"They're capricious little scrap robots, and I love them." The Wizmos from Dark Matter (a sci-fi D&D conversion by Mage Hand Press) are just doing the best they can, and it isn't very good.
Get one-page-RPG Wizmo Havoc here: https://scintilla.studio/wizmos-dark-matter-mage-hand-press/
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Dark Matter by Mage Hand Press:
https://darkmatter.magehandpress.com/
Music: Starmachine2000 by Wintergatan, https://wintergatan.net/
License details: https://wintergatan.net/collections/download/products/license-to-use-wintergatan-music-for-video-and-livestream-background-music
When you reached down to your holster to pull out , your standard
Mike Holik:repeater, you instead pull out a banana.
Mike Holik:You're not quite sure how it got there, but you hear this chittering
Mike Holik:robotic laughter come from somewhere behind you and you turn
Mike Holik:around and there's nothing there.
Mike Holik:Investigating a little bit closely.
Mike Holik:You come up to a cabinet and open it up and about a dozen inch tall little
Mike Holik:robots that look like they're made out of scrap and other random material
Mike Holik:fall out making this chittering noise.
Mike Holik:And they're carrying your your repeater blaster and they run into the other room.
Mike Holik:Following and char following in hot pursuit you, you get smacked
Mike Holik:in the head with a pail of water.
Mike Holik:That's been hung on a string and knocked to the floor.
Mike Holik:And by the time your vision is cleared and you, and you open your eyes, the
Mike Holik:little scrap robots are standing, atop your chest, chittering and laughing
Mike Holik:and plotting their next prank.
Mike Holik:have the monsters on your, on the podcast leaned toward the funny
Mike Holik:end or more toward the serious end.
Lucas:by percentage, mostly serious.
Mike Holik:then I'll do the funny one.
Mike Holik:I wanted to just talk about that one more anyway.
Mike Holik:I've got the wisdom is in the book right here.
Mike Holik:That's
Lucas:Oh, is this what we're doing?
Lucas:Yes.
Mike Holik:little scrap robots and I love them.
Mike Holik:Love him to death.
Mike Holik:I'm Mike holic.
Mike Holik:I'm the editor in chief of major hand press.
Mike Holik:We also run a blog called middle finger of Vecna.
Mike Holik:I've been making five E stuff for DMD for going on five years now.
Mike Holik:Basically as long as you can be doing that professionally we've run two Kickstarters
Mike Holik:for a really cool Saifai expansion to D and D five E called dark matter.
Mike Holik:It's D and D in space.
Mike Holik:We didn't build a new system.
Mike Holik:We just built on top of five E so if you want to play a normal barbarian
Mike Holik:or a normal wizard or a normal rogue, You can, this just sits on top of
Mike Holik:the core rules and expands it out.
Mike Holik:So, you know, magic is very much a real thing.
Mike Holik:It kind of skews toward sigh fantasy, right?
Mike Holik:So we built this, this kind of compact little universe.
Mike Holik:Only one new base class, three new skills.
Mike Holik:So very, very small additions to the overall palette, lots
Mike Holik:of new subclasses, lots of new monsters, blasters, ship combat.
Mike Holik:So now it's this, you know, solid, robust little book.
Mike Holik:And we just did now in the year of our Lord 2020, another Kickstarter with
Mike Holik:a starter kit, very much like the D D essentials kit that gives you a starter
Mike Holik:adventure and You know, a DM screen and all of the other kinds of essentials.
Mike Holik:So we want to, we want to support this longterm and if we think
Mike Holik:people need that option in D and D, because a, it can be really boring
Mike Holik:playing fantasy over and over again.
Mike Holik:energetic and capricious whiz Mo's are little constructs manufactured
Mike Holik:by a failed Lord to spread disorder.
Mike Holik:And winsy throughout the mortal realm.
Mike Holik:Each wisdom is utterly unique, but all the whiz most loves to get into
Mike Holik:trouble conduct, elaborate pranks, annoyed, polite company, and it
Mike Holik:caused a minor property damage.
Mike Holik:Moreover, they do all of these things best when assembled into a little mob.
Mike Holik:So they are our fun, loving little minions
Mike Holik:The tallest wizman is a little low, about half of a can of soda high.
Mike Holik:And the rest of them were about half that size.
Mike Holik:So we're talking an inch, maybe an inch and a half, and they all
Mike Holik:have different constructions.
Mike Holik:Some of them have wheels.
Mike Holik:Some of them have, some of them have feet.
Mike Holik:Some of them have one eye, two eyes, little robotic spider legs.
Mike Holik:They're cobbled together from kind of whatever.
Mike Holik:And they all have their own little personalities.
Mike Holik:And you can always tell they're nearby.
Mike Holik:Cause they're making this chittering racket.
Mike Holik:They kind of have a hive mind that just kind of comes from them, shouting
Mike Holik:back and forth at one another.
Mike Holik:the wisdom is brings something to dark matter that I think is really important
Mike Holik:for D and D in general too often.
Mike Holik:I think we want to make fantasy and D and D this self serious grim dark thing.
Mike Holik:And that utterly ignores the fact that you play it around a table with your
Mike Holik:friends, people you like to have fun with and laugh with and have a good time with.
Mike Holik:So it's important that your, your fantasy and your science fiction
Mike Holik:doesn't have too much of an edge.
Mike Holik:You want to have fun with the game.
Mike Holik:And the wisdoms are just us trying to distill some fun into a package
Mike Holik:so that you can just disrupt whatever the players were doing.
Mike Holik:So the, the.
Mike Holik:The wisdom has come with two statistics, a regular wisdom and a wisdom mob, a regular
Mike Holik:wisdom has the trait scram, which allows it to get out of opportunity attacks and
Mike Holik:hi-jinks, which allows us to pull a prank.
Mike Holik:The mob also is a swarm.
Mike Holik:But we don't call it a swarm because it also gets the ability to become a super
Mike Holik:wisdom which is where they all stand on their shoulders and make a little, a
Mike Holik:little small size instead of a tiny one.
Mike Holik:So now you have this little robot constructed of robots holding onto
Mike Holik:each other's shoulders and ankles.
Mike Holik:It, because they're a cartoon and they're fantastic.
Mike Holik:Oh, they can also just swipe something from you.
Mike Holik:They can just steal stuff off you because they're You know, just nonsense,
Mike Holik:The
Mike Holik:one wisdom is like an inch tall like micro bot and then a mob is like
Mike Holik:challenge for, because there's a swarm and they can, they can, you know,
Mike Holik:especially if they make a super wisdom, they can kind of actually pack a punch.
Lucas:It's almost like three robots in a trench coat.
Mike Holik:Yup.
Mike Holik:Yup.
Mike Holik:Well, actually let me talk about another aspect of the Wismec.
Mike Holik:That's extremely, extremely fun.
Mike Holik:The whiz Moe's.
Mike Holik:Imprint on somebody.
Mike Holik:So they go that guy's my master and they just follow somebody
Mike Holik:around and cause havoc around them.
Mike Holik:So you're not supposed to just throw these into the game as a one-off encounter.
Mike Holik:You're really supposed to weave these into either someone's story
Mike Holik:or make them a companion that does not follow any of their rules.
Mike Holik:When I've played, tested them in the past I have this big dumb
Mike Holik:D 100 ball and I give them that and say, this is your whimsy dye.
Mike Holik:When, when you roll high enough, good things happen when you roll
Mike Holik:low enough, bad things happen.
Mike Holik:And I never had any hard and fast rules on this.
Mike Holik:But the character was followed around by a wisdom mob.
Mike Holik:So just things occur and IDM around that.
Mike Holik:And it's extremely, extremely fun.
Mike Holik:It expands the character in that sort of way.
Mike Holik:And I go out of my way to have like, you know, specific.
Mike Holik:You know, it's like, Oh, maybe it's so that they can persistently annoy
Mike Holik:one person or maybe it's because they were made by a failed Lord
Mike Holik:and they have this connection.
Mike Holik:None of that matters it's because it's fun.
Mike Holik:And it allows me to like throw them into, into the setting in a more concrete way.
Mike Holik:And it's important that your monsters aren't just throw away a
Mike Holik:one-off dungeon encounters, right.
Mike Holik:That you can really weave them into stories.
Mike Holik:When I introduce the whiz Mose, it is usually a sort of standard
Mike Holik:plot hook thing that makes the players think that something else
Mike Holik:is happening because normally the gizmos are just causing havoc.
Mike Holik:So you think your ship is going down because something is wrong with the
Mike Holik:dark matter engine where reality, it's just, all the plugs have been rearranged
Mike Holik:and later they realized that this is all just a series of elaborate pranks.
Mike Holik:And then the wisdom is, will latch on to one player.
Mike Holik:Normally I try to make it the, the wackiest player around, so that we
Mike Holik:can kind of expand that out and make \ them more of an element of the game.
Mike Holik:An element of that one players personality maybe they attach to the
Mike Holik:most serious player at the table.
Mike Holik:And it, it kind of acts as.
Mike Holik:F familiar or a minyan, but one that's more under my control or more
Mike Holik:under the control of total randomness which, which really really, really
Mike Holik:take what's the right way to say this.
Mike Holik:Like it's really under the control of randomness.
Mike Holik:So it takes a little bit out of everyone's control and just
Mike Holik:hands it to the whims of it.
Mike Holik:Hands, the reins of the story.
Mike Holik:To procedural generation, I guess like it's, it's hard to describe, like it's
Mike Holik:the reason we roll the dice, right?
Mike Holik:Like it, it makes the story much crazier in that way.
Lucas:Yeah.
Mike Holik:making it random.
Lucas:What do think about the Wiz Mo's in particular?
Lucas:It makes them effective at filling that role.
Mike Holik:I, I like to be entertaining when I DM as much as I possibly can.
Mike Holik:I don't just want to tell a serious straight face store and you can probably
Mike Holik:get that from, you know, My entire thing.
Mike Holik:I put a canned trip in this book called finger guns.
Mike Holik:If that gives you a sense of what wavelength them on.
Mike Holik:Okay.
Mike Holik:It's pretty good.
Mike Holik:So I, I like having the ability to inject a levity whenever right.
Mike Holik:Want, and also to pull small swerves on the players.
Mike Holik:I'm not like pulling away their entire.
Mike Holik:Their entire deal to, to, you know, railroad them down a particular track.
Mike Holik:But sometimes I like to be able to say yeah, you don't have a firearm because
Mike Holik:of the wisdoms replaced it with a banana.
Mike Holik:That can be fun or the bad guy is coming after you.
Mike Holik:And the reason he doesn't catch you is because you know he slips on an
Mike Holik:entire hallway that has been covered in oil because of wisdom wisdom.
Mike Holik:The, my discord likes to joke that if something in the universe
Mike Holik:doesn't make sense, it's probably because the gizmos, I guess,
Mike Holik:Okay.
Mike Holik:you a really good you know, it gives you a lot of fuzzy room as a DM to
Mike Holik:play with stuff and to just have fun with that and to not have everything
Mike Holik:be, you know, deep lore and factions and serious NPCs with motivations.
Lucas:Yeah.
Lucas:Why do you think why do you think players enjoy that in the game?
Mike Holik:It goes back to why we play D and D right.
Mike Holik:We want to hang out and have fun.
Mike Holik:And if you've got somebody at the table who is you know, going
Mike Holik:to be constantly cracking jokes, they're like that sort of person.
Mike Holik:Right.
Mike Holik:It makes sense to bring elements into the game, then magnify that if you've
Mike Holik:got a character that is, you know very serious and very plotting, like they
Mike Holik:play their character like a strategist.
Mike Holik:It makes sense to give them you know, allies, cohorts that they
Mike Holik:can, they can command around.
Mike Holik:Games are good at magnifying.
Mike Holik:What we bring to them.
Mike Holik:Role-playing games have a real magic for that.
Mike Holik:So, so this is an element that we've put in the game to magnify levity and you
Mike Holik:know, every element we put into the game players monsters, whatever they all,
Mike Holik:they all work together for this tapestry that kind of multiplies what we put in.
Mike Holik:I think that's the fun of role-playing games and the fun of board games as well.
Mike Holik:Right.
Mike Holik:You're putting in work to make fun.
Mike Holik:And it's what you put in that.
Mike Holik:That comes out.
Mike Holik:So, so some of these elements are just like, Oh, this does one specific thing,
Mike Holik:but it does it really, really well.
Mike Holik:And that's, that's important.
Mike Holik:It's important to recognize that you need all of those elements.
Mike Holik:You can't just have an entire setting.
Mike Holik:That's boring.
Mike Holik:You can't have an entire setting.
Mike Holik:That's comedic.
Mike Holik:You need all of the elements to make something that's really special.
Lucas:We've talked about them being a sort of embodiment
Lucas:of chaos, a tool for levity.
Lucas:Lighthearted.
Lucas:There's no malice there.
Lucas:But they're not necessarily helpful.
Lucas:What does that tell us about the world we live in?
Mike Holik:The wisdoms are most definitely a reflection of Things
Mike Holik:just being chaotic sometimes I think in the year 2020, I
Mike Holik:don't have to elaborate on that.
Mike Holik:Not to date your show too much.
Mike Holik:But yeah, when things aren't under your control you know, people have created
Mike Holik:fake creatures and, and boogeymen, and, and, you know, actual folklore
Mike Holik:to explain when things are just wild and they, they don't correspond to
Mike Holik:the way things go usually day to day.
Mike Holik:So the wisdom, those are really, really this tacit endorsement that
Mike Holik:things just happen in the background.
Mike Holik:And you don't have control over.
Mike Holik:Specific elements of your world.
Mike Holik:Like certain things might just act up and always be chaotic.
Mike Holik:You might always have to tend to them, or they'll just sweep in every
Mike Holik:couple of days and do something.
Mike Holik:And you know, whether that is a storm or one person you work with that,
Mike Holik:that isn't, isn't predictable at all.
Mike Holik:Or, or, you know you know, a Wolf coming in and stealing a sheep I guess.
Mike Holik:The wisdoms are an endorsement.
Mike Holik:That chaos is like a fundamental part of dealing with life.
Mike Holik:I guess they're also, they're also an, a way of integrating that in a
Mike Holik:way that is palatable, because if you just go, this is a chaos based
Mike Holik:and then it causes bad things.
Mike Holik:Then, you know, I think to be defeated, it's something to be conquered, but
Mike Holik:it's not something to live with.
Mike Holik:And you don't conquer chaos.
Mike Holik:You don't conquer unpredictability, you live with it and you try to find
Mike Holik:comedy and levity in it because it's just part of the human condition.
Mike Holik:So there's a reason we find you know impish pranksters in our histories
Mike Holik:and in our legends it's it's because we try to find those things funny
Mike Holik:rather than fundamentally harmful Loki in, you know, Norse mythology is a
Mike Holik:prankster and a villain in most cases.
Mike Holik:But we find something charming about that.
Mike Holik:We find something fun about that.
Mike Holik:We don't look at him and go, he is the arch enemy of all the Norse gods, because
Mike Holik:like he is in the Lord, he's actively working against them almost all the time.
Mike Holik:He's a prankster.
Mike Holik:We think that's funny.
Mike Holik:We take that.
Mike Holik:If there's something there's some part of humanity that wants to go.
Mike Holik:Yeah.
Mike Holik:We can live with chaos.
Mike Holik:It's kind of funny, but joke about it.
Mike Holik:We're getting deep into philosophy.
Mike Holik:I don't know how much this will take.
Lucas:I think that's about the bottom.
Lucas:But that's, that's why I'm doing this show is because each monster gives
Lucas:us a handle to put on all of that baggage in a way to carry it around.
Lucas:I've discovered since I started that there's a whole field of literary
Lucas:analysis based on monster studies which by the way, it makes me feel incredibly
Lucas:under qualified to be doing this.
Mike Holik:Oh, D specifically has hijacked that entire field.
Mike Holik:It has taken so many monsters that have ingrained histories,
Mike Holik:like the, the cobalt, a monster of Germanic a Sprite of Germanic.
Mike Holik:Folklore is now a dog dragon, because Gygax said so.
Mike Holik:And now it's changed forever.
Mike Holik:That's like the dominant understanding of what a cobalt is.
Mike Holik:And you'll never regain that in the world, but it's a way of, I
Mike Holik:mean, it's the way things are.
Mike Holik:And humans like to take these things and adapt them and
Mike Holik:change them throughout time.
Mike Holik:I, this is going to be a really great podcast.
Mike Holik:I can't wait to listen through all.
Lucas:Thanks.
Lucas:Yeah, it's a microcosm of oral history that we're, that we're getting to
Lucas:actively participate in and see develop at this lightening speed.
Mike Holik:You can get dark matter.
Mike Holik:And the wisdom is inside that book at major hand press.com.
Mike Holik:And we just finished our Kickstarter, but you should be able to find a link to
Mike Holik:a pledge late, or just download the PDF.
Mike Holik:The book is out there and you can play it right now, right away.
Mike Holik:I have a one-page RPG called wisdom havoc, because we love the wisdom is so much,
Mike Holik:we made a random one-page RPG, which I haven't actually played tested yet.
Mike Holik:but it's like, you know, these have such a clear mechanical thrust that
Mike Holik:we went and made a one-page RPG about rolling as many dice as you possibly can.
Mike Holik:You're all playing a wisdom and you're trying to work together to
Mike Holik:create enough shenanigans to save the ship from a threat real or imagined.
Talon Dunning:Okay.
Talon Dunning:Go for It
Lucas:It says diva T appear Elvin due to their slight build,
Lucas:but the resemblance ends there.
Lucas:They have snow white skin thick black hair that is rather difficult
Lucas:to cut and solid blue eyes that seem to lack irises or pupils.
Lucas:Their noses are almost nonexistent.
Lucas:Having only a pair of small slid nostrils that protrude slightly from the face
Lucas:they're shapely and graceful hands have been three fingers and the thumb.
Talon Dunning:Yup.
Mike Holik:It's pretty wild.