.
Unknown:I'm, I'm honored to have you talk about all of that. So thank
Unknown:you. For all the listeners out there. Don't forget to leave
Unknown:five star ratings and reviews and helps people find the show.
Unknown:Be sure to check out other holodeck media podcasts,
Unknown:including meta business and business esports. I'm on
Unknown:Twitter, Instagram and LinkedIn at Lindsey poss haven't made it
Unknown:on to tick tock yet. We'll get there. You can catch me
Unknown:Wednesday afternoons on the business of esports live after
Unknown:show and you can catch this podcast in your feed every week.
Unknown:We'll see you next week. Thanks for joining us here on meta
Unknown:woman. Make sure to subscribe to this podcast everywhere you get
Unknown:your podcasts leave a five star review and tell your friends
Unknown:family and colleagues all about us. Also, make sure to follow
Unknown:meta TV on all socials to get more of the best Metaverse
Unknown:content anywhere. Tune in every week for another episode of