After rebranding Penman Ventures from Medical Writing to something a little more creative, we open our new podcast to the topic of roleplaying; And how it can influence creative writing.
Welcome to a multimedia web journal where I dedicate my time to diving into stories behind various works of art, media, news, and a myriad of interesting topics.
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I remember being in middle school
::when the concept of role playing
::was first introduced to me by someone I
was playing with online.
::It was described as the
::act of embodying a character or a
specific role
::and collaborating with others to tell a
story.
::And I think the act of role playing in
itself
::helped improve a lot of different
facets of my life and helped me come
::out of my shell, so to speak.
::My name is Gabriel.
::I'm the Penman of Penman Ventures,
::and this is our first broadcast episode
for our
::podcast,
::which is being released
::on
::end of February,
::February 28th.
::We recently went through a rebranding
::where I'm shifting my focus from
::medical writing services to more,
::to a more creative
::outlet.
::I wanted to look at explorer,
::exploring, creative writing and the
different facets
::that go into
::creativity, whether it's in art, media.
::And
::this podcast is meant to generally talk
about various, different interests
::and
::topics.
::So here we are, penman ventures, the
first broadcast for
::a multimedia journal covered by a
public health enthusiast.
::Now
::today, I wanted to talk about
::role playing,
::the evolution thereof, and how it
influenced
::continues to influence writing.
::Now,
::as I mentioned earlier, it holds a
::special place in my heart as something
that helped me come out of my shell
::when I was very young,
::I went through a difficult
::childhood, not in a traditional sense,
but I had
::trouble
::branching out and meeting new people.
::I was
::in
::a specialized school till I was about
four years old,
::specifically, because I refuse to talk
to anyone
::about anything really.
::And around middle school is where I
started the branch out.
::Today's episode is going to focus
mostly on
::how role playing could
::potentially improve someone's
::writing ability
::and the different other
::benefits there are to dramatic play,
drama
::theater,
::as the kids like to call it nowadays.
::I'm not that old myself,
::who am I kidding?
::So here we're going to discuss that,
::and...
::Welcome to Penman Ventures.
::So I was playing Star Wars Galaxies at
the time,
::before the New Game Enhancements patch
came out.
::You know, that patched, that ruined the
game for everyone, kind of;
::Try to turn into a World of Warcraft
clone.
::It was
::there where
::I met other players who were
::creating posts that seemed
::very in character in local a cantina on Tatooine,
::specifically.
::It was one of the more popular hub
zones for role players in the game at
::the time.
::And the idea
::intrigued me
::where I could go ahead and write for my
avatar
::and embody
::their persona, and I don't have to
worry about exposing myself so much.
::From there on, I've been in the role
playing community,
::since then.
84
::I moved on to other video games, such
as World of Warcraft,
85
::Guild Wars,
86
::One and Two...
87
::played there for a while, and most
recently, I've been a part of the Final
88
::Fantasy 14 role play community,
89
::where I am running in my own free
company right now, where we host events occasionally
90
::and have an ongoing storyline
91
::between myself and all of my members.
92
::Now,
93
::the concept of role playing has been
94
::in the wide media since the 2010's, just about,
95
::thanks to Dungeons and Dragons,
96
::primarily.
97
::It's probably
98
::one of the most famous
99
::(or infamous),
100
::tabletop role playing games that are
out there today.
101
::And it's inspired
102
::countless other
103
::tabletop RPGs
104
::since then, including
105
::my personal favorite, which is Fate: Core.
106
::Most of these mediums, most of these
games focus on
107
::immersion and storycraft
108
::it's designed to bring you into their
world, so to say.
109
::But the
110
::concept has actually
111
::existed since long before
112
::Dungeons and Dragons.
113
::The concept was actually...
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::actually has its roots -
115
::that
116
::traced back as far as
117
::
118
::70 A.D.
119
::There was an article I found written by
Steven Payne on Dicebreaker.com
120
::that talks about
121
::war games
122
::and how popular they were in the early
days of civilization.
123
::These war games, these tournaments,
124
::over time,
125
::shifted from
126
::fighting and violence to focusing more
127
::on storytelling
128
::and the creation of
129
::myths surrounding the people who
participated in these tournaments and games.
130
::When participants came onto the field,
they were dressed up in ostentatious
131
::armor
132
::displays.
133
::They were displaying their heraldaries
134
::that provoked
135
::certain emotions
136
::from the crowds that were watching them.
137
::Over time,
138
::these tournaments and field games
139
::that
140
::inspired
141
::legends and stories
142
::moved from the tourney grounds to
parlor halls,
143
::where everything kind of
144
::scaled down
145
::to the form of tabletop games such as
cards,
146
::chess.
147
::The author of this article specifically
brought up a game of
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::Consequence.
149
::The
150
::games
151
::here
152
::eventually became more accessible to
the general public.
153
::And they,
154
::when they got into the right hands,
they inspired even more creations that
155
::promoted creativity and collaboration
156
::and especially storytelling,
157
::including games like Dungeons and
Dragons,
158
::which came out in
159
::1973.
160
::It was released by
161
::Gary Gygax and David Arneson
162
::David Arneson.
163
::And
164
::with the release of Dungeons and
Dragons,
165
::there have been even more
166
::popular mediums since that were released
167
::that helped
168
::inspire stories that could be
transcribed into the written word.
169
::One book series that
170
::comes into mind immediately
171
::is Stephen Erickson's
172
::Malazan: Book of the Fallen series,
173
::which was also inspired by his own
campaign he ran with his friend while
174
::in college.
175
::And it looks like it has more than ten
books so far.
176
::Imagine
177
::logging these sessions
178
::and creating it into a work of art
179
::that's your own.
180
::Inspiring to say it at least.
181
::And I could think of
182
::several my own stories
183
::that were
184
::inspired by similar interactions,
specifically, from
185
::online role playing.
186
::And
187
::to this day,
188
::me and my wife both are
189
::also considering writing our own story
in a similar format,
190
::where we hop on a Discord channel and
start
191
::a role playing session with a home
brew campaign,
192
::and
193
::editing and creating a story as we go
along.
194
::This isn't the only example of husband
and wife duo, who
195
::get together in a room and use a role
play as a means to
196
::create and develop a story.
197
::We role play every night, or nearly
every night.
198
::We take breaks now and then when time
permits,
199
::usually, though it's nightly often for
hours, we find it invigorating,
200
::restorative
201
::revealing.
202
::It strengthens our connection.
203
::In fact, it's one of the foundational
pieces of our marriage.
204
::The role playing, we mean, happens not
in the bedroom,
205
::but in our office.
206
::We're referring to our co-writing process,
207
::years of nights working together to get
into the heads and hearts of the
208
::characters we put on the page.
209
::The comparison to role playing isn't
unfounded due to the way we write together.
210
::Instead of exchanging chapters or
wholly dividing duties like one of us
211
::editing and the other drafting.
212
::For instance, we write everything
together in real time in one room.
213
::Every sentence is proposed out loud,
discussed
214
::and incorporated
215
::once each of us feels the character's
voices reflected.
216
::This comes from an article written by
both Emily Wibberley
217
::and Austin Siegmund-Broka,
218
::published on the Writer's Digest.
219
::They're a writing duo
220
::who have published popular romance
novels since, using the style of
221
::writing, including,
222
::most recently, it looks like, "Do I Know You?"
a story where a married couple
223
::revisit their marriage from the
perspective of two complete strangers,
224
::learning to flirt with and love one
another again.
225
::Sounds
226
::very silly, but romantic and fun to put
down to the page
227
::when you're both in the same room
together.
228
::Like I said, these stories are not
uncommon.
229
::We have examples from Steven Erickson,
230
::and
231
::I can bet at least two out of every
five writers have written books in a
232
::similar manner
233
::based on an immersive experience they
themselves had, or have had with others,
234
::whether it's in collaboration
235
::or just a shared experience.
236
::Now
237
::I could speak on
238
::the fact that a lot of role players
nowadays also continue to log their
239
::own sessions,
240
::there on Google docs
241
::it's becoming common practice, especially in
the Final Fantasy community,
242
::where
243
::people would
244
::log role plays into
245
::documents
246
::using plug ins,
247
::so that they could go back and edit
these logs later, and maybe publish
248
::them in a different format,
249
::or
250
::maybe remix them entirely to create
into something entirely new.
251
::One major question that I've had for a
long time, however, is whether or not
252
::role playing actually affects someone's
ability to write.
253
::I could safely say that it has
positively
254
::affected my own ability to write,
255
::put pen to page.
256
::My speaking, not so much, but that's a
work in progress.
(Sure buddy)
257
::After some research, I did find a
journal article from the British
258
::Journal of Education
259
::that is titled: "The effectiveness of
Role Playing and Enhancing Creative Writing
260
::of English Major Students at Al-Quds
University."
261
::It was an interesting read, and I'll
include a
262
::link to the journal article in the podcast notes below.
263
::But, here are some of the highlights I
found within the text.
264
::Role playing helps students to
understand, evaluate and appreciate
265
::text in a better way.
266
::It also helps them enjoy the literary
text, and thus look at the text from a
267
::beautiful perspective.
268
::Dramatic play was highly related to
total work writing fluency.
269
::The study findings also show that
dramatic
270
::play increases a student's ability to
write texts related to creative writing.
271
::This result may be attributed to the
fact that role playing helps students
272
::to understand the literary text in a
better way.
273
::And drama helps in improving students'
creative writing skills by increasing
274
::their vocabulary fortune.
275
::Through the use of creative drama,
276
::students can actively take part in the
learning process,
277
::and they can discover their skills in
creativity as well.
278
::It's assumed that creative drama
activities can be an effective method
279
::to increase the student's writing
capabilities.
280
::So we have confirmation that role
playing can help someone's ability to write.
281
::And the implication of this,
282
::I can't help but smile.
283
::With the increasing popularity of V.R., and
284
::more widespread acceptance of
285
::the different mediums, which we
could role play through...
286
::There are
287
::an infinite amount of resources by this point,
288
::and different ways to publish your
imaginings in written format.
289
::I remember back in the
290
::early 2000's
291
::where we only had a few websites where
you could publish your
292
::works of art or creative writing, such
as Deviantart,
293
::Wattpad, Fanfiction.net, or Archive of our Own.
294
::But now there's
295
::a myriad ways where the written word,
296
::can reach your audience.
297
::Who remembers those sites,
298
::back in the day? I certainly do.
299
::The
300
::accessibility we have to technology now
301
::is also outstanding.
302
::And
303
::there are so many different ways we
could train the next generation
304
::in writing fluency and creative writing.
305
::And I can't help but look forward to
306
::what else is published
307
::in the next day or the day after.
308
::But
309
::I will say
310
::we should be careful about
311
::what is implemented and what is used,
312
::because it can also rob us of creativity
313
::I'm speaking, for instance, of
artificial intelligence,
314
::Chat-GPT,
315
::Google Bard...
316
::or, I guess it's called Gemini now...
317
::
318
::after the recent scandals with Bard
that were on the news,
319
::we have to
320
::be careful not to rely on such
technology too much.
321
::It could be a good tool for those who
use it correctly, but it could also
322
::depreciate the value of a lot of online
content nowadays, as we
323
::continue to see on sites like YouTube
and
324
::Instagram, TikTok, (and Buzzfeed... etc.)
325
::utilizing
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::AI technology
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::to the detriment of
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::viewers and
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::overall
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::the concept of creativity.
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::Thank you for joining me today.
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::Like I said, Penman Ventures is a
multimedia web journal where I dedicate
333
::my time into
334
::diving
335
::into stories behind various works of
art, media news and a myriad of what
336
::a myriad of interesting topics,
whatever comes to mind in that
337
::particular day, or whether for my
potential fans request in the near future.
338
::It is also...
339
::a place where I chronicle my own
journey as a storyteller and a creative
340
::I
341
::hope to improve over time.
342
::But for those of you tuning into this
first episode of the Penman Ventures'
343
::broadcast, thank you for spending time
with me today,
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::I look forward to hearing from all of
you, either on social media or on my website,
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::346
::WWW.PENMANVENTURES.COM
347
::I hope I improve over time and provide
(You said that already, newb)
348
::more thoughtful entertainment
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::to you and any other listeners out
there.
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::Thank you.
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::I'll catch you next time.