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Wizmos from "D&D in Space" by Mage Hand Press
Episode 315th February 2021 • Making a Monster • Lucas Zellers
00:00:00 00:18:59

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"They're capricious little scrap robots, and I love them." The Wizmos from Dark Matter (a sci-fi D&D conversion by Mage Hand Press) are just doing the best they can, and it isn't very good.

Get one-page-RPG Wizmo Havoc here: https://scintilla.studio/wizmos-dark-matter-mage-hand-press/

Support the show and get even more cool stuff: https://www.patreon.com/scintillastudio

Join the conversation: www.twitter.com/SparkOtter

Dark Matter by Mage Hand Press:

https://darkmatter.magehandpress.com/

Music: Starmachine2000 by Wintergatan, https://wintergatan.net/

License details: https://wintergatan.net/collections/download/products/license-to-use-wintergatan-music-for-video-and-livestream-background-music

Transcripts

Mike Holik:

When you reached down to your holster to pull out , your standard

Mike Holik:

repeater, you instead pull out a banana.

Mike Holik:

You're not quite sure how it got there, but you hear this chittering

Mike Holik:

robotic laughter come from somewhere behind you and you turn

Mike Holik:

around and there's nothing there.

Mike Holik:

Investigating a little bit closely.

Mike Holik:

You come up to a cabinet and open it up and about a dozen inch tall little

Mike Holik:

robots that look like they're made out of scrap and other random material

Mike Holik:

fall out making this chittering noise.

Mike Holik:

And they're carrying your your repeater blaster and they run into the other room.

Mike Holik:

Following and char following in hot pursuit you, you get smacked

Mike Holik:

in the head with a pail of water.

Mike Holik:

That's been hung on a string and knocked to the floor.

Mike Holik:

And by the time your vision is cleared and you, and you open your eyes, the

Mike Holik:

little scrap robots are standing, atop your chest, chittering and laughing

Mike Holik:

and plotting their next prank.

Mike Holik:

have the monsters on your, on the podcast leaned toward the funny

Mike Holik:

end or more toward the serious end.

Lucas:

by percentage, mostly serious.

Mike Holik:

then I'll do the funny one.

Mike Holik:

I wanted to just talk about that one more anyway.

Mike Holik:

I've got the wisdom is in the book right here.

Mike Holik:

That's

Lucas:

Oh, is this what we're doing?

Lucas:

Yes.

Mike Holik:

little scrap robots and I love them.

Mike Holik:

Love him to death.

Mike Holik:

I'm Mike holic.

Mike Holik:

I'm the editor in chief of major hand press.

Mike Holik:

We also run a blog called middle finger of Vecna.

Mike Holik:

I've been making five E stuff for DMD for going on five years now.

Mike Holik:

Basically as long as you can be doing that professionally we've run two Kickstarters

Mike Holik:

for a really cool Saifai expansion to D and D five E called dark matter.

Mike Holik:

It's D and D in space.

Mike Holik:

We didn't build a new system.

Mike Holik:

We just built on top of five E so if you want to play a normal barbarian

Mike Holik:

or a normal wizard or a normal rogue, You can, this just sits on top of

Mike Holik:

the core rules and expands it out.

Mike Holik:

So, you know, magic is very much a real thing.

Mike Holik:

It kind of skews toward sigh fantasy, right?

Mike Holik:

So we built this, this kind of compact little universe.

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Only one new base class, three new skills.

Mike Holik:

So very, very small additions to the overall palette, lots

Mike Holik:

of new subclasses, lots of new monsters, blasters, ship combat.

Mike Holik:

So now it's this, you know, solid, robust little book.

Mike Holik:

And we just did now in the year of our Lord 2020, another Kickstarter with

Mike Holik:

a starter kit, very much like the D D essentials kit that gives you a starter

Mike Holik:

adventure and You know, a DM screen and all of the other kinds of essentials.

Mike Holik:

So we want to, we want to support this longterm and if we think

Mike Holik:

people need that option in D and D, because a, it can be really boring

Mike Holik:

playing fantasy over and over again.

Mike Holik:

energetic and capricious whiz Mo's are little constructs manufactured

Mike Holik:

by a failed Lord to spread disorder.

Mike Holik:

And winsy throughout the mortal realm.

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Each wisdom is utterly unique, but all the whiz most loves to get into

Mike Holik:

trouble conduct, elaborate pranks, annoyed, polite company, and it

Mike Holik:

caused a minor property damage.

Mike Holik:

Moreover, they do all of these things best when assembled into a little mob.

Mike Holik:

So they are our fun, loving little minions

Mike Holik:

The tallest wizman is a little low, about half of a can of soda high.

Mike Holik:

And the rest of them were about half that size.

Mike Holik:

So we're talking an inch, maybe an inch and a half, and they all

Mike Holik:

have different constructions.

Mike Holik:

Some of them have wheels.

Mike Holik:

Some of them have, some of them have feet.

Mike Holik:

Some of them have one eye, two eyes, little robotic spider legs.

Mike Holik:

They're cobbled together from kind of whatever.

Mike Holik:

And they all have their own little personalities.

Mike Holik:

And you can always tell they're nearby.

Mike Holik:

Cause they're making this chittering racket.

Mike Holik:

They kind of have a hive mind that just kind of comes from them, shouting

Mike Holik:

back and forth at one another.

Mike Holik:

the wisdom is brings something to dark matter that I think is really important

Mike Holik:

for D and D in general too often.

Mike Holik:

I think we want to make fantasy and D and D this self serious grim dark thing.

Mike Holik:

And that utterly ignores the fact that you play it around a table with your

Mike Holik:

friends, people you like to have fun with and laugh with and have a good time with.

Mike Holik:

So it's important that your, your fantasy and your science fiction

Mike Holik:

doesn't have too much of an edge.

Mike Holik:

You want to have fun with the game.

Mike Holik:

And the wisdoms are just us trying to distill some fun into a package

Mike Holik:

so that you can just disrupt whatever the players were doing.

Mike Holik:

So the, the.

Mike Holik:

The wisdom has come with two statistics, a regular wisdom and a wisdom mob, a regular

Mike Holik:

wisdom has the trait scram, which allows it to get out of opportunity attacks and

Mike Holik:

hi-jinks, which allows us to pull a prank.

Mike Holik:

The mob also is a swarm.

Mike Holik:

But we don't call it a swarm because it also gets the ability to become a super

Mike Holik:

wisdom which is where they all stand on their shoulders and make a little, a

Mike Holik:

little small size instead of a tiny one.

Mike Holik:

So now you have this little robot constructed of robots holding onto

Mike Holik:

each other's shoulders and ankles.

Mike Holik:

It, because they're a cartoon and they're fantastic.

Mike Holik:

Oh, they can also just swipe something from you.

Mike Holik:

They can just steal stuff off you because they're You know, just nonsense,

Mike Holik:

The

Mike Holik:

one wisdom is like an inch tall like micro bot and then a mob is like

Mike Holik:

challenge for, because there's a swarm and they can, they can, you know,

Mike Holik:

especially if they make a super wisdom, they can kind of actually pack a punch.

Lucas:

It's almost like three robots in a trench coat.

Mike Holik:

Yup.

Mike Holik:

Yup.

Mike Holik:

Well, actually let me talk about another aspect of the Wismec.

Mike Holik:

That's extremely, extremely fun.

Mike Holik:

The whiz Moe's.

Mike Holik:

Imprint on somebody.

Mike Holik:

So they go that guy's my master and they just follow somebody

Mike Holik:

around and cause havoc around them.

Mike Holik:

So you're not supposed to just throw these into the game as a one-off encounter.

Mike Holik:

You're really supposed to weave these into either someone's story

Mike Holik:

or make them a companion that does not follow any of their rules.

Mike Holik:

When I've played, tested them in the past I have this big dumb

Mike Holik:

D 100 ball and I give them that and say, this is your whimsy dye.

Mike Holik:

When, when you roll high enough, good things happen when you roll

Mike Holik:

low enough, bad things happen.

Mike Holik:

And I never had any hard and fast rules on this.

Mike Holik:

But the character was followed around by a wisdom mob.

Mike Holik:

So just things occur and IDM around that.

Mike Holik:

And it's extremely, extremely fun.

Mike Holik:

It expands the character in that sort of way.

Mike Holik:

And I go out of my way to have like, you know, specific.

Mike Holik:

You know, it's like, Oh, maybe it's so that they can persistently annoy

Mike Holik:

one person or maybe it's because they were made by a failed Lord

Mike Holik:

and they have this connection.

Mike Holik:

None of that matters it's because it's fun.

Mike Holik:

And it allows me to like throw them into, into the setting in a more concrete way.

Mike Holik:

And it's important that your monsters aren't just throw away a

Mike Holik:

one-off dungeon encounters, right.

Mike Holik:

That you can really weave them into stories.

Mike Holik:

When I introduce the whiz Mose, it is usually a sort of standard

Mike Holik:

plot hook thing that makes the players think that something else

Mike Holik:

is happening because normally the gizmos are just causing havoc.

Mike Holik:

So you think your ship is going down because something is wrong with the

Mike Holik:

dark matter engine where reality, it's just, all the plugs have been rearranged

Mike Holik:

and later they realized that this is all just a series of elaborate pranks.

Mike Holik:

And then the wisdom is, will latch on to one player.

Mike Holik:

Normally I try to make it the, the wackiest player around, so that we

Mike Holik:

can kind of expand that out and make \ them more of an element of the game.

Mike Holik:

An element of that one players personality maybe they attach to the

Mike Holik:

most serious player at the table.

Mike Holik:

And it, it kind of acts as.

Mike Holik:

F familiar or a minyan, but one that's more under my control or more

Mike Holik:

under the control of total randomness which, which really really, really

Mike Holik:

take what's the right way to say this.

Mike Holik:

Like it's really under the control of randomness.

Mike Holik:

So it takes a little bit out of everyone's control and just

Mike Holik:

hands it to the whims of it.

Mike Holik:

Hands, the reins of the story.

Mike Holik:

To procedural generation, I guess like it's, it's hard to describe, like it's

Mike Holik:

the reason we roll the dice, right?

Mike Holik:

Like it, it makes the story much crazier in that way.

Lucas:

Yeah.

Mike Holik:

making it random.

Lucas:

What do think about the Wiz Mo's in particular?

Lucas:

It makes them effective at filling that role.

Mike Holik:

I, I like to be entertaining when I DM as much as I possibly can.

Mike Holik:

I don't just want to tell a serious straight face store and you can probably

Mike Holik:

get that from, you know, My entire thing.

Mike Holik:

I put a canned trip in this book called finger guns.

Mike Holik:

If that gives you a sense of what wavelength them on.

Mike Holik:

Okay.

Mike Holik:

It's pretty good.

Mike Holik:

So I, I like having the ability to inject a levity whenever right.

Mike Holik:

Want, and also to pull small swerves on the players.

Mike Holik:

I'm not like pulling away their entire.

Mike Holik:

Their entire deal to, to, you know, railroad them down a particular track.

Mike Holik:

But sometimes I like to be able to say yeah, you don't have a firearm because

Mike Holik:

of the wisdoms replaced it with a banana.

Mike Holik:

That can be fun or the bad guy is coming after you.

Mike Holik:

And the reason he doesn't catch you is because you know he slips on an

Mike Holik:

entire hallway that has been covered in oil because of wisdom wisdom.

Mike Holik:

The, my discord likes to joke that if something in the universe

Mike Holik:

doesn't make sense, it's probably because the gizmos, I guess,

Mike Holik:

Okay.

Mike Holik:

you a really good you know, it gives you a lot of fuzzy room as a DM to

Mike Holik:

play with stuff and to just have fun with that and to not have everything

Mike Holik:

be, you know, deep lore and factions and serious NPCs with motivations.

Lucas:

Yeah.

Lucas:

Why do you think why do you think players enjoy that in the game?

Mike Holik:

It goes back to why we play D and D right.

Mike Holik:

We want to hang out and have fun.

Mike Holik:

And if you've got somebody at the table who is you know, going

Mike Holik:

to be constantly cracking jokes, they're like that sort of person.

Mike Holik:

Right.

Mike Holik:

It makes sense to bring elements into the game, then magnify that if you've

Mike Holik:

got a character that is, you know very serious and very plotting, like they

Mike Holik:

play their character like a strategist.

Mike Holik:

It makes sense to give them you know, allies, cohorts that they

Mike Holik:

can, they can command around.

Mike Holik:

Games are good at magnifying.

Mike Holik:

What we bring to them.

Mike Holik:

Role-playing games have a real magic for that.

Mike Holik:

So, so this is an element that we've put in the game to magnify levity and you

Mike Holik:

know, every element we put into the game players monsters, whatever they all,

Mike Holik:

they all work together for this tapestry that kind of multiplies what we put in.

Mike Holik:

I think that's the fun of role-playing games and the fun of board games as well.

Mike Holik:

Right.

Mike Holik:

You're putting in work to make fun.

Mike Holik:

And it's what you put in that.

Mike Holik:

That comes out.

Mike Holik:

So, so some of these elements are just like, Oh, this does one specific thing,

Mike Holik:

but it does it really, really well.

Mike Holik:

And that's, that's important.

Mike Holik:

It's important to recognize that you need all of those elements.

Mike Holik:

You can't just have an entire setting.

Mike Holik:

That's boring.

Mike Holik:

You can't have an entire setting.

Mike Holik:

That's comedic.

Mike Holik:

You need all of the elements to make something that's really special.

Lucas:

We've talked about them being a sort of embodiment

Lucas:

of chaos, a tool for levity.

Lucas:

Lighthearted.

Lucas:

There's no malice there.

Lucas:

But they're not necessarily helpful.

Lucas:

What does that tell us about the world we live in?

Mike Holik:

The wisdoms are most definitely a reflection of Things

Mike Holik:

just being chaotic sometimes I think in the year 2020, I

Mike Holik:

don't have to elaborate on that.

Mike Holik:

Not to date your show too much.

Mike Holik:

But yeah, when things aren't under your control you know, people have created

Mike Holik:

fake creatures and, and boogeymen, and, and, you know, actual folklore

Mike Holik:

to explain when things are just wild and they, they don't correspond to

Mike Holik:

the way things go usually day to day.

Mike Holik:

So the wisdom, those are really, really this tacit endorsement that

Mike Holik:

things just happen in the background.

Mike Holik:

And you don't have control over.

Mike Holik:

Specific elements of your world.

Mike Holik:

Like certain things might just act up and always be chaotic.

Mike Holik:

You might always have to tend to them, or they'll just sweep in every

Mike Holik:

couple of days and do something.

Mike Holik:

And you know, whether that is a storm or one person you work with that,

Mike Holik:

that isn't, isn't predictable at all.

Mike Holik:

Or, or, you know you know, a Wolf coming in and stealing a sheep I guess.

Mike Holik:

The wisdoms are an endorsement.

Mike Holik:

That chaos is like a fundamental part of dealing with life.

Mike Holik:

I guess they're also, they're also an, a way of integrating that in a

Mike Holik:

way that is palatable, because if you just go, this is a chaos based

Mike Holik:

and then it causes bad things.

Mike Holik:

Then, you know, I think to be defeated, it's something to be conquered, but

Mike Holik:

it's not something to live with.

Mike Holik:

And you don't conquer chaos.

Mike Holik:

You don't conquer unpredictability, you live with it and you try to find

Mike Holik:

comedy and levity in it because it's just part of the human condition.

Mike Holik:

So there's a reason we find you know impish pranksters in our histories

Mike Holik:

and in our legends it's it's because we try to find those things funny

Mike Holik:

rather than fundamentally harmful Loki in, you know, Norse mythology is a

Mike Holik:

prankster and a villain in most cases.

Mike Holik:

But we find something charming about that.

Mike Holik:

We find something fun about that.

Mike Holik:

We don't look at him and go, he is the arch enemy of all the Norse gods, because

Mike Holik:

like he is in the Lord, he's actively working against them almost all the time.

Mike Holik:

He's a prankster.

Mike Holik:

We think that's funny.

Mike Holik:

We take that.

Mike Holik:

If there's something there's some part of humanity that wants to go.

Mike Holik:

Yeah.

Mike Holik:

We can live with chaos.

Mike Holik:

It's kind of funny, but joke about it.

Mike Holik:

We're getting deep into philosophy.

Mike Holik:

I don't know how much this will take.

Lucas:

I think that's about the bottom.

Lucas:

But that's, that's why I'm doing this show is because each monster gives

Lucas:

us a handle to put on all of that baggage in a way to carry it around.

Lucas:

I've discovered since I started that there's a whole field of literary

Lucas:

analysis based on monster studies which by the way, it makes me feel incredibly

Lucas:

under qualified to be doing this.

Mike Holik:

Oh, D specifically has hijacked that entire field.

Mike Holik:

It has taken so many monsters that have ingrained histories,

Mike Holik:

like the, the cobalt, a monster of Germanic a Sprite of Germanic.

Mike Holik:

Folklore is now a dog dragon, because Gygax said so.

Mike Holik:

And now it's changed forever.

Mike Holik:

That's like the dominant understanding of what a cobalt is.

Mike Holik:

And you'll never regain that in the world, but it's a way of, I

Mike Holik:

mean, it's the way things are.

Mike Holik:

And humans like to take these things and adapt them and

Mike Holik:

change them throughout time.

Mike Holik:

I, this is going to be a really great podcast.

Mike Holik:

I can't wait to listen through all.

Lucas:

Thanks.

Lucas:

Yeah, it's a microcosm of oral history that we're, that we're getting to

Lucas:

actively participate in and see develop at this lightening speed.

Mike Holik:

You can get dark matter.

Mike Holik:

And the wisdom is inside that book at major hand press.com.

Mike Holik:

And we just finished our Kickstarter, but you should be able to find a link to

Mike Holik:

a pledge late, or just download the PDF.

Mike Holik:

The book is out there and you can play it right now, right away.

Mike Holik:

I have a one-page RPG called wisdom havoc, because we love the wisdom is so much,

Mike Holik:

we made a random one-page RPG, which I haven't actually played tested yet.

Mike Holik:

but it's like, you know, these have such a clear mechanical thrust that

Mike Holik:

we went and made a one-page RPG about rolling as many dice as you possibly can.

Mike Holik:

You're all playing a wisdom and you're trying to work together to

Mike Holik:

create enough shenanigans to save the ship from a threat real or imagined.

Talon Dunning:

Okay.

Talon Dunning:

Go for It

Lucas:

It says diva T appear Elvin due to their slight build,

Lucas:

but the resemblance ends there.

Lucas:

They have snow white skin thick black hair that is rather difficult

Lucas:

to cut and solid blue eyes that seem to lack irises or pupils.

Lucas:

Their noses are almost nonexistent.

Lucas:

Having only a pair of small slid nostrils that protrude slightly from the face

Lucas:

they're shapely and graceful hands have been three fingers and the thumb.

Talon Dunning:

Yup.

Mike Holik:

It's pretty wild.

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